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Smash Up Table of Contents

Smash Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
A fight for 2–4 players Objective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Game Contents . . . . . . . . . . . . . . . . . . . . . . . . 2
Objective Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Your goal is nothing short of This Is How You Roll . . . . . . . . . . . . . . . . . . . . 5
total global domination! Use All Hands on Deck! . . . . . . . . . . . . . . . . . . . . . 6
your minions to crush enemy
bases. The first player to score Minions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
15 victory points (VP) wins! Actions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
The Big Score . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Game Contents Madness Cards . . . . . . . . . . . . . . . . . . . . . . . . 7
Get to Know Your Cards! . . . . . . . . . . . . . . . 9
This set contains:
• 4 factions with 20 cards each Terms and Restrictions . . . . . . . . . . . . . . . 10
(80 cards total) Void Where Prohibited . . . . . . . . . . . . . . . . 12
• 8 base cards
The Factions . . . . . . . . . . . . . . . . . . . . . . . . . . 13
• 1 VP token sheet
• This rulebook Roll Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
• 30 Madness Cards All Your Basics . . . . . . . . . . . . . . . . . . . . . . . . 16
Growing On You
The Obligatory Cthulhu Set is an
expansion to the Smash Up core set.
It is still a fully operational battle
station for 2 players though! MADNESS!
This set contains
These rules sometimes talk like an entirely new
you’ve got more than just four card type called
factions, or mention cards that aren’t Madness. It’s very
in this expansion. If you don’t already important to learn
have the core set, just think of it as about since it can
viral advertising. pull defeat from the
jaws of victory. Learn
about it on page 8.

2
Setup
Each player shuffles together two different
20-card factions to make a 40-card deck.
in gs!
r Th
Miska Elde
tonic!

Miskatonic Elder Things!

If you have two copies of


The Obligatory Cthulhu Set,
Kickin’ It Q
different players can u ee
nsberry
use the same faction For for
m
pitting Elder Things the m al play, put
iddle o 8
against Elder Things, determ f the t factions in
in ab l
for instance. But one first pl e who goe e. Randomly
ayer ch s first.
Choice oo The
player can’t play with contin ses one fac
everyo u tio
two copies of the same ne has es clockwise n.
the las c .
faction. I mean, come on. t playe hosen one f When
faction r choos a ction,
. e
in reve Choice cont s a second
rse ord inues
er.
3
Shuffle all the base cards together to make
a deck. Draw one base per player, plus
one (for example, use four bases for three
players). Place the bases face up in the
middle of the table.
Each player draws five cards. If you
have no minions in your opening
ctio n Twice?
hand, show your hand, discard it, and UA
draw a new hand of five cards. Cheater! Y happen y
You must keep the second hand. b i l i t i es o nl y a c ard
A la
yo u p any
Whoever got up the earliest this when ur hand, or .”
o ay
morning goes first. Play continues from y ard says “pl
c
clockwise. t i m e a i n i o ns j u s t
m
When ound, that ’s
You're ready to smash up some bases. ar
m o ve i n g t h e m .
ay
n ot p l

4
This Is How You Roll
1. Crank It Up 3. Check for Scoring
Some abilities happen at the start After you are done playing cards,
of your turn. This is when that check to see whether any bases are
goes down. Yo. ready to score (see page 7). If any
are ready, you must start scoring.
2. Play Cards After scoring bases, check to see
On your turn play one minion, if any players have 15 or more
play one action, or play one of victory points. If so, see Game
each… for free! You can play Over, Man! on page 9.
your cards in any order. You
don’t have to play any cards. 4. Draw 2 Cards
Just what it says. The maximum
Minions number of cards you can have in
To play a minion, choose a base your hand at this time is 10. If you
and put the minion card beside it, have more than 10 after drawing,
facing toward you. Do what the discard down to 10.
card says. (Cards that start with
If you need to draw or reveal a card
Special are a special case. See
and your deck is empty, shuffle
page 11 for an explanation.)
your discard pile. Put it on the table
Actions face down—that’s your new deck.
Start drawing from there.
To play an action, show your card
and do what it says. Boom! Then
discard the action (unless it has an
5. Shut It Down
Ongoing ability). Anything that happens at the end
of the turn happens here. Play
passes to the player on the left.

5
All Hands on Deck!
Minions
Power Name

Minion Identifier
Ability

Faction
Symbol

Actions Name

Action Identifier
Ability
Faction
Symbol
6
The Big Score
Score a base if the total power of
all minions on that base equals Me First!
or exceeds the base’s breakpoint If more than one player wants to
(see page 9). If more than one use a Special ability, start with
base is ready to score, the player the current player and go around
whose turn it is decides which one the table clockwise until all
to score first.
players pass in sequence (if you
When a base has been chosen pass and another player uses a
to score, each player first gets Special, you can then still choose
to use any Special abilities that to use a Special of your own). If
happen “before” the base scores. your Special allows you to play
If the total power on a base drops extra cards, you must play those
below its breakpoint, you still immediately or not at all.
finish scoring the base.
For example, a Miskatonic player Awarding VP
sees that she will be the runner up
The player with the most power
at Plateau of Leng, which currently
on a base is the winner! That
has 18 power on it. She plays
Old Man Jenkins!? to destroy an player gains victory points equal
opponent’s Shoggoth, giving her to the number on the left. The
the most power there now by 7 to second highest player is the
5. That drops the total power on this runner up, and receives the
base below 18, but since it’s already middle number. The third highest
started scoring, it still finishes. is just third place but does
receive the lovely consolation
prize of the number on the
right. Dispense VP tokens in the
appropriate amounts to everyone
who scored. You must have at
least one minion on a base to get
victory points.
VP Tokens
7
Back to Your Corners
After scoring, players can use
Madness Cards
Madness cards are a special type
Special abilities that happen of action card that comes with The
“after” a base scores. Then all Obligatory Cthulhu Expansion.
cards still on that base go to their During setup, all of the Madness
owners’ discard piles. This does cards are collected to form the
not destroy them, but might Madness deck. This is put to the
trigger abilities that happen when side for any player to use when
they go to the discard pile. necessary. Players may not draw
Put the scored base into the base from the Madness deck unless
discard pile. Replace it with the top instructed to do so during the
card of the base deck, if any. course of a game. Once a Madness
card is in a player’s hand, discard
Check to see if another base is pile, or deck, it functions exactly like
ready to be scored. Score it too, any other action card until the end W
the same way. of the game. It may be played for
its effects and it is affected by any
Tie Fighter cards that would affect an action.
If players are tied on a base, all At the end of the game, however,
involved players get points for players must search their hands,
the best position they tied for. So, decks, and discard piles for any
if three players had 10, 10, and 5 Madness cards, remove them, and
power on a base when it scores, the count them. Each player then
winners with 10 power each get receives a penalty to their final
first place points! The player with VP total equal to -1 VP for every
5 power then gets third place, not 2 Madness cards that they had at
second. If two players tie for runner the end of the game. For example,
up, no one gets third place. Harsh. a player who had 15 VPs and 5
madness cards would get -2 VPs
If players tie for a base’s ability and have a final total of 13 VPs.
(such as the one on Miskatonic They would then lose to a player
University), they each get to use it. who had 14 VPs and no Madness
See Me First! on the previous page cards. All Madness cards are then
to settle conflicts. returned to the Madness deck.
8
Get to Know Your Cards!
Breakpoint Name
Third Place VP

Winner VP
Runner Up VP
Ability
This is what the base
does. Its ability always
operates while the
base is in the middle of
the table. It’s sort of a

a n! combination of Special,

Game Ovoef ra,nMy turn that Ongoing, and Awesome.

d
At the en aches 15 VP, the
re
someone he most Victory
ht
player wit If there is a tie
ins.
points w , keep play
ing
m o st
for the ere isn’t.
No
u n t il th o
turns
x c e p t for your tw
E
sharing! guys are
BFFs.
n s . Y o u
factio
9
Terms and Restrictions
Some restrictions apply. Extra: Normally,
See rules for details. you can play
Supplies limited. one minion and
one action each
turn. A card that
Affect: A card is lets you play an
affected if it is extra minion or
moved, returned, action lets you play
destroyed, or an additional card of that type
has an action during that turn. You don’t have
attached. to play the extra card right away,
unless the extra card was gained
by a Special ability.
Destroy: When a card says to
destroy another card, put the
Move: This lets you
destroyed card
move a card from one
in its owner’s
location to another.
discard pile.
Moving a card does
not count as playing
it. Minion abilities do
not happen when
you move a card.

Ongoing: Most
Discard: When a card gets abilities happen
discarded, it goes to the discard and then they're
pile of the player whose deck it over, or else they
came from, no matter who played end at the end of
or controlled it. the turn. Ongoing
abilities are active
for as long as
10 they're around.
Play: You play a Special: Most abilities happen
card when it’s when you play a card. Special
one of the free abilities happen at unusual times
cards you get in or in unusual
step 2, or any ways. Special
time an ability abilities might be
specifically says on a card already
that you’re playing it. A card’s in play or held
ability happens when you play it. in your hand.
When cards are moved, placed, A card’s ability
or returned, they’re not being will describe
played, and their abilities don’t how it can be used. If
happen. you use a Special ability to play a
card on your turn, it doesn’t count
as one of your free cards for that
Return: This means that a card turn.
goes back where it came from.
When a card
returns from a Talent: This is an ability that the
base, discard minion or action may use once
attachments on during each of
that card. your turns,
sort of like an
extra action.
You don’t have
to use it if you
don’t want to.

11
Void Where Prohibited
Often, card text and rules text will If you get to play extra minions
conflict. When there's a fight, card or actions while a base is being
text always wins. It has a black scored, you must play those extra
belt in rule-fu. cards immediately or not at all.
If cards conflict, the one that says When a card gets discarded,
you can't do something beats the it goes to the discard pile of
one that says you can. the player whose deck it came
If multiple effects would happen from, no matter who played or
at the same time, the player whose controlled it, unless it originated
turn it is chooses the order. from a special additional deck,
like the Madness deck. Madness
You can play a card even if its ability cards that you discard go to your
can’t happen. For example, you discard pile, you can only return
can play an action that destroys a them to the Madness deck if you
minion even if no minions are in are told you can by a card (like the
play. This helps you get unneeded Madness card itself).
cards out of your hand.
Specials may be played at any
You must follow a card’s ability, time they are applicable, even on
even if it’s bad for you. However, other players’ turns.
if a card says you may do
something, you have a choice Anyone may look through any
whether to do it. discard pile at any time.

If an ability says “any number” you


may choose zero. You may play
a card that says “all” even if there
are no targets.

12
The Factions
This set of Smash Up features four factions,
Innsmouth
Ah Innsmouth, idyllic little
fishing village on the New
which combine to make 6 possible decks. England coast. Sample their
As more factions join and try to take over excellent seafood. Become
the world in future expansions, the full their excellent seafood! That’s right, you
number of possibilities will grow. Mix and too can become a fish and live with Dagon
match factions to suit your play style. below the depths. They may look like
simple mutants, but in great numbers
Minions of Cthulhu and with great power the residents of
Innsmouth will welcome you into the fold.
Ph’nglui mglw’nafh Cthulhu Or else.
R’lyeh wgah’nagl fhtagn!
Ph’nglui mglw’nafh Cthulhu
R’lyeh wgah’nagl fhtagn! Miskatonic University
Ph’nglui mglw’nafh Cthulhu Go ‘Pods! Go ‘Pods!
R’lyeh wgah’nagl fhtagn! Welcome to your first
days at Miskatonic
Elder Things University! We will
shape you into a student
From reaches beyond of the sciences both
space and time come natural and... otherwise. Certainly our
these incredible horrors, courses seem intense, but there always
bent on... bent on... well has to be a small sacrifice for knowledge.
we really don’t know, do we? Everytime “Ex Ignorantia Ad Sapientiam; E Luce Ad
we learn a little bit, we go nuts. Perhaps Tenebras.”
its the madness they cause that gives
them power after all...

r Factio n s! ant to
play
Moa than o
son w
ne per ine two set y
b
s
ore
Does m ings? Great!
Com nd pla
c an draft a er.
h le h
Elder T Up so peop st one anot same
m a sh s ag ain f e
th
of S e faction n’t put two o one set
the s a m u ca t use
m em ber, yo though! Jus
R e er
togeth ining.
faction when comb
s
of base
13
me y et? S rsly?
tried t h e co re ga
Haven't

Pirates, Ninja, Dinosaurs, and more!


Get it today and have even more
Smash Up madness!

Grave Digger sez... The original Smash Up box


will hold all these cards!
So when you put them in there and get rid of
this box, remember to recycle it!

14
Roll Credits
Game Design: Paul Peterson Mark Fortin, Allen Garrett, Jim Getz,
Eric Goodheart, Earl Grant, Ken Grazier,
Development: Mark Wootton
Nate Hedrick, Brian Hutcheson, Chris Hyun,
Art Direction: Todd Rowland Chris Keener, Sean Kelly, Wendy Kelly,
Chris Krueger, Greg Krywusha, Hannah Lodge,
Cover Art: Alex Konstad
Eric Meli, Braden Moulton, Sean Orms,
Graphic Design: Kalissa Fitzgerald Noel Paterson, Joshua Pavlisko, Leon Phillips,
Kyle Pinion, Meredith Quick, Tiffany Rau,
Writing: Jeff Quick, Todd Rowland Aaron Richardson, Shawn Riley-Rau,
Editing: Nicolas Bongiu, John Goodenough Ruben Riordan, Jamie Ross, David Sansfacon,
Andreas Scheytt, Lee Shelton,
Proofreading: Mark Wootton, John Zinser Michael Shimek, Thomas Staudt, Birgit Uhl,
Layout and Typesetting: Kalissa Fitzgerald Juergen Uhl, Matthew Ussary, Eli Vlaisavich,
Brad Wells, Chris Wilson, Alyssa Yeager
Production: Dave Lepore
Special Thanks: AEG would like to thank the
Brand Management: Todd Rowland great Smash Up fans who continue to support
Art: Brian Hagan, Alex Konstad, us. We have a lot of fun making this game
Benjamin Sowa, Andy Wright and we hope that you experience that when
you play.
Playtesting: Ken Andrews, Jon Angus,
Isaac Barry, Dorothea Bauer, Joachim Bauer, To Cthulhu fans out there, we hope we didn’t
Janet Bozarth, Amberle Browne, annoy you. We know Cthulhu can be srs bsns
Samantha Browne, Matthew Brubaker, for some folks, but we like it too so don’t
Paul Butler, Gary Campbell, Matt Clark, come at us during conventions... unless you
William Collie, Jeff Combos, Adam Conus, really liked it and want to say so, then by all
Mike Cook, Jason Crognale, Drew Dallas, means come at us, bro.
Arnold Daly, Richard Darmohray,
Colin DeBernardo, Carin Doerre,
Jochen Doerre, Ben Ebell-Solomon,

Legal Mumbo-Jumbo
© 2013 Alderac Entertainment Group, Inc. Smash Up, Shufflebuilding , Alderac Entertainment
Group, and all related marks and images are TM and © Alderac Entertainment Group, Inc. All
rights reserved. Blah blah blah.
Printed in China. Warning: Choking hazard! Keep away from small children!
Smash Up mechanic designed by Paul Peterson, used under license by Alderac Entertainment Group.
Smash Up the Interwebs
www.alderac.com/smashup and www.alderac.com/forum
Questions? Email CustomerService@alderac.com
15
All Your Basics
Set Up Winning
Each player chooses two factions and When a player has 15 or more victory
shuffles them together to make a points at the end of a turn, he or she
40‑card deck. Draw a hand of five cards. wins. If two or more players have more
Place one more base card than you have than 15 VP, the one with the most
players in the middle of the table (that is, victory points wins. In case of a tie, play
use five bases for four players). another turn.

On Your Turn Additional Rules


Play 1 minion and 1 action in either When a card disagrees with the rules,
order. You can play less if you want to. the card wins.

Follow all instructions on card abilities as If cards conflict, the one that says you
you play them. can't do something beats the one that
says you can.
Check to see whether any bases can be
scored. If they can, score them. If multiple effects happen at the
same time, the player whose turn it is
Draw two cards. Discard down to a hand determines their order.
of 10 if necessary.
You can play a card even if its ability
Scoring can’t happen.

After you are done playing minions and You must follow a card’s ability, even if
actions, if the total power of all minions it’s bad for you. If a card says you may do
meets or exceeds a base's breakpoint, something, you have a choice whether
that base scores. The player with the to do it.
highest power at that base is the winner If an ability says “any number” you may
and scores first place victory points. choose zero. You may play a card that
Second highest is the runner up and says “all” even if there are no targets.
scores second place. Third highest
scores third place. In case of a tie, each Anyone may look through any discard
player receives full victory points for the pile at any time.
highest place he or she qualified for.
Remember to check for Madness cards
Resolve the ability on the base, discard VP reduction at the end of the game.
minions there, and then replace it.

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