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APB’ Schematic Package Supplement to the Operators Manual © 1967 Atari Garnes Corporation. lights ese, oR Table of Contents APB” Main Wiring Diagram Audio II PCB Schematic Diagram Switching/Linear (SL) Power Supply, Coin Door, Hitron SY, 13A Switching Power Supply Wiring Diagrams, and Triac PCB Schematic Diagram APB Main Microprocessor (P11) Memory Map APB Sound Microprocessor (6502) Memory Map APB CPU PCB Schematic Diagrams: Power Input Extender Socket, Mode Register, F11 Clock, Clock Stretching, Interrupt Logic, E11 Microprocessor, and Address Latches Address Decoders, 6502 Microprocessor ‘Communication Flags Paged Program ROM, Reset and Watch- dog Clear 6502 Microprocessor Communication Latches, Fixed Program ROM, Zero-Page RAM, Control Panel Inputs CPUIViéeo Bulers, Clock and Control Signals 6502 Microprocessor, Program Memory, exo Page RAM and EEROM, Address Decoding AD Converter, Address Decoding, Coin Counters, LED Drivers Coin Door and Status Inputs, Speech, Mu: sic, Power Connections Audio Output Drivers, Sound Effects Op- tion Switches, Steering, Wheel Inputs [Atari Games Corporation * P.O, Box 361110 # Milpitas, CA 95035 # (408) 4 Sheet 1B. Sheet 24, Sheet 2B Sheet 34 Sheet 3B Sheet 44 Sheet 4B Sheet 5A Sheet 6A Sheet 6B Sheet 7A Sheet 7B Sheet 8A Sheet 8B APB Video PCB Schematic Diagrams: Power Input Video/CPU Buffers, Address Decoding Control Signals Video Clock, Sync Chain and Timing, Strobes Alphanumeric/Motion Object RAM Motion Object ROM Addressing, Link List ‘Address Latch Alphanumeric ROM Addressing, Playfield Data Latch Strobes, Playfield Select Playfield RAM Addressing, Playfield Data, Latches, Playfield RAM, Playfield ROM Addressing, Alphanumeric ROM Motion Object ROM Playfield ROM Motion Object Line Buffers, Playfield Horizontal Scroll Registers, Play: field Vertical Scroll Registers. Playfield Scrolling, Prioritizing Logic Color RAM, Color RAM Addressing and Data Buffers, Alphanumeric Color Palettes Selects Data Latches and Blanking, Video Inten. sity Control and Driver Enables ‘Output Drivers Sheet 9A Sheet 98 Sheet 108 Sheet 10B Sheet 1A Sheet 11B Sheet 124 Sheet 128 Sheet 138 Sheet 13B Sheet 144 Sheet 148 Sheet 154 Sheet 158, Sheet 164 3950 # Telex 5101007850 th] = sense as os a 2 ne MBRAETE oxzos7-o 2 x 8 |v SYNC VIDEO DISPLAY, 3 x 1 | WOEO RIN a Aon 3 |aue sf; 3) eo. 8 tlfareWT Hane 2 | KEY +9866 ia| BY ov + sense [+ [8 Sy |2 | 2 Tai | xp | § [EE ~ see |e By sem cr ome 7 si vac to i 18 VAC oe as rove sure. @ fie Sacra panes ae ag IWENG DIAGRAM SEER Yer itos Ter 7 ’ §| i ae a | ssv[t} ver|2]3 5 al ep} 3] 2 volte 1s? ust aac pce oe ema SPEAKERS | 7 xl a SicfS|>lolela S| als aal ghrecero)] ghaarnd| i] gh Nore: a Serase sb eEE ee ica ty caplce atther spechar bth gare, mee sure you 2g2g7ee8 SEL Zé i i ot Ase ees les soaker le ok Pg 2g 83° rg 58: Ie nh aneed’ Woe besures' the wee ml be ik 5 33 i Se Tone 2 98 3 ‘The signal wire on wach spacker should be attached to the pecker tab manied with cole, 074 alga, or round dot. AUDI Pca SCHEMATIC O4s51.01 (Pu Pca ScHEMANC 042571~01 EE s8285 2a2 20 a eee] ie Pal p/as «KT Ly wert o Rt aly ® $—"4s| FES PEDAL Pyas De ree | wf wf at E42 |snemore | v3 _v 4s | I | tL | | cr], o « ome | on x ‘ | we ees x | I a ‘sex ¥ x — | a), | gL conTRoL Pane. 4 con JL, ecitee 3 | 8 g APB’ Main Wiring Diagram SP-308 sheet 1m 6 198 a Games Corporation printing cr. sacoc-9 >see aNsH0% " cre a Pe aisvor | las Soo: " uncoc-6 22 - i 20> secoe-5 Lads t Shoot Stookcp = = ER we | | it ce aNs¥01 | cee -Aw sacnc-0 >Hi aNstos Lana» seon-2 eas iss Jck-2 cas ne ea 7 sacoc-7 srcoc- ansooz 1 ese lice cys $3300 i 4 say Re 10 sPUK-3 JRUK-2. RUK- > gaux9 BEI a0 snux-8 >-22—— gnux-7 SBT “snus BBE JAUX-4 >-22— CL7-A not ston) ‘pR2030 e a sty ygeK-5 le SR¥Bo a ae Riz > : aio cen a cis aes 2 s-test S83 a5y sma om, 205 ssPK-6 sayy > s5PK-8 cee Tt [ee srt_> PK a B01 $ Sox Rs 410k Ri3 2 Ret ee cag cz <2 Y aw tL dss Bbhasy |___ao 2s yspx-2 ie rng or ay dea of ceo Soce teow hy pa od ee APB" Audio II PCB Schematic Diagram SP-308 sheet 24 1st peinting (© 1987 at Games Comoraion Coin Door Wiring Diagram OTHERWISE SPECIFIED 015~18: 2200u/10 Hitron SV, 13A Switching Power Supply uz Ro iac PCB Schematic Diagram. (SL) Power Supply, Coin Door, 5V, 134 Power Supply Wiring Diagrams and Triac PCB Schematic Diagram ue ATARI. 2-900 saces20 oawes (© 1987 aa Games Corporation 1st printing Main Microprocessot Race anal ba eanana a aa @ aa0aeaaaca aa aaaaaa aa @ aaaaaaaaaa aa sanaaa a 9 @ aaeaaaaaaa Essesuxerexcuxexeserer ss rcmumnmnmm we SSS SESS S ow x zooccecce eococeocccoa RRR RRR RRRON RR ROHONR RRR Rake AKRON RRR Akko Rath e ee Kekacedad Kate cece cede Aaaacadco onon Aaa cadaccda Re RK REO oonn RRR RRR RRR BERK ELONCOON CHAHHOOOCHOHOOCOCOCOOOK KARR RMR KEA RR RRKROOHOOS HHH HOOCEOMMHOCOCOCOOCOK KKK K ERE C LE « 00000000 OHHH HHOOCOOOSOOC KK KAR RM RLM £00000 00 Onna AHHH HAH MOO OO OOCOCOH KKK ARR RR REL 600000000000 000006 0000 00 On HAHAHAHA MM RAHM RL CAA AAA TAA A AO © 0 60000000000000000000 000000000000 On HMA MAMA MOn ©600006000006000000000000000cC CDGC CCC OO DDC OO CANE eocccccoccco CoC oC SOC CC ODOC DODDS OOOO ODOC OCOOO COON (03400-03776 10400-01076 012000 12002 12000-12002 010200-010276 012200 (010000-010376 (00000-00777 (910000-010436 12400 012600 rr (T-11) Memory Map DDDDDDDDDDDDD! 1110000000000! 2109876543210) Function and size DDDDDDDDDDDDD| Progran RMI (4KB) DDDDDDDDDDDDD|! Color RAM (144) DDDD 2 (Intensity) DoDD Blue Dopp Green D Red DDDDDDDDDDDDD | Moticn Object Color RAM (64h) DDD DDDDDDDDDD | Alphanumeric Color RAM (16) DDDDDDDDDDDDD| Playfield Color RAM (126W) DDD Program Page 0 Address DDD Program Page 1 Address AD Converter Start Strobe AYD Converter Output Video Menory Page Select (VM) IRQ0 Clear 6502 Reset IRQ? Clear 3RO3 Clear IRQO Enable 6502 RD (Active High) IROL Enable 6502 WP (Active High) IRQ2 rable 32V (Active High) IRQ3 Enable VELANK (Active High) Communications Port Write Horizontal Scroll & PP Bank 0 Vertical Scroll & PF Bank 1 SW 6 (Active Low) SW 5 (Active Low) SW 4 (Active Low) SW 3 (Active Low) 6502 Com. Flag (Active High) Ti Cam. Flag (Active High) SW 2 (Active Low) SW 1 (Active Low) SelfvTest (Active Low) Communications Port Read Alphanunerics FAM (V¥M=0) (3KH) ANPIC Motion Object RAM (VYM=0) (1I6#) wv More MoH Monk Playfield RAM Top (VMMO2) (4K) Playfield RAM Botton (VMM&3) (4KW) Paged Program (Page 0) (4KW) Paged Program (Page 1) (4KH) Program ROM (exw) 8 Dpppoppb ° vo090 Dob DDD DDD DDD DD DD 1 1 | 1 1 I I 1 I I | | 1 1 : I | 1 : I | | ! 1 1 ! 1 1 1 1 bl Dl DI DI DI | 1 1 1 1 1 1 vuoucuOUD0ND vuovveuTD000 gococuvcuDDD vovsCuuEUDO0" vovucu00N0000 vou000 0 cDUD youuu o voouu 9 vouus voo09 vou00 SR eee APB” Main Microprocessor Memory Map 8.308. sheet 3A © 197 at Games Carport 1st printing Sound Microprocess¢ SSS aS acmm ae eceeeeEEEEE EERE EEE ae acead oe aa aad on odnonnHooocnad _ Sonanocconanaddd aaa a LL OH HOC C0000 OH OH AANA tS BB OOHOOCC C00 COHAN 660 0 ON AAA AAA aa aa aa ad aa ae an ae 6 OA A AA AAA AA OF AAA RA A ERBaS d § EE agdadd a sor (6502) Memory Map Nou lnco| lnc o| soo lwo Iso o| How lood| Function and Size Program RAM (4KB) EEROM (2KB) POKEY 1 (168) ETA POKEY 2. (168) T-ll Talk (Active High) 6502 Talk (Active High) TI READY (Active High) vo vo youuu sooo voo0"0 voo00 vooog vouog vou ° o SelfTest Switch (Active Low) Auxiliary Coin Switch (Active Low) Left Coin Switch (Active Low) Right Coin Switch (Active Low) Yamaha Sound Chip Communications Port Read 1 | | ! 1 1 ! | 1 1 1 1 | DD | 1 i ee 1 I | I I | | 1 1 ! 1 I | 1 voug voo voo DD TI Write Enable Conmunications Port Write Right Coin Counter (Active High) Left Coin Counter (Active High) RQ Clear Yamaha Mixer POKEY Mixer ‘TT Sound Mixer vy vv9 v voO 9 Db vou ° Sound Enable (Active High) Program ROM (116KB) Program ROM (32KB) vou vo vo 9 9 vou Slime ATARE APB” Sound | Microprocessor Memory Map SP-308 Shect 38 (© 1967 aa Games Coportion 1st printing, NOTES [DJ conmecton u20 O connecron ie O connectos wis eno (2) Power Input APB CPU PCB Schematic Diagram SP.308 sheet 44 6 987A Games Cnporaton printing See sreet 35 Mode Register Purasen a Tascce—__] peas 10 Extender Socket Interrupt Logic APB” CPU PCB ree eee | Schematic Diagram Address Decoders Used in Development Only r Saco [=s | ta, 6502 Microprocessor Communication Flags I Schematic Diagram ATARI 27.508 shea $4 Gawes © 1987 aa Games Corporation 1st printing Paged Program ROM Reset and Watchdog Clear APB” CPU PCB Schematic Diagram SP-308 sheet 5B © 1987 aut Games Corporation 1s printing Las cas. eet 58 See ming — mors 6502 Micro- processor ‘Communica- tion Latches Control Panel Inputs APB” CPU PCB Schematic Diagram SP-308 sheet 6A © 1957 At Games Coporation 1st printing vee ele Mi CPU/Video Buffers Clock and Control Signals APB" CPU PCB Schematic Diagram eS ai SP-308 sheet 6B (© 1987 han Games Coporation 1st printing 6502 Microprocessor ‘Soeote Address Decoding Program Memory S | || RAM and EEROM APB" CPU PCB SES cea Ih Schematic Diagram secee ea eh near SP-308 Sheet 7A (© 1967 Ane Games Conportion 1st printing A/D Converter _< Address Decoding Coin Counters Address Decoding APB" CPU PCB Schematic Diagram SP-308 Sheet 78 © 1987 Aas Games Comporation 1st printing, coun OTT a Loy + Power Fuwese 9 Connectio moe ese t 3 APB CPU PCB Schematic Diagram ATART 7308 she 8 GAMES © 1987 Aas Games corporation printing, Audio Output Dr Sound Effects Option Switches Steering Wheel APB" CPU PCB Schematic Diagram SP-308 Sheet 88 1st printing oes 2) ¢ Input DESIGNATES CONNECTOR Wd O cesievares comecron 1s CO cssenares commctos 19 APB" Video PCB Schematic Diagram SP-308 sheet 9A 1987 Au Games Compara 1st printing als isea lemnzeo SLE eoeeeme | (1) (saz ARMORES Address Decoding Control Signals Video/CPU Buffers APB" Video PCB Schematic Diagram SP-308 sheet 98 © 1967 Aa Games Compoaton 1st printing Video Clock Yok ean ele a7 od StH 6 ere ed p14 soa 2 ri) IeMHZ® O memes Ary =e as A NIBLoncB = NeDPE— WF — nisronona—y mRTO Res NIBLOAD SA — wy BE SI Teh Necases 9D] neu ‘Sos (3) anes sen eels. APB" Video PCB ‘Schematic Diagram SP-308 Sheet 104 1st printing auueas = AnMoe Danang ANMOCS al ag g a é sige ee ees [amasee 4] 28 [8 loon TANMoDg weoia T3374], eae 2P EB veo moors Base Rien B= sie YSF ANMODID: “4 pe veoid ANMODD Hevece somone BB Nese ex ec) Alphanumeric/Motion Object RAM APB’ Video PCB I Schematic Diagram ATARI SP-308 sncet 108 oawes (©1967 Aan Games Cmpoation sstprinting aumooa7 +H auoo2s 3} ewoeat | aumcoad Sl Auwooig =f fuwen's | arom 8 Motion Object Link List Address Latch anode -2| © al |e saoRomaio ANMO DP! a B-moromais. samo fig monomers Ee ANMOO 29- ps aWecuK— ject ROM Addressing APB" Video PCB Schematic Diagram SP:308 Sheet 114 4st printing Alphanumeric ROM Addressing BRIN ANIMODIA awons al buona 2 Bumooid ANMeDd ANOS ANMOST ANMOBS ANMOOS 3 ry Ie AnmoMa' [2anRomare| ANROMAID! [anova BUROUAS iz ‘Anon da Playfield Bank Select 12 awe Playfield Data Latch Strobes APB’ Video PCB Schematic Diagram SP-308 sheet 118 © 1987 ata Gates Corporation 1st printing Playfield RAM Addressing see Playfield RAM feo ab ls k APB’ Video PCB Schematic Diagram SP-308 Sheet 124 © 1987 ka Games Comporaion ast printing. /s seym| sR) a a x th evncnons | i | Motion Object ROM APB" Video PCB AM Schematic Diagram > ATARI $P-308, sheet 120 1st printing Playfield ROM, APB" Video PCB Schematic Diagram SP-308 sheet 134 1987 Aus Games Compation 1st pein JLo fo} fe lomnenc | | a I ANMODI2 ANMODI2- ANMODIH AMMO [elo io] 16 a p2ceringl ee orev ———_ anes, 7 mS 1a Motion Object Line Buffers Le — APB’ Video PCB AM Schematic Diagram saree soe ATARI rae Games © 1987 Aas Games Conon 1st printing Parsyeyr 9 avy Aa6 Playfield Vertical Scroll Re} Playfield Horizontal Scroll Registers sind fala i i Seiadeacre APB" Video PCB testis Schematic Diagram Registers seve: ATAR rear oames © 1987 At Games Gorportion 1st printing Playfield Scrolling cere Bre os 3 a ] emeix) Lipo WE oab~ re ee | s| raz lo ee Layee prenio 1 pecougsl ERIC: TSPERICG. Toma Prioritizing Logic fs | Contin “ercoL20 alee | Lecog | e.08!c, prewxso———___ 4» APB" Video PCB y Se eae aM Schematic Diagram SP-308 sheet 148 (© 1987 Aa Games Conportion 1st printing S533 Color RAM Addressing and Data Buffers | oF Zam al i ae Heras aes cane Boal Eee is2aa wos 7 oa be cane. Po M4 cee roa ie soe vent eaatl veae case Rees S oaes vend eaoe aucoce ial P Tree Alphanumeric Color Palettes Selects Secere ce APB" Video PCB Schematic Diagram SP-308 sheet 154 (© 1967 Aa Games Compoaton 1st printing Video Intensity Control and Driver Enables a aR cane tomes, — ea7a — Data Latches and Blanking APB" Video PCB | Schematic Diagram ) $8308. sheet 158 ° 97 a anes opratin sprinting tput Drivers APB’ Video PCB Schematic Diagram SP-308 Sheet 164 (© 1987 Aan Games Compton Ist printing

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