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Key points of Divinity: Original Sin 2 - Fort Joy map

Companions

Waypoint Shrines

Enemies
Merchants

Treasures

Entrance or exit

START – Your journey starts here.

Sebille – Sebille, elf companions that can join the party.

Beast – Beast, dwarf companion that can join the party of the player.

Fane – Fane, an undead companion that can join the party of the player.

Red Prince – Red Prince, lizard companion that can join the party.

Lohse – Loshe, human companion that can join the player.

Ifan ben-Mezd – Ifan Ben-Mezd, human companion that can join the party.

E1 A – The entrance to the Underground - it will become visible only during the
Withermoore's Soul Jar quest.

E1 B – The exit from the Underground into Fort Joy.

E2 A – The entrance to the Arena of the One.

E2 B – The exit from the Arena of the One to Fort Joy.

E3 B – Entrance to the Caverns.

E3 B – The exit from the Caverns to Fort Joy.

E4 A – The entrace to the Underground Tunnel. The entrance is hidden and must first be dug
out - you need a Shovel or a Lizard character for the task.

E4 B – The exit from the Underground Tunnel to Fort Joy.

E5 A – The entrance to Fort Joy Prison.

E5 B – The exit from Fort Joy Prison to Fort Joy.

E6 A – The entrance to Fort Joy Prison. The entrance is located inside of the building.

E6 B – The exit from Fort Joy Prison to Fort Joy.

E7 A – The entrance to the Ancient Passage.

E7 B – A pathway from Ancient Passage to Fort Joy Prison.


E9 A – A passage to Holding Cells.

E8 A – The entrance to Holding Cells.

E8 B – The exit from Holding Cells to a beach in Fort Joy.

E9 B – The exit from Holding Cells to Fort Joy Prison.

E10 A – The passageway Pipe to the Swamp leading outside Fort Joy Prison.

E10 B – The passageway through Sewage Pipe leading back to Fort Joy Prison.

E11 A – The entrance to Decrepit Ruins.

E11 B – The exit from Decrepit Ruins to Fort Joy.

E12 A – The entrance to Dark Cavern.

E12 B – The exit from Dark Caverns to Fort Joy.

E13 A – The entrance to Hall of Echoes - to get inside, you must interact with a statue.

E13 B – The place you start at in the Hall of Echoes.

E14 A – The entrance to Forgotten Cell.

E14 B – The exit from the Forgotten Cell to the Caverns.

E15 A – The entrance to the Gargoyle's Maze Tower.

E15 B – The exit from the Gargoyle's Maze Tower to Fort Joy.

E16 A – The entrance to Witch's Cave.

E16 B – The exit from the Witch's Cave to Fort Joy.

E17 A – A passage into the next part of Gargoyle's Maze Tower.

E17 B – A passage leading into the main part of Gargoyle's Maze Tower.

S1 – Gawin - sells Aerotheurge Skillbooks. Related with The Teleporter quest.

S2 – Rezik - a character selling Hydrosophist Skillbooks.

S3 – Butter - sells Huntsman Skillbooks.

S4 – Hilde - sells Scoundrel Skillbooks, weapons and armors.

S5 – Doctor Leste - sells Polymorph Skillbooks.


S6 – Maol - sells Geomancer Skillbooks.

S7 – Margo - a character selling a single Skillbook, Restoration (Hydrosophist).

S8 – Mona - sells Necromancer Skillbooks. Don't cast a Bless spell on her or you will have to
fight her.

S9 – Nebora - sells Summoning Skillbooks and crafting materials.

S11 – Kalias - sells Warfare Skillbooks, armors and weapons.

S10 – Stingtail - sells Pyrokinetic Skillbooks.

S12 – Zaleskar - sells high-quality weapons, armors and accessories.

S13 – Bahara - sells Huntsman Skillbooks.

S14 – Samadel - sells Pyrokinetic Skillbooks.

S15 – Simone - sells Hydrosophist Skillbooks

S16 – Exter - sells Scoundrel and Summoning Skillbooks, weapons, armors and items.

S17 – Gareth - sells Geomancer and Warfare Skillbooks. You need to save him during the
"Most Dangerous When Cornered" quest.

S18 – Gratiana - sells Aerotheurge Skillbooks, weapons and items.

S19 – Kerban - sells Summoning and Necromancer Skillbooks and various items.

S20 – Samadel - sells Pyrokinetic Skillbooks during the Call To Arms quest.

S21 – Kerban - sells Summoning and Necromancer Skillbooks. (during the Call to Arms
quest)

S22 – Simone - sells Hydrosophist Skillbooks during the Call To Arms quest.

S23 – Gareth - sells Geomancer and Warfare Skillbooks during the Call To Arms quest.

S24 – Exter - sells Scoundrel and Summoning Skillbooks, weapons, armors and items during
the Call To Arms quest.

S25 – Gratiana - sells Aerotheurge Skillbooks, weapons and items during the Call To Arms
quest.

S26 – Feder - one of the pigs you must save during The Burning Pigs quest. The pig offers
rare and powerful items for sale.

The map of Fort Joy from Divinity: Original Sin 2 contains every secret and treasure that
you may find on the first island of Fort Joy. We've highlighted all noteworthy merchants
who trade with books, spells and equipment. You can also find all the important fights that
await you in this area. We've indicated the entrances to other locations as well (also those
secret ones), which you should find most useful.

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