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CONTENTS:
Part 1: Quests.... line 115
Part 2: Items.... line 1333
Part 3: The Slayer Skill.... line 1416
Part 4: The Untrimmed Slayer Cape.... line 1694
Part 5: Slaying as a Pure.... line 1807
Part 6: Slayer Log.... line 1984
INTRODUCTION:
In 2005 Jagex released what is perhaps the most unique and useful skill in the
game: Slayer. From crawling hands to dark beasts, some monsters in Runescape cannot
be killed without the Slayer skill. On the road to becoming a Master Slayer you
will encounter some of the strangest and most powerful creatures in Runescape. If
successful, you will achieve the most respected skillcape in the game.
If you are up for the challenge, you may go for the untrimmed Slayer cape. This is
not possible without extensive cannoning, as you will achieve 99 HP well before 99
Slayer using normal methods. Before you start this, make sure you are aware of the
extensive time and money involved. More information, and even some first hand
efxperiences, are found in the Slayer section of the guide.
PREFACE:
*If you have any questions or suggestions, contact "Steely Dan" in game. If my
private chat is off I can often be found in either "Axe Man Jack" or "ffdn36" clan
chats*
If you find that a place is crowded in the F2P areas, there are many plenty of
spots everywhere else which definitely won't be crowded! Suggestions include:
- Mining area north of Makeover Mage which contains copper, iron, tin and coal
- Mining area east of Ardougne, plenty of iron, coal and copper
- Mining area northeast of Yanille. Great for iron powermining.
- Chickens in the Sinclair Mansion, Falador Castle and by the Ranging Guild
- Seagulls on the docks of Port Sarim
- Cows in Yanille and Rellekka
As of 1/9/14, Jagex added the ability to teleport to any minigame location, the
caveat being that you can only this feature once every 20 minutes. Use this if you
cannot teleport anywhere near that area or haven't unlocked the spell yet. The
Minigame interface is located in the quest tab on the top right corner (red
compass)
Locations:
- Barbarian Assault (same as games necklace)
- Blast Furnace (Keldagrim)
- Castle Wars (same as ring of dueling, close to a bank)
- Fishing Trawler (Port Khazard, near Ardougne and Yanille)
- Burthorpe Games Room (same as games necklace)
- Nightmare Zone (Yanille, need 5 quests from the list to unlock)
- Pest Control (Void Knight's Outpost- no randoms here)
- Rat Pits
- Shades of Mort'ton (close to Barrows)
- Trouble Brewing (Mos Le'Harmless)
- TzHaar Fight Pit (TzHaar City, near fight caves and obsidian creatures)
Useful Resources:
- Zybez Price Guide: http://forums.zybez.net/runescape-2007-prices
- Old School Runescape Map (Detailed): http://i.imgur.com/UjSH21Y.jpg
- Rune Hq Archive: http://web.archive.org/web/20070809012606/http://runehq.com/
- Tip.it Archive:
http://web.archive.org/web/20070813040811/http://www.tip.it/runescape/
- Sal's Realm Archive:
http://web.archive.org/web/20070820224903/http://runescape.salmoneus.net/
- 2007RSHelp: http://2007rshelp.com/
- Crystal Math Labs XP Tracker: http://crystalmathlabs.com/tracker/
- OSRS Subreddit: http://www.reddit.com/r/2007scape
Useful Guides:
- Axe Man Jack's Slayer Guide: http://forums.zybez.net/topic/576696-master-slayer-
guide-by-axe-man-jack/
- Chinning/Barraging without prayer: http://forums.zybez.net/topic/1593078-guide-
to-chinningbursting-with-no-prayer/
- Clue Scrolls: http://www.tip.it/runescape/pages/view/treasure_trails_menu.htm
- Fast, free melee XP: http://forums.zybez.net/topic/1593081-extremely-fast-free-
meleerange-exp-osrs/
- NMZ Magic (Warning: only n00bs use NMZ to train mage): http://redd.it/1s55fb
- NPC Store Guide by City: http://redd.it/1zgemk
- Ultimate P2P Combat Guide: http://forums.zybez.net/topic/1137870-ultimate-p2p-
combat-guide-levels-1-99/
- 2007scape Wiki's Slayer page: http://2007.runescape.wikia.com/wiki/Slayer
- How to choose your potion reward in the Dr. Jekyll random event:
http://tinyurl.com/qjcoqrs
Combat:
- Cows (low level method)- http://www.youtube.com/watch?v=OjGydGhpWs8
- Flesh Crawlers in Stronghold of Security, 2nd level (low level method)
- Ankou in Stronghold of Security, 4th level (high level method)
- Green Dragons: http://www.youtube.com/watch?v=nH3oxoW7uWI
- Blue Dragons
- Iron/Steel Dragons: http://www.youtube.com/watch?v=Y8z9pOPcU2Y
- Unicows (Completion of 'Tower of Life' required): http://youtu.be/l9bGLzhMORo
- Cave Horrors (58 slayer and the completion of 'Cabin Fever' required)
- Abyssal Demons (85 slayer required)
- Dark Beasts (90 slayer required)
- Aviansies (Kill them in the Wilderness to get noted adamant bars)
- Mithril Dragons: http://redd.it/24hdxo
- Barrows: http://redd.it/24f9jk
- GWD (solo, duo or FFA) - Here is my armadyl solo guide:
http://pastebin.com/VhVn26ZK
- Kalphite Queen (I recommend getting at least one partner for this).
- Slayer! A great way to make money once you get to 75+
———————————————————————————————————————————————————————————————————————————————————
—————————————————————————————————
PART 1: QUESTS
Efficient questing when you start your account is crucial. Normally questing takes
a lot of time, especially at the lower levels. Because of this, I made this guide
that takes you from tutorial island to _____ quest points.
Note that this part can be use by every kind of account, not just slayers.
Unless otherwise stated, always keep around 500gp with you at all times, even when
I say bank everything. Never keep the whole stack on you.
The only quests that give defense XP are 'Dragon Slayer', 'Holy Grail', 'Nature
Spirit', 'Heroes' Quest', 'A Soul's Bane' and 'The Fremennik Trials'. Pures will
need to omit any items obtained for this.
Note that I made this guide with the Slayer skill in mind, so I included various
useful slayer quests. Feel free to skip anything that you don't need.
At the end I made a list of recommended quests and skills for after you finish
following this guide.
Tutorial Island:
I highly recommend making your character a female for the quest 'Recruitment Drive'
It saves a bit of time and you may not have the money to change your gender when
needed.
Lumbridge:
- Go inside the castle and talk to the Cook to start 'Cook's Assistant' quest
- Go upstairs one floor and talk to 'Duke Horacio to start 'Rune Mysteries' quest
- Go upstairs and bank everything. Then take out some coins, talisman, a small
fishing net, a tinderbox, an axe and a bucket.
- Go outside the castle and talk to Father Aerack in the Lumbridge Church to start
'The Restless Ghost'.
- Go inside the swamp, to Father Urhney southwest of the graveyard and get the
Amulet of Ghostspeak. Go back to the church and talk to the Ghost.
- Go to General store and buy 2 buckets.
- Kill a chicken and pick up the raw chicken and feathers.
- Kill a cow and pick up the raw beef and cowhide.
- Milk the Dairy cow in the cow pen for two buckets of milk.
- Go west across the bridge and start 'Sheep Shearer' by talking to Fred the
Farmer. Pick up the shears on the table.
- Shear sheep until your inventory is full.
Draynor:
- Go back southwest through the swamp and south to the Wizard's Tower.
- Enter the basement and steal the skull (avoiding the skeleton) for 'The Restless
Ghost'. You may need to drop some wool that you picked up earlier.
- Speak to Sedridor for 'Rune Mysteries'.
- Exit the tower. Go north to Draynor Village. Watch out for the jail guard!
- Bank everything except for a small net, an axe, a tinderbox, coins and a weapon.
- Catch shrimps until level 5 fishing. Cook the shrimps.
- Bank and head to Draynor Manor. Speak with Veronica to start 'Ernest the Chicken'
quest.
Refer to quest guide here: http://runescape.wikia.com/wiki/Ernest_the_Chicken.
Complete quest 'Ernest the Chicken'.
- Whilst doing this, pick up a bronze med helm from the south eastern room in the
Manor. (Not needed if you're a pure) A spade might also be useful.
- Buy 5 ropes from Ned, then bank them. Protip: if you need more gp, pickpocket men
and women.
Port Sarim:
- Pick up a cabbage from the cabbage patch south of Falador. (Not needed if you're
a 1 def pure)
- Go west further and pick up an egg from a chicken at the Falador farm. Watch out
for the aggressive 'Highwayman'.
- Kill Cows and Chickens at the farm for level 10 melee skills. If those are too
crowded, try the seagulls on the docks. If you're killing cows, make sure to pick
up the hides.
- Start 'Pirate's Treasure' by speaking to Redbeard Frank.
Musa Point/Karamja:
- Board a ship to Karamja and head to Musa Point (The Northeastern part of the
island). Buy some rum from Zambo's shop then go the general store and pick up the
knife on the table there. Buy a hammer and chisel for later.
- Speak to Luthas for a job. Pick 10 bananas, fill a crate and then use the rum on
the crate.
- Board a ship back to Port Sarim.
Port Sarim:
- Go to the fishing store and buy 40 bait, a fishing rod, and a flyfishing rod.
Take an apron off the wall.
- Buy 3 pots of flour, 3-5 pieces of cheese and a chocolate bar from Wydin's Food
Store. Wear the apron and ask Wydin for a job.
- Go inside the stockroom and search the crate containing the rum. Bring it back to
Frank.
Draynor:
- Go back to Draynor and bank everything. Withdraw bait and a fishing rod.
- Bait sardines until level 10. Cook the fish but make sure you have one raw
sardine for later.
- Start 'Vampire Slayer' by talking to Morgan. Pick up two pieces of garlic from
the cupboard upstairs.
- Bank everything. Withdraw a pickaxe and as much food as you have. Travel to
Barbarian Village by walking north past Draynor Manor.
West Varrock:
East Varrock:
Lumbridge:
- Home Teleport to Lumbridge. Go upstairs to the spinning wheel and create 23 balls
of wool from the wool you sheared.
- Bring 20 balls of wool to Fred the Farmer to complete 'Sheep Shearer'
- Pick 5 onions from the farm behind Fred's house.
- Bank everything in Lumbridge castle. Withdraw all your coins, egg, pot of flour,
bucket of milk, clay, ghostspeak amulet and skull.
- Go to Lumbridge kitchen and talk to the Cook to complete 'Cook's Assistant.'
- Start 'Recipe for Disaster' by talking to the Cook again.
- Pick up a jug and a bucket from the spawns in the basement.
- Fill the bucket with water, use on clay, fill bucket again.
- Visit the Ghost in the Lumbridge graveyard to complete 'The Restless Ghost'.
- Go to Al-Kharid. Buy 3 pieces of Silk from the Silk Trader; steel and mithril
scimitars from Zeke's store; and steel, mithril and adamant (if you can afford it)
platelegs from Louie's Platelegs store.
- Talk to Chancellor Hassan in the Palace to start 'Prince Ali Rescue'.
- Withdraw the notes for 'Rune Mysteries', a weapon, copper ore, tin ore and some
food at Al Kharid bank.
- Smelt the copper and tin ores into a bronze bar at the Al-Kharid furnace.
- Go back into Lumbridge through the gate
- OPTIONAL: Buy any axes you may need later.
- Head to the Wizard Tower.
Draynor:
Falador :
- Buy an iron, black and mithril chainbody from Wayne's Chains in South West
Falador.
- Complete 'Pirate's Treasure' by digging in the Garden. You can find a spade in
the Falador Estate Agent building.
- Buy eight Woad Leaves from Wyson the Gardener.
- Buy three iron bars from another player for 'The Knight's Sword' and 'Death
Plateau'. Alternatively, make them yourself at 15 smithing.
- Go to the second floor of the White Knight's to start 'Black Knight's Fortress'.
Start 'Knight's Sword' by speaking to the Squire.
- Head to the Dwarven mines and buy a steel pickaxe from the shop there.
- Mine until level 15. Keep 4 copper and 2 iron (8+ if you're smelting the two bars
yourself).
- Bank everything. Equip a bronze med helm, iron chainbody and have a cabbage in
your inventory
Refer to quest guide: http://runescape.wikia.com/wiki/Black_Knights
%27_Fortress_(quest). Complete the quest.
- Make your way to Varrock after the quest.
Varrock:
Draynor:
Port Sarim:
- Run back to Draynor bank and withdraw gp, redberry pie, burnt meat, an onion and
a weapon.
- Buy a Eye of Newt at Betty's magic shop.
- Head to Rimmington and start 'Witch's Potion'
- If you forgot an onion, pick one at the farm north of Hetty.
- Kill a rat at Brian's archery shop to get a rat's tail.
- Give Hetty all the ingredients to Complete 'Witch's Potion.'
- Go to Thurgo the Dwarf south of Rimmington and give him the redberry pie.
Falador:
- Return to Falador. Bank everything and withdraw the ores (6 clay, 4 copper, 2
iron), blue and orange dyes and the raw meats
- Retrieve the picture of the Knight's sword after talking to the Squire.
- Give the ores to Doric to complete 'Doric's Quest'.
- With the dyes, complete Goblin Diplomacy. Refer to guide here:
http://2007.runescape.wikia.com/wiki/Goblin_Diplomacy
- Just outside the village to the East, there is a black bear. Kill it and take the
meat.
- Head to Taverly by going through the gate southwest of Goblin Village.
Taverley:
- Complete 'Druidic Ritual' You'll need the 4 uncooked pieces of meat (rat,
chicken, beef and bear).
Refer to this guide: http://runescape.salmoneus.net/quests/druidic-ritual.html
- Buy a pestle and mortar and some vials from the Herblore shop after you talk to
Sanfew.
- Now is a good time to talk to Turael and receive your first slayer task. He can
be found north of the Druid Circle in a small house.
- Head to Falador to continue questing.
Falador:
Port Sarim:
- Take the portait to Thurgo. Be prepared to mine blurite in the ice caverns.
Be careful of the Ice Warriors, as they can hit high at your level. A good strategy
is to find a safespot, then hop worlds until there are no monsters by the Blurite
rocks.
- Take the iron bars and blurite to Thurgo in exchange for a Blurite Sword
- Bring the sword to the Squire to finish the quest.
- Take a boat to Karamja
Karamja:
- Buy 4 buckets from the Musa General Store. Run west across Karamja to Brimhaven
and go through the gate.
- Buy some food at the Brimhaven food store
- Head west through Brimhaven, then go south and talk to Trufitus to start 'Jungle
Potion'. On the way, buy some charcoal from the general store.
Refer to this guide: http://runescape.salmoneus.net/quests/jungle-potion.html
- Run to the Customs officer north of Brimhaven and take a boat to Ardougne.
Ardougne:
- If you need more food, now is a good time to steal cakes from the stall. They are
a great option for lower levels.
- Bank everything. Withdraw an axe, a bucket, a jug, an empty pot, around 1k gp,
spade, shears, a weapon, armor and food.
- Visit the general store west of the bank. Buy 2 ropes. Fill the jug and bucket up
with water at the fountain northeast of the general store.
- Complete the following quests in Ardougne:
Catherby/Seers:
Al Kharid:
Edgeville/Asgarnia:
- Talk to the Mage of Zamorak north of Edgeville bank in the wilderness to start
the Abyss Miniquest. Don't bring anything you aren't willing to lose.
- Talk to Oziach in Edgeville.
- Bring your unblessed symbol to the first floor of the monastery and talk to
Brother Jered to have him bless it, thus becoming a holy symbol. This is really
useful on tasks that require prayer.
- Pick up some monk robes on the table on the first floor of the monastery. I
recommend getting multiple sets.
- Pray at the altar to receive a Prayer boost.
- Head to the Dwarven Base located southwest of Oziach's house (near the entrance
to the Dwarven Mines)
- Talk to Nulodion for 'Dwarf Cannon'.
- Use the drop trick if you want a free ammo mould for later.
- Teleport to Varrock.
Varrock:
- Bank and withdraw some the keys from 'Demon Slayer, gp, good food, hammer, bronze
bar, Silverlight and range armor. Do not wear metal, because you will be facing
magic attacks from the dark wizards. Dragonhide works best here.
- Smith the bronze bar into bronze wire at the anvils south of Varrock west bank.
- Bring the keys to Sir Prysin to receive Silverlight. Use the drop trick if you
want another.
- Buy a priest gown (top and bottom) in Thessalia's Clothes Shop.
- Complete 'Demon Slayer' by heading to the stone circle south of Varrock. The
demon is easy to kill even without prayer, for he only has 7 hp. The food is mainly
for the dark wizards.
I recommend obtaining:
- Games necklaces and rings of dueling for faster travel
- Charged Amulet of Glory (if you can afford it)
- Camelot, Falador and Ardougne teletabs (or runes if you have the magic level)
- Even if you have 45 magic buy a Camelot teletab for later.
- Fire, Earth, Water and law runes from Aubury's shop and the elemental staves from
Zaff's shop so you can teleport easily.
- Runes to cast Fire Bolt. Make sure you have enough casts to kill a level 101
monster.
- Runes to cast Crumble Undead. You may have to kill a lot of Zombies so buy many
casts.
- 235 guams is enough for 25 Herblore.
- 5 coal for 'Elemental Workshop I'.
- Beads for 'Imp Catcher' either by buying from another player, or by killing imps
near the western wall of Varrock.
- Better axes up to rune
- Run energy should be less of an issue now but super energy potions are always
helpful, albeit expensive.
- 10 cooked trout for 'Death Plateau'
- Fishbowl for 'Recipe for Disaster'
- Three bronze wires for 'Creature of Fenkenstrain'
- Oak Longbow for 'Ghosts Ahoy'
- 3 of each dye for 'Ghosts Ahoy' Protip: If one of your friends has done
'Mourning's Ends, Part 1', you can have them buy those for you at the store in
Lletya.
- Black Mask (optional, but highly recommended for Slayer)
- Full Addy, good food, super set (optional), antifire and prayer potions for
'Dragon Slayer'
- Adamant and Rune scimitars/longswords
Quest items for 'Dragon Slayer':
- 12000 coins
- Unfired bowl
- Hammer
- 90 steel nails
NOTE: At this point in the game, make sure to always have at least 2 casts/tabs of
every type of teleport on you at all times. Also make sure to be wearing a ring of
dueling and Amulet of Glory, and have a Games Necklace in your inventory.
- Once you're happy with your levels, withdraw 10 trout, 10 bread, 1k gp, an iron
bar, games necklace and a blurberry special. Head to the Champion's Guild and talk
to the Guildmaster again, making sure to go through all the conversation options.
You will receive a Maze Key.
- Use the games necklace to teleport to Burthorpe games room, then climb up the
stairs and exit the fortress.
Burthorpe/Taverley:
Draynor:
- Withdraw the black, yellow, red and white beads you bought earlier and an axe.
Talk to Wizard Mizgog on the top floor of the wizard tower to complete 'Imp
Catcher'. Alternatively, obtain the beads yourself by killing imps south of Falador
along the wall.
- Talk to the Warrior southeast of the Wizard Tower to start 'Lost City'. Refer to
the guide here:
http://web.archive.org/web/20070715102539/http://www.runehq.com/RHQQuestsView.php?
id=00189?English=true
- Complete the quest until you have to go to Entrana.
- Pick up a swamp tar in the Lumbridge Swamp.
- Bank everything.
- Buy 235 eyes of newt at the Magic shop in Port Sarim. You will need to make
multiple trips so wear weight reducing gear if you have any.
- Train Woodcutting to 36 at the Willows.
- Optional: Train Woodcutting to 56 (highest requirement for the recommended quests
below) by chopping willows. You can bank these for later use.
- Bank any weapons or armor that you are wearing. Withdraw teleport runes, Fire
Bolt runes, Crumble Undead runes, monk robes, holy symbol, knife, good food and a
prayer potion (your Prayer will be severely reduced upon entering the cave), and
coins (if you need to buy runes).
- Buy runes if you need them at the Port Sarim Magic shop.
- Take the boat to Entrana.
- Run east past the temple, then go across the bridge and run west to find a cave
with a monk near it.
- Kill the zombies in the cave until one drops a bronze axe. There is a safespot by
the mushrooms: http://tinypic.com/r/s6na07/5
- Head east to the Dramen Tree and a level 101 Tree Spirit will appear. Activate
the Protect from Melee prayer and cast fire bolt until it is dead. Alternatively,
use the safespot: http://tinypic.com/r/xkvxxg/5
- Cut several Dramen branches using your axe.
- Fletch them into Dramen Staves, keeping one branch for later use.
- Teleport to Lumbridge
Lumbridge:
Draynor:
- Bank Everything.
- Withdraw a set of samples from 'Biohazard', 3500 gp, two buckets, 90 steel nails,
3 planks, maze key, monk robes/initiate armor, food, a prayer potion, adamant
scimitar, and a hammer.
Port Sarim/Rimmington:
- Talk to Klarense on the southern docks and ask to buy his boat.
- Cross the gangplank and climb down the ladder. Use 3 planks on the hole to repair
it.
- Buy 3 loaves of bread and two pots of flour from the food store in Port Sarim.
- Enter the jewelry store and give some bread to the beggar.
- Head to the farm south of Falador and get two eggs and two buckets of milk.
- Continue with 'Biohazard', giving the chemist and the three men the samples. Make
sure you give each person the right substance.
- Restore your prayer at the altar southeast of Rimmington if needed.
- Bank the plague sample, rock cake ingredients, touch paper, Excalibur, hammer and
bread at Draynor, withdrawing any food if you need it and teleport runes, then head
back to Rimmington.
- Complete Melzar's maze. I recommend wearing prayer boosting gear and pray
flicking for those with low defense levels. Pick up three bones from the monsters
you kill. Guide:
http://web.archive.org/web/20070714170214/http://www.runehq.com/RHQQuestsView.php?
id=00146?English=true
- Open the chest to obtain Melzar's map piece.
- Teleport to Varrock.
Varrock/Paterdomus:
- Withdraw the priest gown top and bottom, touch paper and plague sample.
- Continue with 'Biohazard' by going to South East Varrock. Make sure to follow the
guide to the letter, it's incredibly easy to mess up here.
- Visit the Altar of chaos for 'Merlin's Crystal' and check the inscription on the
altar. Take a screenshot so you don't forget what it said.
- Talk to the Mage of Zamorak to receive a Scrying Orb
- Teleport to the Essence Mine by talking to Aubury.
- If you banked the willow logs from 55 Woodcutting earlier, a good way to get
Firemaking xp and a little Magic xp is to a stack of Varrock Teleport runes and
fill the rest of your inventory with logs. Simply cast the teleport and make a line
of fires until you get back to the bank. Withdraw more logs and repeat. You should
have enough logs to get at least 50 Firemaking. The rest can be used to fletch
willow shortbows/longbows, if you desire. Protip: put the tinderbox in the middle
of your inventory to minimize the distance you move your mouse pointer.
- Buy soft clay and teleport runes so you can make teletabs later.
- Withdraw pestle and mortar, two ropes, tinderbox, leather gloves, leather boots,
super energies (optional) and a vial. Note: If you don't have leather gloves and
boots, they can be obtained during the quest.
- Steal a cup of tea from the stall in East Varrock.
- Complete 'The Dig Site'. Guide: http://2007.runescape.wikia.com/wiki/The_Dig_Site
Leather gloves can be obtained by pickpocketing a digsite workman. Leather boots
can be obtained by digging in the area where you find the ancient talisman.
- Participate in the Varrock Museum specimen cleaning activity until you acquire a
clean necklace. Bring this to the specialist to learn how to craft a Digsite
Pendant, allowing easy access to the Digsite in the future. You can get xp lamps on
the top floor. Guide: http://runescape.salmoneus.net/miniquests/varrock-museum.html
- Withdraw 22 pure essence/rune essence, a bucket, a weapon, 300 gp, Varrock
Teleport tabs and some food.
- Complete quest 'Priest in Peril'. You can start it by talking to King Roald in
Varrock castle.
Refer to guide here:
http://web.archive.org/web/20070614164759/http://www.runehq.com/RHQQuestsView.php?
id=00373?English=true
- Once you've completed 'Priest in Peril', talk to Drezel to start 'Nature Spirit'.
Morytania:
Yanille:
- Pick up the planks from the spawn near the Port Khazard General Store.
- Bring the bark sample to Hazelmere. Refer to the guide here:
http://web.archive.org/web/20070705171153/http://www.runehq.com/RHQQuestsView.php?
id=00326?English=true
- Now is a good time to make some teletabs for money. Hop to W330 and use someone's
lectern with soft clays and runes in your inventory. House teleports are the most
consistent money.
- Powermine iron until 50 Mining at the spot northwest of Yanille. I recommend
banking the ores to make some money, but dropping them is much faster xp,
especially with mousekeys.
- Train Herblore to 14 by making Attack potions. You should have enough vials but
if not just reuse some by emptying the contents.
- Buy a gold bar and some dragon bones from another player. W330 is the best place
for this. Enter the Yanille agility dungeon past the northern wall marked by the
(!) on your minimap. Kill a bat and pick up the bones.
- Withdraw the bar crawl card and 12 gp. Buy a Fire Brandy from the pub in
southwest Yanille.
- Complete quest 'Watchtower', referring to the guide:
http://runescape.salmoneus.net/quests/watchtower.html
- Pick 10 wheat at the Yanille farm. Withdraw the bar crawl card and 8 gp from the
bank.
- Teleport to Ardougne.
Ardougne/Kandarin:
- Finish 'Biohazard'
- Buy a Heart Stopper from the pub north of the castle.
- Withdraw the Scrying Orb and talk to Wizard Cromperty to teleport to the rune
essence mine.
- Bank everything except some weight reducing gear (if you have any).
- Train thieving from 27-32 by stealing from the silk stall. Protip: trap the
guards in the house north of the stall by luring them inside and closing the door.
You can either bank the silk or drop it.
- Steal some cakes from the stall.
- Buy some spice from the spice seller in Ardougne Market.
- Bank everything and withdraw the cannonball mould and the notes that you got from
Nulodion, Hazelmere's scroll, translation book, Camelot teleport and the Scrying
Orb.
- Complete 'Dwarf Cannon' by speaking to Captain Lawgof.
- Talk to Brimstail in the cave on the southwestern part of the Tree Gnome
Stronghold to teleport to the third essence mine. Your scrying orb should be full
now.
- Complete 'The Grand Tree' until step 14 in the guide (the part where you go to
Karamja)
- Kill a monkey southeast of the shipyard entrance on the coast and pick up the
bones.
- Teleport to Camelot and withdraw bat bones, black candle, a tinderbox and
Excalibur.
- Finish 'Merlin's Crystal'
- Start 'Holy Grail' by talking to King Arthur, then to Merlin on the second floor
of the castle. Refer to the guide: http://runescape.wikia.com/wiki/Holy_Grail
- Head to Catherby and train Fishing to 53 by fishing lobsters. I recommend cooking
them on the stove just east of the bank. Make sure to have you kitten out, as now
is a good time to grow it into a cat.
- If you don't already have it, train Cooking to 53 at the Catherby range.
- Obtain a raw cod, bass, swordfish and tuna. Get multiple raw cod.
- Obtain some maple and oak logs from the trees near Seers bank.
- Bank everything. Withdraw a chisel, a hammer, pickaxe, needle, knife, a weapon,
some food, 5 coal, 500 gp, bar crawl card, leather and thread. If you need coal it
can be found at the coal trucks located west of McGrubbor's wood.
- Head to the pub in the western part of Seers and buy a Liverbane Ale.
- Complete 'Elemental Workshop I'. Refer to the guide here:
http://runescape.wikia.com/wiki/Elemental_Workshop_I/Quick_guide
- If you desire, spin some flax for money while you're at Seers.
- Bank everything and withdraw a good weapon, armor, food, lumber order, bar crawl
card, 500 gp and prayer potions. Be ready to fight a level 172 monster. I recommend
using Fire Bolt and prayer boosting gear to kill it.
Draynor:
- Cut a few willow logs. You will need these for a quest later.
- Bank everything. Withdraw secateurs, dramen staff, ghostspeak amulet, ectophial,
teleport runes and a spade.
- Start 'A Fairy Tale, Part 1' by talking to Martin the Master Farmer. Complete the
quest, referring to the guide: http://runescape.wikia.com/wiki/Fairy_Tale_I_-
_Growing_Pains
- Complete 'A Fairy Tale, Part 2' until you unlock the ability to use fairy rings
by talking to Martin again. You do NOT need to finish the quest to use them, nor
meet any of the skill requirements. Guide here:
http://runescape.wikia.com/wiki/Fairy_Tale_II_-_Cure_a_Queen
NOTE: At this point in the game, feel free to use fairy rings instead teleport
spells, as they are much cheaper.
- Deposit all weapons and armor. Withdraw Camelot Teleport runes, Falador Teleport
runes, 6k coins, bar crawl card, Telegrab runes (or 10k gp), and combat runes.
- Buy a Black Skull Ale from the pub in Port Sarim.
- Head to Port Sarim jail and kill Wormbrain using any combat spell. Telegrab what
he drops to obtain Lozar's map piece.
- Buy 10 buckets of sand and 10 soda ash from Trader Stan. He can be found by the
charter ship.
- Take the boat to Karamja. Buy a Ape Bite Liquer from the pub in Musa Point.
- Head back to Port Sarim.
- Take the boat to Entrana.
- Talk to the High Priest to continue 'Holy Grail'
- Teleport to Camelot.
Seers Village:
- Talk to Sir Galahad, who is located in a house just west of McGrubor's Wood, to
receive a holy table napkin.
- Teleport to Falador
Falador:
- Withdraw the bar crawl card, iron ore and 70 gp. Buy a Hand of Death Cocktail
from the Rising Sun Inn next to the west bank.
- Make an iron bar at the furnace.
- Bank and withdraw weight reducing gear if you have it. Train Agility to 52 at the
Falador rooftop course.
- Withdraw a few pieces of cheese, leather gloves, some armor, a weapon, food and
325 coins (or more if you plan on buying a new pickaxe).
Taverly/Asgarnia:
- Talk with the Old Dwarf in the shortcut under White Wolf Mountain to continue
'Recipe for Disaster'. Ask him to make you a dwarven rock cake and he will refuse.
- Complete 'Witch's House'. Refer to guide here:
http://runescape.salmoneus.net/quests/witchs-house.html
- Buy 235 vials for from the Herblore shop in Taverly, using Falador Teleport to
bank.
- Teleport back to Falador
- Talk to the barmaid in the Rising Sun Inn next to the west bank. Ask her about
dwarves and then pay her 200 coins to get a recipe for Asgoldian Ale.
- Buy at least four Asgarnian Ales from the bar, and use a gold coin on each.
- Withdraw an unfired bowl, wizard's mind bomb, lobster pot, silk, marks of grace
(optional) leather gloves, Amulet of Glory, two bowls of water, two buckets of
milk, two eggs and two pots of flour from the bank.
- Go back to the Old Dwarf and give him the four Asgoldian Ales and he will agree
to make you a dwarven rock cake. Make sure to be wearing gloves when you pick it
up. You may use the drop trick to get another one, as they are quite useful for
Dharoking. Do this quickly or else you will need to get more Ales.
- If you have enough Marks, buy parts of the Graceful outfit in Rogue's Den.
- Head to ice mountain and talk to the Oracle.
- Optional: Kill an Ice Fiend to cool the rock cakes instantly. Alternatively, you
may leave them in the bank for a day.
- Buy an ammo mould from Nulodion if you didn't get one earlier.
- Climb down the ladder.
- Optional: Buy a better pickaxe from the shop in the Dwarven Mines
- Use the unfired bowl, wizard's mind bomb, lobster pot and silk on the enchanted
door. Open the chest to obtain Thalzar's map piece.
- Teleport to Draynor using the Amulet of Glory.
Draynor/Karamja:
- Talk to the Black Knight Titan. He will not let you pass without a fight. The
Protect from Melee prayer is highly recommended here. You may lower his health with
other weapons, but make sure to deal the killing blow with Excalibur or you will
have to fight him again. If your prayer gets low you can pray flick but make sure
to time it right because he attacks slowly.
- After killing him, you may cross the bridge. Talk to the fisherman by the river
and ask him how to enter the castle.
- Ring the grail bell to enter the Fisher King's castle. Talk to him on the second
floor, making sure to ask about his son. Pick up a magic whistle if you need one.
- Break the tablet to teleport to Camelot.
Camelot:
- Talk to King Arthur and ask about Percival. You will receive a Golden Feather.
- Teleport to Edgeville using your Amulet of Glory.
Edgeville/Asgarnia:
- Talk to Oziach to finish 'Dragon Slayer'. Do NOT buy a rune platebody from him.
It is 20k cheaper to buy it from other players.
- Restore your Prayer at the altar on the second floor of the monastery.
- Fill all your vials with water at the sink in Evil Dave's house.
- Make Attack potions using the materials you gathered to get 31 Herblore.
- Withdraw a bucket, charcoal, bread, orange, knife, purple dye, spice, two magic
whistles, golden feather and fishing bait.
- Fill the bucket from the well.
- Head to Goblin Village, making sure to have the golden feather and two magic
whistles in your inventory.
- Enter the east house and open the sacks to find Sir Percival. Tell him that his
father wishes to see him and give him a magic whistle.
- Talk to the goblin generals for RFD. They will just argue, so go to the next
building and climb down the ladder.
- Talk to Mudknuckles and give him some charcoal. After a cutscene he will tell you
what you need to get him.
- Cut the orange into slices by using the knife on it, then use the purple dye on
the slices.
- Use the spice on the fishing bait.
- Use the bucket of water on the bread, then give all the items to Mudknuckles to
get slop of compromise.
- Teleport to Edgeville.
- Bank and withdraw combat gear, about 1k coins, spade, tinderbox, rope, bronze
wire, hammer, chisel, dramen staff, food, prayer potion and three bones.
- Head to the the fairy ring east of the river and enter code BJR to teleport to
the Fisher King's Realm.
Karamja/Kandarin:
- Head south and talk to Percival, then go up the ladder on the east side of the
castle and pick up the Holy Grail.
- Teleport to Edgeville. Deposit the whistle and holy grail then take the fairy
rings using code CKR to be teleported just west of Shilo Village.
- Start 'Shilo Village', by talking to Mosol Rei east of the gate.
- Bring the Wampum belt to Trufitus in Tai Bwo Wannai. Watch out for tribesmen as
their poison can hit really high. Do not leave until he takes the belt.
- Buy three bronze bars, a torch and an antipoison at the general store northwest
of the village.
- Complete 'Shilo Village', referring to the guide:
http://runescape.wikia.com/wiki/Shilo_Village_(quest)
- Enter Shilo by talking to Mosol Rei. Sell any unneeded items from the quest to
Yanni Salika in the large building across the river.
- Start 'One Small Favour' by talking to Yanni. Guide:
http://runescape.salmoneus.net/quests/one-small-favour.html
- Buy a Ticket for the "Lady of the Waves" ship on the second floor of the fishing
shop.
- Optional: fish trout and salmon using the feathers you bought earlier.
- Talk to the Jungle forester to start the Karamja Achievement Diary. Continue 'One
Small Favour' by asking about Mahogany logs. You will receive a blunt axe.
- Talk to Captain Shanks west of the Village. Sail to Port Sarim and talk to Brian
in his shop.
- Teleport to Camelot.
- Withdraw the Holy Grail and a hammer from Seers bank.
- Talk to King Arthur to complete 'Holy Grail'
- Use the bronze bars on the anvil west of Seers bank and make three bronze wires.
- Buy at least 9 stews from the bar in Seers Village.
- If you don't already have 40 crafting, get that now by spinning flax in the house
southwest of Seers bank.
- Withdraw a raw shark, combat gear, dramen staff, Camelot Teleport runes, axe,
knife, tinderbox, gloves, rope, pickaxe, plank, prayer potion, food, super energy
potions (optional) and 5252 gp.
- Obtain a bullseye lantern by buying it from another player or crafting it
yourself.
- Head south of Seers to the Sorcerer's Tower. Start 'Scorpion Catcher' by talking
to Thormac.
- Go southeast to the fairy ring by the Legends' Guild. Use fairy ring code AJR to
teleport near Relleka.
Fremennik Province:
- Head northwest and take the path to the Mountain Camp. Use your rope on the
boulder above the guard.
- Start 'Mountain Daughter' by talking to Hamil the Chieftain. Guide:
http://2007.runescape.wikia.com/wiki/Mountain_Daughter
- Complete until you find his daughter in the lake. Head back to Hamil and talk to
him, making sure to go through all the options.
- Talk to Jokul about White Pearl.
- Teleport to Al Kharid using your ring of dueling and take the Glider to the Grand
Tree, then to White Wolf Mountain. Put on your gloves and pick from the thorny
bushes. Eat the White Pearl to get a seed.
- Teleport to Edgeville. Use the fairy ring and teleport to AJR.
- Talk to Svidi northwest of the fairy ring. Try to persuade him to go to Rellekka
but he will refuse.
- Talk to Brundt the Chieftain in Rellekka. He is inside the building marked with a
quest icon.
- Start 'The Fremennik Trials' by talking to Brundt again.
- Return to the camp and enter the southernmost tent. Use your pickaxe on the
ancient rock.
- Talk to Brundt, then give the safety guarantee to Svidi.
- Head back to the Mountain Camp and complete the quest, referring to the guide.
- Walk back to Rellekka and continue 'The Fremennik Trials'.
I recommend doing the trials in this order:
1. Swensen the Navigator's trial
2. Sigmund the Merchant's trial
3. Sigli the Huntsman's trial
4. Olaf the Bard's trial- Complete until you have the golden fleece and
unstrung lyre.
5. Manni the Reveler's trial
- Use the seers bank during this trial to prepare for Thorvald's trial. Withdraw 3-
5 prayer potions, super set, good food, teletab and ring of recoil (optional). Note
that you cannot use any weapons or armor. If you have the attack level/money you
may bring a dismantled godsword.
- Spin the golden fleece in the second floor of the house north of the yews. Use
the wool on the unstrung lyre.
- Buy a low alcohol keg from the poison salesman
- Buy a beer from the bar.
- Talk to the council workman and give him the beer to receive a cherrybomb.
- Enchant your lyre by using a raw shark on the strange altar on the peninsula
southwest of Rellekka.
- Finish Manni's trial.
- Finish Olaf's trial.
6. Thorvald the Warrior's trial
7. Peer the Seer's trial
Refer to the guide here: http://2007.runescape.wikia.com/wiki/The_Fremennik_Trials
Note: If you mess up at any point and need to bank items, simply drop everything
you need and talk to Peer the Seer to bank your inventory.
- Bank in Seers and withdraw combat gear, dramen staff, food, hatchet, spade and
tinderbox.
- Talk to any Seer to continue 'Scorpion Catcher'
- Use the fairy ring system again and teleport to code DKS. Complete 'Olaf's
Quest'. Guide: http://runescape.salmoneus.net/quests/olafs-quest.html
- Enter the cave northeast of Relleka near the fairy ring. Speak to the dwarven
boatman to enter Keldagrim.
- Withdraw iron bar, coal, three sapphires, dramen staff, pickaxe, 3k coins, logs,
tinderbox, teleport runes and telekinetic grab runes.
- Start quest 'The Giant Dwarf', skipping the battleaxe part until after you have
obtained the clothes and boots. Guide: http://runescape.salmoneus.net/quests/the-
giant-dwarf.html
- Teleport to Edgeville. Use the fairy ring nearby and teleport to code AIQ.
- Talk to Thurgo and ask him to fix the axe for you. You will get a free teleport
back to Blasidar. Use the three sapphires on the axe.
- Complete 'The Giant Dwarf' using the guide above.
- Teleport to Ardougne.
Witchhaven:
- Withdraw a hatchet, tinderbox, combat gear, good food, 2-3 prayer potions,
Ardougne teleport runes, 5 gp and swamp paste from the bank.
- Talk to Caroline in Witchhaven, and complete 'Sea Slug' Guide:
http://runescape.salmoneus.net/quests/sea-slug.html
- Bank and withdraw combat gear, good food, 2-3 prayer potions, Ardougne teleport
runes and 5 gp.
- Walk west past the Ardougne docks then south to Port Khazard.
Port Khazard:
Misthalin:
- Talk to Aggie.
- Bank, then head to the H.A.M. hideout east of the Draynor Jail. Talk to Johanhus
Ulsbrecht and ask about Jimmy the Chisel.
- Pickpocket the H.A.M. members until you a full set of H.A.M. robes, as well as
one extra boots, gloves, cloak and logo. Keep any buttons that you find, as they
will be useful later.
- Withdraw a dwarven rock cake, slop of compromise, knife, pestle and mortar, raw
cod, bread, crab meat and kelp from the bank in Lumbridge basement.
- Grind the raw cod, kelp and crab meat with the pestle and mortar. Use the knife
on the bread to make bread crumbs.
- Talk to the cook and ask about freeing pirate pete.
- Use all the ingredients on each other and cook it on the range.
- Feed the items to their respective owners. At this point you can buy steel gloves
if you wish.
- Withdraw a bullseye lantern, teleport runes, tinderbox and a pickaxe.
- Talk to Sigmund to start 'The Lost Tribe'. Complete the quest, referring to the
guide: http://runescape.salmoneus.net/quests/the-lost-tribe.html
- Withdraw the H.A.M. robes, bullseye lantern, a weapon and a rope from the bank.
- Complete 'Death to the Dorgeshuun', referring to the guide:
http://runescape.salmoneus.net/quests/death-to-the-dorgeshuun.html
- Fill a vial from the sink if you don't have any already.
- Withdraw combat gear, climbing boots, prayer potion, good food, games necklace
and pickaxe.
- Head to Fred's farm to continue 'One Small Favour'
- Talk to Seth Groats east of the river.
- Kill 5 chickens and pick up the raw meat.
- Teleport to Burthorpe.
Burthorpe:
- Talk to Denulth to start 'Troll Stronghold'. Finish the quest, referring to the
guide: http://2007.runescape.wikia.com/wiki/Troll_Stronghold
- Talk to Achetties to start 'Heroes' Quest'
- Talk to Sanfew on the second floor of the Herblore shop to start 'Eadgar's Ruse'.
Complete the quest until you have to go to the Zoo, referring to the guide:
http://web.archive.org/web/20070614173157/http://www.runehq.com/RHQQuestsView.php?
id=00429?English=true
- Teleport to Burthorpe using the Games Necklace.
- Bank if needed and withdraw more combat supplies. Make sure to have a pickaxe in
your inventory.
- Restore your Prayer at the Altar of Guthix near Kaqemeex.
- Head southwest to the summit of Ice Wolf Mountain, and obtain the ice gloves,
referring to the guide: http://www.runehq.com/oldschoolquest/heroes-quest
I recommend getting multiple as these will be needed in Desert Treasure and RFD
later.
- Teleport to Ardougne.
Ardougne:
Varrock:
- Buy enough planks and nails for 50 Construction. If you are making oak larders
you will need 200 planks and 1629 oak planks. Also make sure you have plenty of
house teleport runes and rings of dueling to bank.
- Buy 21 teak planks, 4 limestone bricks, uncharged glory, 800 law runes, 100 blood
runes, 1400 air runes, 100 fire runes, 100 earth runes and 300 water runes so you
can build two complete portal chambers.
- Buy/obtain the following for 'One Small Favour':
• Bowl water
• Bronze bar
• 2 Guams
• Harralander
• Marrentill
• Iron bar
• 4 steel bars
• 1 Logs
- Buy a Harralander for 'Heroes' Quest and a Ranarr for 'Eadgar's Ruse'
- Withdraw 16k coins, pickaxe, axe, bucket, 3 steel bars, glory and the bar crawl
card.
- Talk to Horvik in the armor shop to continue 'One Small Favour'
- Talk to the Apothecary.
- Buy any sword from the shop that you are willing to lose.
- Buy an Uncle Humphrey's Gutrot from the Blue Moon Inn.
- Unless you already have it, mine 4 clay from the site south of Varrock.
- Talk to Tassie in Barbarian Village. Teleport to Varrock.
- Buy an empty pot from the general store.
- Use the bucket on the water source east of Horvik's shop, then use it on the
clay. Repeat until you have 4 soft clays.
- Restock elemental and combat runes at Aubury's shop if needed.
- Steal a tea from the stall and drink it to get an empty cup.
- Deposit the clays, pot, bucket, herbal tincture, pickaxe and sword at the bank
- Purchase a house from the estate agent west of the church. Restore your Prayer if
needed.
- Exit Varrock to the north. Chop down four trees.
- Buy a Olde Suspiciouse from the bartender in the Jolly Boar Inn. When you look at
the card it should say that you are too drunk to read it.
- Buy a saw and 300-400 steel nails from the sawmill operator, then buy three
planks.
- Teleport to Draynor using the Amulet of Glory.
Rimmington/Entrana:
- Withdraw a small net, axe and tinderbox. Fish and cook one shrimps for later.
- Train construction to 50, following this guide: http://www.youtube.com/watch?
v=bIsBcRcCEEQ
- Once you get to level 50, withdraw 275k gp, saw, hammer, the runes, 4 oak planks,
teak planks, glory, and the limestone bricks you bought earlier.
- Build two portal chambers, costing 100k each. Direct the teleport frames to
Lumbridge, Varrock, Falador, Camelot and Ardougne. Save 200 law runes and 100 blood
runes for the Kharyll teleport (requires completion of 'Desert Treasure')
- Build a chapel, costing 50k. Build a oak altar. Now you have quick access to
multiple teleport locations and prayer recharge. From now on make sure you have at
least one Teleport to House tablet in your inventory so you can utilize these
features.
- Build a quest hall, and build a mounted glory on the guild trophy hotspot. I
recommend having the glory close to your altar.
- Teleport to Draynor using the mounted glory.
- Bank all combat gear. Withdraw ice gloves, vial of water, Harralander and fishing
rod.
- Kill a highway man near the farm south of Falador. Pick up the cape.
- Talk to Gerrant in Port Sarim and ask him about fishing for lava eels. He will
give you some Blamish Snail Slime. Use the Harralander on the vial of water, then
use the slime on the unfinished potion. Use the mixture on your fishing rod to get
an oily fishing rod.
- Take the boat to Entrana. Kill the firebird on the northeastern part of the
island and pick up the feather. You cannot pick it up unless you are wearing the
ice gloves.
- Teleport to Falador. Bank and withdraw oily rod, fishing bait, antipoison, anti-
dragon shield, scorpion cage, logs, tinderbox, combat gear, teleport runes and lots
of good food.
Burthorpe/Taverly:
- Enter the Taverly dungeon. Follow the guide to obtain the Dusty Key. You may want
to get more for later.
- Fish some lava eels southwest of the blue dragons. There are baby dragons in this
area, so be careful. Make a fire and cook the lava eels until you have at least one
that isn't burnt.
- Head west from the baby blue dragons and then north once you find the black
demons. Be careful, as they can hit high at your level. Use the protect from melee
prayer if necessary.
- Enter the small room near the poison spiders by searching the Old Wall. Use the
scorpion cage on the Kharid scorpion.
- Teleport to Varrock.
- For this part you will need a friend. Make sure you know what gang you are in, as
you will need someone in the opposite gang to help you. If you chose Black Arm
Gang, you will need to obtain a black full helm, black platebody and black
platelegs. If you chose Phoenix gang, you will need a bow and some arrows.
Here are some ways of getting a partner:
• On the official Runescape forums, under Old School advice, there is a
thread for the Heroes and Arrav quests (QFC: 321-322-100-64303155). Post here and
make sure your private is set to "ON".
• Message your friends and ask them if they need a partner. Even if they have
already done the quest, they can still help you as long as they are in the opposite
gang.
• Make a post on /r/2007scape asking for help.
• If all else fails, advertise your need for a partner in Varrock west bank.
W330 works best here.
- Obtain the master thieves armband, referring to the guide.
- Teleport to Falador.
- Withdraw the master thieves armband, firebird feather, cooked lava eel, games
necklace, an empty cup, tinderbox, logs, bowl of water, harralander, 2 guams, and a
marrentill.
- Head to the Dwarven Mines and talk to Hamerspike west of the anvils.
- Teleport to Falador. Head to Taverly and talk to Sanfew.
- Use the tinderbox on the logs to make a fire. Use the bowl of water on the fire
to get a bowl of hot water. Use that on your empty cup, then add a Harralander, 2
Guams, and a Marrentil. Make sure you follow the recipe correctly.
- Talk to Captain Bleemadge on the summit of White Wolf Mountain. Be careful, as
the aggressive wolves can disrupt your conversation requiring you to make another
tea.
- Teleport to Burthorpe.
- Speak to Achetties to complete 'Heroes' Quest'. Congratulations, you now have
access to the Heroes' Guild!
- Restore your Prayer at the Altar of Guthix if needed.
- Bank at Rogues' Den and withdraw climbing boots, high defense armor, drunk
parrot, games necklace, an axe, prayer potion and food. Make sure you have 2 free
inventory spaces.
- Chop down two trees to get two logs.
- Bring the drunk parrot to Eadgar. Remember to use the shortcuts to get there
faster.
- Bring the parrot to the torture rack, referring to the guide.
- Teleport to Burthorpe and head to Taverly. Obtain a dirty robe by talking to the
druid washing robes near the river.
- Bank and withdraw tinderbox, pestle and mortar, prayer potion, vial of water,
ranarr, 2 logs, 5 raw chicken, and 10 grain.
- Complete 'Eadgar's Ruse'.
- If you don't have one already, buy an enchanted gem from Turael.
- Teleport to Falador
Falador:
- Withdraw 25k coins, combat gear, teleport runes, ectophial, law rune, molten
glass, enchanted gem and 20 rune essence from the bank.
- Talk to the estate agent to move your house to Yanille.
- Start 'Wanted!' by talking to Sir Tiffy Cashien. Complete the quest. Guide:
http://runescape.salmoneus.net/quests/wanted.html
- Withdraw the Ectophial, buckets of sand and soda ash. Teleport and walk through
the gate of Port Phasmatys.
- Use the buckets of sand and soda ash on the furnace to make 10 molten glass.
- Optional: Make cannonballs and rings of dueling in Port Phasmatys to make money
while training your Smithing, Crafting and Magic skills.
- Withdraw a ring of dueling, bronze bar (or make one), molten glass, antipoison,
combat gear, food and 3 normal planks
- Teleport to castle wars. Head east and then north up the path over the two
bridges. Keep heading north and talk to the Observatory Professor and start
'Observatory Quest'. Finish the quest, referring to the guide:
http://runescape.salmoneus.net/quests/observatory-quest.html
- Teleport to Al Kharid.
Al Kharid:
Now is a good time to train some skills and make money. Make sure you have your
kitten and some raw fish with you for all non combat activities, as you will need a
cat later. I recommend:
Buy/Obtain:
- Lots of antipoison potions
- A gold bar (or more in case you mess up)
- Super energy potions
- Prayer potions (unless you still have some from earlier)
- A ball of wool if you don't already have one
- Combat runes and good Magic armor
- Necklace and ring moulds if you don't already have them.
- Papayrus from Ali Morrisane, who can be found east of the gem trader
- Make some Digsite Pendants by enchanting a ruby necklace.
Once you're done with your skilling, withdraw about 2k gp, dueling ring, a weapon
and some food. Head to the Shantay Pass.
- Buy 5+ waterskins, knife, 2 full sets of desert robes, two bronze bars, hammer,
50 feathers and a Shantay pass from Shantay.
- Talk to Irena south of the Shantay Pass to start 'The Tourist Trap'
- Finish the quest, referring to this guide:
http://2007.runescape.wikia.com/wiki/The_Tourist_Trap
- Bank and withdraw 2k gp, desert robes, food, a weapon, leather gloves and a
bucket. Complete 'The Feud'. Guide: http://runescape.salmoneus.net/quests/the-
feud.html
- Bank and withdraw, 500 gp, digsite pendant, Varrock Teleport runes, papayrus,
pestle and mortar, 4 soft clay, vial, knife, hammer, chisel and waterskins.
- Navigate to the Ruins of Uzer by heading southeast from the Shantay Pass,
crossing the bridge and continuing eastwards. Complete 'The Golem', making sure to
take the gems from the throne at the end using the chisel and hammer. Guide:
http://runescape.salmoneus.net/quests/the-golem.html
- Teleport back to Al Kharid using a Glory or Ring of Dueling.
- Withdraw vial, full desert robes, black cape, combat gear, 1k coins, Silverlight,
pestle and mortar, waterskins and food. Make sure you have a silver bar in the
bank. If not, mine the ore and smelt it in Al Kharid.
- Head back to Uzer and complete 'Shadow of the Storm'.
http://runescape.salmoneus.net/quests/shadow-of-the-storm.html
- Teleport to Al Kharid.
- Withdraw cake, candle (you should have one from Watchtower), chisel, coal, logs,
maple logs, oak logs, willow logs, pickaxe, fire bolt runes, wind bolt runes,
crumble undead runes, 2 soft clay, tinderbox, desert robes, desert disguise,
waterskins, and about 1k gp.
- Complete 'Enakhra's Lament', referring to the guide:
http://2007.runescape.wikia.com/wiki/Enakhra's_Lament
- Use the gnome glider by the Al Kharid gate and fly to the Grand Tree.
- Talk to King Narnode to start 'Monkey Madness'
- Complete the quest. I find that the easiest way to bank is using a glory to
teleport to Al Kharid, using the bank there, then using the glider to get back to
Ape Atoll. Refer to the guide:
http://web.archive.org/web/20070812214043/http://runescape.salmoneus.net/quests/Mon
keyMadness.html
- Buy a Dragon Scimitar from the shop on Ape Atoll for 100k coins. If you are a
pure do NOT do this or else you will gain unwanted Defense xp.
- Optional: obtain every monkey greegree. You will be needing these for RFD so
might as well get them now.
- Teleport to Lumbridge, and inspect Evil Dave and King Awowogei.
- Teleport to Varrock.
Varrock:
- Withdraw the scrying orb and bring it to the Mage of Zamorak in the chaos temple
to complete the Abyss miniquest.
- Withdraw combat gear, good food, prayer potions, digsite pendant, knife, rope and
an antipoison.
- Teleport to the digsite.
- Start 'Elemental Workshop II' Refer to the guide here:
http://runescape.salmoneus.net/quests/the-elemental-workshop-ii.html
- Complete 'A Soul's Bane', referring to the guide:
http://runescape.salmoneus.net/quests/a-souls-bane.html
- Train Magic to 70+ using the High Level Alchemy spell.
- Train Smithing to 40 (preferred method is cannonballs, but you can also smith
armor at the anvils in Varrock for faster, albeit expensive xp)
- While in Varrock, I recommend gathering supplies for the highest level
requirements for the quests below, such as 30 fletching, 65 magic, 20 construction,
45 Herblore, etc. Remember, there is almost always a profitable method to train
each skill if you are low on cash.
- Buy charged glories and pure essence so you can run essence later.
- Obtain the following for 'Family Crest'
• Antipoison
• Cooked salmon
• Runes to cast all four blast spells
• Two rubies
- Withdraw bass, shrimps, tuna, swordfish, salmon, and teleport runes.
- Start 'Family Crest' by talking to Dimintheis in the southeastern part of Varrock
(the area that you visited for 'Biohazard')
- Teleport to Camelot and head southeast to Catherby.
Kandarin:
Misthalin:
- Complete 'Family Crest' until you have to talk to Boot, referring to the guide:
http://2007.runescape.wikia.com/wiki/Family_Crest
- Use the gnome glider near the gem trader to fly to White Wolf Mountain. Talk to
Captain Bleemadge.
- Head down the east side of the mountain and talk to Sanfew.
- Walk to the Dwarven Mines and talk to Boot west of the anvils. Ask him about high
quality gold.
- Talk to Hammerspike. Unfortunately for him, he decided to remain a gangster and
keep bothering Tassie. Teach his henchmen a lesson they won't forget. Without his
gang Hammerspike isn't such a tough guy and will easily give in to your demands.
- Teleport to Ardougne. Enter the Witchaven Dungeon east of the southern bank.
- Complete the puzzle, referring to the guide. Mine two 'perfect' gold ores. Be
careful of the aggressive hellhounds.
- Teleport to Al Kharid.
- Craft a perfect golden necklace and ring. Bring these to Avan, then ask about his
brother, Jonathon.
- Teleport to Varrock.
- Withdraw an antipoison (preferably one dose as he take the potion). Head to the
Jolly Boar Inn northeast of Varrock.
- Talk to Jonathon on the second floor and give him the antipoison. Talk with him
again until he tells you to defeat a demon named Chronozon.
- Teleport to Varrock.
- Withdraw runes for every elemental spell, good armor and food, rune/dragon
scimitar, prayer potions, games necklace, sword from earlier, one arrow, molten
glass, tinderbox, hammer, 60 steel nails, barcrawl card, scorpion cage and swamp
tar.
- Teleport to Barbarian Outpost.
Barbarian Outpost:
-Complete the barcrawl miniquest by talking with the barbarian guard again.
- Enter the Barbarian Outpost and catch the Kharid scorpion with the cage. It is
located in a room right across from the entrance.
- Bank the cage in the deposit box by the Barbarian Assault minigame.
- Complete 'Horror from the Deep', referring to the guide:
http://2007.runescape.wikia.com/wiki/Horror_from_the_Deep
- Teleport to Camelot and talk with any Seer to continue 'Scorpion Catcher'
- Teleport to Edgeville.
Edgeville:
- Head to the monastery with a scorpion cage. Catch the scorpion on the second
floor by the monk robes spawn.
- Withdraw 9 stews and a fully grown cat. Complete the next RFD subquest in the
basement of Evil Dave's house, referring to the guide:
http://runescape.wikia.com/wiki/Recipe_for_Disaster/Freeing_Evil_Dave
- Run essence if you need to make some money for the skills below. CC: ffdn36
Guide: http://www.youtube.com/watch?v=zK9772yhDq8
- Withdraw food, combat gear, prayer potion, teleport runes, silverlight (optional)
and runes to cast the blast spells.
- Kill Chronozon in Edgeville dungeon.
- Exit the dungeon either by walking or Glory teleport to Edgeville. Bank and
withdraw teleport runes, herbal tincture, 5 pigeon cages and a pot.
- Talk to Tassie in the Barbarian Village. You will receive a soft clay.
- Make an unfired pot lid on the potter's wheel, then use it on the pottery oven.
Use the lid on the pot.
- Teleport to Varrock.
- Talk to the Apothecary.
- Talk with Horvik in his shop. He will make you some pigeon cages.
- Bank and bring the completed crest to Dimintheis to complete 'Family Crest'
- Teleport to Lumbridge.
- Withdraw Evil Dave's stew and feed it to him to continue 'Recipe for Disaster'.
- Talk to Seth Groats
- Head to the H.A.M. headquarters and talk to Johanhus to free Jimmy.
- Talk to Aggie in Draynor.
- Talk to Brian in Port Sarim.
- Teleport to Camelot. Withdraw battered key, slashed book, combat gear, beaten
book, scroll, hammer, pickaxe and 13 coal.
- Make 3 elemental bars, following the guide from 'Elemental Workshop I' if needed.
- Complete 'Elemental Workshop II'
- Create a Mind Shield with the extra primed bar.
- Bank and withdraw the scorpion cage and steel gauntlets.
- Exit the workshop. Head south to the Sorcerer's Tower to complete 'Scorpion
Catcher'
- Exit the tower and walk northeast to Catherby. Talk to Caleb to receive cooking
gauntlets.
- Withdraw some gp and the sharpened axe. Teleport to Ardougne, take the boat to
Brimhaven, then talk to Hajedy to get a cart ride to Shilo Village.
- Exit the village and give the Jungle forester his axe.
- Bring the logs to Yanni to complete 'One Small Favour'. Use the xp on whatever
skill you wish, but I recommend either farming or Slayer.
QUESTS COMPLETED:
Now that you have completed all these quests, it is time to level up some skills.
Here is what I would reccomend:
- Train Agility to 56 or higher at the Wilderness Agilty course. Alternatively, try
the Falador rooftop course.
- 60 magic for the "Bones to Peaches" spell, unlocked via mage training arena.
See this guide for more info:
http://www.tip.it/runescape/pages/view/mage_training_arena.htm
- After unlocking "Bones to Peaches", you should have gained a decent amount of
magic xp. I would recommend training the skill to 67 for the "NPC contact" spell.
This makes slaying much more convenient!
- 46 Crafting for 'The Fremennik Isles'
- 53 thieving for "Desert Treasure". Best method is to pickpocket Master Farmers in
Ardougne at 38.
- 40 ranged for "Temple of Ikov" - Do this while cannoning slayer tasks!
- 68 Fishing so you can enter the Fishing Guild, which should also get you close to
70 Cooking for RFD.
- Powermine iron until 60 Mining. The best spot is northeast of Yanille, but if
that is too crowded you can try the mine under the Grand Tree. More info on how to
get there: http://runescape.wikia.com/wiki/Grand_Tree_mine
Alternatively, powermine gold ore at the spot near the entrance to the Fisher
King's Realm. You may choose to bank using the Fairy Ring found inside the realm.
Recommended Quests:
I would advise that you complete as many of these as you can before you start
slaying. If you are going for the untrimmed Slayer cape, you can do the quests that
require ranged and Slayer levels as you go.
- Abyss Runecrafting Minigame- Quick access to nature altar outside of which has
many monkeys to kill.
- Cabin Fever- Access to Mos Le'Harmless to fight Jungle and Cave Horrors.
- Death to the Dorgeshuun- access to Molanisks.
- Desert Treasure- Access to Dust Devils, and Ancient Magics for getting around.
- Dream Mentor- Access to level 96 spell Spellbook Swap and efficient use of Lunars
for Slayer. This allows you to high alch, Bones to Peaches, and teleport while also
being able to use NPC Contact
- Dwarf Cannon- Access to the Dwarf Multicannon for faster slaying in areas that
allow it.
- Eadgar's Ruse- Trollheim Teleport
- Elemental Workshop (1 and 2)- Access to Elemental/Mind Shields, essential for
slaying Skeletal Wyverns.
- Enakhra’s Lament- Camulet allows easy access to switching between Ancient and
Regular Magics.
- Ernest The Chicken- Access to Killerwatts
- Fairy Tale Part 2- Access to Fairy Ring teleportation system and Goraks. Don't
need to complete the whole quest to unlock fairy rings.
- Fight Caves completion- Firecape is the best in slot with +4 str bonus and +1 atk
bonuses.
- The Fremennik Isles- Access to the Helm of Neitiznot (best in slot).
- The Fremennik Trials- Access to the Berserker helm. Enchanted lyres grant the
ability to teleport to Rellekka and may be recharged using a raw shark or manta
ray.
- Garden of Tranquility- Ring of Charos (a) allows you cheap travel
- Ghosts Ahoy- Ectophial allows you frequently used route to farming plot and
slayer tower.
- The Grand Tree- Access to the gnomes' glider transportation system.
- Haunted Mine- Access the Salve Amulet and a requirement for Tarn's Lair Miniquest
- Heroes Quest- Dragon Battleaxe special acts like a free super strength potion,
albeit lowering atk and def.
- Horror From The Deep- Access to Dagannoths and prayer books.
- Karamja Hard Tasks- Karamja Gloves 3 allow easy access to Duradel (not needed if
you have 96 Magic for Spellbook Swap)
- King's Ransom- Access to the Piety and Chivalry prayers
- The Lair of Tarn Razorlor- Acces to Terror Dogs and the Salve Amulet (e)
- Legends Quest- Access to the Cape of Legends, a cheaper alternative to the
Obsidian and Fire capes.
- Lost City- Access to Lost City Slayer Master.
- The Lost Tribe- Quicker access to Lumbridge swamp caves for Cave Bugs, Cave
Slime, and Wall Beasts. Also unlocks quick route to Juna from Tears of Guthix.
- Lunar Diplomacy- Access to Suqahs. Lunar spellbook has NPC Contact, Fertile soil
and other useful spells.
- Mage Training Arena- Bones to Peaches spell makes banking unnecessary for most
tasks that drop bones
- Monkey Madness- Dragon Scimitar, access to Ape Atoll
- Mourning’s Ends, Part 1- Tiny Elf Crystal allows you fast access to Elves and
Bears.
- Mourning's Ends, Part 2- Access to Dark Beasts.
- My Arm's Big Adventure- Disease free herb patch on top of Trollheim, recharge
Camulet by talking to the camel in the Al Kharid Duel Arena.
- Olaf's Quest- Access to Brine Rats.
- One Small Favor- Key ring makes finding your keys without hassle. Also has two
10k xp lamps which can be used on Slayer
- Recipe for Disaster- Access to Barrows gloves (best in slot), Ape Atoll Teleport
- Roving Elves- Needed for Mourning's End, Part 1- but specifically allows you
access to the Crystal Bow. Essential when ranging Abyssal Demons.
- Rum Deal- Access to Fever Spiders.
- Shilo Village Quest- Access to Shilo Village Slayer Master.
- Slug Menace- Access to Proselyte armor (best Prayer armor)
- Tears of Guthix- Free experience once a week if Slayer is your lowest skill.
- Throne of Miscellania- Access to sea snakes, easy source of income with the
Managing Miscellania minigame
- TzHaar Fight Caves completion- Firecape is the best in slot with +4 str bonus and
+1 atk bonuses.
- Watch Tower- Fast access to Blue Dragons and caged Greater Demons.
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----------------------------------
FARMING GUIDE:
Farming is a pain if you don't know what you're doing. Here is how you should plan
each farm run. Refer to the map (http://i.imgur.com/phem4PN.jpg) for exact
locations for each type of plot. I'm just going to name the town each plot is in to
save space. I recommend doing trees until level 32, then herbs to 40+.
-----------------------------------------------------------------------------------
----------------------------------
Herbs:
Equipped:
Mud battlestaff for Water/Earth runes
Full graceful
Explorer's ring for cabbage 'port
Inventory:
- Teleports: Ardougne cloak, Xeric's talisman, Ectophial
- Tools: Spade, Seed dibber, Rake, Magic secateurs, Herb sack
- Seeds: 2x high level seed, 10x any other seed
- Runes: Law runes, Air runes, Fire runes, Nature runes, Blood runes, Soul runes
Route to take:
- Catherby Teleport -> Catherby patch -> Explorer ring cabbage port -> South
Falador patch -> Ardougne Cloak farm teleport (Fishing guild teleport) -> Ardougne
patch -> Trollheim teleport -> Troll stronghold patch -> Ectophial -> patch west of
Ectofuntus -> Xeric's Talisman Teleport (Xeric's Glade) -> Zeah patch (SE corner of
Hosisius house) -> Harmony Island Teleport (Arceeus spellbook) -> Harmony Island
patch
Notes:
- You can use an herb sack to store your herbs without the need of using the tool
leprechaun
- There are two disease free patches — Trollheim and Zeah (with 50% Hosidious
favor) — use two of your best herb seeds here.
--> I use ranarr seeds/snapdragon seeds only on my disease free patches
-----------------------------------------------------------------------------------
----------------------------------
Trees/Fruit trees:
Equipped:
Full graceful
Mud battlestaff for Water/Earth runes
Inventory:
- Teleports: Elf teleport crystal, Royal seed pod, Tai Bwo Wannai Teleport scroll
(if you are doing Calquats), House tab (if you have <83 Farming), Slayer ring
- Tools: Spade, Rake, Axe, Knife
- Saplings: 5 tree saplings, 5 fruit tree saplings, and 1 Calquat Sapling
- Runes: Astral runes, Law runes, Air runes, Fire runes, Nature runes, Blood runes,
Soul runes
Route to take:
- Catherby Teleport -> Catherby patch -> Tai Bwo Wannai Teleport -> Calquat patch
-> Elf crystal -> Lletya patch -> Royal seed pod -> Gnome Stronghold fruit tree
patch -> Spirit tree -> Brimhaven patch -> Spirit tree -> Tree Gnome Village ->
Follow Elkoy -> (run sw) TGV patch -> Lumbridge Teleport -> Lumbridge castle patch
-> Falador Teleport -> Falador park patch -> Varrock teleport -> Varrock palace
patch -> Royal seed pod -> Chop down a normal tree -> Balloon transport (Taverly)
-> Taverly patch -> Slayer ring teleport -> Gnome stronghold tree patch
Notes:
- If your house is in Brimhaven you can simply bring a house tab instead of the
ring of charos
- Fletch your logs into arrowshafts to save inventory space
- Use the highest level saplings possible
- Blood/soul runes are for the resurrect crops spell. Omit them if you do not have
that.
———————————————————————————————————————————————————————————————————————————————————
—————————————————————————————————
PART 2: ITEMS
If you are serious about the Slayer skill, then I would highly recommend that you
obtain as many of these items as you can before you start. Some of them will have
to be obtained as you are training the skill, especially if you are going for the
untrimmed cape.
- Abyssal Whip- (70 atk) Best overall weapon for Slayer. Controlled style lets you
train all combat skills at once.
- Amulet of Fury- Best overall amulet in the game. At a cost of over 3m it is only
recommended if you can afford it, as a Glory offers very similar bonuses. Do not
invest in a fury if you can't afford to cannon after!
- Amulet of Glory (charged)- Teleports to Edgeville, Karamja, Draynor and Al Kharid
along with good bonuses.
- Amulet of Strength- Higher Strength bonus than a Glory/Fury but without the atk,
def and useful teleports.
- Anti-Dragon Shield- Essential when slaying dragons. Offers partial protection
from dragonbreath.
- Antifire Potion- When used in conjunction with an Anti-Dragon Shield you will
take no damage from dragon breath.
- Armadyl armor- Best in slot Ranged armor. Also offers the highest Magic defenses.
- Bag of Salt, Ice Cooler, Fishing Explosive, Slayer Bell, Fungicide Spray, Rock
Hammer- Essential to kill certain monsters.
- Bandos Armor- Best armor in the game because of its Strength and Defense bonuses.
- Barrows Gloves- Best in slot with high attack, strength and defense bonuses.
- Berserker Helm- Second best helmet in the game. Use this until you can wear a
nezzy helm.
- Black Mask- 15% Attack and Strength Boost while on a Slayer task. Requires 20
Strength, 10 Defense and 40 combat.
- Bonecrusher- Reward from the hard Morytania diary which automatically buries the
bones of monsters you kill. Essentially grants free Prayer XP during a Slayer task.
- Bones to Peaches spell/tablets- Turns all bones in your inventory into peaches,
healing 8 hitpoints each. Useful to increase your longevity while fighting monsters
that drop bones.
- Combat Bracelet- Teleports to Champion's Guild, Monastery, Ranging Guild and
Warrior's Guild. Lets you know how many kills you have left in your task every 10
kills. Use this until you get Barrows Gloves.
- Crystal Bow- Essential when ranging Abyssal Demons, Bloodvelds, dragons and other
slayer monsters.
- Digsite Pendant- Reward from the Varrock Museum cleaning activity that provides
fast access to the Digsite
- Dragon Battleaxe- Special attack acts like a Super Strength potion, but with
unlimited uses.
- Dragon Boots- Dropped by Spritual Mages, these boots are the best in slot with +4
Strength bonus.
- Dragon Dagger- Good special attack for taking out monsters faster.
- Dragonfire Shield- Most def and str bonuses out of any offhand item. Offers
partial protection against dragonbreath. 75 Defense required.
- Dragonhide Armor- Use this when facing magic or magic-based melee attacks. Black
dragonhide is the best with a requirement of 70 Ranged and 40 Defense for the
entire set.
- Dragon Scimitar- Best weapon to use from 60-70 Attack
- Dramen/Lunar Staff- Allows you to use the Fairy Ring transportation system.
- Dwarf Multicannon- Use this in areas that allow it to receive much better xp
rates. Needs cannonballs to fire.
- Enchanted Gem- Let's you know how many kills are left for your task, along with
keeping track of certain statistics for you.
- Excalibur- Helps save food if you can't afford Prayer or super potions.
- Explorer Ring 4 - High level alchemy feature is useful for tasks where you get a
lot of alchable items, i.e. gargoyles.
- Facemask, Earmuffs, Spiny Helmet, Nose Peg, Mirror Shield, Bug Lantern, Witchwood
Icon, Insulated Boots, Slayer Gloves- Essential to protect against certain
monsters.
- Fighter Torso- Cheap alternative to a Bandos Chestplate
- Fire Cape- Best in slot with +4 str bonus, +1 atk bonuses and +11 def bonuses.
Complete the TzHaar Fight Caves to unlock.
- Games Necklace- Teleports to Barbarian Outpost and Burthorpe.
- Gem Bag- Lets you pick up gem drops without taking up as many inventory spaces.
Reward from the Motherlode Mine.
- Godswords- These powerful weapons, most notably the SGS, have special attacks to
aid Slaying along with the highest slash and strength bonus in slot.
- Guthan the Infested's Equipment- Using the full set has a chance of healing you
the same amount of damage you deal with each hit.
- Helm of Neitiznot- Best in slot helmet with +3 str bonus. Basically a Berserker
Helm with +3 prayer and more def.
- Holy Symbol- Good alternative to a stole and much cheaper.
- Karil's set- Best Magic defense armor besides Armadyl. Useful for Bloodvelds and
other monsters with Magic based melee attacks.
- Leaf-Bladed Spear/Sword- Essential weapons to damage Kuroths/Turasks
- POH Portals- At 50 Construction, you can make two portal rooms in your POH with
teleports to Varrock, Lumbridge, Falador, Camelot, Ardougne and Canifis while
having your house in Yanille. This eliminates the need to use Spellbook Swap to
teleport while on Lunars, provided that you have Teleport to House tablets in your
inventory.
- Proselyte Armor- Best Prayer armor in the game.
- Ring of Dueling- Teleports to the Duel Arena and Castle Wars (CW is really close
to a bank too)
- Rune Defender- Best offhand item because of its high atk and str bonuses. Attack
and Strength must add to 130 to gain access to the Warrior's Guild, then you must
kill Cyclopes using points gathered from the various minigames.
- Rune Armor- Good until you can afford/wear better armors like Bandos, Dragon, or
Barrows.
- Scrolls of Redirection- A useful reward from the Nightmare Zone that allows you
to redirect Teleport to House tablets to Rimmington, Taverly, Pollnivneach,
Rellekka, Brimhaven, Yanille and Trollheim. Level 50 Construction is required to be
able to make every teleport tablet. Each scroll costs 775 points. Warning: NZ gives
combat xp.
- Slayer Helmet- Acts like a Black Mask but with the added protection to monsters
granted by earmuffs, facemask, spiny helmet and nose peg. 55 Crafting required to
make it. Recommended to get this as soon as possible.
- Slayer Ring- Has useful teleports to the Slayer Tower, Stronghold Slayer Cave,
Tarn's Lair, Temple of Light and the Fremennik Slayer Dungeon. 75 Crafting required
to make them using a gold bar, ring mould and Slayer gem on a furnace.
- Stoles (Guthix, Saradomin, Zamorak)- (60 prayer required) Best Prayer bonus in
the neck slot.
- Super Sets- The stat boosts they provide makes you much more powerful.
- Torag the Corrupted's Equipment- Good for tanking if you don't want to use as
much prayer.
- Toxic blowpipe- Best in slot Range weapon and the only one worth using for Slayer
besides crystal bow.
- Trident of the seas / swamp - Best weapon for magic combat
- Vestment Cloaks (Guthix, Saradomin or Zamorak)- Second best Prayer bonus in slot,
behind trimmed skill capes.
- Zamorakian Hasta- Highly recommended for meleeing dragons and other monsters that
are weak to stab.
Fairy Rings:
- In July 2006 the Fairy Tale Part 2 Quest unlocked a Fairy teleportation system
when you are doing the quest. With it you can access many shortcuts and unique
places that will aid you in slayer.
DKR- Teleports you east of Edgeville. This is useful to help you easily access the
Lost City Slayer Master and other Fairy Ring Locations by using a Glory charge to
Edgeville, walk east, then access the Fairy Ring.
AJR- Slayer Dungeon Entrance. Easily access monsters in the Slayer Cave.
AJQ- Dorgesh-Kaan South Dungeon for Molanisks, Rockslugs, Cave Slimes and Cave
Bugs.
DKS- Brine Rats (Dig with Spade next to the windswept tree).
DIR- Goraks
———————————————————————————————————————————————————————————————————————————————————
—————————————————————————————————
In 2005, Jagex introduced the Slayer skill to the game. The following is copied
verbatim from the official news post:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Today we have introduced a new skill for members called the Slayer skill!
The Slayer skill allows you to kill strange new creatures which would previously
have been immune to your attacks. These previously undisturbed creatures have been
hoarding treasure for a long time, and as such you may find great rewards from
killing them...
To start the Slayer skill, you should find one of the Slayer Masters who are
located in various places around RuneScape. There are five Slayer Masters in total,
each catering to different strengths.
They can be found in Burthorpe, Morytania, Edgeville Dungeon, Zanaris, and Shilo
Village.
The Slayer Master will assign you a mission to kill a certain number of a specific
type of monster. Some of those monsters will be ordinary monsters, some of them
will be the new Slayer skill monsters.
By killing the assigned monsters, you will gain Slayer experience. Each Slayer
Master has a different selection of enemies they will assign from, each being
tailored to suit different levels of players.
You may have a different Slayer Master suggested to you as more suitable for your
level, but you can ignore that advice if you have a particular choice of Slayer
Master to take assignments from.
Once you have completed your assignment, you can get another by returning to a
Slayer Master. Some monsters will require specific weapons to kill them, (or
equipment to protect you against them!) all of which can be purchased from the
various Slayer Masters.
Slayer levels and equipment required to kill the new monsters can be found in your
in-game skill guide by clicking on the slayer skill icon, and also on the manual
page.
We have also added two new dungeons where the Slayer skill monsters can be found.
One of them is the mysterious tower north west of Canifis that many people have
been wondering about. The other can be found underground to the east of the
Fremennik Province.
Be careful if you don't have the slayer level to fight these monsters - they are
very dangerous.
We have also added greater numbers of certain monsters around the world, to cope
with the increased demands created on these creatures by the Slayer Masters.
Finally if you get given a target monster that seems a bit hard to do, then perhaps
you aren't thinking about it carefully enough. For many of the given tasks there is
actually more than one possible target. So try to think what other creatures in the
game would also qualify as meeting the requirement. For instance if you're told to
slay Blue Dragons and you think that's impossible then think about it for a moment
instead, perhaps there is a weaker type of Blue dragon you can slay instead... (i.e
Baby Blue dragons). This is true for quite a few of the targets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MONEYMAKING:
Slayer can be a very profitable skill if you know what you're doing. Here are some
ways to maximize your profit on each task:
~Alchemy~
Make sure to bring alch runes on tasks with a lot armor/weapon drops (personally, I
bring them on EVERY task). When your inventory is full, instead of dropping the
items you can alch them as long as their alchemy value is higher than the cost of
the nature rune used for the spell.
~Herbs~
Almost every Slayer monster drops grimy herbs. If you have an herb sack, bring one
with you to save inventory spaces.
~Noted/Stackable Drops~
Pick up all of these. Over time, noted or stackable drops add up to a lot of money.
~Clue Scrolls~
This is the "X factor" for Slayer profits. Whenever you get a clue, complete it
immediately after you finish your task. With a little luck, you can get valuable
items ranging anywhere from god pages to the coveted third age armor.
Guide here: http://www.tip.it/runescape/pages/view/treasure_trails_menu.htm
~Monsters~
Many tasks have different variants of the same monster. In general, the high level
versions have the best drops. If you do not know what they drop, you can check out
the drop tables for every monster here: http://2007rshelp.com/monsters.php
~Cannonballs~
Cannonballs are very expensive and the cost usually exceeds the revenue you make
from Slayer. If you decide to use a cannon, consider smithing your own cannonballs.
If purchase iron and coal ores, each cannonball is about half as much as buying the
them outright.
~Locations~
This guide will not tell you where to kill each type of monster. Explore the
various dungeons (marked with a (!) on the world map) and find out what works best
for you. Some areas have higher level monster variants, different drops, or unique
environments.
SPELLS:
If you have 96 Magic, you will be able to use one cast of any spell even if you are
on Lunars. This is very good for Slayer, as you can teleport, alch, etc while still
being able to use NPC Contact. I recommend having at least 100 of the required
runes for any spell you plan on using.
If you do not have 96 Magic and are using house tabs for teleporting, you will only
need astrals, cosmics and airs for NPC contact.
Always have cosmics, laws, astrals, fire, nature and air runes on you. This allows
you to:
- NPC Contact
- Spellbook Swap
- Cure poison
- High Alch
- Teleport to Varrock, Camelot and Trollheim
- Teleport to Paddewwa (Edgeville) and Dareeyak (Wilderness Bandit Camp)
If you plan on using combat spells, I would recommend switching to either the
normal or Ancient spellbooks.
CANNON GUIDE:
In order to maximize efficiency while cannoning, you need to utilize double hit
spots where applicable.
Here are some guides I've compiled that show where to set up your cannon for
various monsters:
- Mini-Guide to Dwarf Cannon by /u/lumbdi:
https://www.reddit.com/r/2007scape/comments/3411fy/miniguide_to_dwarf_cannon_hittin
g_twice_in_single/?ref=share&ref_source=link
- Basic cannon advice by Jebrim: http://youtu.be/vvTlA-HPzS4
- Autumn Elegy's Slayer Playlist: https://www.youtube.com/playlist?
list=PLyEAkC8t_JfWwOODPA5kl_yniv_fQcXyg
- Sick Nerd's Advanced Slayer tips playlist: http://www.youtube.com/playlist?
list=PLc05ML-MxBL2YLhJKpN56Z3LxogJVOeOs
SLAYER TASKS:
- MC=Multi Combat Area
- Yes/No=Whether the task is cannonable.
- Skip every melee task besides Bloodvelds, Abyssal Demons and Spiritual Mages. (at
least until 98 ranged)
- I listed the best spots first for each task.
~Duradel~
Duradel Task Information Spreadsheet: http://tinyurl.com/l75s5vr
Cha rles' Slayer Assignment Frequency Spreadsheet (Duradel and Nieve):
http://tinyurl.com/hvtf2vu
*For cannon spots see cannon guide above*
~Nieve~
See Duradel section
~Turael~
Banshees - No - Slayer Tower (use salve amulet (e) if you do not have access to the
Slayer helm.)
Bats - Yes - Coal Trucks (teleport to Camelot, go west across the agility obstacle
northwest of McGrubbor's Wood), By Paterdomus
Bears - Yes - Near Ardougne Mine
Birds - Yes - Undead chickens west of the Ectofuntus, Lumbridge farm
Cave Bugs - No - Use shortcut from lumbridge basement. Bring a lantern and kill the
ones in the first room.
Cave Slime - No - Use shortcut from lumbridge basement. Bring a lantern and kill
the ones in the first room.
Cows - Yes - Undead cows west of Ectofuntus, South of Falador by farming patch,
Lumbridge farm
Crawling Hands - No - Slayer Tower
Desert Lizards - Yes - Kharidian Desert (Fairy ring DLQ)
Dogs - Yes - Guard dogs in Ardougne (small assignment), Brimhaven Dungeon (large
assignment)
Dwarves - No - Right by the ladder in the Dwarven Mines, Ice Mountain, Deep
Wilderness Dungeon (Chaos dwarves)
Ghosts - Yes - Tortured souls by Ectofuntus (higher levels), Taverly dungeon north
of cauldron of thunder (lower levels)
Goblins - Yes - Lumbridge goblin hut, Goblin Village
Icefiends - Yes - Summit of Ice Mountain (Lassar Teleport)
Minotaurs - Yes - Stronghold of Security (level 1)
Monkeys - Yes - Karamja by nature altar (use the abyss to get there quickly)
Scorpions - Yes - Legends Guild Basement, Stronghold of Security (Level 3)
Skeletons - Yes - Karamja Volcano by Elvarg's lair (small task, glory teleport),
Ape Atoll Dungeon (MC) (big task)
Spiders - Yes - Stronghold of Security (level 3), Varrock Sewers, Al Kharid Mine
Wolves - Yes - White Wolf Mountain summit (MC) (use glider)(cannon spot:
http://i.imgur.com/6KQuQQK.png)
Zombies - Yes - Magic Guild basement (Watchtower Teleport), Underground Pass (MC),
Draynor Sewers, Wilderness
~Chaeldar~
Aberrant Spectres – No
Banshees - No - Slayer Tower (use salve amulet (e) if you do not have access to the
Slayer helm.)
Basilisks - No
Black Demons – Taverly Dungeon (cannon spot: http://youtu.be/De8wYMPIRcg)
Bloodveld – No - Slayer Tower (Do NOT skip, magic defense gear, bones to peaches)
Blue Dragon – Yes - Cave from Watchtower Quest (you can use Watchtower Teleport for
quick banking), Taverly Dungeon (often crowded)
Brine Rat - Yes - Brine Rat Cavern (fairy ring code DKS, need a spade)
Bronze Dragons - Yes - Brimhaven Dungeon (skip these)
Cave Crawlers - No
Cave Horrors - Yes - Mos Le'Harmless (need Witchwood Icon and a Bullseye Lantern,
magic defense gear)
Crawling Hands - No
Dagannoth - Yes – Lighthouse (MC) (Teleport to Barbarian Outpost with a games
necklace and go north across the rocks. Prayer recommended here)
Dark Beasts – Yes – Temple of Light
Dust Devils – Yes – Smoke Dungeon (cannon spot: http://youtu.be/ip7KNZ1RzOc)
Elves - Yes - level 103 Mourners in the Temple of Light (East of Dark Beasts, use
ring of slaying), Elf Warriors in Lletya
Fever Spiders - Yes - Braindeath Island (need Slayer Gloves, cannon spot:
http://tinyurl.com/n45vv5h)
Fire Giants – Yes – Waterfall Dungeon (recommended spot), Brimhaven Dungeon (map:
http://tinyurl.com/pntbbtk)
Gargoyles – No
Greater Demons – Yes – Brimhaven Dungeon, Dungeon from Watchtower Quest
Harpie Bug Swarms - Yes - Northeast of Tai Bwo Wannai Village (need bug lantern)
Infernal Mages - No - Slayer Tower (skip)
Jelly - No - Fremennik Slayer Dungeon (skip)
Jungle Horror - Yes - Mos Le'Harmless (north and slightly east of bank, good
pineapple drops for supercompost)
Kalphite – Yes – Kalphite Lair (MC) (bring antis and Bones to Peaches runes)
Kurasks - No
Lesser Demons - Yes - Karamja Volcano near Elvarg's lair (glory teleport), Taverly
Dungeon
Mutated Zygomites - Yes - Zanaris
Shadow Warriors - Yes - Legends Guild Basement
Trolls - Yes - Trollheim, Ice Trolls Jatizso (Use the Fremennik round shield and
pray melee to reduce most of the damage)
Turoth - No
~Vannaka~
Aberrant Spectres – No
Ankou - Yes - Stronghold of Security (Lvl 4)
Banshees - No - Slayer Tower (use salve amulet (e) if you do not have access to the
Slayer helm.)
Basilisks - No
Bloodveld – No - Slayer Tower (Do NOT skip, magic defense gear, bones to peaches)
Brine Rat - Yes - Brine Rat Cavern
Bronze Dragons - Yes - Brimhaven Dungeon
Cockatrice - No
Crocodile - Yes - South of Polnivneach
Cyclops - No
Crawling Hands - No
Dust Devils – Yes – Smoke Dungeon (cannon spot: http://youtu.be/ip7KNZ1RzOc)
Earth Warrior - Yes - Edgeville Dungeon
Ghoul - Yes - Morytania Graveyard west of Canafis (MC)
Green Dragons - Yes - Wilderness
Harpie Bug Swarms - Yes - North of Tai Bwo Wannai Village
Hill Giants - Yes - Southwest of the Tree Gnome Stronghold (There are 6 here and it
is never crowded),Edgeville Dungeon
Ice Giants - Summit of White Wolf Mountain (MC) (on the way to the ice queen,
western area above ground, use glider. Bring a pickaxe!)
Ice Warriors - Beneath White Wolf Mountain (MC) (use glider)
Infernal Mages - No - Slayer Tower (skip)
Jelly - No
Jungle Horror - Yes - Mos Le'Harmless (north and slightly east of bank, good
pineapple drops for supercompost)
Killerwatts - No
Lesser Demons - Yes - Karamja Volcano near Elvarg's lair (glory teleport), Taverly
Dungeon
Mogres - Yes - Mudskipper Point
Molanisks - No - Dorgesh-Kaan South Dungeon (AJQ)
Moss Giants - Yes - Moss Giant Island (Karamja) (get there fast with fairy ring BJR
and a magic whistle)
Ogres - Yes - Combat Training Camp
Otherworldy Beings - No - Zanaris (skip)
Pyrefiends - Yes - Fremennik Slayer Dungeon
Sea Snakes - Yes - Miscellania Dungeon (MC)(bring anti)
Shades - No - Mort'ton
Shadow Warriors - Yes - Legends Guild Basement
Turoth - No
Vampyres – Yes - Haunted Woods
Werewolf - Yes - Canifis
~Mazchna~
Banshees - No - Slayer Tower (use salve amulet (e) if you do not have access to the
Slayer helm.)
Bats - Yes - Coal Trucks (teleport to Camelot, go west across the agility
obstacle), By Paterdomus
Bears - Yes - Near Ardougne Mine
Catablepons - Yes - Stronghold of Security (level 3)
Cave Crawlers - No - Fremennik Slayer Dungeon (bring anti)
Cave Slime - No - Use shortcut from lumbridge basement. Bring a lantern and kill
the ones in the first room.
Cockatrice - No
Crawling Hands - No
Cyclopes - No
Desert Lizards - Yes - Kharidian Desert (Fairy ring DLQ)
Dogs - Yes - Guard dogs in Ardougne (small assignment), Brimhaven Dungeon (Big
assignment)
Flesh Crawlers - Yes - Stronghold of Security (Lvl 2)
Ghoul - Yes - Morytania Graveyard west of Canafis (MC)
Ghosts - Yes - Tortured Souls north of Ectofuntus
Hill Giants - Yes - Area south of Ourania Altar, Taverly Dungeon
Hobgoblins - Yes - Asgarnian Ice Dungeon, Edgeville Dungeon
Ice Warriors - Beneath White Wolf Mountain (MC) (use glider)
Kalphites - Yes - Kalphite Lair (MC)
Mogres - Yes - Mudskipper Point
Pyrefiends - Yes - Smoke Dungeon
Rockslugs - No - Dorgesh Kaan South Dungeon (AJQ), Fremennik Slayer Dungeon
Scorpions - Yes - Stronghold of Security (Level 3)
Skeletons - Yes - Edgeville Dungeon, Ape Atoll Dungeon (MC), Draynor Sewers
Vampyres – Yes - Haunted Woods
Wall Beasts - No
Wolf - Yes - White Wolf Mountain Summit (MC) (use glider), Multiple other locations
Zombies - Yes - Underground Pass (MC), Draynor Sewers, Wilderness
———————————————————————————————————————————————————————————————————————————————————
—————————————————————————————————
PART 4: THE UNTRIMMED SLAYER CAPE
The untrimmed Slayer cape is hands down the most respected cape in the game. Not
only do you need to spend considerably more time than normal slaying, but you also
need millions of coins to obtain the cannonballs necessary to cannon.
PRIMARY SOURCES:
CANNONBALLS:
GENERAL TIPS:
Cannon-only tasks:
- (No Prayer) Wear high defense gear such as Torag's. Strength bonus doesn't matter
here as you will be letting the cannon do all the work. Focus on defense.
- If you are praying, wear armor with a high Prayer bonus such as Proselyte or
Verac's. You will have to experiment with which tasks you want to pray, as it
really depends on your levels.
- Note that your Ranged level DOES affect cannon accuracy.
Proof: http://forums.zybez.net/topic/950717-stinkerbell-pure-
slaying/page__st__2440#entry10332594
- Cannon accuracy is based on your best attack stat. So focus on one stat and make
it as high as possible.
- For example, if you are focusing on high slash bonus, you might use the following
setup:
Slayer Helm
Fire cape
Torag's / Proselyte body
Torag's / Proyselyte legs
Dragon boots
Amulet of fury
Warrior ring (i)
Saradomin Godsword
For 98 Ranged (13m xp) you will use about 650,000 cannonballs (source:
Slayerbelle). There are three ways of obtaining them:
1. Buying cannonballs from other players- fastest, yet most expensive method
2. Buying steel bars and making cannonballs- somewhere in between methods 1 and 3
3. Buying iron and coal ores, making steel bars, then making cannonballs- cheapest,
yet most time consuming method
The method you choose depends on your ability to make money in the game. I
currently just buy my cannonballs.
THE PLAN:
With the introduction of Slayer points (1/6/14), you should first get as many
points as you can.
1. Unlock all the helpful items (Slayer helm, ring, etc)
2. Block tasks that you can't cannon.
You can block up to 4 tasks. Until you have enough points, I recommend using Turael
for most tasks, switching to the highest possible master for every 10th, 20th, ...
and 50th task. You won't get any points from Turael but if you use Duradel for the
10th and 50th tasks you will get 75 and 225 points respectively. Also, most of the
monsters that Turael assigns are cannonable.
MATH:
Starting Stats:
1 Attack- 0 xp
1 Defense - 0 xp
1 Strength- 0 xp
10 HP- 1154 xp
1 Ranged- 0 xp
1 Magic- 0 xp
1 Slayer- 0 xp
Postulate:
1 damage = 1 slayer xp = 1.33 hp xp = 1.33 atk, def, str xp (controlled style)
Which means that if you were to train until 99 slayer using controlled, you would
have 17,335,793 HP xp = well above 99.
However…
And since you already have 0 xp you could theoretically gain 13,034,430 xp and
still be at 98. This isn't ideal though because you're going to want some wiggle
room in case you gain any unwanted ranged xp.
Lets say that you train Slayer using a cannon until you are exactly 1,000,000 xp
away from 99 ranged. You would have 12,034,431 ranged xp which means you will have
to gain:
This will put you at a total of 6,017,215.5 slayer xp which means that you have to
gain 7,017,215.5 xp via normal slaying, lamps, or other means of bonus xp.
Let's say that at this point you decide to train slayer using the "controlled"
setting of your weapon. Because of the postulate shown above, we can assume that
you will gain 1.33 hp, atk, def and str xp per 1 slayer xp.
Therefore,
7,913,482.5 slayer xp = 9,332,896.615 hp, atk, def, str xp
95 Attack- 9,332,896.615 xp
95 Defense- 9,332,896.615 xp
95 Strength- 9,332,896.615 xp
95 HP- 9,332,896.615 xp
98 Ranged- 12,034,431 xp
? Magic- ? xp
99 Slayer- 13,034,431 xp
The only problem this list has is that it doesn't account for xp gained from any
quests. Because surely you would want to complete every quest as well?
Don't worry! There is still plenty of room even if you go out and do every quest
that gives combat xp.
As you can see, none of those will put you anywhere near 99 in their respective
skill. You should be good to go. Good luck with your quest!
———————————————————————————————————————————————————————————————————————————————————
—————————————————————————————————
Slaying efficiently as a pure is a difficult task, but it can be done with the
proper knowledge. This section of the guide will be focused on pures that have 1
Defense and 50 Attack. I will update it as I learn more about the discrepancies of
pure slaying.
There are many different ways to play Runescape. The following is what I believe to
be the all around best account to have, in terms of difficulty to get and
effectiveness in PvP. Since PvP is a large aspect of the game, my ideal account
would be a 1 Defense Pure. But since I enjoy Slayer so much it needs to have the
untrimmed Slayer cape. Here are the stats:
99 Slayer
40/50 Atk
98 Strength
1 Defense
98 Ranged
98 Magic
43 Prayer
98 HP
The attack level is down to preference. For a maxed pure with 99 Strength, Ranged
and Magic, you can actually get 50 Attack without leveling combat as explained in
this guide: http://www.mm-rs.org/forums/topic/151831-his-fails-ultimate-guide-to-a-
40-attack-pure/. This is why I believe this is the "Ideal" pure account. As for
Prayer, 43 really is a must for anyone who wants to train Slayer seriously.
But since we're initially going to be below 99 in order to get 99 Slayer first,
those 10 extra Attack levels WILL affect our combat level. So it's best to stay at
40 Attack, at least until 99 Strength and 99 Ranged/Magic.
QUESTS:
Quests are perhaps the most important aspect about any pure, even if they don't
plan on training Slayer. You should at least do the following quests, but I would
HIGHLY recommend that you get 150 QPs so that you can block three assignments.
Notes on Quests:
- 40 Attack and 43 Prayer should be obtained with quest rewards. Here are the
quests for Attack and Prayer:
Prayer:
Making History
1,000 - Recruitment Drive
1,125 - The Restless Ghost
1,406 - Priest in Peril
2,400 - Ghosts Ahoy
3,000 - Another Slice of H.A.M.
(incomplete)
- Check the rewards prior to completing any other quests so you don't gain unwanted
XP!
Climbing Boots:
- Best boots for pures with +2 Str bonus
Death Plateau
Dragon Scimitar:
- Best melee weapon at level 60 Attack
Monkey Madness:
• Tree Gnome Village
• The Grand Tree: 25 Agility
Prayer Books:
Horror From The Deep: 35 Agility
• Barcrawl MiniQuest
Ava's Accumulator:
- Recovers your ammunition while ranging
Animal Magnetism: 18 Slayer, 19 Crafting, 35 Woodcutting
• Restless Ghost
• Ernest The Chicken
• Priest In Peril
Mithril Gloves:
Recipe For Disaster:
• Cooks Assistant: 10 Cooking
Sub Quest 1:
• Fishing Contest: 10 Fishing
Sub Quest 2:
•Goblin Diplomacy
Sub Quest 3:
• N/A
Bearhead:
- Best defensive stats for a 1 def helmet
Mountain Daughter: 20 Agility
Ancient Magic:
Desert Treasure: 10 Slayer, 50 Firemaking, 50 Magic, 53 Thieving
• The Dig Site: 10 Agility, 10 Herblore, 25 Thieving
• The Tourist Trap: 10 Fletching, 20 Smithing
• Temple Of Ikov
• Priest In Peril
• Waterfall Quest
• Troll Stronghold: 15 Agility and Death Plague
Crystal Bow:
Roving Elves:
• Regicide: 56 Agility
• Waterfall Quest
• Underground Pass: 25 Range
• Biohazard:
• Plague City:
Barrelchest Anchor:
Great Brain Robbery: 16 Crafting, 30 Construction, 50 Prayer
• Creature Of Fenkenstrain: 25 Thieving, 20 Crafting
• The Restless Ghost, Priest In Peril
• Cabin Fever: 42 Agility , 45 Crafting, 50 Smithing, 40 Range
• Pirate's Treasure
• Rum Deal: 40 Farming, 50 Fishing, 47 Prayer, 42 Crafting, 42 Slayer
• Zorge Flesh Eaters
• Jungle Potion
• Big Chompy Bird Hunting: 5 Fletching, 30 Cooking, 30 Range
• RFD: Pirate Pete: 31 Cooking, 42 Crafting
• RFD: Part 1: 10 Cooking
GEAR:
You will have to pray during most tasks so I chose gear based on offenses and
Prayer bonus.
Melee:
Dragon scimitar
Unholy book
Mitre
Monk robes
Climbing boots
Mithril gloves
Fire cape
Amulet of fury
Berserker ring (i)/Ring of life
Magic:
Trident of the seas/Ancient staff
Unholy book
Mitre
Vestment robes
Infinity boots
Mithril gloves
God cape
Amulet of fury
Ring of life
My Plan:
More to come in the future...
———————————————————————————————————————————————————————————————————————————————————
—————————————————————————————————
As I level up Slayer I will keep track of the drops, etc to try and estimate the
profits/losses for the skill. Note that I did not start the log until 1/14/14. The
early levels were from Varrock Museum and other xp rewards. If you notice any gaps
in the levels that means that an xp reward I gained effectively skipped those
levels.
LEVELS:
12 1/15/14 N/A
13 1/20/14 N/A
14 1/23/14 http://i.imgur.com/SOgGwT1.png
17 1/23/14 http://i.imgur.com/pFglX9h.png
25 1/25/14 http://i.imgur.com/vJRWLI1.png
26 1/25/14 http://i.imgur.com/FUUEI6c.png
27 1/30/14 (1st task- minotaurs!)
http://i.imgur.com/9xRUKV7.png
28 1/30/14 http://i.imgur.com/qlywy1T.png
29 1/31/14 http://i.imgur.com/R75jyAT.png
30 1/31/14 http://i.imgur.com/Y9OM3fq.png
35 1/31/14 http://i.imgur.com/lTo1TdE.png
38 1/31/14 http://i.imgur.com/C27tDs5.png
39 1/31/14 http://i.imgur.com/aeliHv8.png
40 1/31/14 http://i.imgur.com/oO5UfXJ.png
41 2/2/14 http://i.imgur.com/jn6JOhn.png
42 2/9/14 http://i.imgur.com/6uR3Ced.png
43 2/9/14 http://i.imgur.com/6qJd0Dd.png
44 2/9/14 http://i.imgur.com/fxEz3a7.png
45 2/10/14 http://i.imgur.com/wNS7p00.png
46 2/10/14 http://i.imgur.com/6KQuQQK.png
47 2/11/14 http://i.imgur.com/OJ8HVJ6.png
48 2/11/14 http://i.imgur.com/Gj4w3Qa.png
49 2/12/14 http://i.imgur.com/i4pMX9P.png
50 2/12/14 http://i.imgur.com/gh3qyxU.png
51 2/13/14 http://i.imgur.com/jfZqEz2.png
52 2/14/14 http://i.imgur.com/ZqTOpfP.png
53 2/14/14 http://i.imgur.com/M4v2okU.png
54 2/16/14 http://i.imgur.com/ZYO9uEM.png
55 2/16/14 http://i.imgur.com/OquffMQ.png
56 2/17/14 http://i.imgur.com/N1ufALu.png
57 2/21/14 N/A
58 2/22/14 http://i.imgur.com/qak5S43.png
59 2/22/14 http://i.imgur.com/E7yEeQr.png
60 2/23/14 http://i.imgur.com/Pep5cO7.png
61 2/24/14 http://i.imgur.com/uxZ69IG.png
62 3/21/14 http://i.imgur.com/ssd4Eil.png
63 3/22/14 http://i.imgur.com/IeaCZPe.png
64 3/23/14 http://i.imgur.com/92HE3Qi.png
65 3/24/14 http://i.imgur.com/M66b0Dz.png
66 3/25/14 http://i.imgur.com/2KjRlFs.png
67 3/27/14 http://i.imgur.com/RWG4r9V.png
68 3/27/14 http://i.imgur.com/ogu2gQ2.png
69 4/1/14 http://i.imgur.com/IXBAgGk.png
70 5/7/14 http://i.imgur.com/O24uelP.png
71 6/13/14 http://i.imgur.com/t8pFQ0T.png
72 6/14/14 http://i.imgur.com/m2bvb36.png
73 6/20/14 http://i.imgur.com/tDXZ2ro.png
74 6/22/14 http://i.imgur.com/FMBrISQ.png
75 6/23/14 http://i.imgur.com/LlbzvXr.png
76 7/6/14 http://i.imgur.com/aXL5n3l.png
77 12/23/14 http://i.imgur.com/EFNvMcd.png
78 5/15/15 http://i.imgur.com/HuXKv2K.png
79 5/19/15 http://i.imgur.com/YOHCNNv.png
80 5/25/15 http://i.imgur.com/XTTsFuU.png
81 5/31/15 http://i.imgur.com/kVzaNC7.png
82 3/16/16 http://i.imgur.com/RumKZe1.png
83 4/5/16 http://i.imgur.com/zPumazF.png
84 4/12/16 http://i.imgur.com/8WIyP5J.png
85 4/14/16 http://i.imgur.com/2c6FxJT.png
86 4/16/16 http://i.imgur.com/6NISGOk.png
87 11/4/16 http://i.imgur.com/WJVRtDK.png
88 11/14/16 http://i.imgur.com/0hsQOsB.png
89 11/20/16 http://i.imgur.com/Bsr15R0.png
90 11/30/16 http://i.imgur.com/eZ2SgPV.png
91 12/5/16 http://i.imgur.com/fXF952Y.png
92 12/11/16 https://i.imgur.com/dT4qGLR.png
93 12/19/16 https://i.imgur.com/Y85YpWT.png
94 1/12/17 https://i.imgur.com/QrUfu4q.png
95 1/26/17 http://i.imgur.com/fHpV91f.png
96 2/11/17 http://i.imgur.com/DcHPFBv.png
97 2/23/17 http://i.imgur.com/C9uyoV1.png
98 3/8/17 http://i.imgur.com/I9pQ9M8.png
99 3/20/17 https://imgur.com/a/ubQkd
MILESTONES:
# OF TASKS COMPLETED: #
MONSTERS KILLED:
NAME #
Crawling Hand 307
Cave Bug 14
Cave Crawler 0
Banshee 322
Cave Slime 16
Rockslug 180
Desert Lizard 162
Cockatrice 112
Pyrefiend 105
Mogre 45
Harpie Bug Swarm 193
Wall Beast 0
Killerwatt 105
Molanisk 172
Basilisk 343
Sea snake 0
Terror Dog 1
Fever Spider 2
Infernal Mage 322
Brine Rat 3
Bloodveld 9012
Jelly 464
Turoth 466
Mutated Zygomite 24
Cave Horror 476
Aberrant Spectre 572
Spiritual Ranger 0
Dust Devil 4376
Spiritual Warrior 854
Kurask 301
Skeletal Wyvern 605
Gargoyle 4667
Nechryael 125
Spiritual Mage 1
Abyssal Demon 10021
Cave kraken 929
Dark beast 4081
Smoke Devil 3355
Superior creatures 134
ITEMS:
~Slayer Specific~
ITEM #
Crawling Hand corpse 0
Bronze Boots 0
Mystic Gloves (dark) 0
Iron Boots 1
Mystic Gloves (light) 1
Mystic Boots (light) 0
Cockatrice head 0
Steel Boots 1
Flippers 0
Mudskipper Hat 2
Mystic Hat (light) 0
Basilisk head 0
Granite Helm 0
Mystic Boots (dark) 1
Mystic Hat (dark) 0
Brine Sabre 0
Black Boots 18
Mithril Boots 5
Mystic Robe Bottom (light) 0
Leaf-Bladed Sword 2
Black Mask (10) 1
Mystic Robe Bottom (dark) 2
Lava Battlestaff 8
Mist battlestaff 2
Dust battlestaff 1
Imbued heart 0
Dragon Chainbody 0
Mystic Robe Top (light) 0
Kurask head 0
Mystic Robe Top (dark) 1
Adamant Boots 7
Granite Maul 2
Rune Boots 0
Dragon Boots 1
Abyssal Whip 22
Abyssal Demon Head 0
Uncharged Trident 0
Trident of the Seas (full) 4
Kraken Tentacle 2
Death Talisman 31
Dark Bow 10
Occult Necklace 11
Smoke Battlestaff 0
~Misc~
ITEM # (Number to the right of the + is clues completed
before tracking update)
Clue scroll (easy) 3 + 1
Clue scroll (medium) 17 + 1
Clue scroll (hard) 42 + 5
Clue scroll (elite) 4
Clue scroll (master) 6
Champion's Scroll 0
Draconic visage 0
Chewed bone 1
Dark totem 20
Adamantite ore 167
Runite ore 167
Adamantite bar 660
Runite bar 61
Nature talisman 4
Torstol 29
Torstol seed 24
TOTAL VALUE: