Professional Documents
Culture Documents
Management
Part 1 slides
The Increasing Share of Projects
Projects
Operations
Time Industries,
Companies,
Society
1800s 1900s 2000s
Agricultural Industrial Information
society society society
The motivation
• The assumption:
– Different projects are managed in different ways.
• The need:
– A framework to distinguish among projects
– Practical guidelines on how to manage projects in different
ways
The Questions
Environment
Complexity Novelty
Pace
Uncertainty -
at the moment of
Complexity project initiation
Risk
Complexity -
size,
# of elements,
variety,
interconnectedness
Uncertainty
Pace -
available time frame
Pace
High-Tech
Automatic Bag –
Handling System
Medium-Tech
Low-Tech
Fast/ Airport
Competitive Construction
Project
Time-Critical
Blitz
Pace
Preparing
for Future
Project
Business Success
& Direct
Success
Impact on
Team
Impact on
Customer
Efficiency
Timeframe
Short Medium Long
Preparing
for Future
Business &
Direct success
Impact on
Customer
& Team
Efficiency
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Time-Critical
Blitz
Pace
Revise Plans
Revise Definition
Project goal Getting the job done on time, on budget, and within Getting business results, meeting multiple criteria
requirements
Project plan A collection of activities that are executed as planned An organization and a process to achieve the
to meet the triple constraint expected goals and business results
Planning Plan once at project initiation Plan at outset and re-plan when needed
Project work Predictable, certain, linear, simple Unpredictable, uncertain, nonlinear, complex
Environment effect Minimal, detached after the project is launched Affects the project throughout its execution
Project control Identify deviations from plan, and put things back on Identify changes in the environment, and adjust the
track plans accordingly
Management style One size fits all Adaptive approach; one size does not fit all
Entire Adaptive Iterative Approach
Design, Build,
Requirements Planning Specs Complete
Test
Revise Design
Revise Plans
Revise Requirements
Preparing
for Future
Business &
Impact on Direct success
Customer &
Team
Efficiency
Project Time
Completion
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Required style
Time-Critical Dr = (Pl, HT, Sy, FC)
Actual style Da = (Pl, MT, As, FC)
Blitz
Pace
Complex organization
Novelty
Formality
Autonomy
Pace
Novelty Exploiting new market opportunities; Having difficulty predicting exact market needs;
leapfrogging competition; gaining missing sales targets; attracting
first mover advantage competitors to copy your ideas
Technology Improving performance and functionality Experiencing technology failure; lacking needed
skills
Complexity Bigger programs, bigger payoffs Having difficulty in coordinating and integrating
Pace Gaining early market introduction, Missing deadlines; making haphazard mistakes
mounting quick response
Technology
Super-High
Tech
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Blitz
Pace
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Blitz
Pace
Derivative project Extending or improving existing products or Developing a new version of a personal computer; upgrading a
services production line; streamlining organizational procedures
Platform project Developing and producing new generations Building a new automobile generation; developing a new aircraft;
of existing product lines or new types creating a new generation of a cellular system
of services to existing markets and
customers
Breakthrough project Introducing a new concept, a new idea, or a The first enterprise resource planning (ERP) package; the first
new use of a product that customers photostatic copying machine (Xerox); the first Walkman; the
have never seen before Segway personal transportation system
Technology
Super-High
Tech
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Pace
Efficiency High efficiency is critical; no room Time to market is important for Efficiency is difficult to achieve
for overruns competitive advantage and may not be critical (unless
competitors work on the same
idea); overruns likely
Impact on customer Gaining additional customers and Having high strategic impact on Outstanding improvements in
market segments customers; retaining previous customer’s life and work
generation customers
Impact on the team Team members extend their Team members gain technical Team members explore new
experience in quick product and managerial experience in fields and gain extensive
modifications. introducing new-generations. experience in unknown markets
Business and direct success Extends life of existing products; High strategic impact on the Long-term, significant business
additional revenues and cash cow business; expectation of years of success; may come later after
current products revenues and building of initial products have been tested
additional derivatives and refined
Preparation for the future Almost none Maintaining a strategic position Creating new markets and
in the market establishing substantial
leadership positions
Impact of product novelty levels on project
management
Managerial aspect Level of product novelty
Market data Accurate market data exists Extensive market research and Unreliable market data; market needs
from previous products careful analysis of previous unclear; no experience with
and market research generations, competitors, similar products; customer base
and market trends not defined
Product definition Clear understanding of required Invest extensively in product Product definition based on intuition
cost, features, definition, involve potential and trial and error; fast
functionality, etc. customers in process prototyping to obtain market
feedback
Requirements freeze Early freeze of product Freeze requirements later, usually Very late freeze of requirements, often
requirements, usually at mid–project after prototype feedback
before or immediately
after project launch
Marketing Emphasize product advantage Create product image. Emphasize Create customer attention through new
in comparison to previous product advantages; and innovative marketing
model; focus on existing differentiate from techniques; educate customers
as well as new customers competitors about potential of product;
hidden customer needs; create
industry standard
Technology
Super-High
Tech
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Pace
Low-Tech
Regular
Fast/
Competitive
Time-Critical
Blitz
Pace
Definitions Uses only existing, well- Mostly existing Uses many new, recently Key project technologies do
established, and technologies; limited developed, existing not exist at the time of
mature new technology or a technologies project initiation
technologies new feature
Examples Construction, road Derivatives or New systems in a fast- New, unproven concepts
building, utilities, improvements of moving industry (e.g., beyond the
build-to-print products; new computers, military technological state of
models in established systems) the art (e.g., Apollo
industries (e.g., moon landing program)
appliances)
Project characteristics and technological
uncertainty levels
Variable Level of technological uncertainty
Low-Tech Medium-Tech High-Tech Super-High-Tech
Development, testing, No development; no Limited development; Considerable development Need to develop key
and prototypes testing some testing and testing; prototypes technologies during
usually used project effort;
intermediate small-scale
prototype
Design cycles and Only one cycle; design One to two cycles; At least two or three cycles; Typically three cycles after the
design freeze freeze before early design design freeze usually final technologies have
start of project freeze at midpoint during been selected; late
execution second or third quarter design freeze
Project reviews Formal progress and Formal progress and Technical reviews with Extensive peer reviews by
status reviews status reviews; experts in addition to technical expert teams
some technical formal progress critical to success
reviews reviews
Management style and Firm style; sticking to Less firm style; More flexible style; many Highly flexible style; living with
attitude the initial plan readiness to changes are expected continuous change;
accept some “looking for trouble”
changes
Communication and Mostly formal More frequent Frequent communication Many communication
interaction communication; communication; through multiple channels; informal
scheduled some informal channels; informal interaction
meetings interaction interaction
Project manager and Manager with good Manager with some Manager with good technical Project manager with
project team administrative technical skills; skills; many exceptional technical
skills considerable professionals on skills; highly skilled
proportion of project team professionals
academicians
Contingent resources 5% 5-10% 10–25% 25–50%
Resources
Legend:
A- Low-Tech
B- Medium-Tech
D
C- High-Tech
C D- Super High-Tech
B
Planned D: n+3 A
B: 1-2 – Number of
Resources design cycles
n – No. of cycles
required to choose
C: 2-3 the final
technologies
B: 1-2
A: 1
Time
Project Project Scheduled Possible time
Initiation Completion
ranges for
design freeze
Risk area
Managerial style Rigid, no-nonsense, “get it done” approach Flexible, ready to accept many changes and tolerate long
periods of uncertainty
Project reviews Formal, top management approval of major Formal executive reviews plus technical peer reviews by
phase completion experts
Additional concerns Lower cost, on time Risk management, systems engineering, quality
management
Technology
Super-High
Tech
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Blitz
Pace
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Time-Critical
D = (Br, SHT, Ar, FC)
Blitz
Pace
Apollo Program
Space Shuttle
The Space Shuttle Program
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Pace
Type C Type D
High-Tech Super High-Tech
Technology
Super-High
Tech
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Time-Critical
D = (Pl, HT, Sy, -)
Blitz
Pace
Assembly project Material, component, subsystem, assembly Development of a PDA, Post-it notes, design of a
single service
System project System, platform of systems Missile development, new computer development,
new automobile model, a single building
construction, restructuring a production
plant
Array project Array, system of systems English Channel tunnel, national missile defense
system, new neighborhood construction,
nationwide cellular system
Technology
Super-High
Tech
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Pace
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Time-Critical
D = (Pl, HT, Sy, FC)
Blitz
Pace
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Pace
Definitions Time not critical to Project completion on time is Meeting time goal is critical Crisis projects; utmost
organizational important for company’s for project success; any urgency; project
success competitive advantage delay means project should be completed
and/or the organization’s failure as soon as possible
leadership position
Examples Public works, some Business-related projects; new Projects with a definite War; fast response to
government product introduction, new deadline or a window of natural disasters;
initiatives, plant construction in opportunity; space fast response to
some internal response to market launch restricted by a business-related
projects growth time window; Y2K surprises
Technology
Super-High
Tech
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Pace
Approve Further
High Immediately Consideration
Further Reject
Low Consideration Immediately
Risk or Difficulty
Low High
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Time-Critical
Pace
Incremental
Technological Medium-Tech Incremental
Innovation Market
Innovation
Low-Tech
Regular
Architectural
Innovation Fast/
Radical
Competitive
Market
Innovation
Modular Time-Critical
Innovation
Blitz
Pace
ning Manage by
t ai
Sus ess Platform
r
prog Projects
nd
dd ema
Hig h-en e ss
ogr
e pr
nd
d d ema tiv
Lo w -e n up
sr
Di
Time
Adopted from Geoffrey A. Moore, Crossing the chasm, 1991 and modified by the authors
The Microwave Oven Patent Filed
Original Microwave Oven Patent by Doctor Percy L. Spencer, US Patent No. 02495429, Filed Jan. 24, 1950
The first Microwave Oven
Characteristics of projects for various
customers
Characteristic Customer type
Consumer (B2C) Industrial/Business (B2B) Government/Public (B2G)
Examples of products MP3 player, PC, cars AS/400, B777, ERP systems Hubble telescope, FCS, Army
communication
Value to customer Impact on quality of life Impact on business Impact on public goals and needs
Producer’s objective High volume, market share Industry leadership, preferred Long-term relationship
provider
Project focus High focus on time, cost, and High focus on time and cost High focus on performance
quality
Product definition Defined by marketing; Continuous customer involvement Defined by or with customer
perceived customer
needs, market research
Project scope: work, Defined by producer Defined by producer with customer Defined by or with customer
goals, deliverables
Contractual obligations No contract, internal Either external contract or internal Contracted project, obligations to
commitment commitment customer
Customer involvement No direct involvement; focus Sometimes direct customer Intense customer involvement; often
groups or market trials involvement customer representative on
the team
Financing Internally financed Internally financed, or contracted by Financed by customer according to
customer contract
Marketing Mass marketing, Industry image creation Competition for bids; focused on
advertisement; brand major decision makers
management;
Reliability High reliability required Reliability may be traded off for timely Reliability focused on safety
delivery
Product support Service availability Training, documentation, on-call Training, documentation, on-call
support support
Technology
Super-High
Tech
High-Tech
Medium-Tech
Low-Tech
Regular
Fast/
Competitive
Pace
Managerial Process
Technical Process
Revise Plans
Revise Definition
Novelty
Complex organization
Formality
Autonomy
Pace
NCTP
Novelty Derivative, Platform,
Breakthrough
Complexity Assembly, System, Array
Project Start
Ideal World
Levels Determined by
Novelty, Technology,
And Other Uncertainties
Real World
Requirements
Freeze
Design, Build,
Requirements Planning Specs Complete
Test
Revise Design
Revise Plans
Revise Requirements
Complete
Product Requirements Technical Specifications Design, Build, Test Product Prototype
final product
# of Design Cycles
Time
Adaptive Traditional
project management project management
Typical project activities across project phases
Project monitoring Progress and status of budget, time, and activities performed
Time