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Fragged Kingdom - Character Sheets PDF
Fragged Kingdom - Character Sheets PDF
Size
Traits
p
ho
Untrained
r
4+ Attr
Outfit +
Persuasion (Int) -2/+1+ Companion
1 Carry Space = 2 Equipment Slots.
Leadership (Str) -2/+1+ 1. 7. Non-Large, Non-Trade = 0 Space.
Philosophy -2/+1+
Heraldry -2/+1+
Education Skills
Stewardship -2/+1+
Construction -2/+1+
Metallurgy -2/+1+ Study
Acquire 1
Fauna -2/+1+ 12t Study Unit
Forestry -2/+1+ 10t Study with
Another
Untrained
Traits
Monetary Trade Goods
Treasure
Personal Combat Skills
Brawn -2/+1+
Priceless Auto Sell 4 Monetary
+1 Current Resource.
+1 Current Resource.
Quality
Tactical -2/+1+ Arcanium 4t Auto Sell 2 Trade Boxes or
1 Treasure Trade Box
+2 to a failed roll.
Wylding 4t
Ref 2
Overburdened
Mov - Defence
3 Each point your Str is under items Weight
Foc 4
Head Attributes
10+Ref+Cover+
vs Tackle Def+Str+
Head Armour Recovery Foc+
at 0 Endurance
Cover Steps
Body Head
Outfit Defence vs Tac Armour Armour at 0 End Endurance Slots Weight Type & Variations Acquire Resources
Natural, Small, Blunt, *Hit +Str with Tackle Action, **+2 End Dmg OR +7 Max Rng if you have a improvised Weapon (torch, sword hilt, chair or stick).
Used Ammunition
Used Ammunition
Food
1 2 3 4 5 6 7 8 9 10 Gained per Session
Fields x2 +
Total
Hills
Attributes
Herbs Fields -2 +
Prosperity
Ore Hills -2 +
Peasants Pro + Loy + 2 Ore may be exchanged for 1 Treasure or Stone.
Loot
Map
Reference Sheet
Repair Healing
12t Alter; Retro Quick-Fix; Heal 1 Restore; Heal all 2 10 First Aid; Stops Bleeding 12t Extended Care; Heal all 1
Spend 2 Food. 14c or repair 1 Building. 16c and repair 1 Building. May be performed during Combat.
12t and 1 Condition (GM permission).
Spend 1 Lumber or Stone. Spend 2 Lumber and Stone. Requires: Toolkit.
Pick 2: Move, Draw, Reload, Recover, Skill Roll, Move -1. Hit: +Ref.
Prepare Set Up, Pull Down, +1 Momentum (once per Guard Hit: +Ref. Tackle On Hit: Apply 1 Tackle Effect.
Turn) or Alter your next Crit Location by +/-1. Move*, Attack *In a 1800 Arc in response to any Action. Move, Attack On Hit: Momentum 1: Apply +1 Tackle Effect.
Momentum 2: +1 Cover Step. Momentum 2: Your next Attack gains +2d6 Hit.
Hit: +Ref. Hit: +Ref. Move +2 (Straight Line).
Ready Attack *In a 1800 Arc in response to any Action. Quick Strike Pick 1: Move, Draw or Reload. Charge 3+ Movement towards a foe: +1 Momentum.
Attack*, May Crit Momentum 2: Your next Attack gains +2d6 Hit. Attack, May Crit Momentum 2: Your next Attack gains +2d6 Hit. Move, Attack, May Crit Momentum 2: Your next Attack gains +2d6 Hit.
Attack Roll
-2 per Rng Increment outside your Ideal Rng. vs Gain a free Critical Hit vs Targets with 0 Endurance.