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Ship Class Mass NPV CPV CF/DCP Mass Available For use with Full Thrust Continuum 0 4 0

<Enter Ship Class here> 0 2 2 0 -1 By Emerald Coast Skunk Works


#ERROR! Created by Jeffrey Clint Kozell
Base Cost Design Cost
Ship Systems Mass Points Number Mass Points Weapon Systems Arcs Mass Points Weapon Systems Arcs Mass Points Hull Boxes
Primary Systems Direct Fire Ordnance 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Hull 4-row 1 2 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0 1
Standard drive 0 0 6 1 2 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0 2
--- FTL Selection --- 0 0 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0 3
FTL Tug (Tow Mass 5/1) 1 0 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0 4
--- Streamlining Selection --- 0 0 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0 5
Fire Control 1 4 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0 6
Advanced Fire Control 1 5 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
--- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Defensive Systems --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Armor – Inner Layer 1 2 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Shell Armour – First Shell 1 4 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Shell Armour – Second Shell 1 6 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Shell Armour – Third Shell 1 8 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Shell Armour – Fourth Shell 1 10 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Regenerative Armor – Inner Layer 1 4 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Regenerative Armor – First Shell 1 6 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Regenerative Armor – Second Shell 1 8 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Regenerative Armor – Third Shell 1 10 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
Regenerative Armor – Fourth Shell 1 12 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- - 0 0
--- Screen Selection --- 0 0 0 0 0 --- Weapon Selection --- - 0 0
--- Area Screen Selection --- 0 0 0 0 0 --- Weapon Selection --- - 0 0 Spinal Mount
Antimatter Suicide Charge 1 5 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- Spine 0 0
ADFC 2 8 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- Spine 0 0
ADFC (no mass over 20 ship mass) #ERROR! 8 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- Spine 0 0
Advanced ADFC 2 10 0 0 0 --- Weapon Selection --- - 0 0 --- Weapon Selection --- Spine 0 0
PDS 1 3 0 0 0 --- Weapon Selection --- - 0 0
ADS 3 arcs 2 6 0 0 0 --- Weapon Selection --- - 0 0 Turrets Capacity
ADS 6 arcs 3 9 0 0 0 --- Weapon Selection --- - 0 0 --- Turret Selection --- 0 0 0
Scattergun 1 5 0 0 0 --- Weapon Selection --- - 0 0 --- Turret Selection --- 0 0 0
Grapeshot 1 4 0 0 0 --- Weapon Selection --- - 0 0 --- Turret Selection --- 0 0 0
Stealth Hull 0 2 0 0 0 --- Turret Selection --- 0 0 0
Stealth Fields 0 0 0 0 0 Equip K-Gun Flak Ammunition? No 0 0 --- Turret Selection --- 0 0 0
Holofield 0 0 0 0 0 Equip Overloaded Pulse Torps? No 0 0 --- Turret Selection --- 0 0 0
ECM 1 3 0 0 0 --- Turret Selection --- 0 0 0
Area ECM 2 6 0 0 0 --- Turret Selection --- 0 0 0
--- Cloaking Selection --- 0 0 0 0 0 --- Turret Selection --- 0 0 0
Tuffley Cloak 0 0 0 0 0 --- Turret Selection --- 0 0 0
Reflex Field 0 0 0 0 0

Secondary Systems
Damage Control Party 0 5 0 0 0
Marine Boarding Party 0 5 0 0 0
Cargo/Passenger Hold 1 0 0 0 0
Passenger Berthing 1 0 0 0 0
Troop Berthing 1 0 0 0 0
Mine Sweeper 5 15 0 0 0
Enhanced Sensors 2 8 0 0 0
Superior Sensors 4 16 0 0 0
Dummy Bogey 0 20 0 0 0
Weasel Cruiser Emitter 2 8 0 0 0
Weasel Capital Emitter 4 16 0 0 0
Ortillery System 3 9 0 0 0
Shipyard Facilities 1 2 0 0 0
Flawed Design 0 -20% 0 0 0

Carrier Systems
Hangar Bay 6 18 0 0 0
Hangar Bay (optional Critical Hits) 6 12 0 0 0
Launch Tube/Flight Deck 3 9 0 0 0
Add Catapult 0 1 0 0 0
Robot Fighter Rack 6 6 0 0 0
Gunboat Rack 18 0 0 0 0
Boat Bay 1.5 0 0 0 0
Tender 1.5 4.5 0 0 0

Fighters
Class Weapon Endurance Role Fast FTL Robot Points
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0
--- Class Selection --- Weapon Standard Standard No No No 0

Gunboats
Weapon FTL EW Heavy Points
--- Weapon Selection --- No No No 0 0
--- Weapon Selection --- 0
--- Weapon Selection --- 0
--- Weapon Selection --- 0
--- Weapon Selection --- 0
--- Weapon Selection --- 0

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