You are on page 1of 104

The Unofficial The Secret World PvP Guide

IMPORTANT
The Short Version:
This document is a single-user license. Please don't copy or share it.

The Long Version:


This document is seeded. In cases of copyright infringement this
information will be used to track down the user ID that was used to acquire
the document.

Upon your purchase of the document you agreed to the Terms and
Conditions of Killer Guides (http://www.killerguides.com/terms-and-
conditions). In case you redistribute this document or parts thereof without
our written permission a contractual fine of up to $10,000 applies.

If you bought or received this document free of charge from any


other party, you can report them on our contact page
(http://www.killerguides.com/contact). We reward reports that help
to track down a case of copyright infringement with up to $100.

© The Secret World is a registered trademark of Funcom in the U.S.


and/or other countries. All other trademarks are the property of their
respective owners.

2
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Table of Contents
Important...........................................2 Glyph Recipes...........................66
The short version:..........................2 Signets aka Suffixes.................69
The long version:............................2 Consumables............................70
Introduction........................................4 Gadgets....................................72
Progression, Skill and Ability Points. 10 Important Crafting Details........73
Combat Mechanics...........................11 PVP, Solo Play, Battlefields and
Advanced Tactics.........................13 Warzones.........................................75
Skills.................................................16 Fight Club.................................76
Skill Listing...................................16 Battlefields...............................76
Skill Details and Analysis..............20 Stonehenge..............................76
Abilities and how to use them......24 Eldorado...................................78
Effective Builds................................53 Warzone...................................81
Equipment........................................58 Solo Play.......................................82
Crafting............................................61 Solo play VS one target using this
Item Types and Tiers................63 deck .............................................94
Toolkits.....................................64 Group play VS more targets using
Runes........................................65 this deck.......................................95
Glyphs and Signets...................65 Group Play....................................96

3
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

help you to do these faster while


INTRODUCTION you are waiting for that next PVP

T
queue to pop up. Don’t worry,
he Secret World is a primarily however, as the variety of missions
a PVE focused game. This is in this game is vast and they do not
something a player should be (like in most MMOs) consist only of;
aware of before he even starts to kill 10, run back missions, but a lot
play. But this does not mean you more.
cannot dedicate yourself purely to
PVP (as there is still plenty of it) and Basics
so become a deadly opponent for all
unfortunate enough to cross your The Secret World is not so secret
path. This guide will attempt to anymore. The game has been
show you how you can achieve this released and has proven to be quite
by introducing you to abilities and unique in the sense of how players
skills, illustrating how they work and acquire skills and how these skills
how to use them effectively, as well work together. There are thus quite
as explaining how to achieve what a few things a newbie should take
are called synergies, that will note of. First, there are no classes in
increase your potency in dealing this game. You are not presented
damage, healing and support. It’s no with a character creation screen and
secret, however, that the PVP told to choose a role you wish to
arenas and dedicated areas within play. Instead, you are flung into the
The Secret World currently do not world of the paranormal and asked
offer a progression that can match (sometimes told) to do a mission. It
or even come close to how fast you is up to you to decide what role you
will be able to gain XP by doing wish to play and how you wish to
missions. This guide will thus also play it. This might present a

4
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

problem for some. While most know running around, such a course of
what is their preferred role in most action is not advisable in The Secret
MMO games, such as a tank, healer, World. Running missions will
DPS, support, etc., you will still be undoubtedly reward you with more
presented with something slightly XP and money that you would get
different in The Secret World. Allow by simply killing mobs. There is a
me to explain. finely outlined progression system
for all of the three factions. That is
The nature of abilities in this to say that no matter if you are
game (of which there are exactly playing a Templar, Illuminati or
525) is that, while a specific ability Dragon, you will always be guided
is used for either damage or through the quest hubs.
healing, each has multiple
components 'attached' to it. We will Chances are you will be sent to
delve a bit deeper into this a bit NPCs with storyline quests by other
later. The main point is that, while NPCs with storyline quests. So if you
you gain experience like you would follow these, which are indicated by
in most MMOs, the XP doesn’t give a blue icon on their right, you will
you levels as such, but Ability Points have no issues with finding the next
or AP and Skill Points or SP. You can quest hub in the chain. Doing these
spend these on any ability you quests is important if you wish to
choose or progress your Skill in any perform good in PVP. This does not
of the categories. mean that your skill in fighting
players will improve, but, in the
An important aspect here is that, current system in place for PVP, you
while in most games ‘farming’ is a will gain far more XP by running
great source of XP, meaning that
you simply kill mobs that are

5
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

quests, while waiting for your PVP one of the three rewards offered for
scenarios to queue up. More XP completion will be useful to you.
means better abilities and passives Quests or as they are called in TSW
to improve them. – Missions – also reward with AP and
SP points, so doing them is a must if
While in these hubs, the best you wish to progress in a reasonable
choice is to browse through the timeframe and melt faces in PVP.
additional NPCs to find the ones
which offer the best rewards. All of Note that, while there are 525
these are displayed for you before abilities available in this game, a
you take these quests, so always player can only choose 7 Active and
make sure you choose the ones that 7 Passive abilities. It is important
will give you rewards which are that these abilities work well
useful to you. You will almost always together and form what is called
get more than one reward per synergies. Without synergy, your
quest, in addition to the xp and abilities will do far less damage in
money. Such rewards include new be far less effective in combat, be it
and improved weapons which you PVE or PVP. You can read how these
are using, Talismans (which are synergies work in this guide.
basically gear, except that they do
not affect how your character looks, As previously stated, there are no
only its stats), as well as Glyphs and classes in this game. Because of
Signets to put on weapons to this, doing a standard guide for each
improve them, etc. The most class is redundant. There is,
important of rewards, however, is however, something else that we
XP, so doing quests that reward the can easily delve into. And that is the
most is definitely preferable, and Skills and Abilities system.
you can still be sure that at least

6
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

First off allow me to point out that Playing in a group will mean that
there isn’t necessarily a bad class in sometimes, your group will be in
this game. What would normally be need of a tank and a healer, so if
called a ‘class’ is called a ‘Deck’. you prefer such roles you might
Deck are setups of different abilities want to consider spending points in
that can be saved and later abilities that will allow you to do this
switched to and from at any point in better than the rest of your group
the game. These decks save not members (these are mainly located
only your selection of abilities for in Hammer and Blade weapons, as
that Deck, but also your selection of well as Chaos Magic). Not to worry,
Talismans and clothing. Note that however, even if all you are doing
clothing in this game in entirely are missions that don’t require a
cosmetic, it will not affect your tank or a healer, but simply
statistics, the only thing that will are damage-dealers, you will have no
the Talismans you have equipped, problems with keeping up no matter
the weapons and the Glyphs and what build you make (although
Signets that you are using on each some will undoubtedly work better
of these. Glyphs are what most than others). With soloplay, the best
games would call enchantments or thing is to go all out on damage. You
the like. can choose a ranged set of abilities
or melee, but note that most
With that said, there are Decks monsters in the game will be melee
that work better for certain and will want to smash your face in,
situations. First you must decide or so you will not be shooting as much
know what ‘role’ you wish to play from a distance as you might prefer,
and whether you will be playing solo should you be playing solo. You can,
or with a group. I’d say the latter is however, create a deck that will root
more important than the former. and slow your targets, in this way

7
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

you can very effectively kite Fist Weapons, Assault Rifles and
enemies and not allow them to Blood Magic can be progressed in
come near you. All weapons have both Healing or DPS.
skills that do AOE damage, so
finding one to clear out multiple Hammer Weapons, Blade
mobs should not be a problem. Weapons and Chaos Magic can be
progressed in Damage or
All of these decks involve the Survivability.
player wielding two weapons at a
time, or two different skill sets Pistol Weapons, Shotguns and
within the Skill Tree. Abilities get Elemental Magic can be progressed
stronger and improve because they in DPS or Support.
scale with your gear and Talismans.
The better Talismans you manage to The good thing about this is
acquire, the more damage your definitely the freedom to choose
abilities will do. Because, as whatever build you like and swap
previously stated, Talismans are between them. You can decide what
basically the same as gear. is better as you go along and switch
Weapons also improve in potency, between decks on the fly. Yet this
yet the only way you can equip involves a lot of trying out of
better weapons is to spend Skill different skills. It is possible to find
Points and progress that specific one that will suit your play style
weapon. How you wish to progress best as there is definitely some
the weapon itself is also up to you. weapons which every player is more
You have two choices for each of drawn to than others, yet the
the weapons or magic. possibilities are still quite extensive.

8
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

This is basically the only bad side. certain effects that cause damage
A player may find himself – to your opponent and at the same
especially new player, who has just time heal you, or your defensive
got into the game without much target as well.
knowledge – quite overwhelmed.
What works best for what situation?
What is best for dungeons and PVE
and what is best for PVP? The simple
answer for PVP is: Fist Weapons and
Chaos Magic or any kind of build
which builds a synergy of Affliction,
or Elemntalism and Pistols which is
reliant on critical hits for ranged
attackers. I will delve deeper into
the why’s and how’s later, but
suffice to say that Synergy is
important in every deck you build
and every passive should be aimed
at building synergy.

A thing to remember while


playing The Secret World is that you
can always have two people
targeted. You can target an enemy
and simultaneously target yourself
or an ally. This comes to play with

9
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

It is advisable to follow the main


PROGRESSION, storyline if you wish to progress the
SKILL AND fastest, as this will take you through

ABILITY POINTS all the questhubs without


having to wonder what you should
you

T
be doing next. (Important: as
his is something we need to mentioned before, the main
examine for you to storyline givers have a blue icon
understand how you actually floating beside them, which should
receive points that allow you to make it easier for you to spot them)
progress your character.

The way this works is actually


very simple. At the bottom of your
screen, there is what is called an XP
bar. This bar will not give you levels,
but fill up with XP. Whenever the bar
is 1/3 full, you will receive an Ability
Point. When the bar fills up
completely and starts from the
beginning, however, you will receive
a Skill Point. This progression occurs
faster later in the game, as you will
be rewarded more points for each
mission.

10
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

This is fairly basic. Although one


COMBAT thing you should note when playing
MECHANICS in any PVE encounter, are the round
circles in the beginning of a
Combat System monsters name. If there are three
circles, this means the monster is
Understanding the combat connected to those around it. What
mechanics and how they function is this means is that, if you pull one,
crucial. While combat is pretty you are basically chain-pulling the
straight-forward and teds to function other two that are near it. You
the same way as in most MMO should thus pay attention to these
games, there are a few key markers so you won’t pull more than
differences that will either boost you can safely handle.
your capabilities or leave them
average. There are two important things
you should know when in combat.
Targeting is simple. It is done by These two are easy to remember
taping TAB, in which case the and simple, but will aid you in your
closest target in your view-cone will PVP endeavors. First is the double-
be selected, or by clicking on your taping of movement keys. This will
target by using your left mouse allow you to perform a flip that will
button. By taping TAB you can also propel you to the either side,
switch between targets in your forward, backward, and will help you
visual field. close the distance between you and
your target faster.

11
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The second, also quite important will both have the same speed and
feature is the Sprint. This will make cover the same distance, hence you
you sheath your weapons and run will never gain up on him. I know
faster, which is always handy when this seems arbitrary, but there are
trying to run away from a group of still some who are not aware of this
enemies that you know will defeat simple tactic which is basically the
you, or closing in on a runner. The only way to gain up on a runner.
default key for sprint is X, and it will
work by you simply tapping the To understand things further and
keyboard key. While this is useful how combat works, we must delve a
pre-engagement, meaning that you bit deeper into the Ability Wheel
should use it to run to your group itself. Think of it as a skill tree,
before you engage, it is not useful except that it’s a wheel. Each
after you have already began to segment of the wheel has 14 basic
fight someone and then decide you abilities of which you must unlock
will lose and try to run. This will very all, before you can unlock any of the
rarely work as your opponent can more advanced abilities. The first
also use sprint. are cheap, so you’ll be able to
experiment a bit with different
Remember that, to gain up on weapons. Depending on what you
someone who is using sprint to try like, be it ranged or up close
and get away, you must cut corners. combat, or both, you can choose
Never run in a line where he was one of each weapons or magic types
running, if he takes a turn, cut the to wield at any given time. Note that
corner which he has made, if he you will always be restricted to
runs slightly at an angle, cut that seven (7) Active and seven (7)
angle to gain up on him. If you run passive abilities, despite the fact
exactly the way he is running, you that you may have already unlocked

12
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

hundreds of other abilities. Your attempt to impair your casting in


whole combat experience will thus any way they can by staying mobile.
revolve around the seven abilities All abilities can be cast while on the
and passives which you have run, so try and keep mobile as much
chosen, so choose wisely. Again, the as you can yourself!
key tactic in using any of these is
the synergy between them. Now I
know I have been talking a lot about Advanced
this and you might already be
wondering; what the hell is this Tactics
synergy? It will all be explained in The best combinations of skills
the following Skills segment of the are usually the ones that allow you
guide, so bare with me for a bit. to build up critical chance and
bonuses which arise from Afflictions,
But before we get to that, there is Hinders, Impaired and Weakened
one more basic thing that should be states. Below is a list of what
noted. The way combat and spell weapons cause each of these states
casting works in The Secret World is and what they mean.
the way in works in most MMO
games. In order to successfully Afflicted are DoTs or damage over
complete a spellcast and actually time effects. They are caused by
cast the spell, you need to be facing using: Elementalism, Assault Rifles,
your target in a forward cone. Fist Weapons, Blades, Blood Magic
Attacks will interrupt your casting,
so try and keep your targets at a
distance, especially in PVP situations
where players who are familiar with
this will try to keep behind you, or

13
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Hindered are Roots or Snares that combination consisting Elemntalist


keep people in place or slow them Magic and Pistols is better for those
down and are caused by using: seeking a more ranged setup. Other
Elementalism, Shotguns, Assault combos can work fine as well, and if
Rifles, Pistols you are looking for a more AOE type
play, choosing Shotguns, whose
Impaired are Stuns, Knockback or abilities almost always include a
Silences. These either prevent your cone and Hammer that is similar
opponent from performing any with its sweeping strikes, can make
action, knock them down or back, or you a great AOE combatant, both
prevent them from using abilities. from afar and up-close, which is
These are caused by using: especially useful when the people
Hammers, Fist Weapons, Blood you have been killing decide they
Magic, Chaos Magic, Blades had enough and come after you.
Blades tend to focus a lot on strikes
Weakened is caused by any type that hit targets around you, as well
of Debuff and are caused by using: as Fist Weapons. These weapons,
Hammers, Chaos Magic, Pistols, namely Blades, First, Hammers and
Shotguns Chaos Magic (which is more a Kung-
fu style play), however, almost
You can see, for instance, that by always include you having to stay in
using two different kinds of the fray, while other weapons allow
weapons, you can have access to you to dish out AOE damage from
different states and thus build up a further away. Elementalist attacks,
more deadly combo. A combination for instance, tend to focus on
of a Fist Weapon and Chaos Magic is lighting and the chained effects of
perfect for those who are looking for it. Which means that using
a pure “hands-on” deck. While a Elemntalist Magic will not be

14
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

necessarily AOE, at least not the


most basic attacks, but will,
depending on how close your
targets are between each other,
proc a chained effect between them
and all will be affected.

Again, the key point in Ability


rotation is achieving synergy. We
will discuss this at length in the
below segment.

15
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Blade Abilities:
SKILLS http://wiki.crygaia.com/index.php?
titleforAbilities/Blades
Skill Listing
Hammer Abilities:
Obviously there is a slight http://wiki.crygaia.com/index.php?
problem in trying to list all the skills titleforAbilities/Hammers
when it comes to The Secret World.
The main problem is that there are Shotgun Abilities:
exactly 525 skills available and none http://wiki.crygaia.com/index.php?
of them are class specific. Listing all titleforAbilities/Shotguns
of them will thus take up most of
this guide. What we’ll do instead is Assault Rifle Abilities:
try and explain to you how they http://wiki.crygaia.com/index.php?
work in relation to each other and titleforAbilities/Assault_Rifles
form synergies that make them the
most effective. We will later Pistol Abilities:
examine some of the most useful http://wiki.crygaia.com/index.php?
ones for PVE and PVP. If you wish to titleforAbilities/Pistols
review all of the skills available you
are still able to do so by following Chaos Magic Abilities:
the links below for each of the http://wiki.crygaia.com/index.php?
weapon types. titleforAbilities/Chaos

Fist Weapon Abilities: Elementalist Magic Abilities:


http://wiki.crygaia.com/index.php? http://wiki.crygaia.com/index.php?
titleforAbilities/Fists titleforAbilities/Elementalism

16
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Blood Magic Abilities: Finishers then consume. Some


http://wiki.crygaia.com/index.php? Finishers consume all of your
titleforAbilities/Blood_Magic resources, while some may
consume less. The important part is,
Before we delve into what skills you cannot use a Finisher without
are the most useful and when, it’s building up some resources first. A
important to understand how they thing to note here is that, the more
work together. The system may resources you have to consume for
sound complicated to a newbie, as a finisher that eats up as many as
it’s fairly unique to The Secret you have available, the more
World. But don’t be alarmed, once damage that ability will cause. This
you understand the basics of it, is the most basic synergy between
you’ll see it’s actually not as two types of abilities. The resources
complicated as it sounds. you have available are always
displayed below your healthbar.
Basic Synergy:
State Synergy: State synergies
The most basic thing you need to come into play by using abilities
understand is that you need to have which have secondary effects. For
at least one Builder ability for each instance: if a target is Afflicted,
weapon. Builders are abilities which which means it has a DoT, an ability
give you resources. You can build up which does more damage to
to 5 resources, at which point Afflicted targets will thus cause
another important kind of ability double damage. For the sake of
comes into play. These are called reference, here is the list of what
Finishers. The correlation between weapons cause which states:
the two is simple. With the Builder
you build up resources, which the

17
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Trigger Synergy: This is another


Afflicted (DoTs): Elementalism, important synergy between abilities.
Assault Rifles, Fist Weapons, Blades, These are triggered upon
Blood Magic successfully damaging an opponent,
either in PVE or PVP. All hits except
Hindered (Roots or Snares): glancing hits trigger these.
Elementalism, Shotguns, Assault
Rifles, Pistol Below is a list of list of all triggers
and the weapon types witch which
Impaired (Stuns, Knockback and these triggers have synergy with.
Silences): Hammers, Fist Weapons,
Blood Magic, Chaos Magic, Blades Hit (non-glancing hit): Assault

Weakened (Debuffs): Hammers, Rifles, Chaos Magic, Fist Weapons


Chaos Magic, Pistols, Shotguns
Critical Hit: Elementalism,
It is important to remember that
all of synergies that come into play Hammers, Pistols
can stack their effects on a target
up to five times. So the better your Penetrating Hit: Shotguns, Blades,
synergy between different skills and Blood Magic
weapon use is, the more damage or
healing you will do. Block: Hammers

Evade: Chaos Magic

Defence (glancing hits on you):


Blades

18
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

This type of synergy basically


means that, for instance: if you Strike (Single target): Shotguns,
critically hit with one ability, a
special effect will trigger on the Elementalism, Hammers
target, these can range from adding
a DoT, more damage, more healing, Focus (Channeled strikes):
etc.
Pistols, Blades, Blood Magic
There exists a so-called Subtype
of abilities. Because attacks are Blast (Cone Attacks): Fist
grouped in categories, all of the
attacks in a single category can be Weapons, Shotguns, Hammers
modified by using Passive abilities.
To illustrate how this works here is Burst (3 or more hits in
an example: Lets say an attack does
AoE damage. You can then apply a succession): Assault Rifles, Chaos
passive which adds a DoT effect to
all attacks that cause AoE damage. Magic, Fist Weapons

Below is a list of all the subtypes Chain Attacks (1 attack that can
of attacks and what weapons can be
used to cause them. hit up to 3 enemies): Elementalism,

Frenzy (AoE): Assault Rifle, Blood Magic, Pistols

Blades, Chaos Magic

19
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Just in case the previous example There is a search system in place


wasn’t clear enough allow us to within the game within your Power
explain it again. For instance: you Inventory menu, which allows you to
are using a Pistol which has an find specific abilities which you may
ability that causes basic, channeled be looking for. These abilities will
damage. You can, in this case, equip appear even if you have not
a passive which, because the pistol purchased them yet.
is using a Focus strike, will add
extra critical chance on each The sheer possibilities of this can
Focused strike. This passive will not turn away some players, but don’t
only apply to a specific ability, but worry, we’ll examine some specific
to all abilities which are considered builds that should help you dish out
or grouped in the so called Focus crazy damage in PVP and PVE.
attacks.

Another important thing to note Skill Details


is that passives, unlike normal And Analysis
abilities, do not require a specific
weapon to be activate its effect. Of All of the skills can be useful in
course, some passive are specific to both PVE and PVP. Of course, there
a certain Ability, but most are not, are some skills in Hammer and
so you can use a passive from the Blade as well as Chaos Magic
Blood Magic tree to enhance all of (namely Survivability), which have
your abilities that are grouped as special appliances in tanking, for
AoE abilities, for instance. Only the instance. This does not mean they
Active Abilities are always restricted are not useful for PvP, on the
by the weapon you are using. contrary, in fact, you should always
look for ways to gain as much HP as

20
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

possible if you are to PvP a lot. This Talismans are basically gear in
is another reason why Chaos Magic the Secret World. These used to be
works so well with Fist Weapons, called chakras, so like chakras, the
because it adds that extra Talismans are invisible. This means
survivability which is very useful for you can wear any clothing you want
outlasting your opponents. In PVE, and the talismans will stay the
survivability is key for tanks, as they same. They are your basic stat-
need the most HP in order to not die builders.
during boss attacks etc.
Each weapon can fill two roles.
All of the weapon’s main You can see which weapon does
capability is to deal damage, so you what below. Note that each weapon
will ever be impaired if you choose has a slightly different take on the
one weapon over another, it simply second option which isn’t damage-
how these weapons and their dealing. For instance, while both
abilities are used that is different. Assault Rifles and Blood Magic can
focus on healing, AR’s focus more
The weapon skills are important. on leech healing, which means
How much you have progressed taking damage from others and
them will not only determine how converting it to health, while Blood
well you do with them, but also how Magic focuses a bit more on Shields
high end weapons you can use (up and Barriers to prevent damage to
to tier 10). Damage is tied into the begin with. Below you will also find
Tier of the weapon, as well as your the additional bonuses you get by
Talisman tier. Which brings us to putting points in each of the skills.
another skillset. The Talismans.

21
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Fist: Healing (Heals Over Time) – Blade: Survivability (High


Warmth: Your Fist healing abilities Defense Ratings) – Vigour: When an
cause the target to receive enemy attack glances you, you gain
additional healing from all sources. a percentage of the damage it deals
This effect can stack up to 5 times. back as healing. This starts at 15%
(0.66% per stack at 1 skill point). are Blade Skill 1.

Damage – Follow Up: Points Damage – Two Cuts: Whenever


increase the damage and healing you hit an enemy with a Blade
done by your Savage Sweep and ability, you apply the Two Cuts
Feral Regrowth. (5% for each Skill effect. Hitting the enemy with a
Point). Blade Ability consumes this effect to
deal additional damage, starting at
Hammer: Survivability 6 damage at Blade Skill 1.
(Mitigation of it and extra Health) –
Thick Skin: Blocking an attack Pistols: Support (Cleanse,
further reduces the damage dealt to Debuffs, Pets) – Ingenuity: When
you, starting at 4% at Hammer Skill deploying any Pistol Drone ability,
1. your defensive target is healed
every second for 5 seconds, starting
Damage – Momentum: Your at 3 points of healing at Pistol Skill
Hammer abilities build up 1.
Momentum. When the Momentum
count reaches 5, your next Hammer
ability will deal more damage. This
starts at 12% more damage at
Hammer Skill 1.

22
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Damage – Double Up: Your Pistol Assault Rifle: Healing (Leech


abilities have a chance (%) to deal healing ie. taking health from
an additional hit for a percentage of others) – Combat Medic: Your
the damage dealt, starting at a 6% Assault Rifle Leech effects are more
chance to deal 50% of the damage powerful (2.85% starting at 1 skill
dealt at Pistol Skill 1. point) and last longer (10% at 1 skill
point).
Shotguns: Support (Mitigation
buffs, Crowd Control) – Damage – Explosive Rounds: Your
Reinforcement: When deploying any Assault Rifle abilities apply the
Shotgun Turret ability, your Explosive Rounds effect on your
defensive target takes less damage enemies. Each additional hit from an
from all sources for 5 seconds, Assault Rifle ability increases the
starting at 2.7% less damage at number of charges on the target.
Shotgun Skill 1. After 3 second the charges detonate
dealing additional damage (2
Damage – Point Blank: Your physical damage at 1 skill point) per
Shotgun abilities deal additional charge.
physical damage based on your
proximity to the target, starting at 2 Blood Magic: Healing (Barriers
additional physical damage at and Shields)
Shotgun Skill 1.
Damage. Blood magic focuses on
DoTs and has the unique capability
of powering your own abilities by
using your HP.

23
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Elementalism: Support (Turrets Note that if you place a point in


and Crowd Control) – Fury: When any of the two roles for a select
deploying any Elemental weapon, the role with the highest
Manifestation ability, your defensive amount of skillpoints will count as
target deals more damage, starting the tier of that weapon. This means
at 4% at Elemental Skill 1, the effect that if you have found an awesome
lasts for 5 seconds. skill 7 fist weapon, but you have 6
points in healing and 5 points in
Damage – Overload: Your damage for that weapon, you will
Elemental abilities have a chance of probably be better off in spending
25% at Elemental Skill 1, to deal another point in healing, should you
more magical damage, 13 at want to equip the said weapon as
Elemental Skill 1, up to 5 enemies soon as possible.
around the target.

Chaos Magic: Survivability


Abilities And
(Evasion) – Fleeting Fortress: When How To Use
you evade an attack, you receive
the Fleeting Fortress effect, causing
Them
the next attack against you to deal Now let’s take a look at some of
less damage, 18% at Chaos Skill 1. the basic Abilities a bit more in
depth and examine each so you get
Damage – Calamity: Your Chaos a better perspective on how you
abilities have a chance, 10% are should use them to get the optimal
Chaos Skill 1, to trigger the Calamity effect. First thing you should
effect, dealing magic damage, 48 at remember is that all of the Abilities
Chaos Skill 1. which you will be using are tied to

24
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

your weapon. This means that, the previously stated, you need to
more powerful weapon you have, master the basic wheel first before
the more damage you will be you can progress and access the
dealing. more advanced abilities.

The first ability you can acquire in Chaos Magic:


any of the weapon or magic types,
is your basic resource-building The Theory Wheel: The first
ability. As we have discussed ability in the wheel is called Hand Of
before, these are crucial if you wish Change. It is spammable (as are all
to execute the more powerful, the other abilities which come first
finishing moves. If you do not have in the sequence, no matter the
any resources, the abilities which weapon or magic type). This means
require them shall remain grayed you should take every opportunity
out on your ability bar. The only to use this ability while your other,
exception are Blood Magic finishing more powerful abilities are on
abilities, which can, should you not cooldown (recharging).
have any resource points, be
powered by your own health. Entropy, which is the second of
the basic skills, is very useful. It
The Three Magic Abilities builds an addition resource for every
Wheels: There are two wheels in Hand Of Change hit you make. This
each of the weapon and magic will allow you to execute your
wheels. These include both basic finishers twice as fast.
and advanced/elite abilities. As

25
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Call of Eris, which is the third skill are knocked down cannot do
in the sequence, is one of these damage. In addition, the more
finishers. It will consume all of your resource points you have, the longer
resource points, but will do an the knockdown will last. One second
additional hit for every one of them. for each point.
This quickly amounts to a basic
rotation which you can do with just The Chance Wheel: The first
two skills and one passive. ability in the Chance wheel you
should consider getting is the
The next very useful ability for second ability, called Escalation. It’s
Chaos, which you should consider a so-called PBAoE (an acronym you
getting early on is a passive. It is will see beside a skill often in The
the 6th ability in Theory and it is Secret World) it basically means
called Chaos Adept. It will increase Point Blank Area of Effect. These
all your Chaos Magic damage for an effects will hit all of the targets
additional 10%. Not bad considering around you, an area that usually
you want to stack up as much extends to five (5) meters about you
damage as possible. Once you have character. Escalation is also a
access to these four abilities, you resource builder. This is good
should consider an AoE ability, as because, as you can see, you don’t
you will often find yourself only have one resource builder. You
surrounded by more than one get one at the very beginning of the
enemy, especially in PVP. Domino basic wheel, but you don’t have
Effect is the 7th ability in Chaos, and exclusively use it. However,
is a finisher, it will consume as much considering that we have picked up
resources as you have, but will the Entropy passive, spamming
knock down, damage, an Impair all Hand Of Change will be much more
the targets around you. Targets that effective in building up resources,

26
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

since unlike Escalation, it will built due to the Weakened state of your
two, the tradeoff here is that target, plus you will take less
Escalation can do AoE damage. damage due to the ward. You need
However, this ability is also good for to be careful, however, if you wish
AoE tanking, as it not only increases to pull only one target and are not
hate (making the monsters attack sure if you can handle more, you
you and not the healers) but it also should make sure your Escalation
weakens your target, which means hits won’t hit any addition enemies
all hits on them will cause more that you do not want to hit. This will
damage. more likely than yes not be a
problem, since mobs will agro you if
Another excellent passive should you come too close anyway, without
you use Escalation a lot (and you you having to damage them.
will) is the one right after it, called
Intensify. It will apply a Minor Ward Illusion is the next skill in the
effect on you which will absorb 7.5% three which is somewhat useful,
damage, should you hit a target that depending on what your role is. It
is Weakened with Escalation. This gives you 35% chance (or 45% If
means your first hit with Escalation you add a passive that is right below
will not apply the Ward, but only it, called Master of Illusion) It can be
your second, so starting off most good in PVP if you decide to go deep
encounters with two spams of into evasion, as shrugging away
Escalation, no matter if its single or damage is definitely better than
multiple target is always a better taking damage. There are additional
idea than starting off with Hand Of abilities which further improve and
Change. You may gain only two give bonuses for each successful
resource point, but all your evasion, like, for instance, an
additional hits will do more damage automatic hit upon your enemy for

27
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

each successful evasion, etc. The targets are pulled towards you
ability needs to be applied every 6 knocked down for the amount of
seconds (or 8 if you have the Master time equal to the resources you
of Illusions passive) and will be have. By doing this the target
useful should you decide to take on becomes Impaired. You then use
the tanking role in dungeons and Pray on the Weak, which builds a
whatnot. Less work for your healers. resource for each equipped weapon
and hits your target three times. If
One such passive for evasion, is the target is Impaired (as he will be
the last ability in the basic Chance if you use Pull and Knocback) then
wheel, called Paradox. It adds you build an additional resource.
another resource for each This way you can build resources
successful evasion, allowing you to faster and use finishing moves even
hit faster and harder with your more rapidly than you would
finishers. otherwise.

Chaos magic works best with Fist Elementalist: Useful for ranged
weapons. Both share Burst, Hit and attacks, both single and AOE.
Impair states and can, as such,
synergize extremely well. Fist The Spark Wheel: As all the
weapons combined with Chaos wheels, this one too starts with a
magic are the most useful for singe simple, single target resource
target damage. If you can combine builder called Shock and a passive
these two into a potent you can purchase right after, which
combination, you will be similar to a enhances Shock by Afflicting your
rogue in standard, class-based target with a DoT.
MMOs. An example of this is the Pull
And Knockback ability, where

28
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The next ability is called Combust 0.5 seconds. Not the most useful
and is a powerful, ranged, single passive, however, as it is somewhat
target ability which consumes two situational, but not that much, since
resource points and requires 1.5 you will probably be using Combust
seconds to cast. Normally, in most in PVE as well. The 0.5 extra
games, any type of fire-based ability seconds can then be used to fire
tends to do the most single target another resource builder instead
and, in general, ranged damage. It and do more damage faster.
seems this is the case in the secret
world as well. One thing you must Electrical Storm is the fourth
consider while using these abilities ability and is the first of the chained
in PVP, however, is that you must be abilities. This means that it can
facing your target in order to jump in between 5 different targets
successfully cast a spell. This otter if they are close enough, damaging
proves difficult if your opponent is all. The damage of this ability,
good and knows how to maneuver again, is conditioned by the weapon
around you to prevent you from you are using. Chain abilities also
successfully casting spells. Not to mean targets do not have to be
mention that his attacks on you, if positioned in a circle like with the
he is using melee, will also lengthen standard AOE attacks. Instead how
your cast times. This is something to they work is, if your last target is,
consider when playing a ‘mage’ say, 3 meters next to to another
type of character in PVP. One way to target, the bolt will leap to that new
combat this, should you decide to target. This process can repeat up
go with the standard caster role, is to 5 times.
to acquire a passive below Combust,
called Rabid Combustion, which will
shorten the cast time of combust by

29
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Should you choose to go the enough to start causing melee


Elementalist path, the next passive damage. Considering that you can
you should consider is Elemental cast all of your abilities while on the
Precision, which causes extra run, this will give you 4 seconds of
damage on all of your Elemental additional damaging time while you
attacks, no matter if they are single move away from your target.
or AOE, chained, or whatever.
The React Wheel: The react
As a caster, you will often get wheel starts with a passive called
surrounded by melee trying to Mind Over Matter which awards you
hinder your attacks and just with additional damage over time
generally causing havoc to your effect whenever you critically hit an
casting. As such it is always good to opponent. This is useful should you
have a sort of escape ability which go down the path of building up
grounds your targets and causes critical hit synergy. We will explore
them to stop attacking for a while. this possibility later and show you
Such an ability is the last in the how you can have a 100% critical
Spark wheel and is called Molten chance by using magic synergy. So
Earth. It’s cooldown is long, 20 keep this passive in mind.
seconds, but in addition to causing
damage to a select target, it will I would like to point out that
also Hinder it, which means it will Elementalism focuses heavily on
not be able to move for 4 seconds. Critical hits, so until you have the
This ability would be a lot more appropriate abilities that will allow
useful if it were on a shorter you to reach 100% crit chance in
cooldown, or perhaps AOE. It should every fight, you might consider
be used as a root when the target using weapons that will boost your
you have pulled has gotten close chance to critical hit.

30
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The second ability in the Reach Voltage, your first attack will also
wheel is Ignite. It is what most critically hit, which means your first
would consider a Pull ability, or used and your eighth attacks will both
right after you have consumed all of critically hit as a result. Very useful
your resources with a finisher. This when and if you get the timing right.
means you should use it to pull
NPCs or engage players with. The These two abilities both work
reason why it works well as a pull really well with the next ability,
ability is because it does extra called Thor’s Hammer. It does pretty
damage if you don’t have any much the most single target
resources, and has a 5 second damage in the game, and if you can
cooldown. Using it right after you time it to critically hit every time
have consumed all of your resources you use it (its cooldown is 15
also works well due to its instant seconds, which should be enough
cast nature. for you to build 7 Anima Charges)
you will be able to do a lot of single
The next ability, Anima Charge, target damage. Using Thor’s
should ideally only be used with its Hammer also consumes all of your
following passive High Voltage. abilities, so using Ignite right after
Anima Charge is a buff which sets a can be quite devastating (if you
counter on your abilities. As soon as recall, ignite does extra damage
you use seven Elementalist abilities, when you have no resources).
your next ability will critically hit.
This can be a bit tricky, as timing it The last passive in the basic
for optimal damage can prove React Wheel, called Toxic Earth,
somewhat difficult. This buff should also applies an Affliction (DoT), on
be used before you even start a any targets that are Hindered. This
fight, as with the passive High can work well if you are using the

31
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

very powerful Molten Earth ability, damage, so not as useful in PVP


as your attack with it will now no perhaps, but still very useful
longer only hinder a target, but also considering you can use all of these
apply a DoT, which will slowly eat abilities at range.
away it your opponent’s HP.
Blood Magic: Blood magic abilities
A good combo weapon to use with are unique. To power them you can
Elementalism would be the Pistols. – unlike any other abilities in the
They both work feed on Crits, Chain game –use your own health in case
Attacks and Hinder. Synergy can you do not have any resource
thus easily be reached between points. Because of this, Blood magic
these attacks (a more in depth view can be difficult to master. You need
of how this works is deeper in the to be extra careful not to spam too
guide). A good example of this many abilities and make sure you
would a Pistol ability called Deadly have resource points available.
Aim, which increases your critical What might end up happening
rating by 450. Combining this with a otherwise, is you might find your
very powerful Elemental attack health depleted by your own usage
called Thor’s Hammer, and a of skills, along with whatever
passive, Critical Spark, which makes damage you are taking from
your every 8th attack a crit, in monsters.
addition to the passive High
Voltage, which causes an immediate The Profane Wheel: Boiling Blood
critical hit when you activate Critical is your standard spam ability to
Spark, you can dish out a fair build resources with.
amount of crits and thus damage.
Granted this is all single target

32
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Blood Spike works well with its passive ability that will substantially
preceding passive ability, Corrupted boost your damage output later in
Blood, which adds another dot for the game, when players in PVP have
an already active affliction. Blood increased block ratings. It should
Spike Affliction DoTs, however, do not be your preferred passive in the
not stack, which mean that if one beginning of the game or PVE,
has not run out yet, another will not unless you are facing a specific boss
be added on top of it. What will that has a very high Block rating.
happen instead is that that Affliction Even then you might be better of
will be consumed and Blood Spike using something else. The one good
will do extra damage instead. With thing about it, is that it’s one of the
the added DoT from the passive, passives which can work with all
Corrupted Blood, this can be done types of weapons, as long as the
twice. You need to be careful, target is affected by Afflicted, it will
however, since if you do not have proc. This effect stacks up to five
resources to consume (which Blood times.
Spike requires) your health will be
consumed instead. This can work The next ability, called Inflicted, is
well as a finisher when you need to one of the more useful abilities for
dish out extra damage fast and you PVP. It’s a chained attack that will
have plenty of HP left. hit up to five targets, and will also
Afflict them. It will consume 3 blood
Dark Prophecy is a passive that resources or your own health and
adds penetration rating of 30% for should any of your targets die while
eight seconds if your target is Afflicted with the DoT from this
Afflicted. This basically means your ability, the target will explode,
opponents are 30% less likely to damaging those standing near
block your attacks, this is a good enough.

33
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Empowered Blood is a standard Afflictions by an additional 10%.


passive that you should pick up This passive is useful, as it not only
should you be using a lot of Blood increases blood magic affliction, but
Magic. It will increase all your blood all afflictions across the board.
damage by 10%.
Blood magic also focuses on
Cardiac Arrest is the last ability in barriers. One of these is the second
the basic Profane wheel and as such ability in the sacred wheel called
is an elite ability. It is also an escape Blood Shield. It will heal you or your
ability that will do damage to your defensive target and absorb a 100%
target and Impair, or stun your of all incoming damage up to a
target for 3 seconds. As an elite certain point. The amount of healing
ability, it does not require resources, and how much the shield will absorb
but has a 20 second cooldown. Use is contingent upon the weapon that
it in PVP to escape a particularly you are using and how powerful it is.
annoying melee fighter or unleash it This ability is a resource builder and
on a NPC that you have engaged at an instant cast spell, so casting it on
range when it comes close enough your allies will not only rewards you
to hit you. with resources, but will also heal
and shield them. It has no cooldown.
The Sacred Wheel: Blood magic
focuses heavily on DoTs, so the first Rapid Shield is a passive right
passive in the Sacred wheel, called after which will make the Blood
Unholy Knowledge, focuses on Shield 10%.
increasing the damage of all your

34
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Angelic Aegis is another shield. It on targets that are impaired. It is


is basically a more powerful version preferable to use it after you have
of the Blood Shield. It heals more used Cardiac Arrest for optimal
and absorbs more, it also lasts damage.
longer. It does require three
resource points however, so using it Coagulation is the last passive in
after you have spammed yourself or the wheel and increases the
others with Blood Shield is effectiveness of your barriers by an
preferable. It is useful in this regard additional 15%. Useful for all with
in both PVE and PVE. In case you do the desire to heal, especially in
not have resources, it can be dungeons and PVP situations, where
powered by your own health. you need to keep people alive the
most.
Angelic Touch is a passive which
will heal your targets with Angelic A good combo to use with Blood
Aegis for more, should they be Magic would be Blades. Both of
below 50% health. This is useful, but these use weapons prove you with a
a bit situational, you might consider variety of Impaired, Penetration and
another passive instead. Affliction states, which can
complement and synergize well with
Exsanguinate is a channeled each other. By using Blood Spikes,
damage ability that last for three for instance, you can Afflict your
seconds and consumes five target, causing it to bleed extra
resources. It can be powered by damage. With the added passive
your own health and is quite ability Dark Potency, all your
powerful, it will also add an Afflicted Afflictions will also add a
penetration rating on your target.
This debuff stacks, and adds a

35
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

chance for your Blade attacks to The Armed Wheel:


Penetrate. Now, if you are using a
blade passive called Serrated Business – A basic resource
Blades, you will add another builder. A spammable single target
affliction with each penetration you attack.
make using your Blade attacks. This
is just one example of how using the Magnum – A Passive that works
correct (preferred) combinations on Business, makes the target
you are able to synergize your weakened with each attack. This
attacks and do maximum damage. debuff decreased the effectiveness
More so, at least, than you would of heals on your target, as well as
ever do without synergy between leech an barrier effect. It can stack
your abilities. up to 10 times, which each stack
adding 5% to its effectiveness.
The Three Ranged
Weapons Wheels: Like all other Wanted – Your fist finisher in the
ability wheels, each weapon has a wheel. Consumes all resource points
specific, basic wheel of abilities. The and is an instant cast with 4 second
three ranged weapons are cooldown. It is a chained ability that
Shotguns, Pistols and Assault Rifles. jumps between target to up to five
Like all other weapons, these three targets if they stand close enough. A
all have two basic wheels. Resource useful ability for PVP situations.
points for the ranged weapons build
up below the enemy’s health bar. Coup de Grace – A fairly useless
passive, mostly because of its very
Pistols: A weapon used for situational nature. It can be a bit
damage with the option of support more useful for PVP however. It
abilities and can summon pets. applies a heal to your allies around

36
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

the target that you have damaged targets. Especially useful for PVP,
and has died. For this effect to apply when you want to keep your targets
you need to have weapon resources in one place so you and your team
remaining. So, as said before, quite mates scan dish out some AoE.
situational.
The Dangerous Wheel:
Drone Kit – This is your first pet
type ability in the game. It summons Hothead – Applies a critical
a hovering drone for 20 seconds chance effect each time you hinder
which will fire at your enemies in a target. This means your Dirty
short intervals. Tricks ability, for example, will not
also cause you to have a 10%
Straight Shooter – A passive that Critical hit chance, along with
increases all Pistol damage by 10%. damaging and rooting your targets.
All weapons have one of these Useful in PVP. Also, remember that
passives. Pistols work well with Elementalism,
both of these wheels rely heavily on
Dirty Tricks – This is the first elite critical hits.
ability in the Pistol wheel and is a
GTAoE – a Ground Targeted Area of Above the Law – This is a
Effect ability. This means that you persistent GTAoE effect, which
will get a marker which you can means it will last for a certain length
move around and then click where of time, damaging your opponents
you wish it to activate. It does good (up to three) who stay in a 5 meter
damage and Hinders (roots) your radius around the area. It also builds
up resources points on your
enemies for each weapon that whey
wield. Most always wield two

37
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

weapons, so you will automatically Deadly Aim – A great ability that


get two resource point for each increases your critical chance, and
enemy. Again, useful in PVP and PVE that of your teammates, by 40% for
when you are fighting multiple 8 seconds. Due to its 60 second
opponents, as it will immediately cooldown, its best to use along with
start building your resource points the passive below.
and damage your enemies while
they stay within the area. It lasts for Calling the Shots – Decreases the
15 seconds. It works better on cooldown of Deadly Aim by
hindered targets (does more 30seconds.
damage), so following this ability
after you have casted Dirty Tricks is Shootout – A channeled ability
very preferable. Dirty Tricks will also that is useful and does quite a lot of
root your targets, if you recall, so damage. Use it after you have
they will all suffer damage should activated Deadly Aim if your goal is
you be quick in casting. to kill a single target. Does damage
every 0.5 seconds and lasts for 0.5
Vigilante – A passive that seconds.
increases the duration of Above The
Law for 5 seconds. This is more Rapid Getaway – A passive that
useful in PVE than PVP, as players increases your movement speed by
tend to move and notice the area of 15% for five seconds every time you
effect more and you will most likely use a finishing move, which is a
not get much out of this passive move that consumes resources.
NPCs, on the other hand, will remain Useful for getting away from melee
oblivious to the effects of GTAoE. attackers in PVP in some cases.
Most of the time, if you are faced
with a good opponent, you will not

38
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

be able to so easily escape, Fire At Will – A TAoE that


however, as you may very often find consumes all resource points, but
yourself effected by snaring effect does an extra hit for each point that
that will slow you down. Because of you have available. Using it when
this, you may consider a different you have a full bar of resource
passive that will increase your points is thus highly advisable.
damage instead. This passive works
for all finishers, not just for Pistols. It Set Up – A passive that prevents
can save your neck, however, as your opponents from evading your
having an edge over your opponents attacks whenever they are effected
and staying out of range can be by Hindered.
very useful.
Trigger Happy – Another resource
Assault Rifles: Useful for builder. A single target attack that
Damage and Healing. damages and applies an affliction if
your target is hindered.
The Engage Wheel:
Eagle Eye – A standard passive
Safety Off – A basic resource ability that makes all your Rifle
builder. Unlike most basic builders, abilities do more (10%) damage.
however, it is a burst attack that
fires three times. It hits less per hit, Slow The Advance – The first elite
but is as such effective in ability. It’s a ground AoE attack that
interrupting your opponents. hinders and damages your target.
When you apply this ability, you can
Extra Bullet – A passive that adds easily spam all of your targets with
another shot to your Safety Off Trigger Happy and thus gain extra
ability. resource points and afflict them.

39
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

You can see, for instance, how this is a resource builder without a
playing with a teammate who uses cooldown, you can spam it all the
Pistols can create an amazingly time. You should definitely have this
deadly synergy between the two on your ability bar when playing
weapon types by using ground PVP. Use it a lot when engaged with
effects. Consider this when you are an enemy to either heal yourself or
playing PVP with your friends. your teammates.

The Support Wheel: Anima Boost – A very useful


passive ability that will increase
Military Code – A passive ability damage, the leech effect and
that will rewards you an additional healing effect of your Anima Shot by
resource point on your next target, 7.5%. It should always be used
should your previous target die with along with Anima Shot!
unspent resource points. Useful
mostly in PVE to kill mobs faster and Lock And Load – Is a resource
in Group PVP, not so much in small builder that builds 3 points and
PVP skirmishes. recude all your recharging skill by 4
seconds. Quite useful.
Anima Shot – A shot that will
attack and heal at the same time. Extra Clip – A passive that will
Your defensive target (which can be build additional two points
yourself) will be healed for an whenever you use Lock And Load.
amount of damage dealt equal to So not only will you instantly have a
11% and an additional amount full bar of resource points to use on
based on your weapon. These a finishing move, you will also gain
abilities tend to be very powerful
when used in PVP, and considering

40
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

the ability to fire your finishing target an enemy in order to do


moves faster along with Lock And damage. Your positioning is thus
Load. A very useful passive for all very important, as you want to line
damage dealers. up your character so that it will hit
as many targets as it can.
Fire In The Hole – Firs a sticky
bomb on your target which The Enforce Wheel:
detonates two seconds later and
does a fair amount of damage. This Pump Action – A basic resource
ability consumes all resource points. builder that fires in a cone (60
degrees) and damages up to five
Experience – Increases the other targets.
effectiveness of all leech effect by
25%. Again, this passive should be Sawed Off – A passive that effects
used along with Anima Shot, as you Pump Action. It weakens your target
will become a powerhouse of self along with each shot that you make
healing in solo PVP and very useful with Pump Action. This means your
to have around in group PVP. targets will take more damage.

Shotguns: Shotguns are great Out For A Kill – A finisher move


Support and Damage weapons. Most which consumes all of your resource
of their abilities have a spreading, points and does single target
cone damage type effect. Most of damage. This is, for instance, a
the abilities of this weapon do not good reason why you should,
need a target to work. The shotgun despite the fact that you do not
is unique in this. It fires a cone that need to for the shotgun to do
hits whatever is in front of it. This damage, have an enemy targeted.
way you do not actually need to

41
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

This way you can immediately finish ability can work EXTREMELY well
him off after you have gained a bit with kiting multiple opponents. The
of resource points by using your 70% decrease in speed basically
basic resource builders. means they will not be able to catch
up to you. Unless you stand still, of
Dead On Target – A standard course.
passive that increases all your
Shotgun damage by 10%. The Control Wheel:

Buckshot – A single target ability Hit and Run – A passive ability


that does increased about of that activates whenever one of your
damage if you have 5 resource opponents which still have resource
points. It has a high damage output points on them dies. It causes an
with full resource counter and a cast explosion that spreads in a 3 meter
time of 1.5 sec. radius and damages up to 5
enemies. Again, very useful in both
Rapid Reload – A passive which PVP and PVE as you will most often
reduces the activation of buckshot than not have at least one nemy
by 1sec. Very useful in all that will still have some resource
encounters, especially in PVP where points when it falls.
the importance of not getting
interrupted and casting your Powder Burn – A resource builder
abilities faster can be crucial. that does extra damage if the target
is hindered. Works extremely well as
Knee Capper – An elite ability a spam ability when you have just
that fires a cone in front of you that used Knee Capper.
hinders your targets and reduces
their movement speed by 70%. This

42
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Gunsmoke – A passive that works Authority – An elite passive ability


very well in conjunction with Pump which will make all your buffs that
Action and Sewed Off passive in the affect you and your teammates 15%
Enforce wheel. All your attacks on more effective.
weakened targets will now do even
more damage due to this passive. The Three Melee Weapon
Wheels: Your selection here are
Reaching Shot – A buff that fists, Hammers and Blades. With all
effects all your teammates and melee weapons, your resource bar
gives them a 40% increased chance is full to begin with – before you
for penetration for 8seconds. Its even begin to use your basic
cooldown is long, however (90sec), resource builders. This means that
and the below passive should you can use finishers at the
definitely be used if you plan on beginning of an encounter. In this
using this buff. way melee weapons are unlike the
rest of the weapons, where you
Reach party – The recharge timer always start with zero resources.
of Reaching Shot is reduced by 30
seconds. The Blade Wheel: The most
important rating with using blades is
Both Barrels – Damages up to 5 penetration rating, as it will prevent
enemies in a seven meter radius your enemies from blocking your
and a 60degree cone in front of you. attacks. This is important should
Consumes all resource points on you play a tank-type character
each enemy effected. (which blades are good for as well),
but not as important in PVP where
most people stack up on pure
damage and hp. In such cases it is

43
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

best to focus on being able to do the Expose Weakness – A passive.


most damage as fast as possible. Whenever you apply impair, you
Blades also focus on doing AoE receive a buff that increases your
damage around you, so charging penetration chance for 10% for 8
into enemies and spamming AoE sec.
attacks is something you’ll be able
to do by using blades. Dancing Blade – Channeled ability
that you need to allow to run for 2.5
Delicate Strike – A basic resource seconds, or you won’t do maximum
builder. Spam it while your other damage.
abilities are recharging.
Sharp Blades – Passive that gives
Delicate Precision – A passive that 10
increases the penetration chance of
Delicate Strike by 10%. Stunning Swirl – An elite ability
with a pretty hefty cooldown of 30
Balanced Blade – Point Blank AoE seconds, but with high damage and
that consumes all blade resources a stun that will impair up to 5
and does damage to all targets targets around you in a 5 meter
around you in a five meter radius. It radius, as well as damaging them.
builds 2 resource points if your This ability is good to combine with
target is impaired. A good way to Balanced Blade in both PVE and
build basic synergy is by impairing PVP, although standing in the
your target before you use this middle of a group can be very risky
ability. in PVP, especially if you do not have
good healers to back you up in such
a venture.

44
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The Technique Wheel: Blade Storm – A passive that adds


an Affliction every time you hit with
Immortal Spirit – A passive ability your Blade Torrent ability. Again,
which will grant you a HoT (heal these two abilities, Blade Torrent
over time) effect whenever you and Blade Storm should be used in
manage to penetrate a target. The tandem. The base damage of Blade
heal, however, is quite small, Torrent is lower, for instance, than
especially in early levels, but you the basic resource builder’s damage
will penetrate quite often later on in the Blade wheel, so using that
should you synergize you abilities one instead is preferable if you are
and use the appropriate passives not tanking.
such as Delicate Precision. This
passive will not be as useful early on Martial Discipline – A buff that
as other might be. However, even if gives you a higher chance that
you do not use blades, it can proc as attack upon you will glance and do
it works on all penetrative attacks. half damage. The chance on this
This heals lasts for 5 seconds and buff is 50% for 8 seconds. This
heals every second. basically means that you will receive
half the damage for 8 seconds.
Blade Torrent – This is the first Again good for tanking, but also in
ability in the blade wheel which can PVP situations, especially if you are
and should be used for tanking. It is in the middle of a group of enemies.
a resource builder, so spamming it In such cases, be sure to pop this so
on mobs and bosses to keep agro is you do not die as quickly or not at
a must. This attack generates hate. all. You can re-apply this ability as
soon as it runs out. This means that
if you are paying attention, you can
have it active all the time.

45
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Regeneration – This is an absolute careful not to charge into too many


must passive if you are using enemies, as your will be quite
blades. It will cause Martial obvious and immediately seen when
Discipline to also heal you each using this ability.
second that the ability is active. And
because you can active Martial Fluid Defense – A passive that
Discipline at any time you wish, you works very well with Martial
can basically heal forever. Very Discipline. It will further reduce the
useful, as you might imagine. damage you take by 25% whenever
someone hits you with a glancing
Surging Blades – This ability is hit. It lasts for 6 seconds.
also a must if you are planning on
doing a lot of PVP. Which, if you are The Hammer Wheel: Hammers
reading this guide, you probably are, along with blades, good to use
will. This will allow you to for tanking and cone AOE attacks.
immediately close the distance
between you and your target, and The Brawn Wheel:
will also cause damage. But that’s
not all, if you’re paying attention to Smash – A basic resource building
the layout of your enemies, this ability that does damage and is
ability will be extra potent, as it will spammable.
also damage up to 5 enemies
between you and your target. This is
a basic charge ability that is very
useful against casters, just be

46
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Below The Belt – A passive that Hard Impact – A standard passive


works with Smash. It weakens the ability that increases all damage
target, which means the target will dealt by using the hammer by 10%.
do less damage while receiving
more damage from all sources. All Shockwave – The first elite ability
heals on the target will also be less which effects up to 5 targets in a
effective. column in front of you. Everyone
you hit becomes impaired and is
Hell To Pay – This ability effects 5 thus knocked to the ground and
enemies in a 4 meter wide by 5 taken out of the fight for 3 seconds.
meter long area in front of you. Its This is a useful ability should you
finishing move, so to it consumes all find yourself surrounded by
hammer resources. Remember, enemies.
however, that by using melee
weapons, you always start your fight The Grit Wheel:
will a full bar or resources, so you
can use this ability before you begin Brawler – The first passive ability
to spam your basic builders. in Grit which increases the potency
of your critical hits by 20%. Useful
Righteous Fury – A passive that should you stack up critical chance
increases the critical chance of your modifiers, but definitely not as
Hell To Pay ability by 15%. useful early on when you don’t crit
as often. You might be better off
Haymaker – Consumes all using another passive instead. The
resources and does more damage if good thing about this passive,
your target is impared. however, is that you do not need to
use a hammer for this ability to

47
The Unofficial The Secret World PvP Guide

have effect. In this sense the Backhanded – A builder that


passive is extremely useful for any builds resources only if you have
build which involves a high crit zero resources and does damage on
chance, such as Elementalism. your target.

Grand Slam – A builder that does Cool Calm And Collected – A


single target damage, yet will cause passive that, whenever you block an
an AoE effect if the target you are attack, your attacker generates
attacking is affected by a weakened additional hate (good for tanking
state. and agro generating) but also useful
for PVP as you will receive 7.8%
Street Fighter – A passive that will percept less damage for 5 seconds.
allow you to do 8% more damage on
Impaired targets for 4 seconds. Fist Weapons: Fists are
Useful to use alongside Shockwave primarily used for dealing damage
for some basic synergy. and healing. Fist weapons use a lot
of cone attacks, which means they
Stonewalled – A buff that are good for people who like to play
increases your block chance by 40% rouge-type character in PVP. With
for 6 seconds. This reduces damage cone attacks you will not have to
as blacked attack will an extremely worry as much about facing your
small amount of damage compared enemy directly, so using the basic
to a full Hit attack. 45 second circle-strafing tactic to avoid getting
cooldown. hit will be easier and more effective.
Fists work excellent alongside Chaos
Stone Cold – A passive that Magic, as both of these are very
reduces the cooldown of Martial Art type weapons and will
Stonewalled by 15 seconds. synergize with each other very

48
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

nicely. A lot of the fist weapons damage. This is one of the examples
skills also have added effects added how the Fist weapons are unique.
to them. They will add even more No other weapons will add such
damage on your next ability as a effects on you.
result, so it’s important to take heed
of this and use your abilities in an Killer Instinct – A passive ability
order that will maximize your that sets a counter. When the
damage output. counter reaches 4, meaning, when
you have performed 4 consecutive
The Feral Wheel: attacks, your next – that is the 5th
attack – cannot be evaded and the
Claw – A basic resource builder. A counter will reset.
single target attack ability.
Praying On The Weak – A resource
Sharp Claws – A passive ability building ability that gives you one
that causes the target which you resource for each weapon equipped.
have damaged with your Claw If the target is impaired, it will do
ability to become afflicted with a extra damage. It will also do three
DoT as well. attacks with just one activation of
the ability. Note that this does not
Hog Wild – this is the first finisher mean that you will get three Killer
you get. Its an active ability that Instinct counts, but one, as the use
damages up to five enemies in a of this ability acts only as a single
forward, 60degree cone that attack, even though you will hit your
extends for five meters. It will add a target three times.
Savage Sweep effect, which will
cause your next ability which
consumes resources to do additional

49
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Predator – A standard passive The Primal Wheel:


ability that increases all fist weapon
damage by 10%. Lick Your Wounds – An excellent
passive ability that will be useful in
Go For The Throat – An elite PVP and PVE encounters. A bit less
ability that Impairs the target and in dungeons since you won’t
does damage. Impaired means the necessarily be taking as much
target will be unable to act for 3 damage. This ability is also great in
seconds. This ability is perfect for the sense that it can be used with
using before you use Praying On any weapon, not just first weapons.
The Weak, as this mean you will What it does, is essentially apply a
build a basic synergy and thus HoT every time you use an ability,
making the before mentioned ability any ability. The heal may be small,
do an increased amount of damage. but is contingent on how good your
This ability has a 20 second timer, weapon is and activates every time.
so timing it well when you most It it can also stack up to five times.
need it will be very useful in PVP. It So each time you hit it will add to a
will be especially imperative to time stack and thus heal more each
it perfectly when fighting opponents second for ten seconds. Should you
that can heal. The best strategy in do a hit while all your five stacks are
such a situation is to wait until the still active, the timer will reset and
target is at least slightly below 50% start from 0 again and tick for 10
HP. This way it will be easier to seconds. With this passive you will
finish off your enemy and will give thus always have a small healing
you an extra 3 seconds wherein effect whenever you activate an
your opponent will not be able to ability.
react or heal himself.

50
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Nurture – A basic healing effect Wild of Heart – A single target


that builds resources. With this attack that consumes all of your
ability you will heal your defensive resources and does damage. It will
target (remember, you can have also cause an effect which will make
both an attack and a defensive your next finishing move, that is an
target selected at any given point) ability that consumes resources, to
as well as apply a HoT. heal you for an amount that scales
with your weapon.
Nurturing Gift – A passive that
increases the duration of Nurture by Out of the Woods – Is a passive
5 seconds. which buffs you and causes all
direct healing done by you to
Pack Leader – A buff that buffs all increase by 7.5% for 8 seconds. This
of your teammates for 10 seconds passive will only take effect if the
and will give an 80% less chance to target has above 80% health. A bit
perform a glancing hit. Generally dodgy, but useful in PVP as it will
what this means is that the overall allow you to survive longer.
damage of your team will increase,
as you will all be less likely to That’s all for the basic skills in
perform glancing hits which do half each of the wheels. As stated
damage. 60 second cooldown. before, describing all of the 525
skills that can be acquired will take
Alpha Wolf – A passive ability that a lot of time, so the next segments
will lower the cooldown of Pack of this guide will instead focus on
Leader by 30seconds. specific builds that will allow you to
synergize perfectly and do
maximum damage. Since most of
the XP you’ll need to purchase skills

51
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

to be more effective in PVP will be


gained from mission, these will also
be explained and run through a bit
to aid you.

52
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

PVP, as critical strikes mean you will


EFFECTIVE be doing double damage and will be
BUILDS able to attack and kill monsters that
are much more powerful than you.

O
Also, the game is designed in such a
ne of such builds that have way that, if a monster is of a much
been mentioned before is higher rating than you (your rating
the Elementalist/Pistol build is an adding of your skill levels and
and could be described as an talisman levels) you will gain more
Affliction build as it will rely heavily XP for slaying such a monster.
on stacking critical strikes and
afflictions. But let’s get back to this build.

What this build consists of are The second passive in this build is
Passives that proc and create called Mitigating Factor. It basically
synergy as you rotate between works the same way as Mad Skills
different abilities. and will, instead of a critical strike
rating, at a penetration rating that
The first passive is called Mad will also stack. This ability is ok, but
Skills that procs whenever you not nearly as potent as Mad Skills, it
critically hit and adds an affect of will do for now, however, and will
critical rating which stacks. This will demonstrate well what we are trying
mean that as you hit your to achieve.
opponents, you will gain stack of
critical rating that will pretty much An important passive in this build
maxed out your chance to critically is called Aidelon, and will cause your
hit and every hit will thus become a Blaze ability (an Elemntalist attack)
critical. Very deadly in both PVE and to always critically hit an Afflicted

53
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

target, so a target with a DoT. This penetration rating, pretty much max
is an important passive in the sense out all of your rating and create a
that, you will (from the start) adding perfect synergy between the
affliction on your target, so every passives that basically keep them
single hit you will make with Blaze stacked as long as you are attacking
will do critical damage. You will be a target.
using Blaze a lot in this build, so you
will need a good builder, as blaze The next passive that is important
consumes and requires at least is Chain Reaction. This passive will
three resource points. You can use illuminate why we have chosen a
many different builders, but for this chained spell as our resource
build, we’ll be using Arc Flash. The builder. This passive will apply an
reason for this is that it’s a chain affliction on your target whenever a
ability, which means it will jump chained effect is performed. This of
between targets, which is good, course will then trigger all the other
considering that you will be able to passives which we have mentioned
pull two or perhaps even more before, and create a synergy that
monsters, depending on their will keep you stacked with buffs that
difficulty. will give you extra damage, 100%
crit, penetration and hit rating.
Another Passive is Sharp Shooter,
which you need to stack hits, which The next ability is Fatal Flourish,
will make every single one of your which means that whenever you
abilities not only hit, but also crit apply an affliction, which you will
because they will not be evaded or constantly be doing by simply using
blocked thanks to this passive. This Arc Flash, you gain another
passive will stack as well. This will, penetrating rating which stacks up
again, like with the crit and to 10 times.

54
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The last passive you should almost every build. You should
consider is (although this is up to always have at least one ability that
you, as the main passives which are dan heal you, either directly, or by
needed for synergy in this build are doing damage, or with a HoT.
already in place) is perhaps the
Brawler passive, found in the The next active ability is
hammer wheel. Since you will be Flashpoint, its role in this build is
doing nothing but critical strikes, the applying affliction, but the trick here
brawler will increase their potency is that, if your target is already
by an additional 20%. Which is afflicted, it will instead add affliction
definitely better than using a to the targets around it. You can see
standard passive which would, for how this can be useful in PVP to
instance, increase your Elemental constantly keep all of your targets
damage by 10%. afflicted. This will mean that
whenever you choose to switch
All of these passives synergize targets, you will already have the
with our active abilities. prerequisites set to start your
deadly synergy. This ability can,
The actives consist of, as however, be changed for something
mentioned before, the main builder, that is even more effective, as it is
which is Arc Flash and Blaze that will not as useful in PVE situations as
crit every hit because of all the your chained builder attack will
staced crits. The next is ability most likely already affect all of your
should be some kind of healing targets anyway.
ability just to make sure you don’t
die. This is actually essential with

55
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The last two abilities are up to This is basically it, what I should
you, as many work and what is mention again is that perhaps,
crucial for this build to work are instead of one damage ability, you
actually only the first two active should also consider another healing
abilities. What you will be well off ability instead, as heals will often be
adding to this build are the following what separates from a death or kill
two abilities: in a PVP situation. If you want to
sacrifice heals for even more
Area Drone which is kind of a damage instead, make sure you put
pulsing drone that does massive more points in Talismans that will
damage. A sort of pet, if you will, it increase your HP, as you will be
has a short cooldown and an AoE completely reliant on damage to kill
attack witch will do a lot of damage your opponents, instead of
to all of your targets. As already outlasting them.
mention, its short cooldown allows
you to use it often. You should start the chain of
attack with Arc Flash, which will,
Gun crazy is a consumer ability, due to your passives, immediately
or a finisher. It has a long cooldown begin stacking affliction on targets
but will do a high amount of which will take damage from this
damage. It’s a single target ability, ability. Due to your passives, you
so using it if someone tries to run or will not only be adding afflictions
if you need to kill a monster quest is but also critical chance and
preferable. penetration rating. This is due to the
synergies that are happening
between the passives which will be
procing every single time. With
three hits, you will already be able

56
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

to cast Blaze, which will


immediately crit due to your Aidolon
passive, which causes every Blaze
hit to be a crit when the targets are
afflicted. This chain will mean that
all your other abilities will crit as
well, not just your Blaze, because
you critical chance rating will
practically slowly rise and, as long
as you have targets to strike, stay at
100% critical chance.

You can easily try out different


abilities with this, as only the first
two are truly important, namely Arc
Flash (you can use any other
chained attack for this to work) and
Blaze. Consider taking on many
more AoE attacks and perhaps
snares or stuns which will make
melee targets unable to even touch
you while you nuke them from a
safe distance.

57
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Each items consists of three


EQUIPMENT things; Core, Prefix, and Suffix. All of
Weapon Types these three can be modified in
many ways and each holds different
As stated before, there are 9 stats. Pre-constructed items drop
different weapons in the game. mainly from bosses in dungeons or
Some of these are not actually can be bought at vendors and
weapons with which you hit things, received as dungeon rewards. Most
but more like object through which items that are received through
you channel your magic. It is thus mission and dropped by mobs,
important to know that some of the however, will be randomly
weapons allowing you to wield generated from these three parts,
magic abilities are actually not so it’s a bit unlikely that you’ll get
called or labeled ‘weapons’, but an identical weapon twice.
trinkets or books or the like. This is
good to know so you don’t confuse The weapon’s core determines
them with something else. They will what type of weapon or items the
always have a name such as “Chaos drop it will be. This can either be an
trinket” or something similar, so Assault Riffle, Fist Weapon,
don’t worry about being too Hammer, Blade, a Talisman, etc.
confused. The core will also determine
whether this item will be a pure
To understand how items are offence item, a defensive item or a
constructed, there are a few basic healing item. All of the weapons
things you need to know. work the same way. They possess a
modifier called “Weapon Power”
which determines how much
damage the weapon will do, albeit a

58
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

magical, ranged or melee weapon. The Suffix come a bit later in the
You will thus never see a number game, and is in most cases an even
that describes specifically how much more useful thing to have. These
damage your weapon will do, but modify your abilities in a sense that
rather, the Weapon Power itself will they do different things along with
modify how much damage the what they were already designed to
specific ability will do instead. The do. To give you an example of a few
better Weapon Power, the more Suffixes:
damage, healing or defensive
awards you active ability will cause. • All Cone attacks deal X%
more damage
The two other prefixes that are
called Prefix and Suffix, will contain • Whenever you evade you
other stats. These will include will receive an Evade buff
chances to evade, critical chance
modifiers, block chances, etc. You • Deal X% increased
can thus find items (or create them damage by using Fist
yourself) that have many different Weapons
Prefixes. These can range from an
increased critical chance (+5, for • On a critical heal, add a
instance), to increased evade or Heal Over Time on your target
increased block chance. You must
choose which of this you wish you This is only the tip of the iceberg,
weapon to have. there are literally endless
combinations that you can come up
with. You can even make them
yourself by using the crafting
system.

59
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Remember that whatever works


for weapons, meaning all this Core,
Prefix, Suffix, also works on
Talismans. Talismans are your gear.
They are the things that will boost
your stats and improve your
abilities, just like weapons.

Talismans, however, are divided


into three groups. They can be
advanced just like weapons and in
order for you to wear increasingly
more powerful talismans, you will
not to advance your talismans using
Skill Points. This often leads to a
dilemma on what you should use
your SP on. Should you use it on a
more powerful weapon, or a better
talisman? The choice, of course, is
yours, but remember, talismans will
primarily focus on boosting your
main stats such as defense or HP. It
is highly recommended for you to
focus on acquiring as much HP as
you possibly can if you will be doing
a lot of PVP.

60
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Anyone who is interested in doing


CRAFTING the best they can in both PVP
Assembly (especially in PVP) and PVE, should
definitely delve into assembly, as
The assembly in The Secret World making new items and gear is
exists for one important reason. actually much easier than it seems
Yeah, you can craft gear with it, but at first.
what’s truly great about it is that
you can craft gear and tailor it The Assembly Menu
exactly to your specific wishes and The assembly menu is something
wants. This is the whole point of you need to familiarize yourself with
crafting. You may find a lot of as you will obviously be using it. It
different items in the world, but with consist of three parts or widows or
assembly, you can make your own boxes. The Parts box, the Tool box,
items that are completely unique in and the Item box. What these do is
the game. Assembly offers you explained nicely next to them in the
everything. You can make all of the game. But real quick, the Parts
gear yourself, you can add glyphs to window is where you will place parts
that gear, and you can disassemble that will make you weapon or item.
said gear or any other gear for its The way this works similar to the
bare materials, then use those to popular game Minecraft. Basically,
make something else that is as you place parts into this window,
perhaps even better! you need to place them into a
certain shape. For instance, to make
an Assault Rifle, you need to place
the required parts into a specific
shape that resembles a rifle. How
this shapes need to look you can

61
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

discover by simply placing an item item in the Item box) and to its
into the Item window for right, a ‘Return’ button which will
disassembly, this will automatically place all your materials in the main
position the parts which you will get inventory.
into a position that you will need to
use every time that you create a One thing you should know is
new item. There aren’t really that that, whenever you have placed all
many items in the game, so while it of your parts correctly, your whole
may seem hard to remember each Assembly window will get a green
specific shape at first, you will soon border, which means you are good
discover the shames are very to go.
simplistic and easy to memorize. For
a complete list of the Assembly Disassembly
Patterns, follow this link:
http://crygaia.com/guide-assembly- Disassembly is basically the
patterns/ opposite of assembly. Who would
have guessed, huh? Anyway, to
The ‘Tool’ box is where you will disassemble an item all you need to
place your toolkits. These are do is place it in the ‘Item’ box and
required for item assembly. click Disassemble. Disassembling
items is important, as it will be your
The ‘Item’ box is where the main way of acquiring raw materials
finished product will be shown. that you will need in order to make
new weapons and gear with. All of
There are two buttons in this the disassembled items will
window, the ‘Assemble’ button automatically be placed into your
(which will change to ‘Disassemble’ inventory.
should you place an already made

62
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Note that there are also tiers of QL 2 - 3: Imperfect Materials


raw materials. With these you can
either make better materials from a QL 4 - 6: Normal Materials
stack of lower tiered material, or
lower tiered material from higher QL 7 - 9: Sacred Materials
tier materials. If it sounds
complicated, let me assure you, it QL 10: Pure Materials
isn’t.
In assembling your items, you will
REMEMBER that whenever you be using a whole array of different
get an item you do not need, it will materials, all of which are used for a
always be more profitable for you to specific purpose. Here is a list of
first disassemble the said item. This what they are and their effects.
way you will get more money if you
chose to vendor the disassembled  Wheel Rune: Used to add hit
items, or use them to create your rating to items.
own, unique gear. NEVER VENDOR  Lu Rune: Used to add critical
AN ITEM WITHOUTH rating to items.
DISASSEMBLING IT FIRST.  Trinity Rune: Used to add
penetration rating to items.
 Denkyem Rune: Used to add
Item Types and Tiers critical damage to items.
There are five tiers of materials.  Wedjat Rune: Used to add
These will determine the quality of defense rating to items.
your item. They are as follows: (QL  Yggdrasil Rune: Used to add
stands for quality) evade/evasion rating to items.
 Earth Rune: Used to add block
QL 1: Base Materials rating to items.

63
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

 Koru Rune: Used to add Toolkits


physical
 Metal: Used to add weapon Toolkits are very important. You
power and structure to items. cannot assemble an item without
 Water: Used to add health and the proper toolkits. These are
structure to items. gained by drops. Which is yet
 Dust: Used to add healing and another reason why you will need to
structure to items. a bit of PVE in order to truly excel at
 Fire: Used to add attack rating PVP. Remember that, to craft
and structure to items. something, both your toolkit and
your materials must be of the same
The gear (Talismans) you crate quality level.
thus have different effects
depending on the materials you use.  Weapon Toolkits are needed
to craft weapons.
 Fire creates a DPS talisman.  Talisman Toolkits are needed
Major Attack/Minor Health to craft Major, Minor and Head
 Dust creates a Healing Talismans.
talisman. Major Healing/Minor  Glyph Toolkits are needed to
Health create glyphs out of four (4)
 Water creates a Tanking runes. (these is Rare toolkit)
talisman. Major Health/Minor  Signet Toolkits are needed to
Attack /mitigation to items attach Signets to your gear.
(Rare, gained from Quality 10
(Pure) drops.)

64
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

 Consumable Toolkits are Glyphs and Signets


needed to create potions and
effects. These are also the Both of these can be used to
only toolkits which can be further enhance the gear you are
purchased at vendor shops. currently playing with. These are
 Gadget Toolkits are needed to important, as they will allow you to
create permanent gadgets further customize your PVP deck
(think of them as lasting and allow you to do the most
potions) that buff the player. damage possible, survive the
 Casting Toolkits are needed to longest or heal the most. These are
create a cast of your current the Prefix and Suffix effects of your
weapon to use for later in the item, the effects of which can be
making of a new weapon. found a few pages back in this
These can be exchanged for guide.
Tokens from the Council of
Venice representative. To craft a Glyph or a Signet, you
simply need to position the runes
you will be using in the correct
Runes
patter within your Assembly box.
You will find Runes as you play. The runes, of course, need to be of
They are a dropped item and will be the same quality as the Toolkit
the main ingredient effecting the which you are using, otherwise you
quality of you Glyphs. You can make will not be able to craft the said
better quality runes from poorer Glyph od Signet. Glyphs do not
quality ones, and runes of worse require toolkits, while Signets will
quality from better quality ones. require a Signet Toolkit in order for
They can also be used to make you to able to craft them.
potions and gadgets.

65
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

If you then wish to place the  Earth: Block Rating


Glyph you have created onto your  Yggdrasil: Evade Rating
item, the item needs to first have an  Koru: Physical Defense
empty Glyph slot. This is all that is  Pentagram: Magical Defense
required to basically “enchant” your  Wedjat: Defense Rating
item and enhance it.
And the runes which will have an
Offensive effect:
Glyph Recipes
Glyphs have two effects attached  Wheel: Hit Rating
to them. These are Defensive and  Lu: Critical Rating
Offensive effects. You can combine  Trinity: Penetration Rating
the two in numerous ways. Both of  Denkyem: Critical Power
these can be broken down into two
effects, which will always be less If you should decide to use the
powerful, but you may have more build previously discussed
variations. I would suggest that, for (Elementalism/Pistols) it is advisable
the purposes of PVP, that you focus to go full out on Critical Power, since
on having two very powerful effects you will be criting with every hit due
instead of more. These should be to synergies which we have
DPS and Health. To place a Glyph on demonstrated. It is important that
a weapon, all you have to do is these crits boost your damage as
place it within the assembly box much as possible.
along with the pattern that will
create the said weapon. Here are the combinations or
Runes that you will need to use to
Here are the that will cause a make specific Glyphs:
Defensive effect:

66
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Defensive Rune combos: defensive with defensive. You can,


however, mix the defensive with
 4x Pentagram: Warding – defensive as much as you wish and
Magical Defense in whatever order you want.
 4x Koru: Steadfast – Physical
Defense Here is a list of some of the
 4x Wedjat: Stalwart – combination which you can create:
Defensive Rating
 4x Earth: Solid – Block Rating First the Offensive:
 4x Yggdrasil: Fleeting – Evade
Rating  2x Denkyem + 2x Lu for
Focused: Critical Rating and
Offensive Rune combos: Power (Preferred for PVP if you
are using a crit deck)
 4x Lu: Brutal – Critical Rating  2x Denkyem + 2x Trinity for
 4x Denkyem: Ferocious – Savage: Critical Power and
Critical Power Rating Penetration Rating
 4x Wheel: Accurate –Hit  2x Denkyem + 2x Wheel for
Rating Devastating: Critical Power
 4x Trinity: Piercing – and Hit Rating
Penetration Rating  2x Wheel + 2x Denkyem for
It is important to remember that, Devastating: Critical Power
should you decide to add two effects and Hit Rating
on a Glyph, you cannot mix runes  2x Wheel + 2x Lu for Ruthless:
with a defensive effect with runes Critical Rating and Hit Rating
with an offensive, you can only mix  2x Lu + 2x Denkyem for
an offensive with an offensive and Focused: Critical Rating and
Power

67
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

 2x Lu + 2x Trinity for Fierce:  2x Earth + 2x Yggdrasil for


Critical Rating and Penetration Ardent: Block Rating and
Rating Evade Rating
 2x Lu + 2x Wheel for Ruthless:  2x Earth + 2x Wedjat for
Critical Rating and Hit Rating Valorous: Defense Rating and
 2x Wheel + 2x Lu for Ruthless: Block Rating
Critical Rating and Hit Rating  2x Earth + 2x Pentagram for
 2x Wheel + 2x Trinity for Pure: Magical Defense and
Ravaging: Hit Rating and Block Rating
Penetration Rating  2x Earth + 2x Koru for
 2x Trinity + 2x Lu for Fierce: Vigorous: Physical Defense
Critical Rating and Penetration and Block Rating
Rating  2x Yggdrasil + 2x Pentagram
 2x Trinity + 2x Denkyem for for Elusive: Magical Defense
Savage: Critical Power and and Evade Rating
Penetration Rating  2x Yggdrasil + 2x Wedjat for
 2x Trinity + 2x Wheel for Resilient: Defense Rating and
Ravaging: : Hit Rating and Evade Rating
Penetration Rating  2x Yggdrasil + 2x Koru for
Fearless: Physical Defense and
And the Defensive rune Evade Rating
combinations:  2x Yggdrasil + 2x Earth for
Ardent: Block Rating and
 2x Wedjat + 2x Yggdrasil for Evade Rating
Resilient: Defense Rating and  2x Pentagram + 2x Earth for
Evade Rating Pure: Magical Defense and
Block Rating

68
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

 2x Koru + 2x Wedjat for  2x Pentagram + 2x Yggdrasil


Rugged: Physical Defense and for Elusive: Magical Defense
Defense Rating and Evade Rating
 2x Koru + 2x Pentagram for
Attuned: Magical and Physical
Signets aka Suffixes
Defense
 2x Koru + 2x Yggdrasil for Now that we have covered
Fearless: Physical Defense and Glyphs, let’s take a look at Signets.
Evade Rating These are very rare drops which you
 2x Koru + 2x Earth for will find mostly on mobs QL10 and
Vigorous: Physical Defense above. They will vastly improve your
and Block Rating deck in terms of capabilities and
 2x Wedjat + 2x Koru for power, so they are very important to
Rugged: Physical Defense and have if you want to perform the best
Defense Rating you possibly can in PVP situations.
 2x Wedjat + 2x Earth for
Valorous: Defense Rating and You are able to attach Glyphs on
Block Rating your weapons and gear without the
 2x Wedjat + 2x Pentagram for use of any Toolkit, while Signets you
Enchanted: Defense and can only be attached by using the
Magical Defense Rating Signet Toolkit.
 2x Pentagram + 2x Koru for
Attuned: Magical and Physical You can find a detailed list
Defense containing the currently known
 2x Pentagram + 2x Wedjat for Signets and their effects here:
Enchanted: Defense and http://wiki.crygaia.com/index.php?
Magical Defense Rating title=Assembly/Signets

69
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Note that these are subject to Consumables in The Secret World


chance and will most likely not come in two different types. They
always have the same effects as are called Potions and Anima Buffs.
they have at this moment in the Both can be crafted by players and
Secret World. freely traded amongst players.

Potions provide an instant effect


Consumables
that will fade relatively fast or will
Crafting consumables is very simply heal you. Anima buffs, on the
useful. Potions are, in almost every other hand, are effects which will
game, able to save your life and last for an extended period of time.
keep you in the fight longer. This can be 30 minutes to up to one
However, due to the nature of most hour.
PVP encounters in The Secret World,
you may find that potions aren’t as For a player to create a
useful and very situational, since consumable, a Consumable Toolkit
taking a potion while being attacked is needed, which can be bought
by 3+ players will most likely only from The Council of Venice, which
prolong your death instead of help you can find in any major zone.
you win the fight. It is advisable that As all toolkits and ingredients,
you know when best to use a potion these too have QL (quality level)
and when to simply give up and associated with them, so if you wish
respawn – save the potion for to craft a better, or higher quality
another fight. In fact, knowing when consumable, you will need a higher
best to use the potion if you have QL toolkit and ingredients to match.
one, is crucial in your success.

70
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Note that, to create Potions, you  Dust: Potions created using


will need to use regular materials. dust will make instant healing
Metal, Water, Dust and Fire. potions.

To crate Anima Buffs, you will All of these are very useful to
need to use Glyphs. So in a sense, have in PVP situations. Depending
you will need basic materials to on how much damage you do, a fire
create Anima buffs as well, since the potions will work exceptionally well
Glyphs themselves are made from if you are doing a lot of damage,
these materials. especially AoE. Healing potions,
however, may save you more times
Below is a list of what kind of than others, since you are able to
material and glyphs create what instantly receive their effects, as
potions and buffs. opposed to others which will either
only shield you, or heal you over a
 Fire: Potions created using fire certain period of time.
will leech a certain amount of
health and give it to you from Now for the list of Anima buffs
the damage you inflict. and what glyphs create which.
 Water: Potions created using
water will apply a Heal Over  Wedjat: Used to create a
Time effect. Defense Rating Buff.
 Metal: Potions created using  Earth: Used to create a Block
metal will form a barrier, a Rating Buff.
shield around the user which  Yggdrasil: Used to create a
will absorb a certain amount Evade Rating Buff.
of damage before fading.  Lu: Used to create a Critical
Rating Buff.

71
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

 Denkyem: Used to create a Due to their shorter cooldown,


Critical Power Rating Buff. you can use these more often, so
 Wheel: Used to create a Hit getting a proper rune that will
Rating Buff. further boost your damage is
 Pentagram: Used to create a essential for PVP. Runes which give
Magical Defense Buff. you increased survivability are also
 Koru: Used to create a good for PVP, since you can use
Physical Defense Buff. them to outlast you enemy if you
 Trinity: Used to create a choose to decide to build a pure
Penetration Rating Buff. damage deck with little or no
healing capabilities (as discussed
before, you should always have at
Gadgets
least one ability which will heal
Gadgets are an important tool for you).
any PVP oriented player. They work
the same way as consumables, but As with all craftable items, you
have a shorter cooldown of about will need a Gadgets Toolkit in order
two minutes, and do not disappear to make a Gadget. Currently, there
once use them. What this means is are two known patterns for gadgets,
that, once you craft a Gadget, it can one which uses raw materials, and
stay in your inventory forever, or one which uses runes.
until you decide to either sell it,
disassemble it or simply throw it
away.

72
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Important Crafting The second thing which will occur

Details is that, upon disassembly, all of the


Signets and Glyphs you have placed
Please remember that crafting or upon the item will be destroyed.
assembling your next item which
you will be using (almost always for I will touch briefly upon what are
a while) should not be something to called Weapon Moulds or Skins. This
rush into. Chances are you have are purely cosmetic. You can buy
built yourself a good PVP or PVE these from the correct NPC of the
deck which will benefit greatly from Council of Venice. What these will
a correct combination of Talismans do is make your weapon look like
and Weapons upon which you will some other weapon. What you will
place Signets and Glyphs. Don’t receive is a Casting Toolkit. This
forget to use Gadgets and Potions toolkit you can use to ‘steal’ a skin
along with the said items. Take your from a weapon by placing it in the
time to consider what will benefit assembly box, and placing the
your deck the most. Casting toolkit in the Tool box. By
clicking disassembly, you will gain a
You can always dissemble the mould. If you have disassembled a
item for its basic components, but shotgun it will be called a Shotgun
by doing so, two things will happen. mould. This mould you can then
First, you will receive lower place next to a pattern of a weapon
quality materials from the ones which you are about to assemble,
which you have used to assemble much like you would add a glyph.
the item. This means that if you You click Assemble and the new
used QL10 materials, you will created weapon will have the skin
receive QL9 from the disassembly which you have added within the
process. assembly window.

73
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Another important thing to


remember when it comes to crafting
in The Secret World is to
compartmentalize your junk. Of
course in this instance it’s not junk,
but once you start disassembling
you may find yourself overwhelmed
will all the parts and soon spend
more time searching for the correct
ones that actually assembling items
if you do not “tidy” up your bags a
bit. You can add literally an infinite
amount of new bags in TSW and you
do not need to purchase them, you
simply click on the + sign on the top
right of your open inventory top and
a new, smaller bag will be created
for you where you can place
anything you wish.

This is about it when it comes to


crafting. Remember to always make
items which compliment your deck!

74
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The nature of PVP in The Secret


PVP, SOLO PLAY, World is, more often than not, what
BATTLEFIELDS could be described as “zergy”,

AND WARZONES which means you will most likely be


fighting Group vs Group vs Group.

N
There are three factions in the
ow that we’ve covered game, so fight can get quite hectic.
nearly everything that you You will be able to find smaller
need to know in order to skirmishes, of course, but these are
craft yourself some proper gear, more often than not an exceptions,
even introduced you to how rather than a constant occurrence.
synergies work and an example
build of how you can achieve such
synergies, let’s look at what this The Three Types of PVP
guide is really about; strategies on
how to be successful in PVP and Scenarios:
PVE.
They are called Fight Club,
First we must introduce the three Battlefields and Warzones.
ways that you can participate in PVP Battlefields and Warzones and much
in this game. You must realize that larger than Fight Clubs, and will in
there are no PVP servers, which addition to normal PVP fights,
means you will not be able to attack provide the winning side with a
every member of the opposite zone-wide buff to all the secret
faction whenever you see them, but society players. This mean that if
will need to enter an arena type the Templars hold the location
setting where all the PVP happens.

75
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

within this persistent PVP zone, all arenas, but chances are the
Templar players will have a buff that happenings will be a lot more hectic
will last as long as the Templars are and uncontrolled that within a Fight
in control of the PVP zone. Club.

Fight Club Battlefields


All of the main hubs for each There are two different kinds of
faction have what are called Fight Battlefields in the game. They are
Clubs. You will thus find one in New called Stonehenge and Eldorado.
York, London and Seoul. In Fight The two modes which are played
Clubs you can duel, 2v2, and fight within them can most easily be
matches up to 10vs10. You do not described as King of the Hill and
have to sign up in a fight club run by Capture the Flag.
your own faction only, however. You
can just as easily sign up to fight in
Stonehenge
the fight club of another faction and
kill the fighters there at any point In Stonehenge, the idea is that,
you wish. You should remember the secret societies have found a
though, that by doing this you will way to harness the ancient
pretty much get ganked instantly, structure’s power. All of the three
when other players discover that societies then duke it out for this
you “do not belong”. Think of these power in a small arena in a fight for
Fight Clubs as a means to test out control and dominance.
your newly made builds or to see Each team gains point by killing
how much more damage your new the members of the other two
weapon can dish out. You can just teams, but also by simply standing
as easily test this out in other in the inner circle of Stonehenge.

76
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The more players that stand in its what they are doing) to cut your line
middle, the more points per tick of sight and force you into a
your team will receive. Obviously situation where they can get a jump
the very nature of the combat in this on you.
arena is that there are a lot of
people in tight groups with very few As a melee focused player you
stranglers, as any who venture too will have a lot of opportunities to
far away from their group will dish out AoE or single target
almost always get instantly ganked damage. If you are focused on
by the respawning members of the single target damage, make sure
other faction. Because of this, a you attack one player at a time and
build which will allow you to crit the not switch targets midway.
hardest and hit as many targets as
possible with each hit will benefit Having healers and targeting
you greatly. You must remember, healers first is, as always, a must. If
however, that fighting alone and you are a melee user, however, it is
trying to kill an entire group by not a good course of action to
yourself will most often than not end charge into the healers who will,
with disaster, as you will not be able more often than not, be standing a
to dish out enough damage before bit further back in the ranks.
the opposing team gains up on you.
Staying in a group is thus crucial for As always, know to pick your
success in this arena. targets and watch you positioning if
A drawback to being a ranged you are a ranged attacker.
caster, for instance, in this arena is Positioning is key in this arena. Try
that the pillars often offer a good and stand slightly away from the
way for you opponents (if they know

77
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

main group so you will not receive use what weapon, so having a group
any AoE damage that comes your that can self heal is almost always a
way, but not too far as to not winning combination. With this you
become too obvious a target. simply target a friendly which is in
need of heals and heal him while
Having a dedicated healer or you are doing damage. If the whole
healers as a melee fighter can group is doing this rotation, you will
greatly improve the capabilities of be nearly unstoppable. You will be
your team. A combination of two somewhat vulnerable to ranged
healers and leeching user with a damage, however, as your main
sword can be quite devastating, as focus will be healing while doing
you will be doing both damage and damage. It is, for this reason,
healing yourself, along with the important that you also have some
heals you will be receiving from normal healing spells (especially
your team mates. It is important, HoTs which you can apply as soon
however, that you do not have too as they run out) on your ability bar,
many healers, as this will only mean as well as leeching abilities.
you DPS might suffer and you will
not be able to kill a great many (to read an example on how to
things. In Zerg situations, Swords play one of these sword decks, read
are usually the weapon which further)
performs best, as you are able to
heal yourself while doing damage,
Eldorado
which is a deadly combination if
used with proper synergies and a Eldorado is a slightly different
good knowhow of what ability to use beast than Stonehenge. This is a
and when. There are also no 10vs10vs10 battlefield. It is
restriction on how many players can basically a Capture the Flag type

78
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

gameplay arena where the flags are The layout of the map is
replaced by what are called Relics. somewhat chaotic. The map itself is
There are no flagstands where you not symmetrical, so getting to know
need to carry these relics to in order where things are is a must for any
to receive points. The way you gain PVP player. This should not take you
points is by either holding on to more than a game or two to get
these relics, meaning one of the familiar with the map’s layout.
players can carry them, (or more of
the players can carry one each) or Depending on what most of your
you can place the relics on the team consists of, be it ranged or
ground. By doing this, you will more harder to kill, melee classes,
receive bonuses by standing near you should carefully balance what
the relics, or bonuses in mobility by you wish to do in this map. Holding
holding onto the relics. on to the relics is not always the
best choice. Holding onto them will
You should note that picking up a mean your team will not receive the
dropped relic from a killed player buffs that the relics give when they
cannot be done immediately, and are placed on the ground, but will
will take some time, while picking also mean the relics themselves will
up a placed relic will take slightly take slightly longer to pick up
less time to do. should an opposing player try to do
so. This process can be interrupted,
so clearing out all of the opponents
around the relics is crucial if you
want to hold on to any one of these.

79
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

One of the advantages of this very amusing. The main thing with
map is that there are places where using this tactic, however, is to
you can have a vantage point. This make sure you will actually be able
will give your ranged players the to escape, so having some means
chance to soften up your targets as beside double-tapping your
they approach, and also alert you of movement keys will be quite
an approaching enemy. welcome. Even this means should
include in having a healer to keep
On whatever team you find an eye out on you. Should this be
yourself in in Eldorado, it is always the case, you should feel free to
good (since you will almost always dish out as much AoE damage as
be facing nearly whole group of you possibly can, before bailing out.
players) to play a ranged class that One thing you should know about
can DoT and AoE attack from a why playing battlefields can be
distance. Dost especially will be rewarding is that the Council of
very useful in these battlefields, as Venice monitors every battlefield. In
you will almost always be able to hit addition to providing quests for you
more than one opponents and begin to kill players and gain rewards, you
stacking your synergies also gain tokens for each victory.
immediately. Spamming attacks You can then spend these tokens to
that do a lot of AoE damage may buy gear at special Council vendors,
not be as fun as some advanced so making sure you synergize with
strategy, but it will defiantly be your group is crucial for victory.
worth it. Preparing your most Elite
attacks and charging into an enemy Additionally, the secret society
with your full health and unleashing with the most wins in these
your most devastating AoE abilities, battlefields will gain a buff lasting
then escaping out of the fray can be for an hour, which all of the

80
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

victorious secret society members will take damage and upon reaching
will receive. This buff gives a boost a value of zero HP, become subdued
to the player’s experience gain, and loyal to the secret society which
health, damage output and healing has defeated it.
abilities.
In this zone there are what are
called anima wells where players
Warzone
can respawn or resurrect. These
The Warzones are the largest wells are placed all around the map
PVP centered areas in the game. and can be captured or claimed by
They are open 24/7 and offer a another society. Capturing these
persistent battleground where wells is thus crucial if you want to
players can fight over four (4) prevent your enemy from
different facilities. These facilities resurrecting near your point of
need to be controlled by a faction in attack and quickly returning to
order to receive their power. harass you again.

The Secret World is currently You must remember that there


running a single Warzone, called are three societies that are
The Fusang Project. It’s a huge map constantly fighting amongst
where the players are be able to themselves the warzone. You can, if
fight over facilities. All of these you wish, work alongside a secret
facilities are guarded. First the society to topple a third, or work
players must pass an outer against the two of them
perimeter, then face a guardian simultaneously. The choice is there,
which they cannot kill, only subdue.
Basically the subduing part is the
same as killing him, as the guardian

81
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

but you may find that battling two allow you to seal heal and outlast
large groups at a time will spell your opponents, while dishing out
badly for those caught in the fast, interruptive strikes and stuns.
middle. As always, a synergy must be
reached between these abilities for
Controlling all of the facilities you to gain a proper upper hand
gives a substantial buff. So a buff for over your opponents.
each of the four facilities which One of these builds shall be
stacks up from the buffs from the described slightly further into the
battlefield victories. This can prove guide.
very useful in maintaining power
throughout the Warzone and
assuring victories in Battlefields. Solo Play
In the Warzone, you will be facing Before we begin this section, a
even larger groups, but you will also little tip. As we have discussed
be facing a lot of smaller ones and before, you can Sprint in this game
loners. Because of the nature and by tapping ‘X’ (default). Every few
the place and how players respawn, ranks, however, you can go visit the
you will have a lot more chances of so-called “Mobility Trainer” in the
finding two to five people in a group, main city of your faction. This NPC
along with what is called a very can train you to run faster, meaning
large, main zerg. Going for a build you can increase your sprint speed
that will maximize you pouncing from 62.5% to 75% to 100%. As this
capabilities can thus be very will be your only means of escape
beneficial for playing in Warzones. and fast travel, getting it up to
One of these builds is a combination
of Fists and Chaos Magic, which will

82
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

100% will allow you to outrun your their disposal. But so do you.
opponents and get to your locations Knowing how best to utilize your
faster. This will prove especially abilities is thus a crucial aspect of
useful in Warzone PVP. playing solo.

Playing solo in a MMO game is Granted, that unless you will be


almost always ill advised. This a chasing loners getting back to the
thing you should be familiar with by fight within Warzones, there will be
now. You will always be able to do few occasions that you’ll be able to
better in group what you could do play utterly alone in PVP scenarios
solo. Namely because, well, there and succeed with any sort of decent
are more of you. You can kill things kill to death ratio.
faster with more and you can
survive more difficult encounters What I will be focusing on in this
with… more. But should you be the particular guide, is one of the more
type of person who prefers playing basic Decks – the Ninja. It is a good
the lone wolf, be aware that you will deck for solo play, both for PVP and
face many challenges, especially PVE. I think the name itself suggests
further in the game, where you will what you will be doing with this
be required to build specialized deck. Which is chopping heads and
decks that consist of Purging certain limbs. You will also be throwing
afflictions of yourself etc. Monsters fireballs, which is… not as Ninjaish,
and players later in the game tend but still fun and very useful for PVP.
to get more and more challenging to
kill. Not only do they have deeper The main thing I should point out
HP pools, but also more tricks at about this Deck is that, as a Ninja,
you should never stand still. Ever.
As a matter of fact, you should not

83
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

stand still while playing ANY of the As with all Decks in the game,
decks. Which is fine and easy to do, there are two sets of abilities.
since all of the skills at your disposal Namely the Builders and the
can be used while on the run, Exploiters. The Ninja is of course no
moving, dodging, etc. This, different. The Builders build you
however, also means that things Resources, and the Exploiters,
can, and probably will – especially in well… they exploit these built-up
a Warzone situations which sport resources. You can use for more
the biggest battles you will find in- powerful attacks. An easy system
game – get pretty hectic. One thing which can get quite complex when
you should remember with this Deck you consider you can dual wield,
is that you are not invulnerable. You and the fact that there are 525
cannot heal. At least not to a degree different abilities in the game. But
that would make you a machine of since you are a Ninja, you will
infinite survivability. So always mostly be using and taking
make sure you are in range of advantage of the blue resource bar,
someone to spam you with heals which builds up with magic and
when needed. A combo consisting of melee weapon use.
a Ninja and a good healing-Deck
player (or several) can be quite In this build, we’ll be using
devastating if played correctly. But Elementalist magic and a Melee
this is Solo play, so having one or weapon. Of course, a Ninja wouldn’t
two healing abilities on your hotbar be a ninja without a cut-your-head-
can save you from demise or of-in-one-stroke Katana.
victory.

84
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The main abilities for the Ninja An Affliction also means that your
are pretty straight-forward. This, main AOE abilities, which are
however, does not mean you should Clearing the Path and Blaze, will do
charge into battle as soon as you extra damage to those so Afflicted.
see an enemy. Tactics and choosing Combined with passives such as
when to engage is important. And Fortunate Strikes and Aidelon, this
since you are a solo player, it is all can prove quite devastating when
the more important that you you finally decide to charge in there
CHOOSE YOUR BATTLES. Print this and get your synergies to work for
and tape it on yoru wall if you have you.
to, as knowing when to attack and
when to stand back will save your But let’s not focus on the passives
neck more times than you’ll be able just yet. What you should be doing
to count. You will be in a far better at this point, once you have
position if you start off with some successfully placed a DoT on a few
ranged attacks, such as Flashpoint, targets, is root them. While you are
which Afflicts your target. This charging or getting into the thick of
basically means a DoT is applied to it, try and hit as many targets as
them. A damage over time which you can with your Delicate Strikes.
you should apply to as many targets The main thing here is not to
as you can before you charge into necessarily kill anyone in particular,
battle and begin flailing your sword. but to Build you resources to use on
Softening up targets for yourself and powerful AOE attacks. Try to pick off
others is always a good thing. enemies that are not necessarily in
the thick of it at first. Then, when
you have acquired enough to
unleash such an AOE attack, a
combo is prudent. Start with

85
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

charging in there, pick a line of sight from further off, you should use
that has the most enemies and Blaze to hit multiple opponents at
charge with Surging Blades. This will once. Given that you have also
not only damage the target upon afflicted your targets, the Blaze
which the ability has been directed ability will also critically hit, due to
at, but also up to five targets that you using the right passive called
you have “charged through. Use Ice Aidolon (so don’t forget to use this
Manifestation to root as many passive). Both options are viable,
targets as you can in place. This and what you use should depend on
ability is great, as it not only does what is be best for any given
damage, but also Hinders your situation. If you have plenty of
opponents, meaning they cannot healers, charge in there, if your
move. Then you release the Kraken. healers are slacking or just plain
The choice in what form this suck, stay a bit further away.
“Kraken” will appear is yours. But
there are two options which are Obviously the passives should
defiantly the best – depending on reflect your play style. If you like
how spread-out your enemies are. charging into your enemies,
Should you find yourself surrounded anything that enhances your melee
and your Ice Manifestation has damage is the best choice. You will
managed to root a lot of your be using your Delicate Strike a lot in
enemies, you should use Clearing such cases, so a passive to increase
the Path, which will hit all of the your chance to do a Penetrating hit
targets around you, but will for extra damage is great for this
consume all of your Blade ability. However, as I said before, it
Resources. Or, if you have chosen to all depends on your play style. If you
not charge into a group of enemies prefer AOEing like a madman, a
and have instead wailed on them passive that builds up a counter

86
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

which – when it reaches five – damage will help no one, what will
unleashes another AOE attack and help, however, is you staying alive
Afflicts your targets as well, is and doing consistent damage,
without a doubt a good choice. instead of running back to the
battlefield. But then again, if you are
Elementalists should use the now playing a Ninja in a Warzone, then
numerous times mentioned Aidolon, running back will give you a chance
which will give them automatic to find some players of the opposite
critical hits with each use of the faction who are also running back,
Blaze ability, if the target is and gank them. Still, you should be
afflicted. Quite beastly and fun to careful and not be overly “chargy”
use. People suddenly die around when it comes to solo play. Again,
you. Which is, as you might imagine, the most important tactic when
quite useful for any PVP situation. playing solo is choosing your fights!

The last few things you should A Ninja isn’t a hero, he is a hit-
remember while playing a Ninja is and-run killer, so play this deck like
that you are a damn ninja. You are one.
not a tank. You should charge in
there as inauspiciously as you can, Playing solo can be quite
cut of some limbs, and then dash challenging, so it’s important that
out again. Preferably with a backflip you know two things which can and
(yes, as you know, you can do will change the tide of battle. These
actual backflips in the game). Don’t two things are called Cleanse and
stay in the thick of it for too long as Purge. This is especially important in
people will take notice of all the PVP, where practically everyone you
blood you’ve been spilling and come across will be attempting to
quickly try to end you. A bit of extra synergize by afflicting you,

87
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

impairing you, silencing you, etc. It will not be able to use any of your
is thus important that you at least abilities for the duration of the
how to counter these abilities and silence. If that duration last for too
remove them from yourself in order long a time, you may even find
to take less damage and outlive you yourself having issues with battling
opponents. such mobs. As a matter of fact, both
in PVP and PVE you will almost
These two tactics are also always be under the influence of
important in PVE, especially later in some kind of state, so as said
the game when NPC will require a before, you will either be weakened
more specialized approach and can and receive a lot more damage
be a real hindrance to defeat, while doing less, you may be
especially when playing solo. And as afflicted and have damage ticking
said before, to be successful in PVP, away at your HP, or you may just
you will need to do some PVE get knocked back or stunned.
mission running, as this will be the
fastest way for you to progress in First, you should know what kind
the game. of state it is that you are applying
the most. That is to say that if you
This relates specifically to some are applying a lot of Afflictions, a
monsters which perform special passive that will Cleanse you of any
attacks whenever a certain kind of ill effect whenever you apply such
state is placed on them. For an affliction will work best. You can
instance, a NPC may silence you find such passives by simply
whenever you impair it or whenever searching for them in your ability
you put an affliction on it. As you window by typing in Cleanse. This
imagine, this may prove a real
hindrance since a silence means you

88
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

way you can most easily find the well with any weapon. It does what
passive that will work the best with has been discussed earlier, it
the synergy you have set up for applies a Cleanse whenever you
yourself. apply an Affliction. This is a simple
tactic, but very effective both in PVE
You can, of course, also equip an and PVP if you are playing solo. If
active ability, but a passive will you are in a group you will plow
almost always work best when all through most of the mobs and
you synergies are in play and you players, so having this passive is not
are constantly applying a trigger as important, but if you are playing
that will fire up a Cleanse by simply solo, having these options at your
using you damage abilities. You will disposal and knowing what they
probably need to sacrifice another mean can spell the difference
passive to do this, but will almost between killing someone or
always find it better to have yourself something and having to respawn
cleansed than stacking that extra yourself.
penetration rating, for instance. You
will be doing slightly less damage, The next important mechanic that
but will be more effective and live will insure your success and make
longer if you’ll constantly be you more powerful in PVP and in
removing annoying DoTs or hinder PVE encounters is what’s called
effects by simply using you abilities. Purge. Again, this is very important
if you are playing solo, but also
To give you an example, a good comes very handy if you are in a
passive is called Exploitation, you group. As usual, everyone will be
can find it in the Pistol, Trajectionist trying to synergize, so chances are
wheel. Like most passives, it does almost every single one of your
not need a pistol, but works just as opponents will have some kind of

89
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

beneficial effect stack up on them. playing solo, especially Warzones,


This applies to monsters as well, but you might find yourself running into
they will almost always be even others more often, and purging
more insidious. NPC will, for them of their synergies will give you
instance, apply effects on them a massive advantage, especially in
which will prevent you from doing 1on1 battles.
any damage to them, so purging
these states from them is very When it comes to playing solo in
beneficial. PVE, you may find that AOE focus is
not your best bet, so having a deck
As before, you can find all abilities that does great single target
and passives by using the ability damage is excellent if you wish to
search. You type in ‘Purge’ and progress fast. The reason why AoE
you’ll get a display of all the Purging is not as good later on, is that you
abilities available to you. Just like will find less packs of mobs and
with Cleanse, you can use any of the more powerful NPCs which you will
Purging passives even if you are not be better off pulling one at a time.
using the weapon in whose ability For this reason it is best to use the
wheel the passive can be found. Elementalist/Pistol deck discussed
There passives such as Dial Down, earlier, as you will sometimes be
that Purges a beneficial effect on able to pull two higher-end mobs at
your target every time you apply a time and be extremely viable in
Hindered. Or Crap Shot, that has a PVP at the same time.
10% chance to Purge a beneficial
effect every time you apply Here is another very good build
Weakened. Again, this isn’t a good for PVP that is also great for solo
thing to have only in PVE situations! play:
Remember that, if you will be

90
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

This build focuses primarily on the This ability will immediately


use of Hammer and Blade weapons trigger a set of passives.
and is highly reliant on Impairing
your targets, but will shine in solo Street Fighter as a must for this
play, both PVP and PVE. It is similar build and many other builds where
to the Warlock deck, but focuses you rely on the Impaired state of
more on single target damage, your opponents. This ability will
rather than area and cone attacks. increase your damage every time
you impair a target.
The basic resource builder in this
deck is Smash, a fairly straight- Breakdown is a passive that will
forward hammer ability that does trigger every time you so much as
decent damage and build one hit an Impaired target. Your target
resource for each weapon. will become weakened and take
Remember, however, that if you are even more damage. This effect
using the hammer, you always stacks, so the more you hit your
begin your fight with a full bar of target, the more damage it will take.
resources.
Pattern recognition will allow you
Beatdown is what you should start to do an additional hit for extra
with in this deck. This will not only damage, which again has a small
begin your Impair synergy, but also chance to do another, third hit, for
stun your target in the very more damage. For this to trigger,
beginning of the fight and start the the target must be Impared.
cooldown for this ability
immediately. Tenderizing will cause all you
Weakened targets to take an extra
hit.

91
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

You see, by simply adding these After you have Impaired your
four passives, you can hit up to four target with Beatdown, use all your
times with just one ability, and resources with a heavy damage
again immediately after by using ability, called Haymaker. Again, this
any kind of attack, as long as the ability will take full advantage of
target is Impaired! you Impaired synergy and do extra
damage as long as the Impaired
But that’s not all, to this we will effect is active.
add another passive, called Gnosis.
Each time you hit a target while a As mentioned before, this is a
Weakened effect is active, this combo deck of Hammer/Blade.
passive will give you a 33% chace You’ll thus have another blade
for yet ANOTHER extra hit for a ability which can and will do the
considerable amount of damage. same thing as your hammer ability,
You see what the key point here is, which is Impair your target and
right? To do as much damage as make it unable to act for a few
quickly as possible while using as seconds. This ability is called Trial
little resources. by Swords.

This is just the first step and you’ll You can see how this is useful in
already be doing insane damage both PVP and PVE, as having your
with the chance to proc up to five targets unable to act means you’ll
extra hits by simply using one be able to cause damage while they
ability. will be helpless, immediately giving
you an edge.

92
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

So far we have used only 5 of the basically always hit twice (or more
7 slots available for the passives. So precisely, do an extra hit) with all
here are the last two passives that your abilities! Add to this the
are must for this deck to do dish out previously discussed passive Gnosis,
the most it can. and you will hit three times almost
with every third hit!
A must-use passive for this deck
is Thunderstruck. It will increase the You’ll need another Impaired-
duration of all your Impaired states causing ability. This time, it’s an
by 25%, which is crucial since you’ll elite ability called Eruption. This is
be relying on Impairing your targets an AoE attack as well, so you need
for your synergies to work. to be a bit more careful in solo play
where you hit with it. But having just
The last but very important these three abilities will allow you to
passive is Below the Belt. This successfully stun-lock your PVP
passives works with your Smash opponents while you do crazy
ability, which is your basic resource damage and just stack hits upon
builder in this deck, and will cause it extra hits.
to also apply a Weakened effect on
your targets. But that’s not all, your A great way to use Eruption is
target will also be effected with a with the combination of Touchdown.
debilitating stack that will reduce all It’s a basic “charge” ability, only
the damage it does for 10 seconds that instead of a charge, you
and can stack up to 10 times. So by perform a leap. This is great not
using this passive along with only for AoE, since the ability will hit
Tenderizing and by using your several targets which you can then
Smash ability to apply a weakened immediately stun by using Eruption,
state on your target, you will but also to catch any players with

93
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

low health or close the distance on


casters that are causing havoc from
Solo Play VS
the sidelines and just surprise them One Target
with a leap in their face.
Using This
A chain of ability will be discussed Deck
just a bit latter, first allow me to
introduce another ability which you Depending on their distance, that
may find very fun to use, although is to say, if, for instance, you wish to
this tactic of leaping into the fray close the distance on the caster
may prove to do more harm then fast, use Touchdown. Then
good when you are playing solo. If Beatdown to immediately impair
you are, you should make sure there your target. Then Haymaker to drain
are others there, never just in there all your recourses and do increased
alone without support as chances damage because of the Impaired
are you will be moved down very state of your opponent. Then
fast. Anyway, the next ability is Ground Pound, which will do
called Ground Pound. It’s basically a increased amount of damage due to
resource builder, but will do you having just used all your
increased amount of damage when resources. Use Trial by Swords to
you have no resources. again Impair and stun your target
and begin your Smash spam. This
So here’s a basic rotation if you build your resources and apply
are fighting a group or a single weakened for extra hits on each
enemy in PVP. strike. You may use an ability we
have not discussed called Dancing
Blade, which will channel strikes and
because of the Weakened synergies

94
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

provide chances for extra hits. You awesome leap ability, but what
should then wait to use your you’ll get is extra seconds where
Eruption, to again impair your target your target will not be able to fight
an immediately use Haymaker back or heal, so the choice is up to
again. This is the basic rotation. you. Of course, you can just as
easily drop something else instead
So, to simplify: of Touchdown.
Touchdown>Beatdown>Haymaker>
Ground Pound>Trial
Swords>Smash>Smash>...>Dancin
By
Group Play VS
g More Targets
Blade>Eruption>Haymaker>Ground
Pound>Smash> here you should
Using This
continue to whatever Impaired Deck
ability you can use the fastest and
then continue the rotation from In group play, or if you are
there. confident you will survive a leap into
the enemy numbers (or just want to
Consider a Blade ability called cause some havoc and have some
Trial by Swords for this deck. It is an fun) the ability rotation for this deck
Impair ability which will contribute is slightly different.
to your stun-lock chain and further
your single-target effectiveness. Again, you must remember this
Consider what would be a good deck is not full in terms of active
ability to drop in exchange for this abilities, so you can still put a few
ability, what is recommended is, if Blade healing abilities on your
anything, you should drop, ability bar. This is actually
Touchdown. You may lose an recommended, but you might be

95
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

better off taking Stunning Swirl stun them. Be careful how you use
instead, for yet another ability these elite abilities, as you want to
(although another elite one) that affect as many targets as possible,
can stun your opponents. This so if you are no longer in the thick of
ability will be even more useful in it, you might be better of using a
group play, but only because it’s an single target stun and focus on
AoE, which only means you’ll get moving down on target fast. The
more out of it than you would by AoE version of this deck basically
playing solo. consists of spamming Ground Pound
in between your group and single
Touchdown is always a good ways target stuns, so a simplified rotation
to start, here, using Stunning Swirl should look something like this:
is the reason you should have them. Touchdown>Stunning Swirl>Hell To
It will Impair all those around you, Pay>Ground Pound>Ground
here an ability called Hell To Pay Pound>Eruption>Hell To
can come into play and can be Pay>Ground Pound>Ground
added to your bar if you’ll be doing Pound>GP>…> and so on. A bit
a lot of Group PVP. This attack will boring when it comes to variety, but
consume your recourses and hit fun to use when you see how
everyone in a cone in front of you. A devastating it can be once you got it
consumer is important as you can down to a science.
immediately start building resources
by spamming Ground Pound, which
will do increased damage at first
Group Play
strike, bet less once you have some In group play, the most important
resources, still, it’s a good way to thing is to have a balance of
build up res before you use Eruption synergies. Besides of course having
to again impair your targets and competent healers that can do the

96
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

job and people who know targeting The first thing you should decide
the healers of the other team is the is what role you wish to play in a
first priority. Having those who group. Do you like to support your
protect and kill enemies that attack teammates, heal them, do high
your healers is crucial as well. There amounts of AoE damage, or annoy
is a lot of synergizing that can come healers so they can’t heal the
into play in group settings. In fact, opposing group? It’s up to you, but
you will almost always have some you should remember than
kind of effect active on your targets, switching between decks is very
so knowing who is using what deck easy, so having more at your
and doing what is important. disposal that a single deck is always
useful. Is your team lacking a healer
Almost always, these synergies because he’s not online or doing
will be the most important in other stuff? Switch your own deck to
smaller, that is to say, not warzone a healer and do the job even better.
PVP scenarios, as chances are your
group will not be the only one doing Having a group of
battle, so things tend to get overly Elementalist/Blood Magic users can
chaotic and synergizing will not be downright devastating for your
have as much effect as it would opponents. You’ll all be very fragile,
have. In very large groups, having but in most cases your targets won’t
the ability to do either AoE burst even be able to come close to your
damage or single target damage is group if you work together.
vital. Things tend to die pretty fast
in zergs, so being AoE capable is a Abilities like Arc Flash (resource
necessity if you wish to do well and builder), Electrical Storm (resource
produce a high score at the end of consumer), while adding Infection to
the match. your targets (a DoT). Actually, the

97
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

best way to describe this build is to Blood Bank, a Blood magic


think of a Frost Mage in World Of passive that works on all Afflictions
Warcraft. You’ll be fragile, but with and increases their potency by a
Coldwave (which roots your targets) factor of up to ten, as this effect can
and Anesthesia which stuns them, stack up to ten times.
you’ll have a few abilities which will
allow you to escape should your Molecular Exploitation will make
opponents get too close. sure you do an extra hit for extra
damage on all your Afflicted targets.
Having proper passives will There is already a basic Affliction
assure your group will constantly be synergy here by using these
chain attacking, hitting multiple passives, as all your Chain attacks
opponents, weakening, hindering which are you basic builders and
and afflicting them by using just the consumers, will be applying an
most basic attacks. affliction, so you’ll constantly be
hitting for extra damage.
First is Chain Reaction, which will
Afflict all your targets that were Using Unholy Knowledge for an
damaged by a Chain attack. increase in DoT damage is very
useful with this deck, as well as Salt
Splatter is an important passive, in the Wound, which will cause you
as it means all you chain attacks to do yet another strike for extra
can now jump to even more targets damage whenever you afflict a
and in a greater radius. target.

98
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Using a passive such as especially since there is almost no


Circulation might prove useful in role where a healer can’t also dps,
these situations, as it will give you a by afflicting targets etc. As a matter
HoT each time you apply an of fact, healers will most often than
affliction, which means you can not have all sorts of DoT spells, so
constantly heal yourself, but then taking advantage of these in big PvP
again, you are playing in a group in fights can be beneficial for the
this scenario, so it’s assumed you’ll entire group.
have someone to heal you or an
ability or two on your bar that will A great damage build for group
be a Blood Magic heal. blade is a Assault Rifle/Blade
combo. This build focuses primarily
Remember that, even when on doing massive AoE damage and
playing a healer or AoE dps, you will will synergize well with the before
always benefit greatly by tailoring mention build which focuses on
your passives for group, instead of Elementalism more than anything
solo synergy. Chances are that, else.
when playing in a group, you will
plow through enemies, especially in The main thing about this deck is
PVE, so a tank, for instance, should that, even the most basic resource
not worry about synergizing with his builder is an AoE ability which will
teammates as much, but should hit up to 5 targets around you. This
instead focus on what is best so he deck relies heavily on so-called
doesn’t lose aggro. Healers are the Frenzy attacks, which are all attacks
same, whatever help you heal the that are AoE, but AoE in the sense
most isn’t necessarily contingent on that they only damage the target
maintaining group synergy, around you.
although it can often times help,

99
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The first ability in this deck is the Incendiary Grenade is an AoE


before mentioned builder ability ability that hits your target and
called Bamboo Cutter. It doesn’t do several others. Targets will also
a lot of damage, but with the become Afflicted with a DoT, so
combination of correct passives can hitting as many as you can is crucial
dish out a lot more punishment. (the with this particular ability. You can
passives are discussed slightly use this ability in cases where you
ahead in this guide) won’t be using your Spiral of Death
to start an encounter. This is an
Starting off your chain of attacks excellent ability to “soften up” your
can be made better if you are using targets.
Spiral of Death. The great thing
about this ability, is that it can work Clearing the Path is your basic
very well for catching up to your resource consumer and works in
targets or for teleporting to an tandem with Bamboo Cutter,
enemy that’s trying to kill your meaning that it will consume all of
healers. This ability, however, works the recourses which you have
best with a group of enemies, as it managed to build up. It will damage
will attack several targets around all of the targets around you, so
the target to which you have again, it’s necessary that you make
teleported. Weather you wish to use the most of it by making sure it will
this as a started, or save it for later hit as many targets as possible.
is up to you. Out of all the charge
and leap abilities in the game, An ability which isn’t really
however, it has the unique property necessary for this deck but comes in
of your opponents getting little to no handy is the Trial by Swords. The
visual clues that you are now in reason why it’s not as necessary, is
their midst, dishing out damage. because you will mostly be using

100
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

this deck in group play, so giving a dishing out AoE damage to


stun ability will not be as important everyone. Don’t forget to spam your
as it would be in solo play. It will, basic AoE resource builder while
however, come in handy to stop performing these “leaps” for extra
healers from healing for a little damage.
while, or stunning someone so
others can catch up to him. There The last two active abilities in this
are plenty of options. Deck are Forking Paths, which is a
Frenzy attack and also a builder.
Once you are in the middle of it, This ability will work excellent with
Surging Blades will often come in the passive synergies we’ll be
handy. It’s a charge ability that will maintaining with this deck, as every
damage everyone in your path, so time you’ll hit an afflicted target
choosing the right target for this is you’ll also receive a HoT effect. The
again crucial. Using this ability will second an last active in this deck is
make others take note fast, Silver Streak. It’s an elite ability that
however, so it should preferably will greatly increase your defenses,
only be used in group play. This making you a powerhouse for
ability is coupled by Tactical several seconds while you dish out
Retreat. Which is an excellent AoE damage. Any attack made
escape ability, but also awesome to against you will also heal you. Use
combine with Surging Blades. this ability when you know players
Tactical Retreat basically does the have taken note of you and healing
same thing, only that you do not you will be a real chore for you
have to have a target selected, and healers. You will be immune to stuns
it will do damage to up to five and slows, and will be granted a
targets in your path. With this you
will literally be all over the place,

101
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Minor Defence effect which will abilities and passives are designed
increase the chance of hits against for PVP in mind, as you’ll most likely
you being glancing hits and thus not require as many heals fighting
doing a lot less damage. NPC as you will in PVP situations.

Now let’s look at the passives for The next passive is important. It’s
this build. The first is more of a called Shot Em’ Up and will cause all
tanking ability, but works great, of your frenzy attacks to apply DoTs
since you’ll be in the middle of on your targets. This means damage
things and will most likely be a will constantly be ticking away on
prime target. The passive is called everyone you manage to hit. This is
Immovable Object, and work by also one of the reasons why it’s vital
damaging anyone and everyone that you spam you frenzy attack in
who damages you. between all you charges and
“leaps”.
You’ll be doing a lot of Frenzy
attacks, so having an ability that will The passive Leeching Frenzy is
heal you is beneficial. The passive another ability that will make you
Perseverance is useful in this into a unstoppably powerhouse of
regard, as you will receive a heal AoE dps. It will cause not only you,
each time you’ll perform a Frenzy but anyone who hits the targets
attack. Being a bit self-reliant is which you have yourself hit with a
important in this build, as your Frenzy attack to receive a Leech
healers will not necessarily be able effect which will return a portion of
to keep up with the damage you’ll the damage you deal back as
be receiving once a whole group of healing.
enemies take notice of you. It’s
necessary to point out that these

102
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

The Blade focuses on doing Remember that most of the


Penetrating hits, so having passives encounters in the game are rather
which take advantage of this and zergy, which mean a lot of players
grant you bonuses is time this will be fighting a lot of other players,
happens is important. You’ll be so be careful when you charge in
hitting a lot of targets, so you’ll there and how long you stay in the
almost always do at least some thick of things.
Penetrating hits.
Before the end of this guide, it
Sudden Return is there so you’ll should be said that there are 525
do an extra attack every time you abilities in the game, so you may
score a Penetrating Hit, while the always find decks that work better
Incision passive is there to further than the ones described here, but
Afflict every target which you these have proven to be the most
penetrate with your blade ability. useful for PVP in terms of damage
done and how quickly you can kill
The last passive is called Twist your opponents AND NPC. It’s
the Knife. This effect can stack up to important to understand just how
five times and will increase you much faster you’ll be able to
damage done with all abilities progress by doing missions and not
whenever you do a penetrating hit. just PVP. Progressing fast means
you’ll have access to some very
There is not a whole lot of good elite abilities and passives
synergy going on in this deck, but a which will determine how good your
crazy amount of AoE damage, which deck truly is. No deck is complete
is always a good thing in The Secret without the correct passives to
World. complement all you active abilities.

103
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide

Always remember one of the most


important things in PVP combat. If
you are a caster, positioning is
everything, if you are a melee
player, knowing when to charge is
important, and if you are a healer,
knowing who to heal is crucial.

Above all, remember to keep a


healthy stack of potions just to
make sure you end up on top.

104
© www.killerguides.com
All rights reserved.

You might also like