Professional Documents
Culture Documents
IMPORTANT
The Short Version:
This document is a single-user license. Please don't copy or share it.
Upon your purchase of the document you agreed to the Terms and
Conditions of Killer Guides (http://www.killerguides.com/terms-and-
conditions). In case you redistribute this document or parts thereof without
our written permission a contractual fine of up to $10,000 applies.
2
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
Table of Contents
Important...........................................2 Glyph Recipes...........................66
The short version:..........................2 Signets aka Suffixes.................69
The long version:............................2 Consumables............................70
Introduction........................................4 Gadgets....................................72
Progression, Skill and Ability Points. 10 Important Crafting Details........73
Combat Mechanics...........................11 PVP, Solo Play, Battlefields and
Advanced Tactics.........................13 Warzones.........................................75
Skills.................................................16 Fight Club.................................76
Skill Listing...................................16 Battlefields...............................76
Skill Details and Analysis..............20 Stonehenge..............................76
Abilities and how to use them......24 Eldorado...................................78
Effective Builds................................53 Warzone...................................81
Equipment........................................58 Solo Play.......................................82
Crafting............................................61 Solo play VS one target using this
Item Types and Tiers................63 deck .............................................94
Toolkits.....................................64 Group play VS more targets using
Runes........................................65 this deck.......................................95
Glyphs and Signets...................65 Group Play....................................96
3
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
T
queue to pop up. Don’t worry,
he Secret World is a primarily however, as the variety of missions
a PVE focused game. This is in this game is vast and they do not
something a player should be (like in most MMOs) consist only of;
aware of before he even starts to kill 10, run back missions, but a lot
play. But this does not mean you more.
cannot dedicate yourself purely to
PVP (as there is still plenty of it) and Basics
so become a deadly opponent for all
unfortunate enough to cross your The Secret World is not so secret
path. This guide will attempt to anymore. The game has been
show you how you can achieve this released and has proven to be quite
by introducing you to abilities and unique in the sense of how players
skills, illustrating how they work and acquire skills and how these skills
how to use them effectively, as well work together. There are thus quite
as explaining how to achieve what a few things a newbie should take
are called synergies, that will note of. First, there are no classes in
increase your potency in dealing this game. You are not presented
damage, healing and support. It’s no with a character creation screen and
secret, however, that the PVP told to choose a role you wish to
arenas and dedicated areas within play. Instead, you are flung into the
The Secret World currently do not world of the paranormal and asked
offer a progression that can match (sometimes told) to do a mission. It
or even come close to how fast you is up to you to decide what role you
will be able to gain XP by doing wish to play and how you wish to
missions. This guide will thus also play it. This might present a
4
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
problem for some. While most know running around, such a course of
what is their preferred role in most action is not advisable in The Secret
MMO games, such as a tank, healer, World. Running missions will
DPS, support, etc., you will still be undoubtedly reward you with more
presented with something slightly XP and money that you would get
different in The Secret World. Allow by simply killing mobs. There is a
me to explain. finely outlined progression system
for all of the three factions. That is
The nature of abilities in this to say that no matter if you are
game (of which there are exactly playing a Templar, Illuminati or
525) is that, while a specific ability Dragon, you will always be guided
is used for either damage or through the quest hubs.
healing, each has multiple
components 'attached' to it. We will Chances are you will be sent to
delve a bit deeper into this a bit NPCs with storyline quests by other
later. The main point is that, while NPCs with storyline quests. So if you
you gain experience like you would follow these, which are indicated by
in most MMOs, the XP doesn’t give a blue icon on their right, you will
you levels as such, but Ability Points have no issues with finding the next
or AP and Skill Points or SP. You can quest hub in the chain. Doing these
spend these on any ability you quests is important if you wish to
choose or progress your Skill in any perform good in PVP. This does not
of the categories. mean that your skill in fighting
players will improve, but, in the
An important aspect here is that, current system in place for PVP, you
while in most games ‘farming’ is a will gain far more XP by running
great source of XP, meaning that
you simply kill mobs that are
5
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
quests, while waiting for your PVP one of the three rewards offered for
scenarios to queue up. More XP completion will be useful to you.
means better abilities and passives Quests or as they are called in TSW
to improve them. – Missions – also reward with AP and
SP points, so doing them is a must if
While in these hubs, the best you wish to progress in a reasonable
choice is to browse through the timeframe and melt faces in PVP.
additional NPCs to find the ones
which offer the best rewards. All of Note that, while there are 525
these are displayed for you before abilities available in this game, a
you take these quests, so always player can only choose 7 Active and
make sure you choose the ones that 7 Passive abilities. It is important
will give you rewards which are that these abilities work well
useful to you. You will almost always together and form what is called
get more than one reward per synergies. Without synergy, your
quest, in addition to the xp and abilities will do far less damage in
money. Such rewards include new be far less effective in combat, be it
and improved weapons which you PVE or PVP. You can read how these
are using, Talismans (which are synergies work in this guide.
basically gear, except that they do
not affect how your character looks, As previously stated, there are no
only its stats), as well as Glyphs and classes in this game. Because of
Signets to put on weapons to this, doing a standard guide for each
improve them, etc. The most class is redundant. There is,
important of rewards, however, is however, something else that we
XP, so doing quests that reward the can easily delve into. And that is the
most is definitely preferable, and Skills and Abilities system.
you can still be sure that at least
6
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
First off allow me to point out that Playing in a group will mean that
there isn’t necessarily a bad class in sometimes, your group will be in
this game. What would normally be need of a tank and a healer, so if
called a ‘class’ is called a ‘Deck’. you prefer such roles you might
Deck are setups of different abilities want to consider spending points in
that can be saved and later abilities that will allow you to do this
switched to and from at any point in better than the rest of your group
the game. These decks save not members (these are mainly located
only your selection of abilities for in Hammer and Blade weapons, as
that Deck, but also your selection of well as Chaos Magic). Not to worry,
Talismans and clothing. Note that however, even if all you are doing
clothing in this game in entirely are missions that don’t require a
cosmetic, it will not affect your tank or a healer, but simply
statistics, the only thing that will are damage-dealers, you will have no
the Talismans you have equipped, problems with keeping up no matter
the weapons and the Glyphs and what build you make (although
Signets that you are using on each some will undoubtedly work better
of these. Glyphs are what most than others). With soloplay, the best
games would call enchantments or thing is to go all out on damage. You
the like. can choose a ranged set of abilities
or melee, but note that most
With that said, there are Decks monsters in the game will be melee
that work better for certain and will want to smash your face in,
situations. First you must decide or so you will not be shooting as much
know what ‘role’ you wish to play from a distance as you might prefer,
and whether you will be playing solo should you be playing solo. You can,
or with a group. I’d say the latter is however, create a deck that will root
more important than the former. and slow your targets, in this way
7
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
you can very effectively kite Fist Weapons, Assault Rifles and
enemies and not allow them to Blood Magic can be progressed in
come near you. All weapons have both Healing or DPS.
skills that do AOE damage, so
finding one to clear out multiple Hammer Weapons, Blade
mobs should not be a problem. Weapons and Chaos Magic can be
progressed in Damage or
All of these decks involve the Survivability.
player wielding two weapons at a
time, or two different skill sets Pistol Weapons, Shotguns and
within the Skill Tree. Abilities get Elemental Magic can be progressed
stronger and improve because they in DPS or Support.
scale with your gear and Talismans.
The better Talismans you manage to The good thing about this is
acquire, the more damage your definitely the freedom to choose
abilities will do. Because, as whatever build you like and swap
previously stated, Talismans are between them. You can decide what
basically the same as gear. is better as you go along and switch
Weapons also improve in potency, between decks on the fly. Yet this
yet the only way you can equip involves a lot of trying out of
better weapons is to spend Skill different skills. It is possible to find
Points and progress that specific one that will suit your play style
weapon. How you wish to progress best as there is definitely some
the weapon itself is also up to you. weapons which every player is more
You have two choices for each of drawn to than others, yet the
the weapons or magic. possibilities are still quite extensive.
8
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
This is basically the only bad side. certain effects that cause damage
A player may find himself – to your opponent and at the same
especially new player, who has just time heal you, or your defensive
got into the game without much target as well.
knowledge – quite overwhelmed.
What works best for what situation?
What is best for dungeons and PVE
and what is best for PVP? The simple
answer for PVP is: Fist Weapons and
Chaos Magic or any kind of build
which builds a synergy of Affliction,
or Elemntalism and Pistols which is
reliant on critical hits for ranged
attackers. I will delve deeper into
the why’s and how’s later, but
suffice to say that Synergy is
important in every deck you build
and every passive should be aimed
at building synergy.
9
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
T
be doing next. (Important: as
his is something we need to mentioned before, the main
examine for you to storyline givers have a blue icon
understand how you actually floating beside them, which should
receive points that allow you to make it easier for you to spot them)
progress your character.
10
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
11
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
The second, also quite important will both have the same speed and
feature is the Sprint. This will make cover the same distance, hence you
you sheath your weapons and run will never gain up on him. I know
faster, which is always handy when this seems arbitrary, but there are
trying to run away from a group of still some who are not aware of this
enemies that you know will defeat simple tactic which is basically the
you, or closing in on a runner. The only way to gain up on a runner.
default key for sprint is X, and it will
work by you simply tapping the To understand things further and
keyboard key. While this is useful how combat works, we must delve a
pre-engagement, meaning that you bit deeper into the Ability Wheel
should use it to run to your group itself. Think of it as a skill tree,
before you engage, it is not useful except that it’s a wheel. Each
after you have already began to segment of the wheel has 14 basic
fight someone and then decide you abilities of which you must unlock
will lose and try to run. This will very all, before you can unlock any of the
rarely work as your opponent can more advanced abilities. The first
also use sprint. are cheap, so you’ll be able to
experiment a bit with different
Remember that, to gain up on weapons. Depending on what you
someone who is using sprint to try like, be it ranged or up close
and get away, you must cut corners. combat, or both, you can choose
Never run in a line where he was one of each weapons or magic types
running, if he takes a turn, cut the to wield at any given time. Note that
corner which he has made, if he you will always be restricted to
runs slightly at an angle, cut that seven (7) Active and seven (7)
angle to gain up on him. If you run passive abilities, despite the fact
exactly the way he is running, you that you may have already unlocked
12
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
13
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
14
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
15
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
Blade Abilities:
SKILLS http://wiki.crygaia.com/index.php?
titleforAbilities/Blades
Skill Listing
Hammer Abilities:
Obviously there is a slight http://wiki.crygaia.com/index.php?
problem in trying to list all the skills titleforAbilities/Hammers
when it comes to The Secret World.
The main problem is that there are Shotgun Abilities:
exactly 525 skills available and none http://wiki.crygaia.com/index.php?
of them are class specific. Listing all titleforAbilities/Shotguns
of them will thus take up most of
this guide. What we’ll do instead is Assault Rifle Abilities:
try and explain to you how they http://wiki.crygaia.com/index.php?
work in relation to each other and titleforAbilities/Assault_Rifles
form synergies that make them the
most effective. We will later Pistol Abilities:
examine some of the most useful http://wiki.crygaia.com/index.php?
ones for PVE and PVP. If you wish to titleforAbilities/Pistols
review all of the skills available you
are still able to do so by following Chaos Magic Abilities:
the links below for each of the http://wiki.crygaia.com/index.php?
weapon types. titleforAbilities/Chaos
16
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
17
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
18
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
Below is a list of all the subtypes Chain Attacks (1 attack that can
of attacks and what weapons can be
used to cause them. hit up to 3 enemies): Elementalism,
19
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
20
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
possible if you are to PvP a lot. This Talismans are basically gear in
is another reason why Chaos Magic the Secret World. These used to be
works so well with Fist Weapons, called chakras, so like chakras, the
because it adds that extra Talismans are invisible. This means
survivability which is very useful for you can wear any clothing you want
outlasting your opponents. In PVE, and the talismans will stay the
survivability is key for tanks, as they same. They are your basic stat-
need the most HP in order to not die builders.
during boss attacks etc.
Each weapon can fill two roles.
All of the weapon’s main You can see which weapon does
capability is to deal damage, so you what below. Note that each weapon
will ever be impaired if you choose has a slightly different take on the
one weapon over another, it simply second option which isn’t damage-
how these weapons and their dealing. For instance, while both
abilities are used that is different. Assault Rifles and Blood Magic can
focus on healing, AR’s focus more
The weapon skills are important. on leech healing, which means
How much you have progressed taking damage from others and
them will not only determine how converting it to health, while Blood
well you do with them, but also how Magic focuses a bit more on Shields
high end weapons you can use (up and Barriers to prevent damage to
to tier 10). Damage is tied into the begin with. Below you will also find
Tier of the weapon, as well as your the additional bonuses you get by
Talisman tier. Which brings us to putting points in each of the skills.
another skillset. The Talismans.
21
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
22
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
23
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
24
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
your weapon. This means that, the previously stated, you need to
more powerful weapon you have, master the basic wheel first before
the more damage you will be you can progress and access the
dealing. more advanced abilities.
25
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
Call of Eris, which is the third skill are knocked down cannot do
in the sequence, is one of these damage. In addition, the more
finishers. It will consume all of your resource points you have, the longer
resource points, but will do an the knockdown will last. One second
additional hit for every one of them. for each point.
This quickly amounts to a basic
rotation which you can do with just The Chance Wheel: The first
two skills and one passive. ability in the Chance wheel you
should consider getting is the
The next very useful ability for second ability, called Escalation. It’s
Chaos, which you should consider a so-called PBAoE (an acronym you
getting early on is a passive. It is will see beside a skill often in The
the 6th ability in Theory and it is Secret World) it basically means
called Chaos Adept. It will increase Point Blank Area of Effect. These
all your Chaos Magic damage for an effects will hit all of the targets
additional 10%. Not bad considering around you, an area that usually
you want to stack up as much extends to five (5) meters about you
damage as possible. Once you have character. Escalation is also a
access to these four abilities, you resource builder. This is good
should consider an AoE ability, as because, as you can see, you don’t
you will often find yourself only have one resource builder. You
surrounded by more than one get one at the very beginning of the
enemy, especially in PVP. Domino basic wheel, but you don’t have
Effect is the 7th ability in Chaos, and exclusively use it. However,
is a finisher, it will consume as much considering that we have picked up
resources as you have, but will the Entropy passive, spamming
knock down, damage, an Impair all Hand Of Change will be much more
the targets around you. Targets that effective in building up resources,
26
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
since unlike Escalation, it will built due to the Weakened state of your
two, the tradeoff here is that target, plus you will take less
Escalation can do AoE damage. damage due to the ward. You need
However, this ability is also good for to be careful, however, if you wish
AoE tanking, as it not only increases to pull only one target and are not
hate (making the monsters attack sure if you can handle more, you
you and not the healers) but it also should make sure your Escalation
weakens your target, which means hits won’t hit any addition enemies
all hits on them will cause more that you do not want to hit. This will
damage. more likely than yes not be a
problem, since mobs will agro you if
Another excellent passive should you come too close anyway, without
you use Escalation a lot (and you you having to damage them.
will) is the one right after it, called
Intensify. It will apply a Minor Ward Illusion is the next skill in the
effect on you which will absorb 7.5% three which is somewhat useful,
damage, should you hit a target that depending on what your role is. It
is Weakened with Escalation. This gives you 35% chance (or 45% If
means your first hit with Escalation you add a passive that is right below
will not apply the Ward, but only it, called Master of Illusion) It can be
your second, so starting off most good in PVP if you decide to go deep
encounters with two spams of into evasion, as shrugging away
Escalation, no matter if its single or damage is definitely better than
multiple target is always a better taking damage. There are additional
idea than starting off with Hand Of abilities which further improve and
Change. You may gain only two give bonuses for each successful
resource point, but all your evasion, like, for instance, an
additional hits will do more damage automatic hit upon your enemy for
27
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
each successful evasion, etc. The targets are pulled towards you
ability needs to be applied every 6 knocked down for the amount of
seconds (or 8 if you have the Master time equal to the resources you
of Illusions passive) and will be have. By doing this the target
useful should you decide to take on becomes Impaired. You then use
the tanking role in dungeons and Pray on the Weak, which builds a
whatnot. Less work for your healers. resource for each equipped weapon
and hits your target three times. If
One such passive for evasion, is the target is Impaired (as he will be
the last ability in the basic Chance if you use Pull and Knocback) then
wheel, called Paradox. It adds you build an additional resource.
another resource for each This way you can build resources
successful evasion, allowing you to faster and use finishing moves even
hit faster and harder with your more rapidly than you would
finishers. otherwise.
Chaos magic works best with Fist Elementalist: Useful for ranged
weapons. Both share Burst, Hit and attacks, both single and AOE.
Impair states and can, as such,
synergize extremely well. Fist The Spark Wheel: As all the
weapons combined with Chaos wheels, this one too starts with a
magic are the most useful for singe simple, single target resource
target damage. If you can combine builder called Shock and a passive
these two into a potent you can purchase right after, which
combination, you will be similar to a enhances Shock by Afflicting your
rogue in standard, class-based target with a DoT.
MMOs. An example of this is the Pull
And Knockback ability, where
28
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
The next ability is called Combust 0.5 seconds. Not the most useful
and is a powerful, ranged, single passive, however, as it is somewhat
target ability which consumes two situational, but not that much, since
resource points and requires 1.5 you will probably be using Combust
seconds to cast. Normally, in most in PVE as well. The 0.5 extra
games, any type of fire-based ability seconds can then be used to fire
tends to do the most single target another resource builder instead
and, in general, ranged damage. It and do more damage faster.
seems this is the case in the secret
world as well. One thing you must Electrical Storm is the fourth
consider while using these abilities ability and is the first of the chained
in PVP, however, is that you must be abilities. This means that it can
facing your target in order to jump in between 5 different targets
successfully cast a spell. This otter if they are close enough, damaging
proves difficult if your opponent is all. The damage of this ability,
good and knows how to maneuver again, is conditioned by the weapon
around you to prevent you from you are using. Chain abilities also
successfully casting spells. Not to mean targets do not have to be
mention that his attacks on you, if positioned in a circle like with the
he is using melee, will also lengthen standard AOE attacks. Instead how
your cast times. This is something to they work is, if your last target is,
consider when playing a ‘mage’ say, 3 meters next to to another
type of character in PVP. One way to target, the bolt will leap to that new
combat this, should you decide to target. This process can repeat up
go with the standard caster role, is to 5 times.
to acquire a passive below Combust,
called Rabid Combustion, which will
shorten the cast time of combust by
29
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
30
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
The second ability in the Reach Voltage, your first attack will also
wheel is Ignite. It is what most critically hit, which means your first
would consider a Pull ability, or used and your eighth attacks will both
right after you have consumed all of critically hit as a result. Very useful
your resources with a finisher. This when and if you get the timing right.
means you should use it to pull
NPCs or engage players with. The These two abilities both work
reason why it works well as a pull really well with the next ability,
ability is because it does extra called Thor’s Hammer. It does pretty
damage if you don’t have any much the most single target
resources, and has a 5 second damage in the game, and if you can
cooldown. Using it right after you time it to critically hit every time
have consumed all of your resources you use it (its cooldown is 15
also works well due to its instant seconds, which should be enough
cast nature. for you to build 7 Anima Charges)
you will be able to do a lot of single
The next ability, Anima Charge, target damage. Using Thor’s
should ideally only be used with its Hammer also consumes all of your
following passive High Voltage. abilities, so using Ignite right after
Anima Charge is a buff which sets a can be quite devastating (if you
counter on your abilities. As soon as recall, ignite does extra damage
you use seven Elementalist abilities, when you have no resources).
your next ability will critically hit.
This can be a bit tricky, as timing it The last passive in the basic
for optimal damage can prove React Wheel, called Toxic Earth,
somewhat difficult. This buff should also applies an Affliction (DoT), on
be used before you even start a any targets that are Hindered. This
fight, as with the passive High can work well if you are using the
31
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
32
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
Blood Spike works well with its passive ability that will substantially
preceding passive ability, Corrupted boost your damage output later in
Blood, which adds another dot for the game, when players in PVP have
an already active affliction. Blood increased block ratings. It should
Spike Affliction DoTs, however, do not be your preferred passive in the
not stack, which mean that if one beginning of the game or PVE,
has not run out yet, another will not unless you are facing a specific boss
be added on top of it. What will that has a very high Block rating.
happen instead is that that Affliction Even then you might be better of
will be consumed and Blood Spike using something else. The one good
will do extra damage instead. With thing about it, is that it’s one of the
the added DoT from the passive, passives which can work with all
Corrupted Blood, this can be done types of weapons, as long as the
twice. You need to be careful, target is affected by Afflicted, it will
however, since if you do not have proc. This effect stacks up to five
resources to consume (which Blood times.
Spike requires) your health will be
consumed instead. This can work The next ability, called Inflicted, is
well as a finisher when you need to one of the more useful abilities for
dish out extra damage fast and you PVP. It’s a chained attack that will
have plenty of HP left. hit up to five targets, and will also
Afflict them. It will consume 3 blood
Dark Prophecy is a passive that resources or your own health and
adds penetration rating of 30% for should any of your targets die while
eight seconds if your target is Afflicted with the DoT from this
Afflicted. This basically means your ability, the target will explode,
opponents are 30% less likely to damaging those standing near
block your attacks, this is a good enough.
33
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
34
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
35
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
36
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
the target that you have damaged targets. Especially useful for PVP,
and has died. For this effect to apply when you want to keep your targets
you need to have weapon resources in one place so you and your team
remaining. So, as said before, quite mates scan dish out some AoE.
situational.
The Dangerous Wheel:
Drone Kit – This is your first pet
type ability in the game. It summons Hothead – Applies a critical
a hovering drone for 20 seconds chance effect each time you hinder
which will fire at your enemies in a target. This means your Dirty
short intervals. Tricks ability, for example, will not
also cause you to have a 10%
Straight Shooter – A passive that Critical hit chance, along with
increases all Pistol damage by 10%. damaging and rooting your targets.
All weapons have one of these Useful in PVP. Also, remember that
passives. Pistols work well with Elementalism,
both of these wheels rely heavily on
Dirty Tricks – This is the first elite critical hits.
ability in the Pistol wheel and is a
GTAoE – a Ground Targeted Area of Above the Law – This is a
Effect ability. This means that you persistent GTAoE effect, which
will get a marker which you can means it will last for a certain length
move around and then click where of time, damaging your opponents
you wish it to activate. It does good (up to three) who stay in a 5 meter
damage and Hinders (roots) your radius around the area. It also builds
up resources points on your
enemies for each weapon that whey
wield. Most always wield two
37
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
38
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
39
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
You can see, for instance, how this is a resource builder without a
playing with a teammate who uses cooldown, you can spam it all the
Pistols can create an amazingly time. You should definitely have this
deadly synergy between the two on your ability bar when playing
weapon types by using ground PVP. Use it a lot when engaged with
effects. Consider this when you are an enemy to either heal yourself or
playing PVP with your friends. your teammates.
40
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
41
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
This way you can immediately finish ability can work EXTREMELY well
him off after you have gained a bit with kiting multiple opponents. The
of resource points by using your 70% decrease in speed basically
basic resource builders. means they will not be able to catch
up to you. Unless you stand still, of
Dead On Target – A standard course.
passive that increases all your
Shotgun damage by 10%. The Control Wheel:
42
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
43
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
44
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
45
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
46
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
47
The Unofficial The Secret World PvP Guide
48
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
nicely. A lot of the fist weapons damage. This is one of the examples
skills also have added effects added how the Fist weapons are unique.
to them. They will add even more No other weapons will add such
damage on your next ability as a effects on you.
result, so it’s important to take heed
of this and use your abilities in an Killer Instinct – A passive ability
order that will maximize your that sets a counter. When the
damage output. counter reaches 4, meaning, when
you have performed 4 consecutive
The Feral Wheel: attacks, your next – that is the 5th
attack – cannot be evaded and the
Claw – A basic resource builder. A counter will reset.
single target attack ability.
Praying On The Weak – A resource
Sharp Claws – A passive ability building ability that gives you one
that causes the target which you resource for each weapon equipped.
have damaged with your Claw If the target is impaired, it will do
ability to become afflicted with a extra damage. It will also do three
DoT as well. attacks with just one activation of
the ability. Note that this does not
Hog Wild – this is the first finisher mean that you will get three Killer
you get. Its an active ability that Instinct counts, but one, as the use
damages up to five enemies in a of this ability acts only as a single
forward, 60degree cone that attack, even though you will hit your
extends for five meters. It will add a target three times.
Savage Sweep effect, which will
cause your next ability which
consumes resources to do additional
49
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
50
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
51
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
52
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
O
Also, the game is designed in such a
ne of such builds that have way that, if a monster is of a much
been mentioned before is higher rating than you (your rating
the Elementalist/Pistol build is an adding of your skill levels and
and could be described as an talisman levels) you will gain more
Affliction build as it will rely heavily XP for slaying such a monster.
on stacking critical strikes and
afflictions. But let’s get back to this build.
What this build consists of are The second passive in this build is
Passives that proc and create called Mitigating Factor. It basically
synergy as you rotate between works the same way as Mad Skills
different abilities. and will, instead of a critical strike
rating, at a penetration rating that
The first passive is called Mad will also stack. This ability is ok, but
Skills that procs whenever you not nearly as potent as Mad Skills, it
critically hit and adds an affect of will do for now, however, and will
critical rating which stacks. This will demonstrate well what we are trying
mean that as you hit your to achieve.
opponents, you will gain stack of
critical rating that will pretty much An important passive in this build
maxed out your chance to critically is called Aidelon, and will cause your
hit and every hit will thus become a Blaze ability (an Elemntalist attack)
critical. Very deadly in both PVE and to always critically hit an Afflicted
53
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
target, so a target with a DoT. This penetration rating, pretty much max
is an important passive in the sense out all of your rating and create a
that, you will (from the start) adding perfect synergy between the
affliction on your target, so every passives that basically keep them
single hit you will make with Blaze stacked as long as you are attacking
will do critical damage. You will be a target.
using Blaze a lot in this build, so you
will need a good builder, as blaze The next passive that is important
consumes and requires at least is Chain Reaction. This passive will
three resource points. You can use illuminate why we have chosen a
many different builders, but for this chained spell as our resource
build, we’ll be using Arc Flash. The builder. This passive will apply an
reason for this is that it’s a chain affliction on your target whenever a
ability, which means it will jump chained effect is performed. This of
between targets, which is good, course will then trigger all the other
considering that you will be able to passives which we have mentioned
pull two or perhaps even more before, and create a synergy that
monsters, depending on their will keep you stacked with buffs that
difficulty. will give you extra damage, 100%
crit, penetration and hit rating.
Another Passive is Sharp Shooter,
which you need to stack hits, which The next ability is Fatal Flourish,
will make every single one of your which means that whenever you
abilities not only hit, but also crit apply an affliction, which you will
because they will not be evaded or constantly be doing by simply using
blocked thanks to this passive. This Arc Flash, you gain another
passive will stack as well. This will, penetrating rating which stacks up
again, like with the crit and to 10 times.
54
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
The last passive you should almost every build. You should
consider is (although this is up to always have at least one ability that
you, as the main passives which are dan heal you, either directly, or by
needed for synergy in this build are doing damage, or with a HoT.
already in place) is perhaps the
Brawler passive, found in the The next active ability is
hammer wheel. Since you will be Flashpoint, its role in this build is
doing nothing but critical strikes, the applying affliction, but the trick here
brawler will increase their potency is that, if your target is already
by an additional 20%. Which is afflicted, it will instead add affliction
definitely better than using a to the targets around it. You can see
standard passive which would, for how this can be useful in PVP to
instance, increase your Elemental constantly keep all of your targets
damage by 10%. afflicted. This will mean that
whenever you choose to switch
All of these passives synergize targets, you will already have the
with our active abilities. prerequisites set to start your
deadly synergy. This ability can,
The actives consist of, as however, be changed for something
mentioned before, the main builder, that is even more effective, as it is
which is Arc Flash and Blaze that will not as useful in PVE situations as
crit every hit because of all the your chained builder attack will
staced crits. The next is ability most likely already affect all of your
should be some kind of healing targets anyway.
ability just to make sure you don’t
die. This is actually essential with
55
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
The last two abilities are up to This is basically it, what I should
you, as many work and what is mention again is that perhaps,
crucial for this build to work are instead of one damage ability, you
actually only the first two active should also consider another healing
abilities. What you will be well off ability instead, as heals will often be
adding to this build are the following what separates from a death or kill
two abilities: in a PVP situation. If you want to
sacrifice heals for even more
Area Drone which is kind of a damage instead, make sure you put
pulsing drone that does massive more points in Talismans that will
damage. A sort of pet, if you will, it increase your HP, as you will be
has a short cooldown and an AoE completely reliant on damage to kill
attack witch will do a lot of damage your opponents, instead of
to all of your targets. As already outlasting them.
mention, its short cooldown allows
you to use it often. You should start the chain of
attack with Arc Flash, which will,
Gun crazy is a consumer ability, due to your passives, immediately
or a finisher. It has a long cooldown begin stacking affliction on targets
but will do a high amount of which will take damage from this
damage. It’s a single target ability, ability. Due to your passives, you
so using it if someone tries to run or will not only be adding afflictions
if you need to kill a monster quest is but also critical chance and
preferable. penetration rating. This is due to the
synergies that are happening
between the passives which will be
procing every single time. With
three hits, you will already be able
56
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
57
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
58
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
magical, ranged or melee weapon. The Suffix come a bit later in the
You will thus never see a number game, and is in most cases an even
that describes specifically how much more useful thing to have. These
damage your weapon will do, but modify your abilities in a sense that
rather, the Weapon Power itself will they do different things along with
modify how much damage the what they were already designed to
specific ability will do instead. The do. To give you an example of a few
better Weapon Power, the more Suffixes:
damage, healing or defensive
awards you active ability will cause. • All Cone attacks deal X%
more damage
The two other prefixes that are
called Prefix and Suffix, will contain • Whenever you evade you
other stats. These will include will receive an Evade buff
chances to evade, critical chance
modifiers, block chances, etc. You • Deal X% increased
can thus find items (or create them damage by using Fist
yourself) that have many different Weapons
Prefixes. These can range from an
increased critical chance (+5, for • On a critical heal, add a
instance), to increased evade or Heal Over Time on your target
increased block chance. You must
choose which of this you wish you This is only the tip of the iceberg,
weapon to have. there are literally endless
combinations that you can come up
with. You can even make them
yourself by using the crafting
system.
59
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
60
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
61
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
discover by simply placing an item item in the Item box) and to its
into the Item window for right, a ‘Return’ button which will
disassembly, this will automatically place all your materials in the main
position the parts which you will get inventory.
into a position that you will need to
use every time that you create a One thing you should know is
new item. There aren’t really that that, whenever you have placed all
many items in the game, so while it of your parts correctly, your whole
may seem hard to remember each Assembly window will get a green
specific shape at first, you will soon border, which means you are good
discover the shames are very to go.
simplistic and easy to memorize. For
a complete list of the Assembly Disassembly
Patterns, follow this link:
http://crygaia.com/guide-assembly- Disassembly is basically the
patterns/ opposite of assembly. Who would
have guessed, huh? Anyway, to
The ‘Tool’ box is where you will disassemble an item all you need to
place your toolkits. These are do is place it in the ‘Item’ box and
required for item assembly. click Disassemble. Disassembling
items is important, as it will be your
The ‘Item’ box is where the main way of acquiring raw materials
finished product will be shown. that you will need in order to make
new weapons and gear with. All of
There are two buttons in this the disassembled items will
window, the ‘Assemble’ button automatically be placed into your
(which will change to ‘Disassemble’ inventory.
should you place an already made
62
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
63
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
64
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
65
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
66
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
67
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
68
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
69
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
70
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
To crate Anima Buffs, you will All of these are very useful to
need to use Glyphs. So in a sense, have in PVP situations. Depending
you will need basic materials to on how much damage you do, a fire
create Anima buffs as well, since the potions will work exceptionally well
Glyphs themselves are made from if you are doing a lot of damage,
these materials. especially AoE. Healing potions,
however, may save you more times
Below is a list of what kind of than others, since you are able to
material and glyphs create what instantly receive their effects, as
potions and buffs. opposed to others which will either
only shield you, or heal you over a
Fire: Potions created using fire certain period of time.
will leech a certain amount of
health and give it to you from Now for the list of Anima buffs
the damage you inflict. and what glyphs create which.
Water: Potions created using
water will apply a Heal Over Wedjat: Used to create a
Time effect. Defense Rating Buff.
Metal: Potions created using Earth: Used to create a Block
metal will form a barrier, a Rating Buff.
shield around the user which Yggdrasil: Used to create a
will absorb a certain amount Evade Rating Buff.
of damage before fading. Lu: Used to create a Critical
Rating Buff.
71
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
72
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
73
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
74
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
N
There are three factions in the
ow that we’ve covered game, so fight can get quite hectic.
nearly everything that you You will be able to find smaller
need to know in order to skirmishes, of course, but these are
craft yourself some proper gear, more often than not an exceptions,
even introduced you to how rather than a constant occurrence.
synergies work and an example
build of how you can achieve such
synergies, let’s look at what this The Three Types of PVP
guide is really about; strategies on
how to be successful in PVP and Scenarios:
PVE.
They are called Fight Club,
First we must introduce the three Battlefields and Warzones.
ways that you can participate in PVP Battlefields and Warzones and much
in this game. You must realize that larger than Fight Clubs, and will in
there are no PVP servers, which addition to normal PVP fights,
means you will not be able to attack provide the winning side with a
every member of the opposite zone-wide buff to all the secret
faction whenever you see them, but society players. This mean that if
will need to enter an arena type the Templars hold the location
setting where all the PVP happens.
75
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
within this persistent PVP zone, all arenas, but chances are the
Templar players will have a buff that happenings will be a lot more hectic
will last as long as the Templars are and uncontrolled that within a Fight
in control of the PVP zone. Club.
76
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
The more players that stand in its what they are doing) to cut your line
middle, the more points per tick of sight and force you into a
your team will receive. Obviously situation where they can get a jump
the very nature of the combat in this on you.
arena is that there are a lot of
people in tight groups with very few As a melee focused player you
stranglers, as any who venture too will have a lot of opportunities to
far away from their group will dish out AoE or single target
almost always get instantly ganked damage. If you are focused on
by the respawning members of the single target damage, make sure
other faction. Because of this, a you attack one player at a time and
build which will allow you to crit the not switch targets midway.
hardest and hit as many targets as
possible with each hit will benefit Having healers and targeting
you greatly. You must remember, healers first is, as always, a must. If
however, that fighting alone and you are a melee user, however, it is
trying to kill an entire group by not a good course of action to
yourself will most often than not end charge into the healers who will,
with disaster, as you will not be able more often than not, be standing a
to dish out enough damage before bit further back in the ranks.
the opposing team gains up on you.
Staying in a group is thus crucial for As always, know to pick your
success in this arena. targets and watch you positioning if
A drawback to being a ranged you are a ranged attacker.
caster, for instance, in this arena is Positioning is key in this arena. Try
that the pillars often offer a good and stand slightly away from the
way for you opponents (if they know
77
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
main group so you will not receive use what weapon, so having a group
any AoE damage that comes your that can self heal is almost always a
way, but not too far as to not winning combination. With this you
become too obvious a target. simply target a friendly which is in
need of heals and heal him while
Having a dedicated healer or you are doing damage. If the whole
healers as a melee fighter can group is doing this rotation, you will
greatly improve the capabilities of be nearly unstoppable. You will be
your team. A combination of two somewhat vulnerable to ranged
healers and leeching user with a damage, however, as your main
sword can be quite devastating, as focus will be healing while doing
you will be doing both damage and damage. It is, for this reason,
healing yourself, along with the important that you also have some
heals you will be receiving from normal healing spells (especially
your team mates. It is important, HoTs which you can apply as soon
however, that you do not have too as they run out) on your ability bar,
many healers, as this will only mean as well as leeching abilities.
you DPS might suffer and you will
not be able to kill a great many (to read an example on how to
things. In Zerg situations, Swords play one of these sword decks, read
are usually the weapon which further)
performs best, as you are able to
heal yourself while doing damage,
Eldorado
which is a deadly combination if
used with proper synergies and a Eldorado is a slightly different
good knowhow of what ability to use beast than Stonehenge. This is a
and when. There are also no 10vs10vs10 battlefield. It is
restriction on how many players can basically a Capture the Flag type
78
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
gameplay arena where the flags are The layout of the map is
replaced by what are called Relics. somewhat chaotic. The map itself is
There are no flagstands where you not symmetrical, so getting to know
need to carry these relics to in order where things are is a must for any
to receive points. The way you gain PVP player. This should not take you
points is by either holding on to more than a game or two to get
these relics, meaning one of the familiar with the map’s layout.
players can carry them, (or more of
the players can carry one each) or Depending on what most of your
you can place the relics on the team consists of, be it ranged or
ground. By doing this, you will more harder to kill, melee classes,
receive bonuses by standing near you should carefully balance what
the relics, or bonuses in mobility by you wish to do in this map. Holding
holding onto the relics. on to the relics is not always the
best choice. Holding onto them will
You should note that picking up a mean your team will not receive the
dropped relic from a killed player buffs that the relics give when they
cannot be done immediately, and are placed on the ground, but will
will take some time, while picking also mean the relics themselves will
up a placed relic will take slightly take slightly longer to pick up
less time to do. should an opposing player try to do
so. This process can be interrupted,
so clearing out all of the opponents
around the relics is crucial if you
want to hold on to any one of these.
79
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
One of the advantages of this very amusing. The main thing with
map is that there are places where using this tactic, however, is to
you can have a vantage point. This make sure you will actually be able
will give your ranged players the to escape, so having some means
chance to soften up your targets as beside double-tapping your
they approach, and also alert you of movement keys will be quite
an approaching enemy. welcome. Even this means should
include in having a healer to keep
On whatever team you find an eye out on you. Should this be
yourself in in Eldorado, it is always the case, you should feel free to
good (since you will almost always dish out as much AoE damage as
be facing nearly whole group of you possibly can, before bailing out.
players) to play a ranged class that One thing you should know about
can DoT and AoE attack from a why playing battlefields can be
distance. Dost especially will be rewarding is that the Council of
very useful in these battlefields, as Venice monitors every battlefield. In
you will almost always be able to hit addition to providing quests for you
more than one opponents and begin to kill players and gain rewards, you
stacking your synergies also gain tokens for each victory.
immediately. Spamming attacks You can then spend these tokens to
that do a lot of AoE damage may buy gear at special Council vendors,
not be as fun as some advanced so making sure you synergize with
strategy, but it will defiantly be your group is crucial for victory.
worth it. Preparing your most Elite
attacks and charging into an enemy Additionally, the secret society
with your full health and unleashing with the most wins in these
your most devastating AoE abilities, battlefields will gain a buff lasting
then escaping out of the fray can be for an hour, which all of the
80
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
victorious secret society members will take damage and upon reaching
will receive. This buff gives a boost a value of zero HP, become subdued
to the player’s experience gain, and loyal to the secret society which
health, damage output and healing has defeated it.
abilities.
In this zone there are what are
called anima wells where players
Warzone
can respawn or resurrect. These
The Warzones are the largest wells are placed all around the map
PVP centered areas in the game. and can be captured or claimed by
They are open 24/7 and offer a another society. Capturing these
persistent battleground where wells is thus crucial if you want to
players can fight over four (4) prevent your enemy from
different facilities. These facilities resurrecting near your point of
need to be controlled by a faction in attack and quickly returning to
order to receive their power. harass you again.
81
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
but you may find that battling two allow you to seal heal and outlast
large groups at a time will spell your opponents, while dishing out
badly for those caught in the fast, interruptive strikes and stuns.
middle. As always, a synergy must be
reached between these abilities for
Controlling all of the facilities you to gain a proper upper hand
gives a substantial buff. So a buff for over your opponents.
each of the four facilities which One of these builds shall be
stacks up from the buffs from the described slightly further into the
battlefield victories. This can prove guide.
very useful in maintaining power
throughout the Warzone and
assuring victories in Battlefields. Solo Play
In the Warzone, you will be facing Before we begin this section, a
even larger groups, but you will also little tip. As we have discussed
be facing a lot of smaller ones and before, you can Sprint in this game
loners. Because of the nature and by tapping ‘X’ (default). Every few
the place and how players respawn, ranks, however, you can go visit the
you will have a lot more chances of so-called “Mobility Trainer” in the
finding two to five people in a group, main city of your faction. This NPC
along with what is called a very can train you to run faster, meaning
large, main zerg. Going for a build you can increase your sprint speed
that will maximize you pouncing from 62.5% to 75% to 100%. As this
capabilities can thus be very will be your only means of escape
beneficial for playing in Warzones. and fast travel, getting it up to
One of these builds is a combination
of Fists and Chaos Magic, which will
82
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
100% will allow you to outrun your their disposal. But so do you.
opponents and get to your locations Knowing how best to utilize your
faster. This will prove especially abilities is thus a crucial aspect of
useful in Warzone PVP. playing solo.
83
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
stand still while playing ANY of the As with all Decks in the game,
decks. Which is fine and easy to do, there are two sets of abilities.
since all of the skills at your disposal Namely the Builders and the
can be used while on the run, Exploiters. The Ninja is of course no
moving, dodging, etc. This, different. The Builders build you
however, also means that things Resources, and the Exploiters,
can, and probably will – especially in well… they exploit these built-up
a Warzone situations which sport resources. You can use for more
the biggest battles you will find in- powerful attacks. An easy system
game – get pretty hectic. One thing which can get quite complex when
you should remember with this Deck you consider you can dual wield,
is that you are not invulnerable. You and the fact that there are 525
cannot heal. At least not to a degree different abilities in the game. But
that would make you a machine of since you are a Ninja, you will
infinite survivability. So always mostly be using and taking
make sure you are in range of advantage of the blue resource bar,
someone to spam you with heals which builds up with magic and
when needed. A combo consisting of melee weapon use.
a Ninja and a good healing-Deck
player (or several) can be quite In this build, we’ll be using
devastating if played correctly. But Elementalist magic and a Melee
this is Solo play, so having one or weapon. Of course, a Ninja wouldn’t
two healing abilities on your hotbar be a ninja without a cut-your-head-
can save you from demise or of-in-one-stroke Katana.
victory.
84
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
The main abilities for the Ninja An Affliction also means that your
are pretty straight-forward. This, main AOE abilities, which are
however, does not mean you should Clearing the Path and Blaze, will do
charge into battle as soon as you extra damage to those so Afflicted.
see an enemy. Tactics and choosing Combined with passives such as
when to engage is important. And Fortunate Strikes and Aidelon, this
since you are a solo player, it is all can prove quite devastating when
the more important that you you finally decide to charge in there
CHOOSE YOUR BATTLES. Print this and get your synergies to work for
and tape it on yoru wall if you have you.
to, as knowing when to attack and
when to stand back will save your But let’s not focus on the passives
neck more times than you’ll be able just yet. What you should be doing
to count. You will be in a far better at this point, once you have
position if you start off with some successfully placed a DoT on a few
ranged attacks, such as Flashpoint, targets, is root them. While you are
which Afflicts your target. This charging or getting into the thick of
basically means a DoT is applied to it, try and hit as many targets as
them. A damage over time which you can with your Delicate Strikes.
you should apply to as many targets The main thing here is not to
as you can before you charge into necessarily kill anyone in particular,
battle and begin flailing your sword. but to Build you resources to use on
Softening up targets for yourself and powerful AOE attacks. Try to pick off
others is always a good thing. enemies that are not necessarily in
the thick of it at first. Then, when
you have acquired enough to
unleash such an AOE attack, a
combo is prudent. Start with
85
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
charging in there, pick a line of sight from further off, you should use
that has the most enemies and Blaze to hit multiple opponents at
charge with Surging Blades. This will once. Given that you have also
not only damage the target upon afflicted your targets, the Blaze
which the ability has been directed ability will also critically hit, due to
at, but also up to five targets that you using the right passive called
you have “charged through. Use Ice Aidolon (so don’t forget to use this
Manifestation to root as many passive). Both options are viable,
targets as you can in place. This and what you use should depend on
ability is great, as it not only does what is be best for any given
damage, but also Hinders your situation. If you have plenty of
opponents, meaning they cannot healers, charge in there, if your
move. Then you release the Kraken. healers are slacking or just plain
The choice in what form this suck, stay a bit further away.
“Kraken” will appear is yours. But
there are two options which are Obviously the passives should
defiantly the best – depending on reflect your play style. If you like
how spread-out your enemies are. charging into your enemies,
Should you find yourself surrounded anything that enhances your melee
and your Ice Manifestation has damage is the best choice. You will
managed to root a lot of your be using your Delicate Strike a lot in
enemies, you should use Clearing such cases, so a passive to increase
the Path, which will hit all of the your chance to do a Penetrating hit
targets around you, but will for extra damage is great for this
consume all of your Blade ability. However, as I said before, it
Resources. Or, if you have chosen to all depends on your play style. If you
not charge into a group of enemies prefer AOEing like a madman, a
and have instead wailed on them passive that builds up a counter
86
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
which – when it reaches five – damage will help no one, what will
unleashes another AOE attack and help, however, is you staying alive
Afflicts your targets as well, is and doing consistent damage,
without a doubt a good choice. instead of running back to the
battlefield. But then again, if you are
Elementalists should use the now playing a Ninja in a Warzone, then
numerous times mentioned Aidolon, running back will give you a chance
which will give them automatic to find some players of the opposite
critical hits with each use of the faction who are also running back,
Blaze ability, if the target is and gank them. Still, you should be
afflicted. Quite beastly and fun to careful and not be overly “chargy”
use. People suddenly die around when it comes to solo play. Again,
you. Which is, as you might imagine, the most important tactic when
quite useful for any PVP situation. playing solo is choosing your fights!
The last few things you should A Ninja isn’t a hero, he is a hit-
remember while playing a Ninja is and-run killer, so play this deck like
that you are a damn ninja. You are one.
not a tank. You should charge in
there as inauspiciously as you can, Playing solo can be quite
cut of some limbs, and then dash challenging, so it’s important that
out again. Preferably with a backflip you know two things which can and
(yes, as you know, you can do will change the tide of battle. These
actual backflips in the game). Don’t two things are called Cleanse and
stay in the thick of it for too long as Purge. This is especially important in
people will take notice of all the PVP, where practically everyone you
blood you’ve been spilling and come across will be attempting to
quickly try to end you. A bit of extra synergize by afflicting you,
87
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
impairing you, silencing you, etc. It will not be able to use any of your
is thus important that you at least abilities for the duration of the
how to counter these abilities and silence. If that duration last for too
remove them from yourself in order long a time, you may even find
to take less damage and outlive you yourself having issues with battling
opponents. such mobs. As a matter of fact, both
in PVP and PVE you will almost
These two tactics are also always be under the influence of
important in PVE, especially later in some kind of state, so as said
the game when NPC will require a before, you will either be weakened
more specialized approach and can and receive a lot more damage
be a real hindrance to defeat, while doing less, you may be
especially when playing solo. And as afflicted and have damage ticking
said before, to be successful in PVP, away at your HP, or you may just
you will need to do some PVE get knocked back or stunned.
mission running, as this will be the
fastest way for you to progress in First, you should know what kind
the game. of state it is that you are applying
the most. That is to say that if you
This relates specifically to some are applying a lot of Afflictions, a
monsters which perform special passive that will Cleanse you of any
attacks whenever a certain kind of ill effect whenever you apply such
state is placed on them. For an affliction will work best. You can
instance, a NPC may silence you find such passives by simply
whenever you impair it or whenever searching for them in your ability
you put an affliction on it. As you window by typing in Cleanse. This
imagine, this may prove a real
hindrance since a silence means you
88
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
way you can most easily find the well with any weapon. It does what
passive that will work the best with has been discussed earlier, it
the synergy you have set up for applies a Cleanse whenever you
yourself. apply an Affliction. This is a simple
tactic, but very effective both in PVE
You can, of course, also equip an and PVP if you are playing solo. If
active ability, but a passive will you are in a group you will plow
almost always work best when all through most of the mobs and
you synergies are in play and you players, so having this passive is not
are constantly applying a trigger as important, but if you are playing
that will fire up a Cleanse by simply solo, having these options at your
using you damage abilities. You will disposal and knowing what they
probably need to sacrifice another mean can spell the difference
passive to do this, but will almost between killing someone or
always find it better to have yourself something and having to respawn
cleansed than stacking that extra yourself.
penetration rating, for instance. You
will be doing slightly less damage, The next important mechanic that
but will be more effective and live will insure your success and make
longer if you’ll constantly be you more powerful in PVP and in
removing annoying DoTs or hinder PVE encounters is what’s called
effects by simply using you abilities. Purge. Again, this is very important
if you are playing solo, but also
To give you an example, a good comes very handy if you are in a
passive is called Exploitation, you group. As usual, everyone will be
can find it in the Pistol, Trajectionist trying to synergize, so chances are
wheel. Like most passives, it does almost every single one of your
not need a pistol, but works just as opponents will have some kind of
89
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
90
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
91
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
You see, by simply adding these After you have Impaired your
four passives, you can hit up to four target with Beatdown, use all your
times with just one ability, and resources with a heavy damage
again immediately after by using ability, called Haymaker. Again, this
any kind of attack, as long as the ability will take full advantage of
target is Impaired! you Impaired synergy and do extra
damage as long as the Impaired
But that’s not all, to this we will effect is active.
add another passive, called Gnosis.
Each time you hit a target while a As mentioned before, this is a
Weakened effect is active, this combo deck of Hammer/Blade.
passive will give you a 33% chace You’ll thus have another blade
for yet ANOTHER extra hit for a ability which can and will do the
considerable amount of damage. same thing as your hammer ability,
You see what the key point here is, which is Impair your target and
right? To do as much damage as make it unable to act for a few
quickly as possible while using as seconds. This ability is called Trial
little resources. by Swords.
This is just the first step and you’ll You can see how this is useful in
already be doing insane damage both PVP and PVE, as having your
with the chance to proc up to five targets unable to act means you’ll
extra hits by simply using one be able to cause damage while they
ability. will be helpless, immediately giving
you an edge.
92
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
So far we have used only 5 of the basically always hit twice (or more
7 slots available for the passives. So precisely, do an extra hit) with all
here are the last two passives that your abilities! Add to this the
are must for this deck to do dish out previously discussed passive Gnosis,
the most it can. and you will hit three times almost
with every third hit!
A must-use passive for this deck
is Thunderstruck. It will increase the You’ll need another Impaired-
duration of all your Impaired states causing ability. This time, it’s an
by 25%, which is crucial since you’ll elite ability called Eruption. This is
be relying on Impairing your targets an AoE attack as well, so you need
for your synergies to work. to be a bit more careful in solo play
where you hit with it. But having just
The last but very important these three abilities will allow you to
passive is Below the Belt. This successfully stun-lock your PVP
passives works with your Smash opponents while you do crazy
ability, which is your basic resource damage and just stack hits upon
builder in this deck, and will cause it extra hits.
to also apply a Weakened effect on
your targets. But that’s not all, your A great way to use Eruption is
target will also be effected with a with the combination of Touchdown.
debilitating stack that will reduce all It’s a basic “charge” ability, only
the damage it does for 10 seconds that instead of a charge, you
and can stack up to 10 times. So by perform a leap. This is great not
using this passive along with only for AoE, since the ability will hit
Tenderizing and by using your several targets which you can then
Smash ability to apply a weakened immediately stun by using Eruption,
state on your target, you will but also to catch any players with
93
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
94
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
provide chances for extra hits. You awesome leap ability, but what
should then wait to use your you’ll get is extra seconds where
Eruption, to again impair your target your target will not be able to fight
an immediately use Haymaker back or heal, so the choice is up to
again. This is the basic rotation. you. Of course, you can just as
easily drop something else instead
So, to simplify: of Touchdown.
Touchdown>Beatdown>Haymaker>
Ground Pound>Trial
Swords>Smash>Smash>...>Dancin
By
Group Play VS
g More Targets
Blade>Eruption>Haymaker>Ground
Pound>Smash> here you should
Using This
continue to whatever Impaired Deck
ability you can use the fastest and
then continue the rotation from In group play, or if you are
there. confident you will survive a leap into
the enemy numbers (or just want to
Consider a Blade ability called cause some havoc and have some
Trial by Swords for this deck. It is an fun) the ability rotation for this deck
Impair ability which will contribute is slightly different.
to your stun-lock chain and further
your single-target effectiveness. Again, you must remember this
Consider what would be a good deck is not full in terms of active
ability to drop in exchange for this abilities, so you can still put a few
ability, what is recommended is, if Blade healing abilities on your
anything, you should drop, ability bar. This is actually
Touchdown. You may lose an recommended, but you might be
95
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
better off taking Stunning Swirl stun them. Be careful how you use
instead, for yet another ability these elite abilities, as you want to
(although another elite one) that affect as many targets as possible,
can stun your opponents. This so if you are no longer in the thick of
ability will be even more useful in it, you might be better of using a
group play, but only because it’s an single target stun and focus on
AoE, which only means you’ll get moving down on target fast. The
more out of it than you would by AoE version of this deck basically
playing solo. consists of spamming Ground Pound
in between your group and single
Touchdown is always a good ways target stuns, so a simplified rotation
to start, here, using Stunning Swirl should look something like this:
is the reason you should have them. Touchdown>Stunning Swirl>Hell To
It will Impair all those around you, Pay>Ground Pound>Ground
here an ability called Hell To Pay Pound>Eruption>Hell To
can come into play and can be Pay>Ground Pound>Ground
added to your bar if you’ll be doing Pound>GP>…> and so on. A bit
a lot of Group PVP. This attack will boring when it comes to variety, but
consume your recourses and hit fun to use when you see how
everyone in a cone in front of you. A devastating it can be once you got it
consumer is important as you can down to a science.
immediately start building resources
by spamming Ground Pound, which
will do increased damage at first
Group Play
strike, bet less once you have some In group play, the most important
resources, still, it’s a good way to thing is to have a balance of
build up res before you use Eruption synergies. Besides of course having
to again impair your targets and competent healers that can do the
96
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
job and people who know targeting The first thing you should decide
the healers of the other team is the is what role you wish to play in a
first priority. Having those who group. Do you like to support your
protect and kill enemies that attack teammates, heal them, do high
your healers is crucial as well. There amounts of AoE damage, or annoy
is a lot of synergizing that can come healers so they can’t heal the
into play in group settings. In fact, opposing group? It’s up to you, but
you will almost always have some you should remember than
kind of effect active on your targets, switching between decks is very
so knowing who is using what deck easy, so having more at your
and doing what is important. disposal that a single deck is always
useful. Is your team lacking a healer
Almost always, these synergies because he’s not online or doing
will be the most important in other stuff? Switch your own deck to
smaller, that is to say, not warzone a healer and do the job even better.
PVP scenarios, as chances are your
group will not be the only one doing Having a group of
battle, so things tend to get overly Elementalist/Blood Magic users can
chaotic and synergizing will not be downright devastating for your
have as much effect as it would opponents. You’ll all be very fragile,
have. In very large groups, having but in most cases your targets won’t
the ability to do either AoE burst even be able to come close to your
damage or single target damage is group if you work together.
vital. Things tend to die pretty fast
in zergs, so being AoE capable is a Abilities like Arc Flash (resource
necessity if you wish to do well and builder), Electrical Storm (resource
produce a high score at the end of consumer), while adding Infection to
the match. your targets (a DoT). Actually, the
97
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
98
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
99
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
100
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
101
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
Minor Defence effect which will abilities and passives are designed
increase the chance of hits against for PVP in mind, as you’ll most likely
you being glancing hits and thus not require as many heals fighting
doing a lot less damage. NPC as you will in PVP situations.
Now let’s look at the passives for The next passive is important. It’s
this build. The first is more of a called Shot Em’ Up and will cause all
tanking ability, but works great, of your frenzy attacks to apply DoTs
since you’ll be in the middle of on your targets. This means damage
things and will most likely be a will constantly be ticking away on
prime target. The passive is called everyone you manage to hit. This is
Immovable Object, and work by also one of the reasons why it’s vital
damaging anyone and everyone that you spam you frenzy attack in
who damages you. between all you charges and
“leaps”.
You’ll be doing a lot of Frenzy
attacks, so having an ability that will The passive Leeching Frenzy is
heal you is beneficial. The passive another ability that will make you
Perseverance is useful in this into a unstoppably powerhouse of
regard, as you will receive a heal AoE dps. It will cause not only you,
each time you’ll perform a Frenzy but anyone who hits the targets
attack. Being a bit self-reliant is which you have yourself hit with a
important in this build, as your Frenzy attack to receive a Leech
healers will not necessarily be able effect which will return a portion of
to keep up with the damage you’ll the damage you deal back as
be receiving once a whole group of healing.
enemies take notice of you. It’s
necessary to point out that these
102
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
103
© www.killerguides.com
All rights reserved.
The Unofficial The Secret World PvP Guide
104
© www.killerguides.com
All rights reserved.