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Mono path[0] = 'C:/Users/gaming002/Desktop/server

Rust/rustds/RustDedicated_Data/Managed'
Mono config path = 'C:/Users/gaming002/Desktop/server
Rust/rustds/MonoBleedingEdge/etc'
Initialize engine version: 2019.3.5f1 (d691e07d38ef)
[Subsystems] Discovering subsystems at path C:/Users/gaming002/Desktop/server
Rust/rustds/RustDedicated_Data/UnitySubsystems
GfxDevice: creating device client; threaded=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c8c)
Vendor:
VRAM: 4021 MB
Driver: 27.21.14.5148
Begin MonoManager ReloadAssembly
- Completed reload, in 0.196 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance
Field' not found
UnloadTime: 6.088300 ms
Bootstrap Startup
Loading maps/maps.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Loading shared/content.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Loading shared/content.private.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Loading shared/items.preload.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Loading shared/monuments.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Loading shared/skinnables.preload.bundle
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

System
Name: DANI
OS: Windows 10 (10.0.0) 64bit

CPU
Model: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz
Cores: 12
Memory: 8047 MB

GPU
Model: NVIDIA GeForce GTX 1050 Ti
API: Direct3D 11.0 [level 11.1]
Memory: 4021 MB
SM: 50
Process
Memory: 445 MB

Mono
Collects: 31
Memory: 4 MB

Manifest Metadata Loaded


16427 pooled strings
6905 prefab properties
388 effect categories
843 entity names

Command Line: "RustDedicated.exe" "-batchmode" "+server.hostname" "My Server Name"


"+server.port" "28015" "+server.identity" "my_server" "+server.seed" "1234567" "-
logFile" "output.txt" "-autoupdate"
Command 'batchmode' not found
server.hostname: "My Server Name"
server.port: "28015"
server.identity: "my_server"
server.seed: "1234567"
Command 'logFile' not found
Command 'autoupdate' not found
Command 'batchmode' not found
server.hostname: "My Server Name"
server.port: "28015"
server.identity: "my_server"
server.seed: "1234567"
Command 'logFile' not found
Command 'autoupdate' not found
Server Config Loaded
Skinnable Warmup
Manifest Assets Loaded
101 skinnable objects
Loading Scene
Unloading 6 Unused Serialized files (Serialized files now loaded: 45)
UnloadTime: 5.277300 ms
Missing shader in Main Camera (TOD_Scattering)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in Main Camera (TOD_Scattering)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in Main Camera (TOD_Scattering)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in Main Camera (TOD_Rays)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in Main Camera (TOD_Rays)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Missing shader in Main Camera (TOD_Rays)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 31597.
Total: 60.497800 ms (FindLiveObjects: 1.419600 ms CreateObjectMapping: 2.748700 ms
MarkObjects: 56.040700 ms DeleteObjects: 0.288100 ms)

Missing shader in effect - Screen Blur


(UnityStandardAssets.ImageEffects.BlurOptimized)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Cold (ScreenOverlayEx)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Screen Blur


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Screen Blur


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Screen Blur


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Hurt


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Hurt


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Hurt


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Radiation


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Radiation


(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
Missing shader in effect - Radiation
(UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Radiation


(UnityStandardAssets.ImageEffects.NoiseAndGrain)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Hurt (ScreenOverlayEx)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Hot


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Hot


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Hot


(UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - FXAA (FXAA)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Missing shader in effect - NVG (NVGEffect)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Asset Warmup (1/6421)


Asset Warmup (234/6421)
Asset Warmup (503/6421)
Asset Warmup (828/6421)
Asset Warmup (1420/6421)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within
the maximum polygons limit (256). The partial hull will be used. Consider
simplifying your mesh.
(Filename: Line: 95)

Asset Warmup (1923/6421)


Asset Warmup (2420/6421)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum
polygons limit (256). The partial hull will be used. Consider simplifying your
mesh.
(Filename: Line: 95)

Asset Warmup (2824/6421)


Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
(Filename: Line: 95)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the
maximum polygons limit (256). The partial hull will be used. Consider simplifying
your mesh.
(Filename: Line: 95)

Asset Warmup (3153/6421)


Asset Warmup (3589/6421)
Asset Warmup (4024/6421)
Asset Warmup (4437/6421)
Asset Warmup (4906/6421)
Asset Warmup (5091/6421)
Asset Warmup (5311/6421)
Asset Warmup (5565/6421)
Asset Warmup (5861/6421)
Asset Warmup (6149/6421)
Asset Warmup (6397/6421)
Asset Warmup (6421/6421)
Generating procedural map of size 4500 with seed 1234567
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

[2.0s] Loading World


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed


WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are
suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting
to default shader.
Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader
'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
[38.1s] Spawning World
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

[0.6s] Terrain Mesh


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

[0.5s] Wire Meshes


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

[1.6s] Processing World


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Generated ocean patrol path with node count: 340


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)
[23.6s] Ocean Patrol Paths
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Unloading 3 Unused Serialized files (Serialized files now loaded: 45)

Unloading 114755 unused Assets to reduce memory usage. Loaded Objects now: 1770279.
Total: 2396.777500 ms (FindLiveObjects: 611.444400 ms CreateObjectMapping:
599.685000 ms MarkObjects: 1030.046600 ms DeleteObjects: 155.601000 ms)

Starting Navmesh Source Collecting


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Navmesh Source Collecting took 0.13 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Starting Navmesh Build with 57464 sources


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling UpdateNavMesh took 0.1599274


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

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Navmesh Build took 91.13 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Starting Navmesh Source Collecting


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
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Navmesh Source Collecting took 0.22 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
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Starting Monument Navmesh Build with 1484 sources


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Monument Navmesh Build took 1.64 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
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Starting Navmesh Source Collecting


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Navmesh Source Collecting took 0.14 seconds


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Starting Monument Navmesh Build with 1961 sources


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Monument Navmesh Build took 2.39 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
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Starting Navmesh Source Collecting


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Navmesh Source Collecting took 0.11 seconds


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Starting Monument Navmesh Build with 2389 sources


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Monument Navmesh Build took 1.07 seconds


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Starting Navmesh Source Collecting


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
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Navmesh Source Collecting took 0.10 seconds


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Starting Monument Navmesh Build with 1409 sources


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35)

100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Monument Navmesh Build took 1.84 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Starting Navmesh Source Collecting


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Navmesh Source Collecting took 0.03 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Starting Monument Navmesh Build with 1593 sources


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

51%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

91%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Monument Navmesh Build took 1.09 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Starting Navmesh Source Collecting


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Navmesh Source Collecting took 0.01 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Starting Monument Navmesh Build with 703 sources


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

63%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

100%
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Monument Navmesh Build took 0.78 seconds


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Map Spawned 831 entities


Destroying 880 old entities
Calling kill - but already IsDestroyed!? vending_mapmarker[0]
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Calling kill - but already IsDestroyed!? vending_mapmarker[0]


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

done.
Spawning 36362 entities
done.
Enforcing SpawnPopulation Limits
done.
Initializing 39233 entity links
done.
Initializing 286 stability supports
done.
Initializing 36426 entity save caches
done.
SteamServer Initialized
Server startup complete
SteamServer Connected
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

BradleyAPC Spawned at :(-688.9, 32.3, -730.3)


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Checking for new Steam Item Definitions..


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line:
35)

Kicking 127.0.0.1:54573/76561198006767573/dannn1st - their protocol is 2242 not


2245

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