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Aveyond series

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Aveyond

Genres Role-playing video game


Developers Amaranth Games
Publishers Amaranth Games
Creators Amanda Fitch
Ahriman's Prophecy
First release
March 7th, 2004
Aveyond - The Darkthrop Prophecy
Latest release
December 21st 2010
This video game–related article may require cleanup to meet Wikipedia's quality
standards or the Video Games project's guidelines. It should not contain unverifiable
information, nor should it have gameplay instructions or excessive details. (July 2011)

Aveyond is a role-playing video game series by Amaranth Games. It is set in a fantasy medieval
world in which players attempt to save the world from evil beings, with a number of side quests
available. There are seven games thus far in the series: the first two full games, the four "chapter"
releases of the third game, and the free prequel, Ahriman's Prophecy. All the games in the series
were made with RPG Maker XP. Amaranth Games was the first developer to popularize RPG
Maker as a commercial tool in 2006.

Contents
 1 Ahriman's Prophecy
o 1.1 Plot
o 1.2 Reception
 2 Aveyond 1: Rhen's Quest
o 2.1 Backstory
o 2.2 Plot
o 2.3 Music Soundtrack
o 2.4 Reception
 3 Aveyond 2: Ean's Quest
o 3.1 Plot
o 3.2 Music Soundtrack
o 3.3 Reception
 4 Aveyond 3: Orbs of Magic (sometimes incorrectly called Mel's Quest)
o 4.1 Chapter 1 – Lord of Twilight
 4.1.1 Plot
o 4.2 Chapter 2 – Gates of Night
 4.2.1 Plot
o 4.3 Chapter 3 – The Lost Orb
 4.3.1 Plot
o 4.4 Chapter 4 – The Darkthrop Prophecy
 4.4.1 Plot
 5 References
 6 External links

Ahriman's Prophecy
Ahriman's Prophecy is a freeware role-playing video game released in 2004, and is the prequel
of the series. Borrowing from elements from Dragon Warrior and the earlier Final Fantasy
games for its gameplay, it offers a fun and familiar experience usually limited to Japanese role-
playing games.[1]

Plot

Ahriman's Prophecy starts as a young girl, Talia Maurva, is sent to be "named", a ritual set up by
the people of her village to determine the profession of their adult life. Destiny changes for Talia,
who, when looking into the seer's pool, sees a dark ceremony by the younger prince of a nearby
kingdom, Candar. He and his dark priest were attempting to resurrect the dead warlock emperor,
Ahriman, whose history in battle and warfare is legendary. The seer, sensing that Talia is
different, sends her and her escort to a school of magic in the mainland city of Thais.

Devin Perry, a friend of Talia's, agrees to escort her to the mainland. Just after she completes her
training three years later, Talia is summoned into a dream by her headmaster and a high priestess
of the dreamland. They want her to slip across the continent to warn another order of priestesses
that Ahriman is being resurrected, and the prophecy that surrounded his resurrection must be
stopped before the thirteenth moon. Confused and disoriented, Talia nevertheless sets out on a
journey that seems to pave the way to some peace in the world.

Reception

Ahriman's Prophecy was received well by the gaming community. Edward Zuk of Game Tunnel
comments that "While Ahriman's Prophecy adds little that is new to the RPG genre, it's a
pleasing mix of familiar elements."[1] Download.com's Editor's Review stated "we found the
game's twee period music a guilty pleasure that reminded us of our last visit to Ye Olde
Renaissance Faire. And considering the game's free, you get a heck of a lot of adventuring for
your money", awarding it a score of 4/5.[2]

Aveyond 1: Rhen's Quest


The sequel to Ahriman's Prophecy, this game features a different map from its prequel except for
two islands (see Backstory). Expanding on the success of its predecessor, it offers a wealth of
quests, characters and endings, and has been hailed as "funny, innovative and wildly
imaginative".[3]

Backstory
(Between Ahriman's Prophecy and Aveyond)

Devin Perry and Alicia Pendragon from Ahriman's Prophecy eventually married, as well as Talia
and an unnamed Sun Priest. Sixteen years prior to Aveyond 1: Rhen's Quest, the forces of the
demon Ahriman destroyed and sunk most of the surrounding areas and isles around Thais. This
was because Alicia Pendragon, queen of Thais, was foretold to give birth to a child who would
defeat a great demon and save the city if she reached adulthood. It was the foretelling of this
birth that Ahriman wanted Thais destroyed. Tailor Darzon, a young but trusted general of Thais,
offered to take the child to a safe place and raise her where the demon would not find her. As
Thais and the queen fell, Tailor fled the kingdom with the child and escaped across the ocean to
the Western Isle. He almost didn't make it, but Talia Maurva, the Druid of Dreams, saved their
lives. Tailor settled in the small mountain village of Clearwater.[4]

Plot

When the game starts, the protagonist, Rhen, gets teleported in what is thought to be a part of the
Dreamland. A priestess, barely alive after the daeva Agas attacked her, is quickly brought back
through the portal to Clearwater. Her thousand questions were only partially answered by the
stranger, who didn’t know what to tell her after all this time. Unfortunately, before she knew
more, a case of mistaken identity causes Rhen, instead of the priestess, to be kidnapped by a
slave trader and she was sold to a family residing on the Eastern Isle, an ocean away from
Clearwater.

This slave trader was, in fact, employed by Ahriman’s newest lieutenant, the sun priest Dameon
Maurva. A long and bitter family history prompts Dameon to forsake his duty as the Druid of
Light to serve Ahriman, as his father, the previous Druid of Light, had. When they found out
about the slave trader’s mistake, Ahriman had the Dark Seer Indra read Rhen’s apocalypse. He
learns then, that this child will destroy him, but he couldn't kill her or he will also be destroyed.
So, he sends his minions to find her and turn her to his side, as Indra proclaimed.

Meanwhile, Rhen was found to have a great aptitude for sword magic, and was released from
slavery and sent to the eastern capital city to learn the art of sword singing. After she was raised
to an apprentice however, she reunites with the priestess, who was actually Talia, who tells her
that she must reunite all eight druids of the world so that an artifact of great importance could be
revealed, and that it was her destiny to finally vanquish Ahriman once and for all. Along her
journey, Rhen will discover secrets about her past and will have to make decisions that will
determine the direction of her future as well as the fate of the world.

Music Soundtrack

The soundtrack was written and recorded by Aaron Walz of Walz Music.[5] The score features
many recorded symphonic instruments, a rare feature for an independent game. The soundtrack
won Game Tunnel's Game of the Year: Sound award for 2006.[6]

Reception

Independent gaming website Game Tunnel awarded Aveyond their Game of the Month and Gold
Award in March 2006.[7] On the other side, Game Chronicles reviewer Jason Porter highlighted
awkward key mapping (which cannot be remapped) and criticized the main character's
personalities, dialogues and evolution throughout the game.[8]

Reviews
Publication Response
Ace Gamez 9/10[9]
Gamezebo 3.5/5[10]
Game Plasma 8/10[11]
Netjak 5.1/10[12]
RPGFan 83%[13]
Game Chronicles 5.5/10[8]

Aveyond 2: Ean's Quest


Aveyond 2: Ean's Quest is a sequel to Ahriman's Prophecy and Aveyond. It includes a few
returning characters from the previous games.

Plot

Ean (a male changeling) and Iya (a female song mage) are two young elves who live in a far
away place called the Vale. One day, Ean wakes up to find that Iya, his best friend, has gone
missing. Furthermore, none of the people of Vale remember who she is. Thus, Ean sets out on a
quest to find his missing friend.

On his quest, Ean will find that dear Iya has been swept away by the Snow Queen (who last
appeared in Aveyond I: Rhen’s Quest). Ean must save his friend, and Iya must learn to control
her wild powers that the Snow Queen desires for herself. They must fight to stop the Snow
Queen's plot to cover the world in ice.

Music Soundtrack
Aaron Walz returned to produce the soundtrack to Aveyond 2.[5]

Reception

Aveyond 2 had a good reception by the gaming community. Erin Bell of Gamezebo says, "it's a
great example of a 'casual' role-playing game that delivers a delightful and accessible fantasy
adventure."[14]

Neal Chandran from RPGFan said, "Aveyond 2 represents another wonderful independently
developed RPG and is another feather in the cap of Amaranth Games." and that though it does
not revolutionize the Aveyond series in any way, it "adds another immersive entry to this solid
series."[15]

Aveyond 2 was second runner-up in the 2007 Game Tunnel Game of the Year: Player's Choice
Award[16] and RPG of the Year Award.[17]

Reviews
Publication Response
Gamezebo 4/5[14]
RPGFan 85%[15]

Aveyond 3: Orbs of Magic (sometimes incorrectly called


Mel's Quest)
This game is unlike the other game as it is divided into four chapters, that is downloaded
individually with a save game to be transferred from one game to the next. The games can also
be played as a stand alone, but that is not recommended, as you miss up several key features this
way.

Chapter 1 – Lord of Twilight

Plot

The next game in the series, Aveyond: Orbs of Magic centers on Mel, a thief who steals the
wrong heirloom. Unbeknownst to her, Mel is a descendant of Mordred Darkthrop, (an evil
sorcerer who plotted to rule the world), and only a Darkthrop can remove the Orbs of Magic
from their resting place. Accidentally handing the Orb of darkness over to a megalomaniac
vampire lord, she now have to run for her life and find a way to stop him from using the orb and
destroying the light from the surface world. On her way she journeys she meets a prince,
Edward.,[18][19] Stella gentle girl of mysteries origin and two old favourite from the first game the
Vampress Te'ijal and her husband Galahad.

It was released on June 5, 2009.[20]


Chapter 2 – Gates of Night

Plot

Chapter 2 is a direct continuation of chapter 1 and all items and spells are carried over. You
continue your adventures to find your way to Naylith and have the final (or at least a final)
confrontation with the Vampire Lord.

Chapter 3 – The Lost Orb

This game is not a direct continuation of the previous. All items are removed, as are several of
the characters because they considered the quest to have ended in The Gates of Night. This
chapter was released on February 15, 2010.

Plot

Things ended pretty good in chapter 2 but now it seams that Lydia is up to no good. What should
have been the most romantic day in Mel’s life (if Edward proposed to her) turns into a
nightmare. Having nothing left for her in Thais Mel sets out to find the fourth and final “lost”
orb, to prevent it from being used and prevent “The Darkthrop Prophecy” from happening.

Chapter 4 – The Darkthrop Prophecy

This final game in the quadrilogy and was released on December 21, 2010.

Plot

Mel has been living Harakauna for the last year after discovering that she had magic when she is
finally found by the darklings that now know that she is the prophesied one. Before they can take
her, she is rescued by Edward and two scholars from a land far away. (A land that hasn’t been in
the Aveyond Series seen since Rhen’s quest). They offer her magical training at their academy
but she only agrees to go if Edward will train with her.

After arriving in Veldarah, she eventually accepts her magic and starts to love it. It all goes well
until the attack. They came for her, but almost no one believes her. One unnamed professor
wants to meet with her in a lone cabin far out in the woods, and Mel decides to check it out.

When it is, unsurprisingly, a trap she is captured by her former nemesis, the former vampire lord.
This game differs from the others in that there are two different parties. Mel’s and Stella. Players
swap between them, but they never meet and merge. Players therefore have two completely
different inventories.

Te'ijal & Galahad will be back as main characters, I'm introducing a new character Mel, a girl
thief. She will be the protagonist. You saw a glimpse of her in Ahriman's Prophecy (Jack's
cohort). The main bad guy is a pretty tough Vampire Lord who wants to enslave the "day
walkers" and blot out the sun or something. We might actually see Galahad set free, and I've got
a wicked surprise at the end.

— Amanda Fitch, [19]

References

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