You are on page 1of 54

Distant Worlds

ISSUE 6 April 2004 THE GREAT MACHINE 1


Distant Worlds

Prequel to
Prescience by Christian Meador

“It is by my will alone I set my prize worthy of the Harkonnens! He his voice, “how might I be of
mind in motion. It is by the juice of focused his mind on to the concept assistance?”
sapho that the thoughts acquire of proferred rewards… and “Speak to me again of the
speed, the lips acquire stain, the studiously avoided thinking what the nature of space we seek.”
stain becomes a warning.” Genlo Beast would do to him if he failed. Genlo stopped for a second,
dripped the bittersweet taste of the “Mentat, I would have your his eyes searching through the
sapho down upon his ruddy lips. counsel.” The crisp tenor of Lord shadows of the command chamber.
Each drop shimmered from the Captain Torn Ruatha penetrated He registered again the hum of Ixian
display lights on the bridge, the Genlo’s reverie, and for a moment a machinery throughout the room,
steady thrumming of the machinery look of distaste shimmered on the heard the low voices of the junior
of the ship of war fading away into Mentat’s face. Then realizing his officers passing information from
nothingness. “It is by will alone I set error, it quickly vanished, and Genlo station to station. The machines he
my mind in motion.” bowed and walked humbly up to the trusted, as they had been thoroughly
Genlo shuddered, his every young naval officer. While not as vetted using snooper-scopes. He
nerve on fire. He then sighed like a favored as Feyd, the Ruathas still had seen to this himself. The
satiated lover as the sapho spread had far to much influence at Geidi crewmen, however… how could you
first through his veins, then straight Prime for one such as he to show ever tell the thoughts of the human
to his hyper-accelerated neurons. disrespect. Yet if the strangers mind? Such calculations should be
He disliked using the precious juice technology could do as his within his boundaries as a mentat,
so far from home and any chance of calculations had predicted… Hugh but there were so many variables,
replenishment, yet he understood Genlo might yet be a name to be so many subtleties that could make
the reward offered by this reckoned with in the Halls of the the difference between loyalty and
unexpected opportunity. To break Harkonnens. betrayal. What could not be
the Guild Monopoly on space travel, “Yes, Lord Captain Ruatha,” calculated still filled Genlo with a
his thoughts reflected. That is a Genlo purred with a sibilant note to sense of dread.

ISSUE 6 April 2004 THE GREAT MACHINE 3


Distant Worlds
The Lord Captain frowned, of what this might mean in his travel through the vastness of space
following the gaze of the stooped dealings with Torn Ruatha. without the use of the Guild
older man. “You fear a traitor in our “Sire,” the mentat cautiously Navigators… Genlo had calculated
midst?” The handsome Ruathan began, “the calculations begin to drift this to the ten thousandth percentile,
laughed, a chilling thing. “These men into the realm of philosophy instead and he knew the Baron would want
are mine, mentat. Mine alone. They of science. They are numerous to believe this was possible.
have been broken down and areas of understanding that are Now all Genlo had to do is be
reassembled as my will bequest. necessary to process all of the data proven correct.
They know well the risks they take from this region.” Genlo brought out Ruatha took a long stride to
for even thinking of subversion. The an old folder of notes, wrinkled by the the other side of the bridge, checking
pain of their heart plug reminds weight time and smelling faintly of the monitor controls above a
them, from moment to moment.” sapho. “If I may be permitted to proficient looking navigator. A
Genlo nodded, as much to instruct you in some of the basics of moment later an Ensign saluted and
himself as to the Lord Captain. “My Theonian physics and Holtzman’s offered the Ruathan a shigawie
apologies, my Lord. It is simply the derivatives, I feel that I might….” reader, which he casually signed.
Mentat way to consider all of the The Lord Captain shook his “Well, Mentat, we shall find out if your
possibilities.” head slightly, stopping Genlo’s calculations are correct. We enter
“And it is the way of the Lord ramblings. “I do not question the the Bleed within the hour.”
Captaincy to expect questions to be veracity of your calculations, Mentat. Genlo nodded with a grim
answered.” I seek knowledge of what those resignation, torn between elation and
Genlo paid obeisance, mathematics mean to my fleet and fear. His stomach churned with
knuckling his hand to his forehead their crew.” knowledge that his future, for boon
as he bowed. “Of course, my Lord. Genlo fumbled with the or bane, would soon be decided. He
Again, accept my most sincere parchment, attempting to make it turned to leave the bridge to return
apologies.” After a moment when disappear under his robe. “Um, yes to his cabin, to recheck his
the Lord Captain didn’t reply, Genlo sire. Of course.” He shook his head calculations for the thousandth time.
continued. at his unaccustomed nervousness “Mentat.” The Lord Captains
“The area that the Heighliner at speaking with this man. “To speak voice once again cut through the
has deposited us in has many simply, My Lord, it is my estimation bridge despite its calm, considered
unusual features. This area lies far that this area might be a tear into manner.
outside the charted Empire. Time another reality. A different universe, “My Lord?”
and space here seem to have bleeding into our own at this locality. “Have you considered if it is
different properties than those to The data allows this, if not offers it truly another reality bleeding into
which we are accustomed.” as the only conclusive proof. ours?” Lord Captain Ruatha’s voice
“Yes, you spoke of that at the However, in combination with the asked in an entirely too reasonable
briefing. I am not certain I followed encounter with the Strangers at the tone. “Or could if be our universe,
the implications of your theory, new colony in this region, I find it the bleeding into theirs?”
however.” most elegant answer to this Genlo stopped, the
Genlo hesitated a second, enigma.” implications of that statement
puzzled. It was unusual for one of Torn Ruatha frowned, and burning through him. What would
the upper hierarchy of Baron Genlo wondered if the mind of the the laws of different realities be?
Harkonnen’s holding to admit Lord Captain could conceive of this What if they could not coexist? Or
weakness, even a simple ignorance possibility. Indeed, many of the other could the Bleed be to a third reality,
of a matter outside their normal mentats had scoffed at his separate and distinct from the other
scope of knowledge. While suggestion. But Genlo had uttered two? And if that proved true, how
weakness on Giedi Prime would his belief enough times so word of many different universes might
quickly be seized upon, ignorance in the possibility had reached the ears abridge that area of space-time. A
the depths of space would be a of Baron Vladimir Harkonnen thousand possibilities spun through
calamity even greater. In a himself. Combined with the his head, and not even the juice of
microsecond Genlo filed this implications of their strangers at the the Sappho could allows his mind to
observation away for future analysis Rabani colony, who appeared to work through the possibilities

4 THE GREAT MACHINE ISSUE 6 April 2004


Distant Worlds
inherent in that concept. The The mentat fell back as the
variables were all consuming. Lord Captain released him. A
“My Lord, a question if you cheer came from the men of the
will?” bridge, pouring praise upon the
“Yes, Genlo. What is it you suddenly silent Torn Ruatha. Hugh
wish?” The Lord Captain was again Genlo scrambled up from his
looking through the dispatches of prostate state, and quickly fled the
the day on the reader. bridge to the protection of the
“Have you ever taken hallway beyond.
Mentat training, my Lord?” Genlo shook his head as
Torn Ruatha’s eyebrow he passed by crewmen through
raised then, his face a mask of the corridors, seeking refuge in
amusement and disdain. his cabin. He couldn’t get the
“No, Genlo. I have not.” image of the malevolence of the
“If I may be so bold, sire…. Ruathan’s eyes, the burning
Perhaps you should have. You venom held within, out of his
appear to have a natural aptitude.” consciousness. Genlo didn’t
The Ruathan turned to face know what had happened to the
the disshelved mentat, his eyes young Lord Captain at the hands
burning into Genlo’s with a of the Guild. Or perhaps the
fierceness that Genlo had never wound came from the treatment
before seen. A wild fire burning of his elders, as life in House
inside, masked by the ice known Harkonnen was rarely gentle and
only in the depths of the empty never kind. Yet no matter the
places of the universe. case, there was one thing Mentat
“Become a Master of Hugh Genlo had calculated
Assassins? Or a dweller among without a fraction of a doubt.
lost tomes? No, Mentat. Such a Lord Captain Torn Ruatha
life is not for me. I seek the majesty was quite insane.
of battle. Only there can a man’s The Ixian built, Harkonnen
worth truly be told. Only there can flagged Assault Cruiser Endless
the depths of his soul be tested.” Silence glided through space. A
The Lord Captain strode across the full legion of Shock Troops waited
bridge in two quick motions, in its hold, and the fleet spread out
grabbing Genlo’s robe with an like Worm sign in its wake. A faint
intensity born of immaculate will. shimmer passed along the hull,
“Find me the Bleed, Mentat. and one by one the fleet faded
Find me the Strangers within. Let from sight. They left their own
us see if we can wrest the secrets reality for one undreamt of.
of the stars from them. No more House Harkonnen had
shall we be beholden to the vile entered the Bleed.
putrescence that is the Guild.” Torn
Ruatha’s eyes shone with an unholy * * *
fervor. “We shall take back our
birthright as Lords of the Stars. We
shall take it back regardless of the
cost, in lives, ships or souls. And
when we return, the Empire will
quake with the slightest whisper of
our coming.”

ISSUE 6 April 2004 THE GREAT MACHINE 5


Distant Worlds

Dune Wars
Part 1 of 2
The Padishah Emperor rules the Tleixalu. The Fremen suffer
The Spice Must Flow: the Imperium in the universe of under the depredations of their
The Birth of Dune Wars Dune, but only as long as he can planetary governor, awaiting for their
By Christian Meador maintain the flows of the spice Mahdi to arise. And a single act of
Mélange. All intersystem space love and devotion can derail the
travel is dictated by the monopoly of machinations of a thousand years of
the Spacing Guild, and the Guild’s genetic manipulation, leading to the
Introduction dominance means nothing without creation of a savior and tyrant
the prescient abilities granted to their destined to bring all the careful
“The space above Arrakis is filled navigators by the Spice. The power compromises and binding alliances
with the ships of the Guild. The triumvirate of the Great Convention crashing down to their knees.
Padishah Emperor himself is there. exists to ensure that the spice flow Welcome to Dune Wars.
With his favorite Truthsayer and five is never threatened. The existence Part one of this article will deal with
legions of Sardaukar. The old Baron of the Imperium depends entirely on the universal components of star
Vladimir Harkonnen is there with Spice. combat in the Imperium – the
Thufir Hawat and seven ships Yet the million worlds omnipresent Spacing Guild, and the
jammed with every conscript he controlled by these great powers ships themselves that are largely
could muster. Every Great House burns with passions that must find created by one planet, Ix. Part two
has its raiders above us... waiting.” their expression. Generation long of this article will investigate the
rivalries between the Great feudal various political factions of the Dune
“For what are they waiting?” Houses have created detailed and universe, and the unique talents
deadly laws concerning war and each brings to the table.
“For the Guild’s permission to land.
assassination. Great ideological While conflict in the
The Guild will strand on Arrakis any clashes arise between the Reverend Imperium is most often settled by the
force that lands without Mothers of the Bene Geserit archaic rules of politics and
permission.” sisterhood and the ghola masters of assassination dictated in the code of

6 THE GREAT MACHINE ISSUE 6 April 2004


Distant Worlds
Kanly, the brilliant machine forgers
of Ix and their rivals in the House of
banking, giving them additional
leverage as holders of the loans on “father’s
Adjusting the oil lenses of his
field glass, Leto shifted
Richese have created war thousands of noble house and away from the shifting pastels of
machines should the conflict ever independent mercantile concerns. the dawn horizon, up to the
extend beyond the borders of the And the vast amount of spice they vestiges of night. A glinting
noble’s siridar fiefs and into the purchase has slowly mutated the speck moved against the stars.
When he touched the zoompad,
confines of space. Mighty armored talented steersman and navigators
the speck grew until Leto
monitors, frigates bearing deadly into something both more and less recognized a Heighliner in low
lasguns, Holtzman shielded cutters than human. The Navigators cast orbit surrounded by the
and even experimental no-ships that aside humanity for one simple shimmering blur of a shield
can exit our very space-time to lie in reason; prescience is the cost of defensive system.
wait for unwary travelers exist in the voyaging among the stars.
Imperium. But they have always This extraordinary power has ‘Do you see it?’ Paulus asked,
been withheld from the field of battle allowed them to help enforce two of standing at his son’s shoulder.
since the formation of the Great the great dictates of the Imperium –
Convention formed by the Three the Great Conventions and the Guild ‘It’s there – with full shields
activated. Are they worried
Pillars of the Empire; the Spacing Peace. These protocols have
about military action? Here?’
Guild, the Emperor himself, and the seriously influenced the evolution of With such severe political and
Great Houses. spacefaring navies in the Dune economic consequences, Leto
Of these, the Spacing Guild galaxy. The foremost rule of the couldn’t imagine anyone
has had the most influence on the Great Convention prevents the use attacking a Guild craft. Although
creation of the warships of Dune. of atomic weapons on humans in the Spacing Guild had no military
the Imperium. The Guild Peace power of its own, it could –
through the withdrawal of
The Spacing Guild influences the laws of Kanly (House
warfare and assassination) and the transportation services – cripple
The Spacing Guild is perhaps great refuges for the defeated any solar system. And with the
the dominant power in the galaxy elaborate surveillance
houses. These dictates have limited
prior to the coming of the Kwisatz mechanisms, the Guild could
the development of warships, yet trace and identify rogue attackers
Haderach. Having a monopoly on all many types still exist.
faster than light travel, the Guild and send messages off to the
As the actual Guild Emperor, who in turn would
Heighliners are the only means of Heighliners are produced on the dispatch Imperial Sardaukar
transportation and communication
between the far-flung fiefs of the
same world as many of the other
various ship types, it is obvious that
according to mutual treaty.

Imperium’s million worlds. In the Guild is aware of the production
addition they control intersystem of the warships of the House navies. The SCS for the Heighliner
is a conservative estimate, made
primarily for playability issues. The
movie script from Dune, while
definitely a secondary source, tells
us that the size of the Atriedes fleet
being ferried by a Heighliner while
traveling from Caladan to Dune is
3,415 ships. Needless to say, that
presents scaling issue in a
Babylon 5 Wars game system
framework. The Heighliner
presented here could be
considered a minor Guild vessel,
with the treatment of a Heighliner
of the scope shown in the movie
to be presented at a later time.

ISSUE 6 April 2004 THE GREAT MACHINE 7


Distant Worlds
While the Guild maintains many insight into how any specific danger construction is made possible by the
types of ships, they are known to may arise. nature of their space fold engines.
most of the people of the Imperium While the Heighliners carry Instead of a complex and potentially
for their great Heighliners, monstrous no armament, their defensive dangerous launch procedure, the
cargo ships which can fold space to screens are among the most vast ships simply slip between
appear anywhere in the galaxy in powerful in known space. They also space-time to enter orbit above the
mere seconds. possess extremely powerful planet.
The hangar bay of a Guild
Heighliner betrays the ship’s true
“chamber
…Leto saw the dimly illuminated cargo hold of the Heighliner, a vacuum
so large that his passenger ship, by comparison, was even smaller purpose: to carry its cargo of lesser
than a grain of pundi rice in the belly of a fish. Other ships, large and small, ships across the interstellar void.
were arrayed in the hold: frigates, cargo-haulers, shuttles, lighters, and The hangar is broken up between
armored monitors.
” House Atreides, pg 97
forward and aft sections, and each
has a capacity of 180 spaces. A
Heighliner can even carry capital
The Heighliner itself is a sensors, and they are one of the few ships in its cavernous hold. The
marvel of Ixian contriving. Internally units that possess the ability to following chart should be consulted
it mounts hundreds of Holtzman conduct electronic warfare for the amount of hangar space
repulsors, able to tractor ships in to operations in the Imperium. Though necessary to carry the various ship
their berthing positions. If necessary there are very few situations that the types:
such repulsors could be used to Guild would allow the leasing of a
defend the ship from attack. But the precious Heighliner for that purpose.
Hangar
best defense for the Heighliner is to The Guild ships are
Ship Size Capacity
simply be elsewhere, which takes enormous, absolutely astounding
but a few turns concentration from feats of engineering. This is made Ultralight Fighter 1/2
the Navigator to achieve. doubly so when one sees the actual
The Guild Navigator is one of creation of said ship. Unlike what Shuttle, Fighter 1
the foremost defenses of these craft most would expect, the Heighliners
and a prime reason that the loss of themselves are created in large Super Heavy Fighter 2
a Heighliner is almost an unheard of underground chambers on the
incident. The same limited machine world of Ix. The crushing Light Combat Vessel 3
prescience which guides the gravity of the ships massive frame
Heighliner between the vast is nullified by large arrays of Medium Ship 6
emptiness between the stars also Holtzman repulsors, used later to
Heavy Combat Vessel 10
gives the Navigator forewarning of guide other vessels into its
hostility – and more than just a little cavernous holds. This form of Capital Ship 20

All planetary assaults are


conducted with the approval of the
Spacing Guild, as without a
Heighliner’s space fold abilities it
would take at the least decades to
be able to travel from system to
system. However, should the Guild
agree to the need of the transport,
the capacity of one Heighliner is
normally sufficient for the task.

8 THE GREAT MACHINE ISSUE 6 April 2004


Distant Worlds
The Technology of the
Prescience Imperium
Prescience is more than just a little difficult to enact in a tactical
space warfare setting. The following guidelines should give you some The Empire of a Million
ability to portray the Limited Prescience of a Navigator in Dune Wars. Worlds has been shaped by many
factors over the ten thousand years
1. A fleet with a Limited Prescient cannot face tactical surprise of its existence. Of the rise of the
regardless of any specified scenario or campaign rule unless the Spacing Guild and the Great
opponent has some way of negating Limited Prescience. This Conventions much has already been
includes a Prescient of any type in the opponent fleet, or any ship said, as the masters of the Imperium
deeply phased out of space/time. Harkonnen No-Ships qualify as sought to find ways to limit the
negating prescience under this ruling, as does any vessel dropping amount of damage that ever
out of a reality that is not attuned with our dimension. For crossover increasing technology could create.
purposes, this does not include ships coming out of relational However the reasons behind this
dimensions such as Hyperspace, or those traveling in a subspace need are also profound, as mankind
bubble such as a warp drive. Ancient level vessels emerging from faced a terrible foe in his quest for
higher level planes such as Thirdspace are too remote for a Limited the stars. Their own genius.
Prescient to sense before they arrive, so they can gain tactical
surprise.
2. Knowledge of real space. A Limited Prescient can ask to see any “in Thou shalt not make a machine
the likeness of a man’s mind.

SCS, request arming levels of specific weapons and knowledge
of any elite characters on board any ship in the game that isn’t The Orange Catholic Bible
protected from Prescience.
3. Knowledge of time. A Limited Prescient has a special rule for
resolving initiative. The prescient may target any capital ship, HCV, The Butlerian Jihad against
MCV, LCV, super heavy fighter or single flight of fighters on the the machines was a pivotal point in
board. Initiative for that unit is modified for the rest of the combat the development of mankind, and a
(until destroyed). This system requires a cup and two different huge limiting factor in the technology
colored d20s. At the beginning of the first turn, the prescient player of the Imperium. Automation of any
and the player who controls the targeted vessel roll initiative kind is now suspect, and the creation
normally. However, the prescient player also takes the two d20s of even expert systems capable of
and allows the targeted player to choose one to represent his own human competence can call down
vessel. They are then placed in the cup, shaken, and the cup is the might of the Emperor’s elite
placed face down on the table. This represents the two vessels’ Sardaukar storm troopers on the
initiatives starting for the next turn. The prescient player is allowed offender. The machine culture of Ix
to see both die rolls, though not allowed to touch the dice. This treads on this line constantly, and for
allows the prescient player to plan his turn knowing the relative their offenses were once nearly
initiatives of both vessels for the next turn. The initiatives are only destroyed by the machinations of
revealed to the target player during the next turn of play at the their own Emperor and the Bene
appropriate initiative step. The dice are then rolled again for the Tlexilu.
following turn immediately, and kept secret again from the targeted This has limited the
player until next roll initiative sequence. The targeted vessel can opportunities for research
only be changed upon its destruction during the game, and then considerably among the Million
the Prescient may target a new vessel. Worlds. In game play in Dune Wars
this translates into several
The Point Cost of a Limited Prescient Navigator is 100% the technological deficiencies.
cost of the vessel. The location of the Navigator must be the C&C. First and foremost are the
This cost is already included in the Guild Heighliner, as all these ships limited Electronic Warfare ratings of
must include a Navigator to be capable of Space Fold travel. many of the ships. For a culture
ten thousand years old their sensors

ISSUE 6 April 2004 THE GREAT MACHINE 9


Distant Worlds
are merely adequate, and behind hatred of overly advanced stripping off the weapons batteries
many otherwise less advanced technology added to the enormous of opposing forces, and do relatively
races in terms of crossover battles. pressure the Spacing Guild has little collateral damage.
While the sensors themselves are applied over the centuries to limit the
as powerful as any, the support proliferation of space born weaponry Gauss Cannon
automation and computer control is has taken its toll on the options The Gauss cannon has
extremely limited, reducing their available even to the machine become a frequent sight on many
effectiveness. culture of Ix or the greed of the navies’ frigates as a secondary
Secondly, the sensor suites Richese. weapon. Moderate range and a
themselves have been pushed as far The following weapon larger kinetic impact have made it a
as possible when you consider their systems are not available in the favorite for taking out those
limitation in computational power. Dune universe: Particle, Molecular, supposedly non-rakeable systems
The special rules in Militaries of the Plasma, Gravitic, Ionic, Antimatter, found on larger enemy warships.
League-2 for Antiquated Sensors or Electromagnetic. Imperium
should be considered in effect for all technology is limited to mostly matter
Blast Cannon
Dune ships. Simply put, they cannot and ballistic.
A more recent development
at any time generate additional EW
is the rapid fire Blast Cannon. While
points through the application of Vulcan Railgun the Vulcan Railgun fires a
additional power. In addition, their fire The primary weapons suite concentrated salvo of high energy
control ratings on their weapons are currently utilized by the various projectiles, the Blast Cannon has a
average at best. House navies is the Vulcan Railgun. more diverse stream. Each
Outside the realm of VRGs are essentially high capacity individual impact does less damage
computer technology, there are also slug throwers. Powered by micro- than a Railgun, but it has the
several limitations to the ships of the Holtzman repulsors, they fire high possibility to strike several times per
Imperium. The vast diversity of ship density calladium and titanium alloy salvo. The only real disadvantage
weapon technologies as seen in the rods at exceptional velocities to is the moderate spindown time it
Babylon 5 universe is simply non- destroy enemy ships. These takes to clear the weapon between
existent. The combination of a systems are especially adapt at shots.
distrustful populace with a religious

10 THE GREAT MACHINE ISSUE 6 April 2004


Distant Worlds
Rail Interceptor Array
In addition, the development
of the Blast Cannon led to a further
refinement, the Rail Interceptor
Array. It is primarily deployed as a
defensive weapon, and is an
extremely effective interceptor
against any weapon other than
Lasguns (-4 intercept). It may also
be fired as a group defensive
weapon in ‘Guardian’ mode,
intercepting attacks against other
ships at half effectiveness (-2), as
long as the weapon system is
interposed between the attacking
ship and the ship it is defending. It originating primarily in the concepts or other light manipulation system.
may also be used in an anti-fighter of one man, the Lasgun and the Because each lens element can be
capacity, targeting attacking flights of Holtzman Repulsor Shield are the adjusted individually one micron at
fighters. However, against units most technologically advanced a time, the oil lens is considered the
larger than fighters or shuttles, the systems in the Imperium. ultimate in accuracy for manipulating
Interceptor array’s spheres are too visible light.) This allows the Lasgun
light to do any appreciable damage. Lasgun to penetrate ships hulls and
A weapon that dates back to threatens the key components of the
primary hull.
Other Ballistic Weapons the days of the Butlerian Jihad, the
Heavy Lasgun is just what it implies The Heavy Lasgun should be
Ballistic weapons have been
– a highly focused laser that is the treated as a laser class weapon,
developed to a high level of
most fearsome weapon deployed on and is not interceptable, nor can it
refinement in the Imperium, and the
any weapons platform in the intercept. And it has one deadly
equivalent of Class-S and Class-L
Imperium. As the most damaging drawback in its potential interaction
racks are often seen. The Class-R
weapon in the House naval arsenal, with shielded ships creating the
rapid fire twin rack is more rare, but
it combines strong destructive Holtzman effect.
the richer Great Houses occasionally
power, good fire control with a long The light lasgun is primarily
have them in their inventory. All of
range and, being a Laser weapon, mounted in fighters, but uses the
the normal types of missiles in the
is non-interceptable. The same basic mechanics for lagsun/
Rules compendium are available to
incorporation of the Hufuf oil lens shield reactions, as described
House and Imperial forces. In
optic targeting into the base system below.
addition, the type I antimissile missile
(Militaries of the League-2 – Kor- makes it even more dangerous.
Lyans) occasionally makes its mark While in general the sensors of Holtzman Shields
in engagements. House navies in the Dune universe An electromagnetic shield
could best be described as barely that repulses objects traveling at high
adequate, the incredible focusing speeds, the Holtzman shield is both
The Lasgun and the the boon and bane of any Imperium
abilities of the Hufuf oil lens have
Holtzman Repulsor allowed for one significant battle fleet. Against most known
Shield breakthrough; the Lasgun can forms of weaponry, such as
While these armament operate as a Piercing weapon ballistics, matter, and even
systems are very influential in the without the normal additional 4 points conjectural particle-based weapons,
outcome of space warfare in the of focusing EW requirement. (Note: the Shield operates efficiently. The
Million Words, two technologies and the hufuf oil is held in static tension profile of the shielded ship is reduced
their very special interaction by an enclosing force field within a by the power rating of the shield
dominate the battlefield. Both viewing tube as part of a magnifying (making the ship more difficult to

ISSUE 6 April 2004 THE GREAT MACHINE 11


Distant Worlds
successfully target), and if a strike designs come from this one planet,
is successful the Holtzman shield 4 50% Lasgun Damage + as it is one of the few that still
reduces the impetus of the weapon, (SR x15), to firing ship, 50% embrace the machine culture.
acting as additional armor against Lasgun Damage + (SR x35) However, even they have to observe
any effective strike. This should be to target the dictates of the form, and
treated as any other because of external pressure there
Electromagnetic (EM) Shield. A 5 50% Lasgun Damage + are relatively few different types of
primary difference is that the (SR x10), to firing ship, 50% hulls designed for the purpose of
Holtzman shield has a 360 degree Lasgun Damage + (SR x50) warfare. Richese also dabbles in
protection arc. Secondary Holtzman to target warship manufacture, being
shields on the ship should be especially effective in miniaturization.
considered backup generators. 6 Laser Frequency/Shield The twin Imperial fighter designs
Only one Holtzman shield may be harmonic flare. Roll again – come from this House, as the need
operated at any time. on a 1 through 3, Lasgun and to provide small, effective weapons
The benefits of the Holtzman Shield Generator are systems for the fighters lay directly
shield are enormous, but have an in their field of expertise. Still, the
destroyed, with no additional
incredibly dangerous drawback. vast majority of large hulls come from
damage applied to either
Lasguns have a particularly Ix.
dangerous effect when striking a vessel. On a 4-6 each ship Very few noble houses have
Holtzman shield, causing an effect takes Lasgun Damage + (SR their own ship building apparatus,
most closely described as a x100) damage. due to the inherent cost and lack of
subatomic fusion reaction, technical sophistication. However,
generating impressive explosive there are many independent small
force. In addition, a transverse The Warships of the craft construction facilities, for
carrier wave is created down the shuttle operations and interceptor
frequency of the Laser beam, Imperium designs for planetary defense. One
causing damage to the ship that Due to the deadliness of the notable exception to this rule is
fired the laser as well. Shield/Lasgun interaction, it became House Harkonnen, who has invested
If such a strike hits, roll apparent that the utilization of these in both small shipyards and an
damage as normal; then take the weapons technologies carried a expansive research program that
holtzman shield power rating (SR), considerable risk in any conflict. This has yielded impressive results in its
and roll d6 on the following chart to factor more than any other has prototype No-Ship design.
determine damage to each ship. All dictated the growth of fleet
such damage is resolved in raking
mode.
composition in the Imperium. Larger Ixian Ship Designs
ships are often considered too
Most House navies are
expensive to risk on a potential
Roll Effect comprised of Ixian ship types.
Holtzman field explosions. Smaller
1 50% Lasgun Damage + These are some of the most
attrition units however are often
(SR x50), to firing ship, 50% prominent.
considered an acceptable casualty,
Lasgun Damage + (SR x10) especially if the reaction damages a
to target larger vessel significantly. For this Ixian Armored Monitor
reason many of the smaller ships in The largest warship being
2 50% Lasgun Damage + Dune carry heavy protective regularly produced in the Imperium,
(SR x35), to firing ship, 50% shielding, while the larger ships often the Monitor is primarily a system
Lasgun Damage + (SR x15) disdain it because of the threat of defense unit. Combining a large
to target light lasguns which may cause Lasgun and Missile capacity with the
fusion reactions to the larger hulls. best armor Ix is capable of
3 50% Lasgun Damage + The machinists of Ix are the producing, the Monitor should be
(SR x25), to firing ship, 50% largest shipwrights in the Million able to deter most adversaries.
Lasgun Damage + (SR x25) Worlds. The vast majority of ship However, in attack it is extremely
to target slow and unmaneuverable, and if the

12 THE GREAT MACHINE ISSUE 6 April 2004


Distant Worlds
need arises for it to be pressed into capital ship, it is more oriented Ixian Escort Corvette
service in such a mode the Monitor towards being a mobile weapons The escort corvette is
works best as a weapons platform. platform when compared to the designed to protect larger capital
The influence of the Guild in ensuring standard Frigate. ships from fighter and missile attack,
the creation of the largest hull type and therefore has been fitted with a
as a defensive unit is seen once Ixian Assault Cruiser holtzman shield and two Rail
again. Most Monitors are The Sardaukar ’s ship of Interceptor Arrays. While lacking in
unshielded, instead relaying on their choice, it may land 6 imperial legions direct fire capability, it does carry one
thick armor. It was deemed too large using its two assault pods during a Class S missile launcher. A sturdy,
a hull to risk on the vagaries of a planetary attack. The assault pods maneuverable ship, the Escort
Holtzman reaction. Monitors use are detachable, and the Assault Corvette is always a cheerful sight
Class-L missile launchers. Cruiser merely has to attain orbit in for House naval captains and their
order to deploy them. While known crews.
Ixian Frigate primarily as a weapon of the
The ship most members of Emperor ’s legions, the Assault
the Landsraad think of when they Cruiser has found its way into many
think of naval might, the Frigate is a House navies and has become the
Richese Ship Designs
versatile bearer of House standards. weapon of choice for any planned
Carrying a normal armament of a invasion. The ship itself is well Richese Missile Corvette
Heavy Lasgun, Missiles, Gauss situated to its role of planetary Created with the same hull
Cannons and Vulcan Railguns, the assault, being a tough design and design as the Corvette Escort under
Frigate has good maneuverability for employing four of the new Rail a license from Ix, the Missile Corvette
a capital ship and is relatively Interceptor Arrays. It is also one of trades in its two Rail Interceptor
inexpensive to produce for its the few carrier craft currently Arrays for two additional missile
effectiveness. The House Navies produced by Ix. It can carry a flight launchers. An inexpensive weapons
have found that these ships are best of 6 fighters and 12 shuttles into platform, Missile corvettes add
used as hunter/killers, using their combat. A Burseg of the Sardaukar greatly to the firepower of fleets they
maneuverability to their best is currently looking at a prototype serve with, and are often equipped
advantage. Without a Holtzman version that would replace the with specialist missiles to improve
shield and with only moderate armor, shuttle capacity for breaching pods. their effectiveness. These corvettes
it is not as sturdy a ship as the utilize Class-L missile launchers,
designers had originally hoped. Ixian Fleet Carrier giving them the extended range to
However, it is an effective ship at all Using the same basic hull as make them effective fleet support
ranges, and the combination of the Assault Cruiser, this is its sister ships. They are often considered a
weapon systems it employs is ship in many ways. The removal of primary target on the battlefield, yet
particularly advantageous when the assault pods has allowed for the like many small ships of the
utilized in conjunction. It also is the extension of the hull and the hangar Imperium are very difficult to
largest vessel capable of a planetary bay, and this enables the ship to carry damage due to their Holtzman
landing, and may take off without any 36 Padishah or Shirkhan fighters into shields.
additional assistance. action. A relatively rare ship design
The Imperial Navy of House in the Imperium, its role has been Richese Padishah
Corrino and the House Navy of questioned extensively by the Guild Fighter
Harkonnen often utilize a Lasgun as normally fighter support would be The “Imperial” fighter
variant of the Frigate. Possessing provided defensively through program of the Richese created the
staggering offensive firepower for a planetary facilities or during an default fighter in most House fleets.
ship of the Imperium, it sacrifices its offense being based on the Guild Naming the weapon program after
intermediate weapons and some of transport vessel. the Emperor’s position itself was
its reaction thrust for a more
considered an unorthodox move at
extensive Lasgun suite. While still
the time due to the fighter’s role as
reasonably maneuverable for a
an attrition unit, but considerable

ISSUE 6 April 2004 THE GREAT MACHINE 13


Distant Worlds
politicking and the claim of the Generic Cutter and the creation of the great mental-
Padishah as a space superiority physical training houses of the
Missile Cutter
fighter eventually gave the program Imperium. The foremost of these
A small and lethal ship, the
the green light. In truth the Richese was the Bene Geserit sisterhood,
cutter is the mainstay of planetary
did create a fighter better than any but others include the Guild’s own
defense forces and is ubiquitous
other in its day, and upgrades over attempt to sidestep the
throughout the Imperium. A design
time have made it quite competitive mathematical limitations of the
small enough to be considered an
even now. universe which led to the creation of
attrition unit and therefore fields a
The Padishah carries two the Navigators, the Bene Tlexilau
strong Holtzman shield, the ship
linked light fighter railguns and a genetic masters, and the thriving
packs enough punch to be able to
holtzman shield. The miniaturization computer-minded Mentats. While
be a concern in a fleet action,
capability of the Richese created a the unique talents of the ideological
especially en masse. The base
superior light railgun platform. While Bene Geserit and Bene Tlexilau will
cutter fields a Medium Blast Cannon
the shield drains some of the receive further treatment in part two
and two Vulcan Railguns. The
fighter’s reactor, draining off a bit of of this supplement, the integration of
missile variant replaces the Blast
thrust, the extra shield protection is the Mentat calculators is so
Cannon with a Type-S missile rack.
considered worth the trade off. It is inextricably tied into the Great
In either configuration the Holtzman
both an effective anti-ship fighter, as Houses and the method by which
shield provides the ship with an
the fighter’s matter guns ignore ship they are forced to bypass
impressively small profile, and the
armor, and a respectable dogfighter, technological limitations they will be
additional armor the shield adds
as its shields make it very survivable detailed here.
makes them immune to attack from
against other fighters. As the tenets of the Butlerian
most fighter flights. A proposed
Jihad forced mankind away from
variant including a Rail Interceptor
Richese Shirkhan array is being considered to account
technological answers in a quest to
find mastery of the universe through
Assault Fighter the larger fighter presence being
biological means, the Elite character
A dedicated anti-ship fighter, seen as the new Fleet Carriers are
options are an inviolate condition of
its light LasGun and missile brought into action. So far however
combat in Dune Wars. Indeed,
combination make it a deadly threat the Rail Interceptor Cutter has not
much of the specific flavor of the
against enemy vessels, including finished trials.
series translates only in this manner.
capital ships. It is also a little bit more
Mentats are a unique
maneuverable than the Padishah, Generic Bulk Freighter component of the Dune universe,
but not nearly as survivable. Even The basic freighter of the their logical discipline that they are
so, the sight of a flight of Shirkhans Imperium, the Bulk Freighter can be endowed allowing them to fill the role
readying for a strafing run is a source found in numbers anywhere trade that machine minds play in most
of considerable apprehension for exists in the Million Worlds. These other universes. Unlike computers,
most House captains. ships lack any substantial defenses, however, mentats are not simply
though the standard armament of human calculators writ large.
three Vulcan Railguns may give Instead, the exceptional cognitive
General Ship Designs pirates pause. The other basic abilities of memory and perception
While the majority of the cargo ship, the Cargo Lighter, which are the foundation for supra-logical
technical work on these ships still is often utilized by the Spice hypothesizing. Mentats are able to
originated from Ix, these designs smugglers of Dune, may be seen in sift large volumes of data and come
have become so commonplace that an upcoming supplement. up with concise analyses in a
many different worlds now process that goes far beyond logical
manufacture them. deduction: Mentats cultivate “the
The Stain of Sapho naive mind”, the mind without
preconception or prejudice, that can
Another of the results of the
extract the essential patterns or logic
banishment of machine culture at
of data and deliver, with varying
the end of the Butlerian Jihad was
degrees of certainty, useful

14 THE GREAT MACHINE ISSUE 6 April 2004


Distant Worlds
conclusions. They are not limited to suites of the Dune ships. The House Harkonnen with their Masters
formulating syllogisms; they are the Mentat Mathematician can help in of Intrigue (including rules for
supreme counselors of the Dune targeting solutions to help maximize implementing traitors on board a
universe, filling roles as menial as the damage potential of an Imperium ship), in addition to specific rules on
archivists and clerks, or as grand as warship. the Bene Tlexilau Face Dancers and
advisor to the Lords of the Great The Mentat Mathematician’s Bene Geserit Sisters. Several
Houses or even the Emperor expertise adds +1 offensive or close additional ship types will be detailed,
himself. combat EW to the firing vessel. If including the Atreides Frigate Leader
The role of the Mentat in that bonus EW point is targeted on made exclusively for them by their
Dune Wars is simulating by the the same vessel for three turns in a allies in Ix, the Harkonnen prototype
following elite officers. These two row the mentat has calculated the No-Ship, and Sardaukar breaching
officers are available to any faction best way to damage the target, and pods. And the full powers of the
in the Imperium. Further examples all weapons fire from his vessel prescient Kwisatz Haderach shall
of mentats specific to certain against that ship add +1 to their be revealed!
factions such as the Harkonnen damage. This cannot exceed the I hope you enjoy the ships
‘Twisted’ Mentats will be detailed in maximum damage of which the and rules of the Dune universe
part 2 of this work. weapon is capable, however. This included in part One, and wish you
bonus is maintained as long as the well in your combats in the
Fleet Mentat bonus offensive EW is applied to that Imperium. Simply remember the
A councilor to star ship ship, but is negated if the bonus is ultimate axiom of Dune – the Spice
captains, the Fleet Mentat allows for used against another vessel. Must Flow!
calculation and anticipation of the
actions of enemy vessels. The Point Cost: 15% of the base cost * * *
Mentat may choose a single enemy of the ship
vessel or flight of fighters. After two Location: Sensor array
turns of observation, the Mentat
may make a calculation as to
the enemy’s strategy and
intent. On the third turn roll
“ Arrakis teaches the attitude of the knife- chopping off what’s incomplete and
saying:

“Now it’s complete because it’s ended here.
1d6, and subtract that from
-From “Collected sayings of Muad’Dib” by the Princess Irulan
that vessels initiative that turn.
For every turn after of continued
observation, subtract an additional
point from that ships initiative. The Conclusion
Fleet Mentat may change the subject This is the end of Part One
of his observations, but this of the Dune Wars article. Please
eliminates any penalty to the original see the attached zip file for the
target ship and requires the same ship SCS’s. Part two will
initial two turns of observation of the include a work of fiction
new vessel before he has enough completing ‘Prequel to
data to form a calculation. Prescience’, detailing
House Harkonnen’s entry
Point Cost: 20% of the base cost of into the Bleed, as well as
the ship specific faction information
Location: C&C for the major players in the
Imperium. This includes
Mentat Mathematician House Corrino and the
These Mentats bring their Imperial Sardaukar legions,
logic to the task of compensating for House Atreides with their Ginaz
the lack of sophistication of the EW Swordsmasters and Fremen allies,

ISSUE 6 April 2004 THE GREAT MACHINE 15


Battles on the Edge

Dune Wars
Part 12
The Spice Must Flow:
Political Factions Major Political
Dune Wars Continued of Dune Factions in the
By Christian Meador While the great system of Dune Universe
controls and restrictions
implemented by the Guild, Bene House Corrino
Gesserit and Great Houses House Atreides
“Many elements of the
Imperium believe they hold the
averted open warfare in the
Imperium for centuries, the limited
House Harkonnen
ultimate power: The Spacing Bene Gesserit
Guild with their monopoly on
warfare of Kanly and even the Bene Tleilaxu
interstellar travel, CHOAM with mandated elimination of Great
The Spacing Guild
its economic stranglehold, the Houses such as that which nearly
Bene Gesserit with their secrets, claimed Ix show how thin the
the Mentats with their control of Minor factions include
veneer of civility actually was. The various lesser houses such as
mental processes, House
Corrino with their throne, the
coming of the Kwisatz Haderach House Ordos and House Moritari,
Great and Minor Houses of the only underscored this point. Until the mercantile alliance known as
Landsraad with their extensive then, the intrigues, duels, CHOAM, the Fremen (this changes
holdings. Woe to us on the day assassinations and stratagems of to Major faction later in the books),
that one of those factions the great factions of the Imperium and the Spice Smugglers.
decides to prove the point.
” pulsed like a magma flow under the The second part of this article
will look at the Major Factions of the
Count Hasimir Fenring, surface, awaiting only the proper
Dispatches from Arrakis 1 128 spark to surge forth into the open, Dune universe, while the third will
reveal the secrets of the Minor
spreading destruction in their wake.
Factions and the role they play in the
Imperium.

8 THE GREAT MACHINE ISSUE 8 July 2004


Battles on the Edge
A Universe of aligned factions. Non-aligned
factions require more for their
steady grip on the reigns of
government ever since. Imperial
Conspiracy services than an allied group. All leadership has shown to be politically
While most science fiction choices from a non-aligned faction adroit, and is often considered by
settings include an element of cost 33% more than normal. Any historians to be as significant a factor
politics and intrigue, these factors faction listed on your enemies list as their dreaded Sardaukar legions
are the very lifeblood of the may not be chosen as a non-aligned in maintaining the stability of the
Imperium. The ever-changing faction. Imperium. Corrino is nothing if not
alliances and vendettas play a major What follows is a description pragmatic, and balancing the egos
role in determining the faction that of the most powerful players of the and aspirations of the various power
is currently ascendant. In a typical Million Worlds, including the special factions in the Imperium ensures
Babylon 5 Wars game you choose ships, philosophies and leaders that their continued preeminence among
your race and distribute your points they employ in their service. houses.
from its list of ships and officers. In
Dune the choices aren’t limited to Allies: Bene Gesserit, the
merely your factions own resources, The Imperial House Spacing Guild
but those that you can bribe, cajole In the ever-changing world of
or extort to your will as well. of Corrino Imperium politics, House Corrino
To represent the tangled may find itself conspiring with almost
politics of the Imperium each faction
has a list of Allied and Enemy
“ We all live in the shadows of our
predecessors for a time. But we who
any faction. However, they are most
consistently allied with the Bene
determine the fate of planets Gesserit Order, as they have served
factions.
eventually reach the point at which
When spending your points as counselors and truthsayers for
we become not the shadows, but the
to create your force for a scenario in Corrino for generations. Bene
Babylon 5 Wars, you may choose to ”
Light itself.
Gesserit Advisors may be purchased
activate one of your allied factions. Prince Raphael Corrino aboard a House Corrino ship for the
An allied faction for that one battle Discourses on Leadership normal cost. Corrino also benefits
is then considered to be part of your from ignoring the chance of Bene
force list for all purposes. In other Taking its name for the great Gesserit deception, there is no
words, in addition to the normal victory at Corrin several thousand chance a Sister will willingly betray
choices you have for your ship lists years ago that brought it to the Lion Corrino as long as the Padishah
and characters, you may choose any Throne, House Corrino has had a Emperor sits on the throne.
of the special abilities of the allied
faction as well. Note that you may
only choose one (1) of your allied
groups for this scenario. If you wish
to add a second factions list they
must be treated as a non-aligned
faction per below.
The factions’ Enemies list
shows those groups that the faction
will not work with under any
circumstances. Special ships and
characters from that faction cannot
be used.
If you wish to utilize the
special ships or characters of a
faction not on your Allies list, or wish
to choose a second group off your
allied list, they are treated as non-

ISSUE 8 July 2004 THE GREAT MACHINE 9


Battles on the Edge
Enemies: Fremen formidable skills in battle did not
The Fremen can never be extend into naval combat, where lack
allied with House Corrino, as they do of live combat experience made
not acknowledge the power of the them no more skilled than their
Emperor. Fremen troops cannot be potential rivals. Burseg Jesk of the
aboard a Corrino vessel. Imperial Corrino Navy overcame this
in the Battle of Bela Tegeuse by
using ancient asteroid haulers with
Troops: mechanical arms to attach to enemy
The Sardaukar vessels and board them. In essence
The finest troops in the this has been the primary tactics of
Imperium for a thousand years the Sardaukar ever since, echoing
before the coming of the Jihad of the strategy of ancient Roman
Maud’Dib and the Fremen Feydakin legions from Old Earth; treat the
death commandos, the Sardaukar naval battle as much as possible as
strike fear into the enemies of the a land battle, where the advantage
Emperor and help ensure the is given back to the Legions.
dominon of the Lion Throne. The Sardaukar Boarding
Born on the death world of Corvette excels in this role. The ship
Salusa Secondus, the majority of the has minimal weaponry, with two
Sardaukar never finish their training Imperial fleet acts as the punisher Vulcan Railguns for defense and a
regimen there, as the harsh climate for those members of the Landsraad Medium Blast Cannon designed to
and draconian discipline claim the who break the Great Conventions or strip away external weapons on the
lives of those too weak to endure. anger the Guild. Lasgun Frigates enemy hull. The use of a Holtzman
However, those that do arise from and Assault Cruisers are the favorite shield was originally controversial but
the training become among the vessels of the Corrino fleet, and they has proven its weight in battle,
foremost of warriors, and follow the often deploy armored Monitors in allowing the Corvette to withstand
orders of the Emperor with orbit around rebellious worlds as considerable fire as it closes. The
viciousness and discipline. reminders of Imperial authority. addition of larger hangar bays over
Combining the training and ferocity They also utilize a Corvette design the years to hold additional shuttles
of Salusa Secondus with the nearly intended to hunt down and capture and breaching pods greatly
endless coffers of the Imperial fleeing ships, the Sardaukar enhanced the threat posed by the
House for equipment produces Boarding Corvette. ship. A large forward thruster array
formidable armsmen. helps deceleration so the Boarding
A Sardaukar Marine unit Sardaukar Boarding Corvette can match speeds with its
intended prey.
gains a –2 modifier for initial Corvette
boarding of an enemy vessel. In House Corrino kept their
addition, they gain +2 on any preeminent position in the Imperium Sardaukar Breaching
boarding missions they attempt. In for thousands of years due to the Pods
attempts to capture enemy ships strength of the mighty Sardaukar A superior breaching pod,
they are at –1, increasing their legions. While outright naval warfare the Sardaukar’s version of the
chances of killing enemy marines. between the stars was rare due to breaching pod has superior thrust,
Sardaukar Legions cost 15 the stranglehold the Guild had on a lower profile and reinforced armor,
points per marine contingent instead intersystem travel, the Emperor making it truly the weapon of choice
of the normal 10. helped keep that in place with the for boarding enemy vessels. Once
strength of his troops from Salusa attached to an enemy ship, the
The Corrino Fleet Secondus. While that death world Sardaukar’s extensive battle training
helped strengthen the will and bodies and ferocity normally are shown to
A House Corrino fleet on the
of the legions trained there, it was great effect.
move normally means the impending
quickly found that the Sardaukar’s If the breaching pod is
invasion of an unruly system, as the

10 THE GREAT MACHINE ISSUE 8 July 2004


Battles on the Edge
damaged, it loses one point of thrust in an attempt to resolve crew their destruction.
after the first six points of damage, casualties. If the boarding party is
and a second point of thrust for the destroyed the Burseg is killed. Allies: Ix (prequel timeframe),
next six points of damage. (3) may join a boarding party on Fremen (Dune onward)
To underscore the point of any mission, and may reroll the The Atreides has held many
how much the Sardaukar value the mission results roll once during a allies over the years. Before its
ability to board enemy ships and scenario if the result is not to the destruction, House Ginaz was the
engage in combat, there is a variant players liking. truest of friends, and their teachings
of their breaching pod that employs still help create some of the greatest
a Holtzman shield generator. Point Cost: 10% the ships value swordsmasters who have ever lived,
Subtract two from the Pod’s defense Location: Barracks, Breaching Pod and these swordmasters that still
rating, bringing it down to a 6, and fight under the Atreides banner. The
add 2 to the armor value. The cost technocratic House of Ix owes its
of the upgraded pod is raised to 80.
House Atreides continued existence to Atreides
loyalty. Finally, once the coming
Known for their benevolent
Leadership and wise rule, the Dukes of Caladan
storm falls upon Atreides, they soon
earn the friendship and vassalage of
House Corrino may take the have transformed a sleepy fishing
the Fremen of Dune.
following Elite Officer choices at and agricultural fiefdom into one of
normal cost: the foremost players in the Million
Worlds. Their wisdom in running Enemies: Harkonnen, Corrino
Expert Helmsman their Duchy has created a populace House Harkonnen shares an
Expert Navigator that adores them and cemented age old enmity with Atreides, though
Expert Technician many alliances through the years their bloodlines are somewhat
Expert Security Officer with those that respect them for their strangely mingled. In later days
Expert Matter Weapons Officer strength and kindness. Their insight House Corrino’s decline leads to the
(per Grome, S7, p.10) extends to the battlefield, where Atreides ascension to the Throne,
Expert Dogfighter Atreides battle training has produced and members of the Sardaukar and
Expert Evader an army second only to that of the the remaining Corrino leadership
Expert Coordinator Emperor himself. Wise, successful, become bitter enemies of the
Expert Pilot beloved, and strong, it was only a remnants of House Atreides.
matter of time before the enemies
Fleet Mentat of Atreides conspired to bring about
Mentat Mathematician
Bene Gesserit Advisor
Sardaukar Burseg

Sardaukar Burseg
A proven warrior of rank and
skill, the Burseg directs his
Sardaukar with brutal efficiency.
Aboard either a breaching pod or a
Sardaukar Boarding Corvette that
has attached itself to another ship,
he provides the following benefits:
(1) any breaching pod the Burseg
commands gains +1 thrust
(2) may join a boarding party in an
attempt to capture an enemy
vessel, and rolls three dice on the
first turn instead of the normal one

ISSUE 8 July 2004 THE GREAT MACHINE 11


Battles on the Edge
Troops: Atreides Battle Frigate Expert Evader
Expert Pilot
While the leaders of House
Atreides Battle Training Atreides for the most part have to Fleet Mentat
House Atreides armsmen deal with the same production Mentat Mathematician
are extremely professional and well designs as other Houses, the Ginaz Swordmaster
disciplined on the battlefield. Their longstanding friendship between Ix
battle acumen was one of the and the Atreides has allowed for one Expert Shield Officer
foremost reasons that the Padishah significant variant to be introduced An expert shield officer
Emperor Shaddam IV conspired to into Atreides Battlefleets. This keeps the Holtzman shields at peak
destroy House Atreides with House uncommon variant provides for efficiency. The Shield Officer has the
Harkonnen, as the army Duke Leto several upgrades from the standard following effects:
was forming was becoming a model. The first is a higher initiative
potential threat to Corrino’s bonus than most frigates. The (1) All criticals resolved against
dominance on the battlefield. second is a better standard sensor Holtzman shield generators are at -
To reflect the skill evinced by suite (though it still functions under 4 to the die roll.
their soldiers, Atreides troops have the ‘antiquated’ rules). Also a (2) The Shield Generator
a –1 modifier on attempting boarding weapons upgrade from the normal location where the Expert Shield
actions, and a +1 bonus on Gauss Cannons to the longer range Officer is assigned may be operated
completing marine missions. and more accurate Matter Cannons at increased efficiency. The shield
Marine contingents with Atriedes has increased their ability to project gains 1 additional level of shielding,
Battle Training cost 12 points per unit fire zones and to damage ships adding to both the modifier to profile
instead of the normal 10. before they can respond. Lastly, an and the amount of armor generated
increased communications suite by the shield.
The Atreides Fleet enables the Battle Frigate to act as (3) An Expert Shield Officer may
The Dukes of Caladan know a squadron leader, giving every ship modify the die roll for a Lasgun/
well the need for naval vessels to in the squadron a +1 bonus to their Holtzman shield reaction by 1 in
protect the skies of their water duchy initiative. The Battle Frigate is a whatever direction the player
from the schemers of the Imperium. superior overall design, and should desires.
This was shown to be doubly true the Duke of Caladan ever need to
after the invasion of Ix by the personally take command of an Location: Holtzman Shield
machinations of members of the Atreides Fleet, it is from the confines Generator
Imperial line and the Bene Tleixalu. of a Battle Frigate’s bridge that he Cost: 10% the ship’s value
The Atreides Fleet is built for will do so.
versatility, and employs many escort Ginaz Swordmaster
and screening vessels in order to Leadership House Ginaz was once an
maximize their tactical flexibility. The House Atreides may take the Atreides ally, but was overcome in a
standard Ixian frigate is a mainstay, following Expert officers at the war of assassins with House
and is often accompanied by many normal cost: Grumman. Noted for their incredible
Escort Corvettes and Shielded skill with the blade, the House itself
Cutters. They also utilize many of Expert Helmsman has fallen as a political institution but
the missile variants and believe in a Expert Engineer the legendary training halls live on.
long-range ballistic ability to keep Expert Navigator A Ginaz Swordmaster gains
marauders away from their ships. Expert Technician a –1 modifier for boarding attempts,
Finally, the Atreides special Expert Ballistics Officer (Kor- and adds +1 to any marine mission
relationship with the Ixian shipwrights Lyan, S7, p10) results while on another vessel. This
has paved the way for the House’s Expert Shield Officer is in addition to any modifiers for the
signature vessel, the Atreides Battle Lucky Captain troops he commands. He also gives
Frigate. Expert Dogfighter the following advantages:
Expert Motivator (1) He may join a boarding
Expert Missileer party and conduct a new kind of

12 THE GREAT MACHINE ISSUE 8 July 2004


Battles on the Edge
House Harkonnen
“ It is no secret that we all have secrets. However, few of
them are as veiled as we intend them to be.

Piter de Vries,
Mentat Analysis of Landsraad Vulnerabilities,
private Harkonnen document

mission – a Duel. The Duel Controlling an empire based Atriedes, beginning the cycle of
mission is announced against a on fear and uncertainty from their events that led to the destruction of
specific location on the ship, in the Siridar Fief of Geidi Prime, House House Atreides and the coming of
same manner as a Sabotage Harkonnen has come to be regarded the Kwisatz Haderach.
attempt. If an enemy character is as the most amoral of all the Houses
of the Landsraad. Made rich by the
located at that location, roll on the Allies: Varies
following chart for resolution control of the Spice Trade of Arrakis,
The Harkonnens have no
the Harkonnens have reached the
recurring allies, seeing all others as
3 or less: The Ginaz Swordmaster uppermost reaches of power in the
either too strong to assail or as
slays the enemy character in the Imperium. The cunning treachery
potential victims. However, they are
duel. of Count Vladimar Harkonnen and
masters of political deception – they
4-5: The Ginaz Swordmaster kills the brutal thuggery of the Beast
may choose one (1) other faction in
the enemy character, but is Rabban ensure that the Harkonnens
any scenario to be treated as a
wounded in return. He is out of will do anything to remain at the top
reluctant ally. However, their
the scenario, but is presumably of Dune’s hierarchy. This
reluctant allies cost them 10% more
returned to the player’s ship. combination ensured their action
than if they were true allies. And,
6-7: Both the enemy character and when the Emperor removed the
due to Harkonnen double-dealing,
the Ginaz Swordmaster are charter for spice production from
they may not choose the same allies
considered wounded and out of the Harkonnen and granted it to
two scenarios in a row!
scenario.
8-9: The Ginaz Swordmaster is
wounded, but the enemy character
escapes.
10: Both the enemy character and
the Ginaz Swordmaster are slain.

If the character in question


grants any type of bonus to marine
actions, add +1 to the die roll.
If no character exists at that
location then make a normal
sabotage roll. The Swordmaster is
slain if his marine unit is destroyed.
(2) If on a vessel being
boarded, the Swordmaster may
challenge an attacking character as
above, but the site location is
considered to be the boarding pod.
If no character exists then there is
no result, continue the boarding
action as normal.

ISSUE 8 July 2004 THE GREAT MACHINE 13


Battles on the Edge
Enemies: Fremen, House under the No Cloak it simply does range factor roll a critical against
Atreides not exist in this space-time. The No- the Lasgun at +4 at the end of the
The Fremen detest House Ship cannot move its relative position turn.
Harkonnen over all other beings due during this time nor can it detect (4) May modify a Lasgun/
to the depredations of the Beast anything in the base universe. Holtzman shield reaction by 1 on
Rabban. House Atreides is both However, the strategic advantages the die roll in whatever direction he
politically and ideologically opposed for preset ambushes are obvious. prefers.
to the Harkonnens. The ship itself is a medium vessel,
and stresses initial attack strength Location: Lasgun
in order to maximize the No-cloaks Cost: 12% of the ship’s value
Troops effectiveness. Caught without the
Harkonnen troops are cover of the No-cloak the ship’s
efficient and brutal but too thuggish defenses are minimal and the vessel The Beast
to be considered elite. They have becomes quite vulnerable. The Beast is a planetary
no modifiers to marine actions.
governor of such vicious
Leadership temperament and vile renown that
Harkonnen Fleet House Harkonnen can he has become reviled by all who
A Harkonnen fleet is built on purchase the following expert know of him. If a Beast is on board
the principle of pure power, the larger officers at normal cost: a vessel in a Harkonnen fleet, they
and nastier the vessel the more it act in the exact same manner as a
excites the Harkonnen admiralty. A Expert Scanner Dilgar Expert Geneticist.
larger number of shielded monitors Expert Navigator Summarized here, this
lead Harkonnen fleets compared to Expert Political Officer means that the location of the Beast
any other faction, and the Admiralty Expert Lasgun Officer is always known, enemy ships may
has been very supportive of the Expert Dogfighter ram his ship, all fire on the ship he is
Lasgun Frigate design. In addition Expert Missileer on is at +2 to be hit, but his presence
the Harkonnens have helped Expert Pilot causes such a distraction that all
develop the Ixian fleet carrier that the Mentat Mathematician other ships in his fleet are –1 to be
shipwrights have been trying to pass The Beast hit.
by the Guild bureaucracy, and Twisted Mentat
simulations for the efficiency of a Location: Any system on a ship in
fighter wing of 36 Shirkhan Assault the scenario
Fighters have been ongoing. Cost: 5% pf the cost of all ships but
Expert Lasgun Officer not fighters or shuttles in the fleet.
Unlike other Houses, the
An expert Lasgun officer can
Harkonnens have delved into their
be assigned to one Lasgun aboard
own research projects for naval
the ship. He may travel to another
supremacy. Their prototype No-
Lasgun if he desires. His proficiency
Twisted Mentat
Ship has shown great promise. A creation of the Bene
grants the following benefits to that
weapon: Tlexailu order, Twisted Mentats are
Harkonnen Prototype No- (1) adds +3 damage per die often gifted to House Harkonnen for
Ship (2) May either: Increases rate the Tlexailu’s own purposes. Twisted
of Fire by 1 factor, from 1 every 3 Mentats have the same enhanced
A rare ship design in the
to 1 every 2 turns for example. If cognitive abilities as their more
hands of the Harkonnens and not
fired at the increased rate of fire common cousins, but their training
available to anyone else, the No-Ship
roll a critical against the Lasgun at has been altered. Instead of a
represents a huge technological
+4 at the end of the turn. normal mentat’s extensive
advancement. The No generators
(3) Or may increase the range instruction in philosophy, ethics and
allow the ship to slip outside of
penalty by 1 factor, for example morals, a Twisted Mentat has instead
space-time, making it undetectable
from -1 per 3 hexes to -1 per 4 been indoctrinated to remove any
to any sensor or even prescient
hexes. If fired at the increased instinctive compassion or sympathy
senses because while the ship is

14 THE GREAT MACHINE ISSUE 8 July 2004


Battles on the Edge
for other beings. Indeed they would
be considered sadists and
sociopaths in most societies.
House Harkonnen uses their
Twisted Mentats most effectively in
the role of interrogators and
torturers. The Twisted Mentants’
genius for these roles mean they can
break anyone with enough time,
even those considered normally
invulnerable to coercion, such as
Imperial Conditioned Suk Doctors.
The result of this is that any
political faction that Harkonnen
knows it will be facing may be
seeded with a traitor before the
encounter.
The Harkonnen faction may
choose one ship from the opponent’s
fleet as the target of the potential
traitor. The Harkonnen faction may
choose to activate the traitor at any
time. Choose one mission for the
traitor on the ship, and roll a d20 to
determine the success of the traitor.
On a 1-5 the traitor fails, on a 6-16
he succeeds with his mission, and
on a 17-20 the traitor has
extraordinary success. Subtract 1
from the die if the marine contingents
on board the target ship give it a
boarding modifier, subtract 2 if the
ship has an Expert Security Officer misses). Roll a critical on the weapon initiative and the fleet as a whole
or Bene Gesserit Advisor, and at a +10 critical bonus. Extraordinary suffers -1 to its initiative.
subtract 5 if the ship has a Limited success: affects a second weapon
Prescient or Truthsayer present. of the same type or destroys the Sabotage Shield: Shield drops in
originally target weapon entirely. one arc for 1 turn. Extraordinary
Traitor Missions: success, shield arc is down for 3
Sabotage Engines: Engine thrust turns.
Open the Doors: Boarding parties reduced by 3 for 3 turns.
automatically succeed their boarding Extraordinary success, thrust Sabotage Sensors: Reduce
attempt when attempting to enter the reduced by 5 for 4 turns. Sensors by 3 for 2 turns.
ship. Adds +1 to boarding party Extraordinary success, reduce
missions, and +1 in attempts to Sabotage Reactor: Reactor power Sensors by 5 for 3 turns.
capture the ship. Extraordinary reduced 4 for 3 turns. Extraordinary
Success, double marine bonuses to success, power reduced by 6 for 4 Location: C&C
+2 and +2. turns. Cost: 5% of the fleet cost

Sabotage Weapon: Choose one Spy: Ship suffers -4 to its initiative


weapon. When activated, the for the scenario. Extraordinary
weapon automatically misfires (e.g., success, ship suffers -6 to its

ISSUE 8 July 2004 THE GREAT MACHINE 15


Battles on the Edge
impulse manipulation to
override an individual’s self-
Bene Gesserit Fleet
control through voice The Bene Gesserit Order
commands alone. They also prefers to remain neutral in most
are known for their role as matters, sending their Advisors to
philosophical and spiritual render their wisdom to all those who
advisors to the nobility; a ask. This of course ensures that
reverend mother stands at along the way the interests of the
the right side of the Emperor Sisterhood are served. In their guise
to act as his Truthsayer. of neutrality, the Bene Gesserit Order
Few know of the Bene has avoided creating a standing
Gesserit’s hidden goal, the fleet.
creation of the Kwisatz That being said, the Bene
Haderach that they intend to Gesserit would have little difficulty
control for their own benefit. fielding a fleet if they so desired.
A being whose perceptions Indeed, in the far future of Dune, they
span space and time, the ally with the Mentat Bashar Miles Teg
Bene Gesserit hope that they to do just that. In the Tenth Millenium
can bring about this demigod time frame of the prequels and first
through an extensive three Dune books the Bene Gesserit
breeding program involving would most likely utilize proxies if the
all of the Great Houses. need for a fleet was established.
They are more surprised than Assume that the fleet in question is
any when their Kwisatz actually a Minor House fleet, and
Haderach arises a generation before build them accordingly: no special
Bene Gesserit they expected from the halls of ships, and they may purchase
Generic, Ixian and Richese ship
House Atreides.
Sisterhood designs. A Minor House influenced
One of the mental-physical by the Bene Gesserit generally
Allies: CHOAM
training orders that were created in utilizes attrition units such as fighters
response to the removal of the and light combat vessel type cutters
Enemies: Bene Tleilaxu
machine culture after the Butlerian to protect the larger capital ships
The Ghola Masters of the
Jihad, the Bene Gesserits have a from harm. This ensures the
Bene Tleilaxu are the ideological
long history of manipulation of the protection of both the Bene Gesserit
opponents of the Bene Gesserit.
factions of the Imperium in order to sister and the genetic lineage of the
The Sisterhood considers the Ghola
achieve their hidden goal. Dedicated lords of said Minor House.
tanks to be abominations.
to intensive training of mind and body
utilizing the bindu nervature and
Troops Leadership
prani musculature, this level of
Bene Geserit soldiers are A Bene Gesserit force may choose
control has given the Bene Gesserit
likely to be mercenaries or pawns. the following Expert officers at the
many semi-mystical abilities. First
They provide no bonuses in marine normal cost:
and foremost of these is the Voice,
the ability through stress control and actions.
Expert Scanner
Expert Shield Technician
Expert Motivator
“ A beginning is the time for taking the most delicate care that
the balances are correct. This every sister of the Bene Gesserit Expert Dogfighter
knows.
” Expert Coordinator
Expert Dogfighter
From Manual of Muad’Dib by the Princess Irulan Bene Gesserit Reverend Mother
Bene Gesserit Advisor

16 THE GREAT MACHINE ISSUE 8 July 2004


Battles on the Edge
Bene Gesserit Truthsayer Face Dancers who can cause
unprecedented chaos among any
Bene Gesserit Bene Gesserit Truthsayer foe. Their powers are many and
unexpected, their motivations
Reverend Mother Renowned for their ability to
enter the truth trance and determine obscure. However if the citizens of
One of the foremost leaders
fact from fiction, Truthsayers provide the Imperium knew what their
of the Bene Gesserit order, a
several subtle but powerful Gholas and Face Dancers were
Reverend Mother commands
protections in Dune Wars. grown from, the horrid Axotl tanks
respect and devotion from those
would likely be the downfall of the
around her. In Babylon 5 Wars
(1) Bene Tleixalu Face Dancer order.
terms, a Reverend Mother should be
assassins are immediately The Bene Tleilaxu are at their
considered an Expert Religious
unmasked. heart are conspirators. Their
Leader.
(2) Twisted Mentats attempt to machinations have ranged from the
recruit traitors are at -5 to the die attempt of the creation of an artificial
Location: C&C
roll. replacement for the Spice Melange
Cost: 15% of the ship’s value
(3) The Beast’s ability is nullified. to outright conspiracy and treason
(4) The Beloved Ghola’s ability against the Kwisatz Haderach when
is nullified. he assumed the mantle of the
Bene Gesserit Advisor Emperor. The Bene Tleilaxu long
(5) Any non-Dune Wars expert
A counselor from the ranks ago created their own messiah.
officer that relies on espionage or
of the Bene Geserit is an invaluable They have little wish to live through
deception is nullified. For example,
resource, aiding House Lords in another one.
the Star Trek Intelligence Officer or
many ways. A Bene Gesserit
Changeling Operative would not
advisors grants the following Allies: House Ordos, Spice
have their abilities.
advantages in game play: Smugglers
If any of the above situations occur,
the Bene Gesserit fleet gains +1
(1) The ship the Advisor is on
on all fire attempts the next turn due Enemies: Bene Gesserit, Ix
gains +1 initiative due to the
to righteous outrage. Troops:
Sister’s insights
While the troops of the Bene
(2) Criticals in the location the
Location: C&C Tleixalu are exceedingly average, in
Advisor is currently stationed are
Cost: 10% of the ship’s value difficult times they can send their
reduced by 4 due to her ability to
Face Dancer spies into the fray.
manipulate others with the Voice
Face Dancers are at +3 to board a
(such as forcing others to remain
at their posts regardless of Bene Tleilaxu Order ship, +1 on any Marine Mission
except wreak havoc, may
personal danger)
always wreak havoc, and are at
(3) Any attempt by enemy
characters to attack a friendly “ No one person can ever know
everything that is in the heart of another.
+2 to resolve that mission.
While Face Dancers are on
character at the Advisor’s location
of the Bene Gesserit is negated.
We are all Face Dancers in our souls.
” board any enemy ship suffers
Tleilaxu Secret Handbook efficiency problems due to
This includes but is not limited to
paranoia and mistrust, so
Ginaz Swordmasters Dueling and
subtract 2 from its initiative until the
Face Dancer assassination. The Ghola Masters of the
Face Dancers are forced off the ship.
(4) Twisted Mentat attempts to Imperium, the Bene Tleixalu are a
However, Face Dancers fare poorly
recruit traitors are at -2 to the secretive order on the edge of
in direct confrontation – in Capture
resolution die roll. respectability. With unparalleled
ship attempts they are destroyed on
ability at genetic manipulation, the
a 5-10 and destroy enemy marines
Location: Default C&C, but player Bene Tleilaxu have mastered many
only on a 7-10. Face Dancer marine
may choose dark secrets, including the ability to
contingents cost 15 points.
Cost: 7% of the ship’s value clone others from but a strand of hair,
or unleashing the shape shifting

ISSUE 8 July 2004 THE GREAT MACHINE 17


Battles on the Edge
Bene Tleilaxu Leadership 4-5: Face Dancer assassinates
target but is himself slain.
Fleets The Bene Tleixalu Order
may use the following Expert officers
6-7: Face Dancer wounds target;
While not as unremittingly the target will be unable to use his
at normal cost: abilities for 1d3 turns.
neutral as their rivals the Bene Expert Helmsman
Gesserit, the Bene Tleilaxu do not 8+: Face Dancer is destroyed
Expert Navigator before being able to complete his
wish to gain the attention that a large Expert Evader
fleet would attract. Instead, they mission.
Expert Pilot
focus on smaller ships spread out Expert Missileer
through many client systems, and If there are no characters on
Face Dancer Assassin board, the Face Dancer may attempt
have developed a network of ships Beloved Ghola
that could be assembled quickly if to slay the captain of the vessel. Use
necessary. The Bene Tleixalu shun the same chart to determine results.
Face Dancer Assassin If the captain is slain the ship is at -4
large capital ships and should treat Using their incredible
any capital ship as one level of rarity initiative for 1 turn, then at a -1 for
musculature control a Face Dancer the rest of the scenario as the first
more than normal for a House fleet. may impersonate any individual.
Their stealth fleets normally revolve officer takes over.
This makes them extraordinarily
around one capital ship, such as a dangerous assassins, able to
frigate or assault cruiser, with Location: Enemy ship!
assume the guise of the most trusted Cost: 3% of fleet cost
multiple corvettes, escorts and friend.
cutters providing the bulk of their The Bene Tleixalu player
fleet. may nominate one ship to be the
Beloved Ghola
An agreement with House target of the Face Dancer. At any A genetic clone of the
Richese has allowed the Bene point during the scenario the Face original, a Beloved Ghola is the
Tleilaxu to develop their stealth Dancer may attempt an recreation of an important member
destroyer. The Stealth Destroyer assassination of any character of a Noble House but without his
should be considered a stealthy ship aboard the vessel. Roll on the memories or emotional attachments.
per the Hyach sub-invisibility rules following chart: Beloved Gholas can be a fearsome
(Militaries of the League of Non- distraction, and as the ride to war in
Aligned Worlds 2, page 5). In 3 or less: Face Dancer Bene Tleixalu fleets cause fear and
summary, the Stealth Destroyer can assassinates target and escapes. doubt in the minds of their former
only be detected at ranges equal to loved ones. Note that House
Sensors x2 for ships (x3 for Elint), Harkonnen is immune to the Beloved
using hidden movement until Ghola – as a house of sociopaths
entering that range. At ranges any member of Harkonnen that
greater than 12 the Stealth Destroyer might be susceptible to such an
can’t have a lock on from any unit. emotional attack is generally slain
The Bene Tleixalu has also long before they rise to
outfitted their Stealth Destroyers prominence.
with the expensive Stealth
Missiles (per Kor-Lyan (1) The Beloved Ghola protects the
missile rules, Militaries of the ship he is on as captains from other
League of Non-Aligned factions hesitate to fire on the
Worlds 2, page 30). The Bene reincarnations of their loved ones.
Tleixalu player does not have to All fire against the ship the beloved
announce the target of the missiles Ghola is on is resolved at -2.
when launched.
(2) If the ship the Beloved Ghola is
on is boarded, one marine
contingent must be sent on a

18 THE GREAT MACHINE ISSUE 8 July 2004


Battles on the Edge
rescue hostages mission every turn reality where there is a schism in the arms itself it would have several
until the Ghola is either rescued or organization or the Guild’s monopoly advantages in battle. First and
the ship itself has been captured. on faster than light travel was foremost their work with the giant
usurped it is quite likely that the Guild Heighliners has granted them a
(3) Once per game the Beloved would rearm itself. The Guild’s working understanding of Holtzman
Ghola may reach out to a character prescient abilities would allow it to fields greater than that of any other
in the enemy fleet via see the need for a naval force before faction. This allows them to upgrade
communications. Choose an the need existed. And it’s mastery their shields. Each ship may
Expert officer in the enemy fleet, of the space lines, control of upgrade its shields by 1 point,
that officer is nullified and provides interstellar banking, and massive increasing the cost of the ship by 10
no bonuses for that game turn. spice reserves would allow an arms times the number of the shield
buildup of frightening scope and upgrade. So a Generic Missile
Location: Sensors speed. Cutter increasing it shield from 3 to
Cost: 20% of the ship’s value 4 would cost 40 points. Note that
Allies: None the Guild can offer this advantage
to its allies as well.
The Spacing Guild Enemies: None Any conjectural Guild battle
fleet would contain a balance of
The Guild’s role in the ships, and likely being to produce
foundation of the Dune universe is Troops
variant ship designs with improved
explained at length in the previous The Spacing Guild has a
Holtzman shields and repulsor lift
article. In the mainline Dune considerable presence of Security
beams. It would not invest heavily
universe the Guild would not allow troops, and hires mercenaries to
in fighters or other attrition units.
itself to become involved in any reinforce them as needed. However,
space conflict. It would either simply the morale and training of the Guild
punish the offender by denying them soldiers is low, and they actually Leadership
intergalactic travel, destroying their perform worse than a normal marine A conjectural Spacing Guild
trade and resources, or it has the contingent. Guild Troops are at +1 Fleet would have access to the
political connections to contact the to boarding actions, making it more following Expert officers at normal
Emperor in order to bring the forth difficult for them to secure a foothold, cost:
the Sardaukar to deal with the and suffer casualties on a 5-10
transgressors. instead of 6-10 in attempts to capture Expert Helmsman
However, in any alternate the ship. Guild marine contingents Expert Navigator
cost 8 points. Expert Engineer
Expert Shield Officer
Spacing Guild Banking Director
Guild Navigator
Guild Fleets Guild Steersman
In the mainline Dune Guild Functionary
universe the Spacing
Guild is supposedly Guild Banking Director
disarmed. While it is A Guild Banking Director
quite likely they have drops the cost for choosing a non-
some warships in reserve aligned ally from 33% to 10%.
they would make every
attempt to avoid combat. Location: Forward Structure
Guild Heighliners are Cost: 100 points
simply to expensive to
replace. Guild Navigator
In any alternate
The limited prescient abilities
reality where the Guild

ISSUE 8 July 2004 THE GREAT MACHINE 19


Battles on the Edge
of the Guild Navigator are detailed (7) Subtract 4 from ships speed normal 33% surcharge for forces
in section one of this work. when calculating damage from taken off that list.
atmosphere or meteor impacts
Location: C&C (8) Ship automatically wins any Location: Forward Structure
Cost: 100% of the ship’s value ties in initiative, even against ships Cost: 250 points
with an Expert Helmsman
Guild Steersman
A Guild Steersman combines Location: C&C
Cost: 20% of the ships value
Generic House
a lifetime of training in navigation and
FoldSpace techniques with a limited Units
prescient ability to anticipate Guild Functionary The following units are so
problems before they occur. The A high-ranking bureaucrat of pervasive throughout the Imperium
result is a navigation officer of the Spacing Guild, a Functionary that any force can take them as a
unparalleled ability. knows the laws of interstellar travel common choice.
intimately. A Guild Functionary can
(1) turn cost is reduced one level limit access to Guild Heighliners by Generic Assault Lighter
(2) turn delay is reduced one manipulating loopholes in the A light combat vessel, the
level Spacing Guild Charter, thus denying Assault Lighter is used in large
(3) pivot and roll costs are opposing forces the ability to numbers to attach enemies with its
reduced 1 point effectively coordinate their forces. grappling claw and sending in its 3
(4) accel/decl cost is reduced by After your opponent chooses the marine contingents. The Assault
25%, rounded up initial faction, you may negate his Lighter is not protected by a
(5) Foldspace delay is reduced first choice of ally. If the faction has Holtzman Shield and has only
25% a second force on their allies list they modest weaponry mounted. Two
(6) Any turn that a steersman may use it as normal. If not they may Vulcan Railguns protect the ship as
intends to enter Foldspace it gains choose to recruit their current ally as it attempts to chase down its prey.
+10 to initiative a non-aligned group, costing the

20 THE GREAT MACHINE ISSUE 8 July 2004


Battles on the Edge
Generic Silat Light
Fighter
A less expensive interceptor,
the Silat is considered inferior to the
Richese-produced fighters, but are
easy to manufacture. Silat Light
Fighters are generally used for
defensive purposes against more
powerful attack fighters where they
employ swarming tactics to attempt
to take down opponents.

Generic House Breaching


Pod
While overshadowed by their
more expensive cousins employed
by the Sardaukar, House Breaching
Pods see the brunt of the combat in
the Imperium. While slow and small,
they do mount an Ultralight Vulcan
Railgun so can assist in combat until
they have a chance to board. They
lose 1 point of thrust after taking 4
hits, and another after taking 8.

Thus ends our investigation


into the forces and composition of
the Great Factions of the Imperium.
The third and final part of this article
will detail the minor factions,
including the Feydaken Death
Commandos of the Fremen, the
machine-wrights of Ix, the great
mercantile combine known as
CHOAM, and the Minor House of
Ordos, a faction known for its great
wealth and greater duplicity.
Also included will be a
section on alternative ammunition
types for the matter weapons
employed by so many of the ships
of the Million Worlds, information on
resolving cross-over battles, some
notes on the Bleed as a crossover
genre, and the powers of the
Prescient Kwasitz Haderach.
See you next issue!

* * *

ISSUE 8 July 2004 THE GREAT MACHINE 21


Grey 17 is Missing

Dune
Part 3
3
Wars
Part
The Spice Must Flow: So without ado let us
continue our examination of the
“ The Fremen must return to
his original faith, to his genius
Dune Wars Continued Minor Factions! in forming human communities;
By Christian Meador he must return to the past,
were that lesson of survival
The last part of our
The Fremen was learned in the struggle on
The descendants of the Arrakis. The only business of
discussion of the universe of the the Fremen should be that of
Million worlds details some of the Zensunni wanderers, whose epic
opening his soul to the inner
lesser-known factions. While tale of forced migration at the hands teachings. The worlds of the
important in their own right, they of the Corrino Emperor has become Imperium, the Landsraad and
have a less prominent role to play in the stuff of legend, the Fremen have the CHOAM Confederacy have
the books, with the exception of the been vastly underestimated over the no message to give him. They
Fremen. The Fremen are put here
due to their lack of political power in
years. The combination of the
harsh survival requirements of ”
will only rob him of his soul.

Arrakis and their focused strength of The Preacher at Arrakeen


the days prior to the ascension of
Paul Maud’dib, and they would be will dominated by Zensunni doctrine
considered a minor faction even then has made for the most formidable Fremen Troops
in terms of space power, the focus race of humans in the Imperium. The Fremen are the most
of this article. Little was known of their capabilities fearsome warriors in the universe,
We will also discuss some of until their might was unleashed by with little regard for life or death.
the advanced weapons systems that Paul Maud’dib against the Emperor Their own potent talents were
are weaving their way past Guild and his Harkonnen lackies. reinforced further by the knowledge
interests, and discuss the full powers of Atreides Battle Tactics that Paul
of Prescience of the mighty Kwizatz Allies: House Atreides Maud’dib provided them. The end
Haderach. Enemies: House Harkonnen

ISSUE 10 September 2004 THE GREAT MACHINE 15


Grey 17 is Missing
result was the Feydaken, the peak most planets were too
Fremen Death Commandos. When intimidated by the Fremen to
finally unleashed against the effectively resist, with most space
Imperium they swept all from their defenses being done only by the
path. foolhardy. This caused relatively little
Fremen Feydaken are -2 on problems with capital ships, though
boarding actions, and +2 on all planetary fighters became an issue.
marine missions. For purposes of The new Class-D defensive missile
capturing ships, they inflict wounds system showed its worth in trials and
on a 5-10, and take them only on a soon became the standard on the
7-10. In addition, Feydaken are by new generation invasion craft.
definition the best troops in any The Assault Transport itself
encounter. All bonuses for any other is a dichotomy. While the new
troop type are nullified when fighting missiles and Matter Cannons were
the Feydaken. Feydaken cost 18 state of the art technology, the hull
points per marine contingent. itself was a rather uninspired older
design that was chosen for its ability
Fremen Fleets to be mass-produced. The end
In the early years the Fremen result was a strong ship that became
have no standing navy. In the days ubiquitous throughout space, but if
of Maud’dib’s Jihad they used any faction had ever been able to
commandeered Guild and House challenge Maud’dib in space things
ships, which were normally have might have gone quite
commanded but not crewed by the differently indeed. Still, it was
Fremen. The Fremen soldiers often adequate for its job, and once the
act as marine contingents among Fremen had landed on your planet
aligned fleets, particularly in assault their warrior skills proved to be far
cruisers, assault lighters, and more than adequate.
breaching pods.
However, at the height of the Jihad Assault Shuttle
Jihad the Fremen forces so A common sight descending
commonly pressed into service one from the heavens during the Jihad,
type of modified transport used as a the Assault Shuttle was powerful and
military troopship that it was often quite capable of fighting its way to
considered to be a type of Fremen its destination. A generation of
vessel, though most of the naval Fremen went to space behind the
crew on board were from other consoles of this versatile shuttle, and
worlds. quite a few made a name for
themselves. A Fremen may choose
Fremen Assault Transport expert Redline Pilots (per the Cascor
Taken from a modification of rules) for the Jihad Assault Shuttle
design specifications of a standard only.
Modulon Ore Transport, Fremen
Assault Transports weren’t created Leadership
until the rise of Maud’dib. They differ
from the role of the Sardaukar Expert Motivator
Corvettes in that their primary Expert Coordinator
function is to land ground troops on Expert Pilot
planets, and they consider any other Expert Redline Pilot (per Cascor)
goal tertiary. By the time of their (Assault Shuttles only)

16 THE GREAT MACHINE ISSUE 10 September 2004


Grey 17 is Missing
(3) He can taunt enemy ships,
giving them a +1 bonus to attack
his ship and a –1 penalty to attack
any others in the Naib’s fleet.
(4) He can focus his wrath
against any 1 enemy unit. All
Fremen ships and allies gain a +1
to hit and +1 per damage die
against that target.
(5) He can join a marine
contingent or breaching pod, and
acts as an Expert Breaching
Officer in all ways.
(6) The Fremen Naib invokes
great devotion from his crew. Any
Fremen Expert officer on board
the Naib’s ship that is killed in
Expert Security Officer 5 points of energy to arm. At the combat returns to duty after 1
Expert Breaching Officer end of the turn the weapon fires it round and continues as if
Expert Warrior (per Drazi) must then make a critical roll at unaffected. Only at the end of the
+6, and spend one turn cooling off combat will they allow themselves
Fremen Baraka before the arming cycle can begin to die.
Freman Naib again.
(4) Ramming is always allowed Location: C%C
Fremen Baraka for all Fremen units or allies in a Cost: 50% the ships value
A fremen Zensunni holy man, scenario that includes a Fremen
often attributed holy powers due to Baraka. Note that this
their direct connection with a higher automatically gains the Fremen a
+1 modifier to boarding attempts.
The Machine
level of existence. The presence of
a Fremen Baraka is considered a Culture of Ix
great honor, and focuses the Location: C&C
Cost: 40% the ships’ value
religious fervor of all Fremen on
board. The Baraka has the following “ Progress and profit require
a substantial investment in
abilities: Freman Naib personnel, equipment, and
The term Naib is literally capital funding. However, the
(1) the ship that the Baraka is on translated as one who pledges his resource most often overlooked,
yet which can often provide the
gains +4 initiative life for the others of his tribe, and it
greatest payoff, is an investment
(2) the ship that the Baraka is on has become the traditional
increases its profile by 1 appellation of Fremen Tribal leaders. ”
in time.

(3) the ship may ignore safety A Naib is known as much for his Dominic Vernius,
considerations in weapons wisdom as his battle acumen, and a The Secret Workings of IX.
recharge times. Any weapon may true Naib’s presence can have a
decrease its Rate of Fire by 1, but dramatic affect on battles. The artificers and machinists
must pay the additional energy of the Imperium, the House of Ix has
necessary to charge it in one turn (1) All ships in the Fremen fleet shown itself to be complacent with
less. So if the weapon had a one and her allies gain +1 to their its place in the social hierarchy.
every two turns rate of fire and initiatives However, despite their relative lack
required 5 energy per turn, it would (2) All critical hits caused by the of ambition compared to other
fire as a one shot every turn ship the Naib is on add +2 to their powers, personal matters and the
weapon but require an additional die rolls manipulations of other Great Houses

ISSUE 10 September 2004 THE GREAT MACHINE 17


Grey 17 is Missing
have conspired in the recent past to Heighliners. After the betrayal of the
wrest control of Ix from its hereditary Guild in the attack on Ix by the Bene
nobility. In large part due to fears of Tleixalu, the Lords of Ix authorized
Ix violating the Great Proscriptures the production of the Scout
and creating a machine in the image Destroyer. While they may still have
of the mind of a man, Ix has proven to do business with the Guild, the
vulnerable to other political factions powers that be at Ix have determined
and is not considered one of the to never again trust them.
Great Houses. Should Ix be thrown into
However, those who would another war they have decided to
have truck with their enemies should make any approaching fleet pay for
be reminded of where the masters their temerity. The electronic warfare
of the machines reside. House Ix capabilities of the Overseer are the
has been caught off-guard by their first line of defense in any new battle,
enemies in the past. They have no and a very impressive edge
intention of allowing it to happen compared to the capabilities of the
again. House fleets.

Allies: Atreides Leadership


Enemies: Bene Tleixalu, CHOAM The Ixian Fleet can buy the
following Expert characters at
Ixian Troops normal cost:
Ixian ground troops proved to
be no match for the Bene Tleixalu Expert Engineer
assault on their homeworld. inner circles; Ixian ships have been Expert Technician
However many forces would have upgraded with expert computer Expert Elint Officer
had difficulty with a surprise attack systems to resolve their sensor array Expert Electrician
by Face Dancers combined with an issues. For a cost of 10% of the Expert Shield Technician
uprising of their underclass. Ixian ships value, you can upgrade their Ixian Shipwright
troops have no modifiers to marine sensors from antiquated to normal,
allowing them to buy extra EW points
actions, and cost 10 points per unit. Ixian Shipwright
as normal. The Ixians will reveal
A master builder of Ixian
this modification only in the direst of
Ixian Fleets contrivances, the Ixian Shipwright
circumstances, as their connection
In the past Ixian defenses knows the ins and outs of the various
with the creation of proscribed
were limited to a few shielded cutters vessels he builds as only a proud
machines could easily restart the
and various defense lighters, as the parent could. Having an Ixian
Jihad against Ix.
Ixians believed that their role as Shipwright on board has several
manufacturer to the Imperium and advantages:
Ixian Overseer Scout Destroyer
the nature of their subterranean
The ultimate expression of
home would protect them. They (1) All criticals against the ship
Ixian design, the Overseer is the only
have since learned the error of their the Shipwright inhabits are at -4
ELINT vessel in the Million Worlds
ways. to the die roll.
outside the clutches of the Spacing
After the Atreides crusade to (2) Overthrusting criticals are at
Guild. Crammed full of electronics
reclaim the Ixian homeworld for its -2 to the die roll.
and integrated into various expert
noble masters, the Ixians have kept (3) Engine Efficiency is shifted
systems, the Overseer is a ship
more of their products for down one level. For example, an
shrouded in secrecy. Currently the
themselves instead of selling them efficiency of 3 points of power for
few Overseers that have been
to the highest bidder. The Ixian Fleet every point of thrust is changed to
manufactured are stationed in Ix
has one great strength that has been 2 points of power for every point
space, monitoring the comings and
revealed to no one outside of their of thrust.
goings of ships from the Great

18 THE GREAT MACHINE ISSUE 10 September 2004


Grey 17 is Missing
(4) He not only knows how to upheavals of the Spice trade.
make them, he knows how to
break them. Choose one hull type Allies: House Ordos
of ship. All damage against that Enemies: Spice Smugglers
hull type adds +1 to each die
rolled. Note that this includes CHOAM Troops
variants of a basic hull type design. CHOAM rarely involves itself
directly in any ground war, though
Location: Reactor they retain security forces and
Cost: 25% of the ship’s value. mercenaries to watch out for their
interests. CHOAM marine
contingents cost 10 points, and have
C.H.O.A.M (Combine no bonuses.

Honnete Ober Advancer CHOAM Fleet


The Inspection fleet of
“ Melange is the financial crux
of CHOAM activities. Without
CHOAM is supposed to be limited
to system defense and tariff
this spice, Bene Gesserit enforcement, but has grown to reach
Reverend Mothers could not
far beyond those dictates.
perform feats of observation and
Enormous shielded monitors can be
human control, Guild Navigators
could not see safe pathways employed to inter entire star
across space, and billions of systems, and the reach of CHOAM
This point was further proven during
Imperial citizens would die of customs ships pervades the
a skirmish at Moreno III, when a
addictive withdrawal. Any Imperium. To this point the excesses
House Ordos Monitor was
simpleton knows that such of the CHOAM Inspection fleet has
extensively damaged by several
dependence upon a single been overlooked primarily because
commodity leads to abuse. We smuggler vessels due to the Lasgun-
of the economic might of the houses
Shield reaction. Still, the design has

are all at risk. CHOAM represents, and the fact that
they have backed down during their
spread to many house navies, and
CHOAM Economic Analysis of the CHOAM inspector fleet can call
minor conflicts over the years with
Materiel Flow Patterns on several for blockade purposes
the Great Houses. This is in large
during times of trade war.
part due to the political factionalism
The Shielded Monitor has
within CHOAM itself, and the fact
Mercantiles) that so often the divergent groups
several design differences to the
later armored Monitor. Whereas the
A conglomeration of the within the mercantile alliance pull it
Armored Monitor carried a large suite
great Merchantile Houses of the in different directions. However
of Heavy Lasguns, the Shielded
Imperium, CHOAM is a subtle and House Mentats have long since
Monitor bypasses any potential
often overlooked player in the ebb calculated that should CHOAM unite
reaction by adding a long range
and flow of power in the Million over any one issue, their fleet would
Missile battery and three Medium
Worlds. CHOAM like most be the equal of any great house –
Railguns for moderate range
economic entities primarily desires and their holdings would be greater
encounters. While less heavily
stability and the continuation of the than any one other faction.
armored, the shield generators make
status quo, as this ensures their the Monitor all but impervious to
continued dominance in their chosen Shielded Monitor
fighter attacks, and the suite of
realm. However, in an economy The original Monitor design,
Vulcan railguns that later Monitors
dominated by the distribution of the it has come into some disfavor after
possess for defensive purposes
spice Melange, even the great Mentat risk analysis showed the
retain the heavier Gauss cannons
wealth of the members of CHOAM danger of utilizing a Holtzman shield
that the original models used against
can be affected by the whirls and generator on such a large vessel.
larger ships.

ISSUE 10 September 2004 THE GREAT MACHINE 19


Grey 17 is Missing
The Shielded Monitor is quite is not normally available to
a dangerous vessel. Against an
opponent without Lasgun support, its
CHOAM forces. A CHOAM force
can only take an Expert Technician
House Ordos
ability to shrug off damage and if he accompanies a CHOAM House Ordos is one of the
respond in kind makes it the center Financier (who monopolizes the most mysterious of the great
point of any CHOAM or House talents of the few Technicians that Houses. Run by a cartel of
conflict. But against a foe bringing have avoided the purges) or if they businessmen from the ice planet of
Lasguns to the fore, it is an extremely are a political ally of a faction that Draconis IV, Ordos has managed to
risky choice , and in most cases once makes Technicians available. keep the identities of those who run
a Lasgun has been sighted on the (2) Sensors on the ships are the cartel secret from even those
battlefield the Shielded Monitor is upgraded with the latest detection lucky enough to be stockholders in
forced to turn off its Holtzman suites. Any ship a Financier is the House. Intrigue and espionage
generators. This transforms it from present on is treated as having are the watchwords of the day in
the dominant force on the normal Sensors instead of the Ordos, and the ability to keep
battleground to an adequate but not usual Dune Wars antiquated informed and aware of the politics
overly effective weapons platform. Sensors. of domination in the House are
Note: House Atreides, (3) Costs for shuttle bay absolutely critical to the members
Corrino, Harkonnen, and Ordos may conversions are reduced by 33% continued survival among the
take a shielded monitor as a rare (4) Costs for non-standard constantly changing politics.
variant with a 10% increase in cost. missiles are reduced by 33% The Cartel has managed to
For CHOAM fleets it is considered a (5) The ship counts double its gain influence in many business
common design and has no normal cost for Logistics and ventures, even though the House
surcharge. supply, but also doubles the speed has relatively few direct investments.
of repairs in a campaign setting. However, their ability to control the
process of business and their
Leadership (6) A CHOAM Financier has the
expertise in influencing and
A CHOAM fleet may financial backing to work his way
through the Spacing Guilds managing outside investments are
purchase the following Expert impressive. House Ordos also is
officers at normal cost: loopholes and redtape. For 100
BPV at the beginning of a scenario known to be a shrewd and
he may nullify the ability of a Guild calculating organization, and their
Expert Helmsman amoral point of reference means that
Expert Scanner Functionary to negate a CHOAM
ally from joining the faction. they can act with ethical flexibility.
Expert Quartermaster Penetrating business practices,
Expert Coordinator cunning intrigue and even overt
CHOAM Financier Location: C&C
Cost: 25% of the ship’s
base value
CHOAM Financier
This ship has attracted the
interest of one of the major
mercantile houses inside CHOAM,
and has been granted a Financier in
order to ensure the crew has the best
of everything available to them. The
CHOAM Financier has the following
effects on the ship:

(1) An Expert Technician is


added to the ship at no extra coast.
Note that due to the limits in place
against the Machine Culture in the
Imperium, the Expert Technician

20 THE GREAT MACHINE ISSUE 10 September 2004


Grey 17 is Missing
conflict are all employed on a regular their home built designs. The House expensive cost and its relatively poor
basis among the House. When they Ordos Missile Cruiser is the most maneuvering capability. However
choose to engage physical force dangerous ballistic vessel in the the Missile Cruiser has excellent
during their dealings House Ordos Imperium. And the Ordos Taqwa weapon arcs and has excellent stand
is known for its mastery of ballistic Missile Fighter is an efficient off range. Note see Sensor Mines
weaponry, and the House Ordos weapons platform capable of and Deviator Missiles under New
Missile Cruiser is renowned for its delivering a consistent deluge of Weapon Systems for extensive
complicated and multi-tiered missile missiles. rules.
suites. Expert Quartermasters often
provide House Ordos with superior House Ordos Taqwa Missile Leadership
weapons load outs, and their famed Fighter House Ordos is not known
Deviator missiles can create many A light fighter that functions for the quality of its leadership,
dangers for enemy crews as the as an efficient missile plastform, the instead investing extensively into its
chemical and psychological Taqwa Missile Fighter is named after upgraded weapons systems. Many
weapons cause many unusual the ordeal of a divine trial by fire. The of the House’s leaders are
problems for crew integrity. Taqwa is not as capable as the mercenaries, and their dedication to
Shirkhan assault fighter, and carries their duty often shows it. In addition,
Allies: CHOAM a more traditional Ultralight Vulcan their last Master Mentat was
Enemies: Spice Smugglers Railgun than a Medium Lasgun. Yet executed for graft, and Mentats are
the Missile fighter can carry 6 out of favor with the Cartel at the
Ordos Troops missiles, and Ordos is known to outfit moment. The leadership House
House Ordos troops are these ships with advanced missiles Ordos brings to battle can be
competent, but not exceptional. such as Fighter Long Range, Fighter exploited.
They add +1 on attempts to rescue Heavy, and Fighter Drop-out
hostages or take hostages, but have versions. A House Ordos Fleet may purchase
no other modifiers. They cost 11 the following expert characters at
points per unit. House Ordos Missile Cruiser normal cost:
The ultimate prestige ship in
the Imperium, the Ordos Missile
House Ordos Fleet Expert Scanner
Cruiser carries 8 type-L and type-R Expert Missileer
The Ordos fleet is respected
missile racks, backed up by two Expert Pilot
among the major houses, and the
special weapon systems. First and Expert Ballistics Officer (S7, P10)
ballistic heavy doctrine they utilize
foremost is their Sensor Mine Expert Quartermaster (L2, P48, 10%
causes a great deal of consternation
system, which adds tracking ability cost for House Ordos)
for most adversaries. The main
to their ballistic homing capabilities.
weapon utilized by the Cartel’s fleet
Allowing them to paint the field with
is the Richese Missile Corvette and
more intensive EW signatures, it
the Generic Missile Cutter, with an
helps the cartel tilt the playing field Spice Smugglers
assortment of different missile
in their favor utilizing their most
ordnance. Basic, Flash, Heavy, Anti- Allies: None
preferred advantage of all – wealth.
Fighter, Long-Range, Harm (X), Enemies: None
Their second new plaything
Chaff, Antimine, Antimissile, and
is the devious Deviator missiles, a
Jammer are all commonly used.
House Ordos also commonly utilizes
combination of chemical and Spice Smuggler Troops
psychological weapon that can The Spice Smugglers
the Generic Assault Cutter for
indispose and even compromise the themselves are dangerous
boarding purposes and the Ixian
loyalty of enemy crews. A scoundrels who play for keeps on
Escort Corvette for interception for
psychotropic stimulant, the Deviator Arrakis. While not particularly
the larger ships. Their basic fighter
can cause radical psychosis in those disciplined, the Spice Smugglers are
is the Sirat Interceptor.
who are exposed to it. unrepentant criminals and make up
The true strength of the
The only real disadvantage with enthusiasm what they lack in
Ordos fleet however lies in two of
of the Ordos Missile Cruiser is its

ISSUE 10 September 2004 THE GREAT MACHINE 21


Grey 17 is Missing

order. Consider them normal troops space, the Cargo lighter. However, the fact that they can afford to bribe
in all respects, with a cost of 10 the break-away casings in front of guildsmen with the Spice Melange
points per unit. the primary weapons turrets can allows them free reign over all of the
reveal the ship for what it is, an agile Million worlds.
Spice Smuggler Fleets and dangerous light combat vessel
It is rare when a smuggler intended to either outfight or outrun Leadership
fleet becomes a real danger in an any systems defense ships a local Spice Smuggler fleets may
area, though it has happened. It is minor house or trading coalition contain the following elite characters
more common when Spice might employ. The spice smuggler at normal cost:
Smuggler fleets are hired as extra lighter is particularly dangerous
muscle by those who aren’t too because of the wealth and power the Expert Helmsman
worried about the letter of the law. smugglers enjoy as the only illicit Expert Navigator
The Spice Smuggler Lighter is a source of spice in the Imperium. Expert Dogfighter
common ship to be found for Instead of the normal missile or Expert Evader
mercenary work, and the Smugglers matter weapon suite, they can afford Expert Coordinator
often use the generic Assault the Medium Lasgun, a particularly Expert Scavenger (S7, p6, 15% of
Lighters and corvettes and Sirat vicious weapon far above what is ships base value)
Light Fighters. An occasional Ordos normally available in civilian circles. Expert Analyst (S7, p7, 10% of ships
Taqwa Missile fighter has been know Ships without shields are threatened base value)
to make it in their rosters. by its power and the fact as a laser
weapon it can’t be intercepted. Ships
with shields have to determine if the
Spice Smuggler Lighter
The ship of choice of the potential Holtzman reaction is worth New Weapon
Desert Spice Smugglers, the Lighter the cost of closing on the smuggler.
While smuggler ships are
Systems
is similar in appearance to one of the While the Guild Peace gives
most ubiquitous ships in Imperial just as reliant on Guild
the illusion that arms technology has
Transportation as any other faction,

22 THE GREAT MACHINE ISSUE 10 September 2004


Grey 17 is Missing
been somewhat depleted in the +3 to hit on any ballistics, and keeps doing only 12 points of damage.
Million Worlds, even their power and a lock on for that ship even if the ship This is because a portion of the
those of the Lion throne are unable would normally lose lock on due to warhead has been removed in order
to completely mitigate the march of terrain. Note that the sensor mine to inject the Deviator gas into the
time. itself may be blocked if it loses its missile. Upon striking the ship the
own line of sight to the targeted unit, mixture was injected into the
Explosive Rounds such as by an enormous unit like a fuselage. When this happens, roll
While for most missions the Guild Heighliner. 1d4+1. This is the number of
penetrating power of the tungsten- Sensor mines have a pockets of gas that are released.
cadmium rod is preferred within the detection rating of 3, but that is Track each pocket of gas as
Imperium, there are some occasions reduced to 1 for the target it is a separate critical roll. Each turn
where damage potential is a better currently tracking. They have 9 determine hit location on the charts
option than armor penetration. structure points, but lose a +1 as normal with the following
Explosive rounds can be purchased tracking bonus for every 3 points of exception. The Deviator gas can last
for any Matter weapon. A weapon damage they take. A sensor mine on board for multiple turns, and its
firing explosive ordnance does +2 may change targets every turn. effects become worse as they linger
points of damage per die and Multiple sensor mines may in the same areas. Keep track of
changes the damage type to Flash. track a single target, however for all locations hit, and on the next turn
There is no change to weapons cost each additional mine the bonus is if a roll yields the same location, the
with this ammunition exchange. reduced by 1. So the maximum player cannot assign it to a different
bonus from the mines is +6 for three system of that type; instead the gas
mines. must hit the same system as was
Sensor Mines
previously hit. Criticals are rolled
One of the more innovative
ways of getting around the difficulty Deviator Missiles for each gas pocket at the end of the
House Ordos’ signature turn at +4, but they add an additional
of processing information from the
weapon, the Deviator Missile causes +4 if they had hit the same target the
non-computerized sensor arrays of
confusion and chaos in its wake. A previous turn! This is cumulative.
the warships of the Imperium, sensor
powerful psychotropic weapon, If a structure roll is hit, subtract 1
mines provide detailed ranging and
exposure to Deviator gas can cause power from the ship for the next three
triangulation on enemy units within
outbreaks of rage, aggression and turns. At the end of every turn,
5 hexes of the Mines location. The
paranoia. Originally relatively remove 1 pocket of gas from LCV/
probes tread the line on what the
ineffective in space combat as the MCV/HCV, 2 from a Capital ship, and
Proscriptures allow, and are
ability to seal systems and wear 4 from an Enormous vessel. This is
incredibly expensive to purchase
pressure suits made targets largely the base purification ability for most
from Ix. The great wealth of the
immune, it wasn’t until the Deviator ships, it may be altered in a scenario
Ordos Cartels has so far ensured
gas was be wed with an acidic base specific context or as a campaign
their near monopolization of these
that could eat through acrylic, specific technology goal for an
units.
polymers and sealants that it’s true opponent.
A sensor mine is fired in the
potential was found. If an elite character is in a
ballistic weapons phase at a specific
location when it is struck by a critical
hex location. This is resolved similar
Class: D they too are risk. The die roll is
to a Narn E-Mine firing in the rules,
Cost: 8 combat points increased by 1 each turn after the
including making the targeting roll
Warhead: 12 first they face the marauding Ordos
with a die result of 16-20 indicating
Range: 20 hexes gas. Roll a d20 for a critical check,
a misfire. The mine then may target
Available: 10057 consulting the following chart:
any 1 ship within a 12 hex range of
the mine’s location and 30 hexes of Special: Gas
12 or less: No effect.
the original launching ship. As long
A Deviator Missile functions 13-15: Momentary confusion.
as the mine exists and the target is
as a normal missile in all ways. The They are stunned and cannot act
within that range the targeting data
warhead on it is reduced however, the next turn.
it reads back to the firing ship adds
16-18: Intense psychotic episode.

ISSUE 10 September 2004 THE GREAT MACHINE 23


Grey 17 is Missing
Character is stunned 1d3+1 turns. general is down on a ship that is fully
19 plus: Psychotic break. protected by its Purification Suit, so
Character is out for remainder of a vessel using them has a –3
scenario (and may have initiative in combat. Also, they are
psychological issues in a somewhat difficult to put on and fully
campaign). If there are any elite seal, so a ship that is caught at
characters in the same location as anything other than battle stations
this character, there is a 50% isn’t considered to be protected until
chance they are killed. three full turns after the ship
achieves battle stations. Finally, the
Marine Contingents may also suits can be considered very
suffer from Deviator gas in a section tiresome to wear, so in a battle that
they are stationed in. If enemy goes beyond 12 turns of wearing a
forces are on the section that has Purificiation Suit, every additional
been struck, it is necessary to track turn decreases the ships initiative by
the effects of the gas pockets during an additional –1.
battle. Each pocket may effect a
marine contingent, roll on the
following chart:
The Kwizatz
4 or less: The Marine’s Haderach the Limited Prescient. However,
environment gear holds, no effect The shortening of the way, instead of only choosing 1 ship or
5-6: Slight contamination, unit is the dream of the creation of a new flight to roll initiative for, the True
at –1 on all of its rolls this turn. life that takes a step forward and Prescient may choose 6 vessels.
7-9: Definite contamination. The beyond our own human limitations. Needless to say this will require
unit is immobilized and combat Paul Atreides, the Maud’dib was the many more dice. It may be better
ineffective this turn. Next turn add culmination of a breeding project of to simply have the Kwizatz
+1 to their die roll. legendary focus. The future Haderach record the initiatives the
10 or more: C o n t i n g e n t knowledge of the Kwizatz Haderach turn before. This is best if a judge
Influenced. It will fight for House often makes combat against their is available to ensure veracity.
Ordos for the remainder of the forces an exercise in futility. The
battle, but at –1 on all die rolls. concept of True Prescience can be 3. The player with the True
incorporated in a campaign or Prescient may hear where all EW
Purification Suits scenario using the following rules: is going to be decided before
The penultimate in leading deciding upon assigning his own
defense technology, Purification 1. A True Prescient has all the fleets EW.
Suits are a wise investment for those abilities of a Limited Prescient.
who think they may be facing House They cannot be surprised unless 4. The True Prescient may
Ordos and its Deviator technology. the source of that surprise assign intercept against attacks
The suits cost 5% of the cost of the emerges from a non-tangential after the die roll is known. He
ship they are on, and come free for realm. Only deeper levels of knows exactly how much must be
any elite characters that may be subspace or non-euclidean used in each instance.
aboard. Once protected, elite dimensions apply. They also may
characters and marine contingents always request to see any SCS in 5. All initiative ties go to the
become immune to deviator gas, and the game, and have knowledge of player with the Kwizatz Haderach.
the normal critical locations only gain all locations of characters on ships His vessel itself has a +10
a +1 critical bonus per turn per hit, or planets. initiative.
not the usual +4.
However, the suits do have 2. The True Prescient may roll Location: C&C
their drawbacks. Response time in initiative in the same manner as Cost: N/A (Campaign/Scenario
Only)

24 THE GREAT MACHINE ISSUE 10 September 2004


Grey 17 is Missing
Note also that these reflect
a Kwizatz Haderach’s Prescience
abilities only. Paul Atreides was a
trained Mentat, Ginaz Swordmaster,
and Naib as well.

Endings
“ There is in all things a pattern
that is part of our universe. It has
symmetry, elegance, and grace -
these qualities you find always in
Last of the Destroids
that the true artist captures. You By Paul Brown
can find it in the turning of the
seasons, the way sand trails
along a ridge, in the branch Having failed to complete Phalanx
clusters of the creosote bush of the Destroids for the better part of a The Phalanx is the space-
the pattern of its leaves. We try to month, I decided to feature the last borne counterpart to the Defender,
copy these patterns in our lives of them in this month’s Great though both were utilised by the
and in our society, seeking the Machine. Such an article will ensure SDF-1 during its many battles.
rhythms, the dances, the forms that I finish them, as I have little Rather than using direct-fire
that comfort. Yet, it is possible to choice. Expect to see the website armaments, the Phalanx is equipped
see peril in the finding of ultimate updated with these new units, and solely with powerful and accurate
perfection. It is clear that the some others that have still yet to see missiles. Large missile drums allow
ultimate pattern contains its own the light of day. the Phalanx to be engaged for a
fixity. In such perfection, all things
sustained period of time as
move towards death.
” MAC II Monster
Heavily armoured and
ammunition is plentiful. It is however
totally hopeless in any close-
Leto Atreides
equipped with powerful cannons and quarters situation.
anti-ship missiles, the Monster forms
Thus we finish our tour of the
the core of any destroid defensive Masamune
universe of Frank Herbert’s Dune. I
formation. The SDF-1 carried only a Apart from the Mac II, the
hope you will enjoy the ships and
couple of these massive robots, Masamune is the rarest of the RDF
characters of Dune in your own which proved their worth time and
gaming in the future, and perhaps Destroids. Developed in tandem
time again. Despite their long-ranged with the Tomahawk as a lighter,
one day we will return for more prowess, they are quite vulnerable
information of the land of spice, more agile Destroid the Masamune
in close combat as they lack the saw only limited success. Equipped
intrigue and conspiracy to find new agility of other mecha. with a battery of missiles and a GU-
battles among the sand. Long live
11 Gunpod, the Masamune was
the Fighters! Defender designed to be a quick-response
The Defender is the primary destroid. In practice however, the
* * * anti-fighter Destroid in use by the RDF preferred the Valkyrie for the
RDF. Equipped with a quad of either task while at the same time, as a
long-ranged autocannons or lasers, destroid the Masamune was lightly
the Defender’s range and accuracy armed compared to one like the
is unparalleled by any other Destroid Tomahawk..
weapon. At short ranges it is more
vulnerable, being both slow and * * *
lightly armoured to the rear.

ISSUE 10 September 2004 THE GREAT MACHINE 25


Campaigns

Dune Wars
Part 3
4

- Ships of the Million Worlds -


The Spice Must Flow: ferrying up from the surface to the it is true that the secrets of navigating
Heighliner. This huge guild ship the stellar void between star systems
Dune Wars Continued had gone from world to world on are known only to the Guild, the
By Christian Meador its roundabout route to Kaitan, populace of the Million Worlds is well
and the province-sized cargo bay acquainted with space. Indeed,
was dotted with ships from other hundreds of space vessels flit around
worlds in the Imperium, all on their each world, as befits a civilization
Introduction way to the coronation… He that has existed as space farers for
watched two Tleilaxu transports over twenty thousand years. The
The ducal frigate took its take positions near the Atreides timeframe of the novel Dune starts
assigned position inside the frigate. Beyond the transports a at 10019 by Guild Reckoning, but the
Heighliner ’s cavernous but Harkonnen frigate hung in its first star empire of mankind existed
crowded cargo bay. Nearby, Guild-assigned place. ten thousand years before the start
shuttles full of passengers moved of the current calendar, dated from
delicately into position, along with Dune, House Atreides the ascendancy of the trinity of the
transports and cargo ships full of Lion Throne of Corrino, the Spacing
the trading goods of Caladan: Guild, and the formation of the
pundi rice, medicinals from The great Heighliners of the commercial giant CHOAM from the
processed kelp, handmade Spacing Guild move effortlessly many houses of the Landsraad.
tapestries, and preserved fish through the stars, traveling from While the Guild Peace,
products. Privately owned world to world, binding the Great enforced by their monopoly on space
lighters were still loading Houses of the Imperium in a vast travel and the golden legions of the
merchandise into the hold, web of commerce and politics. While Sardaukar, has worked to prevent

26 THE GREAT MACHINE ISSUE 14 March 2005


Campaigns
at the plans made by several of the Guardian Rescue Ship
Great Factions of the Imperium, and An old design and the
introduces many new warships into mainstay of the Caladan militia, the
the fold. The second section of this Guardian ship is designed to aid and
article includes more of the diverse assist travelers among the far flung
weapons systems of the Million fiefdoms of House Atreides,
Worlds, from the antiquated Chain especially in the asteroid mining
gun to the highly advanced Prism areas near Caladan. With light
Lasgun. armament for anti-piracy and anti-
smuggling duties, its main function
is to repair foundering ships, and in
The House Atreides that role it excelled. It served a dual
role in times of war, and with
Naval Militia, minimum refit time it could be turned
service to Honor: into an Auxiliary Patrol Carrier. Note
that the Guardian has a repair
The Duchy of Caladan’s capability, and can repair other ships
noble house has long found its way that it tractors during the course of a
among the conspiracy of rivals. In battle. While limited in scope, this
ancient history House Atreides ability proved useful on several
acquitted themselves with bravery occasions during the Great Jihad.
and honor in the formation of the
Imperium, the Butlerian Jihad and
especially the battle of Corrin. In the
Auxiliary Patrol Carrier
not too distant past they were A much more robust variant
peripherally involved in the war of of the Guardian, the Auxiliary Patrol
assassins between House Ginaz Carrier was purposefully given a less
and House Moritari. There are quite than imposing designation in an
strife and war spreading from the
a few vassals of the house who attempt to hide its capabilities from
Siridar fiefs of the Houses to the
remember the assassination of Duke military planners and the mentats of
space lanes themselves, the sheer
Paulus, and the intrigues and battles other houses. The core hull
size of the Imperium has prevented
that a young Duke Leto fought with remained unchanged but reinforced,
them from accounting for all possible
the Bene Tleixalu, leading the and the weapons it was outfitted
threats. Unrest has come to the
invasion of Ix to restore his allies in utilized a new variant of the classic
Million Worlds as its political
House Vernius to the Throne. Vulcan railgun, using the targeting
institutions strive for control of the
Under Leto’s rule the House ability of the advanced Huffuf Oil
source of all things, the spice
has recruited many talented Lens, greatly increasing its accuracy.
Melange. And while the Dukes,
individuals, and with the learned The hangar bays are usually filled
Counts and Barons of the aristocracy
advice of those such as Thurfir with the excellent Waveskimmer
look to build their resources in terms
Hawatt and Gurney Halleck he has fighter, and its ability to project power
of House Atomics, Mentat Masters
set up a naval plan in order to with these superiority fighters are
of Assassins, and the legions of
transform the House Militia into a what eventually gave the Patrol
warriors, not an inconsiderable
tangible asset in times of war. This carrier its excellent reputation.
number wonder if the Spice becomes
hidden strength of Atreides is never Finally the ship did keep some of its
rare or its monopoly is broken what
called for during Leto’s life, but it repair capability of its more common
happens to the far flung worlds of
helps Paul Atreides expand his sister ship, but due to the military
the Imperium? So they gather their
power out through the galaxy when changes it lost its ability to repair any
strength, and make their plans to find
he assumes the throne of the external ship, but often used those
ways to subvert the Guild Peace
Emperor. facilities to refit fighters at convenient
should a rival chance interdiction and
pauses in the battle.
bring war to the stars.
Part IV of Dune Wars looks

ISSUE 14 March 2005 THE GREAT MACHINE 27


Campaigns
Militia Torpedo Cutter influence on the behavior for the
An LCV manned by loyal house, Baron Harkonnen’s influence
Atreides militia, the Torpedo Cutter has ensured the continuing ravenous
was based on a civilian lighter design hunger for power as the prime
that emphasized speed and motivator in its dealings with others.
maneuverability. In its converted While House Harkonnen’s
Militia role the vessel’s weapons intentions are apparent, their means
included two class-S missile racks, grow ever more devious, never more
a Vulcan Railgun and two chainguns so while the twisted mentat Piter
for point defense. Designed as an deVries as the House Master of
attack platform with limited defenses, Assassins. The defection of the
it would be the ultimate scientist who discovered the No
representation of how free Atreides Cloak from the researchers of House
citizens paid back the beneficence Richese was a prime example of this,
of their Duke with loyalty and bravery. as was his later demise at the hands
of Glossu Raban. A variant of this
technology, the No Room,
Waveskimmer Medium
suspended outside the walls of local
Fighter space-time in an alternate
The Atreides medium fighter, dimension, provided the perfect local
it was designed as a space for the plotting of the Barony’s web
superiority platform. The strength of of intrigue and betrayal, away even
the design is the concentric band from the prying minds of the
Holtzman shield, giving a uniform prescient Guild Navigators.
area of protection greater than any However, when looking for
other main line fighter in the Million naval might the Baron choose the
Worlds. A very flexible design, it was profane over the sublime, and the
made to exploit the weaknesses of designs favored by his Admiralty
its opposition, and in so doing has were chosen for brute strength and adequately for those worst
served with distinction and often intimidation. The house’s role as the offenders.
brilliance. It was named after one of governor of Arrakis and his ability to A HCV, it carries crude large
the predatory seabirds of the seas siphon off vast hordes of Spice caliber short ranged weapons, which
of Caladan, a favorite of Duke allowed the bribes to the Guild while inaccurate can cause a torrent
Paulus in honor of the Duke after his administrators that paid for this of matter and explosive round fire in
untimely death. privilege. close. And while having no shields
and only moderate armor the ship
Penance Destroyer itself is built sturdily and can stand
A penal ship, the Penance up to a pounding. They are often sent
A Treatise on Destroyers are given the worst to point blank range. These ships
have poor crews, as defined on page
Treachery: the assignments, and sent intentionally
into harms way. The officers are kept 24 of the Wars of the Centauri
Harkonnen Barony in line by explosive brain implants, Republic, but occasionally this is
while the crew has the more balanced by an Elite officer amongst
Admiralty traditional heart plugs. Those few them, often a Ruathan or Rabbani
The Baron Vladimir who survive their tenure on a looking for redemption in the eyes
Harkonnen is a return to the status Penance ship are often the most of the Harkonnen command for
quo for the most dangerous house vicious and resourceful of some perceived mercy, weakness or
in the Imperium. While some Baron Harkonnen’s minions, and can slight.
mentats calculated a chance of the rise quickly in the ranks. This gives
unassuming Abulurd to be a positive some little incentive to perform

28 THE GREAT MACHINE ISSUE 14 March 2005


Campaigns
Line Frigate Imperial Navy would face as the
The Harkonnen ship of the enforcer of the social structure within
Line, this Frigate bears a potent the Million Worlds. In the end it was
armament of Heavy Lasguns, the myriad political skeins that
Medium Lasguns, and Medium Blast fractured Imperial rule, and had less
Cannons, backed up by a decent to do with the capability of the navy
fighter defense in its Flak Cannons. than the political realities which often
Used agressively, the Line Frigate forced it to react in less than the most
can often decimate its foes at range, optimum way.
with its main battery of three heavy
lasguns capable of gutting many Pathfinder Destroyer
small vessels in just a few salvos. A HCV, the Pathfinder clears
One of its most successful uses the way for the rest of the Corrino
occurred in the Smuggler’s War of fleet. A capable combatant with a pair
the Red Crescent systems, where a of medium lasguns, Vulcan railguns,
squadron of line frigates with and class-D missiles to intercept
supporting craft decimated the rogue fighters and incoming ballistics, the
Guild Steersman Bienvieno’s pirate Pathfinder is more known for its
fleet with long range Lasgun fire. ability as a minesweeper. If a rogue
The Line Frigate’s House can’t run because the Guild
weaknesses are two fold; the normal will not provide them transportation,
issues all Imperium ships must they invariably fortify their siridar
address without advanced computer fiefdoms for the inevitable attack of
support for its sensors, and a lack of the Sardaukar. The banished
adequate thrust compared to the Houses of Transix in the eighth
lighter Landsraad Frigates. Still, its century of the eighth millennium kept
ability to lay down an impressive field the Sardaukar at bay by such means
of fire makes it a favorite of the for over three months, an affront to
homocidal Harkonnen captains. House Corrino – the will and eminence of the
Emperor. This directly led to the
Defiler Heavy Fighter The Imperial Navy, creation of the precursor of the
Pathfinder. Since the creation of this
The Defiler is a brute of a
fighter, lacking anything like grace
the Lion Amongst newer model such rogue worlds
or dexterity. However, it’s weapons the Stars barricading themselves has
suite more than makes up for its lack happened infrequently, but the few
The Guild Peace applies less
of charm. The Quad Flak Cannons times it has occurred the Pathfinder
to House Corrino, as the Emperor’s
are a disconcerting weapon, and Destroyer has been essential in
House plays a major role in enforcing
while the dispersed flak bursts from bringing the rebel House to Imperial
said laws. As such the Corrino ships
its explosive rounds don’t do as justice.
can be dedicated to more purely
much damage as the designers had militaristic roles, and will appear to
anticipated they often causes outsiders as a more traditional navy. Golden Lion Battlecruiser
incidental damage to enemy fighters That being said the Sardaukar have A limited run ship (10%), the
and can fray a pilot’s nerves. This always been more focused on Golden Lions are the only true
translates into a +2 dropout penalty planetary combat, and the navy is not dreadnoughts in the Imperium. They
for any fighter damaged by them. as strong as it could be because of could have turned the tide during the
The rear ultralight Vulcan Railguns that lack of focus. great Jihad if they had been utilized
provide for an excellent defense, Still, the weapons of the correctly, but the foresight of
especially when on a Burst Rocket Imperial House are potent, and the Maud’dib and overt acts of sabotage
attack run. designers had successfully minimized their impact. When the
anticipated many of the problems the Guild turned on the Emperor when

ISSUE 14 March 2005 THE GREAT MACHINE 29


Campaigns
they realized that Maud’dib had of scintillating lasgun beams from a could always be brought to their
control of the spice the Battlecruisers single source. While weaker than biding through marriage ties,
sat idly in their moorings, lacking normal lasguns and lacking blackmail and seduction. Indeed,
Guild transportation to bring them to coherency forcing a limited range, with their influence over Emperor
battle. they realized it would make a perfect Shaddam himself they found there
A true war craft, this capital weapon for an interceptor. The Scion was little need for other action.
ship carries the heaviest Lasguns Light Fighter was built around this However, they did require a
ever created, and bristled with weapon, and provided an impressive presence in the outer reaches of the
railguns, missile defenses and rail anti-fighter capability for the Imperial Million Worlds, to ensure the
interceptor arrays. Designed as a navy. teachings of their order were
fleet flagship and intended as a
space control ship, it carries four
The Bene Gesserit: disseminated to all the cultures of
the Imperium, in order to prepare the
flights of fighters and a dozen way for the coming of their messiah,
assault shuttles, and proved a useful the Kwisatz Haderach. For this they
asset in space combat, interdiction, created the Protectiva Missionara
and planetary assault. Order, and great vessels to convey
Known as Shaddam’s folly, the Sisters in protection to the wilder
the three Golden Lions produced regions of space.
never saw actual combat. In large
part this was due to bureaucratic Protectiva Missionary
wrangling, as there were many who Ship
opposed their creation. The Guild felt
The cargo vessels that feed
that the warship was too much a
the great religious creation of the
threat to their Heighliners in its mere
Bene Gesserit, Missionary ships can
existence, the Sardaukar feared a
be found scattered through all the
shift in dominance from their Legions
known corners of the universe.
to the Imperial Navy, and CHOAM
Creating the foundations for the
resented the vast drain on imperial
coming of the Kwisatz Haderach, the
coffers it represented.
Missionary vessels have special
Still, they proved their worth
charters with the Guild that takes
during the Offerman uprising, when
them beyond the normal borders of
the appearance of a single
the Imperium. In such backwaters of
battlecruiser caused a collapse in the
civilization, their ability to protect the
rebel forces without a shot ever
Sisters of the Order becomes a
being fired.
necessary if unwelcome factor of
their design. Lightly armored, the
Scion Light Fighter vessels Holtzman shields are strong,
The rivalry between Ix and as it wasn’t anticipated that the
Richese for defense contract backwards civilizations they
continued, with Richese scoring a encounter would have Lasgun
major victory in its fighter designs the capability. The Missionary ship also
Padishah and Shirkhan. The default the rule of the has a large hangar capacity and
fighters for decades, it wasn’t until extensive cargo room.
the Ix shipwrights developed a new perfected mind
weapons system and mounted it on The Bene Gesserit Acolyte Escort Cutter
a agile and swift interceptor that they Sisterhood made little preparations The escort cutter of choice
managed to win a large portion of for the coming war, as that was an for the Bene Gesserit Sisterhood,
the Imperial contract back. The objective that could easily be the Acolyte combines the rapid fire
Prism Gatling Laser was a major achieved through subtle close defense capability of the
breakthrough, generating a myriad manipulation, and the lesser houses Double Chaingun with the

30 THE GREAT MACHINE ISSUE 14 March 2005


Campaigns
interceptor missiles of the Class-D stealth and diplomatic immunity as systems and training mechs, the
Missile Rack. When they upgraded its guide, the Gom Jabbar is technical ability and infrastructure of
the vessel to include a Rail designed to use multiphasic shells Ix are unmatched in the Imperium.
Interceptor Array mounted forward, to cause internal flash damage, or Earl Dominic Vernius made the fatal
the Witches created the premier to use its concealed grappling claw error that his fief’s goods were so
defensive cutter in the Imperium. to board and apprehend its target. necessary to the continuation of the
They were a common sight These ships are rarely used, and are system of governance of the Million
escorting the great Mission so successful they rarely leave any Worlds that he was all but
Protectiva Transports to the outer witnesses. Most House leaders unassailable. After all, who but Ix
edges of the Imperium, and often consider their existence just another could make the massive Heighliners
were spotted among House Minor myth concerning the perfidy of the that all commerce depended on?
fleets that had the favor of the Bene Gesserit. Their wives, mentors The result was the death of his wife,
Sisterhood. and advisors agree that the very and the subjugation of his proud
rumor of its existence is the height world at the hands of the Bene
Wayfarer Diplomatic of foolishness. Tleixalu Order and with covert
Courier assistance from the legions of the
Sardaukar.
Often seen scuttling from
Earl Rhombur, his son who
crisis to trouble spot within the
endured years of banishment
Imperium, the Wayfarer is a well
from his beloved world, will not
known ship among the nobility of
make the same mistake. While
the Million Worlds. Indeed, its
owing a great debt to House
sumptuous appointments and
Atreides, Vernius and Ix have
luxurious surroundings include a
taken great pains to remain
section used exclusively for
neutral in the current political
diplomatic conferences, and it
climate. Indeed, some would
was the ship of choice of Anirul
call the Earl overly cautious, or
Sadow Tonkin, a Bene Gesserit
even craven. Yet the leader of
Reverend Mother and wife of the
Ix realizes what he must do
Padishah Emperor Shaddam
before any other action; ensure
IVth.
that no foreign soldier ever
A MCV, the Wayfarer
touches the sacred soil of his
diplomatic courier fills a pressing
homeland.
need for the Sisterhood. It relies
To this end, Earl Rhombur of
on agility and speed more than
the Great House Vernius of Ix
weaponry, and armor rather than
has spent his time wisely.
shields. This is because the Witches
will never willingly trust the welfare
of the Reverend Mother on the
House Vernius of Amtal Export Fighter
vagaries of a Holtzman reaction. Ix: Never Again The Amtal Export fighter is a
common fighter in use by every
Weaponry is focused on defensive
abilities, including four Vulcan Shall their Profane faction. It was one of the first fighters
mass produced by the House as it
Railguns and 2 Class-D Missiles
Racks.
Feet Touch the Soil recovered from the invasion of Ix by
of Ix the Bene Tleilaxu, and many in the
Imperium wondered if the famed
Gom Jabbar Corvette House Vernius of Ix is often
manufacturers had lost their touch
Externally indistinguishable considered a necessary evil. While
when it came to new designs. An
from the Bene Gesserit Wayfarer treading delicately along the line of
average fighter all around, the
Diplomatic Courier, the Gom Jabbar the Great Proscripture against
Amtal’s only redeeming quality was
is an assassins ship. Designed to get forming a machine in the image of a
its inexpensive cost. Because of this
close in to the intended victim using human mind with their expert

ISSUE 14 March 2005 THE GREAT MACHINE 31


Campaigns
House Richese took the lead in
fighter design, and the Padishah and
Freyn Hunter-Seeker Weapons of the
The Freyn Hunter-Seeker is
Shirkhan became the default a weapon of last resort for the Imperium
superiority fighters for another Ix homeworld, designed as a last
generation. Indeed, even the name ditch effort to avoid invasion. Atreides Huffuf Lens
Amtal was met with derision. A galac Knowing that the quality of their
term meaning ‘tested to the very Vulcan Railgun
troops was inferior, the Lord of Ix
edge of destruction and beyond’, The Huffuf Oil Lens is the
pledged that no invasion force would
many felt it was all too appropriate most accurate optical instrument in
ever land there again. The Freyn,
for such a mediocre offering. the Imperium, able to refine light to
translated as the Outcast Foreigner,
Which was exactly the way define things a micron in size. This
take the Great Proscipture to its very
Earl Rhombus wanted it. optical technology has long been in
limits and beyond, its guidance
use to target the Lasguns employed
system and the HS controller being
by various powers; indeed this
Kanly Assault Fighter at the absolute edge of what could
refinement is what allows them to
His true intent was only be allowed by galactic law.
ignore the normal 4-point EW lock
shown later. While the Amtal was Understanding that knowledge of
for piercing mode. However, its
widely sold to lesser houses, the these weapons could result in a
incorporation into the Vulcan Railgun
Kanly Assault fighter was a design Jihad against them, the Ixians would
is a new development, so far one
reserved for House Ix alone. With the deploy them only in a time of utmost
pioneered only among the Mentats
same profile as the Amtal, it was crisis - or absolute potential. The
at House Atreides.
often mistaken for its cheaper, Freyn Hunter-Seeker uses the Orieni
The implementation of this
ubiquitous cousin. The Kanly carried control system for Hunter-Killers as
advanced optic ability has greatly
a single powerful Plasma Bolt detailed in Wars of the Centauri
increased the targeting and fire
cannon, able to chew through the Republic, pages 34 and 35.
control rating of the Vulcan Railguns,
armor of any frigate in space with
making the Atreides vessels that are
ease. However, in a universe filled Ix Overseer Hunter- deemed worthy of the extra expense
with shielded ships, it was
Seeker Controller of these weapons some of the most
considered a strange design, as the
A variant of the Overseer capable anti-fighter vessels among
plasma weapon had no additional
Scout, the Controller is the only all of the fleets of the Landsraad.
effect against the Holtzman
method that Ix has of projecting
generators.
Again, according to Ixian
power with its H-S weapons, with the Harkonnen Burst Rocket
majority of Hunter-Seekers being The Burst Rocket is a
design. For the Kanly fielded a
deployed in asteroids around the compact, almost squat weapon, with
weapon unseen before in the
world of Ix and other important the ballistic weapon comprised
Imperium. Even the Lion Throne
strategic targets in that system. almost entirely of warhead with
could not have anticipated the
While it does its best to remain relatively little thrust fuel. This
Harmonic Resonator. Using their
neutral considering how precipitous provides for a very limited range, but
unique knowledge of ship
its roll as provider of technology to a carries a big punch. The weapon is
construction and the abilities of the
culture still scarred by the betrayal also extremely inaccurate, but the
Holtzman shield, Ixian researchers
of the sentient AI, Earl Rhombus Harkonnen Admiralty’s fascination
created a weapon designed to
realizes that some games have to with shock value and intimidation is
bypass the shield itself,
be played. And while reluctant to well served by the damage these
and set up a resonance wave that
enter combat in anything but the small missiles can provide.
would cancel out the shield for short
defense of his home system, it was
periods. This ability came as a great
argued that some day it might
surprise to enemy commanders,
become necessary. The Controller
leaving ships dangerously exposed
is a limited ship (33%).
for uncomfortably long times.

32 THE GREAT MACHINE ISSUE 14 March 2005


Campaigns
Burst Rocket disables shield generators. Boring to
Cost: 5 combat points the edge of the shield, the weapon Of Endings
Range: 5 hexes slowly penetrated the Holtzman
Damage: 15
Fire Control: +1/+0/-5
resonance, slipping in under the
protective screen and causing a “ I must not fear. Fear is the
mind-killer. Fear is the little-
Special: Flash 5 points of damage wave amplification effect once it death that brings total
in Hex touched the hull. It takes 0-2 turns obliteration. I will face my fear.
for the weapon to burrow through the
I will permit it to pass over me
Note - the Flash damage isn’t shield, knocking all of the shields on
and through me. And when it
likely to harm any warships in the the ship down, causing the above-
specified critical rolls, and extending has gone past I will turn the
hex, but could do light damage to
light and medium fighters and the length of the shield failure by 1 inner eye to see its path.
shuttles nearby, especially in turn for every addition Resonator that Where the fear has gone there
numbers. attached to the ship. The resulting will be nothing. Only I will
energy surge within the vessel often
damaged shields for long periods of
remain.

Bene Gesserit Triple time (causing a +8 critical), and could Bene Gesserit Litany
Chainguns even cause power outages over the Against Fear
ship (a +4 critical against the reactor
An obsolescent weapon that
as well).
served as the precursor to the
Furthermore, the Resonator Yes, that time again, as the
common Vulcan Railgun, the
itself was a powerful shield latest installment of Dune Wars
chaingun is found now primarily in
generator, the one normally attached ends, blown into the sandy wastes
commercial shipping. The velocity
to the Kanly. When fired it goes into as if born by the Coriolos Storm!
of the shell was deemed too slow to
an overloaded mode, and all Hope these ships and technologies
provide sufficient armor penetration
intercept against the ballistic is add to your gaming experience.
capability compared to newer
reduced by half, rounded down. Next up, we’ll analyze the tactical
models, so it eventually was
However, a Prism Lasgun that hits campaign of the Red Crescent
relegated to back line use.
the inbound Resonator causes a Rotue, the last major border flash
Still, it’s a common weapon,
Holtzman reaction as a strength 5 prior to the rise of Maud’dib, that
and the Bene Gesserit often use it
Holtzman shield. showcased both the technology and
on atmospheric ships, as they find
The only true way to stop a the intrigue that marks the conflicts
its suppressive fire capability an
Harmonic Resonator is to destroy it of the Imperium as so unique. And
asset in planetary situations, and it
from outside the ship, by other ships in the near future I hope to extend
doesn’t draw the same notice as
targeting the Resonator while its still work on Dune into Crossovers, with
current military hardware in known
on the ships Holtzman shield. Ships specific rules for tech interactions
space.
may fire at the Resonator at -6 to hit with other universes, highlighting the
The Triple Chaingun is
of the ships profile, and it requires 6 Holtzman shield and its various
classified as an explosive weapon,
points of damage to destroy. Any interactions. And also I’ll introduce
in that it uses explosive ammunition.
shots that miss by 1-6 points hit the the Bleed, a campaign artifice
This does standard damage, but
ship instead of the Resonator, doing intended to allow interactions
treats armor as normal.
normal damage. between multiple sci-fi genres in a
neutral ground between them all.
Ixian Harmonic Make sure your stillsuit is
Resonator fastened properly, and beware of
Another leap forward for the Worm sign!
weapon designers of Ix, the
Harmonic Resonator at its core is a * * *
modified Holtzman shield designed
to penetrate other shields slowly and
sending out a harmonic pulse that

ISSUE 14 March 2005 THE GREAT MACHINE 33


Campaigns

Ships of the
Dune Campaign
Ships of the
But with the Butlerian Jihad an ever
The Battle for Dune present but no longer immediate
Continues memory, and with the best wishes
By Christian Meador
Dune of the Guild Bankers and CHOAM
merchant empire, by Imperial decree
the super-freighter was reborn.

Introduction
Welcome! Here are some
Campaign However, little of such an
investment is left to chance any
more, with every calculation and risk
ships suitable for campaigns for the manipulated and extolled by endless
Dune Wars net supplement, as well
as some of the core concepts behind
CHOAM mentats and the finest Ixian
architects. The current super
the upcoming Dune Red Crescent freighters, while vulnerable as only
tactical campaign. Enjoy, and CHOAM Super Freighter a cargo ship can be, are far from
comments are always welcome at Limited Deployment 33% toothless. Pirates operating from
my Yahoo Group http:// When the Baroness Katrina the cover of gravity shadows and
games.groups.yahoo.com/group/ was brought forth from the Magyara nebula have much to fear from the
b5wcrossovers/ Shipyards in 9485, it was the rebirth twin heavy blast cannons mounted
I hope these are helpful, and of the grand majesty of the super- in the front of the ponderous vessel,
that you enjoy them either as stand freighters of the seventh millennium. and many a sirat fighter has gone
alone vessels or part of an ongoing The style had gone out of vogue down in flames after a strafing run
Dune or Crossover campaign. some nearly three millennia ago due against the flak canons and triple
to the risk involved in concentrating chainguns that guard the perimeter
so much of the wealth of individual of this gargantuan craft.
houses into these majestic ships. Many spacers consider the

ISSUE 15 April/May 2005 THE GREAT MACHINE 27


Campaigns
Super Freighters to be nearly fleets on the Customs Corvette are control ship, the Customs Leader
unto themselves. Two dozen cargo reasonably powerful and efficient, was slowly, painstakingly refitted into
shuttles flit about the massive ship, they are frail, the true weakness of a Battle Leader. By the time the
and there are four hard docking the craft. Spacing Guild saw the end result, the
points that can fit anything from Owl matter was a fait accompli.
Scouts to Cargo Lighters or even
combat Cutters. CHOAM Customs Pursuer The Custom Leader is a dedicated
Uncommon Customs Corvette Variant warship, and as such fields the best
CHOAM Customs Corvette Often assigned as the third weapons array of the Inspection
Unlimited Deployment part of a triad of Customs Corvettes, Fleet. A single Heavy and Medium
the Pursuer is there to chase down Blast Cannon to the fore of the ship
The mainstay of the CHOAM
errant vessels, and does its job well. provides significant firepower, while
inspection fleet, the Customs
While not quite capable of staying the Vulcan Railguns provide a
Corvettes are a ubiquitous sight in
even with the smaller lighters considerable upgrade from the
the Imperium. Wherever trade and
dedicated specifically for normal dual and triple chainguns
commerce bring the merchantile
acceleration, most other ships are mounted on corvettes. Finally, the
spirit, CHOAM follows to ensure the
quickly born down under the Holtzman shield on the weapon is
laws of the Imperium, their laws that
momentum of the medium vessels considered an acceptable risk, and
innately contained the concept of
superior thrust. against non-laser armed foes the
CHAOM fair advantage, are
The weapons on the Pursuer Customs Leader is a truly formidable
maintained. The endless game of
are minimal in order to devote the opponent.
hide and seek between the
Smugglers and CHOAM find their most possible weight to speed. That
expression most often in the being said, it does contain a CHOAM Breaching Pod
cramped C&Cs of this vessel and the Grappling Claw, and the onboard Unlimited Deployment
small piloting pod of the Smuggler contingent of Inspection Marines is Most often employed by the
Lighter. generally more than sufficient to Customs Corvette, this Breaching
While adequately armed for capture the smuggling vessels that Pod is designed for speed and
its intended mission, the Customs are their natural prey. maneuverability more than strength.
Corvette is not a true warship. The hull is considered weak by
However, it does maintain a quartet CHOAM Customs Leader military standards, but the small craft
of CHOAM Breaching Pods. While Uncommon Customs Corvette Variant is outfitted with a single chaingun
most often used in traditional When the CHOAM Battle providing it some self-defense
docking functions, the Breaching Destroyer was declared by the capability as it travels toward its
Pods can burn through a fleeing Spacing Guild as to exceed their destination.
smugglers hull to deposit its mandate as an Inspection Fleet and The CHOAM Breaching Pod
Inspection marines just as well as merchantile interest, CHOAM design loses 1 thrust for every 3 points of
any Sardaukar craft. Or so the bureau #23 scrapped its plans to damage it takes. In addition, the
marines tell themselves. develop a new warship capable of chaingun is disabled on the sixth
The standard customs dealing with the emergent pirate point of damage.
corvette has spawned several threat and decided to reevaluate
variants. Unfortunately the corvette
is often placed in a role more
their situation. What they came up
with was the zenith of the Customs Imperium
Merchant
appropriate for a dedicated warship, Corvette design lineage.
but the designers rightfully point out The Customs Leader was
that in its intended use the design
Vessels
stated as a command,
performs well, and that its shortfalls communications and control ship.
against the successes of the However, its capability in that vein The lifeblood of the million
smuggler trade often have to do with was limited. Instead it was retrofitted worlds, merchant vessels fly under
the frailties – and the greed – of its to be more easily adapted to a all house crests, and may even be
crew. However, while the thrusters heavier combat load. Instead of a

28 THE GREAT MACHINE ISSUE 15 April/May 2005


Campaigns
privately owned. With so many Projectors that can create experience of travel, these vessels
fascinating and insular goods in the holographic images stored on said are used for incursions into the
Imperium, individual traders, Shigawire; Family Atomics; pleasure planets of the interior.
moderate co-ops, even CHOAM Holtzman Fields and Lasguns; Carrying ten passenger shuttles and
industries and noble houses are Stillsuits and Balisets; and three passenger ferries (an LCV
invested in the day to day give and uncountable other wonders spread sized craft), the Passenger Liners
take of the greatest market mankind out through the million worlds that cater to the most jaded of Imperial
has ever known. For all of this, only mankind has made their own. sophisticates.
one thing binds the Empire together; And, of course, the Spice
the Spice Melange. For this reason, Melange. Always the Spice. Cargo Lighter
the transport of unique goods that Forever the Spice. Unlimited Deployment
can only be found in the disparate Some of the most prevalent
The single most common
corners of the galaxy, the Spice must merchantile vessels of the Million
ship in the Imperium, Cargo Lighters
flow. Worlds are the following:
flit through the galaxy in the millions.
Small vessels intended to maximize
Known trade goods of the Modulon Ore Transport their cargos as they travel between
Imperium: Unlimited Deployment Heighliner and the trade meccas
The Modulon Ore Transport found in every system, Cargo
The poisons Chaumas and
is the primary ore hauler in the Lighters are so inexpensive families
Chaumurky, so popular in the War
Imperium. It has light defenses and and even individuals are often found
of Assassins between the noble
armor, as befitting a merchant ship. at their helm.
houses of the Imperium; Cutterrays,
The Modulons, like the names
small lasguns that can cut to the
indicates, has a modular design, and
micrometer; the Dew Collectors, so
vital to life on Arrakis; Distrans, that
hide nearly undetectable codes
can be quickly and rapidly
redeployed with several different Ix
types of components.
within the neural systems and voices
A modified Modulon was later Ix Asteroid HS Base
of avians; Dump Boxes, protected
transformed by the Jihad into the
by suspensor fields and ablative Unlimited Deployment
Fremen Transport.
coatings, designed to drop from orbit The last line of defense for
to planetary surfaces; the Elacca the ninth planet in the homes system
drug, that removes the instinct of Bulk Freighter of House Vernius, this base provides
self-preservation; Fanmetal, metal Unlimited Deployment for both the command and control
formed by the growing of jasmium The basic Freighter of the of the Ixian Hunter-Seeker. Housing
crystals in duraluminum, noted for Imperium, the Bulk Freighter can be up to six flights of the dreaded
extreme tensile strength in found in numbers anywhere trade devices, the existence of this
relationship to weight, its name exists in the Million Worlds. These forbidden technology along with how
derived from its common use in ships lack any substantial defenses, quickly they’ve managed to deploy
collapsible structures that are though the standard armament of it would come as a great surprise to
opened by “fanning” them out; three Vulcan Railguns may give the Landsraad and the Emperor.
Fogwood, from the planet Ecaz, its pirates pause. However, it has not yet come to pass
growth defined solely by human that Ix must show its hand in this
thought; the suspensor guided Passenger Liner matter, and should the Emperor
Glowglobe, illuminated by organic Unlimited Deployment scheme against them once again
batteries; the virtually indestructible their will be little regret in the halls of
When comfort is the goal,
Metaglass, that shields against Vernius should the need for the
and the trip matters less than in the
radiation; the Hufuf Oil Lens, Pundi weapon be felt.
manner that one arrives, the
Rice; the super-stimulant Rachag,
Passenger Liners of the Million
the mutable Shigawire, that has
Worlds are often the choice of the
replaced books as the chief way of
wealthy. Dedicated to the
storing knowledge, the Solido

ISSUE 15 April/May 2005 THE GREAT MACHINE 29


Campaigns
Landsraad Landsraad Perimeter Base
Unlimited Deployment
factions competing in the universe
of Dune is facing the open market
when trying to expand their fleets.
A common defense asteroid
Landsraad Veritas Scout In campaign terms, each
hollowed out to shelter the Class-B
faction can build the vessels that are
Tender Missile silos, the Perimeter Base is
considered specific to them. Again,
Unlimited Deployment designed to discourage incoming
in tactical campaign terms this
aggressors through long range
The Veritas Scout Tender means that there will be a build list
superiority fire. And it is a common
provides a vital role in Fleet affairs. for each faction, listing the number
axiom that the Perimeter Base is
It was built to address a technical of turns it takes to produce a ship.
never found alone, as it is almost
limitation, as the Great Proscriptures And there will be an economic list,
always deployed in groups.
against creating a machine in the both in terms of general production
image of the mind of a man aborted ability and specific rewards for
computerization. This in turn caused getting trade vessels to certain
computerized imagery enhancement
and detection capability to stagnate
in the Million Worlds. The Scout
The Dune locations. This will be specific for
each tactical campaign depending

Campaign
on the premise and strategic
Tender carries 3 Owl Scouts to situation. In general though build
deploy to search out enemy times for the factions will be
deployments in system, in order to While originally intending to considerably slower than those of
provide accurate intelligence to the present a full Tactical Campaign for other settings.
House Mentats for fleet the Dune Universe, I realized that I However, the bulk of fleets in
deployments. would not have time to adequately Dune are still comprised of the
The Veritas (“Truth”) Scout play test this project. Instead, I wish vessels shown in the Landsraad
Tender carries 3 fighters for local to present some ideas on how the section. These ships are common
defense in addition to the three specific scope of Dune Wars designs employed by all of the
catapults to launch and recover the campaign play is significantly factions in the galaxy. The rather
Owls, a Super Heavy Fighter design. modified to most B5 Wars players’ mediocre build rates of the individual
expectations. The following are factions is then supplemented by
Landsraad Owl Scout Fighter some of the specific alteration I plan what is available in the bid!
Unlimited Deployment to include in the Red Crescent Depending on the scope of
campaign when time allows for a your campaign, you’ll need to assign
A super-heavy reconnaissance
more thorough examination. a bid impulse. This is the number of
craft, the Owl seeks out enemy fleets
campaign turns between a new
and hopes to live through the
allotment of units that are brought to
experience. The Owl is well
equipped for its job, with extended The Bid System the bid pool. For a campaign the
scale of those in Showdowns 6, it is
endurance (in Campaigns that use
endurance give it the same rating as
a general overview suggest a bid impulse of 10 turns as
Production in the Dune a good starting point. Though this
a Medium Ship), long range
universe is quite different than the may be modified if an expanded Bid
scanners (increased searching
normal tactical campaign for the B5 chart is used – this would include
capabilities), and an unusual
Wars system. This is because of more than just what hulls were
defense - the DF Missile Rack.
the lack of diversity in production available, but also elite characters,
The DF Missile Rack holds 9
capabilities. While Major Houses campaign specific items, Imperial
missiles of type C, I, Y or Z. In the
and the assorted great powers of Offices, and other such goodies that
Owl’s case, three of these are
mankind’s empire have the ability to modify game play in the player’s
mounted in the forward magazine,
create shipyards, most production is advantage. Each bid impulse
and six to the rear.
done at several institutionalized consult the chart to determine what
locations, such as Ix and Richese. of interest is being offered in the
What this means to the different CHOAM markets. The information
in the chart is laid out as follows:

30 THE GREAT MACHINE ISSUE 15 April/May 2005


Campaigns
running on active or passive sensors.
Unit Type No of Units Under Bid No of Impulses available He must announce the total search
strength, and the number of ships,
For example, if you roll the dice and consult the chart you’ll see its type, and the number of fighter
something similar to this: flights searching. If sensor buoy
clusters are deployed he may note
Shielded Cutters d4+1 75 EP per Cutter 3 impulses that instead of the ship type.
In the case of active sensors,
Unit Type is self-explanatory. Number of units may be either a the other player must reveal the ship
specific number or a range represented by a die roll. If the number of units types he has in that location if the
is for a fighter then that represents the number of flights available. Number search strength of the ships
of Impulses available represents how long it will be up for bid. The Under searching the location is equal or
Bid chart represents the chance of a non-campaign faction beating any greater to the search strength
player bid for the resource in question. It is in effect a minimum cost in required to detect the ship.
order to purchase the resource. The Under Bid cost will be modified by the In most cases, the easiest
number of players in the game. The more players, the lower the Under Bid way of showing the required search
modifier, as this tends to naturally drive up the price of available resources. strength is a color-coding system on
the map. An example follows:

Concealed
Movement
Without the churning
computers and expert systems that
sift through data patterns and
analyze sensor readings, the
admirals of the Dune universe have
to deal with the vagaries of the fog
of war. This allows for terrain and
hidden movement to be a much
larger factor when determining the
course of battles When added to
the stealth technologies spear
headed by the elusive Bene Tleilax,
the limits of the Imperium’s ability to
analyze sensor information can
become a serious source of concern.
However, as in all things where the
mental training orders sought to find
surrogates for the banished machine
minds, the Order of Mentats found a
way.
In game terms, a scenario
employing the search game is run
on a separate map for each player.
After movement but before combat
another sequence is played. Each
player announces the locations
where that player has his units
searching, and whether they are

ISSUE 15 April/May 2005 THE GREAT MACHINE 31


Campaigns
In addition, there may be Passive sensors were also Prescient viewing, name a ship
certain modifiers to the search costs deployed. These were only effective class, and either a destination or
indicated. Ships running on passive in open space (hexes with a search point of departure, and it would be
sensors, ships powered down strength requirement of 1), and they revealed on the game map for him
entirely, the stealth coating used by use the normal detection rules for from that point forward.
the Bene Tleilax and the Spice Tactical Campaigns on Showdown-
Smugglers, specific mapped 6, p16. Note that Dune ships don’t Mentat Calculation: And given the
pathways through asteroid fields, or have Sensors over 10, so several of proper data and parameters the
specific current flows through nebula the rows simply don’t apply. more capable House Mentats can
that are known, all of these things Most Dune Tactical calculate the chances of finding
can increase or decrease the value Campaigns will also have variant ships at certain locations by finding
of the search strength. search capabilities depending on the hidden energy sources or gravitic
The search strengths of the situation in the campaign. Sensor mass displacement. While less
ships vary as follows: warning nets were often deployed in powerful than employing prescience,
the Mentat can name a
Shuttle, Breaching Pod, OSAT: No search value hex and detect any ships
Fighter Flight: 0 (1 with Search order) within 1 hex of that area,
LCV 0.5 (1 with Search order) regardless of the search
MCV/HCV (sensors <6) 1 (2 with Search order) strength required for such
MCV/HCV Owl SHF (sensors >=6) 1.5 (3 with Search order) a search. It is often easier
Capital (sensors <6) 1.5 (3 with Search order) to find a ship due to its
Capital (sensors >=6) 2.0 (4 with Search order) interaction with other
Sensor Mines 1.0 (automatically in Search order mode) particles such as ice
crystals, nebula
Note that Scout/ELINT ships (ie Ix Overseer Scout and the Guild Heighliner) and displacement or asteroid
ships with the Mentat Analyst Elite character on board double their search values gravitic shift, but it requires
in their hex, and halve their search value every hex out. Therefore it is possible for a Mentat to do so with
them to detect ships from several hexes away, especially in open space. alacrity.
This should create an
interesting fog of war
In the late 94 th century systems of potential hostility. Many aspect to the game, making the
Richese architects developed a campaigns will include Spies that finding of the enemy the first and
phased relay system that allowed for could be placed in ports of call and most important step in the battle!
ships to deploy sensor buoy clusters give an accurate count of the ships This is particularly effective in
. This allowed ships to create a leaving that world. And the human scenarios based on commerce
localized system of sensor buoys mind as always was the most raiding or surprise attack.
nearby their own ships, giving them dangerous weapon in the Dune
the advantage of active sensors universe. These unique searches
without giving away the exact include but are not limited to:
position of the ship. This allows Mines in the
Million Worlds
ships to make an active sensor Prescient Viewing: The Spacing
search while remaining up to two Guild Navigator’s prescience can
hexes away from the buoy cluster, filter all-space to find specific ships Very little antagonizes the
as long as the ship itself did not move in space-time. While expensive to Spacing Guild like mine warfare. As
during the search turn. This bribe and almost impossible to such, it is considered an extravagant
provided for a fairly effective picket coerce, a Navigator’s abilities could risk most often not worth the chance
system, and the cluster itself can be often tip the scales from ignominy to of interdiction to use them. Indeed,
repositioned by 1 hex every turn as glory for an aspiring House Admiral. only one faction has employed them
long as the ship itself doesn’t move, In game terms once the bribe was extensively in modern times; House
and the buoy cluster remained within met or the diplomatic pressure was Vernius of Ix, whose technological
the 2 hex limit. sufficient, a player could request a

32 THE GREAT MACHINE ISSUE 15 April/May 2005


Campaigns
prowess allows them to skirt the (1), Armor 3, Structure 8. Fires a economic mandates of the day
edge of the wrath of the Guild, heavy lasgun. combined with the obscure flow of
especially considering the wave of Hailfire-1 DEW Mine: Cost 38, space-time between locales. In
sympathy that swept through the Range 6, Accuracy +5, Signature 4 other words, the shortest distance
moderate houses when it was (2), Armor 2, Structure 5. Fires a between two places is not a straight
discovered the duplicity involved in Gauss Cannon. line, but instead the non-euclidean
the false jihad called on them under Hailfire-2 DEW Mine: Cost 45, geometry of the vagaries of space
the flimsiest of pretenses. Range 5, Accuracy +6, Signature 3 time.
However, for the right price (0), Armor 2, Structure 6. Fires 2 Most Dune tactical maps will
and with the right connections mines Vulcan Railguns. Includes the have boxes on the edges of the map
can be acquired. But actually laying Multiple Target Enhancement. representing the specific heighliners
a minefield can have a price to be in operation in that sector of the
paid in diplomatic terms in all tactical All Major Houses have the universe. Each one will have a
campaigns. If the Spacing Guild capability to create Family Atomic specific route designated, with
deems the area strategic, the mines. So far none has dared to destination times at certain locations.
smallest response that can be use them in combat, but should the For example, the Heighliner on route
expect is the increase in the cost in occasion provide the will, the affect A may travel to Salusa Secondus on
spice to pay for Heighliner access. would be most… illuminating. turn 2, Wallach IX on turn 7, and
Over time, such rate hikes can bleed Giedi Prime on turn 10, and Arrakis
even the wealthiest Great House dry. Family Atomic Mine: Cost 300, on turn 15, then start the entire
The problem is the Guild keeps its Damage 250 in the detonation hex, process over again. Once you’ve
own council as to what it considers 100 out to 1 hex, 50 out to 3 hexes, paid the cost of passage, simply
a strategic area. It is best to proceed 25 out to 6 hexes, and 10 out to 10 place your ship on the Heighliner box
with caution. hexes. This effects each unit in that for all to see.
The following mines are radius. Radiation and EMP requires While on a Heighliner no
available to all factions: critical checks on Sensors for those combat as allowed, all ships and
ships within 10 hexes at +10, ships armies being carried are
Trallis-1 Proximity Mine: Cost 8, out to 20 hexes at +6, and those out automatically identified and must be
Damage 10, Signature 3. to 50 hexes at +3. Any fighter facing announced, and when they depart
Trallis-2 Proximity Mine: Cost 13, the blast within 40 hexes of the blast they are considered spotted on the
Damage 18, Signature:4 has a 50% chance of dropping out. first turn of their new location. It is
Zenith-1 Proximity Mine: Cost 18, Signature 2. quite common for the most vitriolic
Damage 25, Signature: 5 rivals to be moored within visual
Shai-Hulud Proximity Mine: Cost distance in a Guild Heighliner.
25, Damage 40, Signature 4
Coriolis-1 Captor Mine: Cost 15, Spacing Guild Almost no goal is worth antagonizing
the Spacing Guild to invite

Routes
Range 6, Accuracy +3, Damage 18, interdiction – that is how even Great
Signature 4 Houses die.
Coriolis-2 Captor Mine: Cost 20, All FTL travel between

Conclusion
Range 5, Accuracy +6, Damage 20, systems in Dune is handled by the
Signature 3 Spacing Guild. The Guild Peace
prevents conflict of any type on a
Only Ix and their allies may That’s all for now, though
Heighliner between opposed
deploy DEW weapons. However, as more Dune campaign ships and rule
factions. While FTL travel is
some of these may fire lasgun blasts, systems will be forthcoming.
instantaneous in the Imperium, most
their affect on shielded ships may be Remember, slow and steady gets the
such activity is standardized and
totally out of proportion to their Crysknife’s point under the Shield!
follows specific routes between
normal effectiveness. systems. These do not always
* * *
make sense in astronomical terms,
Sunfire-1 DEW Mine: Cost 60, but instead follows the political and
Range 8, Accuracy +5, Signature 3

ISSUE 15 April/May 2005 THE GREAT MACHINE 33

You might also like