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Enduring ● Identify the path that information takes as it moves through a computer
understandings (input - processing -output)
● Understand the differences between consuming information from a computer (being a user)
and programming a computer (being a programmer)
● Understand that computers are machines that follow particular sets of instructions in
sequence
● Understand that computers are very powerful but they need to be programmed by a human
● Understand and articulate that computers are run by code
General Description This unit introduces how computers function and how they process commands. Students will
understand that computers are only following given instructions. By going through several exercises,
students will demonstrate the computer’s way of thinking and learn how to instruct a computer well.
Students will also start using Scratch.
Final Project Prompt For the unit 1 final project, students will play with the new platform and familiarize themselves with
the interface, with Scratch, and the block-connecting programming environment. Students will build
an interactive collage project in Scratch.
Goals of the Unit Goal #1 Think Like A Computer Programmer | Learning Activities 1-3
Students will step into the programming world by learning and discussing the roles of a computer, a
user, and a computer programmer. Throughout several activities, students will understand how
computers process information, and how to communicate with a computer as a computer
programmer.
Students will begin to use Scratch. They will become familiar with the new platform by
accomplishing challenges and exploring other Scratch projects in the scratch.mit.edu site. In
addition, students will start the Design Journal.
Goal #3 Create a simple project with Scratch | Learning Activity 5 - Final Project
Students will complete a project under a specific topic. This will be the first Scratch project in which
students will go through the entire design process, from an idea to a working project.
General Overview of 1. Discuss the roles of computers, programmers and users
Learning Activities ● Exercise #1: General Opening Questions About Computers
One row for each activity ● Exercise #2: Discuss the roles of a user and a computer programmer