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Imperial Navy Fandex by Keats and BobK
Imperial Navy Fandex by Keats and BobK
This codex is based off the one released in Citadel Journal 29, with updates to take into
account the changes between 3rd and 5th ed., to reduce the weakness against vehicles,
heavy infantry and monstrous creatures, and to expand the list using the various teams
mentioned in the notes accompanying the old codex.
“To serve the Emperor. To protect His domains. To judge and stand guard over His
subjects. To carry the Emperor’s law to all worlds under His blessed protection. To
pursue and punish those who trespassed against His word.”
Wargear:
Grenade Launcher: In addition to the standard frag and krak grenades, grenade
launchers may choose to fire Smoke or Tripwire grenades.
Suppression Shield: Counts as a close combat weapon that gives the bearer a 4+
invulnerable save.
Twin Heavy Webbers: Range Template S 5 AP 2 Assault 1 Pinning Debilitating
Twin-Linked. Treats penetrating hits as glancing hits when damaging vehicles. May be
fired even if the Castigator moved up to 12″.
Web Pistol: A close combat weapon that gives the bearer the Hit & Run ability.
Special Rules:
HQ
WS 5 BS 4 S 3 T 3 W 3 I 4 A 3 Ld 9 Sv 4+
Wargear: Carapace armour, Bolt pistol, Refractor Field, Frag grenades, Krak grenades,
Arbites shotgun
Codex Arbites: All Arbites units within 12″ automatically rally after falling back.
Options:
• The Judge may replace his Arbites shotgun with a storm bolter for +5 points or
combi-flamer, combi-grenade launcher, combi-plasma gun or combi-meltagun for +10
points.
• The Judge may be armed with a power weapon or shock maul for +5 points or a power
fist for +15 points.
WS 4 BS 4 S 3 T 3 W 2 I 4 A 3 Ld 8 Sv 4+
Wargear: Carapace armour, Bolt pistol, Force weapon, Refractor Field, Frag grenades,
Krak grenades
Options:
• The Detective may replace his bolt pistol with a plasma pistol for +5 points.
• The Detective may be armed with a storm bolter for +5 points or combi-flamer,
combi-grenade launcher, combi-plasma gun or combi-meltagun for +10 points.
ELITES
Combat Proctor: WS 3 BS 4 S 3 T 3 W 1 I 3 A 2 Ld 8 Sv 4+
Combat Arbitrator: WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Sv 4+
Wargear: Carapace armour, Bolt pistol, Frag grenades, Krak grenades, Bolter
Options:
• Up to 2 Combat Arbitrators may replace their bolter with a flamer for +6 points, a heavy
stubber for +8 points, or a grenade launcher, meltagun, webber or plasma gun for +10
points.
• The Combat Proctor may replace his bolt pistol with a plasma pistol for +5 points.
• The Combat Proctor may replace his bolter with a storm bolter for +5 points or
combi-flamer, combi-grenade launcher, combi-plasma gun or combi-meltagun for +10
points.
Shock Arbitrator: WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Sv 4+
Wargear: Carapace armour, Bolt pistol, Frag grenades, Krak grenades, Shock Maul &
Suppression Shield
Options:
• The Shock Proctor may replace his bolt pistol with a plasma pistol for +5 points.
• The Shock Proctor may replace his shock maul with a power weapon for +5 points or a
power fist for +15 points.
TROOPS
Proctor: WS 3 BS 3 S 3 T 3 W 1 I 3 A 2 Ld 8 Sv 4+
Arbitrator: WS 3 BS 3 S 3 T 3 W 1 I 3 A 1 Ld 7 Sv 4+
If the squad numbers 10 or more models, it may be split into 2 teams. Each team must
contain at least 5 models. If 2 weapon upgrades are in the squad then one team must
have the grenade launcher and the other team must have the other weapon upgrade.
Options:
• 1 Arbitrator may replace his shotgun with a grenade launcher for +10 points.
• If the squad numbers 10 or more models, 1 Arbitrator may replace his Arbites shotgun
with a flamer for +6 points, a heavy stubber for +8 points, or a meltagun, webber or
plasma gun for +10 points.
• The Proctor may replace his bolt pistol with a plasma pistol for +5 points.
• The Proctor may replace his Arbites shotgun with a storm bolter for +5 points or
combi-flamer, combi-grenade launcher, combi-plasma gun or combi-meltagun for +10
points.
Transport: Arbites Patrol Teams may select a Chimera ( if it has 12 models or less) or
Rhino (if it has 10 models or less) as a dedicated transport vehicle.
FAST ATTACK
Options:
• The Pursuit Proctor may replace his bolt pistol with a plasma pistol for +5 points.
Retrieval Proctor: WS 3 BS 4 S 3 T 3 W 1 I 3 A 2 Ld 8 Sv 4+
Retrieval Arbitrator: WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Sv 4+
Wargear: Carapace armour, Bolt pistol, Frag grenades, Krak grenades, Web Pistol &
Close combat weapon.
Capture: The Retrieval Team is trained to isolate and capture the most dangerous
individuals from among a mob, using their web pistols to render the target incapable of
fighting, before cutting them free from the ground and making their escape. The team
may choose to allocate all of its attacks against a specific model as if it were an
independent character before rolling to hit.
Options:
• The Retrieval Proctor may replace his bolt pistol with a plasma pistol for +5 points.
• The Retrieval Proctor may replace his close combat weapon with a power weapon for
+5 points or a power fist for +15 points.
Transport: Arbitrators Patrol Teams may select either a Chimera or Rhino as a dedicated
transport vehicle.
Cyber-Mastiff: WS 4 BS 0 S 4 T 4 W 1 I 4 A 2 Ld 8 Sv 4+
HEAVY SUPPORT
Executioner Proctor: WS 3 BS 4 S 3 T 3 W 1 I 3 A 2 Ld 8 Sv 4+
Executioner Arbitrator: WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Sv 4+
Wargear: Carapace armour, Bolt pistol, Frag grenades, Arbites shotgun or Bolter
Options:
• Any Executioner Arbitrator may replace his Arbites shotgun with a heavy stubber for
+10 points.
• Up to 4 Executioner Arbitrators may replace their Arbites shotgun with a heavy bolter
for +15 points or autocannon, missile launcher or multi-melta for +20 points.
• 1 Executioner Arbitrator may be promoted to a Executioner Proctor for +7 points.
• The Executioner Proctor may replace his bolt pistol with a plasma pistol for +5 points.
• The Executioner Proctor may replace his Arbites shotgun with a storm bolter for +5
points or combi-flamer, combi-grenade launcher, combi-plasma gun or combi-meltagun
for +10 points.
Proctor: WS 3 BS 4 S 3 T 3 W 1 I 3 A 2 Ld 8 Sv 4+
Arbitrator: WS 3 BS 4 S 3 T 3 W 1 I 3 A 1 Ld 8 Sv 4+
Options:
• The Sniper Proctor may replace his bolt pistol with a plasma pistol for +5 points.
• The Sniper Proctor may replace his sniper rifle with a storm bolter for +5 points or
combi-flamer, combi-grenade launcher, combi-plasma gun or combi-meltagun for +10
points.
Options:
See Turret Emplacements in Imperial Armour I. 1-3 Turret Emplacements may be taken
as a single Heavy Support choice. They do not have to be deployed within squad
coherency.
TRANSPORT
See Rhinos in codex Witch Hunters. Rhinos have BS 3 and cost 45 points.