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General Rules 1

Leaders 1

Core 8

Special 10

Armory and Relics of War 14

Campaign Honors 15

Wargear and Weapons Lists 16

Wargear Reference 16

Ranged Weapons 17

Melee Weapons 22

Legions Consuls List 23

Rules Reference 27

General Rules
MODEL AVAILABILITY
You must adhere to the following model
requirements when building your Kill Team:
- 1-2 Team Leader models
- 1-15 Core models
- 0-5 Special models

Leaders

LEGION CENTURION 25 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 2 4 2 9 3+/5+

Wargear - Bolt Pistol


- Chainsword
- Frag and Krak Grenades
- Power Armor

Special - Legiones Astartes (X)


Rules - Independent Character
- Legiones Consularis
- Relentless

Options - May take one of the following


- Bolter +2 pts
- Magna Combi-Weapon +10 pts
- Minor Combi-Weapon +5 pts
- Volkite Charger +2pts
- May exchange either his bolt pistol and/or chainsword for one of the following
- Volkite Serpenta +2 pts
- Hand Flamer +2 pts
- Plasma Pistol +10 pts
- Chainaxe +5 pts
- Charnabal Weapon +10 pts
- Power Weapon +15 pts
- Power Fist +25 pts
- Lightning Claw +15 pts
- Thunder Hammer +30 pts
- Boarding Shield Free
- May exchange both his bolt pistol and chainsword for:
- Two lightning claws +15 pts
- May Exchange his Power armor for:
- Artificer Armor +10 points
- May take one of the following
- Combat Shield Free
- Melta Bombs +10 pts
- May take one of the following
- Warhawk Jump Pack +20 points

Unit Type Infantry (Character)

Core

TACTICAL SQUAD LEGIONARY 10 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 1 7 3+

Wargear - Bolt Pistol


- Boltgun
- Power Armor
- Frag and Krak Grenades

Special - Legiones Astartes (X)


Rules - Heart of the Legion
- Fury of the Legion - If a model

Options - One model may take:


- Augury Scanner +10 points
- Nuncio-Vox +10 points
- Legion Vexilla +10 points
- Any model may take one:
- Bayonet +1 point
- Chain Bayonet +2 points
- Chainsword +5 points

Unit Type Legionary: Infantry (Line)

DESPOILER SQUAD LEGIONARY 10 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 1 7 3+

Wargear - Bolt Pistol


- Chainsword
- Power Armor
- Frag and Krak Grenades

Special - Legiones Astartes (X)


Rules - Heart of the Legion
- Spite of the Legion - If a model

Options - One model may take:


- Augury Scanner +10 points
- Nuncio-Vox +10 points
- Legion Vexilla +10 points
- One in every five models may exchange their chainsword for:
- Power Weapon +5 point
- Charnabal Weapon +5 points
- One in every five models may exchange their bolt pistol for:
- Hand flamer +5 point
- Volkite Serpenta +5 points
- Plasma Pistol +10 points

Unit Type Legion Despoiler: Infantry (Line)

BREACHER SQUAD LEGIONARY 18 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 1 7 3+

Wargear - Bolter
- Bolt Pistol
- Boarding Shield
- Power Armor
- Frag and Krak Grenades
- Breacher Charges

Special Rules - Legiones Astartes (X)


Options - One model may take:
- Augury Scanner +10 points
- Nuncio-Vox +10 points
- Legion Vexilla +10 points
- Any model may exchange its bolter for a:
- Volkite Charger +2 points
- One in every five models may exchange their bolter for a:
- Flamer +5 points
- Meltagun +5 points
- Graviton Gun +5 points
- Lascutter +15 points

Unit Type Legion Breacher: Infantry (Heavy, Line)

ASSAULT SQUAD LEGIONARY 12 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 1 7 3+

Wargear - Bolt Pistol


- Chainsword
- Power Armor
- Legion Warhawk Jump Pack
- Frag and Krak Grenades

Special Rules - Legiones Astartes (X)

Options - Any model may take a:


- Combat Shield +2 points
- One in every five models may exchange their chainsword for:
- Heavy Chainsword +2 points
- Power Weapon +5 points
- Charnabal Weapon +5 points
- One in every five models may exchange their bolt pistol for:
- Hand flamer +5 point
- Volkite Serpenta +5 points
- Plasma Pistol +10 points

Unit Type Legionary: Infantry (Line)

TACTICAL SUPPORT SQUAD LEGIONARY 12 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 1 7 3+

Wargear - Bolt Pistol


- Flamer
- Power Armor
- Frag and Krak Grenades
Special - Legiones Astartes (X)
Rules

Options - One model may take:


- Augury Scanner +10 points
- Nuncio-Vox +10 points
- Legion Vexilla +10 points
- Any model may take exchange its flamers for one of the following options:
- Volkite Charger Free
- Rotor Cannon +5 points
- Volkite Calier +5 points
- Plasma Gun +10 points
- Meltagun +15 points
- Any model may take:
- Chainsword +5 points

Unit Type Legionary: Infantry (Line)

RECONNAISSANCE SQUAD MARINE 18 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 1 7 3+

Wargear - Boltgun
- Bolt Pistol
- Shroud Bombs
- Frag and Krak Grenades
- Power Armor

Special - Legiones Astartes (X)


Rules - Scout
- Infiltrate

Options - One model may take:


- Augury Scanner +10 points
- Nuncio-Vox +10 points
- Legion Vexilla +10 points
- Any model with a bolter may take a:
- Bayonet +1 points
- Chain bayonet +2 points
- Any model can exchange his bolter for a:
- Nemesis bolter +10 points
- Astartes Shotgun Free
- Chainsword Free
- Any model may take:
- Melta bombs +5 points

Unit Type Recon Legionary: Infantry (Skirmish, Line)


SCOUT SQUAD LEGIONARY 18 pts
M WS BS S T W I A Ld Sv

8” 4 4 4 4 1 4 1 7 4+

Wargear - Boltgun
- Bolt Pistol
- Shroud Bombs
- Frag and Krak Grenades
- Power Armor

Special - Legiones Astartes (X)


Rules - Scout
- Infiltrate
- Move Through Cover

Options - One model may take:


- Augury Scanner +10 points
- Nuncio-Vox +10 points
- Legion Vexilla +10 points
- Any model with a bolter may take a:
- Bayonet +1 points
- Chain bayonet +2 points
- Any model can exchange his bolter for a:
- Nemesis bolter +10 points
- Astartes Shotgun Free
- Chainsword Free
- Any model may take:
- Melta bombs +5 points

Unit Type Legion Scout: Infantry (Light, Skirmish)

Special

CATAPHRACTII TERMINATOR LEGIONARY 30 pts


M WS BS S T W I A Ld Sv

6” 4 4 4 4 2 4 2 7 2+/4++

Wargear - Combi-Bolter
- Power Weapon
- Legion Cataphractii Terminator armour

Special - Legiones Astartes (X)


Rules - Relentless
- Inexorable
- Bulky (2)
Options - Any model may exchange its combi-bolter for a:
- Volkite Charger +2 points
- Magna combi-weapon +10
- Minor combi-weapon +5
- One in every five models may exchange their bolter for a:
- Heavy Flamer +5 points
- Reaper Autocannon +15 points
- Plasma Blaster +10 points
- Any model may exchange its power weapon for a:
- Power Fist +10 points
- Lightning Claw +5
- Chainfist +15
- Thunder Hammer +15
- Any model may exchange its power weapon and combi-bolter for:
- Two Lightning Claws +10

Unit Type Legion Cataphractii: Infantry (Heavy)

TARTAROS TERMINATOR LEGIONARY 25 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 2 4 2 7 2+/5++

Wargear - Combi-Bolter
- Power Weapon
- Legion Tartaros Terminator armour

Special - Legiones Astartes (X)


Rules - Relentless
- Inexorable
- Bulky (2)

Options - Any model may exchange its combi-bolter for a:


- Volkite Charger +2 points
- Magna combi-weapon +10
- Minor combi-weapon +5
- One in every five models may exchange their bolter for a:
- Heavy Flamer +5 points
- Reaper Autocannon +15 points
- Plasma Blaster +10 points
- Any model may exchange its power weapon for a:
- Power Fist +10 points
- Lightning Claw +5
- Chainfist +15
- Thunder Hammer +15
- Any model may exchange its power weapon and combi-bolter for:
- Two Lightning Claws +10

Unit Type Legion Cataphractii: Infantry (Heavy)

DESTROYER ASSAULT LEGIONARY 15 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 2 7 3+

Wargear - Two Bolt Pistols


- Rad Grenades
- Chainsword
- Frag and Krak Grenades
- Power Armor
- Legion Warhawk jump pack

Special - Legiones Astartes (X)


Rules - Stubborn
- Counter Attack
- Bitter Duty

Options - Any model in the unit may replace both of its bolt pistols for:
- Two Volkite Serpentas +10 points
- Two Hand Flamers +10 points
- One in every five models may exchange one of their bolt pistols for a:
- Toxiferran Flamer +15 points
- Missile Launcher w/ Suspensor
Web and Rad Missiles only +25 points
- Plasma Pistol +10 points
- For every five models in the unit, one Legion Destroyer may exchange his
chainsword for one of the following
- Power Weapon +10 points
- Charnabal weapon +10 points
- Any model can take:
- Melta Bombs +5 points

Unit Type Legion Destroyers: Infantry

DESTROYER MORTALIS LEGIONARY 12 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 2 7 3+

Wargear - Two Bolt Pistols


- Rad Grenades
- Chainsword
- Frag and Krak Grenades
- Power Armor

Special - Legiones Astartes (X)


Rules - Stubborn
- Counter Attack
- Bitter Duty

Options - Any model in the unit may replace both of its bolt pistols for:
- Two Volkite Serpentas +10 points
- Two Hand Flamers +10 points
- One in every five models may exchange one of their bolt pistols for a:
- Toxiferran Flamer +15 points
- Missile Launcher w/ Suspensor
Web and Rad Missiles only +25 points
- Plasma Pistol +10 points
- Disintegrator +25 points
- Graviton Gun w/
Suspensor Web +20 points
- For every five models in the unit, one Legion Destroyer may exchange his
chainsword for one of the following
- Power Weapon +10 points
- Charnabal weapon +10 points
- Any model can take:
- Melta Bombs +5 points

Unit Type Legion Destroyers: Infantry

SEEKER SQUAD MARINE 15 pts


M WS BS S T W I A Ld Sv

7” 4 5 4 4 1 4 1 7 3+

Wargear - Bolt Pistol


- Kraken Bolter (with Tempest and Scorpius Rounds)
- Frag and Krak Grenades
- Power Armor

Special - Legiones Astartes (X)


Rules - Marked for Death:
- Infiltrate
- Precision Shots (4+)

Options - Any model may take


- Melta Bombs +5 points
- Any model may exchange its kraken bolter for:
- Magna combi-weapon +10 points
- Minor combi-weapon +5 points
- Chainsword Free
- Heavy Chainsword +5 points
- Nemesis Bolter +10 points
- Any model with a kraken bolter may take:
- Bayonet +1 points
- Chain Bayonet +2 points

Unit Type Legion Seeker: Infantry (Skirmish)

HEAVY SUPPORT SQUAD MARINE 15 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 1 4 1 7 3+

Wargear - Bolt Pistol


- Heavy Bolter
- Power Armor
- Frag and Krak Grenades

Special - Legiones Astartes (X)


Rules

Options - One model may take:


- Augury Scanner +10 points
- Nuncio-Vox +10 points
- Legion Vexilla +10 points
- Any model may take one:
- Heavy Flamer Free
- Autocannon +5 points
- Missile Launcher +5 points
with frag, krak, flak
- Multi-melta +10 points
- Plasma cannon +10 points
- Volkite culverin +5 points
- Lascannon +10 points

Unit Type Legionary: Infantry (Heavy)

LEGION VETERAN 18 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 2 4 2 8 3+

Wargear - Bolt Pistol


- Bolter
- Chainsword
- Frag and Krak Grenades

Special - Legiones Astartes (X)


Rules - Relentless
- Chosen Warriors

Options - Any model with a bolter may take:


- Bayonet +1 points
- Chain Bayonet +2 points
- Any model may exchange its bolter for a:
- Nemesis Bolter +10 points
- Magna combi-weapon +10 points
- Minor combi-weapon +5 points
- Any model may take:
- Chainsword +2 points
- Heavy Chainsword +5 points
- Power Weapon +5 points
- Charnabal Weapon +5 points
- Lightning Claw +5 points
- One in every five models may exchange their bolter for a:
- Flamer +5 points
- Meltagun +15 points
- Heavy Flamer +10 points
-Graviton Gun +15 points
-Plasma Gun +10 points
-Heavy Bolter +15 points
-Missile Launcher +15 points
with frag, krak, flak
- Any model may exchange its bolter and bolt pistol for:
- Two Lightning Claws +15 points
- Any model may exchange their bolt pistol for:
- Hand flamer +2 point
- Volkite Serpenta +5 points

Unit Type Legion Veteran: Infantry

LEGION TECHMARINE (0-1) 35 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 2 4 2 8 2+

Wargear - Bolt Pistol


- Power Axe
- Servo-Arm
- Frag and Krak Grenades
- Artificer Armor

Special - Legiones Astartes (X)


Rules - Battlesmith (5+)
- Relentless

Options - One model may take:


- Nuncio-Vox +10 points
- Augury Scanner +5 points
- Cognis Signum +15 points
- Cyber-Familiar +15 points
- May take one of the following:
- Master-Crafted Bolter +5 points
- Magna combi-weapon +10 points
- Minor combi-weapon +5 points
- Volkite Charger +2 points
- Plasma Pistol +10 points
- Flamer +2 points
- Meltagun +20 points
- Graviton Gun +20 points
- Plasma Gun +15 points
- May exchange its power axe weapon for a:
- Thunder hammer +15 points
- May exchange its power axe or bolt pistol for a:
- Boarding Shield* +10 points
- May take one of the following:
- Warhawk Jump Pack +15 points

Unit Type Infantry (Character)


*A model that selects a boarding shield also gains the Heavy Sub-type
LEGION APOTHECARY (0-1) 45 pts
M WS BS S T W I A Ld Sv

7” 4 4 4 4 2 4 2 8 3+

Wargear - Bolt Pistol


- Chainsword
- Narthecium
- Frag and Krak Grenades
- Power Armor

Special Rules - Legiones Astartes (X)


- Narthecium - Feel No Pain (5+) for any Infantry or Cavalry model within 6”

Options - May take one of the following:


- Volkite Charger +2 points
- Magna combi-weapon +10 points
- Minor combi-weapon +5 points
- May exchange its chainsword weapon for a:
- Power Weapon +10 points
- Charnabal Weapon +10 points
- May exchange its power armor for for:
- Artificer Armor +10 points
- May take one of the following:
- Warhawk Jump Pack +2 points

Unit Type Infantry (Character)

LEGION MORITAT (0-1) 35 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 2 4 2 9 3+/5++

Wargear - Two Bolt Pistols


- Rad Grenades
- Frag and Krak Grenades
- Power Armor
- Refractor Field

Special - Legiones Astartes (X)


Rules - Scout
- Counter-attack
- Bitter Duty
- Chain Fire: When attacking with Pistol weapons in the controlling player’s Shooting
phase, the Legion Moritat may declare a Chain Fire attack instead of making his
normal Shooting Attacks. While making a Chain Fire attack, a Legion Moritat
may roll To Hit six times each with up to two Pistol type weapons in the current
Shooting phase.
- To Hit rolls for Chain Fire attacks may never be re-rolled, and weapons which do
not roll To Hit may not make Chain Fire attacks.
- When making a Chain Fire attack for weapons with the Gets Hot or Armourbane
(Melta) special rules, roll each Hit individually; if a 1 is rolled, stop rolling To Hit for
that weapon immediately. No further To Hit rolls may be made with that weapon for
the remainder of the Phase.
- After making a Chain Fire attack, a Legion Moritat may not declare a Charge in the
following Assault phase.
- You may allocate additional wounds to any models within 3” of the initial target, but
only if the initial target is slain.

Options - May take one of the following


- Bolter +2 points
- Magna Combi-Weapon +10 points
- Minor Combi-Weapon +5 points
- Volkite Charger +2 points
- May exchange either of his bolt pistols for the following
- Volkite Serpenta +2 points
- Hand Flamer +2 points
- Plasma Pistol +10 points
- May Exchange his Power armor for:
- Artificer Armor +10 points
- May take
- Melta Bombs +5 points
- May take one of the following
- Warhawk Jump Pack +20 points

Unit Type Infantry (Character)

LEGION HERALD (0-1) 25 pts


M WS BS S T W I A Ld Sv

7” 4 4 4 4 2 4 2 9 3+

Wargear - Bolt Pistol


- Chainsword
- Frag and Krak Grenades
- Power Armor
- Banner of the Aquila OR Banner of the Eye

Special - Legiones Astartes (X)


Rules - Loyalist Herald: Can only be taken as part of a Loyalist Kill Team. Grants the Banner of the
Aquila: Friendly models within 6” add +1 to their WS (to a maximum of 5).
- Traitor Herald: Can only be taken as part of a Traitor Kill Team. Grants the Banner of the
Eye: Friendly models within 6” add +1” to their Charge and Run distances, and may re-roll
To Hit rolls of a 1 in assault on any turn in which they successfully charge.
- Fallen Honor: If your opponent slays the Herald, they receive +3RP at the end of a game in
which Requisition Points are gained. Additionally, until the end of the game, if any of your
models would have to take a Morale test they do so at -1Ld.

Options - May take one of the following


- Bolter +2 points
- Magna Combi-Weapon +10 points
- Minor Combi-Weapon +5 points
- Volkite Charger +points
- May exchange either his bolt pistol and/or chainsword for one of the following
- Volkite Serpenta +2 points
- Hand Flamer +2 points
- Plasma Pistol +10 points
- Chainaxe +5 points
- Charnabal Weapon +10 points
- Power Weapon +15 points
- Power Fist +25 points
- Lightning Claw +15 points
- Thunder Hammer +30 points
- May Exchange his Power armor for:
- Artificer Armor +10 points
- May take
- Melta Bombs +5 points
- May take one of the following
- Combat Shield Free
- Boarding Shield* +10 points
- Refractor Field +10 points

Unit Type Infantry (Character)


*A model that selects a boarding shield also gains the Heavy Sub-type

Armory and Relics of War


++Space Marines Armory++

A team may have any number of any of these items, but a single model cannot have more than one
copy of each item, and cannot take more than two unless it is your Team Leader.

Oath of Moment 10 Range of Inspiring Presence is increased to 12”

Psychic Hood 10 Each time a model, or squad is the target of an enemy psychic power
(Psyker Only) within 6” of the wearer of the Psychic Hood, the wearer may choose to
Deny the Witch instead, as if it was the target instead.

Auto-launchers 5 The model counts as having assault grenades that do not have the “One
(Terminator Use” special rule. These grenades may not be fired in the shooting phase.
Only)

Cognis-signum 15 A model equipped with a Cognis-signum also counts as being equipped


with an Augury Scanner, and is granted the Night Vision special rule.
Additionally, if the bearer does not shoot or run this turn, all friendly models
within 3” count as having BS5 until the end of the turn.

Suspensor Web 10 A model with a Suspensor Web that is equipped with a Heavy Weapon
may fire the weapon at full Ballistic Skill even if it has moved in the
previous movement phase, however the maximum range of the weapon is
halved.

Relic Weapon 10 Choose a single weapon the model has to gain the Master-Crafted special
rule.

Teleporter 10 Instead of moving, a Terminator may choose to teleport. Roll 2d6, the
(Terminator model may then move up to the distance rolled in any direction, ignoring all
Only) terrain and models. If the model does it cannot assault this turn.
Additionally, the model also gains the Deep Strike special rule.

Refractor Field 10 Grants a 5+ Invulnerable Save

Digital Lasers 10 The model gains +1 attack in Close Combat.

Augury Scanner 10 Enemy models cannot infiltrate within 18” of a model equipped with an
Augury Scanner. Enemy models that Page | 72 Deep Strike within 18” of
the model may be fired upon by all friendly models within 3” of the bearer
as if they have the Interceptor special rule

Nuncio-Vox 10 Models may Deep Strike within 3” of a model equipped with a Nuncio Vox
and not have to roll for scatter. If the controlling player fires a Barrage
weapon, Line of Sight may be drawn from the model with the Nuncio-Vox.
Note: The Nuncio-vox has no effect if the model is in a vehicle. Only a
single Nuncio-vox may be purchased from the armoury, but it may be
possible to have multiple Nuncio-voxs.

Legion Honor 5 Grants the model the Character type in addition to any other type they
(Special only, 1 have. This also allows them to take options from the armoury that would
per Kill Team) normally be restricted to Characters, as well as being able to take part in
challenges and be eligible for Look Out Sir! rolls.

Bionics 5 Grants Feel No Pain (6+)

Medi-Pack 15 Units within 6” of a unit with a medi-pack get a +1 to their injury roll chart

Overcharged 10 Choose a single ranged weapon the model has to become Overcharged. It
Weapon gains +1 Strength and the Gets Hot! special rule. If the weapon already has
the Gets Hot! special rule, it instead gets hot on a roll of a 1 or 2.

Targeter 5 If a model with a Targeter has not moved in the previous Movement phase,
it may re-roll To Hit rolls of 1 when shooting.

Teleportation 5 Grants the Deep Strike special rule


Transponder

Charnabal Sabre 5 Any model with a Chainsword or Combat Blade may take a Charnabal
Sabre.

Campaign Honors
Author’s Note: Please use this list in lieu of the normal “Space Marine” honors included in the
Heralds of Ruin Campaign book. Universal honors are still chosen and purchased normally.

Honor Pts Effect


Raptor Imperialis 15 This model gains a wound.

Boarding Honors 4 If this model and at least one other friendly model are within
Engagement Range of the same enemy model, then this model
may re-roll hit rolls against that enemy model.

Wargear Reference

Wargear Description

Cyber-Familiar A unit with a cyber-familiar add + to its invulnerable save (to a


maximum of 4+)

Omnispex Enemy units targeted by a unit with an Omnispex do not gain any
bonus to their saving throw for being in cover.

Boarding Shield Add 1 to armor saving throws made for the bearer. Each time a melee
attack is made against this model, subtract 1 from that attack’s hit roll

Combat Shield This unit has a 5+ invulnerable save, Each time a melee attack is made
against this model, subtract 1 from that attack’s hit roll

Cameleoline Each time a ranged attack is allocated to this model while it is receiving
the benefits of cover, add an additional 1 to any armor saving throw
made against that attack.

Jump Pack Move Characteristic is increased to 12” and it gains the Jump Pack and
Fly keyword.

Ranged Weapons
Auto Weapons
Weapon Range Str AP Type
Astartes Shotgun 12” 4 - Assault 2, Concussive (1)

Rotor Cannon 30” 3 - Assault 4, Pinning, Shell Shock (1)

Autocannon 48” 7 4 Heavy 2, Rending (6+)

Reaper Autocannon 36” 7 4 Heavy 2, Rending (6+), Twin-Linked

Bolt Weapons
Weapon Range Str AP Type

Bolt Pistol 12” 4 5 Pistol 1

Bolter 24” 4 5 Rapid Fire

Combi-Bolter 24” 4 5 Rapid Fire, Twin Linked

Kraken Bolter 30” 4 4 Rapid Fire

- Tempest Rounds 18” 3 6 Assault 3, Ignores Cover

- Scorpius Rounds 24” 5 4 Assault 1, Breacher (4+)

Nemesis Bolter 72” 5 5 Heavy 1, Rending (5+), Sniper, Pinning

Heavy Bolter 36” 5 4 Heavy 4

Combi-Weapons
Weapon Range Str AP Type

Bolter (Primary) 24” 4 5 Rapid Fire

Flamer (Secondary) Template 4 5 Assault 1

Meltagun (Secondary) 12” 8 1 Assault 1, Armorbane (Melta), One


Shot

Plasma Gun (Secondary) 24” 7 4 Rapid Fire, Breaching (4+), Gets Hot,
One Shot

Volkite Charger (Secondary) 15” 5 5 Assault 2, Deflagrate

Grenade Launcher (Secondary)

- Frag 24” 3 6 Assault 1, Blast (3”), Pinning

- Krak 24” 5 4 Assault 1


Disintegrator (Secondary) 24” 5 2 Rapid Fire, Gets Hot, Instant Death,
One Shot

Conversion Beam Weaponry

Weapon Range Str AP Type

Conversion Beam Cannon

-Short Up to 18” 7 - Heavy 1, Blast (3”), Blind

-Medium More than 18”-42” 9 4 Heavy 1, Blast (3”), Blind

-Long More than 42”-72” 12 1 Heavy 1, Blast (3”), Blind

Disintegrator Weapons

Weapon Range Str AP Type

Disintegrator Pistol 12” 5 2 Pistol 1, Instant Death, Gets Hot

Disintegrator 24” 5 2 Rapid Fire, Instant Death, Gets Hot

Flame Weapons

Weapon Range Str AP Type

Hand Flamer Template 3 - Pistol 1

Flamer Template 4 5 Assault 1

Toxiferran Flamer Template 4 5 Assault 1, Poisoned (3+), Rending (6+)

Heavy Flamer Template 5 4 Assault 1

Graviton Weapons
Weapon Range Str AP Type

Graviton Gun 18” * 4 Heavy 1, Blast (3”), Concussive (1),


Graviton Pulse, Haywire

Graviton Cannon 36” * 4 Heavy 1, Large Blast (5”), Concussive (1),


Graviton Pulse, Haywire
*Graviton Pulse: Instead of rolling To Wound normally with this weapon, any non-Vehicle model
that suffers a Hit from a weapon with this special rule must instead roll under their Strength on a
D6 or suffer a Wound (a roll of a ‘6’ always counts as a failure). If a Graviton Pulse weapon also
has the Blast type, then leave the Blast marker in place after resolving all Wounds, or otherwise
mark the area. This area now counts as both Difficult Terrain and Dangerous Terrain until the
end of the next Game Turn.

Las Weapons
Weapon Range Str AP Type

Lascannon 48” 9 2 Heavy 1, Sunder

Melta Weapons
Weapon Range Str AP Type

Meltagun 12” 8 1 Assault 1, Armourbane (Melta)

Multi-melta 24” 8 1 Heavy 1, Armourbane (Melta)

Missile Weapons
Weapon Range Str AP Type

Missile Launcher

-Frag 48” 4 6 Heavy 1, Blast (3”), Pinning

-Krak 48” 8 3 Heavy 1

-Flak 48” 7 3 Heavy 1, Skyfire

Plasma Weapons
Weapon Range Str AP Type

Plasma Pistol 12” 7 4 Pistol 1, Breaching (4+), Gets Hot

Plasma Gun 24” 7 4 Rapid Fire, Breaching (4+), Gets Hot

Plasma Cannon 36” 7 4 Heavy 1, Blast (3”), Breaching (4+), Gets Hot

Plasma Blaster 18” 7 4 Assault 2, Breaching (4+), Gets Hot

Volkite Weapons
Weapon Range Str AP Type

Volkite Serpenta 10” 5 5 Pistol 2, Deflagrate

Volkite Charger 15” 5 5 Assault 2, Deflagrate

Volkite Caliver 30” 6 5 Heavy 3, Deflagrate

Volkite Culverin 45” 6 5 Heavy 5, Deflagrate

Phosphex and Rad Weapons


Weapon Range Str AP Type

Phosphex Bomb 6” 5 2 Assault 1, One Use, Blast (3”), Poisoned (3+),


Crawling Fire, Lingering Death

Rad Missile 48” 4 3 Heavy 1, Blast (3”), Fleshbane, Rad-phage

Close Combat Weapons


Chain Weapons
Weapon Range Str AP Type

Chainsword - User - Melee, Shred

Heavy Chainsword - +2 - Melee, Shred, Two-handed

Chainaxe - +1 - Melee, Shred

Chainfist - x2 2 Melee, Armorbane (Melee), Unwieldy

Chain Bayonet - +1 - Melee, Two-handed, Shred

Charnabal Weapons
Weapon Range Str AP Type

Charnabal sabre - User - Melee, Breaching (5+), Duellist’s Edge (1)

Charnabal tabar - +2 - Melee, Breaching (6+), Duellist’s Edge (1)

Charnabal glaive - +1 - Melee, Breaching (5+), Duellist’s Edge (1), Two-Handed

Force Weapons
Weapon Range Str AP Type
Force Sword - User 3 Melee, Rending (6+), Force

Force Axe - +1 2 Melee, Unwieldy, Force

Force Maul - +2 3 Melee, Force

Force Staff - +1 3 Melee, Reach (1), Force

Power Weapons
Weapon Range Str AP Type

Power Sword - User 3 Melee, Rending (6+)

Power Axe - +1 2 Melee, Unwieldy

Power Maul - +2 3 Melee

Power Lance - +1 3 Melee, Reach (1)

Weapon Range Str AP Type

Power Fist - x2 2 Melee, Unwieldy, Specialist Weapon

Thunder Hammer - x2 2 Melee, Unwieldy, Sunder, Specialist Weapon

Lightning Claw* - User 3 Melee, Shred, Rending(6+), Specialist Weapon


*Model gets +2 Attacks for using a pair, rather than usual +1 for two weapons

Servo Weapons

Weapon Range Str AP Type

Servo-Arm - 8 2 Melee, Unwieldy

Machinator Array* - +1 2 Melee, Unwieldy, Shred, Armourbane (Melee)


*Also gives model a Flamer, Meltagun, and +2 to repair rolls for Battlesmith

Exotic and Miscellaneous


Weapon Range Str AP Type

Lascutter - 7 1 Melee, Unwieldy, Cumbersome

Melta bomb - 8 1 Melee, Detonation, Unwieldy, Armorbane (Melee),


Instant Death
Corposant Stave - +1 4 Melee, Two-handed, Haywire

Bayonet - +1 - Melee, Two-handed

Legions Consuls List

Rules Reference
ANGELS OF DEATH
This unit has the following abilities: Legiones Astartes, Bolter Discipline and Shock Assault.

Legiones Astartes
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.

Bolter Discipline
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire
bolt weapons make double make double the number of attacks if any of the following apply:
● The firing model’s target is within half the weapon’s maximum range.
● The firing model is Infantry and every model in its unit remained stationary in your
previous Movement phase.
● The firing model is a Terminator, Biker or Dreadnought.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt
weapon with the Rapid Fire type.

Shock Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the
Attacks Characteristic of models in this unit until the end of the turn.

Fury of the Legion


When stationary during the movement phase, this model counts its Boltgun and/or Bolt Pistols
as Rapid Fire 2.

Scout: When you set up this unit during deployment, it can be set up anywhere on the battlefield
that is more than 9” from the enemy deployment zone and any enemy models.
Rad Grenades: During a turn in which a unit with at least one model with rad grenades
successfully charges, or is themselves successfully charged, all models in the enemy unit(s)
suffer a -1 penalty to their Toughness Characteristic until the end of the Fight-Sub phase that
follows the successful charge.

Rad-Phage: After resolving the Shooting Phase, your opponent must subtract 1 from the
Toughness Characteristic of Infantry, Biker or Monster units which you have successfully hit
with this weapon.

Graviton Pulse: Instead of rolling To Wound normally with this weapon, any non-Vehicle model
that suffers a hit from this weapon must instead roll under their strength on a D6 or suffer a
Wound (a roll of 6 is always a failure). If a unit suffers any wounds from this weapon, it now
counts as being in both Difficult and Dangerous terrain until the end of the next game turn.

Shroud bombs: Whenever targeted by a Shooting Attack, the range between the attacking unit and a unit that
includes at least one model with shroud bombs is considered to be 6” further away than the actual range
between the two units

Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds
caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the
weapon’s profile equal to the number of unsaved wounds – these can then be saved normally. Models in the
targeted unit must still be in range in order for these additional hits to take effect. These additional hits do not
themselves inflict more hits.

Force Weapon
"Take a Psychic test and attempt to roll equal to or under this model's Ld score. If successful, this weapon does
Damage 3 and doubles the strength value of its attack (after modifiers).

Failure is handled normally, but this model may finish its attack without the bonus."

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