Professional Documents
Culture Documents
Leaders 1
Core 8
Special 10
Campaign Honors 15
Wargear Reference 16
Ranged Weapons 17
Melee Weapons 22
Rules Reference 27
General Rules
MODEL AVAILABILITY
You must adhere to the following model
requirements when building your Kill Team:
- 1-2 Team Leader models
- 1-15 Core models
- 0-5 Special models
Leaders
7” 4 4 4 4 2 4 2 9 3+/5+
Core
7” 4 4 4 4 1 4 1 7 3+
7” 4 4 4 4 1 4 1 7 3+
7” 4 4 4 4 1 4 1 7 3+
Wargear - Bolter
- Bolt Pistol
- Boarding Shield
- Power Armor
- Frag and Krak Grenades
- Breacher Charges
7” 4 4 4 4 1 4 1 7 3+
7” 4 4 4 4 1 4 1 7 3+
7” 4 4 4 4 1 4 1 7 3+
Wargear - Boltgun
- Bolt Pistol
- Shroud Bombs
- Frag and Krak Grenades
- Power Armor
8” 4 4 4 4 1 4 1 7 4+
Wargear - Boltgun
- Bolt Pistol
- Shroud Bombs
- Frag and Krak Grenades
- Power Armor
Special
6” 4 4 4 4 2 4 2 7 2+/4++
Wargear - Combi-Bolter
- Power Weapon
- Legion Cataphractii Terminator armour
7” 4 4 4 4 2 4 2 7 2+/5++
Wargear - Combi-Bolter
- Power Weapon
- Legion Tartaros Terminator armour
7” 4 4 4 4 1 4 2 7 3+
Options - Any model in the unit may replace both of its bolt pistols for:
- Two Volkite Serpentas +10 points
- Two Hand Flamers +10 points
- One in every five models may exchange one of their bolt pistols for a:
- Toxiferran Flamer +15 points
- Missile Launcher w/ Suspensor
Web and Rad Missiles only +25 points
- Plasma Pistol +10 points
- For every five models in the unit, one Legion Destroyer may exchange his
chainsword for one of the following
- Power Weapon +10 points
- Charnabal weapon +10 points
- Any model can take:
- Melta Bombs +5 points
7” 4 4 4 4 1 4 2 7 3+
Options - Any model in the unit may replace both of its bolt pistols for:
- Two Volkite Serpentas +10 points
- Two Hand Flamers +10 points
- One in every five models may exchange one of their bolt pistols for a:
- Toxiferran Flamer +15 points
- Missile Launcher w/ Suspensor
Web and Rad Missiles only +25 points
- Plasma Pistol +10 points
- Disintegrator +25 points
- Graviton Gun w/
Suspensor Web +20 points
- For every five models in the unit, one Legion Destroyer may exchange his
chainsword for one of the following
- Power Weapon +10 points
- Charnabal weapon +10 points
- Any model can take:
- Melta Bombs +5 points
7” 4 5 4 4 1 4 1 7 3+
7” 4 4 4 4 1 4 1 7 3+
7” 4 4 4 4 2 4 2 8 3+
7” 4 4 4 4 2 4 2 8 2+
7” 4 4 4 4 2 4 2 8 3+
7” 4 4 4 4 2 4 2 9 3+/5++
7” 4 4 4 4 2 4 2 9 3+
A team may have any number of any of these items, but a single model cannot have more than one
copy of each item, and cannot take more than two unless it is your Team Leader.
Psychic Hood 10 Each time a model, or squad is the target of an enemy psychic power
(Psyker Only) within 6” of the wearer of the Psychic Hood, the wearer may choose to
Deny the Witch instead, as if it was the target instead.
Auto-launchers 5 The model counts as having assault grenades that do not have the “One
(Terminator Use” special rule. These grenades may not be fired in the shooting phase.
Only)
Suspensor Web 10 A model with a Suspensor Web that is equipped with a Heavy Weapon
may fire the weapon at full Ballistic Skill even if it has moved in the
previous movement phase, however the maximum range of the weapon is
halved.
Relic Weapon 10 Choose a single weapon the model has to gain the Master-Crafted special
rule.
Teleporter 10 Instead of moving, a Terminator may choose to teleport. Roll 2d6, the
(Terminator model may then move up to the distance rolled in any direction, ignoring all
Only) terrain and models. If the model does it cannot assault this turn.
Additionally, the model also gains the Deep Strike special rule.
Augury Scanner 10 Enemy models cannot infiltrate within 18” of a model equipped with an
Augury Scanner. Enemy models that Page | 72 Deep Strike within 18” of
the model may be fired upon by all friendly models within 3” of the bearer
as if they have the Interceptor special rule
Nuncio-Vox 10 Models may Deep Strike within 3” of a model equipped with a Nuncio Vox
and not have to roll for scatter. If the controlling player fires a Barrage
weapon, Line of Sight may be drawn from the model with the Nuncio-Vox.
Note: The Nuncio-vox has no effect if the model is in a vehicle. Only a
single Nuncio-vox may be purchased from the armoury, but it may be
possible to have multiple Nuncio-voxs.
Legion Honor 5 Grants the model the Character type in addition to any other type they
(Special only, 1 have. This also allows them to take options from the armoury that would
per Kill Team) normally be restricted to Characters, as well as being able to take part in
challenges and be eligible for Look Out Sir! rolls.
Medi-Pack 15 Units within 6” of a unit with a medi-pack get a +1 to their injury roll chart
Overcharged 10 Choose a single ranged weapon the model has to become Overcharged. It
Weapon gains +1 Strength and the Gets Hot! special rule. If the weapon already has
the Gets Hot! special rule, it instead gets hot on a roll of a 1 or 2.
Targeter 5 If a model with a Targeter has not moved in the previous Movement phase,
it may re-roll To Hit rolls of 1 when shooting.
Charnabal Sabre 5 Any model with a Chainsword or Combat Blade may take a Charnabal
Sabre.
Campaign Honors
Author’s Note: Please use this list in lieu of the normal “Space Marine” honors included in the
Heralds of Ruin Campaign book. Universal honors are still chosen and purchased normally.
Boarding Honors 4 If this model and at least one other friendly model are within
Engagement Range of the same enemy model, then this model
may re-roll hit rolls against that enemy model.
Wargear Reference
Wargear Description
Omnispex Enemy units targeted by a unit with an Omnispex do not gain any
bonus to their saving throw for being in cover.
Boarding Shield Add 1 to armor saving throws made for the bearer. Each time a melee
attack is made against this model, subtract 1 from that attack’s hit roll
Combat Shield This unit has a 5+ invulnerable save, Each time a melee attack is made
against this model, subtract 1 from that attack’s hit roll
Cameleoline Each time a ranged attack is allocated to this model while it is receiving
the benefits of cover, add an additional 1 to any armor saving throw
made against that attack.
Jump Pack Move Characteristic is increased to 12” and it gains the Jump Pack and
Fly keyword.
Ranged Weapons
Auto Weapons
Weapon Range Str AP Type
Astartes Shotgun 12” 4 - Assault 2, Concussive (1)
Bolt Weapons
Weapon Range Str AP Type
Combi-Weapons
Weapon Range Str AP Type
Plasma Gun (Secondary) 24” 7 4 Rapid Fire, Breaching (4+), Gets Hot,
One Shot
Disintegrator Weapons
Flame Weapons
Graviton Weapons
Weapon Range Str AP Type
Las Weapons
Weapon Range Str AP Type
Melta Weapons
Weapon Range Str AP Type
Missile Weapons
Weapon Range Str AP Type
Missile Launcher
Plasma Weapons
Weapon Range Str AP Type
Plasma Cannon 36” 7 4 Heavy 1, Blast (3”), Breaching (4+), Gets Hot
Volkite Weapons
Weapon Range Str AP Type
Charnabal Weapons
Weapon Range Str AP Type
Force Weapons
Weapon Range Str AP Type
Force Sword - User 3 Melee, Rending (6+), Force
Power Weapons
Weapon Range Str AP Type
Servo Weapons
Rules Reference
ANGELS OF DEATH
This unit has the following abilities: Legiones Astartes, Bolter Discipline and Shock Assault.
Legiones Astartes
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.
Bolter Discipline
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire
bolt weapons make double make double the number of attacks if any of the following apply:
● The firing model’s target is within half the weapon’s maximum range.
● The firing model is Infantry and every model in its unit remained stationary in your
previous Movement phase.
● The firing model is a Terminator, Biker or Dreadnought.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt
weapon with the Rapid Fire type.
Shock Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the
Attacks Characteristic of models in this unit until the end of the turn.
Scout: When you set up this unit during deployment, it can be set up anywhere on the battlefield
that is more than 9” from the enemy deployment zone and any enemy models.
Rad Grenades: During a turn in which a unit with at least one model with rad grenades
successfully charges, or is themselves successfully charged, all models in the enemy unit(s)
suffer a -1 penalty to their Toughness Characteristic until the end of the Fight-Sub phase that
follows the successful charge.
Rad-Phage: After resolving the Shooting Phase, your opponent must subtract 1 from the
Toughness Characteristic of Infantry, Biker or Monster units which you have successfully hit
with this weapon.
Graviton Pulse: Instead of rolling To Wound normally with this weapon, any non-Vehicle model
that suffers a hit from this weapon must instead roll under their strength on a D6 or suffer a
Wound (a roll of 6 is always a failure). If a unit suffers any wounds from this weapon, it now
counts as being in both Difficult and Dangerous terrain until the end of the next game turn.
Shroud bombs: Whenever targeted by a Shooting Attack, the range between the attacking unit and a unit that
includes at least one model with shroud bombs is considered to be 6” further away than the actual range
between the two units
Deflagrate: After normal attacks by this weapon have been resolved, count the number of unsaved wounds
caused on the target unit. Immediately resolve a number of additional automatic hits on the same unit using the
weapon’s profile equal to the number of unsaved wounds – these can then be saved normally. Models in the
targeted unit must still be in range in order for these additional hits to take effect. These additional hits do not
themselves inflict more hits.
Force Weapon
"Take a Psychic test and attempt to roll equal to or under this model's Ld score. If successful, this weapon does
Damage 3 and doubles the strength value of its attack (after modifiers).
Failure is handled normally, but this model may finish its attack without the bonus."