Professional Documents
Culture Documents
SPACE MARINES
Codex: Space Marines
This team list uses the special rules and wargear found
in Codex: Space Marines. If a rule differs from the
Codex, it will be clearly stated.
Teleporting Terminators
Models in Terminator Armour may Deep Strike as
normal (see the Built-up Area rule in the Kill Team rules).
Chapter Traits
Your Space Marine Kill Team may belong to one of the
following chapters or one of their successors, in which
case all models in your Kill Team lose the ‘Combat
Tactics’ special rule, but gain a bonus as indicated
below:
Black Templars: Hatred (Psykers) and Crusader Model Availability
Imperial Fists: Stubborn You must follow the following model requirements
Iron Hands: Gain Bionics (see Armoury) when building your Kill Team:
Raven Guard: Hit and Run 1 Team Leader model
Salamanders: Flamers become Twin-linked 1-20 Core models
White Scars: Hit and Run 0-3 Special models
WS BS S T W I A Ld Sv Upgrade:
May upgrade to a Company Champion for 20 pts, gaining
4 4 4 4 2 4 2 9 3+ +1 WS and replacing Chainsword with a Power Weapon
(which may not be replaced) and a Combat Shield.
Wargear: Special Rules:
Power Armour Inspiring Presence Options:
Bolt Pistol And They Shall Know May replace any weapon with:
Chainsword No Fear - Boltgun Free
Frag & Krak Grenades Combat Tactics - Storm Bolter 5 pts
Squad Leader* - Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
Squad Leader: - Power Weapon 15 pts
In a Kill Team lead by a Veteran Sergeant with: - Lightning Claw 15 pts
• Terminator armour, Terminators may be taken as Core. - Power Fist 25 pts
• a Space Marine Bike, Space Marine Bikers must be Core. - Thunder Hammer 30 pts
• a Jump Pack, Assault Marines must be taken as Core. • If not wearing Terminator armour, may take any of the
following:
Terminator Armour: - Melta Bomb 5 pts
• May replace all equipment with Terminator armour, - Combat Shield 5 pts
Storm Bolter and Power Weapon for 20 points. - Special Issue Ammunition 5 pts
• May replace Terminator Storm Bolter with: - Storm Shield 15 pts
- Combi-flamer, -melta, -plasma 5 pts - Teleport Homer 15 pts
- Lightning Claw 10 pts • If not wearing Terminator Armour, may take one of the
- Thunder Hammer 20 pts following:
• May replace Terminator Power Weapon with: - Jump Pack 10 pts
- Lightning Claw 5 pts - Space Marine Bike 15 pts
- Power Fist 10 pts May take wargear from the Space Marine armoury
- Storm Shield 10 pts including Sergeant and Leader only items. If wearing
- Thunder Hammer 15 pts Terminator armour may also take Terminator only wargear.
1
Kill Team: Space Marines v1.6
WS BS S T W I A Ld Sv Options:
• May replace any weapon with:
4 4 4 4 2 4 2 9 4+ - Combat Knife Free
- Sniper Rifle Free
Wargear: Special Rules: - Space Marine Shotgun Free
Scout Armour Inspiring Presence - Combi-flamer, -melta, -plasma 10 pts
Bolt Pistol And They Shall Know - Plasma Pistol 15 pts
Boltgun No Fear - Power Weapon 15 pts
Frag & Krak Grenades Combat Tactics - Power Fist 25 pts
Infiltrate • May take the following:
Move Through Cover - Melta Bomb 5 pts
- Teleport Homer 15 pts
Scouts
• May take a Space Marine Bike for 10 pts but loses the
Scout Biker Leader*
Move Through Cover special rule.
• If not on a Space Marine Bike may take the following:
Scout Biker Leader: - Camo Cloak 3 pts
In a team lead by a Scout Sergeant that is equipped with • May take wargear from the Space Marine armoury
a Space Marine Bike, Scout Bikers must be taken as Core. including Sergeant and Leader only items.
Warden-Chaplain 55 points
WS BS S T W I A Ld Sv Options:
• May replace Bolt Pistol with:
4 4 4 4 2 4 2 9 3+ - Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
Wargear: Special Rules: - Plasma Pistol 15 pts
Power Armour Inspiring Presence - Power Fist 25 pts
Bolt Pistol Zealot • May take the following:
Crozius Arcanum Battle Liturgies* - Melta Bomb 5 pts
Frag & Krak Grenades • May take one of the following:
- Jump Pack 10 pts
- Space Marine Bike 15 pts
Battle Liturgies: • May take wargear from the Space Marine armoury
Any friendly Space Marine models within 6” of the including Leader and Warden only items.
Warden-Chaplain gain the Zealot special rule.
Lexicanium 45 points
WS BS S T W I A Ld Sv Options:
• May replace Bolt Pistol with:
4 4 4 4 2 4 2 9 3+ - Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
Wargear: Special Rules: - Plasma Pistol 15 pts
Power Armour Inspiring Presence • May take the following:
Bolt Pistol And They Shall Know - Melta Bomb 5 pts
Force Weapon No Fear • May take one of the following:
Frag & Krak Grenades Combat Tactics - Jump Pack 10 pts
Psyker - Space Marine Bike 15 pts
(Mastery Level 1) • May take wargear from the Space Marine armoury
including Leader and Lexicanium only items.
Psychic Powers:
Before the battle the Lexicanium may choose a single
Psychic Power from the following list:
- Quickening (C:SM)
- The Avenger (C:SM)
- Smite (Biomancy)
- Flame Breath (Pyromancy)
- Assail (Telekinesis)
- Psychic Shriek (Telepathy)
2
Kill Team: Space Marines v1.6
WS BS S T W I A Ld Sv Options:
• For every 5 Tactical Marines you take in your team, one
4 4 4 4 1 4 1 8 3+ may replace their Boltgun with:
- Flamer Free
Wargear: Special Rules: - Meltagun 5 pts
Power Armour And They Shall Know - Heavy Bolter 5 pts
Bolt Pistol No Fear - Multi-melta 5 pts
Boltgun Combat Tactics - Missile Launcher 5 pts
Frag & Krak Grenades - Plasma Gun 10 pts
- Plasma Cannon 10 pts
- Lascannon 15 pts
Scout 13 points
WS BS S T W I A Ld Sv Options:
• Any Scout may replace his Boltgun with:
3 3 4 4 1 4 1 8 4+ - Combat Knife Free
- Sniper Rifle Free
Wargear: Special Rules: - Space Marine Shotgun Free
Scout Armour And They Shall Know • For every 5 Scouts you take in your team, one may
Bolt Pistol No Fear replace their Boltgun with:
Boltgun Combat Tactics - Heavy Bolter (with Hellfire Shells) 10 pts
Frag & Krak Grenades Infiltrate - Missile Launcher 10 pts
Move Through Cover • May take the following:
Scouts - Camo Cloak 3 pts
WS BS S T W I A Ld Sv Options:
• May replace any weapon with:
4 4 4 4 1 4 2 10 2+ - Relic Blade 15 pts
• May take any of the following:
Wargear: Special Rules: - Auxiliary Grenade Launcher 15 pts
Artificer Armour And They Shall Know • May take wargear from the Space Marine armoury.
Bolt Pistol No Fear
Boltgun Combat Tactics
Power Weapon
Frag & Krak Grenades
3
Kill Team: Space Marines v1.6
WS BS S T W I A Ld Sv Options:
• One Space Marine Biker in your team may replace its
4 4 4 5 1 4 1 8 3+ Bolt Pistol with:
- Flamer 5 pts
Unit Type: Bike Special Rules: - Meltagun 10 pts
And They Shall Know - Plasma Gun 15 pts
Wargear: No Fear • If you have more than three Space Marine Bikers in your
Power Armour Combat Tactics team, a second model may replace its Bolt Pistol with:
Bolt Pistol - Flamer 5 pts
Frag & Krak Grenades - Meltagun 10 pts
- Plasma Gun 15 pts
Space Marine Bike
WS BS S T W I A Ld Sv Options:
• One Assault Marine in your team may replace its Bolt
4 4 4 4 1 4 1 8 3+ Pistol with:
- Flamer 10 pts
Wargear: Unit Type: Jump Infantry - Plasma Pistol 15 pts
Power Armour • If you have more than five Assault Marines in your team,
Bolt Pistol Special Rules: a second model may replace its Bolt Pistol with:
- Flamer 10 pts
Chainsword And They Shall Know
Frag & Krak Grenades - Plasma Pistol 15 pts
No Fear
Jump Pack Combat Tactics
Terminator 40 points
WS BS S T W I A Ld Sv Options:
• May replace Power Fist with:
4 4 4 4 1 4 2 9 2+ - Chainfist 5 pts
• May replace all weapons with:
Wargear: Special Rules: - Pair of Lightning Claws Free
Terminator Armour And They Shall Know - Thunder Hammer & Storm Shield Free
Storm Bolter No Fear • One Terminator in your team may take one of the
Power Fist Combat Tactics following options:
- Replace Storm Bolter with Heavy Flamer 5 pts
- Replace Storm Bolter with Assault Cannon 30 pts
- Take a Cyclone Missile Launcher 30 pts
• May take wargear from the Space Marine armoury
including Terminator only items.
WS BS S T W I A Ld Sv Options:
• May replace any weapon with:
4 4 4 4 1 4 2 9 3+ - Plasma Pistol 15 pts
- Power Weapon 15 pts
Wargear: Special Rules: - Lightning Claw 15 pts
Power Armour And They Shall Know - Power Fist 25 pts
Bolt Pistol No Fear - Thunder Hammer 30 pts
Chainsword Combat Tactics • May take any of the following:
Frag & Krak Grenades Heroic Intervention* - Melta Bomb 5 pts
- Jump Pack 10 pts
- Storm Shield 15 pts
Heroic Intervention: • May take wargear from the Space Marine armoury.
The Vanguard Veteran may Counter-charge an enemy
model within 6” instead of just 3”.
4
Kill Team: Space Marines v1.6
WS BS S T W I A Ld Sv Options:
• May replace Boltgun with:
4 4 4 4 1 4 2 9 3+ - Combi-flamer, -melta, -plasma 5 pts
• One Sternguard Veteran in your team may replace its
Wargear: Special Rules: Boltgun with:
Power Armour And They Shall Know - Flamer 5 pts
Bolt Pistol No Fear - Meltagun 5 pts
Boltgun Combat Tactics - Heavy Bolter 5 pts
Special Issue Ammunition - Multi-melta 5 pts
Frag & Krak Grenades - Missile Launcher 5 pts
- Plasma Gun 10 pts
- Plasma Cannon 10 pts
- Heavy Flamer 10 pts
- Lascannon 15 pts
• May take wargear from the Space Marine armoury.
Apothecary 35 points
You may only ever take one Apothecary in your Kill Team.
WS BS S T W I A Ld Sv Options:
• May replace Bolt Pistol with:
4 4 4 4 1 4 2 9 3+ - Boltgun Free
- Storm Bolter 5 pts
Wargear: Special Rules: - Combi-flamer, -melta, -plasma 10 pts
Power Armour And They Shall Know - Plasma Pistol 15 pts
Bolt Pistol No Fear • May take one of the following:
Nathecium* Combat Tactics - Jump Pack 10 pts
Frag & Krak Grenades - Space Marine Bike 15 pts
• May take wargear from the Space Marine armoury
including Apothecary only items.
Narthecium:
Rule Amendment: The Apothecary and all friendly
models within 6” of the Apothecary gain the Feel No
Pain special rule.
Techmarine 50 points
You may only ever take one Techmarine in your Kill Team.
WS BS S T W I A Ld Sv Options:
• May upgrade Servo-arm to a Servo-harness for 25 points.
4 4 4 4 1 4 1 8 2+ • May replace any weapon with:
- Chainsword Free
Wargear: Special Rules: - Storm Bolter 5 pts
Artificer Armour And They Shall Know - Combi-flamer, -melta, -plasma 10 pts
Bolt Pistol No Fear - Plasma Pistol 15 pts
Boltgun Combat Tactics - Power Weapon 15 pts
Servo-arm Blessing of the - Thunder Hammer 30 pts
Frag & Krak Grenades Omnissiah • May take the following:
Bolster Defences - Space Marine Bike 15 pts
• May take wargear from the Space Marine armoury.
5
Kill Team: Space Marines v1.6