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By BobK
This codex is based off the original Feral Orks codex, with updates to take into account
the changes to the new ork codex’s layout and the new units, so that players of the old
Feral Orks army can play with a proper army of them in 5th ed. In this version only the
units that would use shooting as their primary form of attack get a BS bonus, whereas
those that operate in a purely assault capacity have the standard ork profile. There are
various other changes too, such as the way that booby traps work and the absence of
krak stikkbombz that necessitated more modification to the army list than I normally do. I
also made the madboyz more mad, since in their original incarnation they were only mad
for an average of 1 turn each game, which is pretty tame by ork standards. Note that I
haven’t included gargantuan squiggoths as these are now gargantuan creatures and so
are limited to apocalypse or special scenarios.
If you can’t find the profile from imperial armour update 2006 anywhere, the
medium-sized squiggoths from the old feral orks codex bear a close resemblance.
These units can be fielded by mixing Warhammer Orcs and 40k Orks. Don’t forget to
use 40k bases for all models though.
Wargear:
HQ
HQ: Old Zogwort
HQ: Warboss
May replace the slugga with a bangstikk for +10 points if riding a boar or cyboar.
HQ: Weirdboy
Has WS 3 & BS 3.
Costs 60pts.
ELITES
Elites: Nobz
May replace their sluggas with big shootas for +5pts, rokkit launchas or bangstikks (if
riding a boar or cyboar) for +10pts, or burnas for +15pts.
Elites: Trappas
May not replace their sluggas and choppas with weapon upgrades, but may swap them
for shootas for free.
The Nob cannot be given a power klaw, but may replace his slugga or shoota with a big
shoota for +5pts, rokkit launcha for +10pts, or burna for +15pts.
Elites: Tankbustas
They are armed with tankbusta bombz and either a shoota or slugga and choppa instead
of a rokkit launcha.
Tankhammas cost +10 points each and replace the shoota or slugga.
The Nob cannot be given a power klaw, but may replace his slugga or shoota with a big
shoota for +5pts, rokkit launcha for +10pts, or burna for +15pts.
Elites: Lootas
Cost 18 pts/model.
Troops: Huntas
May not replace their sluggas and choppas with weapon upgrades.
The Nob cannot be given a power klaw, but may replace his slugga or shoota with a big
shoota for +5pts, rokkit launcha for +10pts, or burna for +15pts.
Troops: Wildboyz
They are only armed with 2 choppas, which may not replaced by weapon upgrades.
The Nob cannot be given a power klaw, but may replace his slugga or shoota with a big
shoota for +5pts, rokkit launcha for +10pts, or burna for +15pts.
Troops: Gretchin
Troops: Madboyz
The Nob cannot be given a power klaw, but may replace his slugga or shoota with a big
shoota for +5pts, rokkit launcha for +10pts, or burna for +15pts.
Unless in close combat, madboyz need to roll on the disturbed behaviour table at the
start of each turn and apply the results until the start of the next turn.
D Result Effects
6
1 I kan fly! Nyaaaaooowww! The unit moves D6″ in a random direction and neither
shoots nor assaults. If this movement takes them into
combat treat it as a charge (or strafing run from their
point of view). The unit also gains the Hit & Run rule.
2 It’z dangerus out ‘ere! The unit moves as fast as possible towards the nearest
cover and then goes to ground. If this movement takes
them into combat treat it as a charge and the unit does
not go to ground.
5 Dey’s wearin’ yellah! I The unit gains the Rage and Preferred Enemy rules.
HATES YELLAH!
6 Oi’m invinc.. invul… er…… The unit gains the Fearless and Feel No Pain rules.
WAAAAAGH!
FAST ATTACK
They are armed with a choppa and slugga, which may not replaced by weapon
upgrades.
The Nob cannot be given a power klaw, but may replace his slugga or shoota with a big
shoota for +5pts, rokkit launcha for +10pts, or burna for +15pts.
WS 3 BS 0 S 3 T 3 W 1 I 4 A 1 Ld 2 Sv –
The Nob cannot be given a power klaw, but may replace his slugga or shoota with a big
shoota for +5pts, rokkit launcha for +10pts, or burna for +15pts.
HEAVY SUPPORT
Have BS 3.
Costs 40pts.
Has BS 3.
TRANSPORT
Costs 40pts.
Has BS 3.
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