The game streaming industry in the Philippines has emerged recently and become very popular, continually growing. Unions of streamers are important stakeholders as they represent streamers' interests. While gaming was once seen as nerdy, it is now mainstream and normal, with computer gaming gaining steady attention over the last decade. The connectivity and youth interest in the internet have expanded the gaming market and audience.
The game streaming industry in the Philippines has emerged recently and become very popular, continually growing. Unions of streamers are important stakeholders as they represent streamers' interests. While gaming was once seen as nerdy, it is now mainstream and normal, with computer gaming gaining steady attention over the last decade. The connectivity and youth interest in the internet have expanded the gaming market and audience.
The game streaming industry in the Philippines has emerged recently and become very popular, continually growing. Unions of streamers are important stakeholders as they represent streamers' interests. While gaming was once seen as nerdy, it is now mainstream and normal, with computer gaming gaining steady attention over the last decade. The connectivity and youth interest in the internet have expanded the gaming market and audience.
The game streaming here in the Philippines, recently emerged serviced
in the sharing economic era, is already very popular and is continually
growing. Besides streamers and the platform itself, unions of streamers are important stakeholders in live streaming platforms because they act as streamers’ agents. In the last decade or so, being a gamer has transitioned from being nerdy, into cool, to now being a norm. While the popularity might have seemed out of nowhere for some, computer gaming has been steadily and consistently getting attention. Consisting of avid internet users, the connectivity paves the way to one form of entertainment and the youth leads the way in the usage rate. This translates to a bigger market for gaming, which then converts to a broader audience and player base.