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It has the power to connect players. It has become one of the most popular forms of
entertainment for young people, and as a result, practically everyone is interested in it.
Its excellent feature has caught the attention of many pupils. It gives amusement while
also allowing for online socialization with a variety of people. However, it can
occasionally have a detrimental impact.
As computer systems got more powerful and enabled 3D visuals and lightning-fast
multiplayer capabilities, online gaming became increasingly enticing, even to
consumers with little technical understanding. The current era of online gaming began
in 1997, with the introduction of Ultima Online for Internet play. Despite some
teething issues with bugs and gameplay latency, the game quickly surpassed 50,000
paying clients within the first three months. Ultima Online demonstrated that there
was a sizable market for massively multiplayer online role-playing games
(MMORPGs).
Soon after, games like EverQuest and Asheron's Call began to compete for gamers'
money. You can now play everything from online first-person shooters to real-time
strategy games against your friends or even someone on the other side of the planet.
This is a long cry from playing against the computer or having to wait your turn in
classic turn-based games. Addiction to online gaming is a widespread issue. It refers
to uncontrolled and excessive internet gaming that interferes with regular living.
Reference :
https://techcrunch.com/2015/10/31/the-history-of-gaming-an-evolving-community/
https://en.wikipedia.org/wiki/Online_game
https://www.britannica.com/technology/online-gaming