Professional Documents
Culture Documents
Introduction
People are starting to use the Internet. At the same time, online games has become
extremely popular of today’s generation. Modern online games are the most popular
primarily played through the Internet or any other computer network available. According to
recent researches, online gaming has become one of the most addictive Internet activities up to
date (Wan & Chiou, 2006). Online gaming has become one of the most addictive internet
activities today. People who are addicted to play modern online games are called gamers. They
typically try very hard just to win or achieve the current goal of the modern online game they’re
playing and somehow it would lead them to excitement. But somehow, there are great players
playing in national and international tournaments like in DOTA, Clash of Clans, Rules of
Survival, Hay Day etc. Internet connectivity in a game adds a new opportunity for gamers as it
allows players to find and play against, or with, other players. These may be their friends or
family members or even other users in the game from around the world (in a multiplayer game).
games as well as how playing such games affects the daily lives and activities of them. Online
game is the most active activity followed by kids nowadays. Computers play a major role in
shaping the future of a kid nor teenager. Days are gone when children loved to play in outdoor
activities, rather than running or playing outside children spend most of their time playing online
games.
In this new era of technology, online gaming has become more popular among teenager
anywhere at any time, all are now possible to be addicted into playing online video game which
at the end of the day they become less care about themselves, their performance at school or
According to (Yusmar. 2014), online games are now also come in many genre such as
action, adventure, simulator and many more. Some of the online gaming that are popular among
teenagers nowadays is Dota, Clash of Clan and Hay Day. The total of daily active player in Dota
2 is 800, 000 concurrent user and almost 8.5 million users have registered in Clash of Clan and
also Hay Day combined. There are actually several cases involve a teens while playing online
game in China and as a result their government has built a facility where parent can send
The purpose of this research is to know if the high school students of Escuela De Nuestra
Senora De La Salette if they are maintaining their academics while playing online games and the
possible effects to them. This study is trying to show relationship of the effects of the academic
The result of this study will depend upon the response of the said population because
modern online games culture has evolved in time, particularly in connection with internet culture
following questions:
a. age
b. gender
c. type of device using
d. years of playing
e. time consumption?
2. What are the effects of modern online games to the high school students of Escuela De
a. physical
b. mental
c. emotional
d. social?
3. Is there any significance between the profile variable and the effect of modern online
Hypothesis
There is no significant relationship between the profile of the respondents and the effects
school students information about the effects of playing modern online games. In longer
time, they will have more educated from the different effects of modern online games that
they will realize playing modern online games can affect on students academic performances.
( De Guzman, 2018 )
La Salette Administration. This will help the teachers of the school to give more
attention to and to know the influences of modern online games to the high school students.
It will provide additional knowledge on what strategy to use to educate students about the
La Salette Parents. They will have more time and communication to their children.
They surely know how to limit their child from playing modern online games by guiding
La Salette Highschool Students. This study will help the high school students to know
the physical, mental, mental, and social effects of playing online games. They will be more
conscious on the said effects and they will realize that playing too much online games is not
Future Researcher. The findings of the study may provide a framework for other related
studies with the same aim for those who will conduct similar studies in the future. ( Mozee.
2014)
Scope and Delimitation
This study will be conducted at Escuela De Nuestra Senora De La Salette in Tapuac
District, Dagupan City, Pangasinan. The high school students will be chosen as the
respondents for the undertaking of the study because the researchers believe that the result of
this study will prevent negative effects of playing online games such as sleep disturbances,
backaches, migraines, obesity, headache, and addiction that may cause gambling ,
The high schools students of Escuela De Nuestra Senora De La Salette of the above
mentioned institution will serve as the respondents of the study and will be only delimited to
Definition of Term
In order to have a common point of reference, the following terms are defined according
published by finnish game developer super cell. It tasks players to build their own town
using the resources gained for attacking other players through the games fighting
(MOBA ) mod for the video game Warcraft III. Reign of chaos and its expansion
computer or role-playing game and a person tries very hard to win games, competitions,
supercell. It was released for IOS on June 21, 2012 and android on November 20, 2013
( Super Cell)
Modern. Relating to the present or recent times as opposed to the remote past.
Relating to the present time or the recent past: happening, existing, or developing at a
the internet. The design of online games can range from simple text-based environments
Inc.)
developed and published by netease games it claims to have more than 150 million
https://blog.noplag.com/impact-of-online-games-on-college-students-pros-and-cons/
https://prezi.com/-xothwrztw1i/effects-of-playing-online-games-towards-the-academic-perform/
https://www.scribd.com/doc/251501796/The-Effects-of-Online-Game-A-study-on-Online-
Game-Addiction-among-UNISEL-s-Shah-Alam-Campus-Students