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Hiatt A855733-A Ag Ga

2639 Reavers Deep

http://wiki.travellerrpg.com/Hiatt_(world)

FIRST IMPRESSIONS WHEN YOU OPEN THE AIRLOCK:

A big yellow Sun shines from a sky dotted with a few clouds. There is a stiff
breeze. The mornings are cool, the nights are cold, during the day it is warm. The
atmospheric pressure is comparable to earth conditions in an altitude of 3.4 km.
The air is quite dry. Gravity is close to earth values. A standard sized human
(80kg) will weigh about 66 kg.

THE SOLAR SYSTEM, PLANETARY DATA:

Hiatt's sun is a Yellow Star (G7 V). It has a Mass of .894 and a Luminosity of .
864. It's perceived size is 127% SOL. The system has 13 worlds, 4 of which are gas
giants and 1 asteroid belt. Hiatt circles its sun in Orbit 2.5, at a distance of
104.71 Million kilometers, one year has a duration of 287.56 planetary days of
18.88 hours, each. The planetary axis is tilted 16�. The majority of Hiatt's
surface is covered by land, with the exception of 5 major Oceans, 15 minor Oceans,
3 small Seas, 4 scattered Lakes.

Density : 0.82 Molten Core


Gravity : 0.82
Seismic Factor : 4.66
Air pressure : 0.71 Atm, 3400 m, Thin
Weather factor : 43% 1.0
Energy absorption : 78%
Native life : 9

GOVERNMENT, LAW, ECONOMIC AND CULTURAL INFORMATION:

Hiatt has a population of 48.628 Million sentients. The world is governed by a


self-perpetuating Oligarchy, a minority isolated from the population. One group,
with 1.341211E+07 members, confers and decides upon the acts of government. The
authority is divided in 2-ways. The Executive and Legislative branches are the
representative authorities, Judicial is secondary.

The general law level is very low. Enforcement is scarce. The Weapons law level is
very low. Allowed are Acid, Fire, Gas, Energy, Shock, EMP, Rad, Mag, Grav,
Automatic weapons, Pistols, as well as open carrying. The Criminal Law level is
below average, only capital crimes, assault and theft will be prosecuted.

Buyer beware, only in extreme cases is there any hope of recompensation. There is
no civil law level that governs the conduct of the citzens with one another. To get
things going, a bribe at the right place can be helpful. Beyond emergencies, the
personal freedom is completely unrestricted.

Hiatt has 4 Metroplexes with tens of Millions of Inhabitants, 7 huge Cities with
Millions of Inhabitants, 14 large Cities with 100K+ Inhabitants, 20 Cities with
10K+ Inhabitants, 26 small Cities with thousands of Inhabitants, 27 Outposts with
hundreds of Inhabitants.

Hiatt is a agricultural, very important world, with abundant resources and a below
average labour force as well as an extremely strong infrastructure. The overall
efficiency is above average. The world generates 1008 Resource units, which puts it
in the 8% Range. The Homogeneity Rating is 45%, Acceptance reaches 71%, Strangeness
is 20%, Symbols = 7. Hiatt is a non aligned world.

STARPORT TYPE A

The port has spacious facilities and efficient, skilled services. Hiatt has an
immense orbital port, containing passenger terminals, several hotels and a grand
concourse, as well as a freight terminal with a dispersed logistic base. All
freight traffic is handled in orbit, containers are shuttled to surface
destinations. Refined Fuel is available. Starships up to 10 Kt can be constructed.
This port is one of the big crossroads of the spaceways. Hundreds of Travellers
find a temporary home here, either waiting for an interstellar connection, a
shipboard job, or just a working passage to Somewhere Else. The transient
accommodations are more varied than at any smaller port, plenty of luxury hotel
rooms, but also more cheap hostel space. The same is true of shopping; there are of
course more high-end retailers, but also more, and more varied, goods at the budget
shops. Each year 173754 passengers are handled and 13.3 Million tons of cargo
shipped. The system has a high traffic volume.

Docked at the orbital part of the Starport are 8 x Hercules Class cargo transport
(5000 t), 24 x Tukera freighter (3000 t), 44 x Imperialines TI Transport (2000
t), 36 x Tukera Long Liner (1000 t), 60 x Bloodwell Class Merchant (1000 t), 36
x Ad Astra Class Liner (600 t), 64 x Far Trader (400 t), 220 x Free Trader (200
t), a total of 492 Starships.

The planetbound part of the port has a single fence and a cleared buffer zone with
patrolling guards. The whole port measures .5 by .5 km.

Berthed at the downbelow port are currently 6 x Tukera Long Liner (1000 t), 4 x
Bloodwell Class Merchant (1000 t), 6 x Ad Astra Class Liner (600 t), 4 x Far
Trader (400 t), 60 x Free Trader (200 t), a total of 80 starships.

The following trade goods are usually available : Huge amounts (+6) of Liquor,
Grain, Canned food. Supple amounts (+3) of Wood, Meat, Spices, Fruit, Textiles,
Polymers, Pharmaceuticals. Average amounts of Copper, Tin, Silver, Aluminium.
Mediocre amounts (-2) of Aircraft, ATV, Machine tools, Farm machinery. Small
amounts (-3) of Radioactives, Crystals, Gems, Processed Metals, Steel, Special
Alloys, Tools, mechanical parts, Clothing, Computers, Entertainment, Recordings,
Documents. Very small amounts (-4) of Artforms, Software. Tiny amounts (-5) of
Weapons.

DAILY freight and passenger amounts:

FEEDER ROUTE: Lanixohn (J-8) 2739 t, 81 P. Purity (J-2) 2739 t, 46 P. Calcutta (J-
1) 13 Kt, 99 P. Moibeal (J-3) 2739 t, 15 P. Cerer (J-5) 13 Kt, 207 P.

MINOR ROUTE: Jasyn (J-4) 273 t, 13 P.

TRAFFIC CONTROL, ENCOUNTERS AND REQUIREMENTS

The STARPORT CONTROL Zone covers the physical extent of the starport (on the
surface or in orbit), a 15 km radius around it and up to 15 km above it. This is
followed by the AEROPSPACE Zone. It extends from ground level to 1280 km above the
surface. After leaving the planetary atmossphere, control is switched to the
ORBITAL Zone. It extends from the upper limit of the Aerospace Zone to a distance
of 128K kilometers from the planet. Between orbit and jumpoint, traffic control is
again switched, this time to the TRANSITION Zone. It extends from the upper limit
of the ORBITAL Zone to a distance of 1.28 Million kilometers. It controls ships up
to the event of jump. Traffic control and traffic separation rely on positive
identification, constant tracking and direction of all craft up to the transition
into jump space.

During the flight from the jump point to Hiatt you encounter 2 x Imperialines TI
Transport (2000 t), 11 x Tukera Long Liner (1000 t), 6 x Bloodwell Class Merchant
(1000 t), 10 x Ad Astra Class Liner (600 t), 7 x Far Trader (400 t), 13 x Free
Trader (200 t), altogether 49 vessels.

To be cleared for landing, you need a bill of health for crew and passengers and
you need to contact traffic control with your intentions as well as a customs
declaration.

BUDGET, FLEET AND ARMY

The exchange rate for 1 Imperial CR is 1.33. The military budget in peacetime
amounts to 16.41 Billion local Credits, during conflicts it rises to 21.88 Billion
Credits.

The flagship of the fleet is a Destroyer of 10.000 t. The worlds annual naval
budget can maintain a fleet of 226.2 kilotons. But this amount leaves no room for
repairs or the construction of new ships, so the actual size of the Navy will be
much smaller. The size is further limited by the worlds industrial capacity which
can maintain, repair or construct a maximum amount of 52000 tons of ships at the
same time. In addition, the system is protected by 1 TL-11 System Defence Boats.

The planetary defense consists of 3 Army Corps, alltogether 150 Battalions.


Counter 3 x [XXX 1C-10]. 15 of these are mobile Lift Infantry.

TECH LEVEL ( 10 ) :

SCIENCE 10 : Empirical observations allow full access to jump space. The exact
relationship of jump space to normal space remains a mystery. Gravitic manipulation
continues to advance.

MATERIAL 10 : Crystalline iron and other super-strong allotropes of industrial


metals.

ENERGY 10 : Fusion power plants. Energy grids are global in scope.

COMPUTER / ROBOTICS 12 : Artificial intelligence makes computers capable of some


of the same self-programming capability and flexibility as biological intelligence.

COMMUNICATIONS 10 : Instant planetary communication. Holographic (three-V)


telephones and media.

TRANSPORTATION 10 : Ultra-fast rail lines, comparable in speed to hypersonic


aircraft but restricted to underground tunnels. Personal grav cars. SPACE 11 :
Fusion rockets become practical, although the new reactionless drives are much
faster and more efficient. Starships can be equipped with Jump-2 drives.

PERSONAL WEAPONS 10 : ACR, the firearm attains its full maturity with advanced
caseless-ammunition weapons.
HEAVY WEAPONS 10 : Laser weapons become more common on the smallunit scale.
Exoskeletons produce powered infantry units. Plasma cannon.

BIOLOGY 10 : Full theory of genetic morphology allows radical modification of


species. First integration of mechanical implants with peripheral or sensory
nerves. Experimental nanosurgery.

MEDICINE 10 : Experimental nanosurgical techniques. Mechanical implants can be


integrated with peripheral or sensory nerves, allowing a variety of bionic
replacement organs. Clone transplants are available.

ENVIRONMENTAL 10 : Orbital and deep-space settlements with complete recycling


efficiency (microworlds). Similar techniques make arcologies common in crowded
planetary urban centers. Practical weather control. Terraforming can cause gradual
change in planetary environments.

TEMPERATURES PER HEXROW (HR) in �C:

Year length : 0.62 Terra = 288 planetary days

HR Spring 72 Summer 72 Autumn 72 Winter 72

1 45� 39� 17� 45� 39� 17� 45� 39� 17� 45� 39� 17�

2 38� 32� 10� 38� 32� 10� 38� 32� 10� 38� 32� 10�

3 31� 25� 3� 31� 25� 3� 31� 25� 3� 31� 25� 3�

4 24� 18� -4� 24� 18� -4� 24� 18� -4� 24� 18� -4�

5 17� 11� -11� 19� 13� -8� 17� 11� -11� 13� 7� -15�

6 10� 4� -18� 14� 9� -13� 10� 4� -18� 2� -4� -26�

7 3� -3� -25� 10� 4� -18� 3� -3� -25� -9� -15� -37�

8 -4� -10� -32� 5� -0� -22� -4� -10� -32� -20� -26� -48�

9 -11� -17� -39� -2� -7� -29� -11� -17� -39� -27� -33� -55�

10 -18� -24� -46� -9� -14� -36� -18� -24� -46� -34� -40� -62�

11 -25� -31� -53� -16� -21� -43� -25� -31� -53� -41� -47� -69�
: : :
: : : Length of day 18:53
: : :
: : L......Deepest Night temp at 4:00
: L............Medium values at 8:00 and 16:00
L..................Highest Noon temp at 12:00

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