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TM

DAMNATION CITY:
District Map Segments
THIS EXIT

DAMNATION CITY
DAMNATION CITY

DAMNATION CITY
This free companion kit contains larger
versions of the nine map segments that Map Segments The Prince is the master of the city, but
appear in Damnation City, pp. 184–195, • Angled he has named you lord of your territory.
Are you a tyrant or a saint? Will you pull
plus two bonus maps. • Big Block/Downtown the Prince’s strings or become the Prince
In this packet, we present the maps • Boulevards yourself?
without the labels given with them in • Industrial
This book includes:
Damnation City. While each map was • Park
designed with a particular kind of neig- • Grid • Guides to selecting or designing
horbood in mind, whatever label you a modern city that’s right for your
want to put on one of these maps is just • Slums/Warrens chronicle, and giving that city the
World of Darkness’s gritty supernatural
as evocative as any we could put on them. • Waterfront atmosphere.
Cities come in all shapes, neighborhoods • Winding Streets
defy expectations, the cold lines of a map • Tools and tricks for running dramatic
and suspenseful stories in a crowded and shadowy city, including such
can’t always describe the sweaty details found at street level. Pairing new systems as “City of Millions” and “Attitude and Ambience.”
labels and maps is part of the brainstorming process, part of what
makes your own city unique. • New styles of gameplay for Vampire: The Requiem, called Barony
and Primacy, that take advantage of more than 50 urban Districts
What if those buildings in the Industrial map aren’t warehouses and unique Sites.
anymore, but condos? What if there’s a hospital in there, or a bunch of
underground nightclubs, or even a zoo? Are those circles on one of the • A guide to the fictional city of Newcastle — a new World of
bonus maps marking the location of English-style roundabouts, or are Darkness environment ready for you to customize and bring to life
in play, using any or all of the book’s dozens of optional rules.
they fountains, war memorials, or the legs of an overpass?
For quick guidelines on combining these map segments into larger 400 pages • ISBN: 978-1-58846-267-1 • WWXXXXX
urban landscapes, see “Putting It Together” on p. 195 of Damnation
City. Change the sense of scale on these maps by printing them out at Click below to order your copy:
different sizes, or expanding them 10-25% or more on a photocopier. DAMNATION CITY HARDCOVER
Cut out parts of the map you like and tape them on another map. Get
a black marker and draw in a new river. Make them yours. DAMNATION CITY eBOOK

© 2007 CCP, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP, Inc. All rights reserved. Vampire the
Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Storytelling System and Damnation City are trademarks of CCP, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by CCP, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or Designed by:
copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This product contains mature content. Reader discretion is advised.
Will Hindmarch & Craig S Grant
Check out White Wolf online at http://www.white-wolf.com

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A Handsome Park
District
Tall buildings cast long
shadows. Tall buildings
can also provide the secu-
rity of windows and wit-
nesses. When you’re on the
street between the looming

HANDSOME PARK
DAMNATION CITY

concrete of gargoyled sky-


scrapers, are you safely in
the public eye or are you
trapped in the cold corridors of a uncaring city? Look at the example of the park map on this page. By putting tall buildings
When you look at the shapes on any of Damnation City’s District all around the park, you get a big-city, Central Park kind of neighborhood.
maps, what do you see? Take the park map as an example. Do you see a Tall buildings mean money — money to build them, money to live or work in
residential park where locals go to play catch with the dog or keep watch them, and a neighborhood desirable enough to bring in all that money.
on the kids during soccer practice? That’s one way to look at it. This park must be nice enough that people want to look at it. Expensive
No matter how you’re looking at it, though, take the time to consciously high-rises line its edges like spectators. Lavish penthouses and breathtaking
change up your expectations. Your first instinct is valuable — it can get boardrooms look down onto the red-and-gold treetops in the fall. Wealthy
you an atmospheric and vivid setting for your stories — but if you want mortals (and lordly vampires) look down through the skeletal winter trees
greater longevity out of these maps, you need to go beyond your gut. at the park’s orange lanterns and tiny, distant visitors. Just by changing
Reverse your assumption. If your first instinct was to make the park into the height of the buildings, we create a sense of the District’s character.
something happily suburban — something that could be horrifically cor- Push it further. This is the World of Darkness, so maybe this neighbor-
rupted by the presence of Vampire characters — turn your first impulse hood was coveted once, long ago, but after a series of violent crimes, a
around and make the park boldly urban. Now you’ve got a new kind of couple of bad fires, and a week-long riot, the rich people and their money
atmosphere and, if you will, character for the District in that map. Now fled for some other neighborhood. Now the buildings on one side of the
you’ve got New York’s Central Park or Chicago’s Grant Park. park are husks, with squatters living inside them like maggots in corpses —
Think about how you can change the character of the map just by visu- or like refugees from the social warfare that ruined the neighborhood. On
alizing taller or shorter buildings rising out of those shapes on the map. the other side of the park are the posh flats of the lingering glitterati.
You don’t have to get deep into the details at this stage. Just play around Now the park has a degree
with your mind’s eye. Imagine yourself walking up and down the streets, of the fearful symbolism of
headed toward the park. Are the buildings stone towers capped with jagged the World of Darkness: It is
Gothic spires, or are they severe tinted-glass slabs reflecting the lights of the the wilderness separating the
outside world? What’s on the ground floor of these places — dirty shops hedonists from the desperate,
huddling behind steel accordian-grates between the feet of giant buildings, the repressed from the lawless.
or bright-white fishbowl-lobbies staffed with pale, corpse-like sentries? As the sun goes down, the
Imagine you’re being chased down this street. Would you want to flee fields transform from frisbee
into the safety of the park’s trees and Christmas lights, or would you rather grounds to drug markets. The
face your pursuers than venture into that gnarled, haunted urban forest? garden becomes the grave.

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A Barren Park
District
Now turn it all around. What
happens if you lower all those
buildings? If you drive some of
them into the ground or tear
DAMNATION CITY

them down? Some of those


shapes on the map are just
empty lots, mud littered with

BARREN PARK
What kind of a park lies at the center
needles or sharp grass growing of this bombed-out District? Once it was a
around rusted cars. nice, green place, where the families of fac-
What kind of buildings are tory workers barbecued and played baseball.
long and low? Wide kind of The rows of multi-family housing that faced
buildings are wide and flat? the park were envied back then. But tonight
We’re probably looking at ware- the park is a stretch of dead leaves, brown
houses, factories, single-story ponds that smell like gas and piss, all punc-
strip-malls, row houses, junk- tuated with half-dead trees and vandalized
yards, mechanic’s shops, and the oddball apartment or office building playground equipment. In a way, the park
left over from the nights when this neighborhood was something closer itself is undead — poisoned by chemical
to thriving. Tonight it’s a mix of ruins and rehabs, with chain-link and runoff from the nearby factories.
vines all around. More windows are broken than not. Kids come here Or maybe it’s all the park’s fault.
to do a little UE (urban exploring) so they can put pictures on their Maybe the park was ruined first by the
websites, but those kids disappear. Their shoes and clothes end up as kids who turned it into a garden of sin, slipping away behind the trees to
curiosities in some brick-studded empty lot. fuck, drink, and abuse themselves with drugs. Their vice attracted those
The low buildings here means that sound travels differently. Line of who would feed on it — dealers to feed their habits, and vampires to take
sight is different. Crazed dogs bark... somewhere in the distance. Head- advantage of their addled bodies. Once the shadow of fear fell across the
lights go by on the other side of a rotten fence, in the middle of the park, it was surrendered to those who dwell inside fear. Once a Kindred
night. A gunshot cuts through the night. landlord got his fangs in the neighborhood’s flesh, it was doomed. He
It’s lonely here. Out here by yourself, you’re stealthy or you’re vulnerable. pushed the neighborhood lower and lower, making feeding easier and
easier, until missing persons and sexual assaults were so common that
most of the kine drifted away. The Kindred pushed too hard. Now the
neighborhood is bleeding out.

The 3D buildings in this booklet were created using the free version of
Google SketchUp™ (www.sketchup.com). With it, you can create rough
versions of your own Districts’ buildings, adding a new dose of visual power
to your chronicle. (White Wolf Publishing is not affiliated with Google.)

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About For vampires, the city is always night.
As the city grows, the vampire’s daytime
Atmosphere memories become obsolete. What does
Atmosphere is a tricky thing. It’s every- this restaurant look like during the day?
thing in between the tangible details. It’s the What’s color are the church’s stones

ABOUT ATMOSPHERE
ephemera, the delicate something that makes without the sodium-orange glow of
the setting’s inherent character get inside the streetlamps on them? The vampire
your audience — the players — like smoke doesn’t know.
seeping in through the pores. It’s difficult to
DAMNATION CITY

Think about color. It’s a vital tool


establish and easy to accidentally dispel. for you. Without the even shine of
The only way to improve your ability to the sun, everything is black unless it’s
create atmosphere is to practice. The more lit up. All light has color, and every
you do it, even badly, the better you’ll even- color has the power to evoke atmo-
tually get. You’ll have scenes or whole ses- sphere — the blue sheen of halogen
sions where the atmosphere of your city gets headlamps, the yellow flutter of a
compromised. That’s inevitable. Keep the dying fluorescent bulb, the untrust-
story moving and you’ll get another chance ing glare of floodlights, the ghostly
at atmosphere soon. In the meantime, you green haze of cheap electric lanterns.
can practice evoking atmosphere by imagin- The undead see the city by the lights
ing your city in different times of day and they are given or the lights they carry
different times of year. Imagine what’s hap- themselves. That’s ripe with subtext, isn’t it?
pening inside the buildings, underground, Look at the simple projections of the city again, with lights and tangible
all around you. air turned on them. See how the canyons between the high-rise buildings
Think critically about the process you go go dark below those giant towers? See the bands of light created across
through to visualize your setting to yourself. the park? See how the city fades away into the fog? See how just the tops
Do you know what the buildings are made of the low factory and retail buildings peek up above the shadows? These
of? When they were built? What it smells are details you can use to inspire yourself and your players — and these
like on the street? If you got off the subway, buildings don’t even have faces, texture, lights, or sounds. But imagine
what’s the first thing you’d hear? how the moonlight hitting the highest warehouse windows might make
Collect details between game sessions. Jot them glitter blue above the shadows. (Vampires of a certain ilk always want
down things you see, hear, smell, and feel in to know where shadows are, and what others can and cannot see.)
the real world, then import a few of those One last lesson in these simple graphics: Go easy. Look at all the atmo-
details into your fictional settings. High sphere and information you can get out of even naked shapes pretending
Street smells like burnt sugar. The sound to be buildings. Don’t overload the players with details. Evoke atmosphere,
of the expressway drifts in through the bar’s don’t list specifications. Two or three defining details spark the imagina-
open windows. Tail-lights flow through tion; too many details smother it. Use the touchstones you share with your
downtown like blood cells through the body. players. If they’ll understand what you mean when you say “like Savannah
Edgeville feels like a Soviet city. on St. Patrick’s day,” use that. Speak to your audience.

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MAP SEGMENTS

ANGLED
© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.

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BIG BLOCK/DOWNTOWN
© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.
MAP SEGMENTS

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© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.
MAP SEGMENTS

BOULEVARDS
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MAP SEGMENTS

INDUSTRIAL
© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.

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MAP SEGMENTS

PARK
© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.

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© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.
MAP SEGMENTS

GRID
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MAP SEGMENTS

GRID
© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.

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© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.
MAP SEGMENTS

GRID
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© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.

SLUMS/WARRENS
MAP SEGMENTS

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MAP SEGMENTS

WATERFRONT
© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.

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© 2007 CCP, Inc. All rights reserved. Permission granted to duplicate for personal use only.

WINDING STREETS
MAP SEGMENTS

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