Professional Documents
Culture Documents
Jacek Unold
Introduction
One o f the most significant changes that we experience today is the move to
an Internet-based society. Some o f the changes are already here, and they are
spreading around the globe, others are just beginning. One o f the most signifi-
cant changes is in the m anner we conduct business, especially in how we m an-
age the m arketplaces and com m erce. Electronic com m erce (e-com m erce) refers
to the way in which transactions take place over networks, mostly the Internet.
E-com m erce facilitates the growth and dynam ic developm ent o f the digital
econom y, taking place in the digital ecosystem.
The article analyzes the basic aspects o f the digital econom y, defining the
notion o f this im portant phenom enon and its basic advantages, describing the
universal shift from a m arketplace to the m arketspace, referring to the nature o f
com petition in this new environm ent, and the overall impact o f the digital eco-
nomy on business.
The digital econom y, also known as the Internet econom y, new econom y, or
the Web economy, refers to the economy that is based in a large part on digital
technologies, including digital com m unications networks (Internet, intranets,
etc.), com puters, software, and other related inform ation technologies (Turban
et al. 2002, p.45). In other words, the term digital econom y refers to the conver-
gence o f com puting and com m unication technologies through the Internet and
the resulting flow o f inform ation and technology that is stim ulating e-com m erce
and spurring vast organizational changes.
Digital netw orking and com m unication infrastructures provide a global
platform to interact, com m unicate, collaborate and search for inform ation. This
unique platform includes the following com ponents:
- A wide area o f products made o f digital bits - databases, news and infor-
mation, books, m agazines, TV and radio program m ing, movies, electronic
gam es, m usical CDs, and software - that are delivered over the digital in-
frastructure anytim e, anyw here in the world in the 24/7 mode.
- Consum ers and firms conduct financial transactions digitally through digital
currencies or financial tokens dow nloaded and carried on sm art cards via
networked com puters and m obile devices.
- Physical goods such as hom e appliances and autom obiles are em bedded
with m icroprocessors and networking capabilities (Choi and W hinston
2000).
The developm ents in econom ics described above has brought about a new
reality, som etim es referred to as W ebonomics, or Web econom y (Schwartz
1997). In a nutshell, W ebonom ics am ounts to new econom ic rules, new form s o f
currency, and new consum er behavior.
One o f the most im portant aspects o f this phenom enon is the changing eco-
nomic role o f markets. M arkets have three main functions:
- m atching buyers and sellers,
- facilitating the exchange o f inform ation, goods, services, and paym ents as-
sociated with market transactions,
- providing an institutional infrastructure that enables the efficient functio-
ning o f the market.
In recent years, the markets have seen a dram atic increase in the role o f IT
and e-com m erce. The em ergence o f electronic m arketplaces, called marketspa-
ces, especially Internet-based m arketspaces, changed several o f the processes
used in trading and in supply chains. These changes, which were driven by 1Г,
resulted in even greater econom ic efficiencies and lower transaction and distri-
bution costs, leading to more efficient, “friction-free” markets. The process ot
doing business in the virtual world is com pletely different from the real world
because instead o f processing raw m aterials and distributing them, e-com m erce
involves gathering, selecting, synthesizing, and distributing inform ation (Ray-
port and Sviokla 1994). Therefore, the econom ics of e-com m erce, starting with
supply and dem and and ending with pricing and com petition, are com pletely
different from traditional econom ic models.
Sim ilar to a m arketplace, in the m arketspace the parties exchange goods
and services for money (or they barter them), but they do it electronically. I lie
m ajor com ponents and players of a m arketspace are (Turban et al. 2002):
- Digital products. There is a wide range o f products that can be digitized.
Basically there are three groups o f them:
— inform ation and entertainm ent products (paper-based docum ents, pro-
duct inform ation, graphics, photographs, audio and video, software),
— sym bols, tokens, and concepts (tickets, reservations, financial instru-
ments).
— processes and services (governm ent services, electronic messaging,
business-value-creation processes, auctions, bartering, distant learning,
entertainm ent).
- Consumers. Although there are tens o f millions o f people worldwide that
surf the Web, and they are potential buyers, 85% o f e-com m erce activities
are perform ed by organizations.
- Sellers. There are hundreds o f thousands o f storefronts on the W eb, adverti-
sing and offering millions of items.
- Intermediaries. The role o f all kinds o f interm ediaries on the W eb is diffe-
rent from that o f regular interm ediaries. They create and m anage the online
market, help match buyers and sellers, provide some infrastructure services,
and help the parties to institute and com plete transactions. M ost o f the in-
term ediaries are com puterized systems, referred to as e-interm ediaries,
or infomediaries.
- Support services. These services are created in order to address im plem en-
tation issues, and they range from certification and trust services, which en-
sure security, to knowledge providers.
- Infrastructure companies. Many com panies provide both the hardware and
software necessary to support e-com m erce and consulting services on how
to set up a store on the Web. O ther com panies o tter hosting services for
small sellers.
- Content creators. The quality o f W eb content is a main success factor in
e-com m erce and there are hundreds o f m edia-type com panies that create
and constantly update W eb pages and sites.
- Business partners. They operate additionally to buyers and sellers, mostly
along the supply chain.
- Electronic marketplaces. The major types ot electronic m arketplaces inclu-
de: exchanges (m any-to-m any), sell-side (one seller-m any buyers), and buy-
side (one buyer-m any sellers). E-m arketplaces can be public and private.
There are many m arket m e c h a n is m s that can be used in e-m arketplaces.
The m ost com m on and important are electronic auctions.
The model o f com petition in the digital ecosytem rem inds a web o f interre-
lationships and not exactly the traditional, hierarchical, com m and-and-control
model o f the industrial economy. Like an ecosystem in nature, activity in the
digital econom y is self-organizing. The process o f natural selection takes place
around com pany profits and value to custom ers. The new ideas and ways o f
doing things can com e from anyw here at any time, and the old rules o f doing
business no longer apply.
There are several reasons for which the com petition in the digital ecosystem
is very intense:
- lower buyer’s cost,
- speedy com parison,
- differentiation and personalization,
- lower prices,
- custom er service,
- insignificant role o f the distance from the custom er,
- easy removal o f language barriers,
- lack o f normal wear and tear o f digital products (Choi and W inston 2000,
Turban 2002, Unold 2001).
M .E.Porter (2001) introduced a com petitive advantage model, which identi-
fies five major forces o f com petition that determ ine the industry’s structural
attractiveness:
- bargaining pow er o f suppliers,
- rivalry am ong existing com petitors,
- bargaining pow er o f channels and o f end users,
- threat o f substitute products or services,
- barriers to entry.
The com bination o f these forces determ ines how the econom ic value cre-
ated in an industry is divided am ong the key players. The impact o f the Internet
on these forces is divided into either positive or negative for the industry. As an
exam ple, a positive determ inant within the area o f bargaining pow er o f suppliers
is the fact that procurem ent using the Internet tends to raise bargaining power
over suppliers, though it can also give suppliers access to more custom ers.
A negative determ inant in the same are is the fact that the Internet provides
a channel for suppliers to reach end users, reducing the leverage o f intervening
com panies.
In general, the com petition is not between online and offline com panies but
also am ong the online newcomers. According to Turban et al. (2002, p.52), this
com petition which is especially strong in com m odity-type products (toys, books,
CDs), was a m ajor contributor to the collapse o f many dotcom com panies in
2000- 2001 .
The im pact o f digital econom y on business
Conclusions