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“The only thing that ever really frightened me during the war was the U-boat peril.”
- Winston Churchill, 1949
Tokens or Cubes
INTRODUCTION The game uses 9 types of tokens. These are provided at the end of
Unterseeboot: U-Boat Solitaire is a solitaire print-n-play (PnP), press- this document to cut out and use.
your-luck wargame that depicts the dramatic operations of a German
WWII submarine. As the commander of a Type VIIA U-boat, your Alternatively, dice and small cubes can be used instead of tokens.
mission is to patrol your zone, maneuver to identify targets, sink In this case, you will need 7x cubes for torpedoes, 3x cubes to track
as much Allied shipping tonnage with your complement of seven damage, 3x cubes to track auxiliary batteries, and one cube to mark
torpedoes, and avoid being sunk by Allied destroyers and aircraft. the current turn.
Your patrol will last up to 20 turns, but may well end sooner if all TOKEN TYPES
of the Allied shipping has been destroyed or if your U-boat is lost at UNIDENTIFIED
DETECTED! SPOTTED! DAMAGE!
TYPE VIIA
sea. You will need to manage your boat’s damage, battery power,
and your limited number of torpedoes to successfully return from U-BOAT
?
TARGET
MAIN AUXILIARY TORPEDO
TURN
UNTERSEEBOOT
TYPE-VIIA UNTERSEEBOOT
UNTERSEEBOOT
A WWII U-BOAT SOLITAIRE GAME
DE TEC T
ED! SPOTTED!SEARCHING Spotted on a result of:
STRAFING ATTACK
U-boat’s
Current Depth
Damaged
on:
Detected on a result of:
DESTROYER ATTACK
U-boat’s
Current Depth
Damaged
on:
Move Target Dice here if they are sunk to keep
track of your victory points.
HULL HULL HULL
Before removing
a Hull token from
damage, roll a die. On
1
a 4+, the damage is
SURFACE 3+ SURFACE 3+ repaired. Otherwise,
SPOTTED! PERISCOPE DEPTH - DETECTED! PERISCOPE DEPTH 4+
remove the Hull token.
5
Remove a Battery
200 METERS - 200 METERS 6 MAIN MAIN MAIN token if the U-boat
starts the Battery Phase
submerged.
PATROL AREA BATTERY BATTERY BATTERY Replenish all used
Battery tokens if
the U-boat starts
MAIN MAIN MAIN the Battery Phase
surfaced.
SURFACED
Target Token Target Token Target Token Target Token Target Token PATROL BATTERY BATTERY BATTERY
Here Here Here Here Here
HERE
You may use an
AUXILIARY AUXILIARY AUXILIARY Auxiliary Power token
instead of a Battery
Periscope Depth
4
DICETARGET DICE
HEPLACE
REIDENTIFIEHERE
TORPEDO TORPEDO TORPEDO torpedo per turn.
D TARGET
TARGET DICE You must remove a
HERE PLACE
SUBMERGED
HERE
If the U-boat is on
TORPEDO TORPEDO TORPEDO the Surface, it may
attempt to sink an
Identified Target on a
3+ (or on a 4+ if at
Periscope Depth).
TORPEDO TORPEDO ATTACK Otherwise, the torpedo
200m
2 TURN
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
GAME TURNS UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE PATROL ENDS
down, right, or left. You may also choose to remain in place. ENEMY AIRCRAFT ENEMY DESTROYER ENEMY TONNAGE SUNK
There are four depth levels: Surface (1), Periscope Depth (2),
Current Depth on: Current Depth on:
SURFACE 3+ SURFACE 3+
SPOTTED! PERISCOPE DEPTH - DETECTED! PERISCOPE DEPTH 4+
IDENTIFYING A TARGET 100 METERS - 100 METERS 5+
100 Meters (3) and 200 Meters (4). 200 METERS - 200 METERS 6 MAIN MAIN MAI
? ?
Place Place Place PlaceTARGET Place
?
IDENTIFIED START
Surface
Target Token Target Token Target Token TargetPLACEToken Target Token PATROL BATTERY BATTERY BATTE
Here Here Here Here
TANKER
Here
TARGET TARGET HERE
UNTERSEEBOOT TARGET DICE HERE
TYPE-VIIA UNTERSEEBOOT
UNTERSEEBOOT
A WWII U-BOAT SOLITAIRE GAME
1
the Battery Phase
surfaced.
100m
SURFACED
Target Token Target Token Target Token Target Token Target Token BATTERY BATTERY BATTERY
For example, this U-boat can attempt to identify the adjacent targets 1 or 2, but not both. It
PATROL
Here Here Here Here Here
HERE TORPEDO TORPEDO TORPE
You may use an
AUXILIARY AUXILIARY AUXILIARY Auxiliary Power token
2 choses to identify target 2, so the Unidentified Target token is replaced with an Identified token.
instead of a Battery
Periscope Depth
It rolls a 4 and places it on the Target token to identify it as a 4000-ton Allied merchant ship. TORPEDO ATTACK
You may only fire one
TORPEDO TORPEDO TORPEDO TORPEDO
200m
3
You must remove a
U-boat’s Depth Sunk
SUBMERGED
4
Periscope Depth).
TORPEDO TORPEDO ATTACK Otherwise, the torpedo
200m
- 21 JULY 2020 -
-3- UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
AIRCRAFT PHASE TORPEDO PHASE
Allied aircraft patrol the skies looking for surfaced U-boats to attack. During the Torpedo Phase you may attack one Identified Target.
The U-boat may only launch one torpedo per turn and cannot fire
Aircraft Search
torpedoes at depths of 100m or 200m.
If the U-boat is submerged, enemy aircraft cannot spot you. Discard
any Spotted Tokens on this U-boat and proceed to the Torpedo Phase. Surface Attack
If the U-boat is surfaced, an enemy plane will attempt to spot you. If the U-boat is on the Surface and in the same space as the Target,
Roll a die: remove a Torpedo Token from your submarine and roll a die:
• On 4+, theUNTERSEEBOOT UNTERSEEBOOT
U-boat is not spotted and you may proceed to • On a 3+, the Target is hit and sunk. Place the Target die on TYPEVIIA UNTERSEEBOOT
UNTERSEEBOOT
A WWII U-BOAT SOLITAIRE GAME TYPEVIIA UNTERS
UNTERSEEBOOT
• Otherwise, the U-boat is spotted. Place a Spotted Token in • Otherwise, the torpedo misses.
Current Depth on: Current Depth on:
Spotted on a result of: U-boat’s
a 4+, the damage is
repaired. Otherwise, Detected on a result of: U-boat’s
Move Target Dice here if they are sunk to keep HULL HULL H
SURFACE 3+ SURFACE 3+ Damaged Damaged
SPOTTED! DETECTED! Current Depth remove
on:the Hull token. Current Depth on:
track of your victory points.
PERISCOPE DEPTH - PERISCOPE DEPTH 4+
SURFACE 3+ SURFACE 3+
100 METERS - 100 METERS 5+ SPOTTED! DETECTED!
PERISCOPE DEPTH Remove - a Battery PERISCOPE DEPTH 4+
- 6 MAIN MAIN MAIN
the Enemy Aircraft area on the board.
200 METERS 200 METERS
SURFACE ATTACK 100 METERS token -if the U-boat 100 METERS 5+
starts the Battery Phase
200 METERS -
submerged. 200 METERS 6 MAIN MAIN M
PATROL AREA BATTERY BATTERY BATTERY Replenish all used
Battery tokens if
the U-boat starts
If the U-boat starts this phase with a Spotted Token, or gains one as
MAIN MAIN MAIN the Battery Phase PATROL AREA BATTERY BATTERY BA
surfaced.
SURFACED
Target Token Target Token Target Token Target Token Target Token PATROL BATTERY BATTERYUNIDENTIFIED
BATTERY UNIDENTIFIED IDENTIFIED TARGET
SURFACED
? ?
Here Here Here Here Here Place Place Place Place Place
Surface
HERE PLACE TYPE VIIA
Target Token Target Token Target
TARGET Token Target Token Target Token PATROL BATTERY BATTERY BA
Here HEREHere
You may use Here
an Here Here
AUXILIARY AUXILIARY TARGET
AUXILIARY Auxiliary PowerTARGET
token HERE
Periscope Depth
POWER POWER PO
3 Torpedo Attack
UNTERSEEBOOT
You may only fire one TYPEVIIA UN
TORPEDO
TORPEDO TORPEDO TORPEDO
TORPEDO
Strafing Attack
TORPEDO
UNTERSEEBOOT torpedo per turn.
2
SUBMERGED
4
ENEMY DESTROYER ENEMY TONNAGE SUNK
U-boat’s
SUBMERGED
Damaged
If the U-boat is on
TORPEDO TORPEDO
TORPEDO TORPEDO
SURFACE
U-boat’s Depth S
PERISCOPE DEPTH 4+
SURFACE
commander a Torpedo Token from the U-boat’s supply (2) and rolls a Torpedo Attack.
SURFACED
1 FOR PERSONAL
2 GAME Target
3Place 4 ENDS5TargetPlaceToken6 7TargetPlace 8 9 TargetPlace10 11 TargetPlace
12Token 13 PATROL 14 15 BATTERY
START
16 BATTERY 17 1
• Otherwise, the U-boat escapes
Surface
GAME TURNS UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY USE PATROL
Token Token Token
TheGAMEresult is a 3, which
TURNS
Here is a successHere for a SurfaceHereattack (3), andHeresinks the ship! Here The commander
HERE
UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
moves the tonnage die to the Enemy Tonnage Sunk Area (4) to record their victory.
damage, but remains Spotted.
AUXILIARY AUXILIARY
Periscope Depth
POWER POWER
UNTERSEEBOOT
AIRCRAFT PHASE
UNTERSEEBOOT Submerged Attack
TYPEVIIA UNTERSEEBOOT TORPEDO TORPEDO
UNTERSEEBOOT
TYPEVIIA UNTERSEEBOOT
SUBMERGED
UNTERSEEBOOT
100m
the Target, remove a Torpedo Token from your submarine and roll a die:
SPOTTED! track of your victory points. damage, roll a die. On
1 2 3 4 UNTERSEEBOOT
tokens if
submerged. TYPEVIIA UNTERS
5 6 7 8 9 10 11 12 13 14 15 16 17
your Victories
UNTERSEEBOOT area to mark your score.
the U-boat starts
PATROL AREA MAIN
BATTERY MAIN
BATTERY UNTERSEEBOOT
MAIN
BATTERY Replenish
the BatteryallPhase
used TYPEVIIA UNTERSEEBOOT
1 UNTERSEEBOOT
A WWII U-BOATBattery tokensGAMEif
UNTERSEEBOOT surfaced.
SOLITAIRE
the U-boat starts
SURFACED
Battery Phase UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION
TYPEVIIA UNTERSEEBOOT IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME
Target Token
UNIDENTIFIED Target Token Target
TYPE Token
VIIA Target Token Target Token PATROL BATTERY BATTERY BATTERY surfaced.ENEMY AIRCRAFT ENEMY DESTROYER ENEMY TONNAGE SUNK
UNTERSEEBOOT
SURFACED
?
Here
Place Here
Place Here
Place Here
Place Here
Place
SUBMERGED ATTACK
track of yourDEPTH
PERISCOPE victory points.
- token,PERISCOPE
however theseDEPTH 4+ damage, roll a die. On
Current Depth on: Current Depth on: 100 METERS - a 4+, the damage is 100 METERS 5+
cannot be replenished.
SURFACE 3+ SURFACE 3+ POWER
100 METERS - POWER POWER 100 METERS 200 METERS 5+ - repaired. Otherwise, 200 METERS 6 MAIN MAIN M
Periscope
For example, this U-boat is on the surface (1), so an Aircraft Search has begun. The aircraft
may only
You must fire aone
remove
TORPEDO TORPEDO TORPEDO Torpedo Remove a Battery PATROL AREA submerged. BATTERY BATTERY BA
SUBMERGED
IfTorpedo tokenisinonorder
the U-boat submerged. the U-boat starts
AREA TORPEDO TORPEDO the to fireSurface, UNIDENTIFIED
at a target. Replenish all used MAIN MAIN MAIN the Battery Phase
BATTERY BATTERY
it may BATTERYIDENTIFIED
SURFACED
?
Place Place TARGET IDENTIFIED
PlaceTARGET Place Place START
surfaced.
Surface
If the U-boat
Now a Strafing Attack occurs. The result is a 2 (4), so the U-boat avoids damage. However, the Place TORPEDO Place
TORPEDO TORPEDO Place Target Token Place Target
PLACE
the TokenstartsPlace
U-boat Target
PLACEToken
START Target Token Target Token PATROL BATTERY BATTERY BA
Surface
Identifi ed Targetit on a
Target Token Target Token MAIN
Target Surface,
theToken MAIN
may Here Target MAIN
Token TARGET
Here
the BatteryTarget
Phase Token TARGET
Here
HERE PATROL
Here
BATTERY Here BATTERY
BATTERY
Here Here
3+
attempt
Here
4+anif TARGET
(or onto asink at
Here
HERE
surfaced. Here HERE
2
SURFACED
HERE
aircraft will continue to strafe the U-boat each Spotting Phase until
Target it submergesTargetHere
andToken discardsTarget TORPEDO
Place Place Place Place Place START Periscope
Identified TargetDepth).on a
Surface
Target Token Target Token Token Token TORPEDO ATTACK 3+ (or on the
Otherwise, a 4+torpedo
if at AUXILIARY AUXILIARY AUX
BATTERY BATTERY BATTERY
200m 200m
U-boat’s Depth Sunk on: misses. You may use an token, however these POWER POWER PO
PERISCOPE DEPTH 4+AUXILIARY AUXILIARY AUXILIARY Auxiliary Power token cannot be replenished.
POWER POWER POWER
1
SURFACE 3+ instead of a Battery
Periscope Depth
Evasion
SUBMERGED
4
100m
3
GAME TURNS PATROL ENDS You must remove a
If the U-boat is on TORPEDO TORPEDO TOR
UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
TORPEDO TORPEDO TORPEDO
SUBMERGED
attempt to sink an
If the U-boat is on
TORPEDO
TORPEDO TORPEDO
TORPEDO TORPEDO the Surface, it may TO
Identified Target on a
3+ (or on a 4+ if at
attempt to sink an RP TORPEDO ATTA
ED Periscope Depth). TORPEDO
200m
3+ (or on a 4+ if at
U-boat’s Depth Sunk on: misses. SURFACE
Periscope Depth).
TORPEDO TORPEDO ATTACK Otherwise, the torpedo SURFACE 3+ PERISCOPE DEPTH
200m
1 2 3 4 5
6 GAME TURNS UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
1 2 3 4 5 6 7 8 9GAME TURNS 10 11 UNTERSEEBOOT: 14©This
12 A WWII13SOLITAIRE GAME U-boat
15
2016 ETIENNE
16is atDESIGN17
MICHOT, GRAPHIC Periscope
ELEMENTS © 2020Depth
18 SCARY 19 (1)
BISCUITS STUDIOSand as such
20— PERMISSION hadTO PRINT
IS GRANTED theAND/OR
choice of FORIdentified
PHOTOCOPY TargetsPATROL
PERSONAL GAME USE in theENDStwo
- 21 JULY 2020 -
-4- UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
UNTERSEEBOOT
A WWII U-BOAT SOLITAIRE GAME UNTERSEEBOOT
ENEMY AIRCRAFT ENEMY DESTROYER ENEMY TONNAGE SUNK
STRAFING ATTACK DESTROYER ATTACK
Spotted on a result of: U-boat’s Detected on a result of: U-boat’s
Move Target Dice here if they are sunk to keep HULL HULL H
Damaged Damaged track of your victory points.
Current Depth on: Current Depth on:
SURFACE 3+ SURFACE 3+
DESTROYER PHASE
SPOTTED! DETECTED!
DESTROYER SEARCH & ATTACK
PERISCOPE DEPTH - PERISCOPE DEPTH 4+
100 METERS - 100 METERS 5+
200 METERS - 200 METERS 6 MAIN MAIN M
SURFACED
?
Place Place Place Place Place START
Surface
PLACE
Target Token Target Token Target Token
TARGET Target Token Target Token PATROL BATTERY BATTERY BAT
Here Here Here
HERE Here Here
TARGET HERE
Periscope Depth
TYPE VIIA
POWER POWER PO
SUBMERGED
100m
For example, this U-boat has fired a torpedo this turn at Periscope Depth (1). A Destroyer starts TORPEDO TORPEDO TOR
in the Enemy Destroyer area on the board. UNTERSEEBOOT A WWII U-BOAT SOLITAIRE GAME UNTERSEEBOOT
searching for it, placing a Searching Token on the Enemy Destroyer Area (2).
TYPEVIIA UNTERSEEBOOT
ENEMY AIRCRAFT ENEMY DESTROYER ENEMY TONNAGE SUNK TORPEDO TORPEDO ATTA
200m
If the U-boat fires a torpedo at Periscope Depth, the Destroyer
U-boat’s Depth S
will start a Search for you. Once a Destroyer begins its search, it will
SURFACE 3+ SURFACE 3+ repaired. Otherwise,
SPOTTED! DETECTED!
28
remove the Hull token.
PERISCOPE DEPTH - PERISCOPE DEPTH 4+
100 METERS - 1 2 3 100 METERS 4 5+ 5 6 7 9 10 11 12 13 MAIN
14 15 16 17 1
Remove a Battery
not relent until it has detected your U-boat or you have evaded it.
200 METERS - 200 METERS 6 MAIN MAIN token if the U-boat
GAME TURNS starts thePHOTOCOPY
UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR Battery Phase FOR PERSONAL GAME USE
submerged.
PATROL AREA BATTERY BATTERY BATTERY Replenish all used
Battery tokens if
SURFACED
Place Place Place Place Place START
Surface
TokenHere (4). The Destroyer AttackTargetimmediately follows. Note:PATROL
Had this U-boat started this phase with
UNTERSEEBOOT
Target Token Target Token Target Token Token Target Token BATTERY BATTERY BATTERY
to remind you to resolve a Destroyer Search during each Destroyer
UNTERSEEBOOT A WWII U-BOAT SOLITAIRE GAME
Here Here
UNTERSEEBOOT
Here
UNTERSEEBOOT
Here
Phase.
ENEMY AIRCRAFT ENEMY DESTROYER ENEMY
instead of a Battery TONNAGE SUNK
Periscope Depth
Destroyer Attack
5
token, however these
ENEMY AIRCRAFT ENEMY DESTROYER ENEMY TONNAGE
STRAFING ATTACKSUNK cannot be replenished.
POWER DESTROYER POWER ATTACK POWER Move Target Dice here if they are sunk to
STRAFING ATTACK Spotted on a result of:
DESTROYER ATTACK U-boat’s Damaged Detected on a result of: U-boat’s Damaged
Result
Before
track removing
of your victory points.
Spotted on a result of: U-boat’s Detected on a result of: U-boat’s
Move TargetCurrent Depthif they on:
Dice here are sunk to keep HULL Current Depth
HULL on: HULL a Hull token from
Damaged Damaged trackSURFACE
of your victory 3+points. You may damage,
only fire one
roll a die. On
SURFACE 3+
Current Depth on: Current Depth on: SPOTTED! TORPEDO TORPEDO TORPEDO DETECTED! a 4+,
turn.the damage is
Destroyer Search
torpedo per
SURFACE 3+ SURFACE 3+ PERISCOPE DEPTH - PERISCOPE DEPTH 4+ repaired. Otherwise,
You must remove
remove the a Hull token.
SPOTTED! PERISCOPE DEPTH - DETECTED!
SEARCHING PERISCOPE DEPTH 4+ 100 METERS - 100 METERS 5+
SUBMERGED
SURFACED
Place Place TORPEDOPlace TORPEDO Battery Phase
the torpedoPlace STA
Surface
200m
surfaced.
Target Token Target Token Target Token U-boat’s DepthTarget
SunkToken misses. Target Token
SURFACED
on:
Place
The Destroyer
Target Token attacks
Place
Targetthe
Token U-boat Target
Place
(5)Placeand rolls Here
a Place
die,
Tokenscoring Here
a 4. The result
START Hereis comparedHere
BATTERY to the PATR
Surface
Periscope Depth
AUXILIARY AUXILIARY AUXILIARY Auxiliary Power token
next turn).
STRAFING ATTACK DESTROYER ATTACK
SUBMERGED
Move Target Dice here if they are sunk to keep YouHULL
must remove a HULL H
100m
Spotted on a result of: U-boat’s Damaged Detected on a result of: U-boat’s Damaged
SUBMERGED
token in the Enemy Destroyer area with a Detected Token. TORPEDO TORPEDO ATTACK Otherwise, the torpedo
200m
If the U-boat starts this phase with a Detected Token, or gains one as
SURFACED
Target Token Target Token Target Token Target Token Target Token BATTERY BATTERY BA
1 2 3 4 5 6 7 8 9 10 11 PATROL
12 13
11 12 13 14UNTERSEEBOOT
Here Here Here Here Here
10 EVASION
HERE
1 2 3 4 5 6 7 8 9 UNTERSEEBOOT 15 16 17 18 19 20
a result of this Search, immediately resolve a Destroyer Attack before GAME TURNS A WWII U-BOAT SOLITAIRE UNTERSEEBOOT:
GAME A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS
AUXILIARY PERMISSION IS GRANTE
STUDIOS —AUXILIARY AUX
TYPE VIIA
Destroyer Attack
100 METERS - 100 METERS 5+
100m
The destroyer attacks your U-boat with depth charges and surface
Copy - Draft Copy - Draft Copy TORPEDO TORPEDO ATTA
200m
SURFACED
DESTROYER ATTACK
Copy - Draft Copy - Draft Copy
For example, this U-boat has been Detected (1) and is being hunted by a destroyer every turn.
Periscope Depth
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 1
• A U-boat on the Surface is Damaged Current U-boat’s Damaged
Depth on:UNTERSEEBOOT During the Maneuver Phase, the commander decides to dive to 200m (2) to try and evade the UNTERSEEBOOT
GAME TURNS TYPEVIIA
UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED UNTERSEEBOOT
TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
UNTERSEEBOOT
Copy - Draft Copy - Draft Copy
ENEMY AIRCRAFT AENEMY DESTROYER
WWII U-BOAT SOLITAIRE GAME ENEMY TONNAGE SUNK
SUBMERGED
4+
100m
3 Destroyer Attack
ENEMY AIRCRAFT ENEMY DESTROYER HULL HULLENEMY TONNAGE
HULL SUNKa Hull token from
Spotted on a result of: U-boat’s Detected on a result of: U-boat’s
Move Target Dice here if they are sunk to keep
Damaged Damaged
4
track of your victory points. DESTROYER ATTACK damage, roll a die. On
Current Depth on: Current Depth STRAFING
on: ATTACK a 4+, the damage is
100 METRES 5+ Result SPOTTED!
SURFACE 3+
DETECTED!
SURFACE
Spotted on a result of: 3+
U-boat’s Damaged Detected on a result of: U-boat’s Damaged
Move Target Dice here if they are sunk
repaired.toOtherwise,
track of your victory points.
keep
remove the Hull token.
Damaged on a result of 4+
PERISCOPE DEPTHCurrent
4+ Depth on: Current Depth on:
200 METERS - 200 METERS MAIN MAIN MAIN token if the U-boat
100 METERS - 100 METERS 5+ starts the Battery Phase
result of 5+
surfaced.
1 2 3 4 5 6 7 8 9 10 11 12
SURFACED
Target Token Target Token Target Token Target Token Target Token
During the Destroyer Phase, the enemy attacks one more time (3), scoring a lucky result of 6. The PATROL BATTERY BATTERY BATTERY
SURFACED
Here Here Here Place Here Place Here PlaceHERE Place Place START
Surface
TargetGAME
Token TURNS UNTERSEEBOOT: A WWII
Target Token SOLITAIRE
Target TokenGAME © 2016 ETIENNE
TargetMICHOT,
TokenGRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION
Target Token PATROL B
U-boat sustains another damage, but survives to the end of the phase. The U-boat successfully
• A U-boat at 200m is Damaged on a result of 6
Here Here Here Here Here You may use an
AUXILIARY AUXILIARY AUXILIARY Auxiliary HEREPower token
instead of a Battery
Periscope Depth
evades the Destroyer and can now remove the Detected Token from the Enemy Destroyer Area (4). POWER POWER POWER
token, however these
cannot be replenished.
AU
Periscope Depth
• Otherwise, you escape damage, other than having some TORPEDO TORPEDO TORPEDO
You may only fire one
torpedo per turn.
You must remove a
P
frayed nerves! Remember: The destroyer will only search for the U-boat if it fired
TO
SUBMERGED
SUBMERGED
If the U-boat is on
TORPEDO TORPEDO TORPEDO the Surface, it may
100m
The Destroyer will only attack once per turn. a torpedo. So for example, if a U-boat was strafed by an Aircraft but
attempt to sink an
Identified Target on a TO
3+ (or on a 4+ if at
Periscope Depth).
SURFACE 3+
PERISCOPE DEPTH 4+
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
GAME TURNS 1 2 3 4 5 6 7 8 9 10 11 12 PATROL13 ENDS14 15
UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR PHOTOCOPY FOR PERSONAL GAME USE
GAME TURNS UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS — PERMISSION IS GRANTED TO PRINT AND/OR
- 21 JULY 2020 -
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DAMAGE CONTROL ENDING THE GAME
Damage from strafing, depth charges and surface fire simulates The game ends immediately when either:
things like flooding, mechanical failures, and the ship’s weakening • You have completed Turn 20, or
infrastructure under the stress of combat.
• Your U-boat has been Sunk
Your U-boat can sustain up to three
points of damage before it is sunk.
DAMAGE CONTROL However, you may voluntarily end the game earlier by completing
Action: Repaired on:
REPAIR 4+
the following Return to Base procedure.
When your U-boat takes a damage, Remember: You have exactly
you may attempt to quickly repair one attempt per damage and only
immediately after it sustained
Return to Base
the damage before it becomes At the start of any turn, you may choose to return to base and end
the damage.
permanent. the game. You may want to select this option after sinking one,
Important: You have exactly one attempt per damage and only some, or all target ships; or if you have expended all seven of your
immediately after it sustained the damage. U-boat’s torpedoes. Or you can return simply to try and survive,
perhaps after suffering heavy damage, in order to refit and conduct
To Repair the damage, roll a die: another patrol on another day.
• On a 4+, your crew has repaired the damage and it is ignored. To successfully return to base you must:
• Otherwise, the crew fails to repair it and you must remove a
Hull Token from the submarine. • Begin the turn with no Detected or Searching tokens in the
Enemy Destroyer Area
Your U-boat is Sunk and the game ends immediately if its third Hull
Token is removed. • Return the U-boat to the Surface, and
• Survive an Aircraft Phase one last time
DAMAGE CONTROL
TYPEVIIA UNTERSEEBOOT If those conditions are all met, then you can cruise home for victory
NEMY TONNAGE SUNK
1 2 Damage Repair 3 DAMAGE CONTROL celebrations!
Dice here if they are sunk to keep HULL
HUL L HULL HULL
Before removing
a Hull token from
Result Action: Repaired on:
ck of your victory points. damage, roll a die. On
This U-boat
MAIN hasMAIN
sustainedMAINsome damage from an attack. It has only one Hull Token remaining (1),
the U-boat starts
the Battery Phase
surfaced.
Place
arget Token
Here
START
PATROL
HERE
so thisBATTERY
damageBATTERY
might sink
BATTERYthe boat! Before removing the Hull Token, the Commander has just one • The U-boat has failed to surface by the end of Turn 20,
chance to repair the damage before it become permanent. The result of the die roll is a 4 (2), so
• You have used all of your Battery and Auxiliary Power tokens
You may use an
AUXILIARY AUXILIARY AUXILIARY Auxiliary Power token
the damage is successfully repaired (3) and the Hull Token can remain on the U-Boat.
instead of a Battery
token, however these
cannot be replenished.
POWER POWER POWER
You win the game if you survive and successfully Return to Base.
SURFACE 3+
PERISCOPE DEPTH 4+
1 12 13 14 15 16 17 18 19 20
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The level of victory is determined by the amount of tonnage sunk.
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VICTORY CONDITIONS
Your victory level is determined by amount of
VICTORY LEVEL RESULT
tonnage sunk on your patrol and whether or not
Tonnage Sunk Honors Awarded
you survived. 0 to 6000 U-boat War Badge
Tally up the points in the Enemy Tonnage Sunk 7000 to 12000 U-boat Combat Clasp
Area and multiply the total by 1000 to find out 13000 to 18000 Roll of Honor
how many tons of Allied shipping you have sunk. 19000 to 24000 Knight’s Cross
Then consult the table to the right to find out 25000 to 36000 Knight’s Cross, with Oak Leaves
how well you did. 37000 to 42000 Knight’s Cross, with Oak Leaves and Swords
43000 or more Knight’s Cross, with Oak Leaves, Swords, and Diamonds
The award you receive is based on your
KIA German Wound Badge (posthumously awarded)
performance in a single patrol (for example, it
is not cumulative over the course of a campaign).
OPTIONAL RULES
Once you have gotten a few patrols under your belt, you can consider Uncontrolled Dive
adding some or all of the following optional rules to enhance the If the U-boat is ever at 200m depth with only one Hull Token, and
game experience. survives a Destroyer Attack, roll a die:
Patrol Entry Points • On a 2+, the U-boat creaks under the strain, but remains intact.
On turn 1, your U-boat may enter at any surface or depth level on • Otherwise, it goes into an uncontrolled dive below 200m and
either side of the board. the U-boat implodes. The game is immediately lost.
Big Ships Type-VIIC Unterseeboot
For this optional rule, you will need an 8-sided die (D8), a 10-sided The Type-VIIC U-boats were larger and better suited for patrol work.
die (D10), a 12-sided die (D12), and a 20-sided die (D20). Replace your older Type-VIIA with a new Type VIIC boat with the
If you roll a 6 for Identifying a target, it following upgrades:
BIG SHIP
is Identified as a Big Ship. Roll the die Result Die to Use You may now carry 14 Torpedo Tokens.
again and consult the table here to find 1 or 2 SET D6 TO 6
3 USE A D8 You may launch two torpedoes at the same time during the Torpedo
out how big it is. 4 USE A D10
Phase. If you are at Periscope Depth, you may split the two
5 USE A D12
Use these larger dice to determine the 6 USE A D20 torpedoes and fire them separately at two Identified Targets adjacent
Target’s tonnage as normal. There can to your U-boat. If you are on the Surface, you may not split the
only be one of each type of die in play at any one time. If you shots, but may instead fire two torpedoes at an Identified Target in
need to add a second die of the same type, the D6 is set at 6 (or the same space.
6000 tons) instead.
Firing two torpedoes simultaneously will automatically trigger
Any ship at 10000 tons or above requires two torpedo hits to sink. destroyer detection. If you fire two torpedoes simultaneously, add
the Detected Token to the Enemy Destroyer Area.
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LOG BOOK
Name
U-Boat
Mission Tonnage Sunk Torpedoes Fired Damage Repairs Survived
Playing a Campaign
A campaign is a series of linked games where you go out on several consecutive patrols. To be successful, you will need to:
• Survive at least 10 patrols, and
• Track the total tonnage you have sunk along the way.
Compare this campaign results with others to see if you can beat your previous attempts, or those of your friends!
UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
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QUICK REFERENCE
1. MANEUVER PHASE TURN PHASES
Move the U-boat to an adjacent square. 1. Maneuver Phase 4. Aircraft Phase
If the U-boat submerges, remove any Spot- 2. Battery Power Phase 5. Torpedo Phase
ted tokens it might have.
3. Target Identification Phase 6. Destroyer Phase
2. BATTERY POWER PHASE
If U-boat is submerged, remove one Main 5. TORPEDO PHASE DAMAGE CONTROL
Battery or Auxiliary Power token. If you cannot, If the U-boat is on the surface, it may at- If you take damage, you have one chance to
the U-boat is immediately sunk. tempt to sink an Identified target. Remove a try and repair it. Immediately after receiving
If the U-boat is on the surface, immediately Torpedo token and roll a die: the damage, roll a die. On a 4+, the damage
replenish all used Main Battery Tokens. • On a 3+ the Target is hit and sunk. Place is repaired and you will not lose the Hull Token.
the target’s die in your Log Book to record the Otherwise, lose a Hull Token.
3. TARGET IDENTIFICATION PHASE
victory. DAMAGE CONTROL
If U-boat is on the surface or at periscope
• Otherwise, the torpedo misses and you Action: Repaired on:
depth, it may identify an Unidentified Target REPAIR 4+
will have to try again during another turn.
token in the same square or one directly above. Remember: You have exactly
If the U-boat is at periscope depth, it may one attempt per damage and only
Replace the token with an Identified Target immediately after it sustained
attempt to sink an Identified target on a result the damage.
Token and roll a die. Place the die face up on
of 4+.
the Target token square to indicate the target’s
tonnage. GAME ENDS WHEN:
6. DESTROYER PHASE
On a roll of 1, it is a false contact and there The game ends immediately when either:
If the U-boat fired a torpedo, destroyers will
is no target. Remove die and the Unidentified attempt to detect it. If the U-boat is on the • You have completed Turn 20, or
Target Token from the board. surface, it is automatically detected and • Your U-boat has been Sunk
4. AIRCRAFT PHASE is attacked by a Destroyer. If the U-boat is You may end the game earlier by Returning
submerged, a Destroyer will attempt to to Base.
If the U-boat is submerged, proceed to the next
phase. detect it. Roll a die:
RETURN TO BASE
If a U-boat is on the surface, an enemy plane • On 4+ the U-boat is not detected and
To successfully return to base you must:
will attempt to spot it. Roll a die: you may proceed to the next turn.
• Otherwise, the U-boat is detected. • Begin the turn with no Detected or
• On 4+ the U-boat is not spotted and you Searching tokens in the Enemy Destroyer Area
may proceed to the next phase. If the U-boat is detected, place a Detected
token above and resolve a Destroyer attack • Return the U-boat to the Surface, and
• Otherwise, the U-boat is spotted. Place a
below. • Survive an Aircraft Phase one last time
Spotted token above and resolve a strafing attack
below. Destroyer Attack: If the U-Boat is detected,
LOSING THE GAME
Strafing Attack: If the U-Boat is spotted, roll a die and use the Destroyer Attack table to
You lose the game if:
roll a die and use the Strafing Attack table to determine if the U-boat has been damaged.
DESTROYER ATTACK • The U-boat has failed to surface by the
determine if the U-boat has been damaged.
U-boat’s Damaged end of Turn 20,
STRAFING ATTACK Current Depth on:
U-boat’s SURFACE 3+ • You have used all of your Battery and
Damaged
Current Depth on: PERISCOPE DEPTH 4+ Auxiliary Power tokens while under water, or
SURFACE 3+ 100 METRES 5+
PERISCOPE DEPTH -
• Your U-boat has no Hull tokens remaining.
200 METERS 6
100 METERS -
200 METERS - Evasion: If the U-boat ends this phase at WINNING THE GAME
200m having survived any Destroyer Attacks, You win the game if you survive and successfully
Evasion: If the U-boat submerges, enemy you successfully evade the Destroyer. Discard Return to Base. The level of victory is
aircraft will lose track of you. Discard any all Searching or Detected Tokens from the determined by the amount of tonnage sunk.
Spotted Tokens on this U-boat. Enemy Destroyer Area.
UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
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TYPE-VIIA UNTERSEEBOOT
UNTERSEEBOOT
A WWII U-BOAT SOLITAIRE GAME UNTERSEEBOOT
ENEMY AIRCRAFT ENEMY DESTROYER ENEMY TONNAGE SUNK
STRAFING ATTACK DESTROYER ATTACK Before removing
Move Target Dice here if they are sunk to keep HULL HULL HULL a Hull token from
Spotted on a result of: U-boat’s Damaged Detected on a result of: U-boat’s Damaged damage, roll a die. On
Current Depth on: Current Depth on:
track of your victory points.
a 4+, the damage is
SURFACE 3+ SURFACE 3+ repaired. Otherwise,
SPOTTED! DETECTED! remove the Hull token.
PERISCOPE DEPTH - PERISCOPE DEPTH 4+
100 METERS - 100 METERS 5+
Remove a Battery
200 METERS - 200 METERS 6 MAIN MAIN MAIN token if the U-boat
starts the Battery Phase
submerged.
PATROL AREA BATTERY BATTERY BATTERY Replenish all used
Battery tokens if
the U-boat starts
MAIN MAIN MAIN the Battery Phase
surfaced.
Place Place Place Place Place START
Target Token Target Token Target Token Target Token Target Token PATROL BATTERY BATTERY BATTERY
Surface
Here Here Here Here Here
SURFACED
HERE
You may use an
AUXILIARY AUXILIARY AUXILIARY Auxiliary Power token
instead of a Battery
token, however these
cannot be replenished.
POWER POWER POWER
Periscope Depth
You may only fire one
TORPEDO TORPEDO TORPEDO torpedo per turn.
You must remove a
Torpedo token in order
to fire at a target.
100m
If the U-boat is on
TORPEDO TORPEDO TORPEDO the Surface, it may
SUBMERGED
attempt to sink an
Identified Target on a
3+ (or on a 4+ if at
Periscope Depth).
TORPEDO TORPEDO ATTACK Otherwise, the torpedo
U-boat’s Depth Sunk on: misses.
200m
SURFACE 3+
PERISCOPE DEPTH 4+
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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UNTERSEEBOOT TOKENS
Double-sided Tokens
SIDE A SIDE B
TORPEDO TORPEDO TORPEDO TORPEDO TORPEDO TORPEDO TORPEDO UNIDENTIFIED IDENTIFIED TARGET
?
TARGET
PLACE
TARGET
DICE HERE
MAIN MAIN MAIN MAIN MAIN MAIN
UNIDENTIFIED IDENTIFIED TARGET
BATTERY
HULL
BATTERY
HULL
BATTERY
HULL
BATTERY BATTERY
AUXILIARY AUXILIARY AUXILIARY
BATTERY
?
TARGET
PLACE
TARGET
DICE HERE
OPTIONAL: These are seven spare torpedoes for the Type VIIC U-boat. U-BOAT U-BOAT
UNTERSEEBOOT: A WWII SOLITAIRE GAME © 2016 ETIENNE MICHOT, GRAPHIC DESIGN ELEMENTS © 2020 SCARY BISCUITS STUDIOS
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