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Timing & Cycles September 17

Project 1 Process Deliverables

12 Principles of Animation A. Research and analyze A. Ball Animation


Concerning all twelve examples related to the
principles of animation twelve principles of B. Bowling Ball Animation
create a series of animations.
animations explicitly C. Balloon Animation
focused on timing, squash B. Create all key poses
& stretch, and D. Walk Cycle Animation
exaggeration. C. Establish accurate
in-betweens to reflect the E. Stair Walk Animation
Timing Animations timing
Produce three animations F. One reference video of
focused on timing. The D. Record yourself, or stair walk
timing of the animations someone who is walking up or
should reflect the object’s downstairs. F. Gif of each Animation
natural characteristics.
E. Using the reference video G. All the deliverables need
Walking Cycle recreate the sequence with to be submitted into A
Produce the walking cycle frame by frame animation. new Google Drive within
of a character based on your existing folder
the selected referenced F. The stair animation includes
video. interaction with at least four H. Label the new folder
steps. Project1_Timing & Cycles
Walking Cycle
Produce a sequence of a
character walking down
the stairs from a side
perspective.

Grading Categories

Timing Quality Exaggertion Squash & Stretch Deliverables

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