The document outlines a project to create animations focusing on timing, squash and stretch, and exaggeration. It details creating key poses and in-betweens for ball, bowling ball, and balloon animations. It also requires a walk cycle animation using a reference video, and an animation of walking down stairs from the side. All animations and a reference video must be submitted in a new Google Drive folder labeled "Project1_Timing & Cycles" for grading based on timing, quality, exaggeration, squash and stretch, and deliverables.
The document outlines a project to create animations focusing on timing, squash and stretch, and exaggeration. It details creating key poses and in-betweens for ball, bowling ball, and balloon animations. It also requires a walk cycle animation using a reference video, and an animation of walking down stairs from the side. All animations and a reference video must be submitted in a new Google Drive folder labeled "Project1_Timing & Cycles" for grading based on timing, quality, exaggeration, squash and stretch, and deliverables.
The document outlines a project to create animations focusing on timing, squash and stretch, and exaggeration. It details creating key poses and in-betweens for ball, bowling ball, and balloon animations. It also requires a walk cycle animation using a reference video, and an animation of walking down stairs from the side. All animations and a reference video must be submitted in a new Google Drive folder labeled "Project1_Timing & Cycles" for grading based on timing, quality, exaggeration, squash and stretch, and deliverables.
12 Principles of Animation A. Research and analyze A. Ball Animation
Concerning all twelve examples related to the principles of animation twelve principles of B. Bowling Ball Animation create a series of animations. animations explicitly C. Balloon Animation focused on timing, squash B. Create all key poses & stretch, and D. Walk Cycle Animation exaggeration. C. Establish accurate in-betweens to reflect the E. Stair Walk Animation Timing Animations timing Produce three animations F. One reference video of focused on timing. The D. Record yourself, or stair walk timing of the animations someone who is walking up or should reflect the object’s downstairs. F. Gif of each Animation natural characteristics. E. Using the reference video G. All the deliverables need Walking Cycle recreate the sequence with to be submitted into A Produce the walking cycle frame by frame animation. new Google Drive within of a character based on your existing folder the selected referenced F. The stair animation includes video. interaction with at least four H. Label the new folder steps. Project1_Timing & Cycles Walking Cycle Produce a sequence of a character walking down the stairs from a side perspective.