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Lights, Camera, Render Apr 15

Project Process Deliverables

A. Explore the techniques A. Diagram a layout for A. 5 Different perspectives


and settings of lighting & three different lighting rendered for each scene
rendering three different scenes.
light set-ups B.1 AVI animation of
B. Experiment with Camera
B. Light & Render a different type of lights and
provided scene in UE4 settings to illuminate the C 5 different perspectives
based on the references scene. rendered in keyshot.
provided.
C. Finalize the lighting D. For each scene take a
D. Choose 3 scenes to render 5 different screenshot of the lights in
replicate the lighting. perspectives for each the outliner and their
scene. options.
C. Research and reference
similar lighting images if E. All renders should be in
needed. HD

D. Take 5 screenshots of F. 1 Zip file of UE4 Project


each scene and only 1
scene of camera animation.

Objectives
1. Understand and application of frequently used lights and rendering settings.

2. Understand the interactions between textures, materials, and lights.

3. Compare and contrast a lighting scenario across three different lighting set-ups.

Grading Categories

Deliverables Composition Creativity & Application Shadows

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