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IES Virtual Environment training

Trainee notes

RadianceIES

VE 2019

Session A
Introduction
In this session you will be shown how to use RadianceIES, IES’s 3D lighting simulation tool to perform
luminance lighting simulations. You will first be shown how to place components (such as a desk and
chair) in a room for inclusion in the simulations. You will then be shown how to perform external and
internal luminance lighting simulations, including glare analyses.

You will use a building model previously created using ModelIT.

The trainer will show you how to perform various functions as shown in the following pages, and images
are included to assist you in following the trainer as the session proceeds, and to act as a memory
jogger after the session.

In Session B you will be shown how to perform illuminance simulations and how to modify surface
properties. You will also see how to perform Vertical Sky Component (VSC) analyses. In Session B, if
applicable, you will also be shown how to place light sensors in rooms for linking to ApacheSim dynamic
thermal simulations (daylight - linked dimming), and how to use luminaires imported from IES’s LightPro
or FlucsPro lighting tools.

For more detailed help you can use the Help menu within the specific IES application, and also you
can refer to the product manuals installed with the IES software.

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Opening a previously created <Virtual Environment> project
First you will be shown how to open a previously created project.

Note that you will already have been shown how to set the site rotation and site location in a previous
ModelIT training session. This information is used by RadianceIES.

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Adding a component from the Component Library using ModelIT
In ModelIT, we will first select components (eg desks and chairs) and import then into our project.

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Placing components in a room in the building model
Next, we will place the components within the L-shaped room.

You will see how to move down one level of decomposition, select Component mode and then to switch
to a Plan view.

Next, you will be shown how to place a selected component in a room.

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We will place a desk and chair in the room.

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Selecting the RadianceIES application
Next you will see how to switch to the Lighting group of applications and then to the RadianceIES view.

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Setting the eye and focus positions for an external simulation
We will set the eye and focus positions in plan view by double right-mouse clicking.

Sky/Eye tab - setting sky and eye settings


You will see how to set other sky and view parameters, including the sky conditions and the time/date,
using the Sky/Eye tab. We will choose to generate a ‘perspective’ image.

Simulate tab - setting the simulation type and quality


Before we perform an external simulation we will choose to perform a luminance simulation and we will
set the simulation quality, using the Simulate tab.

Performing a simulation
We will then perform a luminance simulation.

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View Images tab - viewing the generated image
The generated image can be accessed in the View Images tab.

The image can be copied and pasted, saved or printed.

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Performing an internal simulation
Next, you will be shown how to perform a simulation within a selected room. We will select the L-shaped
room and move down one level of decomposition.

We will then switch to a plan view.

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Component Settings tab -activating room components
Using the Component Settings tab, you will be shown how to activate the components placed within
the room for inclusion in the simulation, and how to see them in the model view.

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Setting the eye and focus positions for an internal simulation
As before, we will set the eye and focus positions in plan view.

Setting other sky and eye settings


We will use the same time/date settings as before, but this time we will choose a sunny sky.

Running the simulation


We will then perform an internal luminance simulation

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Viewing the generated image
The generated image can be accessed in the View Images tab.

Performing a glare analysis


We will now perform a glare analysis to identify any areas of visual discomfort.

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Performing a Daylight Glare Probability (DGP) analysis
We will now perform a Daylight Glare Probability (DGP) analysis to calculate a DGP value. The DGP
is shown as a percentage of people who would be disturbed and the following ranges are displayed on
the image:

Imperceptible: less than 35%


Perceptible: 35% - 40%
Disturbing: 40% - 45%
Intolerable: greater than 45%

A hemispherical fisheye DGP image will be generated showing the DGP value at the bottom of the
image. Areas of glare will be displayed in yellow.

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You have now finished Session A. Please keep this model for Session B, as in Session B you will be
shown how to perform illuminance simulations and how to view lighting levels. You will also see how
to set and apply properties and patterns to room surfaces.

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