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ABSTRACT
Speculative and Critical Design (SCD) confronts commercial and traditional design practice. It seeks to change
contemporary perceptions of products and norms, instead of reproducing and reinforcing them. For example,
SCD explores the societal ramifications following from domestication of technology. Through the design of critical
objects and speculative narratives, SCD attempts to spur social debate on what is a preferable development.
This article discusses SCD and its purpose, attitude, and foundation, as well as its postmodern background and
contemporary context. The definition of SCD is fringed; SCD is commonly presented through examples, and
there is little succinct methodology available for designers who want to understand or conduct SCD. This article
attempts to give a clear description of the SCD position and to codify SCD practice.
KEYWORDS: Speculative Design, Critical Design, Discursive Design, Design for Debate, Design Criticism,
Postmodern Design Theory
Terminal
3.2. Critical Design
Example: Example:
A product designed for an exhibition that A product designed for an exhibition that
criticizes “green-washing” of products by
marketers and complicit designers.
questions societal norms of beauty an
the objectification of women.
The term Critical Design was coined by Anthony Dunne
and Fiona Raby at the London Royal College of Art [1].
It was first used in “Hertzian Tales”, as part of Dunne’s
External
Internal
Alternatives
Divergence Convergence Divergence Convergence
Figure 3: Sanders & Stappers relate different emerging
design approaches in relation to different frames of time. Time
The inner circle represents design for the world “as it is”, the
middle circle represents design targeted at a near future, Figure 4: “Double diamond” model of
while the outer circle represents speculative futures [12]. divergent-convergent Design Thinking [13].
Figure 3, proposed by Sanders & Stappers, positions that Sanders & Stappers describe. Instead, it should
different areas of design over different frames of be considered a modern—and standard—iterative
time, as well as in terms of contrasting mindsets of design practice.
user involvement [12]. The figure is analytical in pre-
senting the areas as static, while in reality contents 3.5.1. Design Thinking
in areas are transgressive. From the inner- to outer-
most, the rings in the model correspond to design This iterative design process consists of four diver-
for: the world as it is today, the world as it could be gent-convergent steps, and is called the “Double di-
in the close future, and the world as it could be in amond” model [14]. According to Liu, the “Double
speculative futures. Further, the model positions diamond” model is essential to the DT process, even
different types of intent for design: serving, engag- though it is not fully standardized and too static for
ing, or provoking. On my view, traditional design, as reality. As shown in Figure 4 [13], the first step of the
described in the previous paragraphs, corresponds process is to diverge from the original problem defi-
to the centermost parts of this model. This adds an nition, in order to find the right problem to solve. The
important aspect to the caricature of traditional de- second step is to converge to a new problem defini-
sign: It is mainly focused on design for the world as tion. In the third step, the goal is to ideate, and find
it exists today. as many solutions to the problem as possible. In the
last step, one or many ideas are selected, combined
According to Sanders & Stappers, the contemporary if necessary, and developed in a refined direction. In
design process already includes many activities that addition to this model, DT is considered to be an in-
were not parts of the traditional product design pro- novation method that combines the possibilities of
cess [12]: The design process used to start with a technology and the needs of people with the require-
brief and a list of requirements; the modern design ments for business success.
process also includes “pre-design”-research to de-
termine the needs, as well as “post-design”-activities, 3.6. Analysis of Speculative and Critical Design
such as user testing, to evaluate the result. On their
view, the modern design process is an iterative ac- Now, I position SD and CD within a postmodern con-
tivity that relies on divergent and convergent think- text, and analyze how both SD and CD are parts of Dis-
ing. Mitrović uses a description of the traditional cursive Design practice, as well as how this relates to
design process that also consists of iterative, diver- the philosophy of Michel Foucault. Then, I discuss how
gent-convergent steps [7]. Traditional design—the SD and CD relate to each other, and how the terms can
counterpart to CD and SD—must therefore not be be combined as Speculative and Critical Design (SCD).
confused with the traditional product design process Finally, I compare SCD to traditional design.
The term “postmodern” refers to a movement char- Critical thinking that questions the practice of design
acterized by “incredulity towards metanarratives,” a is a major component of Speculative Design [7]. How-
definition given by Jean-François Lyotard [15]. The ever, SD extends CD practice one step and borrows
purpose of discourses for postmodernism is to de- the narrative qualities of film and novels, to make
construct such underlying metanarratives—not to the critical questions accessible to a broader audi-
agree on their meaning. Examples of such meta- ence. Although CD imagines alternative social, cul-
narratives are The Patriarchy, Christian ideals such tural, technical and economic values of society, and
as “love thy neighbor,” and “genes are deterministic to a certain extent exercise speculation, its scope is
for human development” or other modern maxims. somewhat limited by Dunne & Raby’s focus on the
Postmodernism rejects the idea that there is one de- lack of aesthetic qualities in the interactions between
finitive truth in religion, science, or philosophy. Post- humans and electronic objects. With SD they pro-
modernism as a term is itself eclectic [16]. General pose a bigger scope and highlight the opportunities
skepticism towards established theories, anti-foun- of working with society-scale issues like alternatives
dationalism, a self-reflective attitude, and operation to democracy or capitalism [9].
on a meta-level are among its characteristics—so
is the use of irony and satire. SD and CD adhere to Traditional design Discursive Design
these characterizations.
Really By
Skepticism towards consumer culture is also one of
the key ideas of Critical Theory [20]. This suggests a
clear link between Critical Theory and SCD. However,
Develop solutions Explore ideas
Provide answers by Goal Find problems by
Utopian
Preferable? Possible
Plausible
Probable
Dystopian
Scenarios
Figure 7: PPPP model by Dunne & Raby. Each Figure 8: PPPP model with scenarios mapped
cone represents a type of development for the future. over the cones. The scenarios are positioned as
Note how the “preferable” cone is misaligned with the alternative presents or speculative futures and are
“probable”. The purpose of SCD is to create debate to a varying degree utopian or dystopian. Adapted
on the position of the “preferable” [9]. from Mitrović [7].
norms given by society. If designers “mindlessly” inno- ‘big data’-driven economy affect social life” are exam-
vate based on available technology, the commercial ples of potential topics.
needs of the industry, and not question development,
it may cause wider, initially concealed, and possibly 5.2.2. Ideate and find problems, and create a scenario
unwanted social implications.
The next step is to ideate to find problems. To explore
5.1.3. Foundation for SCD a topic, SCD practice uses series of “what if?”-ques-
tions [9]. For example: “how might this topic develop
SCD makes use of speculations and conjecture, rath- in the future?” or “what would the issue look like today
er than information, as a basis for design [9]. SCD if some prior development had been radically differ-
does not need to be productive in a commercial con- ent?” Another way to explore a topic is through ques-
text. Instead, it should strive to be imaginative, and tions that lead to reductio ad absurdum arguments,
foster social dreaming on how the world might devel- e.g. “how might a continuation of development lead a
op, as well as how the world might have been if prior to a ridiculous, absurd, or impractical situation?”
development had been different.
To elaborate on these problems, the SCD designer
5.2. SCD practice draws from the “designer’s toolkit” and adapts what-
ever method suitable [7]. Brainstorming and the di-
This section codifies SCD practice in a three-step process. vergent-convergent “Double diamond” model of DT
(Figure 4) are two of many potential methods that
5.2.1. Define a context for debate can be adapted to the SCD position.
SCD practice revolves around a topic—the context an SCD practice makes use of two types of scenarios:
SCD designer wants to put into social debate [9]. The The design of alternative presents and the specula-
first step is to define this context. Typical topics are tion about possible futures [7]. The first is effective to
contemporary, ethical issues created by the commer- critique society in its current form, and the latter to
cial industry, emerging technology, or social norms. critique the direction of development. The scenarios
“How society is dependent on technology” and “how a can be mapped over the PPPP-model (Figure 8).
Speculative futures
Odyssey”
Videoblog
“unboxing” ten strive to make messages as clear as possible to
imaginary products
enable users to think less, the SCD practice makes an
Catalog
for fake
effort to do the opposite; as a discursive practice, it
product
Blueprint of
is important to ask questions without dictating the
Prototype
of Tinder for
foster kids
space vacation
service audience’s perception of an answer or a solution [10].
Tumor Vending Working 3d-printer
Therefore, to enable the audience to entertain per-
sonal interpretations, the SCD scenarios are often
shaped machine light for
lighter for drugs saber? humans
Object based
open-ended, unclear, and complicated, and strive to
provoke using dark humor and satire.
Figure 9: SCD practice uses scenarios in the speculative
future or alternative present, which materialize as narra- 6. CONCLUDING REMARKS
tives or objects. Some novel examples, as well as exam-
ples from sci-fi and philosophy, are given for illustration. In the introduction, I presented three problems as
my motivation to investigate Speculative and Crit-
The objects, or props, can be either physical or digi- ical Design (SCD). The first problem considers the
tal, and, as prop suggest, an object may be fake and ongoing scope shift in the design field towards soci-
non-functional, as long as it appears to be a real ety-scale issues, and question if designers are apt for
representation of a concept [9]. The prop could, for this transformation. The second problem concerns if
instance, be a product catalog presenting imaginary commercial forces and a normative design practice
products, a map of a fictional area, or a website for a contribute to a preferable development of the world.
bogus event. However, to achieve realness, the prop The third problem concerns the decline of radical,
must have a sufficient level of detail. It is up to the de- social, futurist thinking, and how this may constrain
signer to decide which level of detail and functional- future innovation.
ity is appropriate; some scenarios might need props
with a high level of detail to be provoking, while other On my view, SCD offers no solution to any of the prob-
scenarios may benefit from the imaginative qualities lems. It does, however, encourage social debate on
of simple sketches. all topics. As discussed in Section 5.1, Dunne & Raby
propose that designers—by “stepping into” an SCD
The narratives adopt techniques found in film, TV position—think critically about their practice, social
series, and literature to communicate the ostensi- norms, and commercialist goals. Given this position,
2 Also, if the discourse theory of Foucault is considered in this Besides the need to respond to these questions, SCD
setting, one could argue that designers practicing SCD use their represents ideas of Foucault in the following: “There
position as designers to exert power over an audience. But that
is another discussion. are more ideas on earth than intellectuals imagine.
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