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Matt Malpass
To cite this article: Matt Malpass (2013) Between Wit and Reason: Defining Associative,
Speculative, and Critical Design in Practice, Design and Culture, 5:3, 333-356, DOI:
10.2752/175470813X13705953612200
There are already utterances of critical practice being little more than
Between Wit and Reason
Associative Design
Primarily focusing on disciplinary content, associative design sub-
verts expectations of the ordinary and the everyday. With an embed-
ded narrative, objects of associative design act as a critical medium,
playfully reflecting on cultural meaning while visualizing issues perti-
nent to design practice today. It is a laconic form of design practice,
leaning toward artistic speculation rather than design for production.
The aim of this approach presents means for both designers and
users to rethink dominant traditions and values in designed objects
and their environment.
Associative design is based on conventional understandings of
objects; these rely on a user’s familiarity with form, typology, and
design language. It works through the subversion of objects or their
context and conventions of use. Martino Gamper’s associative de-
sign, for example, is characterized by spontaneity and the collapse
of the processes of design and making. In 100 Chairs in 100 Days,
Gamper uses burlesque afforded through methods of “cut-up,”
Design and Culture
Figure 1
Associative design. Martino Gamper, 100 Chairs in
337
Speculative Design
Situated between emerging scientific discourse and material culture,
speculative design operates in an ambivalent space; it typically fo-
cuses on the domestication of up-and-coming ideas in the sciences
and applied technology. It is concerned with the projection of socio-
technical trends, developing scenarios of product roles in new use
contexts. It is linked to futures, scenario building and technoscientific
research. It is characterized by its inquiry into advancing science and
Design and Culture
Figure 2
Speculative design. James Auger, Smell +: Dating and Genetic Compatibility
Smell Blind Date, 2009. Design probes for Philips.
Critical Design
If speculative design focuses on science and the potential future
applications of applied technology, then critical design focuses on
present social, cultural, and ethical implications of design objects
and practice. It is grounded in critical social theory. Its designers
scan the cultural horizon today, offering a critique of what already
exists. At its core are para-functionality and the aesthetics of use
(Dunne 1998; Hällnas and Redström 2002). Through mechanisms
of defamiliarization and estrangement, designers such as Dunne
and Raby extend the critical distance between the object and the
user; in so doing, they make striking comment on current socio-
technical, economic, political, cultural, and psychological concerns.
Their 2004 work Is This Your Future?, for example, is a critical design
experiment commissioned by the Science Museum, London. Dunne
and Raby present a collection of hypothetical products to explore
the ethical, cultural and social impact of different energy futures.
Photographic scenarios were used to communicate a set of values
driven by social as well as technological changes. The scenarios
included biofuel created from human waste. The critical approach is
characterized by the articulation of the designer’s viewpoint – in this
case the implication that human beings can or might be transformed
from fuel consumers to energy providers. Like much critical design,
the project is more diverse and often much more polemic in its tone
than speculative and associative design. In projects such as Is This
Your Future?, critical design shares traits with design activism and
culture jamming.
In critical design, it is vital for the user to experience a dilemma
and to carry something of a burden of interpretation. The inten-
tion is to engage audiences’ imagination and intellect in order for
the designer to convey the message. Like Is This Your Future?,
examples of critical design often depict fictive scenarios. Objects are
proposed, even if they cannot exist in normal models of consump-
tion because of social or cultural embargoes. This Dunne and Raby
Design and Culture
Figure 3
Critical design. Dunne and Raby, Is This Your Future?, 2004. Energy Gallery,
Science Museum, London, 2004. Photographer: Jason Evans.
the distinctive style of its maker. It then applies the imitation to a lowly
or comically inappropriate subject. It is a variety of burlesque, a form
of satire characterized by ridiculous exaggeration. A serious subject
may be treated frivolously or a frivolous subject seriously. Ralph Ball
and Maxine Naylor’s 24-Star Generic Office Chair (2003) satirizes the
common desk chair. Although ubiquitous today, similar chair designs
343
were initially criticized for only having three legs on their base. Shortly
Matt Malpass
Figure 4
Ralph Ball and Maxine Naylor,
24-Star Generic Office Chair, 2003.
after its production, the design was modified to make it more stable.
Later secretarial chairs were required to have five legs on their base.
This in turn made many office chairs with a three- and four-star base
obsolete. Ball and Naylor preserve these criticisms in a chair form,
adding four five-legged bases to the original four. Thus in the design
they articulate the chairs’ history while making criticism of a culture
of obsolescence by literally elevating the status of the obsolete
office chairs. This is an extreme example of form following function.
In the Horatian approach, they employ mechanisms of reductio ad
absurdum. The essential quality of burlesque is the discrepancy
between subject matter and style. That is, a style ordinarily dignified
may be used for nonsensical matter, or a style very nonsensical may
be used to ridicule a weighty subject.
Figure 5
Dunne and Raby, designs for an overpopulated planet. Between Reality and the Impossible: Foragers, 2010.
Commissioned by Constance Rubini for the 2010 St Etienne Design Biennale, Between Reality and the
345
Figure 6
Adam Thorpe and Joe Hunter, Vexed Generation.
346
Figure 7
Embedded narrative. Martí Guixé, Lima Skip Furniture, 2004, Milan.
347
Photographer: Imagekontainer/Knölke.
Matt Malpass
Figure 8
Narrative ways of naming. Auger–Loizeau, Flypaper Robotic Clock: carnivorous
348
Figure 9
Narrative ways of naming. Björn Franke, Traces of an Imaginary Affair, 2006.
as object rationality.
Matt Malpass
The less rational an object is, the more there is a need for an extrinsic
Between Wit and Reason
Figure 10
Matt Malpass, 2012a. Taxonomy of critical practice; associative, speculative
and critical design structured into a taxonomic space using concepts of satire,
351
Notes
1. These comments were specifically made in the thread Design
Practice 1 at the Design and Complexity Design Research Society
Conference held at the University of Montreal in 2010.
2. Examples of such theoretical focus are illustrated by the CoDesign
journal, disseminating and problematizing participatory and
cocreation in design, and DESIS, an international project focusing
on activity carried out in the field of design-led social innovation.
Arguably, such dictated theoretical platforms focusing on critical
design are yet to emerge.
Design and Culture
Bibliography
Agre, Philip. 1997. Computation and Human Experience. Cambridge:
Cambridge University Press.
Design and Culture
Routledge.
Matt Malpass