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Rigid Body Motion 1 PDF
Rigid Body Motion 1 PDF
Physics 151
Lecture 8
Rigid Body Motion
(Chapter 4)
What We Did Last Time
! Discussed scattering problem
! Foundation for all experimental physics
! Defined and calculated cross sections N hits = I ⋅ σ
! Differential cross section and impact parameter
! Rutherford scattering s ds
σ ( Θ) =
! Translated into laboratory system sin Θ d Θ
! Angular translation + Jacobian
! Shape of σ(Θ) changes
Goals For Today
! Start discussing rigid-body motion
! Multi-particle system with “fixed shape”
! Concentrate on representing the rotation
! Which generalized coordinates should we use?
! Define Euler angles
! Define infinitesimal rotation
! Will use this for angular velocities, etc
y
x x′
3D Rotation
! Vector r is represented in x-y-z and x’-y’-z’ as
r = xi + yj + zk = x′i′ + y′j′ + z ′k ′
! Using angles θij between two axes z
x′ = r ⋅ i′ = xi ⋅ i′ + yj ⋅ i′ + zk ⋅ i′ y′
z′ θ13
= cos θ11 x + cos θ12 y + cos θ13 z
θ12
y′ = cos θ 21 x + cos θ 22 y + cos θ 23 z y
θ11 x′
z ′ = cos θ 31 x + cos θ 32 y + cos θ 33 z x
Einstein convention:
Implicit summation over repeated index
! We got 9 parameters aij to describe a 3-d rotation
! Only 3 are independent
Constraints of Rotation
! Rotation cannot change the length of any vector
! Exactly the constraints we need for rigid body motion
r 2 = xi xi = xi′xi′
! Using the transformation matrix
xi′ = aij x j xi′xi′ = aij x j aik xk
6 conditions
1 ( j = k ) reduces free
therefore aij aik = δ jk ≡
0 ( j ≠ k )
parameters
from 9 to 3
! Matrix A = [aij] is orthogonal
! =1
AA
Transpose of A
a11 a12 a13
Orthogonal Matrix A = a21 a22 a23
a31 a32 a33
! Goldstein Section 4.3 covers algebra of matrices
You must have learned this already
!
! aij aik = δ jk
! Orthogonal matrix A satisfies AA = 1
! Consider the determinants Transposed matrix
! !
AA = A A = A = 1
2
A = ±1
! |A| = +1 " proper matrix
! |A| = –1 " improper matrix
Space Inversion
! Space inversion is represented by
−1 0 0
r′ = −r = Sr ≡ 0 −1 0 r S = −1
0 0 −1
! S is orthogonal Doesn’t change distances
! But it cannot be a rotation
! Coordinate axes invert to become left-handed
cosψ cos φ − cos θ sin φ sin ψ cosψ sin φ + cos θ cos φ sin ψ sin ψ sin θ
A = − sin ψ cos φ − cos θ sin φ cosψ − sin ψ sin φ + cos θ cos φ cosψ cosψ sin θ
sin θ sin φ − sin θ cos φ cos θ
A −1 A ! = 1− A
!
A −1 = 1− A
We’ll see…
Infinitesimal Rotation
! A vector r is rotated by (1 + ε) as r′ = (1 + ε)r
0 d Ω3 −d Ω 2 x1
dr ≡ r′ − r = εr = −d Ω3 0 d Ω1 x2 = r × dΩ
d Ω 2 −d Ω1 0 x3
! Euler’s theorem says this equals to a
n dΦ
rotation by an infinitesimal angle dΦ
around an axis n dr = r ×nd Φ
dΩ = nd Φ dr
r
Axial Vector
! dΩ behaves pretty much like a vector
! dΩ rotates the same way as r with coordinate rotations
! Space inversion S reveals difference
! Ordinary vector flips r′ = Sr = −r dΩ′ = dΩ
! dΩ doesn’t (dr )′ = r′ × dΩ′
= −dr = −r × dΩ = r′ × dΩ
! Such a “vector” is called an axial vector
! Examples: angular momentum, magnetic field
Parity
! Parity operator P represents space inversion
P
( x, y, z ) →(− x, − y, − z )
Quantity Parity Eigenvalue
Scalar PS = S +1
Pseudoscalar PS* = −S* −1
Vector PV = −V −1
Axial vector PV* = V* +1
V × V = V* V × V* = V S *V = V*
V ⋅ V* = S * V* ⋅ V* = S S *V* = V etc.
Summary
! Discussed 3-dimensional rotation
! Preparation for rigid body motion
! Movement in 3-d + Rotation in 3-d = 6 coordinates