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Grade 6
DAY 1 :
OBJECTIVES:
d. Assemble a Robot
METHODS/PROCEDURES:
b. Large Motor
c. Medium Motor
d. Touch Sensor
e. Ultrasonic Sensor
f. Gyro Sensor
g. Color Sensor
a. Bushes
b. Connector Pegs
c. Axles
d. Beams
e. Frames
f. Gears
g. Blocks
h. Bearings
i. Hubs
j. Tires
EVALUATION:
Objectives:
Methods/Procedures:
b. Connection of the robot to the computer using USB cable and Bluetooth
EVALUATION:
Basketball Drills
Program the robot to perform a basketball-like drill. Student’s robot should go to the first line, stop
and then move the arm upward and downward, return to the start, go to the second line and then
move the arm upward and downward again, return to the start, and so on.
DAY 3:
Program: Turning
Objectives:
The Students should be able to:
Methods/Procedures:
a. On for Rotations
b. On for Degrees
c. On for Seconds
d. Continues Rotation
e. Off/Stop
2. Program: Turning
EVALUATION:
In this challenge, Students will program the robot to move from its starting area through three rows.
Students may choose their own path, but the robot must pass alone both sides of each row during its
run.
Board Specification:
DAY 4:
Objectives:
Methods/Procedures:
a. Start
b. Wait
c. Loop
d. Switch
e. Loop Interrupt
2. Programming of Movement with:
a. Loop
a.2 Count
a.3 Logic
a.4 Time
b.1 Logic
b.2 Numeric
EVALUATION:
In this Challenge, Students will use a Loop to program the robot to move a series of containers into a
loading zone. The robot should then use its arm to transport the container back into the loading zone
– marked with a red outline – and release it there.
Board Specification:
DAY 5:
Activities: Review the last Activity
Objectives:
Methods/Procedures:
a. Stop
b. Play File
c. Play Tone
d. Play Notes
a. Press
b. Release
c. Bump
EVALUATION:
In this challenge, students will program the EV3 robot to move from its starting area through a maze
with tall, vertical walls. Walls in the maze can be adjusted to be nearer or farther between each run,
but the general path must remain unchanged. Make use of the touch sensor.
Board Specification:
DAY 6:
Objectives:
Methods/Procedures:
a. Distance Centimeters
b. Distance Inches
EVALUATION:
In this challenge, students will program the EV3 robot to make a dog robot behavior. Robot will come
closer to student. When the robot is nearing to the student, Robot will stop and make a loudly bark
sound.
Board Specification:
DAY 7: Dry Run
Soccer Competition
Objectives:
Methods/Procedures:
2. Soccer Competition
3. Awarding
EVALUATION:
In this Competition, students will program the EV3 robot to make a maze. Robots must find its way
out to the maze on the challenge field as fast as it can.
Board Specification:
Soccer Competition
In this competition, students will design a robot which plays soccer. The robot would compete against
others in 2 vs 2 matches in a tele operated mode.
Board Specification:
GRADE LEVEL: Grade 4 ROBOT:
Grade 6
REQUIREMENT : Module 1
DAY 1 :
OBJECTIVES:
METHODS/PROCEDURES:
a. Measure
a.1 angle
a.2 Rate
a.1 angle
a.2 rate
c. Reset
a. Turning
b. Straight Movement
EVALUATION:
In this challenge, students will program EV3 robot to erase or clear the entire game board of either
markings or parts. The robot is able to move freely in straight lines, using any method they want. However,
there are three mud zones marked on the game board. When turning in one of these areas, the robot
must be picked up by hand, and placed back down.
Board Specification:
DAY 2:
Objectives:
Methods/Procedures:
a. Measure
b. Compare
2. Calibration of Sensor
EVALUATION:
Traffic Light Challenge
In this challenge, students will program EV3 robot to through three different intersection, each of which
has a traffic signal. The traffic signal, which can be either the colored block or the red/green card, is held
by hand at a set height. Unlike a camera, the detection range of the Color Sensor is short, so students will
need to modify its placement on the robot so that it can see the traffic signal and react appropriately.
Board Specification:
DAY 3:
Objectives:
Methods/Procedures:
EVALUATION:
To complete this challenge, program the robot to track the black line using Boolean. The robot must not
bump any of the obstacles (yellow cups) along the course.
DAY 4:
Objectives:
Methods/Procedures:
b. Mathematic Block
EVALUATION:
To complete this challenge, program the robot to track the black line using Proportional. The robot
must not bump any of the obstacles (yellow cups) along the course. And compare the Boolean Line
Tracing and Proportional Line Tracing
DAY 5:
Objectives:
Methods/Procedures:
a. Logic Operation
b. Compare
EVALUATION:
To complete this challenge, program the robot to stay in motion on the table for 30 seconds. It should
move forward until it detects an edge using the light sensor or detects a wall, turn, and then resume
moving forward. Only time spent moving forward is counted towards the 30 seconds.
Board Specifications
DAY 6:
Objectives:
EVALUATION:
To complete this challenge, program the robot to track the black/white line using 2 Sensor
Proportional or Boolean Line Tracing. Students need to finish the activity as fast as they can.
START
FINISH
DAY 7: Dry Run of Culminating Activity
Activities:
Sumobot Competition
Objectives:
Methods/Procedures:
2. Sumobot Competition
3. Awarding
EVALUATION:
In this Competition, Autonomous robot need to complete the course in the shortest period of time
while accurately tracking the line from START to FINISH. A game is played by one robot per team. Only
one team member may approach the playing field. Playing field consists of different obstacles with
corresponding points. Your aim is to surpass the obstacle while moving on the line. The team who
approach the finish line in the shortest period of time will win the game.
Board Specification:
Sumobot Competition
Grade 6
DAY 1 :
METHODS/PROCEDURES:
b. Mathematics block
c. Motor blocks
EVALUATION:
In this challenge, students will program EV3 robot to erase or clear the entire game board of either
markings or parts. The robot is able to move freely in straight lines, using any method they want. However,
there are three mud zones marked on the game board. When turning in one of these areas, the robot
must be picked up by hand, and placed back down.
Board Specification:
DAY 2:
OBJECTIVES:
METHODS/PROCEDURES:
2. Program using:
a. Display
a.1 Text
a.2 Shapes
a.3 Image
b. Variables
b.1 Read
b.2 Write
EVALUATION:
Robot should go to the first line, stop, count the line and display it to bricks, go to the second line, stop,
count the black again, display it to the bricks, and so on.
DAY 3:
OBJECTIVES:
METHODS/PROCEDURES:
a. Numeric
b. Logic
EVALUATION:
Program your robot, using random movements, to push 3 full soft drink cans out of the ring.
BOARD SPECIFICATIONS:
DAY 4:
Discussion of Variables
OBJECTIVES:
METHODS/PROCEDURES:
1. Discussion of Variables
a. Color sensor
b. Variable
c. Loop
d. Switch
EVALUATION:
Sorting Challenge
In this challenge, the robot will move to the plant(cubes) , then sort it to either the robot’s right if it is
good(green cubes), or the robot’s left if it is bad(other color cubes). Plant colors are randomized for each
run.
BOARD SPECIFICATIONS:
DAY 5:
OBJECTIVES:
b. Program: Combination of Color Sensor, variable, loop, switch, display and mathematics
METHODS/PROCEDURES:
a. Color sensor
b. Variable
c. Loop
d. Switch
e. Mathematics
f. Display
EVALUATION:
In this challenge, the robot will move to the plant(cubes) , then sort it to either the robot’s right if it is
good(green cubes), or the robot’s left if it is bad(other cubes). Plant colors are randomized for each run.
Count all the good plants (Green cubes) and display it to the screen.
BOARD SPECIFICATIONS:
Activity :
Objectives:
Methods/Procedures:
2. Awarding
EVALUATION:
The mission of the robot is to bring Scientists and Visitors from the Start Area to the Scientist and Visitor
Areas (S&V’s). The robot must also move an endangered animal discovered in a S&V to the adjacent rain
forest (the green Endangered Species Areas)or to the adjacent ocean (the blue Endangered Species
Areas). The mission is completed when the robot is within the Finish Area.
Board Specification:
Grade 6
DAY 1 :
OBJECTIVES:
METHODS/PROCEDURES:
a. Read
b. Write
c. Delete
d. Closed
EVALUATION:
To complete this challenge, program the robot to track the black line using any Proportional Line tracing
methods. The robot must not bump any of the obstacles (yellow cups) along the course and the calibration
have done by using File Access.
DAY 2 :
OBJECTIVES:
METHODS/PROCEDURES:
a. Append
b. Read at Index
c. Write at Index
d. Length
EVALUATION:
Color Test Challenge
To complete this challenge, program the robot to detect any color block. And then after 2 secs, the
robot will forward continuously and stop to the line color same as the color of the block detected.
DAY 3 :
OBJECTIVES:
METHODS/PROCEDURES:
EVALUATION:
Create a game of Memory. The EV3 will call out 4 random colors. You then have to show the Color
Sensor the colors in the right order. Get it right and you score a point, get it wrong and you get a
disappointing buzz.
DAY 4 :
OBJECTIVES:
METHODS/PROCEDURES:
EVALUATION:
In this challenge, students will program the EV3 robot to move from its starting area through a maze
with tall, vertical walls. Walls in the maze can be adjusted to be nearer or farther between each run,
but the general path must remain unchanged. Make use of the Proportional Wall Follower.
Board Specification:
DAY 5:
OBJECTIVES:
METHODS/PROCEDURES:
a. Proportional
EVALUATION:
To complete this challenge, program the robot to track the black/white line using PID Line Follower.
Students need to finish the activity as fast as they can.
Board Specifications:
START
FINISH
Activity :
Objectives:
The Students should be able to:
Methods/Procedures:
2. Awarding
EVALUATION:
The Reduce Food Waste Competition is to make a robot that can sort the fruit products from a farm
according to their quality, or appearance. There are four kinds of qualities: fresh fruit, unripe fruit,
imperfect or “ugly” fruit, and rotten fruit. After sorting the fruit, the robot must transport the fruit
from the farm to locations that match the quality of the fruit: fresh fruit to the grocery store, unripe
fruit to a ripening room, ugly fruit to a factory to be processed into juice, fruit salad or smoothies, and
rotten fruit to a biogas power plant. In the game arena, the two red areas are the grocery stores, the
blue area is the biogas power plant, the green area is the ripening room, and the yellow area is the
ugly-food processing factory. The robot must start from within the Start Area, inside the green line
and should finish in the red area with the White Wall:
Board Specifications: