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yerWeaponManager:SwitchWeapon(Weapon)

LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_platforming_3_1F

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.143500 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

NullReferenceException: Object reference not set to an instance of an object


at HarbourPlatformingLevelCrab+<play_loop_SFX>c__Iterator1.MoveNext () [0x00000]
in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
HarbourPlatformingLevelCrab:Awake()

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at HarbourPlatformingLevelCrab+<play_loop_SFX>c__Iterator1.MoveNext () [0x00000]
in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
HarbourPlatformingLevelCrab:Awake()

(Filename: Line: -1)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 20817.
Total: 36.008499 ms (FindLiveObjects: 0.708100 ms CreateObjectMapping: 1.407800 ms
MarkObjects: 33.854599 ms DeleteObjects: 0.037500 ms)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Projectile Barnacle_Projectile must have tag PlayerProjectile or EnemyProjectile!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_platforming_3_1F

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.485300 ms
The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

NullReferenceException: Object reference not set to an instance of an object


at HarbourPlatformingLevelCrab+<play_loop_SFX>c__Iterator1.MoveNext () [0x00000]
in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
HarbourPlatformingLevelCrab:Awake()

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at HarbourPlatformingLevelCrab+<play_loop_SFX>c__Iterator1.MoveNext () [0x00000]
in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr
returnValueAddress) [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto_Internal(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
HarbourPlatformingLevelCrab:Awake()

(Filename: Line: -1)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 20818.
Total: 36.215202 ms (FindLiveObjects: 0.958200 ms CreateObjectMapping: 1.380200 ms
MarkObjects: 33.839401 ms DeleteObjects: 0.037000 ms)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Tanaged-to-native)
UnityEngine.MonoBehaviour:StopCoroutine_Auto (UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

DispatchEvent ! Engine_Boss_Tail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!


(Filename: Line: 1743)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Super: level_super_beam

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException: Object reference not set to an instance of an object


at PlayerSuperBeam.OnDealDamage (Single damage, .DamageReceiver receiver,
.DamageDealer dealer) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke)
DamageDealer/OnDealDamageHandler:invoke_void__this___single_DamageReceiver_DamageDe
aler (single,DamageReceiver,DamageDealer)
at DamageDealer.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at AbstractPlayerSuper.OnCollisionEnemy (UnityEngine.GameObject hit,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionEnemy (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at PlayerSuperBeam.OnDealDamage (Single damage, .DamageReceiver receiver,
.DamageDealer dealer) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke)
DamageDealer/OnDealDamageHandler:invoke_void__this___single_DamageReceiver_DamageDe
aler (single,DamageReceiver,DamageDealer)
at DamageDealer.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at AbstractPlayerSuper.OnCollisionEnemy (UnityEngine.GameObject hit,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionEnemy (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at PlayerSuperBeam.OnDealDamage (Single damage, .DamageReceiver receiver,
.DamageDealer dealer) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke)
DamageDealer/OnDealDamageHandler:invoke_void__this___single_DamageReceiver_DamageDe
aler (single,DamageReceiver,DamageDealer)
at DamageDealer.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at AbstractPlayerSuper.OnCollisionEnemy (UnityEngine.GameObject hit,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionEnemy (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at PlayerSuperBeam.OnDealDamage (Single damage, .DamageReceiver receiver,
.DamageDealer dealer) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke)
DamageDealer/OnDealDamageHandler:invoke_void__this___single_DamageReceiver_DamageDe
aler (single,DamageReceiver,DamageDealer)
at DamageDealer.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at AbstractPlayerSuper.OnCollisionEnemy (UnityEngine.GameObject hit,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionEnemy (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at PlayerSuperBeam.OnDealDamage (Single damage, .DamageReceiver receiver,
.DamageDealer dealer) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke)
DamageDealer/OnDealDamageHandler:invoke_void__this___single_DamageReceiver_DamageDe
aler (single,DamageReceiver,DamageDealer)
at DamageDealer.DealDamage (UnityEngine.GameObject hit) [0x00000] in <filename
unknown>:0
at AbstractPlayerSuper.OnCollisionEnemy (UnityEngine.GameObject hit,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at CollisionChild.OnCollisionEnemy (UnityEngine.GameObject hit, CollisionPhase
phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.checkCollision (UnityEngine.Collider2D col,
CollisionPhase phase) [0x00000] in <filename unknown>:0
at AbstractCollidableObject.OnTriggerStay2D (UnityEngine.Collider2D col)
[0x00000] in <filename unknown>:0

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Engine_Boss_Tail

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

[PlayerData] Save successful!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[PlayerData] Data saving for key cuphead_player_data_v1_slot_0:


{"hasMadeFirstPurchase":true,"hasBeatenAnyBossOnEasy":false,"hasUnlockedFirstSuper"
:true,"shouldShowShopkeepTooltip":false,"shouldShowTurtleTooltip":false,"shouldShow
CanteenTooltip":false,"shouldShowForkTooltip":false,"shouldShowKineDiceTooltip":fal
se,"shouldShowMausoleumTooltip":false,"dummy":0,"loadouts":{"playerOne":
{"primaryWeapon":1467024095,"secondaryWeapon":1466518900,"super":1456815409,"charm"
:1461001046},"playerTwo":
{"primaryWeapon":1456773641,"secondaryWeapon":2147483647,"super":2147483647,"charm"
:2147483647}},"_isHardModeAvailable":false,"_isTutorialCompleted":true,"_isFlyingTu
torialCompleted":true,"inventories":{"dummy":0,"playerOne":
{"money":1,"newPurchase":false,"_weapons":
[1456773641,1457006169,1466518900,1467024095,1492758857,1456773649,1466416941,14606
21839],"_supers":[1456815409,1495012282],"_charms":
[1461001046,1460832742,1460880866,1487051212,1500621999]},"playerTwo":
{"money":36,"newPurchase":false,"_weapons":
[1456773641,1457006169,1492758857],"_supers":[1456815409,1495012282],"_charms":
[]}},"dialoguerState":"<?xml version=\"1.0\" encoding=\"utf-16\"?
>\r\n<DialoguerGlobalVariables xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-
instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\">\r\n <booleans />\r\n
<floats>\r\n <float>2</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>0</float>\r\n
<float>1</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>0</float>\r\n <float>1</float>\r\n <float>1</float>\r\n
<float>2</float>\r\n <float>0</float>\r\n <float>2</float>\r\n
<float>1</float>\r\n <float>0</float>\r\n <float>0</float>\r\n
<float>0</float>\r\n <float>0</float>\r\n </floats>\r\n <strings
/>\r\n</DialoguerGlobalVariables>","coinManager":{"dummy":0,"coins":
[{"coinID":"scene_level_tutorial::Level_Coin :: a53bbd1a-734e-4e60-ada8-
d11c62eabcec","collected":true,"player":2147483647},{"coinID":"3905cd6a-cb93-4ddf-
b28e-4eb47a75e44a","collected":true,"player":2147483647},{"coinID":"c3163fc3-153e-
4e1c-ab64-3928c453c166","collected":true,"player":2147483647},{"coinID":"67ac3062-
44f1-4a8e-be51-11dbd49bd2c4","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5fd52d1b-a7f2-43a6-80e2-
cb170cbc7d4d","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 63c021bf-52f0-41de-bedf-
c77117d244cc","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 245037a6-1fa2-4167-a631-
0723abff8138","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: eaefb009-c117-4b9a-96c1-
7abc5558d213","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_1F::Level_Coin :: 5526f7bc-a902-4c13-9e7a-
1632a5abe378","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 323989de-349e-4740-a764-
dbc12217a27c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 55a46261-b14c-4065-9ada-
18524eaed9f3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: da0983f6-62d4-4ace-81f2-
cad7181d5fe9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: 7088ec51-4792-49c0-ab2c-
c45ec9deb9f0","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_1_2F::Level_Coin :: e02954c1-ff76-4ba4-849f-
90aae53a7787","collected":true,"player":2147483647},{"coinID":"675028e9-b9d6-4d31-
8536-8ff8e98e2ddf","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_1F::Level_Coin :: 24ef654a-a65b-4a1c-b5e5-
c3c64e250646","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_1F::Level_Coin :: b8d96f03-d264-4a61-9ab9-
07de34f660aa","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_1F::Level_Coin :: 383d9b3b-c280-4825-a6b3-
1a21fe42d0ac","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_1F::Level_Coin :: f1b99bcd-0fa8-4aac-9a54-
f310e173ddf9","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_1F::Level_Coin :: c763ef21-2ee7-491c-a143-
b906856fed6c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_2F::Level_Coin :: 88a6843a-22e4-4e1c-a1c9-
f9b62b7088d3","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_2F::Level_Coin :: 284ea6f9-5db4-4f80-b0e5-
1d9513a8acb7","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_2F::Level_Coin :: 43a8fc82-b8b8-4a92-b56f-
c3e718b46b2c","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_2F::Level_Coin :: bf86d025-4524-4ce8-ba07-
540ef3f61ed8","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_2_2F::Level_Coin :: a7c0e2b9-9560-4ed7-a3a4-
428365222cb9","collected":true,"player":2147483647},{"coinID":"1782e7b4-2edf-45c0-
b312-3083397307bf","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_1F::Level_Coin :: 5e149905-ed5b-40e8-838b-
083760bb0165","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_1F::Level_Coin :: 8ffe46a9-51b7-437c-b7c3-
e68c6dcbff57","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_1F::Level_Coin :: 23d0917c-9451-4465-a357-
91d2c334648f","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_1F::Level_Coin :: 8b4b95d4-697d-4629-91b7-
07344f31eee6","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_1F::Level_Coin :: 8ff555ea-5095-4083-89d6-
389b5d67bd1f","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_2F::Level_Coin :: 5da68904-6505-4841-9684-
71d2931c1bd6","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_2F::Level_Coin :: 999c9b0d-d554-471d-ad96-
ee6d57ccfd19","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_2F::Level_Coin :: cf0a7cae-d8d9-4be0-9502-
8b8544606e04","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_2F::Level_Coin :: e671db16-cf6e-421c-937c-
2b6f5c7ad0e7","collected":true,"player":2147483647},
{"coinID":"scene_level_platforming_3_2F::Level_Coin :: 084a7b75-e752-452f-8710-
687db1e165fe","collected":true,"player":2147483647}],"LevelsAndCoins":
[{"level":0,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":true,"Co
in4Collected":false,"Coin5Collected":false},
{"level":1,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":2,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":3,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
{"level":5,"Coin1Collected":false,"Coin2Collected":false,"Coin3Collected":false,"Co
in4Collected":false,"Coin5Collected":false},
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(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_train

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 3.424800 ms
ParrySwitch must have Collider2D attached!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 15982.
Total: 20.087299 ms (FindLiveObjects: 0.452200 ms CreateObjectMapping: 0.792500 ms
MarkObjects: 18.780600 ms DeleteObjects: 0.061600 ms)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DispatchEvent ! Right

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

DispatchEvent ! Right

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Setting PlayerOne can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: True

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerOne can switch: False


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting PlayerTwo can switch: False

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading Scene: scene_level_train

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 5.720300 ms
ParrySwitch must have Collider2D attached!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)


The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!


(Filename: Line: 1743)

Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Text') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Char') is missing!

(Filename: Line: 1743)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 15983.
Total: 21.217800 ms (FindLiveObjects: 0.472100 ms CreateObjectMapping: 1.259900 ms
MarkObjects: 19.432600 ms DeleteObjects: 0.052800 ms)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!


(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!


(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Right

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

The referenced script on this Behaviour (Game Object 'Top') is missing!

(Filename: Line: 1743)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)


Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

DispatchEvent ! Left

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

DispatchEvent ! Right

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_bouncer

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()

(Filename: Line: -1)

Switch Weapon: level_weapon_boomerang

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at Unity � ####### � � ###### � � ####### ###### � l � x#@ � ############# ###V#<#B#o#k#u#
#n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-# #E#p#.# #0#3#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ###### �
###### � l � x#@ � ############# ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3#
#-# #E#p#.# #0#3# #[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ######0!
######x#@ � ############# ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-
# #E#p#.# #0#3# #[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ###### � !
######Z � � � #@ � ## � ########## ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3#
#-# #E#p#.# #0#3#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ######`"######y � � � #@ � ## � # � ######
## ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-# #E#p#.# #0#3#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ###### � "###### ‫ �״‬#@ � #############
###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-# #E#p#.# #0#4#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ###### � ####### ‫ �״‬#@ � #############
###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-# #E#p#.# #0#4#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ######($######W � � � #@ � ############
# ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-# #E#p#.# #0#4#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ###### � $######f; � � #@ � ## � #########
# ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-# #E#p#.# #0#4#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ######X
%###### � a � � #@ � ## � # � ######## ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a#
#3# #-# #E#p#.# #0#4# #[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ###### �
%###### �ӓ� #@ � ############# ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3#
#-# #E#p#.# #0#5#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ###### � &###### �ӓ � #@ � #############
###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-# #E#p#.# #0#5#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ######
'####### � � � #@ � ############# ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3#
#-# #E#p#.# #0#5#
#[#7#2#0#p#]#.#m#p#4####### � ####### � � ###### � � ###### � '######N4P � #@ � ## � #########
# ###V#<#B#o#k#u# #n#o# #H#e#r#o# #A#c#a#d#e#m#i#a# #3# #-# #E#p#.# #0#5#
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