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LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 20817.
Total: 36.008499 ms (FindLiveObjects: 0.708100 ms CreateObjectMapping: 1.407800 ms
MarkObjects: 33.854599 ms DeleteObjects: 0.037500 ms)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 20818.
Total: 36.215202 ms (FindLiveObjects: 0.958200 ms CreateObjectMapping: 1.380200 ms
MarkObjects: 33.839401 ms DeleteObjects: 0.037000 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Tanaged-to-native)
UnityEngine.MonoBehaviour:StopCoroutine_Auto (UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Engine_Boss_Tail
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
Super: level_super_beam
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Engine_Boss_Tail
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 15982.
Total: 20.087299 ms (FindLiveObjects: 0.452200 ms CreateObjectMapping: 0.792500 ms
MarkObjects: 18.780600 ms DeleteObjects: 0.061600 ms)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Right
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Right
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 15983.
Total: 21.217800 ms (FindLiveObjects: 0.472100 ms CreateObjectMapping: 1.259900 ms
MarkObjects: 19.432600 ms DeleteObjects: 0.052800 ms)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Right
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename: Line: -1)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Left
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
DispatchEvent ! Right
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine)
[0x00000] in <filename unknown>:0
at LevelHUDWeapon.Out () [0x00000] in <filename unknown>:0
at LevelHUDWeapon.Awake () [0x00000] in <filename unknown>:0
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)
AbstractMonoBehaviour:InstantiatePrefab()
LevelHUDWeapon:Create(Transform, Weapon)
LevelHUDPlayer:OnWeaponChanged(Weapon)
PlayerStatsManager:OnWeaponChange(Weapon)
LevelPlayerWeaponManager:SwitchWeapon(Weapon)
LevelPlayerWeaponManager:HandleWeaponSwitch()
LevelPlayerWeaponManager:FixedUpdate()
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.MonoBehaviour:StopCoroutine_Auto
(UnityEngine.Coroutine)
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