Professional Documents
Culture Documents
COMPANY REPORT
INDUSTRY Cuba
PERIOD Year 46
SCENARIO VGCR1B3-V3.sce
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13/7/2020 Cuba - Year 47
COMPANY SCORES
750 15
500 10
250 5
0 0
Year 44 Year 45 Year 46 Year 44 Year 45 Year 46
Red Box Blue Box
500
100
250 -4
0
-65 -36
0
Year 44 Year 45 Year 46 Year 44 Year 45 Year 46
Red Box Blue Box Red Box Blue Box
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13/7/2020 Cuba - Year 47
Other costs (G&A & Corporate Projects) K$ 88.292 81.137 76.084 83.366 82.109
200
500
100
250
0 0
Year 42 Year 43 Year 44 Year 45 Year 46 Year 42 Year 43 Year 44 Year 45 Year 46
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13/7/2020 Cuba - Year 47
Other costs (G&A & Corporate Projects) K$ 66.119 66.702 72.077 73.366 72.109
373 379
885 900 885 353
862 854
800
300 319
293
600
200
400
100
200
0 0
Year 42 Year 43 Year 44 Year 45 Year 46 Year 42 Year 43 Year 44 Year 45 Year 46
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200 202
-20
150 154
100 -40
50
25 -60
0
Year 44 Year 45 Year 46 Year 44 Year 45 Year 46
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13/7/2020 Cuba - Year 47
1.057 430
1,000 400
872 341
750 300
500 200
250 100
89
185
0 0
Total RoundLand StarLand Total RoundLand StarLand
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13/7/2020 Cuba - Year 47
670 329
600 300
400 200
200 100
185 89
0 0
Total RoundLand StarLand Total RoundLand StarLand
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13/7/2020 Cuba - Year 47
Total RoundLand
12 12
200 202 202 10.0
150 7.5
100 5.0
50 2.5
0 0.0
Total RoundLand Total RoundLand
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13/7/2020 Cuba - Year 47
Units produced (based on actual demand) KU 2.254 2.274 2.334 2.376 2.335
Cost of goods sold (including reduction & penalty) K$ 238.852 240.722 246.386 305.678 325.072
Actual unit cost (COGS / Units produced) $ 106 106 106 129 139
PRODUCTION (KU)
2,500
2.400 2.334 2.350 2.376 2.335 2.335
2.300 2.254 2.300 2.274
2,000
1,500
1,000
500
0
Year 46 Year 45 Year 44 Year 43 Year 42
Production Plan Units Sold
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13/7/2020 Cuba - Year 47
Cost of goods sold (including reduction & penalty) K$ 115.771 90.804 13.616
PRODUCTION (KU)
1,000
800 810
780
600 617
600
400 450
200
62
0
Year 46 Year 45 Year 44
Production Plan Units Sold
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13/7/2020 Cuba - Year 47
FEEDBACK MESSAGES
The project "E. New Appraisal and Reward System for Employees" has been succesfully initiated.
Our HR capability has proven to be quite poor. As a result, HR is not taken seriously in the organization. Although
everyone likes the idea of being paid more, employees see no compelling reason to change the appraisal process,
leading them to lack motivation for doing this. No tangible effects have been measured so far.
The project "H. Training Selected Employees in Project Management" has been succesfully initiated.
This project is relatively low cost but the impact on profit is likely to be very modest. There are no significant cognitive,
resource, motivation or political hurdles to overcome. No tangible effect have been observed so far.
Shiny Apples is marketing a new version of Shiny Station. You can check its characteristics in "MARKET STUDIES >
Offering characteristics".
Yellow Bananas has launched a new console named Blue Console. You can check its characteristics in "MARKET
STUDIES > Offering characteristics".
Chindo Inc. has launched a new console named Blue Pack. You can check its characteristics in "MARKET STUDIES >
Offering characteristics".
As agreed between the Red Box manager and yourself, the Marketing expenses of Red Box were reduced by $16,662k
and the Sales Force expenses by $15,041k. Your Geographical Expansion decision was not modified.
The Production department negotiated a 5% reduction of Blue Box unit cost, based on a production plan of 780
thousands units. As a consequence, the Blue Box COGS were reduced by $5,938k.
Your Blue Ocean offering is designed to attract only one of the noncustomer types revealed by the Visual Exploration:
Path 1. You could have generated more sales by including in your offering common Value Factors which create value
for other types of noncustomers.
The noncustomer type discovered during the Visual Exploration (Path 1) finds your offering appealing. However, you
may receive additional feedback messages below to improve your offering.
Your Blue Ocean offering includes the Value Factors "Console Power (Sophistication of Gaming Experience), Controller
Sophistication, Audio Sophistication, Online Gaming, Rechargeable batteries". These factors have appealed to a large
proportion of noncustomers. However, it seems that your offering exceeds market expectations for these factors. As a
result, you lost some margin without creating additional sales.
Your Blue Ocean offering includes the Value Factors "Graphics Sophistication, Number of Possible Players". These
factors have appealed to a large proportion of noncustomers. However, it seems that your offering has failed to meet
market expectations for these factors. As a result, you have failed to generate all the sales that you may have been
able to achieve.
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13/7/2020 Cuba - Year 47
ANNOUNCEMENTS
Your overall budget for next year is $292mio. This budget is already partially utilized by Red Box, based on
recommendations made by the Red Box Manager. However, a share of the Red Box expenses can be transferred to
Blue Box, as shown in the left-hand menu bar.
Shiny Apples has announced the launch of an improved version of Shiny Station for next period. Shiny Apples claims
that several million dollars have been invested to revamp the console. In particular, the following competing factors
will be upgraded:
(D) Dedicated Stores
(D) Local Sales and Service
(D) Trial and Return
Purple Plums has announced the launch of an improved version of Purple Player for next period. Purple Plums claims
that several million dollars have been invested to revamp the console. In particular, the following competing factors
will be upgraded:
Rechargeable batteries
Disc damage prevention
(S) Speed of Providing Patches and Corrections to Games
Yellow Bananas has announced the launch of an improved version of Yellow Console for next period. Yellow Bananas
claims that several million dollars have been invested to revamp the console. In particular, the following competing
factors will be upgraded:
(S) Loyalty Card and Rewards
(S) Ability to Swap Games
(D) Ability to buy from a catalogue
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13/7/2020 Cuba - Year 47
COMPANY KPI
25.3%
21.2%
26.3% 36.4%
1,000
500
0
Year 39 Year 40 Year 41 Year 42 Year 43 Year 44 Year 45 Year 46 Year 47 Year 48 Year 49
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13/7/2020 Cuba - Year 47
OFFERING CHARACTERISTICS
Price $ [100, 660] 379 579 499 249 250 280 220
Low /
Number of Possible Players - VL--> VH - - - - Average Average
Average
Low / Low /
Exer-gaming / Exer-tainment - VL--> VH - - - - Average
Average Average
Average /
Rechargeable batteries - VL--> VH - High - - High -
High
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BENCHMARKING
Mkt Share (%U) Mkt Share (%$) Unit Sales (KU) Revenues (K$) EBIT (K$)
Red Box Shiny Station Purple Player Yellow Console Blue Box Blue Console
Geo. expansion (sales force) K$ 121.894 124.054 112.767 71.540 52.203 29.703
Other costs (G&A & Projects) K$ 66.119 113.564 78.576 40.600 15.673 2.508
No accurate financial information could be obtained for the low cost imitator "Chindo Inc.".
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13/7/2020 Cuba - Year 47
CUSTOMER PREFERENCES
6-21 year olds 22-35 year olds 36+ year olds Total
25%
20,5%
23,9% 19,4%
20% 18,2%
17% 17,2% 16,8%
15,7% 16,2% 16,3%
15%
15% 13,6% 13,6%
12,4% 12,9%
12,1%
11,2%
10% 8,7%
7,5%
6,5%
5,2%
5%
0%
6-21 22-35 36+
Red Box Shiny Station Purple Player Yellow Console 1/2
To produce this study, a questionnaire was administered to 3,000 'traditional' consumers. It does not fully reflect the current market situation and especially the
preferences of the new, 'non-traditional' consumers attracted by Blue Ocean offerings.
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13/7/2020 Cuba - Year 47
SALES & MARKET SHARES - ALL COUNTRIES - ALL SEGMENTS - ALL CHANNELS
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
25.2%
26.2%
36.5%
21%
SALES & MARKET SHARES - ALL COUNTRIES - ALL SEGMENTS - LOW PRICE-ORIENTATED
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
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13/7/2020 Cuba - Year 47
SALES & MARKET SHARES - ALL COUNTRIES - ALL SEGMENTS - SPECIALIZED ELECTRONICS
STORES
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
14%
42.6%
55%
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13/7/2020 Cuba - Year 47
SALES & MARKET SHARES - ALL COUNTRIES - ALL SEGMENTS - VIDEO GAME CHAINS
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
36.8%
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13/7/2020 Cuba - Year 47
38.3% 13%
21.1%
13.2% 18.4%
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SALES & MARKET SHARES - ALL COUNTRIES - 6-21 - SPECIALIZED ELECTRONICS STORES
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
30.3% 17.3%
27.4%
15.9%
11.6%
SALES & MARKET SHARES - ALL COUNTRIES - 6-21 - VIDEO GAME CHAINS
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
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13/7/2020 Cuba - Year 47
22.7% 16.2%
22.9%
49%
42.4%
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13/7/2020 Cuba - Year 47
40.7%
33%
SALES & MARKET SHARES - ALL COUNTRIES - 22-35 - SPECIALIZED ELECTRONICS STORES
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
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13/7/2020 Cuba - Year 47
8.6%
31.8%
25.1%
SALES & MARKET SHARES - ALL COUNTRIES - 22-35 - VIDEO GAME CHAINS
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
53.6%
47.9%
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50.9% 61.5%
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13/7/2020 Cuba - Year 47
16.3%
39.9%
51.9%
SALES & MARKET SHARES - ALL COUNTRIES - 36+ - SPECIALIZED ELECTRONICS STORES
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
54.7% 65.1%
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SALES & MARKET SHARES - ALL COUNTRIES - 36+ - VIDEO GAME CHAINS
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
42.3%
52%
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14.9%
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46.7% 12.9%
8.7%
13.3%
31.5%
11%
44.4%
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13/7/2020 Cuba - Year 47
SALES & MARKET SHARES - ROUNDLAND - ALL SEGMENTS - VIDEO GAME CHAINS
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
15.2%
21.8%
35.5%
28.6%
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37.9%
9.7%
47.8%
9.9%
9.6%
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13/7/2020 Cuba - Year 47
30% 12.9%
38.4%
8.7%
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8.8% 9.1%
21.2%
13.8%
26.9%
40.6%
32.6%
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13/7/2020 Cuba - Year 47
17.6%
22.8%
30.9%
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17.6%
10.4% 24.4%
12.3% 17%
45.8%
38.5%
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13/7/2020 Cuba - Year 47
40.3%
52.2%
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13/7/2020 Cuba - Year 47
44.1% 56%
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13/7/2020 Cuba - Year 47
20.7%
32.7%
43.2%
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13/7/2020 Cuba - Year 47
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
34.2%
34.4%
44.7% 51.7%
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
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13/7/2020 Cuba - Year 47
36.1%
34.1%
33.8% 41.5%
SALES & MARKET SHARES - STARLAND - ALL SEGMENTS - SPECIALIZED ELECTRONICS STORES
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
64.5% 71%
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SALES & MARKET SHARES - STARLAND - ALL SEGMENTS - VIDEO GAME CHAINS
Market Shares (%U) Market Shares (%$) Market Sales (KU) Market Sales (K$)
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
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13/7/2020 Cuba - Year 47
33.7%
31.6%
33.6% 41.7%
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
34.3%
31.7%
31.4% 39.5%
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Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
27.7%
26.9%
43% 51.5%
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
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42.7%
40.6%
29.1% 35.5%
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
23% 26.7%
62.9% 63.2%
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13/7/2020 Cuba - Year 47
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
25.3% 29.7%
58.3%
57.6%
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
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13/7/2020 Cuba - Year 47
48.3%
48.8%
35.1% 40.3%
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
21% 24.4%
65.8% 66.1%
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13/7/2020 Cuba - Year 47
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
69.8% 75.1%
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
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13/7/2020 Cuba - Year 47
63.9% 69.9%
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
72.9% 78%
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13/7/2020 Cuba - Year 47
Blue Box 0% 0% 0 0
Blue Console 0% 0% 0 0
Blue Pack 0% 0% 0 0
60% 65.4%
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13/7/2020 Cuba - Year 47
MARKET FORECAST
Market Forecast in KU
5,000
4,000
3,000
2,000
1,000
0
Year 46 Year 47 Year 48 Year 49
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