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Adventurers League Season 8

Treasure Guidance
Season eight of the D&D Adventurers League has made significant changes to the way treasure is handled in
adventures. The following modifications should be made to the treasure awards when playing Lost City of Mezro using
Adventurers League rules.

As per the season eight rules for hardcovers, all characters earn one treasure checkpoint for each hour played in
pursuit of the adventure’s stated goals (rounded down). This reward is doubled for tier 3 and 4 characters.

Treasure
Use the following guidance when awarding treasure.
Treasure Tables
• Ignore any instruction to roll on the Individual Treasure table or Treasure Hoard table from the Dungeon Master’s
Guide, or the Treasure Drops table from Tomb of Annihilation.
Gold and Jewels
• Ignore any treasure that has a listed gold piece value.
Magic Items
• Any magic items listed as part of the treasure award are unlocked to each player’s list of
available items and can be purchased as normal using treasure checkpoints.
• Consumable magic items as awarded as normal.

Changes to Specific Awards


The Risen Mists
Spare. This item, when unlocked, can be purchased with 20 treasure
checkpoints.
Maze of Shadows
Bookmark and the Ring of Winter. These items were never
intended to be awarded to players and are prohibited as treasure
rewards in AL play.
Oathbinder. This item, when unlocked, can be purchased with
20 treasure checkpoints.
Ubtao's Blessing. Remove the +3 weapon from the list of
available choices.
Ruins of Mezro
• Goblin Warband. Replace the +1 rapier with a giant slayer
rapier.
• Zombie Beholder. Replace the +1 plate armor with
adamantine armor (splint).
• Brokenbarrel's Hut. Any character who succeeds in
robbing Brokenbarrel’s chest gains one treasure
checkpoint at tier 1- 2 or two treasure
checkpoints at tier 3.

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