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Olimpo Monica Adelina S Bsce 1C PDF
Olimpo Monica Adelina S Bsce 1C PDF
9/16/20
COMPUTER FUNDAMENTALS AND PROGRAMMING 1
1. History of computers
Earliest Computer
• Originally calculations were computed by humans, whose job title was computers.
• These human computers were typically engaged in the calculation of a mathematical expression.
• The calculations of this period were specialized and expensive, requiring years of training in
mathematics.
• The first use of the word "computer" was recorded in 1613, referring to a person who carried out
calculations, or computations, and the word continued to be used in that sense until the middle of
the 20th century.
Tally Sticks
A tally stick was an ancient memory aid device to
record and document numbers, quantities, or even
messages.
Abacus
• An abacus is a mechanical device used to aid an individual in
performing mathematical calculations.
• The abacus was invented in Babylonia in 2400 B.C.
• The abacus in the form we are most familiar with was first used in
China in around 500 B.C.
• It used to perform basic arithmetic operations.
Napier’s Bones
• Invented by John Napier in 1614.
• Allowed the operator to multiply, divide and
calculate square and cube roots by moving the
rods around and placing them in specially
constructed boards.
Slide Rule
• Invented by William Oughtred in 1622.
• Is based on Napier's ideas about logarithms.
• Used primarily for
– multiplication
– division
– roots
– logarithms
– Trigonometry
• Not normally used for addition or subtraction.
Pascaline
• Invented by Blaise Pascal in 1642.
• It was its limitation to addition and subtraction.
• It is too expensive.
Stepped Reckoner
• Invented by Gottfried Wilhelm Leibniz in
1672.
• The machine that can add, subtract, multiply
and divide automatically.
Jacquard Loom
• The Jacquard loom is a mechanical loom, invented
by Joseph-Marie Jacquard in 1881.
• It an automatic loom controlled by punched cards.
Arithmometer
• A mechanical calculator invented by Thomas de Colmar in 1820,
• The first reliable, useful and commercially successful calculating
machine.
• The machine could perform the four basic mathematic functions.
• The first mass-produced calculating machine.
Tabulating Machine
• Invented by Herman Hollerith
in 1890.
• To assist in summarizing
information and accounting.
Havard Mark 1
• Also known as IBM Automatic Sequence
Controlled Calculator (ASCC).
• Invented by Howard H. Aiken in 1943
• The first electro-mechanical computer.
Z1
• The first programmable computer.
• Created by Konrad Zuse in Germany from 1936 to 1938.
• To program the Z1 required that the user insert punch tape into a punch tape reader and all output
was also generated through punch tape.
ENIAC
• ENIAC stands for Electronic Numerical Integrator and
Computer.
• It was the first electronic generalpurpose computer.
• Completed in 1946.
• Developed by John Presper Eckert and John W. Mauchl.
UNIVAC 1
• The UNIVAC I (UNIVersal Automatic Computer 1)
was the first commercial computer.
• Designed by J. Presper Eckert and John Mauchly.
EDVAC
• EDVAC stands for Electronic Discrete Variable
Automatic Computer
• The First Stored Program Computer
• Designed by Von Neumann in 1952.
• It has a memory to hold both a stored program as
well as data.
Computer Generations
There are five generations of computer:
• First generation – 1946 - 1958
• Second generation – 1959 - 1964
• Third generation – 1965 - 1970
2. Choose any device and search the net on how that device evolved
from the time it was first invented to its present form.
Evolution of The Camera
1500 – The Pinhole Camera
Pinhole Camera
When Mozi, a Chinese philosopher observed rays of light falling on the walls of a darkened room
through a pinhole made on the opposite side, he saw the world outside as upside down. Mozi was
fascinated by this fact, and upon proper research he reached the conclusion that since light travels
in a straight line, thus such a phenomenon take place in nature. This was the building block for
modern cameras and photography.
1839 – The Daguerreotype Camera
Daguerreotype Camera
Mozi’s method of projecting an inverted picture through a pinhole was marvellous, but sadly there
were no means to store the end result which made it sort of useless.
However, in the year 1839 Louis Daguerre, a French artist developed a process to actually store
the projected image forever on a shiny mirror finished copper plate treated with chemicals. This
was the first time an object was made to be light sensitive to capture information on it and store it
forever by treating it with chemicals. Daguerre made the process public in return for a lifetime
pension, and this process paved the way for the film cameras that we have used in the past.
In the year 1900, The Reise Camera changed it all. This was the world’s first truly portable camera,
with its ability to be folded into a compact shape and being extremely light weight as compared to
other models available on the market, this was the thing for people who were looking to travel
around and shoot photos.
1925 – The Leica I
Leica I
You may have heard of 35mm films, the standard format for film photography for decades. Leica
I was the first compact camera that packed a superb f/3.5 lens and was able to shoot photos on
35mm films.
Modern cameras that we use today started to come into existence at this stage.
While more and more new cameras were being launched onto the market, a camera became a
household object everywhere.
However, the whole process of taking a photo and developing the final photograph from the
negatives was a tedious and time consuming job.
A company named Polaroid recognized this problem and decided to compress this whole process
into a matter of seconds.
Thus came Polaroid Model 95 onto the market. With this camera photographers could just take a
shot and get the photo printed on a special paper supplied by Polaroid itself in minutes.
Well, at this stage, instant photography was a reality and gave a new turn to the evolution of
cameras.
1975 – Kodak Digital Camera
Kodak Digital Camera
Cameras have moved from bulky boxes to portable ones, and the lengthy process of developing a
photo has been zipped to a few minutes.
However, in the year 1975, Steven Sasson of Kodak, developed the world’s first digital camera. It
was a modified version of a Nikon SLR, coupled with a digital CCD sensor used to capture light
information, and a tape recorder meant for storing the processed photograph.
Though cameras had evolved a lot in all these years, there was still one thing that was keeping this
superb device out of the reach of many around the world – the price.
Fujifilm, a film and camera making company completely shattered that barrier by inventing the
world’s first single use disposable camera, the Fuji QuickSnap.
Each of these cameras were worth only $4, and could capture 27 shots with its inbuilt film supplied
by Fujifilm. Once the film was taken out and the photos developed, these cameras were nothing
but a good toy for your kid.
However, taking into consideration its performance and the number of shots it could take at that
price point it was really very economical.
This invention showed the camera industry a glimpse into the future, with everything being
digitized and things being done at less time. However, it was in 1991 when the first digital camera
was made available on the market at a hefty price tag of $13,000 for people to buy.
2000 – Sharp J-SH04
Sharp J-SH04
There was no doubt that cameras were getting smaller, more advanced and even digital as days
were passing by, but how compact one could have imagined a camera to be back then?
Apparently small enough to fit on a cell phone and take pictures on the go. Sharp introduced a cell
phone in the year 2000 which had a tiny camera installed on the back panel and which could shoot,
process and display photos on the cell phone display instantly.
This was the world’s first cell phone with an inbuilt digital camera, and it paved the way for today’s
cell phones which boast high quality digital cameras on their back.
2007 – Apple iPhone
With the invention of a revolutionary smartphone, the Apple iPhone in the year 2007, digital
cameras in cell phones got a new life.
Apple iPhone
The iPhone camera had superb imaging technology and delivered great photos in every lighting
condition.
It was capable enough to give traditional point and shoot digital cameras a run for their money,
and turbo charged the growth of tiny cameras.
2008 – GoPro HD HERO
GoPro HD HERO
While everyone else was focusing on creating cameras that were to be used to capture indoor and
outdoor moments by regular customers, GoPro was trying to develop something for the people
who were more adventurous and were looking forward to capture their adventurous moments.
With HD HERO, GoPro introduced a camera that was able to shoot videos at 1080p and could be
taken along with you on mountain biking, surfing or any other adventurous sport that you can think
of.
Do you know, when Felix Baumgartner jumped from space the whole event was recorded with the
help of 6 GoPro cameras strapped to his suit? Talk about tough, GoPro can beat anyone.
Now
High-end DSLRs such as the Canon EOS 1D-C offer superb image quality and video recording at
4K resolution in a compact body. Who thought that a compact camera like this could actually offer
movie quality video recording and could actually have the potential to replace the huge movie
cameras we are accustomed to?
Canon EOS 1D-C
We surely have come a long way from the
year 1500. But is this the end of this
fabulous development? Certainly not.
Imagine if you could in the near future have
the raw power of a DSLR put into a camera
the size of a coin. A designer named
Funamizu imagined this and even designed
a 3D model of how it might look, if
implemented.
Future Camera
This little camera would be attached
anywhere and would transmit captured
photos wirelessly to nearby devices
instantly. Just imagine how cool would that
be?
It would solve the problem of carrying a
bulky DSLR to places, when you could
have a coin sized DSLR right inside your
pocket.
Though there isn’t any official development going on for this idea, let’s hope it becomes a reality.
And if it does, this will be a major leap for the photographic industry.
• Drive Bay
A drive bay is the space inside the computer case where a hard drive, floppy drive or
CD ROM drive sits.
• Floppy Drive
A floppy drive stores and retrieves information on floppy disks.
Component Functions
1. CPU: The CPU is the brains of the computer. All information goes through the CPU to be
processed. The latest CPUs execute many millions of instructions per second.
2. MEMORY: Memory is where the information is stored.
a. RAM: Random Access Memory stores programs and data as it is used. The information
in RAM is lost when the power is turned off.
b. ROM: Read Only Memory stores start up and basic operating information.
3. DISKS: Disks are where large amounts of information are stored, even when the power is off.
a. Floppy Disks - Information can be written to and read from floppy disks. The
advantage of floppy disks is that they can be removed from the computer and the data
taken to another machine.
b. Hard disks - Hard disks are not removable like floppy disks but hold more information.
c. CD ROMs - Compact Disk Read Only Memory. They are useful for storing large
amounts of data. A CD ROM holds about 650 MB of data and is removable.
4. Input/Output Components: Allow a computer to communicate with the outside world.
Following are some examples of Input/Output devices.
a. Keyboard is used to enter information from the user to the computer.
b. Monitors are used to display information.
c. Video controller is a board in the computer that controls the monitor. It translates the
data in the video memory into symbols on the monitor.
d. Parallel/Serial ports allow the computer to send data to and receive data from printers,
modems, etc.
e. Mouse and Joystick are used to input positional information to the computer.
f. Network Interface Card – A NIC connects the computer to a network. Networks are a
high-speed method of transferring data from one computer to another.
and orientation. The form factor describes the shape and layout of the motherboard. It
affects where individual components go and the shape of the computer's case. Attached
directly to the motherboard are the CPU, RAM, expansion cards, networking, video,
and audio components.
• Expansion Cards: Special expansion cards are one way to add new types of ports to
an older computer or to expand the number of ports on your computer. Like other
expansion cards, these cards clip into an open expansion slot on the motherboard.
• Video (Graphics) Card: A dedicated video card (or video adapter) is an expansion
card installed inside your system unit to translate binary data received from the CPU
or GPU into the images you view on your monitor. It is an alternative to the integrated
graphics chip. Modern video cards include ports allowing you to connect to different
video equipment; also they contain their own RAM, called video memory. Video cards
also come with their own processors or GPUs. Calls to the CPU for graphics
processing are redirected to the processor on the video card, significantly speeding up
graphics processing. Updating to a dedicated graphics card offloads work from the CPU
and system RAM, so not only will graphics processing be faster, but the system’s
overall performance will improve. The video card also controls the number of colors
your monitor can display. The number of bits the video card uses to represent each
pixel on the monitor (referred to as the bit depth) determines the color quality of the
image displayed. The more bits available, the better the color detail of the image.
• Sound Card Figure: Sound cards attached to the motherboard and enabled your
computer to record and reproduce sounds. Most computers ship with a basic sound
card, most often a 3D sound card. 3D sound is better than stereo sound at convincing
the human ear that sound is omnidirectional, meaning that you can’t tell what direction
the sound is coming from. This tends to produce a fuller, richer sound than stereo sound.
To set up surround sound on your computer, you need two things: a set of surround-
sound speakers and a sound card that is Dolby Digital compatible. There are many
formats to choose from such as Dolby Digital EX, Dolby Digital Plus, and Dolby
TrueHD. The ports on the sound card allow you to connect additional audio devices
such as amplified speakers, headphones, microphones etc.
• Network Card: An Ethernet network requires that you install or attach network
adapters to each computer or peripheral you want to connect to the network. Most
computers come with Ethernet adapters preinstalled as network interface cards (NICs).
If your computer doesn’t have a NIC, your options are: buy one and install it, or use a
USB adapter, which you plug into any open USB port on the system unit.
• RAM Memory: Random access memory (RAM) is a series of small cards or modules
plugged into slots on the motherboard. The CPU can request any data in RAM. It is
then located, opened, and delivered to the CPU for processing in a few billionths of a
second. Since all the contents of RAM are erased when you turn off the computer,
RAM is the temporary or volatile storage location for the computer.
To take A, B, C, D, E, and F as part of the number system is conventional and has no logical or
deductive reason.
To convert the binary number 0110 1010 to decimal, we take each digit, from right to left, multiply
it by the place value, and add to our running total.
0 × 1 = 0, add 0
1 × 2 = 2, add 2, get 2
0 × 4 = 0, add 0, get 2
1 × 8 = 8, add 8, get 10
0 × 16 = 0, add 0, get 10
1 × 32 = 32, add 32, get 42
1 × 64 = 64, add 64, get 106
0 × 128 = 0, add 0, get 106.
The answer is that 0110 1010 binary = 106 decimal.
To convert from binary to octal, we can take a shortcut. Each octal digit represents 3 bits, and
we can make groups of 3 bits, from right to left, and convert to octal digits directly.
0110 1001 regroups as 01 101 010.
010 -> 2
101 -> 5
01 -> 1
The answer then is 0110 1010 binary = 152 octal.
To convert from binary to hexadecimal, we take a similar shortcut to the one in octal. Each
hexadecimal digit represents 4 bits, so we can take groups of 4 bits, from right to left, and convert
to hexadecimal digits directly. Remember that if the number is more than 10, we use the letters A,
B, C, D, E, and F.
0110 1010 is already grouped into sets of four bits.
1010 -> A
0110 -> 6
The answer then is 0110 1010 binary = 6A hexadecimal.
Conversions: Octal to Others
To convert from octal to decimal, we use a process of multiplication and addition.
To convert the octal number 123 to decimal, we take each digit, from right to left, multiply it by
the place value, and add to our running total.
3 × 1 = 3, add 3
2 × 8 = 16, add 16, get 19
1 × 64 = 64, add 64, get 83.
The answer then is 123 octal = 83 decimal.
To convert from octal to binary, we can take a shortcut. Because each octal digit represents 3
bits, we simply expand each octal digit into the 3 bits it represents. This process can be done from
left to right.
1 -> 001
2 -> 010
3 -> 011
To convert from octal to hexadecimal, When converting from octal to hexadecimal, it is often
easier to first convert the octal number into binary and then from binary into hexadecimal. For
example, to convert 345 octal into hex:
Octal = 3 4 5
Binary = 011 100 101 = 011100101 binary
Drop any leading zeros or pad with leading zeros to get groups of four binary digits (bits):
Binary 011100101 = 1110 0101
Then, look up the groups in a table to convert to hexadecimal digits.
Hexadecimal: 0 1 2 3 4 5 6 7
Hexadecimal: 8 9 A B C D E F
• Gigabyte
A Gigabyte (pronounced Gig-a-bite with hard G’s) is a measure of computer data storage
capacity and is “roughly” a billion bytes. A gigabyte is two to the 30th power, or
1,073,741,824 in decimal notation.
• Terabyte
• A Terabyte is a measure of computer storage capacity and is 2 to the 40th power of 1024
gigabytes.
• Petabyte
A Petabyte (PB) is a measure of memory or storage capacity and is 2 to the 50th power
bytes or, in decimal, approximately a thousand terabytes (1024 terabytes).
• Exabyte
An Exabyte (EB) is a large unit of computer data storage, two to the sixtieth power bytes.
The prefix exa means one billion billion, or on quintillion, which is a decimal term. Two
to the sixtieth power is actually 1,152,921,504,606,846,976 bytes in decimal, or somewhat
over a quintillion (or ten to the eighteenth power) bytes. It is common to say that an Exabyte
is approximately one quintillion bytes. In decimal terms, an Exabyte is a billion gigabytes.
• Zettabyte
A Zettabyte (ZB) is equal to one sextillion bytes. It is commonly abbreviated ZB. At this
time, no computer has one Zettabyte of storage. It has 1024 Exabytes.
• Yottabyte
A Yottabyte is equal to one septillion bytes. It is commonly abbreviated YB. At this time,
no computer has one Zettabyte of storage. It has 1024 Zettabytes.
Computer speed units
• Hertz (Hz)
A measurement used to describe the speed of a processors clock.
• Megahertz (MHz)
One million clock cycles (or pulses) per second.
• Gigahertz (GHz)
One billion clock cycles (or pulses) per second.
11. Try making a code with your friends and try to communicate with
them using that code. Explain the experience on how the
communication process went.
The communication process went on and off because I and my friend are having a
hard time deciphering the given code but finding out what the message content is
using codes is a fun and unique experience for us.
The first chat I sent was just a simple "Hello" but it takes my friend time to figure
out what my message means because it's made with codes, she is puzzled about what
I've just sent her, later she realizes it's just a "Hello" she's laughing while talking
about how curious she's about my message.
It's a new experience for us to use codes as we don’t usually do it, because it's not
something that we can use every time in our chats, sometimes we don't have time to
decipher codes to find out what the other messages.
OBJECTIVES
An enthusiastic civil engineer eager to work in an organization that will help to
develop learning, expertise, and skills.
EDUCATION
Capas High School
Science Technology Engineering Mathematics (STEM)
April 2020
Research: Fermented Fish Internal Organs and Molasses as a Natural
Fertilizer for Pechay
SKILLS
• Languages: English, Filipino, Kapampangan
• Active listening
• Typing/word processing
• Time management
• Drawing