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CHAPTER APPROVED

CODEX: WITCH HUNTERS FAQ V4.0.1

USING THIS UPDATE destroyed, the Engine’s Attacks no longer ignore armour
saves.
Since the publication of Codex: Witch Hunters, the
Warhammer 40,000 rules have been updated. This Strength in Solitude (p. 45)
document explains how to use the Witch Hunters in • This entry is now redundant, though still useful as a
conjunction with these changes. reminder of the rules, as it now applies to all characters
that are Monstrous Creatures.
Special Rules Clarifications Psyocculum (p. 22)
Mancatcher (p.21) • When an Inquisitor is equipped with a psyocculum, any
• The mancatcher functions as described in the Codex unit he is attached to or part of, such as a retinue, also
for all models engaged in combat as outlined on p. 38 of benefits from the item’s effect.
the Warhammer 40,000 rulebook.
Sacred Standard (p. 22)
Pintle-Mounted Storm Bolter (p. 23) • The effects of multiple Sacred Standards are
• Disregard the last sentence of the rules for this vehicle cumulative.
upgrade. This sentence will be removed in the next
reprint. Psykers (p. 26)
• As Inquisitors and Inquisitor Lords have the special rule
Holy Rage (p. 24) Psyker, they are counted as such whether or not they
• Disregard the reference to Sweeping Advance being take any psychic powers. The same goes for
compulsory – it is now automatic for all troops except Daemonhunters Inquisitors and Inquisitor Lords, and for
those noted as not being allowed to make a Sweeping models with the Mark of Tzeentch, who automatically
Advance. This reference will be removed in the next receive the Sorcerer ability, even if they take no psychic
reprint. powers.
Righteous Fury (p. 27) Priests (p. 27)
• The rules for Priests state that the unit always counts • Priests may be taken as allies in other armies, bearing
as moving, and must always charge. To clarify, this rule in mind that they are only allowed to join certain units,
effectively means that units with an attached Priest may which must also be taken as allies from the Witch
never fire a Rapid Fire weapon if they are within charge Hunters army list. This rule allows other armies to take
range of an enemy, as to do so would preclude them Arco-flagellants as allies, a very attractive option!
from charging. If there are no enemies within charge
range, they can still fire at targets up to 12” away, but not Immolators as Transport Choices (p. 36)
beyond, as they always count as moving. • An Immolator taken as a squad transport vehicle does
not count as a Heavy Support choice.
Celestians (p. 29)
• Holy Hatred is identical to the Universal Special Rule Second Print Run Changes
Preferred Enemy – except, of course, that the Celestians
The following issues will be addressed in the first re-print
hate everyone!
of the Codex.
Seraphim and Saint Celestine (p. 35 and 47)
Faith Points
• Both of these units have the Hit & Run ability as
• “A Witch Hunters army that includes…” should read
described in the Warhammer 40,000 Universal Special
“An army that includes…” This sentence will be
Rules.
corrected in the next reprint.
• Saint Celestine confers her Fearless special rule to any
unit she joins as stated in her own special rules – this
rule is an exception to the Warhammer 40,000 Universal
Special Rules. “In war victory is
one part planning and
Penitent Engines (p. 37) nine parts faith.”
• The rules regarding the Penitent Engine losing Attacks
upon taking Armament Destroyed results remains Tactica Imperium
unchanged, but remember that once both arms are

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