starting Worldbuilder. _INTERNAL defined. Win32BIGFileSystem::openArchiveFile - opening BIG file AudioEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 58326522 bytes Win32BIGFileSystem::openArchiveFile - 794 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - AudioEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file AudioZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 23965542 bytes Win32BIGFileSystem::openArchiveFile - 287 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - AudioZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file EnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 80472928 bytes Win32BIGFileSystem::openArchiveFile - 75 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading EnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - EnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file GensecZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading GensecZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - GensecZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file INIZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 18785627 bytes Win32BIGFileSystem::openArchiveFile - 135 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading INIZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - INIZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file MapsZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 39749312 bytes Win32BIGFileSystem::openArchiveFile - 299 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading MapsZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - MapsZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file Music.big Win32BIGFileSystem::openArchiveFile - size of archive file is 786724 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading Music.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - Music.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file MusicZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 34741916 bytes Win32BIGFileSystem::openArchiveFile - 8 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading MusicZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - MusicZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file PatchZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 118822 bytes Win32BIGFileSystem::openArchiveFile - 3 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading PatchZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - PatchZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file ShadersZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 996 bytes Win32BIGFileSystem::openArchiveFile - 8 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading ShadersZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - ShadersZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 254275694 bytes Win32BIGFileSystem::openArchiveFile - 2430 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 6174552 bytes Win32BIGFileSystem::openArchiveFile - 12 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file TerrainZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8660432 bytes Win32BIGFileSystem::openArchiveFile - 149 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading TerrainZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - TerrainZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file TexturesZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 222753036 bytes Win32BIGFileSystem::openArchiveFile - 3546 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading TexturesZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - TexturesZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file W3DEnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 2696872 bytes Win32BIGFileSystem::openArchiveFile - 16 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DEnglishZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - W3DEnglishZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file W3DZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 189741064 bytes Win32BIGFileSystem::openArchiveFile - 4432 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - W3DZH.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file WindowZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 8493653 bytes Win32BIGFileSystem::openArchiveFile - 80 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading WindowZH.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - WindowZH.big inserted into the archive file map. GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Generals for key InstallPath Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\Audio.big Win32BIGFileSystem::openArchiveFile - size of archive file is 127940044 bytes Win32BIGFileSystem::openArchiveFile - 1720 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\Audio.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\Audio.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\AudioEnglish.big Win32BIGFileSystem::openArchiveFile - size of archive file is 104744592 bytes Win32BIGFileSystem::openArchiveFile - 1772 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\AudioEnglish.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\AudioEnglish.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\English.big Win32BIGFileSystem::openArchiveFile - size of archive file is 2774948 bytes Win32BIGFileSystem::openArchiveFile - 10 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\English.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\English.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\gensec.big Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes Win32BIGFileSystem::openArchiveFile - 1 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\gensec.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\gensec.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\INI.big Win32BIGFileSystem::openArchiveFile - size of archive file is 7607479 bytes Win32BIGFileSystem::openArchiveFile - 92 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\INI.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\INI.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\maps.big Win32BIGFileSystem::openArchiveFile - size of archive file is 23554152 bytes Win32BIGFileSystem::openArchiveFile - 135 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\maps.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\maps.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\Music.big Win32BIGFileSystem::openArchiveFile - size of archive file is 158818808 bytes Win32BIGFileSystem::openArchiveFile - 50 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\Music.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\Music.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\Patch.big Win32BIGFileSystem::openArchiveFile - size of archive file is 1462590 bytes Win32BIGFileSystem::openArchiveFile - 9 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\Patch.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\Patch.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\shaders.big Win32BIGFileSystem::openArchiveFile - size of archive file is 1200 bytes Win32BIGFileSystem::openArchiveFile - 10 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\shaders.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\shaders.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\Speech.big Win32BIGFileSystem::openArchiveFile - size of archive file is 13479230 bytes Win32BIGFileSystem::openArchiveFile - 18 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\Speech.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\Speech.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\SpeechEnglish.big Win32BIGFileSystem::openArchiveFile - size of archive file is 269104188 bytes Win32BIGFileSystem::openArchiveFile - 1552 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\SpeechEnglish.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\SpeechEnglish.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\Terrain.big Win32BIGFileSystem::openArchiveFile - size of archive file is 48342856 bytes Win32BIGFileSystem::openArchiveFile - 233 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\Terrain.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\Terrain.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\Textures.big Win32BIGFileSystem::openArchiveFile - size of archive file is 333031108 bytes Win32BIGFileSystem::openArchiveFile - 3748 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\Textures.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\Textures.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\W3D.big Win32BIGFileSystem::openArchiveFile - size of archive file is 184549391 bytes Win32BIGFileSystem::openArchiveFile - 4556 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\W3D.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\W3D.big inserted into the archive file map. Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero Hour\Command and Conquer Generals\Window.big Win32BIGFileSystem::openArchiveFile - size of archive file is 7962700 bytes Win32BIGFileSystem::openArchiveFile - 78 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero Hour\Command and Conquer Generals\Window.big into the directory tree. Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command and Conquer Generals\Window.big inserted into the archive file map. EXE CRC: 0x60C2723A GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and Conquer Generals Zero Hour for key UserDataLeafName Hostname is 'Hp-PC' IP: 0x4301A8C0 / 0xC0A80143 (192.168.1.67) IP: 0x47758919 / 0x19897547 (25.137.117.71) Hostname is 'Hp-PC' IP: 0x4301A8C0 / 0xC0A80143 (192.168.1.67) IP: 0x47758919 / 0x19897547 (25.137.117.71) Hostname is 'Hp-PC' IP: 0x4301A8C0 / 0xC0A80143 (192.168.1.67) IP: 0x47758919 / 0x19897547 (25.137.117.71) TheWritableGlobalData 4e4f2fc GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and Conquer Generals Zero Hour for key Language Looking in data\Generals.str for string file Looking in data\english\Generals.csf for compiled string file ScriptEngine::setGlobalDifficulty(1) THRUST locos may not have zero m_minSpeed; healing... WW3D::Init hwnd = 00F10548 Init DX8Wrapper DX8Wrapper main thread: 0x4a0 Reset DX8Wrapper statistics Create Direct3D8 Enumerate devices DX8Wrapper Init completed Allocate Debug Resources Init Dazzles WW3D Init completed Attempting Set_Render_Device: name: Intel(R) HD Graphics (igdumdx32.dll:8.15.10.2993), width: 800, height: 600, windowed: 1 Found zbuffer mode D3DFMT_D24S8 Using Display/BackBuffer Formats: D3DFMT_X8R8G8B8/D3DFMT_A8R8G8B8 ThreadClass::Execute: Started thread Texture loader thread, thread ID is 36C Reset/Create_Device done, reset_device=0, restore_assets=1 ShaderManager ChipsetID 12 Targa: Failed to open file "trstrtholecvr.tga" Base tex height 256 Peek mouse 578, 192 Looking for map-specific text in [C:\Users\Hp\Documents\Command and Conquer Generals Zero Hour Data\Maps\Centerfold (2v6)\map.str] Looking in C:\Users\Hp\Documents\Command and Conquer Generals Zero Hour Data\Maps\Centerfold (2v6)\map.str for string file Validating Base tex height 512 Peek mouse 388, 182 Peek mouse 179, 497 Peek mouse 183, 494 Peek mouse 152, 482 Peek mouse 215, 500 Peek mouse 228, 492 Peek mouse 388, 410 Peek mouse 473, 467 Peek mouse 506, 342 Peek mouse 500, 346 Peek mouse 490, 352 Peek mouse 833, 242 Peek mouse 801, 290 Peek mouse 584, 523 Peek mouse 584, 522 Peek mouse 588, 531 Peek mouse 329, 488 Peek mouse 347, 474 Peek mouse 395, 487 Peek mouse 412, 498 ShaderManager ChipsetID 12 Base tex height 512 Peek mouse 244, 428 Peek mouse 250, 441 Peek mouse 250, 443 Peek mouse 887, 92 Peek mouse 853, 151 Peek mouse 774, 297 Peek mouse 835, 169 Peek mouse 706, 287 Peek mouse 689, 235 Peek mouse 631, 266 Peek mouse 625, 266 Peek mouse 602, 278 Peek mouse 656, 233 ***