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Log D:\Games\Generals Zero Hour\Command & Conquer Generals Zero

Hour\wb_DebugLogFileI.txt opened: Wed Apr 22 21:54:33 2020

*** Initing Memory Manager prior to main!


starting Worldbuilder.
_INTERNAL defined.
Win32BIGFileSystem::openArchiveFile - opening BIG file AudioEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 58326522 bytes
Win32BIGFileSystem::openArchiveFile - 794 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioEnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AudioEnglishZH.big inserted into
the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file AudioZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 23965542 bytes
Win32BIGFileSystem::openArchiveFile - 287 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading AudioZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - AudioZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file EnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 80472928 bytes
Win32BIGFileSystem::openArchiveFile - 75 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading EnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - EnglishZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file GensecZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading GensecZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - GensecZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file INIZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 18785627 bytes
Win32BIGFileSystem::openArchiveFile - 135 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading INIZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - INIZH.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file MapsZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 39749312 bytes
Win32BIGFileSystem::openArchiveFile - 299 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading MapsZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - MapsZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file Music.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 786724 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading Music.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - Music.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file MusicZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 34741916 bytes
Win32BIGFileSystem::openArchiveFile - 8 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading MusicZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - MusicZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file PatchZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 118822 bytes
Win32BIGFileSystem::openArchiveFile - 3 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading PatchZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - PatchZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file ShadersZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 996 bytes
Win32BIGFileSystem::openArchiveFile - 8 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading ShadersZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - ShadersZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 254275694 bytes
Win32BIGFileSystem::openArchiveFile - 2430 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechEnglishZH.big into
the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechEnglishZH.big inserted into
the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file SpeechZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 6174552 bytes
Win32BIGFileSystem::openArchiveFile - 12 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading SpeechZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - SpeechZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file TerrainZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8660432 bytes
Win32BIGFileSystem::openArchiveFile - 149 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading TerrainZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - TerrainZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file TexturesZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 222753036 bytes
Win32BIGFileSystem::openArchiveFile - 3546 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading TexturesZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - TexturesZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file W3DEnglishZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 2696872 bytes
Win32BIGFileSystem::openArchiveFile - 16 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DEnglishZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - W3DEnglishZH.big inserted into the
archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file W3DZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 189741064 bytes
Win32BIGFileSystem::openArchiveFile - 4432 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - W3DZH.big inserted into the archive
file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file WindowZH.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 8493653 bytes
Win32BIGFileSystem::openArchiveFile - 80 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading WindowZH.big into the
directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - WindowZH.big inserted into the
archive file map.
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Generals for
key InstallPath
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\Audio.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 127940044 bytes
Win32BIGFileSystem::openArchiveFile - 1720 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\Audio.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\Audio.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\AudioEnglish.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 104744592 bytes
Win32BIGFileSystem::openArchiveFile - 1772 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\AudioEnglish.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\AudioEnglish.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\English.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 2774948 bytes
Win32BIGFileSystem::openArchiveFile - 10 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\English.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\English.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\gensec.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 787464 bytes
Win32BIGFileSystem::openArchiveFile - 1 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\gensec.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\gensec.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\INI.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 7607479 bytes
Win32BIGFileSystem::openArchiveFile - 92 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\INI.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\INI.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\maps.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 23554152 bytes
Win32BIGFileSystem::openArchiveFile - 135 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\maps.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\maps.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\Music.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 158818808 bytes
Win32BIGFileSystem::openArchiveFile - 50 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\Music.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\Music.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\Patch.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 1462590 bytes
Win32BIGFileSystem::openArchiveFile - 9 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\Patch.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\Patch.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\shaders.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 1200 bytes
Win32BIGFileSystem::openArchiveFile - 10 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\shaders.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\shaders.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\Speech.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 13479230 bytes
Win32BIGFileSystem::openArchiveFile - 18 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\Speech.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\Speech.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\SpeechEnglish.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 269104188 bytes
Win32BIGFileSystem::openArchiveFile - 1552 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\SpeechEnglish.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\SpeechEnglish.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\Terrain.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 48342856 bytes
Win32BIGFileSystem::openArchiveFile - 233 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\Terrain.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\Terrain.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\Textures.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 333031108 bytes
Win32BIGFileSystem::openArchiveFile - 3748 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\Textures.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\Textures.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\W3D.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 184549391 bytes
Win32BIGFileSystem::openArchiveFile - 4556 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\W3D.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\W3D.big inserted into the archive file map.
Win32BIGFileSystem::openArchiveFile - opening BIG file D:\Games\Generals Zero
Hour\Command and Conquer Generals\Window.big
Win32BIGFileSystem::openArchiveFile - size of archive file is 7962700 bytes
Win32BIGFileSystem::openArchiveFile - 78 are contained in archive
Win32BIGFileSystem::loadBigFilesFromDirectory - loading D:\Games\Generals Zero
Hour\Command and Conquer Generals\Window.big into the directory tree.
Win32BIGFileSystem::loadBigFilesFromDirectory - D:\Games\Generals Zero Hour\Command
and Conquer Generals\Window.big inserted into the archive file map.
EXE CRC: 0x60C2723A
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and
Conquer Generals Zero Hour for key UserDataLeafName
Hostname is 'Hp-PC'
IP: 0x4301A8C0 / 0xC0A80143 (192.168.1.67)
IP: 0x47758919 / 0x19897547 (25.137.117.71)
Hostname is 'Hp-PC'
IP: 0x4301A8C0 / 0xC0A80143 (192.168.1.67)
IP: 0x47758919 / 0x19897547 (25.137.117.71)
Hostname is 'Hp-PC'
IP: 0x4301A8C0 / 0xC0A80143 (192.168.1.67)
IP: 0x47758919 / 0x19897547 (25.137.117.71)
TheWritableGlobalData 4e4f2fc
GetStringFromRegistry - looking in SOFTWARE\Electronic Arts\EA Games\Command and
Conquer Generals Zero Hour for key Language
Looking in data\Generals.str for string file
Looking in data\english\Generals.csf for compiled string file
ScriptEngine::setGlobalDifficulty(1)
THRUST locos may not have zero m_minSpeed; healing...
WW3D::Init hwnd = 00F10548
Init DX8Wrapper
DX8Wrapper main thread: 0x4a0
Reset DX8Wrapper statistics
Create Direct3D8
Enumerate devices
DX8Wrapper Init completed
Allocate Debug Resources
Init Dazzles
WW3D Init completed
Attempting Set_Render_Device: name: Intel(R) HD Graphics
(igdumdx32.dll:8.15.10.2993), width: 800, height: 600, windowed: 1
Found zbuffer mode D3DFMT_D24S8
Using Display/BackBuffer Formats: D3DFMT_X8R8G8B8/D3DFMT_A8R8G8B8
ThreadClass::Execute: Started thread Texture loader thread, thread ID is 36C
Reset/Create_Device done, reset_device=0, restore_assets=1
ShaderManager ChipsetID 12
Targa: Failed to open file "trstrtholecvr.tga"
Base tex height 256
Peek mouse 578, 192
Looking for map-specific text in [C:\Users\Hp\Documents\Command and Conquer
Generals Zero Hour Data\Maps\Centerfold (2v6)\map.str]
Looking in C:\Users\Hp\Documents\Command and Conquer Generals Zero Hour
Data\Maps\Centerfold (2v6)\map.str for string file
Validating
Base tex height 512
Peek mouse 388, 182
Peek mouse 179, 497
Peek mouse 183, 494
Peek mouse 152, 482
Peek mouse 215, 500
Peek mouse 228, 492
Peek mouse 388, 410
Peek mouse 473, 467
Peek mouse 506, 342
Peek mouse 500, 346
Peek mouse 490, 352
Peek mouse 833, 242
Peek mouse 801, 290
Peek mouse 584, 523
Peek mouse 584, 522
Peek mouse 588, 531
Peek mouse 329, 488
Peek mouse 347, 474
Peek mouse 395, 487
Peek mouse 412, 498
ShaderManager ChipsetID 12
Base tex height 512
Peek mouse 244, 428
Peek mouse 250, 441
Peek mouse 250, 443
Peek mouse 887, 92
Peek mouse 853, 151
Peek mouse 774, 297
Peek mouse 835, 169
Peek mouse 706, 287
Peek mouse 689, 235
Peek mouse 631, 266
Peek mouse 625, 266
Peek mouse 602, 278
Peek mouse 656, 233
***

*** Missing strings ***


*** End missing strings ***

Log closed: Wed Apr 22 21:59:45 2020

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