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Initialize engine version: 5.2.

4f1 (98095704e6fe)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon(TM) 530 (ID=0x6900)
Vendor: ATI
VRAM: 2038 MB
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - All passes
removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' -
Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - All
passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees'
- Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross
Cards' - All passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double
Faces' - Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass
'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - All
passes removed
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'PREPASS' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
Pass 'DEFERRED' has no vertex shader
WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' -
All passes removed
Begin MonoManager ReloadAssembly
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Assembly-CSharp.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\Assembly-CSharp.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript-
firstpass.dll (this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\AmplifyMotion.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\AmplifyMotion.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\protobuf-net.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\protobuf-net.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\SampleClassLibrary.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\SampleClassLibrary.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\PlayMaker.dll (this message
is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\SonyNP.dll (this message is
harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\SonyNP.dll into Unity Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\SonyPS4SavedGames.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\SonyPS4SavedGames.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\sharedRuntime.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\sharedRuntime.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\urecordRuntime.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\urecordRuntime.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll
(this message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.Networking.dll into Unity
Child Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll (this
message is harmless)
Loading D:\Firewatch\Firewatch_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\System.Core.dll (this
message is harmless)
- Completed reload, in 0.115 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\System.dll (this message is
harmless)
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\UnityScript.Lang.dll (this
message is harmless)
Platform assembly: D:\Firewatch\Firewatch_Data\Managed\Boo.Lang.dll (this message
is harmless)
Kerning Key for [48] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [48] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Kerning Key for [50] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [54] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [55] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [55] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [56] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [57] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [57] and [47] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [67] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [69] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [70] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [70] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [71] and [108] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [75] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Kerning Key for [76] and [45] already exists.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks


binaries seems to be the wrong version.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Setting base SoundBank path to


D:\Firewatch\Firewatch_Data\StreamingAssets\Audio\GeneratedSoundBanks\Windows\

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Sound engine initialized.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 2918.
Total: 3.280781 ms (FindLiveObjects: 0.184319 ms CreateObjectMapping: 0.157582 ms
MarkObjects: 2.909865 ms DeleteObjects: 0.018773 ms)

$$$ StartRecording! $$$


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: PreLoad

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: Main_Menu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


Setting up 2 worker threads for Enlighten.
Thread -> id: 55c -> priority: 1
Thread -> id: bec -> priority: 1
UnloadTime: 0.818630 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2972.
Total: 4.593207 ms (FindLiveObjects: 0.153599 ms CreateObjectMapping: 0.201386 ms
MarkObjects: 4.218309 ms DeleteObjects: 0.017635 ms)

Failure trying to play event Set_State_AllPlayed on target Loading Screen

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failure trying to play event Stop_amb_titlecard_wind on target Loading Screen

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Platform assembly: D:\Firewatch\Firewatch_Data\Managed\System.Xml.dll (this message


is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.553528 ms

Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 6121.
Total: 9.823001 ms (FindLiveObjects: 0.493226 ms CreateObjectMapping: 0.282737 ms
MarkObjects: 8.917899 ms DeleteObjects: 0.127999 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6121.
Total: 7.124193 ms (FindLiveObjects: 0.431786 ms CreateObjectMapping: 0.235519 ms
MarkObjects: 6.437544 ms DeleteObjects: 0.018204 ms)

LoadLevelAsync: Intro

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Exception: The interpolation manager was not available when playmaker tried to use
it
at HutongGames.PlayMaker.Actions.vgResetInterpolationManager.SetValue ()
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.vgResetInterpolationManager.OnEnter () [0x00000]
in <filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition
transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.BroadcastEventToGameObject (UnityEngine.GameObject
go, HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData
eventData, Boolean sendToChildren, Boolean excludeSelf) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, System.String fsmEventName) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SendEventByName.OnEnter () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition
transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at PlayMakerFSM.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at PlayMakerFSM.BroadcastEvent (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at vgSaveLoadMenuController.CloseWindow () [0x00000] in <filename unknown>:0
at vgSaveLoadMenuController.Save (.vgSaveGameHandle handle) [0x00000] in
<filename unknown>:0
at vgSaveLoadSlotController.Confirm () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in
<filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnSubmit (UnityEngine.EventSystems.BaseEventData
eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (ISubmitHandler handler,
UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0

at UnityEngine.EventSystems.ExecuteEvents.Execute[ISubmitHandler]
(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0

UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.vgUIInputModule:SendSubmitEventToSelectedObject()
UnityEngine.EventSystems.vgUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: Line: -1)

ConvexHullBuilder: convex hull has more than 255 polygons!

(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the


PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)

(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 23.468367 ms

Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 36751.
Total: 27.492685 ms (FindLiveObjects: 2.770488 ms CreateObjectMapping: 0.847075 ms
MarkObjects: 21.799816 ms DeleteObjects: 2.073599 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 36751.
Total: 25.227369 ms (FindLiveObjects: 2.574790 ms CreateObjectMapping: 0.699733 ms
MarkObjects: 21.906197 ms DeleteObjects: 0.045511 ms)

$$$ StartRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Platform assembly: D:\Firewatch\Firewatch_Data\Managed\System.Configuration.dll


(this message is harmless)
MAGPIE CONNECTION ERROR: Unable to push your playthrough data to
magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)


Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 43061.
Total: 38.322052 ms (FindLiveObjects: 3.302967 ms CreateObjectMapping: 0.975644 ms
MarkObjects: 33.963226 ms DeleteObjects: 0.079075 ms)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: Trying to determine a radio examine without a targeter or an examiner.


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetUI.HasRadioExamineEvent (UnityEngine.GameObject examiner) [0x00000] in
<filename unknown>:0
at vgHudManager.UpdateTargetHUD () [0x00000] in <filename unknown>:0
at vgHudManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Physics Manager in scene, cannot get physics masks.


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgPhysicsManager.GetPhysicsMask (Int32 sourceLayer) [0x00000] in <filename
unknown>:0
at vgPhysicsManager.GetPhysicsMask (UnityEngine.GameObject source) [0x00000] in
<filename unknown>:0
at vgRigidBody.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 44714.
Total: 46.809299 ms (FindLiveObjects: 3.552141 ms CreateObjectMapping: 0.857884 ms
MarkObjects: 41.570972 ms DeleteObjects: 0.826595 ms)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgEdgeTag newEdge) [0x00000] in <filename
unknown>:0
at vgEdgeTag.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgEdgeTag.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 9 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1084 unused Assets to reduce memory usage. Loaded Objects now: 38763.
Total: 54.076855 ms (FindLiveObjects: 3.426985 ms CreateObjectMapping: 0.967110 ms
MarkObjects: 41.739365 ms DeleteObjects: 7.941117 ms)

Failure trying to play event Play_fs_climbing_hand_place_log on target PlayerModel

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1011 unused Assets to reduce memory usage. Loaded Objects now: 31731.
Total: 51.909958 ms (FindLiveObjects: 3.954914 ms CreateObjectMapping: 0.977919 ms
MarkObjects: 38.724255 ms DeleteObjects: 8.251163 ms)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgEdgeTag newEdge) [0x00000] in <filename
unknown>:0
at vgEdgeTag.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgEdgeTag.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1238 unused Assets to reduce memory usage. Loaded Objects now: 24805.
Total: 47.392982 ms (FindLiveObjects: 2.110008 ms CreateObjectMapping: 1.000106 ms
MarkObjects: 39.537197 ms DeleteObjects: 4.744531 ms)

Tried to push the same context MainMenuInputContext (vgInputContext) twice in a


row. This probably wasn't intended, so no context got pushed.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: TeenLoop

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 6.975144 ms
LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2053 unused Assets to reduce memory usage. Loaded Objects now: 11904.
Total: 45.085567 ms (FindLiveObjects: 1.323235 ms CreateObjectMapping: 0.622364 ms
MarkObjects: 24.459940 ms DeleteObjects: 18.678322 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 14651.
Total: 30.919102 ms (FindLiveObjects: 1.109901 ms CreateObjectMapping: 0.475590 ms
MarkObjects: 29.286390 ms DeleteObjects: 0.046079 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14651.
Total: 32.092152 ms (FindLiveObjects: 1.137208 ms CreateObjectMapping: 0.531910 ms
MarkObjects: 30.394587 ms DeleteObjects: 0.027306 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgSpeechInstance:OnStop(Boolean)
vgSpeechManager:StopClip()
vgSpeechManager:Update()

(Filename: Line: -1)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2225 unused Assets to reduce memory usage. Loaded Objects now: 12094.
Total: 72.678947 ms (FindLiveObjects: 1.167928 ms CreateObjectMapping: 0.721919 ms
MarkObjects: 38.817554 ms DeleteObjects: 31.970407 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12094.
Total: 39.331257 ms (FindLiveObjects: 0.981333 ms CreateObjectMapping: 0.587093 ms
MarkObjects: 37.730408 ms DeleteObjects: 0.030719 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12094.
Total: 41.484501 ms (FindLiveObjects: 0.930701 ms CreateObjectMapping: 0.514275 ms
MarkObjects: 39.992306 ms DeleteObjects: 0.046079 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

MAGPIE CONNECTION ERROR: Unable to push your playthrough data to


magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 25 Unused Serialized files (Serialized files now loaded: 0)


LoadLevelAsync: Main

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 4250 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 76.912621 ms (FindLiveObjects: 2.680603 ms CreateObjectMapping: 0.571164 ms
MarkObjects: 29.848454 ms DeleteObjects: 43.812393 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 43.434082 ms (FindLiveObjects: 2.858665 ms CreateObjectMapping: 0.332799 ms
MarkObjects: 39.390991 ms DeleteObjects: 0.849350 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3747.
Total: 33.762978 ms (FindLiveObjects: 2.417777 ms CreateObjectMapping: 0.203093 ms
MarkObjects: 31.126177 ms DeleteObjects: 0.014791 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.577528 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: PreLoad

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: Main_Menu

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

$$$ StartRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 4367.
Total: 11.697490 ms (FindLiveObjects: 0.301511 ms CreateObjectMapping: 0.242915 ms
MarkObjects: 11.085934 ms DeleteObjects: 0.065991 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4367.
Total: 13.218699 ms (FindLiveObjects: 0.619519 ms CreateObjectMapping: 0.483555 ms
MarkObjects: 12.070112 ms DeleteObjects: 0.043235 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.729884 ms

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4362.
Total: 12.494503 ms (FindLiveObjects: 0.265671 ms CreateObjectMapping: 0.180906 ms
MarkObjects: 12.028584 ms DeleteObjects: 0.016497 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.744106 ms

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 7455.
Total: 17.740225 ms (FindLiveObjects: 0.742968 ms CreateObjectMapping: 0.356693 ms
MarkObjects: 16.549541 ms DeleteObjects: 0.089884 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7455.
Total: 22.352776 ms (FindLiveObjects: 0.758328 ms CreateObjectMapping: 0.393102 ms
MarkObjects: 21.184847 ms DeleteObjects: 0.015928 ms)

LoadLevelAsync: Intro

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: The interpolation manager was not available when playmaker tried to use
it
at HutongGames.PlayMaker.Actions.vgResetInterpolationManager.SetValue ()
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.vgResetInterpolationManager.OnEnter () [0x00000]
in <filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition
transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.BroadcastEventToGameObject (UnityEngine.GameObject
go, HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData
eventData, Boolean sendToChildren, Boolean excludeSelf) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, System.String fsmEventName) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.SendEventByName.OnEnter () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition
transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at PlayMakerFSM.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at PlayMakerFSM.BroadcastEvent (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at vgSaveLoadMenuController.CloseWindow () [0x00000] in <filename unknown>:0
at vgSaveLoadMenuController.Save (.vgSaveGameHandle handle) [0x00000] in
<filename unknown>:0
at vgSaveLoadSlotController.Confirm () [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) [0x00000] in
<filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters)
[0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnSubmit (UnityEngine.EventSystems.BaseEventData
eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (ISubmitHandler handler,
UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0

at UnityEngine.EventSystems.ExecuteEvents.Execute[ISubmitHandler]
(UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData,
UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0

UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData,
EventFunction`1)
UnityEngine.EventSystems.vgUIInputModule:SendSubmitEventToSelectedObject()
UnityEngine.EventSystems.vgUIInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

(Filename: Line: -1)

ConvexHullBuilder: convex hull has more than 255 polygons!

(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)


Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the
PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)

(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

Unloading 28 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 7.476335 ms

Unloading 289 unused Assets to reduce memory usage. Loaded Objects now: 37433.
Total: 35.329124 ms (FindLiveObjects: 4.385563 ms CreateObjectMapping: 1.056995 ms
MarkObjects: 27.884079 ms DeleteObjects: 2.001919 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 37433.
Total: 32.728737 ms (FindLiveObjects: 2.669225 ms CreateObjectMapping: 0.728746 ms
MarkObjects: 29.284117 ms DeleteObjects: 0.044942 ms)

$$$ StartRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Player

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

MAGPIE CONNECTION ERROR: Unable to push your playthrough data to


magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: twine (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: twine_music (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 8 Unused Serialized files (Serialized files now loaded: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 43610.
Total: 42.732075 ms (FindLiveObjects: 3.429830 ms CreateObjectMapping: 0.863573 ms
MarkObjects: 38.356750 ms DeleteObjects: 0.081351 ms)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: Trying to determine a radio examine without a targeter or an examiner.


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetUI.HasRadioExamineEvent (UnityEngine.GameObject examiner) [0x00000] in
<filename unknown>:0
at vgHudManager.UpdateTargetHUD () [0x00000] in <filename unknown>:0
at vgHudManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Physics Manager in scene, cannot get physics masks.


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgPhysicsManager.GetPhysicsMask (Int32 sourceLayer) [0x00000] in <filename
unknown>:0
at vgPhysicsManager.GetPhysicsMask (UnityEngine.GameObject source) [0x00000] in
<filename unknown>:0
at vgRigidBody.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 372 unused Assets to reduce memory usage. Loaded Objects now: 45255.
Total: 52.646099 ms (FindLiveObjects: 4.431074 ms CreateObjectMapping: 0.885190 ms
MarkObjects: 46.492432 ms DeleteObjects: 0.835697 ms)

Material 'SignTrailClosed' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: TwineBlack doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgEdgeTag newEdge) [0x00000] in <filename
unknown>:0
at vgEdgeTag.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgEdgeTag.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1083 unused Assets to reduce memory usage. Loaded Objects now: 39306.
Total: 54.967163 ms (FindLiveObjects: 4.359963 ms CreateObjectMapping: 0.918186 ms
MarkObjects: 45.408131 ms DeleteObjects: 4.278612 ms)

Failure trying to play event Play_fs_climbing_hand_place_log on target PlayerModel

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1011 unused Assets to reduce memory usage. Loaded Objects now: 31929.
Total: 55.710705 ms (FindLiveObjects: 3.172123 ms CreateObjectMapping: 0.980764 ms
MarkObjects: 46.867897 ms DeleteObjects: 4.688780 ms)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgTargetable newTargetable) [0x00000] in
<filename unknown>:0
at vgTargetable.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgTargetable.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

Exception: No Target Manager!


at vgDebugUtils.Assert (Boolean condition, System.String message) [0x00000] in
<filename unknown>:0
at vgTargetableManager.Register (.vgEdgeTag newEdge) [0x00000] in <filename
unknown>:0
at vgEdgeTag.RegisterForTargeting () [0x00000] in <filename unknown>:0
at vgEdgeTag.Start () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1237 unused Assets to reduce memory usage. Loaded Objects now: 25344.
Total: 52.631878 ms (FindLiveObjects: 2.109439 ms CreateObjectMapping: 0.902257 ms
MarkObjects: 45.681763 ms DeleteObjects: 3.937278 ms)

Material 'RockMedC' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Tried to push the same context MainMenuInputContext (vgInputContext) twice in a


row. This probably wasn't intended, so no context got pushed.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAsync: TeenLoop

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.760780 ms
LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2053 unused Assets to reduce memory usage. Loaded Objects now: 12443.
Total: 46.707470 ms (FindLiveObjects: 1.229368 ms CreateObjectMapping: 0.685510 ms
MarkObjects: 32.332218 ms DeleteObjects: 12.458663 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 15190.
Total: 38.870461 ms (FindLiveObjects: 1.186132 ms CreateObjectMapping: 0.512568 ms
MarkObjects: 37.122265 ms DeleteObjects: 0.047786 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15190.
Total: 38.558712 ms (FindLiveObjects: 1.186132 ms CreateObjectMapping: 0.488675 ms
MarkObjects: 36.853748 ms DeleteObjects: 0.027875 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgSpeechInstance:OnStop(Boolean)
vgSpeechManager:StopClip()
vgSpeechManager:Update()

(Filename: Line: -1)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 2222 unused Assets to reduce memory usage. Loaded Objects now: 12635.
Total: 80.443710 ms (FindLiveObjects: 1.172479 ms CreateObjectMapping: 0.698595 ms
MarkObjects: 43.278778 ms DeleteObjects: 35.291584 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12636.
Total: 45.813175 ms (FindLiveObjects: 1.521208 ms CreateObjectMapping: 0.539875 ms
MarkObjects: 43.707722 ms DeleteObjects: 0.043804 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12636.
Total: 50.172569 ms (FindLiveObjects: 0.959146 ms CreateObjectMapping: 0.556942 ms
MarkObjects: 48.605850 ms DeleteObjects: 0.049493 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 29 Unused Serialized files (Serialized files now loaded: 0)

Unloading 546 unused Assets to reduce memory usage. Loaded Objects now: 124318.
Total: 129.013153 ms (FindLiveObjects: 12.415427 ms CreateObjectMapping: 2.464425
ms MarkObjects: 107.799866 ms DeleteObjects: 6.330024 ms)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4037 unused Assets to reduce memory usage. Loaded Objects now: 5117.
Total: 101.878868 ms (FindLiveObjects: 4.569883 ms CreateObjectMapping: 0.691768 ms
MarkObjects: 43.461395 ms DeleteObjects: 53.154690 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5117.
Total: 57.665405 ms (FindLiveObjects: 5.009065 ms CreateObjectMapping: 0.354986 ms
MarkObjects: 51.383736 ms DeleteObjects: 0.915910 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5117.
Total: 52.067539 ms (FindLiveObjects: 5.151856 ms CreateObjectMapping: 0.282168 ms
MarkObjects: 46.612469 ms DeleteObjects: 0.019911 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5117.
Total: 53.225231 ms (FindLiveObjects: 5.140478 ms CreateObjectMapping: 0.278186 ms
MarkObjects: 47.792912 ms DeleteObjects: 0.011946 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.702115 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 9327.
Total: 28.975777 ms (FindLiveObjects: 0.752639 ms CreateObjectMapping: 0.377173 ms
MarkObjects: 27.757217 ms DeleteObjects: 0.087039 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 9327.
Total: 29.612932 ms (FindLiveObjects: 0.804408 ms CreateObjectMapping: 0.367502 ms
MarkObjects: 28.421680 ms DeleteObjects: 0.017066 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12380.
Total: 35.521412 ms (FindLiveObjects: 0.976213 ms CreateObjectMapping: 0.485262 ms
MarkObjects: 34.017269 ms DeleteObjects: 0.040959 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 61158.
Total: 104.829689 ms (FindLiveObjects: 9.606823 ms CreateObjectMapping: 1.594595 ms
MarkObjects: 87.565056 ms DeleteObjects: 6.062647 ms)

OnTriggerEnter from Boombox (UnityEngine.BoxCollider) triggered OnSetDownBoombox

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from Boombox (UnityEngine.BoxCollider) triggered OnCollide

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'BraB' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 595 unused Assets to reduce memory usage. Loaded Objects now: 61375.
Total: 114.134438 ms (FindLiveObjects: 8.172654 ms CreateObjectMapping: 1.494470 ms
MarkObjects: 100.177895 ms DeleteObjects: 4.288283 ms)

OnTriggerEnter from Boombox (UnityEngine.BoxCollider) triggered OnCollide

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)

Unloading 152 unused Assets to reduce memory usage. Loaded Objects now: 77261.
Total: 122.989761 ms (FindLiveObjects: 6.812442 ms CreateObjectMapping: 2.795519 ms
MarkObjects: 111.231400 ms DeleteObjects: 2.149830 ms)
No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)

Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 77201.
Total: 122.667198 ms (FindLiveObjects: 7.040566 ms CreateObjectMapping: 1.522915 ms
MarkObjects: 112.232643 ms DeleteObjects: 1.870506 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from Boombox (UnityEngine.BoxCollider) triggered OnCollide

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Panties1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material '' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)

Unloading 329 unused Assets to reduce memory usage. Loaded Objects now: 62793.
Total: 119.592926 ms (FindLiveObjects: 6.256069 ms CreateObjectMapping: 1.530310 ms
MarkObjects: 110.239258 ms DeleteObjects: 1.566150 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 61626.
Total: 124.716911 ms (FindLiveObjects: 4.852051 ms CreateObjectMapping: 1.555341 ms
MarkObjects: 113.112709 ms DeleteObjects: 5.195660 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 180 unused Assets to reduce memory usage. Loaded Objects now: 108322.
Total: 140.854004 ms (FindLiveObjects: 9.061259 ms CreateObjectMapping: 2.320497 ms
MarkObjects: 126.825783 ms DeleteObjects: 2.644763 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 15 Unused Serialized files (Serialized files now loaded: 0)

Unloading 523 unused Assets to reduce memory usage. Loaded Objects now: 96080.
Total: 137.634094 ms (FindLiveObjects: 8.499197 ms CreateObjectMapping: 1.600852 ms
MarkObjects: 119.675987 ms DeleteObjects: 7.856353 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3971 unused Assets to reduce memory usage. Loaded Objects now: 6147.
Total: 94.747284 ms (FindLiveObjects: 2.809741 ms CreateObjectMapping: 0.716230 ms
MarkObjects: 47.935131 ms DeleteObjects: 43.285606 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6147.
Total: 58.926632 ms (FindLiveObjects: 3.313207 ms CreateObjectMapping: 0.486968 ms
MarkObjects: 53.344696 ms DeleteObjects: 1.779483 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6147.
Total: 53.801514 ms (FindLiveObjects: 2.514488 ms CreateObjectMapping: 0.288426 ms
MarkObjects: 50.981533 ms DeleteObjects: 0.015928 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6147.
Total: 56.977619 ms (FindLiveObjects: 3.285332 ms CreateObjectMapping: 0.288995 ms
MarkObjects: 53.387932 ms DeleteObjects: 0.014222 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.173048 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 10402.
Total: 32.684933 ms (FindLiveObjects: 0.834559 ms CreateObjectMapping: 0.469333 ms
MarkObjects: 31.307083 ms DeleteObjects: 0.072817 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10402.
Total: 33.437572 ms (FindLiveObjects: 0.827164 ms CreateObjectMapping: 0.465919 ms
MarkObjects: 32.122868 ms DeleteObjects: 0.019342 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 13443.
Total: 41.341709 ms (FindLiveObjects: 1.087146 ms CreateObjectMapping: 0.447146 ms
MarkObjects: 39.759632 ms DeleteObjects: 0.045511 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13443.
Total: 40.673267 ms (FindLiveObjects: 1.086008 ms CreateObjectMapping: 0.506310 ms
MarkObjects: 39.052505 ms DeleteObjects: 0.027306 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainA


(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainA

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Failed to find interpolation value for interpolation type: SkyshopSky with name:
Day1_NightSky_TowerInt

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgDelayedEventPool:TriggerFinishedEvents()
vgEventManager:Update()

(Filename: Line: -1)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 2366 unused Assets to reduce memory usage. Loaded Objects now: 13993.
Total: 88.278442 ms (FindLiveObjects: 1.784603 ms CreateObjectMapping: 0.727039 ms
MarkObjects: 52.323540 ms DeleteObjects: 33.440418 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 13993.
Total: 54.117249 ms (FindLiveObjects: 1.223110 ms CreateObjectMapping: 0.518257 ms
MarkObjects: 52.280308 ms DeleteObjects: 0.094435 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13993.
Total: 56.048626 ms (FindLiveObjects: 1.224248 ms CreateObjectMapping: 0.508017 ms
MarkObjects: 54.283363 ms DeleteObjects: 0.031288 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13993.
Total: 55.394970 ms (FindLiveObjects: 1.228230 ms CreateObjectMapping: 0.514844 ms
MarkObjects: 53.622883 ms DeleteObjects: 0.027875 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Achievement 'VG_DAY1' unlocked!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

No material on collider: TowerHubTerrainA_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TowerHubTerrainA_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 31 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4395 unused Assets to reduce memory usage. Loaded Objects now: 6431.
Total: 96.217857 ms (FindLiveObjects: 1.756159 ms CreateObjectMapping: 0.696319 ms
MarkObjects: 46.109570 ms DeleteObjects: 47.654102 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6431.
Total: 57.194935 ms (FindLiveObjects: 1.565012 ms CreateObjectMapping: 0.360675 ms
MarkObjects: 54.024517 ms DeleteObjects: 1.243021 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6431.
Total: 52.377586 ms (FindLiveObjects: 1.530879 ms CreateObjectMapping: 0.349297 ms
MarkObjects: 50.480911 ms DeleteObjects: 0.015359 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6431.
Total: 51.899715 ms (FindLiveObjects: 2.251661 ms CreateObjectMapping: 0.297528 ms
MarkObjects: 49.335167 ms DeleteObjects: 0.014222 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.384675 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_02_03 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 40 unused Assets to reduce memory usage. Loaded Objects now: 10681.
Total: 37.518780 ms (FindLiveObjects: 0.810097 ms CreateObjectMapping: 0.457955 ms
MarkObjects: 36.179619 ms DeleteObjects: 0.069973 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10681.
Total: 35.161304 ms (FindLiveObjects: 0.856746 ms CreateObjectMapping: 0.465919 ms
MarkObjects: 33.815884 ms DeleteObjects: 0.021048 ms)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 13722.
Total: 41.438992 ms (FindLiveObjects: 1.040497 ms CreateObjectMapping: 0.497777 ms
MarkObjects: 39.855206 ms DeleteObjects: 0.044373 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13722.
Total: 41.250690 ms (FindLiveObjects: 1.092835 ms CreateObjectMapping: 0.467057 ms
MarkObjects: 39.661213 ms DeleteObjects: 0.027306 ms)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)


Material 'concrete' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 26 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4193 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 102.919365 ms (FindLiveObjects: 4.788336 ms CreateObjectMapping: 0.739555 ms
MarkObjects: 48.073372 ms DeleteObjects: 49.316963 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 59.692928 ms (FindLiveObjects: 4.801989 ms CreateObjectMapping: 0.380586 ms
MarkObjects: 54.142849 ms DeleteObjects: 0.365795 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 56.763718 ms (FindLiveObjects: 4.516976 ms CreateObjectMapping: 0.293546 ms
MarkObjects: 51.935558 ms DeleteObjects: 0.016497 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 57.992516 ms (FindLiveObjects: 5.077331 ms CreateObjectMapping: 0.299804 ms
MarkObjects: 52.598312 ms DeleteObjects: 0.015928 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6596.
Total: 56.475861 ms (FindLiveObjects: 4.424816 ms CreateObjectMapping: 0.296959 ms
MarkObjects: 51.736446 ms DeleteObjects: 0.016497 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.245297 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_02_03 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 10845.
Total: 37.344131 ms (FindLiveObjects: 0.826026 ms CreateObjectMapping: 0.479004 ms
MarkObjects: 35.966850 ms DeleteObjects: 0.071679 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 10845.
Total: 38.092789 ms (FindLiveObjects: 0.845937 ms CreateObjectMapping: 0.484693 ms
MarkObjects: 36.741108 ms DeleteObjects: 0.019911 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 13886.
Total: 43.502354 ms (FindLiveObjects: 1.082026 ms CreateObjectMapping: 0.490950 ms
MarkObjects: 41.881016 ms DeleteObjects: 0.045511 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13886.
Total: 43.444893 ms (FindLiveObjects: 1.105919 ms CreateObjectMapping: 0.456248 ms
MarkObjects: 41.853710 ms DeleteObjects: 0.027306 ms)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at PlayMakerFSM.SendEvent (System.String eventName) [0x00000] in <filename
unknown>:0
at vgInventoryScreenController.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

Unloading 29 Unused Serialized files (Serialized files now loaded: 0)

Unloading 320 unused Assets to reduce memory usage. Loaded Objects now: 109854.
Total: 137.493011 ms (FindLiveObjects: 8.647676 ms CreateObjectMapping: 1.695288 ms
MarkObjects: 124.373291 ms DeleteObjects: 2.776176 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.OnEnable () [0x00000] in <filename unknown>:0
at PlayMakerFSM.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

Unloading 22 Unused Serialized files (Serialized files now loaded: 0)

Unloading 737 unused Assets to reduce memory usage. Loaded Objects now: 56852.
Total: 123.335075 ms (FindLiveObjects: 6.708335 ms CreateObjectMapping: 1.528035 ms
MarkObjects: 106.147812 ms DeleteObjects: 8.949757 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 20 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 431 unused Assets to reduce memory usage. Loaded Objects now: 65757.
Total: 122.808853 ms (FindLiveObjects: 6.109864 ms CreateObjectMapping: 1.695288 ms
MarkObjects: 112.090424 ms DeleteObjects: 2.911003 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)


NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

No material on collider: WireHikeTerrainB

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 24 Unused Serialized files (Serialized files now loaded: 0)

Unloading 304 unused Assets to reduce memory usage. Loaded Objects now: 58641.
Total: 132.991959 ms (FindLiveObjects: 6.242984 ms CreateObjectMapping: 1.519501 ms
MarkObjects: 113.273148 ms DeleteObjects: 11.955196 ms)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerExit from PlayerModel (UnityEngine.CharacterController) triggered

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered
OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerExit from PlayerModel (UnityEngine.CharacterController) triggered

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'PineBark' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

OnTriggerEnter from PlayerModel (UnityEngine.CharacterController) triggered


OnEnterBackpackDropVolume

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_GateRock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_GateRock

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)

Unloading 3818 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 112.232071 ms (FindLiveObjects: 2.924656 ms CreateObjectMapping: 0.704853 ms
MarkObjects: 56.520229 ms DeleteObjects: 52.081192 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 68.738258 ms (FindLiveObjects: 3.011128 ms CreateObjectMapping: 0.387413 ms
MarkObjects: 64.076782 ms DeleteObjects: 1.261226 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 63.487411 ms (FindLiveObjects: 2.757972 ms CreateObjectMapping: 0.329386 ms
MarkObjects: 60.380711 ms DeleteObjects: 0.018204 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6792.
Total: 64.267929 ms (FindLiveObjects: 3.378630 ms CreateObjectMapping: 0.307768 ms
MarkObjects: 60.563892 ms DeleteObjects: 0.016497 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 1.723163 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Failed to initialize the sound engine. Abort.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Wwise soundbank load FAILED: global_voice (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_01_02 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Bank multiday_02_03 failed to load (AK_BankAlreadyLoaded)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 11038.
Total: 43.286743 ms (FindLiveObjects: 0.843661 ms CreateObjectMapping: 0.469902 ms
MarkObjects: 41.892395 ms DeleteObjects: 0.079644 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 11038.
Total: 44.115616 ms (FindLiveObjects: 0.927857 ms CreateObjectMapping: 0.494933 ms
MarkObjects: 42.670067 ms DeleteObjects: 0.020479 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 14077.
Total: 52.863415 ms (FindLiveObjects: 1.137777 ms CreateObjectMapping: 0.530773 ms
MarkObjects: 51.145370 ms DeleteObjects: 0.048355 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14077.
Total: 52.324108 ms (FindLiveObjects: 1.122986 ms CreateObjectMapping: 0.507448 ms
MarkObjects: 50.662384 ms DeleteObjects: 0.030151 ms)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!


(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

No material on collider: Pickup_WoodboardRonDave

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_WoodboardRonDave

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: Pickup_WoodboardRonDave

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 28 Unused Serialized files (Serialized files now loaded: 0)

Unloading 463 unused Assets to reduce memory usage. Loaded Objects now: 99699.
Total: 148.038513 ms (FindLiveObjects: 8.573153 ms CreateObjectMapping: 1.734541 ms
MarkObjects: 126.861618 ms DeleteObjects: 10.868051 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 420 unused Assets to reduce memory usage. Loaded Objects now: 86098.
Total: 130.610016 ms (FindLiveObjects: 9.316121 ms CreateObjectMapping: 1.613937 ms
MarkObjects: 114.475204 ms DeleteObjects: 5.204194 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 19 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 370 unused Assets to reduce memory usage. Loaded Objects now: 77058.
Total: 134.969406 ms (FindLiveObjects: 6.834060 ms CreateObjectMapping: 1.624746 ms
MarkObjects: 119.233955 ms DeleteObjects: 7.275517 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 16 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 525 unused Assets to reduce memory usage. Loaded Objects now: 112433.
Total: 163.508301 ms (FindLiveObjects: 9.484511 ms CreateObjectMapping: 2.935465 ms
MarkObjects: 137.408813 ms DeleteObjects: 13.678360 ms)

Unloading 17 Unused Serialized files (Serialized files now loaded: 0)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 96433.
Total: 143.918610 ms (FindLiveObjects: 9.214859 ms CreateObjectMapping: 1.581510 ms
MarkObjects: 132.860535 ms DeleteObjects: 0.260551 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)


Unloading 27 Unused Serialized files (Serialized files now loaded: 0)

Unloading 363 unused Assets to reduce memory usage. Loaded Objects now: 112568.
Total: 155.424393 ms (FindLiveObjects: 11.816957 ms CreateObjectMapping: 1.731697
ms MarkObjects: 140.868805 ms DeleteObjects: 1.005795 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0


(Filename: Line: 705)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)

Unloading 318 unused Assets to reduce memory usage. Loaded Objects now: 115455.
Total: 157.744888 ms (FindLiveObjects: 10.498272 ms CreateObjectMapping: 1.679928
ms MarkObjects: 143.703003 ms DeleteObjects: 1.862541 ms)

Unloading 14 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 307 unused Assets to reduce memory usage. Loaded Objects now: 111304.
Total: 168.017303 ms (FindLiveObjects: 11.432387 ms CreateObjectMapping: 1.867661
ms MarkObjects: 152.391647 ms DeleteObjects: 2.323341 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 18 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 61740.
Total: 142.665344 ms (FindLiveObjects: 8.786487 ms CreateObjectMapping: 1.608817 ms
MarkObjects: 126.544746 ms DeleteObjects: 5.724158 ms)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections_ColliderOnly

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: TeenZoneConnections

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 12 Unused Serialized files (Serialized files now loaded: 0)

Unloading 171 unused Assets to reduce memory usage. Loaded Objects now: 77481.
Total: 152.668686 ms (FindLiveObjects: 7.287464 ms CreateObjectMapping: 1.755590 ms
MarkObjects: 141.653305 ms DeleteObjects: 1.970630 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ConvexHullBuilder: convex hull has more than 255 polygons!

(Filename: ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp Line: 1486)

Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the


PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)

(Filename: ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp Line: 266)

Unloading 23 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Unloading 473 unused Assets to reduce memory usage. Loaded Objects now: 91344.
Total: 159.723480 ms (FindLiveObjects: 8.527073 ms CreateObjectMapping: 1.584923 ms
MarkObjects: 146.789795 ms DeleteObjects: 2.821688 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException: Object reference not set to an instance of an object


at vgInventoryMenuController.SetDefaultSelectedItem () [0x00000] in <filename
unknown>:0
at vgInventoryMenuController.SetDefaultMenuState () [0x00000] in <filename
unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke
(object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
Rethrow as TargetInvocationException: Exception has been thrown by the target of an
invocation.
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags
invokeAttr, System.Reflection.Binder binder, System.Object[] parameters,
System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[]
parameters) [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.DoMethodCall () [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.Actions.CallMethod.OnEnter () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in
<filename unknown>:0
at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent
fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget
eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename
unknown>:0
at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)
[0x00000] in <filename unknown>:0
at HutongGames.PlayMaker.Fsm.Event (System.String fsmEventName) [0x00000] in
<filename unknown>:0
at PlayMakerFSM.SendEvent (System.String eventName) [0x00000] in <filename
unknown>:0
at vgInventoryScreenController.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
vgHudManager:ShowInventoryMenu()
vgInventoryController:OnDisplayInventory(Single)
vgKeyBind:TriggerCommand(String, Single)
vgKeyBind:UpdatePressCommands(vgKeyData)
vgKeyBind:Update()
vgInputManager:Update()

(Filename: Line: -1)

Material 'TeenMagazines' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Took photo to: 1_photo_1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Took photo to: 1_photo_2

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgDelayedEventPool:TriggerFinishedEvents()
vgEventManager:Update()

(Filename: Line: -1)

Unloading 11 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2067 unused Assets to reduce memory usage. Loaded Objects now: 14864.
Total: 142.572617 ms (FindLiveObjects: 2.145279 ms CreateObjectMapping: 0.756622 ms
MarkObjects: 106.019814 ms DeleteObjects: 33.646351 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14864.
Total: 141.519608 ms (FindLiveObjects: 2.610630 ms CreateObjectMapping: 1.223110 ms
MarkObjects: 137.105026 ms DeleteObjects: 0.578559 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14864.
Total: 107.064857 ms (FindLiveObjects: 1.285688 ms CreateObjectMapping: 0.583110 ms
MarkObjects: 105.163063 ms DeleteObjects: 0.031857 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14864.
Total: 105.677338 ms (FindLiveObjects: 1.266346 ms CreateObjectMapping: 0.515413 ms
MarkObjects: 103.862587 ms DeleteObjects: 0.031857 ms)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

No material on collider: OldStove

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Achievement 'VG_DAY2' unlocked!

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0


(Filename: Line: 705)

Unloading 32 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2320 unused Assets to reduce memory usage. Loaded Objects now: 14978.
Total: 133.630264 ms (FindLiveObjects: 1.682203 ms CreateObjectMapping: 0.763448 ms
MarkObjects: 104.178886 ms DeleteObjects: 27.004578 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14978.
Total: 131.512848 ms (FindLiveObjects: 2.070186 ms CreateObjectMapping: 0.808959 ms
MarkObjects: 128.451096 ms DeleteObjects: 0.181475 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14978.
Total: 106.313354 ms (FindLiveObjects: 1.255537 ms CreateObjectMapping: 0.504604 ms
MarkObjects: 104.519081 ms DeleteObjects: 0.032426 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 14978.
Total: 117.330452 ms (FindLiveObjects: 1.295928 ms CreateObjectMapping: 0.574577 ms
MarkObjects: 115.425819 ms DeleteObjects: 0.032995 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Trying to set an invalid object. The name: Default doesn't exist in the
interpolation database

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgEventManager:ForwardEventToFSMs(String)
vgEventManager:TriggerSingleEvent(String, GameObject, GameObject)
vgEventManager:TriggerEvent(String, GameObject, GameObject)
vgDelayedEventPool:TriggerFinishedEvents()
vgEventManager:Update()

(Filename: Line: -1)

Unloading 23 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 1845 unused Assets to reduce memory usage. Loaded Objects now: 15091.
Total: 139.418121 ms (FindLiveObjects: 1.459199 ms CreateObjectMapping: 0.750364 ms
MarkObjects: 105.281967 ms DeleteObjects: 31.924896 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15091.
Total: 114.689102 ms (FindLiveObjects: 1.782897 ms CreateObjectMapping: 0.792461 ms
MarkObjects: 112.055153 ms DeleteObjects: 0.057457 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15091.
Total: 118.476196 ms (FindLiveObjects: 1.294790 ms CreateObjectMapping: 0.580266 ms
MarkObjects: 116.565865 ms DeleteObjects: 0.032995 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15091.
Total: 117.657562 ms (FindLiveObjects: 1.298204 ms CreateObjectMapping: 0.575715 ms
MarkObjects: 115.748940 ms DeleteObjects: 0.033564 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 29 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2321 unused Assets to reduce memory usage. Loaded Objects now: 15206.
Total: 138.871429 ms (FindLiveObjects: 1.936497 ms CreateObjectMapping: 0.758328 ms
MarkObjects: 106.221764 ms DeleteObjects: 29.953697 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15206.
Total: 118.620125 ms (FindLiveObjects: 1.401741 ms CreateObjectMapping: 0.658204 ms
MarkObjects: 116.343430 ms DeleteObjects: 0.213333 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15206.
Total: 108.105354 ms (FindLiveObjects: 2.123661 ms CreateObjectMapping: 0.592213 ms
MarkObjects: 105.355347 ms DeleteObjects: 0.032995 ms)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Material 'RockLargewall3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'RockLargewall3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'RockLargewall3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'rockcubeA3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'rockcubeA3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'rockcubeA3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Material 'rockcubeA3' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 30 Unused Serialized files (Serialized files now loaded: 0)

Unloading 401 unused Assets to reduce memory usage. Loaded Objects now: 58112.
Total: 158.245499 ms (FindLiveObjects: 6.314664 ms CreateObjectMapping: 1.502435 ms
MarkObjects: 141.620300 ms DeleteObjects: 8.807535 ms)

ArgumentOutOfRangeException: Argument is out of range.


Parameter name: index
at System.Collections.Generic.List`1[SECTR_Sector].get_Item (Int32 index)
[0x00000] in <filename unknown>:0
at SECTR_NeighborLoader._MembershipChanged (System.Collections.Generic.List`1
left, System.Collections.Generic.List`1 joined) [0x00000] in <filename unknown>:0
at SECTR_NeighborLoader.OnDisable () [0x00000] in <filename unknown>:0
UnityEngine.Behaviour:set_enabled(Boolean)
HutongGames.PlayMaker.Actions.EnableBehaviour:DoEnableBehaviour(GameObject)
HutongGames.PlayMaker.Actions.EnableBehaviour:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEventToGameObject(GameObject, FsmEvent,
FsmEventData, Boolean, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
vgDayManager:ReceivePlaymakerEvent(String)
HutongGames.PlayMaker.Actions.vgSendEventToDayManager:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()

(Filename: Line: -1)

Unloading 13 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 1960 unused Assets to reduce memory usage. Loaded Objects now: 15320.
Total: 156.945587 ms (FindLiveObjects: 2.173723 ms CreateObjectMapping: 1.115021 ms
MarkObjects: 113.045013 ms DeleteObjects: 40.611259 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15320.
Total: 114.864891 ms (FindLiveObjects: 1.743075 ms CreateObjectMapping: 0.705422 ms
MarkObjects: 112.361778 ms DeleteObjects: 0.053475 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15320.
Total: 113.544502 ms (FindLiveObjects: 1.302186 ms CreateObjectMapping: 0.525653 ms
MarkObjects: 111.660339 ms DeleteObjects: 0.054613 ms)

value must be greater than 0

(Filename: Line: 705)

value must be greater than 0

(Filename: Line: 705)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 31 Unused Serialized files (Serialized files now loaded: 0)


WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Unloading 2314 unused Assets to reduce memory usage. Loaded Objects now: 15411.
Total: 143.467484 ms (FindLiveObjects: 1.630435 ms CreateObjectMapping: 0.765724 ms
MarkObjects: 111.902695 ms DeleteObjects: 29.166355 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 15411.
Total: 114.368256 ms (FindLiveObjects: 1.347697 ms CreateObjectMapping: 0.578559 ms
MarkObjects: 112.386238 ms DeleteObjects: 0.054044 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 15411.
Total: 114.740303 ms (FindLiveObjects: 1.297066 ms CreateObjectMapping: 0.526222 ms
MarkObjects: 112.882881 ms DeleteObjects: 0.032995 ms)

LoadLevelAdditive: InGameHUD

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Unloading 27 Unused Serialized files (Serialized files now loaded: 0)

Unloading 346 unused Assets to reduce memory usage. Loaded Objects now: 52905.
Total: 162.450729 ms (FindLiveObjects: 5.889136 ms CreateObjectMapping: 1.520070 ms
MarkObjects: 150.640594 ms DeleteObjects: 4.399785 ms)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)


NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

WwiseUnity: Unloading bank

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)
Material 'sandstoneground' not associated with a switch group

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.Animator:SetBoolID (int,bool)
at UnityEngine.Animator.SetBool (Int32 id, Boolean value) [0x00000] in <filename
unknown>:0
at vgCoolGuyMoveController.OnSettleFinished () [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at (wrapper delegate-invoke) vgLocalizationManager/Callback:invoke_void__this__
()
at vgAnimationEventHandler.EndCoolGuySettle () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UnityEngine.GameObject:SendMessage(String, Object)
vgAnimationEvent:TriggerOn(GameObject)
vgMecanimEvent:OnStateExit(Animator, AnimatorStateInfo, Int32)

(Filename: Line: -1)

NullReferenceException
at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
at vgHudManager.UpdateHeldItem (.vgPickup heldObject) [0x00000] in <filename
unknown>:0
at vgInventoryController.OnDrop () [0x00000] in <filename unknown>:0
at vgInventoryController.OnDisable () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

[Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks


binaries seems to be the wrong version.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

Exception: Tried to Initialize Steamworks twice in one session!


at Steamworks.SteamAPI.Init () [0x00000] in <filename unknown>:0
at SteamManager.Awake () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
SteamManager:get_Instance()
SteamManager:get_Initialized()
vgMetricRecorder:EndRecording()
vgMetricRecorder:OnDestroy()

(Filename: Line: -1)

$$$ EndRecording! $$$

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

UNK_USER

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

MAGPIE CONNECTION ERROR: Unable to push your playthrough data to


magpie.camposanto.com; please check your internet connection.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindin
gs.gen.cpp Line: 64)

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