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Guia de Armas
Guia de Armas
1. In the options menu under game settings, set the match number of VS
Standard matches to 1 round.
2. Create two characters of the SAME CLASS.
3. Go to VS Standard.
4. Have Player 1 select one of the two created characters.
5. Have Player 2 select the other one, but give Player 2 0% handicap.
6. Select an arena to fight in, whose music won't bother you.
7. Have Player 1 kill Player 2, as it should only take one strike.
8. Choose to retry to match.
9. Repeat steps 7-8 until Player 1 has 50 wins.
10. Exit Vs Standard.
Soul Calibur 3
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Das Fahigkeiten
Each weapon power in Soul Calibur 3 is briefly explained in the shop (press
R3
then SELECT). What's her face (the really manly Chun-Li shopkeeper) will hand
out a one sentence explanation which when combined with the fighting
definitions in practice mode, should let you know what to expect. That or
play
a lot of Soul Calibur 1 and 2. However, the weapons now sport nifty icons
that
only relay an inkling of what they might do, thus this FAQ to help to decide
what to buy in RPG mode.
Penetrate Guard
This power is a niftly one, although not as seriously unbalanced as in Soul
Calibur 2. Normally, if you or an opponent guards an attack properly, no
damage is incurred. This power lets you do chip damage even if an attack is
blocked. Characters who attack like crazy (i.e., Maxi) can rack up some
damage, although the amount of life lost is miniscule. However, in an even
match where both fighters block frequently, the fighter with this power comes
out on top. Overall, it isn't a terribly unbalancing power, but it can be a
participant in a heated match. Ain't that right, Ryan?
Offence Increased
This is a helpful little power that tends to get magnified in RPG mode due to
the statistics for your fighter. Basically increases the damage your fighter
does with attacks, and who wouldn't want that? Often paired with some other
powers and sometimes with disadvantages (like losing life over time, a Soul
Edge favourite). Damage isn't everything -- sometimes, a weapon might lack
this power and still let a fighter rule in combat.
B>Offence Decreased
This is a disadvantage, and decreases the damage your attacks do. Generally
unhelpful and often reserved for the whimsy weapon of the fighters
(paintbrush, broken sword, etc).
Defence Increased
This power increases your fighter's toughness, thus taking less damage. It
counters most Offence Increased powers, although the base damage of a fighter
still determines how much gets done. Astaroth for example, does more damage
than Talim per blow -- this power only increases defence relative to your
fighter. It's still helpful; if coupled with a life restoring power, it can
be
a potent combination.
Defence Decreased
This disadvantage decreases your fighter's defenses and makes them take more
damage. It stacks with the opponent's offence increases. Pay attention to
weapons that wrap this power into its bundle or you might wind up taking more
losses than you care for.
Pushback Increased
When your attacks hit an enemy, it pushes them back. In some stages (like ice
or wind), this power can send the opponent flying. However, this puts some
room between you and the enemy, forcing you to move forward to come to grips
once more. Generally, you will want this power with long range fighters like
Siegfried, Nightmare, Ivy, Astaroth, and Rock. The added pushback keeps
opponents more in range for your attacks, but quick players (and hard AI)
tend
to dodge or side-step rather rapidly back into range, making this power
dubious in all but ice and wind heavy stages. In those stages, you're talking
ring out city.
Pushback Decreased
This disadvantage decreases the pushback force of attacks. Considered a
disadvantage, it can be used as an advantage if you're only interested in
hitting an opponent over and over again. This keeps them in the ring almost
for certain and lets you stay close for melee massacres. Fast characters like
Raphael, Maxi, Xianghua and the like benefit from this power, as long as
their
weapon has beneficial powers to rack up the damage.
Health Is Gained Over Time
This power is familiar with every SC vet. Weapons with this power allows your
fighter to slowly regenerate life as time passes. This power is really
powerful (all you do is wait) so it's not for everyone. The amount of life
restored is also miniscule -- it is the same as the life lost from the
Penetrate Guard power. For endurance fights in RPG mode, this is one power to
look for. However, there are other life-restoring powers that yield more
life.
They require you to do more than just sit and wait around though.
Odd Sounds
This power is for the whimsy weapons only and makes wacky sounds when the
weapon strikes an enemy. It's use is for entertainment purposes only.
Das Waffen
Weapons are listed alphabetically by fighter or fighting style. The listed
powers correspond to what the power descriptions are above. If you don't like
it, you can go to your Believer's Hell. The Ancient is sometimes the final
weapon in each set. Those are not included since they don't have powers. They
do make some of the girls looks slutty though. Thanks Namco. Simalcrum now
knows what his next provider needs to wear to get him off. Huhuhuhuhu.
Abyss
Abyss has the Irkhalla, but with none of Zalasamel's version's powers. Abyss
is also Zalasamel's father's brother's nephew's cousin's former roommate,
which makes him in no way related to Abyss.
Astaroth
Astaroth's best weapon to use with his spinny, spinny axe move (doubles as an
attack throw) would be the Nanbanfu or Terror Moon. If you're not fighting AI
(which falls for this attack throw often between fights), you'll need to take
a more aggressive role. The Great Maul is a good weapon generally, since you
can guard break with some of his moves and keep nearby enemies off balance. A
close enemy for Astaroth is a dangerous enemy!
Terror Mooon
- Some Attacks Are Counters
- Penetrate Guard
Great Maul
- Pushback Increased
- Some Attacks Guard Break
Nanbanfu
- Attack Range Increased
- Offence Increased
Soul Edge
- Offence Increased
- Pushback Increased
- Health Is Gained For Damaging Enemy
- Health Is Lost Over Time
Stone Slab
- Wacky Noises
- Pushback Decreased
Cassandra
Cassie's best newbie weapon is still the Valkyrie and if the idea of a hyper-
active 19 year old virgin sword fighter doesn't turn you on, you have no
right
to be a lesbian or a man. Please emasculate yourself right now. Her best
moves
are still button taps one right after another, and take some time to master
the timing. As always, side-steps and A attacks are always the way to go
against most foes and once you play her tenaciously, the life recovery will
work to your advantage (provided you block).
Spine Blade
- Some Attacks Are Counters
- Some Attacks Guard Break
Dark Blade
- Penetrate Guard
- Health Is Gained For Damaging Enemy
Valkyrie
- Attack Range Increased
- Defence Increased
- Health Is Gained Over Time
- Some Attacks Are Counters
Broken Sword
- Wacky Noises
- Offence Decreased
Cervantes
Cervantes is faster, has shorter range and the same uncontrolled flying moves
from before. He is a counter-move fighter, so practicing impact is important.
If you're not great at impacts and have to play him, try Styx, although
Erlangs Blade can help you impact a little better (just remember, you can't
just press BLOCK alone to impact). As always, Cervantes' true Soul Edge is
the
best thing for him, but the loss of life makes newbies nervous.
Styx
- Offence Increased
- Auto Guard Impact Some Attacks
Erlangs Blade
- Guard Impact Is Easier Over Time
- Some Attacks Guard Break
Phlegethon
- Some Attacks Are Counters
- Penetrate Guard
Soul Edge
- Attack Range Increased
- Offence Increased
- Some Counters Have No Effect
- Health Is Lost Over Time
Imitation Sword
- Wacky Noises
- Pushback Decreased
Chinese Blade
Chinese Blade is similar to (but not quite) to Xianghua.
Huan Luo
- Defence Increased
- Avoid Some Throws
Jiaotu Jian
- Some Counters Have No Effect
- Guard Impact Damages Enemy
Rune Blade
- Health Is Gained Over Time
- Health Is Gained For Guard Impact
Dujiao Gui
- Offence Increased
- Penetrate Guard
- Auto Guard Impact Some Attacks
- Avoid Some Ring Outs
Dystopia
- Auto Guard Impact Some Attacks
- Guard Impact Is Easier Over Time
- Guard Impact Damages Enemy
- Health Is Lost For Blocked Attacks
Soul Calibur
- Offence Increased
- Health Is Gained Over Time
- Some Attacks Are Counters
- Some Counters Have No Effect
Midnight
- Offence Increased
- Penetrate Guard
- Health Is Lost For Attacking
Chinese Sword
Chinese Sword is similar to (but not quite) to Yun Sung. Hwang uses this move
set, as do some other bonus characters.
Po Shan
- Offence Increased
- Some Attacks Guard Break
Falchion
- Health Is Gained Over Time
- Auto Guard Impact Some Attacks
Lei Yan
- Pushback Increased
- Penetrate Guard
Bonebreaker Sword
- Penetrate Guard
- Some Attacks Are Counters
- Health Is Gained For Attacking
- Offence Increased Over Time
Dagger
The dagger style has some of Link's old bomb moves, but is not used by anyone
else.
Assassin Dagger
- Offence Increased
- Penetrate Guard
Kris
- Guard Impact Is Easier Over Time
- Some Attacks Guard Break
Misericorde
- Pushback Increased
- Guard Impact Damages Enemy
Tongue of Tonatiuh
- Offence Increased
- Some Attacks Are Counters
- Health Is Gained For Attacking
- Some Attacks Guard Break
Kingslayer
- Offence Increased
- Health Is Gained For Damaging Enemy,
- Health Is Lost For Attacking
Grieve Edge
Grieve Edge would best be called Thai kickboxing, but sports the weapons on
the feet. Overall, this is one move set that is the worst of all the custom
disciplines you can use, since it lacks range and power.
Grieve Edge
- Defence Increased,
- Guard Impact Is Easier Over Time
Senjinsoku
- Penetrate Guard
- Health Is Gained For Damaging Enemy
Cailleach Bheur
- Pushback Increased
- Health Is Gained For Attacking
Svadilfari
- Some Attacks Are Counters
- Penetrate Guard
- Auto Guard Impact Some Attacks
- Some Attacks Guard Break
Hells' Design
- Attack Range Increased
- Some Attacks Are Counters
- Health Is Gained For Damaging Enemy
- Health Is Lost For Blocked Attacks
Iron Sword
This is the big sword moves set and has similar moves to Nightmare and
Siegfried (but lack stances and other moves). It is fair in speed and easy to
learn. Your main RPG character might want to take this discipline (Barbarian,
Knight, Pirate) since it can be used fairly often. The weapons are also
decent, if not terribly unbalancing.
Claymore
- Defence Increased
- Guard Impact Is Easier Over Time
Demon Knife
- Offence Increased
- Pushback Increased
Hercules Sword
- Defence Increased
- Penetrate Guard
Alondite
- Offence Increased
- Health Is Gained Over Time
- Avoid Some Throws
- Avoid Some Ring Outs
Ambition
- Offence Increased
- Defence Decreased
Soul Edge
- Offence Increased
- Health Is Gained For Damaging Enemy
- Offence Increased Over Time
- Health Is Lost Over Time
Brutal Terra
- Defence Increased
- Some Counters Have No Effect
- Health Is Lost For Attacking
Ivy Valentine
Ivy's krezzy line-up is always a toss-up between Kaleidescope and Alraune but
her new Viper Edge and Dream Blades no longer damage her simply by having
them
in hand. Kaleidescope is the better choice if you can guard impact and have
your range game in top shape -- otherwise, prolonged blocking means you take
too much damage from being pummelled (huhuhuhu - death by snu-snu) by high
intensity fighters like Maxi and Talim. This is despite the gradual health
regeneration from Kaleidescope.
Viper Edge
- Pushback Increased
- Guard Impact Damages Enemy
Dream Blade
- Auto Guard Impact Some Attacks
- Some Attacks Guard Break
Alraune
- Penetrate Guard
- Health Is Gained For Damaging Enemy
Kaleidescope
- Offence Increased
- Health Is Gained Over Time
- Avoid Some Ring Outs
- Health Is Lost For Blocked Attacks
Wo Dao
- Pushback Increased
- Health Is Gained For Blocked Attacks
Monohoshizao
- Attack Range Increased
- Some Counters Have No Effect
Shiranui
- Penetrate Guard
- Guard Impact Damages Enemy
Murasame
- Offence Increased
- Health Is Gained For Damaging Enemy
- Offence Increased Over Time
- Health Is Lost Over Time
Kokuenra
- Pushback Increased
- Some Attacks Are Counters
- Attack Range Decreased
Katana / Shuriken
This combines the katana with some range moves from no one knows where. Like
it, love it, or hate it, it's your choice since no one else uses these moves.
Kilik
Soul Calibur is the best thing for Kilik. Until you get it though, tough it
out with the Jingu Staff. The guard break moves lets you get sneak in some
hits, but don't rely on it. Kilik is still a medium range fighter (mostly)
and
retains his fake-outs (salute stance). For the most part, you can get away
with close in kicks and whacks against long range fighters, and wait for
short
range fighters to miss their attack before you strike using B attack.
Ling Sheng Su Bo
- Offence Increased
- Health Is Gained For Blocked Attacks
Amud
- Defence Increased
- Guard Impact Is Easier Over Time
Jingu Staff
- Some Attacks Are Counters
- Some Attacks Guard Break
Soul Calibur
- Offence Increased
- Defence Increased
- Health Is Gained Over Time
- Guard Impact Damages Enemy
Bamboo Staff
- Wacky Noises
- Pushback Decreased
Kunai
This is similar to Taki, but not exactly (no air dodge for example). A few
bonus characters in the RPG uses this weapon, but you can wipe them out using
Iron Sword most of the time.
Kaiken
- Auto Guard Impact Some Attacks
- Guard Impact Is Easier Over Time
Kazekirimaru
- Attack Range Increased
- Defence Increased
Nakinue
- Health Is Gained For Damaging Enemy
- Some Attacks Guard Break
Shutensou
- Offence Increased
- Defence Increased
- Health Is Gained Over Time
- Some Attacks Are Counters
Galeforce
- Pushback Increased
- Avoid Some Ring Outs
- Offence Decreased
Lance
Similar to Astaroth, right down to the low sweeping attack. A good custom
choice, but it's better to ditch Aeneas and stick with a custom character
you're comfortable with.
Pilum Muralis
- Offence Increased
- Penetrate Guard
Bourdanasse
- Some Attacks Are Counters
- Auto Guard Impact Some Attacks
Ahlspiess
- Pushback Increased
- Guard Impact Is Easier Over Time
Dreadnaught
- Some Attacks Are Counters
- Penetrate Guard
- Some Attacks Guard Break
- Offence Increased Over Time
Absolution
- Defence Increased
- Pushback Increased
- Guard Impact Damages Enemy
- Health Is Lost For Attacking
Blazecleaver
- Penetrate Guard
- Health Is Gained For Blocked Attacks
- Some Attacks Guard Break
- Defence Decreased
Sacrifice
- Attack Range Increased
- Penetrate Guard
- Health Is Lost For Blocked Attacks
Lizardman
Not much to say for Lizardman except he looks like the Greek sisters (i.e.,
Sapphic virgin #1 and Sapphic virgin #2) but his style is less aerial and
more
with the ground pummelling. The Kora is a reasonable substitute for Soul Edge
and lets your fighter (whatever his name was) to regain life when attacking.
He has some decent chains (go to practice mode to find them) and will let you
nab some life while depleting the opponent.
Tabarzin
- Pushback Increased
- Penetrate Guard
Lunatic
- Some Attacks Are Counters
- Guard Impact Is Easier Over Time
Kora
- Health Is Gained For Attacking
- Avoid Some Throws
Soul Edge
- Offence Increased
- Pushback Increased
- Penetrate Guard
- Health Is Lost Over Time
Boned Meat
- Wacky Noises
- Attack Range Decreased
Tetsuryu
- Defence Increased
- Some Counters Have No Effect
Chained Kozuka
- Offence Increased
- Guard Impact Damages Enemy
Raimei
- Auto Guard Impact Some Attacks
- Some Attacks Guard Break
Vajra
- Health Is Gained Over Time
- Health Is Gained For Damaging Enemy
- Offence Increased Over Time
- Health Is Lost For Attacking
Termite Snack
- Wacky Noises
- Defence Decreased
Mitsurugi
Mitsurugi is not the powerhouse as before (no cheap ring outs anymore), but
he
can mount a fierce defence with the Masamune or Damascus Sword. The two-hand
sword is OK if you're using it in RPG mode -- getting the Samurai class
already familiarises you with what to expect and Mitsurugi is not one of the
better fighters out there against a horde of cheap ass missions and guys
packing Guardian Force and a big sword.
Two-handed Sword
- Attack Range Increased
- Penetrate Guard
Masamune
- Some Counters Have No Effect
- Some Attacks Guard Break
Damascus Sword
- Auto Guard Impact Some Attacks
- Guard Impact Damages Enemy
Soul Edge
- Offence Increased
- Some Attacks Are Counters
- Offence Increased Over Time
- Health Is Lost Over Time
Souvenir Gift
- Wacky Noises
- Offence Decreased
Nightmare
Nightmare plays differently from Siegfried and while lacking the stances, has
some keen guard breakers and similar but slightly different moves from his
human reality. Regretably, two of his most power-laden weapons are packed
with
the life leeching disadvantage, so you either need to master his BACK B
attack
auto-soul charging upswing or be good enough to bag your victories quickly.
If
you're simply looking to survive on the Barbarian class (and Nightmare's
fighting style) the Soul Edge Cocoon can help you edge out over endurance
matches. Just make sure you counter throws, or all that life gets washed out.
Steel Paddle
- Offence Increased
- Pushback Increased
Soul Edge
- Offence Increased
- Health Is Gained For Damaging Enemy
- Offence Increased Over Time
- Health Is Lost Over Time
Giant Squid
- Wacky Noises
- Offence Decreased
Nunchaku
Not quite Maxi, this moves set uses Li Long's double nunchuku and is
something
to crow about. It's otherwise fairly limited and not too helpful. If you
enjoyed Li Long and double nunchuks, put him back in the game at your
leisure.
Gemini Rod
- Pushback Increased
- Some Counters Have No Effect
Zhongkui
- Auto Guard Impact Some Attacks
- Offence Increased Over Time
Huoshen
- Offence Increased
- Defence Increased
Shuang Lei
- Penetrate Guard
- Health Is Gained For Blocked Attacks
- Guard Impact Is Easier Over Time
- Some Attacks Guard Break
Olcadan
None of Olcadan's weapons have powers, as befitting a Sword Master. However,
you still need to buy or find them to use them in VS mode.
Raphael
Raphael's B and BLOCK throw is still as effective in getting ring outs as
before. He's Link, but less cheap. His best weapon is the Queen's Guard,
which
unlike the previous SC2 version, doesn't start sucking out his body juices on
contact. That's Amy's job if you know what I mean and I think you do.
Bwuhuhuhuhu.
Epee
- Defence Increased
- Auto Guard Impact Some Attacks
Holy Antler
- Offence Increased
- Health Is Gained For Attacking
Estoc
- Penetrate Guard
- Some Attacks Guard Break
Queen's Guard
- Defence Increased
- Health Is Gained Over Time
- Health Is Gained For Damaging Enemy
- Health Is Gained For Blocked Attacks
Cane
- Wacky Noises
- Health Is Lost For Blocked Attacks
Rapier
Not quite Raphael, but this style has some nifty combinations of powers. The
Unicorn is much better than Raphael's Queen's Guard since you can block and
gain life in addition to the life restored over time.
Rapier
- Defence Increased
- Auto Guard Impact Some Attacks
Fallen Antler
- Health Is Gained For Damaging Enemy
- Health Is Gained For Blocked Attacks
Tuck
- Penetrate Guard
- Some Attacks Guard Break
Unicorn
- Offence Increased
- Health Is Gained Over Time
- Health Is Gained For Blocked Attacks
- Offence Increased Over Time
Rock
Rock is not Astaroth, despite some shared motions. Rock lacks the attack
throw
and some other vital moves and is a fighter of his own right. The Giant Mace
is a cheap and effective tool to deploy Rock's strength and range in battle.
It ain't fancy, but it works.
Giant Mace
- Attack Range Increased
- Penetrate Guard
Ropalon
- Pushback Increased
- Some Attacks Guard Break
Juggernaut
- Defence Increased
- Offence Increased Over Time
Wayakin
- Offence Increased
- Some Attacks Are Counters
- Penetrate Guard
- Health Is Lost For Attacking
Iron Fists
- Wacky Noises
- Health Is Lost For Attacking
Setsuka
Slutty Setsuka is a fast moving version of Taki (who got kinda fat) but lack
the dodging moves. She's more technical, so don't miss with your attacks or
she'll have to start sucking to make a living, if you know what I mean and I
think you do. Huhuhuhuhu. Her best weapon is the Ugetsu Shinuichi, since
Setsuka players should do their best to impact and then counter -- it's the
only way to get in for some real damage. Barring that, Moonlight is a
reasonable newbie choice (if you have it). The only thing you need to eyeball
is the match timer (none in RPG battles) and make sure your attacks are not
blocked.
Ridicule
- Offence Increased
- Some Attacks Are Counters
Shiranamigasumi
- Defence Increased
- Avoid Some Throws
Moonlight
- Health Is Gained For Damaging Enemy
- Offence Increased Over Time
Ugetsu Shiniuchi
- Offence Increased
- Defence Increased
- Guard Impact Is Easier Over Time
- Guard Impact Damages Enemy
Seung Mina
Mina's best weapon is the Hraesvelgr, but getting it can be expensive (and
lengthy). Although she plays similar to Kilik strategically, her moves are
different enough that you need to spend time in practise mode to know her
well. Not like it's bad (Korean babes are hotties, esp. the ones who can kick
your ass) but with Mina is an old favourite with few new things to exhibit
(except her continually maturing body -- huhuhuhuhu).
Defender
- Defence Increased
- Some Counters Have No Effect
Hyup Do
- Attack Range Increased
- Health Is Gained For Blocked Attacks
Halberd
- Penetrate Guard
- Guard Impact Is Easier Over Time
Hraesvelgr
- Health Is Gained Over Time
- Auto Guard Impact Some Attacks
- Avoid Some Throws
- Avoid Some Ring Outs
Feather Broom
- Wacky Noises
- Pushback Decreased
Sickle
Not quite Ivy is what this is, but it is perfect for people who like whips
(or
the look of it) without the constant mode switching, as with Ivy. The moves
are simpler and therefore, easier to impact or block against, but then you
take the good with the bad.
Kogarashi
- Offence Increased
- Pushback Increased
Mizuchi
- Some Attacks Guard Break
- Avoid Some Ring Outs
Yaesumuji
- Some Attacks Are Counters
- Penetrate Guard
Chains of Hades
- Offence Increased
- Health Is Gained For Blocked Attacks
- Guard Impact Damages Enemy
- Avoid Some Ring Outs
Black Widow
- Attack Range Increased
- Health Is Gained For Damaging Enemy
- Defence Decreased
Siegfried
Sadly, Siegfried plays mostly the same as his old SC2 self, but with a few
minor tweaks in how his stances are broguht about. His low stance no longer
has the option to move along and some of the stance attacks have been altered
ever so slightly to piss you the hell off. His cheap ring out swat is back,
and is executed if you push UP or DOWN. Good news for those guys going for
the
extra challenges. His best weapon is not necessarily the Soul Calibur since
it
no longer regenerates his life over time. The SC3 Faust is a good standby,
since the guard break ability lets you gain the upperhand in a fierce battle.
Flamberge
- Guard Impact Is Easier Over Time
- Guard Impact Damages Enemy
Glam
- Offence Increased
- Pushback Increased
Faust
- Health Is Gained For Damaging Enemy
- Some Attacks Guard Break
Soul Calibur
- Attack Range Increased
- Health Is Gained For Attacking
- Auto Guard Impact Some Attacks
- Avoid Some Throws
Galley Oar
- Wacky Noises
- Pushback Decreased
Sophitia
Sophitia -- the game world's hottest M.I.L.F. -- is pretty much her old self
(except for the sluttiness). Her best weapon is Soul Calibur, if you get it,
but the goofy looking Blue Crystal Rod is also handy. Yet another of Namco's
little in-jokes, you'll have to have an extensive library to find the Namco
title this weapon is from.
Fire Blade
- Offence Increased
- Penetrate Guard
Orichalcon
- Attack Range Increased
- Pushback Increased
Soul Calibur
- Defence Increased
- Health Is Gained Over Time
- Some Attacks Are Counters
- Avoid Some Throws
Memento
- Wacky Noises
- Offence Decreased
Staff
The staff looks goofy, which is probably one of the reasons my brother didn't
use it for his Aerith clone. Simalcrum agrees. The staff changes in size and
looks like it was added on like a Friday night subroutine. It has some of
Kilik's motions, but not enough to make it 'not-shitty'.
Quarterstaff
- Defence Increased
- Some Counters Have No Effect
Iron Staff
- Offence Increased
- Avoid Some Ring Outs
Duel Rod
- Some Attacks Are Counters
- Penetrate Guard
Kunlun Bamboo
- Offence Increased
- Defence Increased
- Pushback Increased
- Some Attacks Guard Break
Steel Fan
The steel fan has a nifty ranged guard break (A and KICK), making it at least
useful in some RPG situations. You can probably make Princess Kitana or some
no-name (Talisa Soto is no-name) fighting game character to use this weapon,
but the guard break is useless if the opponent side-steps and rushes you. Up
close, the fan is only average, but has decent sweeping attacks if you manage
to pull them off in a hurry.
Kamaitachi
- Offence Increased
- Guard Impact Damages Enemy
Fujin Fan
- Pushback Increased
- Auto Guard Impact Some Attacks
Zephyrus
- Health Is Gained Over Time
- Some Counters Have No Effect
Basho Fan
- Offence Increased
- Defence Increased
- Pushback Increased
- Offence Increased Over Time
Baindigart
- Offence Increased
- Pushback Increased
- Attack Range Decreased
Sword / Shield
This is Lizardman or the Greek sisters, but not quite. Most of the moves are
straight-forward and unimpressive but they work once you equip the Valkyrie
(same powers as Cassandra's version). Instead of Abelia in RPG mode, you may
want to call upon Valkyrie to have her help you fight the RPG loser boss in
Chapter 20.
Ice Blade
- Auto Guard Impact Some Attacks
- Guard Impact Damages Enemy
Katzbalger
- Some Counters Have No Effect
- Health Is Gained For Damaging Enemy
Excalibur
- Offence Increased
- Health Is Gained For Blocked Attacks
Valkyrie
- Attack Range Increased
- Defence Increased
- Health Is Gained Over Time
- Some Attacks Are Counters
Eternal Rest
- Offence Increased
- Offence Increased Over Time
- Health Is Lost For Blocked Attacks
Lilia
- Some Counters Have No Effect
- Avoid Some Throws
- Avoid Some Ring Outs
- Pushback Decreased
Taki
Taki's speed is reduced and some of her dodges are slightly different, but
for
sheer evasion, her busty balloons can still do their thing. Taki is always
good for hit and run -- in RPG mode, you can chip an opponent to death
(assuming Cure is not the mission) and by using the Kagenui to suck out some
life. for players who mastered this old hen, the Kris Naga lets you gain more
life via impact -- at the range Taki fights though, you will need to be quick
and correct or expect to get wiped quickly.
Kagenui
- Penetrate Guard
- Health Is Gained For Damaging Enemy
Kagekiri
- Some Attacks Are Counters
- Some Attacks Guard Break
Fumakugi
- Auto Guard Impact Some Attacks
- Avoid Some Throws
Kris Naga
- Attack Range Increased
- Penetrate Guard
- Health Is Gained For Guard Impact
- Offence Decreased
Tobacco Pipes
- Wacky Noises
- Health Is Lost For Blocked Attacks
Talim
Jailbait Talim has Soul Calibur available -- use it if you unlock it. Until
then, you have to rely on the crappier weapons. Note her running B attack
move
no longer does the insane knockback it did before, but it gets as close. Just
don't jump too close to the edge or you fly out of the ring.
Tonfa
- Offence Increased
- Penetrate Guard
Side Harpe
- Auto Guard Impact Some Attacks
- Guard Impact Damages Enemy
Soul Calibur
- Attack Range Increased
- Offence Increased
- Health Is Gained Over Time
- Some Attacks Guard Break
Weight
- Wacky Noises
- Health Is Lost For Attacking
Tambourine
The dancer is annoying and lacking Voldo's dodge move (same buttons) makes it
more infuriating. You can naturally f- out the opposition with your dancing
and maybe get into a real scrape. Being beaten by a dancer character is
rather
the low point in your SC3 career.
Mazurka
- Health Is Gained For Damaging Enemy
- Avoid Some Throws
Tarantella
- Guard Impact Is Easier Over Time
- Guard Impact Damages Enemy
Menard
- Penetrate Guard
- Some Attacks Guard Break
Terpischore
- Offence Increased
- Health Is Gained For Damaging Enemy
- Health Is Gained For Blocked Attacks
- Some Attacks Guard Break
Tira
Harly-Quinn rip-off Tira is the most interesting of the new characters
(fighting wise, her story is simple crap). Her hoola-hoop is bound to find
favourites among close range players and her athletic motions only serve to
give you a hard-on, despite her psychotic moods (you'll get used to it every
month, after you move in with a woman). Tira's primary problem is her weapons
lack punch and without the ability to penetrate blocking enemies, her moves
are restricted to hit and runs against powerful enemies. Her only potent
weapon is Soul Edge, but it drains her vitality quickly in battle, making her
discipline unsuitable in RPG endurance combat. Tira is more for fun (in more
ways than one if you know what I mean and I think you do). Avoid using her
(or
a clone) exclusively in RPG mode and you'll do fairly well.
Bifrost
- Defence Increased
- Avoid Some Ring Outs
Ixion
- Offence Increased
- Health Is Gained For Attacking
Vimana
- Auto Guard Impact Some Attacks
- Guard Impact Is Easier Over Time
Soul Edge
- Pushback Increased
- Penetrate Guard
- Offence Increased Over Time
- Health Is Lost Over Time
Cogwheel
- Wacky Noises
- Offence Decreased
Voldo
Voldo is still freaky but his weapons improved and no longer seriously
endanger his life (except the Guillotine). The Cat Claws are basic, but
couple
this with his natural ability to attack aggressively and you have a weiner
(winning) combination. Against enemies with range, consider the dorky Iron
Ram -- the guard break may just save your life. Like many short range
characters, you may not rely too much on Voldo in RPG mode, and you can
certainly swarm him on the map and take him out.
Cat Claws
- Penetrate Guard
- Avoid Some Ring Outs
Tofana Scissors
- Attack Range Increased
- Pushback Increased
Iron Ram
- Offence Increased
- Some Attacks Guard Break
Guillotine
- Health Is Gained For Damaging Enemy
- Auto Guard Impact Some Attacks
- Guard Impact Damages Enemy
- Health Is Lost For Blocked Attacks
Tambourines
- Wacky Noises
- Health Is Lost For Attacking
Wave Sword
This is an unrelated moves set and has some deadly up close moves. The
Atropos
weapon is a good idea if you want to get in on this moves set. Reise (RPG
mode) certainly has a tough fight since her lack of range gets her killed
constantly. If you focus on developing a Wave Sword fighter, opt to play
through a little of RPG mode, then restart the game with more custom
character
slots, since the RPG officers are not always available at your beck and call.
Mantis Blade
- Penetrate Guard
- Some Attacks Guard Break
Double Fang
- Defence Increased
- Some Counters Have No Effect
Atropos
- Offence Increased
- Penetrate Guard
- Health Is Gained For Damaging Enemy
- Avoid Some Ring Outs
Leviathan
- Health Is Gained Over Time
- Health Is Gained For Guard Impact
- Pushback Decreased
Xianghua
Since you know Xianghua and Kilik are going to have massive sex (maybe a
three-
way with Maxi), you might as well write your fan-fic lemon now and get your
jollies before Soul Calibur 4 comes out. Simalcrum is getting too old for
this
schnit. Xianghua retains her fake outs and has an easier to see guard break
this time (the lightning effect is much improved). The Northern Star is a
good
standby until the Soul Calibur is unlocked. You may want the Northern Star
since you can effectively poke an opponent to death, just like in that Itchy
and Scratchy cartoon.
Kard
- Offence Increased
- Pushback Increased
Northern Star
- Penetrate Guard
- Some Attacks Guard Break
Kopis
- Auto Guard Impact Some Attacks
- Guard Impact Damages Enemy
Soul Calibur
- Offence Increased
- Health Is Gained Over Time
- Some Attacks Are Counters
- Some Counters Have No Effect
Calligraphy Brush
- Wacky Noises
- Offence Decreased
Yoshimitsu
Naming a weapon after your character is simply uninspirational. Yoshimitsu's
best weapon is the Hihiirokane (once you get it) since he almost constantly
hits enemies if you do things right. Kastane lets you regenerate as well, but
the rate is significantly slower, and goads enemies to attack you constantly
and put you under stress of defence. With Hihiirokane, you can afford to toy
around and once you spent a few (15 to 20) seconds into the match, your
attacks start to really hurt.
Kastane
- Health Is Gained Over Time
- Some Attacks Are Counters
Pakayun
- Defence Increased
- Pushback Increased
Kagekiyo
- Offence Increased
- Guard Impact Damages Enemy
Hihiirokane
- Some Attacks Are Counters
- Health Is Gained For Damaging Enemy
- Some Attacks Are Counters
- Offence Increased Over Time
Shepherds Crook
- Wacky Noises
- Offence Decreased
Yun Sung
Yun Sung still has his invisible blade (Han Guang) and the lack of a blade is
a good psyche out against newbies. However, Yun has a good defence with the
Cheng Ying. Impact a few times and you're back in shape to kick some ass.
Overall, Yun Sung is a decent fighter, if nothing spectacular.
Cheng Ying
- Auto Guard Impact Some Attacks
- Health Is Gained For Guard Impact
Ramdao
- Some Counters Have No Effect
- Health Is Gained For Attacking
Han Guang
- Attack Range Increased
- Offence Increased
- Some Attacks Guard Break
- Health Is Lost For Blocked Attacks
Child's Sword
- Wacky Noises
- Offence Decreased
Zasalamel
Not as cheap as Eddie Gordo, but getting close. Zasalamel has some wicked
scythe moves that impress but upon closer inspection, lack the range of some
characters and miss the speed of others. He's still very chainable, do to his
various chain attacks (and attack throws). The Irkalla is Z's best tool,
although you have to settle for something more mundane before you get it.
Mrytu and Ankou are fair, and Balor is the least useful (the range helps, but
that's it). With the big black Z, learn to chain his moves together for
unblockable combos and you will be unstoppable.
Ankou
- Auto Guard Impact Some Attacks
- Some Attacks Guard Break
Balor
- Attack Range Increased
- Pushback Increased
Mrytu
- Health Is Gained Over Time
- Health Is Gained For Damaging Enemy
Irkalla
- Offence Increased
- Defence Increased
- Avoid Some Ring Outs
- Offence Increased Over Time
Beak
- Wacky Noises
- Attack Range Decreased
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