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Q3 Lesson 6: MEDIA AND INFORMATION LANGUAGES

CONTENT STANDARD
 The learners demonstrate an understanding of why there is a need for information, and identify how to locate, access,
assess, organize and communicate that information.
PERFORMANCE STANDARD
 The learners shall be able to examine and identify pertinent media and information codes, conventions, and messages
given a visual resource.
LEARNING COMPETENCIES: The Learners…
 Evaluate everyday media and information presentations regarding codes, convention, and message; and how they
affect the audience, producers, and other stakeholders (MIL11/12TYM-IIIf-15)
 Produce and assess the codes, conventions, and messages of a group presentation ( MIL11/12TYM-IIIe-16)

TERMS TO UNDERSTAND…
LANGUAGE – pertains to the technical and symbolic ingredients or codes and conventions that media and information
professionals may select and use in an effort to communicate ideas, information, and knowledge.
MEDIA LANGUAGES – codes, conventions, formats, symbols, and narrative structures that indicate the meaning of media
messages to an audience.
GENRE
 Comes from the French word “type” or “class”
 Can be recognized by its common set of distinguishing features (codes and conventions)
CODES
 System of signs that creates meaning when put together.
 THREE TYPES:
o SYMBOLIC CODES
 Show what is beneath the surface of what we see (objects, setting, body language, clothing, color,
etc. ) or iconic symbols that are easily understood.
 Include the language, dress or actions of characters.
 Examples: a red rose may be used symbolically to convey romance, or a clenched fist as anger, traffic
signs and symbols.
o WRITTEN CODES
 Use of language style and textual layout
 Examples: headlines, captions, speech bubbles, language style, etc)
o TECHNICAL CODES
 Are ways in which equipment is used to tell the story
 Include sound, camera angles, types of camera shots and movements, as well as lighting, camera
techniques, framing, depth of field, exposure, and juxtaposition.
 TYPES OF CAMERA SHOTS
 BASIC CAMERA SHOTS
a. EXTREME LONG SHOTS
 Also called extreme wide shots such as a large crowd scene or a view as far as
the horizon.
b. LONG SHOT
 A view of a situation or setting from a distance
c. MEDIUM LONG SHOT
 Intermediate between Full shot and Medium shot. Shows subject from the knees
up.
d. FULL SHOT
 Frames character from head to toes, with the subject roughly filling the frame.
The emphasis tends to be more on action and movement rather than a
character’s emotional state.
e. MEDIUM CLOSE SHOT
 Shows part of the subject in more detail. For a person, a medium close shot
typically frames them from about waist up.
f. CLOSE UP SHOT
 A full-screen shot of a subject’s face showing the finest nuances of expression.
g. EXTREME CLOSE UP SHOT
 A shot of a hand, eye, mouth, or any object in detail.
 POINT OF VIEW
a. ESTABLISHING SHOT
 Often used at the beginning of a scene to indicate the location or setting.
 Usually a long shot taken from a neutral position.
b. POINT-OF-VIEW-SHOT
 Shows a scene from the perspective of a character or one person,
 Most newsreel footages are shown from the perspective of the newscaster.
c.OVER-THE-SHOULDER SHOT
 Often used in dialogue scenes, a frontal view of a dialogue partner from the
perspective of someone standing behind and slightly to the side of the other
partner, so that parts of both can be seen.
d. REACTION SHOT
 Shot of a character’s response to an action.
e. INSERT SHOT
 A detail shot which quickly gives visual information necessary to understand
the meaning of a scene.
f. REVERSE-ANGLE SHOT
 A shot from the opposite perspective
g. HAND-HELD CAMERA SHOT
 The camera is not mounted on a tripod but is held by the cameraperson,
resulting in less stable shots.
 TYPES OF CAMERA ANGLES
a. AERIAL SHOT
 Overhead shot
 Also called the Bird’s Eye Shot
 Long or extreme long shot of the ground from the air
b. HIGH-ANGLE SHOT
 Shows people or objects from above higher than eye level
c. LOW-ANGLE SHOT
 Below shot
 Shows people or objects from below lower than eye level.
d. EYE-LEVEL SHOT
 Straight-on angle
 Views a subject from the level of a person’s eye
 TYPES OF CAMERA MOVEMENTS
a. PAN SHOT
 The camera pans (moves horizontally) from left to right or vice versa across the picture.
b. TILT SHOT
 The camera tilts up (moves upwards) or tilts down (moves downward) around a
vertical line.
c. TRACKING SHOT
 The camera follows along next to or behind a moving object or person
d. ZOOM IN OR ZOOM OUT
 The stationary camera approaches a subject by zooming in or moves farther
away by zooming out.
CONVENTION
 Refers to a standard or norm that acts as a rule governing behavior
 Generally established and accepted ways of doing something.
 Example is on Conventions of an Action movie. It is normal to see the following:
o Guns, explosions, bombs, car chase, blood, wounds, anger, tattoos, fighting, muscle men,
attractive/sexy actress, shooting, slow motion, rage, money, gangs, dramatic music, murder, killing,
fast pace editing,
MESSAGE
 An important idea that someone is trying to express in a book, movie, or speech.
AUDIENCE
 The group of consumers for whom the media message was constructed as well as anyone else who is exposed to the message .
 The people who watch, read, or listen to something.
PRODUCERS
 People engaged in the process of creating and putting together media content to make a finished media product
STAKEHOLDERS
 Libraries, archives, museums, internet, and other relevant information sources and providers.

Prepared by:
MA. CHARISMA ANGELYNNE S. LIM
MIL Teacher
EXAMPLES OF SYMBOLIC CODES

A clenched fist may Red means STOP


convey anger. Yellow means READY
Green means GO

EXAMPLES OF WRITTEN CODES

HEADLINE CAPTIONS SPEECH BUBBLES

EXAMPLES OF TECHNICAL CODES

EXTREME LONG SHOT


LONG SHOT

MEDIUM LONG SHOT


FULL SHOT MEDIUM CLOSED SHOT

CLOSE-UP SHOT EXTREMELY CLOSEUP SHOT

ESTABLISHING SHOT POINT OF VIEW SHOT

OVER THE SHOULDER SHOT REACTION SHOT

INSERT SHOT REVERSE-ANGLE SHOT


HAND-HELD CAMERA SHOT AERIAL SHOT

HIGH ANGLE SHOT LOW ANGLE SHOT

EYE-LEVEL SHOT PAN SHOT

TILT SHOT TRACKING SHOT

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