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Strategy Recommendation
Based on our analysis and preliminary researches, in order for Tokopedia to achieve its goals, we
devise a 3 point strategy called The UCC 2022 Initiative which addresses the three main problems
through value creation for the three important stakeholders of Tokopedia: the user, the company, and
the community.
1. User
The first strategy point targets the user1 of Tokopedia. With the aim to increase users’ experience and
value, this point of strategy recommends the use of profiling to segment the marketplace and in turn,
decrease risks of price war.
User Profiling
In the status quo, on user’s first visit, the user will be directly see the homepage with varieties of
product offerings. There is no immediate profiling to characterize the first-time-user’s
preferences and orientation. User Profiling implements the use of profiling system1, which is
basically a set of questions aiming to identify the user’s orientation and preferences, on user’s
first visit to the platform. User profiling will allow Tokopedia to segmentize the marketplace into
B2B, B2C, and C2C in which specific type of merchants will interact with the same type of
buyers (e.g. B2B buyers will only be shown B2B merchants). Therefore, small merchants do not
have to compete in the same big segment with big merchants, since marketplace will be
2. Company
The second strategy point targets the company itself, Tokopedia. This strategy is the monetization
strategy of Tokopedia aiming to increase its revenue through the extension of current online
monetization model and addition of offline monetization model.
Xpresshop
When a buyer is searching for a specific product in Tokopedia, there will be multiple merchants
offering the same product. With Xpresshop feature, buyer will immediately be offered one
product from one specific seller on the interface, and thus the buyer can immediately add the
product to cart, earning the merchant a sale. The merchant whose product is eligible for the
Xpresshop is selected through a metric2. The Xpresshop feature will automatically show under
the condition that the product searched on the search bar is specific (e.g. Smartphone Type Z
from Brand X). The Xpresshop feature is remodeled after Amazon’s BuyBox, which generated
over 80% of Amazon’s sales according to a study by Big Commerce (2019). Gold Merchants
will be given more chance to win the Xpresshop slot, increasing the value of the Gold Merchant
membership by substantial amount.
Instant Checkout
Cart abandonment is a huge issue in ecommerce marketplace. According to SaleCycle (2018),
the global cart abandonment in Q3 2018 was reaching 76.9%. Instant Checkout feature give
incentives in the form of TokoPoints to buyers whe2n they complete their purchase within 1 hour
after they place the items in the cart. Instant Checkout feature will increase the amount of
finalized transaction, which will further encourage merchants to buy and stay on the membership
as more products added to the cart through Xpresshop will be bought through Instant Checkout
feature.
Workshopedia
Workshopedia is an annual training workshop exclusive for Tokopedia merchants. For a fee,
Workshopedia participants will get a synthesized business course for merchants, including e-
commerce know-how and optimizing usage of Tokopedia platform which can help them to
optimize their store.
3. Community
The third strategy point targets the community, which in this sense are the SMEs offering local
products unique to Indonesia. This point aims to give support to local SMEs in order to move forward
to Indonesian economic equality.
UMKMPedia
The heating competition within the platform makes it harder for local brand to compete with the
big sellers. In this part, we recommend Tokopedia to extend its program of Modal Toko, which
gives financial loan to UMKM, to UMKMPedia. UMKMPedia gives Content Creator Service
free of charge to eligible local merchants and free spots with free accommodation on
Workshopedia for these merchants. Additionally, merchants registered as member of
UMKMPedia will be listed in its own category of UMKM shown on Tokopedia homepage, and
will be freely promoted on users’ interfaces to increase exposure and awareness. The initial gap
between small seller and big seller that make the competition inside the platform undesirable for
small seller can be minimized with this program. This program also acts as an altruistic
advertisement and enforce the nationalistic branding of Tokopedia that further promotes its
vision and mission.
Conclusion
The UCC 2022 Initiative is a comprehensive strategy addressing the three main problems, which are
risk of price war, the company's monetization, and marginalized small merchants. These problems
are reflected to impact toward the three stakeholders of Tokopedia: the users, the company, and the
community. This is the foundation that The UCC 2022 Initiative is built upon, targeting these three
pillars and aiming to revitalise the impact toward the three stakeholders. By 2022, Tokopedia should
achieve better buyer and merchants’ experience, increased revenue, and betterment of local SMEs
livelihood. In the end, the user, the company, and the community, are all benefited through the
creation of value to further contribute towards the development of Indonesia.
Daftar Pustaka
Badan Ekonomi Kreatif Indonesia. 2018. Bekraf Outlook Ekonomi Kreatif (Opus) 2019. Viewed 6
October 2019. <https://www.bekraf.go.id/kegiatan/detail/bekraf-outlook-ekonomi-kreatif-
opus-2019>
Baymard Institute. 2019. 41 Cart Abandonment Rate Statistics. Viewed 6 October 2019.
<https://baymard.com/lists/cart-abandonment-rate>
Business Insider. 2010. Here’s Why the Dot-Com Bubble Began and Why t Popped. Viewed 6 October
2019. <https://www.businessinsider.com/heres-why-the-dot-com-bubble-began-and-why-it-
popped-2010-12?IR=T>
CNN Indonesia. 2019. Tokopedia Tanggapi Riset Soal Terbanyak Dikunjungi Q2 2019. Viewed 7
October 2019. <https://www.cnnindonesia.com/teknologi/20190904180318-185-
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pemasukan-perusahaan-e-commerce-indonesia/>
Graham Charlton. 2018. The Remarking Report – Q3 2018. SaleCycle. Viewed 5 October 2019.
<https://blog.salecycle.com/infographics/infographic-the-remarketing-report-q3-2018/>
Kompas. 2019. Kemendag Gandeng E-commerce untuk Genjot Eskpor. Viewed 7 October 2019.
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untuk-genjot-ekspor>
Kompas. 2018. Bekraf Targetkan Ekonomi Kreatif Bisa Sumbang Rp. 1.200 Triliun ke PDB. Viewed
7 October 2019. <https://ekonomi.kompas.com/read/2018/11/27/173000326/bekraf-targetkan-
ekonomi-kreatif-bisa-sumbang-rp-1.200-triliun-ke-pdb>
Kotler, P., Armstrong, G., Opresnik, M. 2018. Principles of Marketing 17th Edition. Pearson
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Viewed 5 October 2019. < https://tekno.kompas.com/read/2019/05/16/03260037/apjii-jumlah-
pengguna-internet-di-indonesia-tembus-171-juta-jiwa>
Smith, B. 2019. Ecommerce Statistics. Wordstream. Viewed 5 October 2019.
<https://www.wordstream.com/blog/ws/2019/04/04/ecommerce-statistics>
Weerd, D. J. 2018. Choice Overload. Viewed 6 October 2019.
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Wijanarko, A., Susilo, I. 2016. Faktor Kunci Keberhasilan UMKM Kreatif. Viewed 6 October 2019.
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Lampiran
Feedback Score The higher and the most recent is better. Lifetime