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Received: July 29th, 2019. Accepted: October 22nd, 2019. Published: October 30th, 2019
Abstract: The purpose of a learning media is to become a learning device to facilitate the teaching and
learning process in class. The learning process would be more efficient, and it would help students
concentrate better. This research aims to develop an android-based learning media application so teachers
and students can use it in the teaching and learning process. This research uses the R&D (Research and
Development) method. This research uses ADDIE (Analysis, Design, Development, Implementation, and
Evaluating) development model which results in a product, which is a valid learning media that can be
implemented according to validator assessment that was done in the product trial test in Universitas
Negeri Yogyakarta. It can be concluded that this media belongs in the good category based on assessment
from media and material specialist validator, 85,7% average percentage is obtained and belongs to the
valid category, so android-based physics media integrated with landslide disaster education is feasible to
be used in physics learning. This media is made with an interesting and interactive interface so students
can have a better understanding of physics learning integrated with landslide disaster education as well as
disaster preparedness.
Keywords: android for learning physics, landslide disaster, physics-based android, physics learning
media
= (ideal median)
Development: Android-based Physics = (½) (highest score + lowest score)
Learning Media Development = SBi (ideal deviation standard)
Integrated with Landslide Disaster = (⅓) (½) (highest score - lowest score)
Education
Then converted to 1-5 score interval
(ideal median) = (½) (5 + 1) = 3
Validation
Revision SBi (ideal deviation standard)
= (⅓) (½) (5 – 1) = 0,7
77.
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https://doi.org/http://dx.doi.org/10.21
831/jipi.v2i1.10289