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BSBA Marketing 3G
Assignment 1:1
e. Flag Team - Flag team is an individualized version of capture the flag. Give each student a
designated spot in the gym with a hula hoop on the floor and a flag in the middle of the
hoop. The goal is for each person to protect their flag but also steal at least one other flag. If
your flag is stolen, you choose another person who still has their flag to join. You cannot
steal any more flags once you are out, but you can help the other person defend theirs.
3. History of Chess
- The history of chess can be traced back nearly 1500 years, although the earliest origins are
uncertain. The earliest predecessor of the game probably originated in India, before the 6th
century AD. From India, the game spread to Persia. When the Arabs conquered Persia, chess
was taken up by the Muslim world and subsequently spread to Southern Europe. In Europe,
chess evolved into roughly its current form in the 15th century.
b. The Bishops - moves any number of vacant squares diagonally in a straight line.
Consequently, a bishop stays on squares of the same color throughout a game. The two
bishops each player starts with move on squares of opposite colors.
c. The Queen - moves any number of vacant squares in any direction: forwards, backwards,
left, right, or diagonally, in a straight line.
d. The King - moves exactly one vacant square in any direction: forwards, backwards, left, right,
or diagonally; however, it cannot move to a square that is under attack by an opponent, nor
can a player make a move with another piece if it will leave the king in check. It also has a
special move called castling, in which the king moves two squares towards one of its own
rooks and in the same move, the rook jumps over the king to land on the square on the
king's other side. Castling may only be performed if the king and rook involved have never
previously been moved in the game, if the king is not in check, if the king would not travel
through or into check, and if there are no pieces between the rook and the king.
e. The Knight - moves on an extended diagonal from one corner of any 2×3 rectangle of
squares to the furthest opposite corner. Consequently, the knight alternates its square color
each time it moves. Other than the castling move described above where the rook jumps
over the king, the knight is the only piece permitted to routinely jump over any intervening
piece(s) when moving.
f. The Pawn - moves forward exactly one square, or optionally, two squares when on its
starting square, toward the opponent's side of the board. When there is an enemy piece
one square diagonally ahead of a pawn, either left or right, then the pawn may capture that
piece. A pawn can perform a special type of capture of an enemy pawn called en passant. If
the pawn reaches a square on the back rank of the opponent, it promotes to the player's
choice of a queen, rook, bishop, or knight.