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The Making of Scene Dining Room

In the following tutorial, I show you a scene from dining room he designed for a client, model in
SketchUp, rendered with Vray 1.49.01 and some post-production adjustments Phothoshop. This is my
first tutorial, hope you like and of course we serve a lot
Created by Arq. Jeferson Olórtegui López
The Model

Regarding the model uses basic tools such as Sketchup:


- Purge
- Remove Materials
-Get Midpoint
- Vray for Sketchup

Also use certain component of 3d warehouse (I recommend it) toacclimate the scene. On the other hand,
the creativity to combinecolors, patterns and space of the scene.
Materials
PARQUET

0.8 0.8

25

204

BUMP 0.65

IOR AND FRESNEL: 1.45


GLASS

IOR : 2.00 AND FRESNEL: 1.95

REFRACTION IOR: 1.55


LEATHER SETTING

0.6 0.65

50

YOUR COLOR

VAL: 20
RENDERING

VAL: 241

50

120
VAL: 255

INTENSITY: 1.0
TURBIDITY: 2.5
SIZE: 2.0
0.005

0.85
0.005

1.75
-4 -2
70 40
Post−production
Particularly try not to damage the colors that come out of Vray, so we should be fine in that regard.
I use:
Image settings:
- Curves
- Levels
- Brightness and
Contrast
Filters:
- Focus Mask
- Gaussian Blur

Duplicate the layer and start with Curves


Now we work with levels, I recommend modifying the right bar to the middle and depends on each one. Try not
to damage the scene in terms of lighting and shadows
A bit of brightness, and contrast. Then apply Filter - Unsharp Mask
After that we return to duplicate the layer. And apply Filter -Gaussian Blur.

All this we add a soft light adjustment and vary a little padding and opacity (a taste of each)
FINAL RENDERS

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