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Pyraminx [35]

CubeRoot Advanced
Pyraminx L4E Method (Last Four Edges)
Algorithms from Jiaxuan Wang - http://jiaxuancubing.weebly.com/l4e.html

"V"
Intuitively solve 3 centers solved, along with 2 of the 3 edges between them. Put the unsolved edge on FD.

L4E
S = R' L R L', H = L R' L' R. Pure L4E = solve current D-edge + L3E. When recognize block or bar, one cannot
count the other side of yellow edge. Arrow denotes the direction of D-edge. Learn intuitively. Images contain AUF
information. After executing algorithms, red face will be on F.

Pure Flip [3]

S (R U' R')
S (U L' U' L) ((L' U L) (R U' R'))2
U' H (L' U L)

LL [4]

R' (U' L' U L) R L (U R U' R') L' R U' R' U' R U' R' L' U L U L' U L

L3E [8]
Bar

S H H (R U' R') S (L' U L)


No Bar

R U R' L' U' L L' U L R U' R'


Pyraminx [35]
CubeRoot Advanced
D-Edge Flip [4]

(L' U L) (R U R') (R U' R') (L' U' L) S U' S HUH

Pure L4E [16]


Bar

(R U' R') (L' U L) (L' U L) (R U' R') H U' S SUH

H U' (R U' R') S U (L' U L) (L' U' L U') H (R U R' U) S

Block & No Bar

(R U' R') S (L' U L) H SUS H U' H

(R U' R' U') (R U R') (L' U L U) (L' U' L) (L' U' L U') (R U' R') (R U R' U) (L' U L)

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