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PLL Algorithms - CFOP SpeedSolving P…

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PLL Algorithms
Page
Solving the PLL is the last step of the
CFOP, and is the final straight in
speedsolving the Rubik's cube. There
are 21 different variations of Last
Layer Permutations, and a well-known
name for each. Therefore are required
21 algorithms to make a PLL solving in
just 1 fast algorithm. It is possible to
make 2 look PLL using only 6
algorithms, you can learn it in the
speedsolving guide here. The
algorithms are divided into groups
based on their effect on the Rubik's
cube (corners only, edge only, etc...).
The PLL algorithms are very important
to master and expertize in.
I had Bolded the algorithms that I use
in my solving, which I find easiest for
me. In some cases I included more
than 1 algorithm, and they are all great
algorithms. Just try them all and
decide which one works best for you.

Some of the algorithms starts with (y) /


(y') / (y2). I put it in round brackets
because these are not actual moves
(unlike such notations in a middle of
an algorithm), because you have to "y"
rotate the cube anyway to get the
required angle for any algorithm. It's
just that these algorithms start with a
different angle than the one shown in
the image.

The "[ ]" square brackets in the


algorithms represents the fingertricks.
The move sequences inside the [] are
moves that can be done using
fingertricks without breaks or re-grips
in between, and with some practice
they can become terribly fast. I kept
the algorithms relatively empty of such
notations, as there is no one approach
for that, and everyone has his own
style. Consider them as guidance only.

Edge Permutations Only

Algorithm
Image Algorithm
Name
[R U' R] U R U R U' R'
Ua U' R2
perm (y2) R2 U' R' U' R U R
U R U' R
R2 U R U R' U' R' U' R'
Ub U R'
perm (y2) R' U R' U' R' U' R'
U R U R2
[U R' U'] R U' R U R U'
Z R' U R U [R2 U' R' U]
perm M2 U M2 U M' U2 M2
U2 M' U2

H
M2 U M2 U2 M2 U M2
perm
Corner Permutations Only

Algorithm
Image Algorithm
Name

Aa l' U R' D2 R U' R' D2


perm R2

Ab
l U' R D2 R' U R D2 R2
perm

x' [R U' R' D] [R U R'


D'] [R U R' D] [R U' R'
E D']
perm (y) x' [R U' R' D] [R U R'
D'] [R U R' D] [R U' R'
D']

Corner & Edge Swap


Permutations
Algorithm
Image Algorithm
Name

T [R U R' U'] R' F R2 U'


perm R' U' [R U R' F']

[R' U R U'] R2 y' [R' U'


R U] y x [R U R' U']
F
[R2 x U']
perm
R' U2 R' d' R' F' R2 U'
R' U R' F R U' F
[R' U L'] U2 [R U' R'
Ja U2] [L R U']
perm (y) L' U' L F L' U' L U L
F' L2 U L U

Jb [R U R' F'] [R U R' U'


perm R' F] [R2 U' R' U']

[L U2' L' U2'] L F' L' U'


Ra L U L F L2' U
perm (y) [R U R' F'] R U2 R'
U2 R' F R U R U2 R' U'

Rb [R' U2 R U2] R' F R U


perm R' U' R' F' R2 U'
[R' U R' U'] [x2 y'] [R'
U R' U'] [l R U'] [R' U
V
R] U
perm
[R' U R' d'] R' F' R2 U'
R' U R' F R F

Y [F R U' R' U' R U R' F']


perm [R U R' U'] [R' F R F']

{L U' R U2 L' U R'} {L


U' R U2 L' U R'} U
(y) {L U' R U2 L' U R'} {L
Na U' R U2 L' U R'} U'
perm (y) [R U' R' U] l U F U'
R' F' R U' R U l' U R'
(z) D R' U R2 D' R D U'
R' U R2 D' R U' R
{R' U L' U2 R U' L} {R'
U L' U2 R U' L} U'
(y) {R' U L' U2 R U' L}
Nb {R' U L' U2 R U' L} U
perm (z) U' R D' R2' U R' D U'
R D' R2' U R' D R'
(y) R' U R' F R F' R U'
R' F' U F R U R' U' R
Corner & Edge Cycle
Permutations (G perms)

Algorithm
Image Algorithm
Name

Ga [R2 u] R' U R' U' R u'


perm R2 y' [R' U R]

[L' U' L] y' {R2 u R' U


Gb R U' R u' R2}
perm (y2) [R' U' R] y {R2 u
R' U R U' R u' R2}

Gc [R2 u'] R U' R U R' u


perm R2 y [R U' R']

Gd [R U R'] y' R2 u' R U'


perm R' U R' u R2
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