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Ability Score Increase.

One ability score of your choice


increases by 2.
Age. Humans reach adulthood in their late teens and live
less than a century.
Alignment. Humans tend toward no particular alignment.
The best and the worst are found among them.
Size. Humans vary widely in height and build, from barely
5 feet to well over 6 feet tall. Regardless of your position in
that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Deterministic. You are proficient in the Insight skill, and
one other sklll of your choice.
Innovator. You gain proficiency in one tool, vehicle, or
instrument of your choice.
Languages. You can speak, read, and write Common and
one extra language of your choice.
Cultural Heritages. Humans are a uniquely malleable
race, taking on the unique a adaptations of their enviornment
and cultural upbringing within a few short generations.
Choose one of the three cultural heritages below.

   As a Kindred, you hail from a collectivistic culture, that of


which holds importance in strong social bonds. Kindreds
range from rural villagefolk to urban townsmen, all of which,
ultimately, are coming together with a sense of solidarity and
companionship.
Ability Score Increase. Your Charisma score increases by
1.
Engrossing. Whenever you make a Charisma check to
befriend a creature, roll a d4, and add the number rolled to
the check’s total.

   As a Shepherd, you were instilled the value and


importance of the life, regardless of sentience. Most
Shepherds follow a farming life, living and building
settlements with the local flocks of fauna, with few choosing
to live in the untamed wilds. Shepherds tend to have a deeper
understanding of nature and their place in the world, able to
understand their herds and flocks with unique ease.
Ability Score Increase. Your Wisdom score increases by
1.
Herdsman. Whenever you make a Wisdom (Animal
Handling) check to understand or incite a beast, you are
considered proficient in the Animal Handling skill and add
double your proficiency bonus to the check, instead of your
normal proficiency bonus.

   As a Wayfarer, wanderlust is an everpresent state of mind,


you are a nomad, a traveler. Rarely does a Wayfarer settle
down, and if they do it isn't for long as their sense of
adventure calls them to greater horizons. Wayfarers are
unfounded endurance, able to trek the most difficult of trails
and tribulations.
Ability Score Increase. Your Constitution score increases
by 1.
Wanderer's Endurance. While travelling at a fast pace,
you do not suffer a penalty to your passive Wisdom
(Perception) score and you have advantage on Constitution
saving throws made against the effects of a forced march.
Art by Billy Christian |
Created by /u/sthenial |
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