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NOT SO FLOPPY · A NEW ZEALAND STORY · WHY WE LOVE TO COLLECT RETRO STUFF
WHERE ARE CASSETTE PLAYERS STILL MANUFACUTRED · APLPHARAY (PLUS/4) · AND MORE
02 CONTENT
GHOST IN THE MACHINE

______________________discover
4 The art of floppy disk sleeves: pre-
senting the nicest disk covers

_________________not so floppy
6 Combining art and gaming history,
these wooden floppies look great

kilobyte magazine‘s ___________a new zealand story


GEM AWARD 12 Atari clone systems are pretty com-
for games with exceptionally clever mon – unless they are not: The
concepts, great playability and/or SilverStar is quite rare and seems to
impressive technical features. be exclusive to New Zealand

_____________happy collecting
16 Why collecting retro stuff feels so
good and why it‘s almost addictive

__________________still on tape
20 Where are new cassette players ma-
nufactured?

imprint: _______________________game on
kilobyte magazine is a non-profit
PDF magazine about 8-bit home
24 Hanse (C64)
computers and gaming consoles. It
is published for free.
main editor, layout:
26 Alpharay (Plus/4)
Boris Kretzinger (bk)
additional info and text
supplied by:
34 Mancave (C64)
Joey Sacco, Rob Wanenchak, Paul
J. Gilbert, Marcelo Inoue, Bernd
Westphal, Stefan Mader, Sebastian
36 Run Demon Run (C64)
Bach
cover:
Background designed Oleg Gamu-
38 Nebs ‘n Debs ������
(NES)
linskiy, pixabay. Montage: bk.
manuscripts:
Manuscripts and article sugge-
40 Mirco Mages (NES)
stions are most welcome. Please
write to: kilobytemag@gmail.com
All manuscripts need to be free
from third party rights. If you want
to use any article from kilobyte
magazine, please kindly inform
the author.
legal notice:
In spite of careful checking by the
editorial team, the publisher and
editor cannot accept responsibility
for the accuracy of this publication.
All trademarks are used without
any guarantee that they may be
used freely, and they may be regi-
stered trademarks.
PATRONS
Mark Pilgrim · Ramon Schmitt · Michael Steil

SUPPORTERS
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Carlo Luciano Bianco · Daniel Cloutier · Michael Lünzer

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04 DISCOVER
THE ART OF FLOPPY DISK SLEEVES

Photo: bk

There are nice covers in your


diskbox as well – we‘re sure of it!
Please send your scans or photos
to: kilobytemag@gmail.com
Photo: bk
05
06 NOT SO FLOPPY
DYSENTERY NEVER LOOKED THIS GOOD

Photo: Joey Sacco, turtlelaboratories.com


In case you‘re wonde-
ring: MECC stands for
Minnesota Educational
M any US students who grew up
during the 1980s know at least
one edutainment game that became
Apple II back in the 80’s, and we
had several Apple II plus, IIe and
Franklin computers around. My first
Computing Consorti- a part of pop culture in recent years: computer was a Franklin Ace 1000
um. The company was
The Oregon Trail. The Apple II ver- Apple II clone”, he remembers. So
founded in 1973 and
sion was especially well-known, as there he sat, trying to reach Oregon
was owned by the state
until 1991, was acquired this computer was quite popular with his small virtual family, hoping
by SoftKey in 1995 and among schools – and this was ex- none of them would die of dys-
shut down in 1999. actly the environment the game was entery – a common misfortune of
made for. After all, it was created by many players. It was a simple game,
one history and two math teachers. nothing too fancy and certainly not
One of the many youngsters sit- up to match other adventures or
ting at home and playing around simulations. Sure, there were more
with their dad’s computers, Joey exciting games to play. But this
Sacco discovered his love for the one accomplished what its design-
game. “My father was very into the ers had in mind: It gave children a
07
small glimpse of a rougher time in day, with a degree in mechanical
American history. It was one thing engineering, he co-owns a company
reading about it or hearing it from called Turtle Laboratories that cre-
the teacher, but it was a whole other ates all kinds of sculptures from
thing to sort of relive it for them- wood an metal. Sitting in his office
selves on a computer. It made them one day, he thought about making
learn (something they’d typically some retro-gaming memorabilia.
not liked spending precious spare- “That has been on my want list for
time for otherwise) while playing a quite some time”, he says. “ I still
game (something they loved). And have many of the games and con-
because so many children played soles from my childhood and I love
this, it became a part of pop culture, collecting 8-bit consoles.” So he
spawning even an handheld device played around with a few ideas and
in recent years which resembles an then remembered The Oregon Trail.
Apple Mac, while the title was most “I had a lot of fun enduring the gru-
popular on the Apple II. eling trail as a child”, he remembers.
Fast forward to today. Joey Sacco is “And I thought that The Oregon
one of those former students who Trail would strike that nostalgic
played this a lot in his youth. To- nerve of the majority of Millenni-
Photo: Joey Sacco, turtlelaboratories.com
08
als. So then I wanted to create some pressed into wood like Han Solo was
sort of piece showing screenshots of in carbonite. One can only guess
the game, and I thought that a plane how many interations and tweaking
piece of wood was too basic. Luckily, sessions it took to get the elements
the 5.25” has enough real estate to that are only one pixel wide onto
illustrate some artwork, despite its the wooden canvas. Just look at the
small size. Speaking of its small size, wheels of the wagon, for example.
I wanted to also test the capabilities Or the font. Sure, it’s laser-cut. But
of the machine to see just how de- the attention to detail and execu-
tailed I could get it. After a number tion here is amazing. Joey explains
of iterations, I finally tweaked the the process: “Unlike most of the
image file to make the laser cutter CNC work that I do, which incor-
do exactly what I wanted.” And the porates CAD design and .dxf files,
result is an astonishing piece of art: this is made mainly from an im-
It looks like a 5,25” disk that was age file, such as a .jpg or .bmp. The

Photo: Joey Sacco, turtlelaboratories.com


09
actual cutting of the disk, and the

Photo: Joey Sacco, turtlelaboratories.com


relief where the access to the disk
is, is performed using a .dxf file in
a separate step from the burning of
the image file. Once the floppy has
been burned and cut, I flip the disk,
and engrave a backside, should the
customer request that it also have
the artwork etched on the back.
Then, off to the sink, where we clean
the floppy of all the residual sap
that is emitted during the engraving
process. From there, we let them dry
out, and then I sand the high spots
to make them contrast just a little
more with the background.”
As it turns out, he struck a nerve
with his idea. People love his
wooden floppy game disks and the
demand increases. And so does his
love for old machines again. Asked
if he collects not only 8-bit consoles,
but also computers, he says: “I do
not currently own any 8-bit comput-
ers, though there are plans down
the road, once I create a proper
place to display them. I do, however,
have a P3 rig, and I built a PC to the
same spec as one I had built in the
2002 era, for some retro gaming. I
do some DOSBox stuff too, but as This is a pixel-perfect
I am sure you know, it just is not recreation of the screen
the same. I am very fond of Apple images. It is a joy get-
II systems, and will most likely end ting lost in the details
up with a IIgs and a IIe one day.” Of of this disk.
course he will. If you’d like to sup-
port his work, head over to turtle-
laboratories.com and click on Wood
Art. You’ll see the disks are the very
first item there and they cost 37 USD
each. (bk)
10
11

The disks are laser-cut.


It took Joey Sacco a
couple of weeks along-
Photo: Joey Sacco, turtlelaboratories.com

side his regular work,


modifications to the
image file, and many
runs of prototypes to
get everything right.
12 NEW ZEALAND STORY
SILVERSTAR ATARI 2600 CLONE CONSOLE

Photo: Rob Wanenchak

Is it a Famiclone? Is it a
foot pedal? Does it glow I f you are not from New Zealand,
chances are you never saw this
in the dark? No! It‘s an strange Atari 2600 clone. It was ex-
est in clones would be fairly minimal
if not for the fact that a previously
unknown 2600 game was discovered
Atari 2600 clone that clusively distributed there, but not built into a clone console in 2003”,
was allegedly only sold
much else is known about it. Like he explains, referring to what is now
in New Zealand.
the manufacturer, for example. Or known under the title Mazy Match.
when it came out and for how long “So my interest in the SilverStar
it was available. Or why they chose was threefold: Its game list was, at
this odd design that seems to draw that point, undocumented. It looks
some inspiration from the last NTSC like no other Atari clone I’ve ever
version of the NES – if it came out seen – it’s as if it were the offspring
that late. Atari collector Rob Wa- of a Famiclone and an answering
nenchak found one of these and just machine. And finally the allure of
had to have it. “Generally, my inter- a largely unknown Atari item can
13
sometimes be difficult to overcome.” been one during the time when it
And it is not a system that you come was sold. “I’m pretty sure that I first
by easy, seemingly even in New heard about the SilverStar on the
Zealand. With a little bit of help webpage Obscure Pixels: Retrogam-
from a good friend living there, Rob ing with a New Zealand Slant, cre-
was able to get his hands on one of ated by Michael Davidson. The page
these strange clones. “The SilverStar doesn’t seem to be online at the
in my collection is the only one that moment, but it can still be accessed Follow Rob on Twitter
I’ve seen for sale in the approxi- via the Wayback Machine.” and feel free to contact
mately six years that I’ve been active him if you can provide
in collecting Atari 2600 items from true detective work__________ more information on
around the world”, he explains. “I’ve Although its origin is unclear, Rob the system.
seen conflicting statements as to the has a theory about this system:
actual rarity of these consoles, but “There are clues that point to it be-
it’s fair to say that they appear to be ing made by a manufacturer that
very uncommon.” Online search for produced numerous other clone
this console won’t bring light into consoles. First, the board is marked
the dark here. There were virtually with KING1224. To me this hints
none high-resolution photos of this that it may be made by the same
little clone warrior before Rob made manufacturer that made Kingsway
them and shared his find via Twit- brand clone consoles, which were
ter. And to this day, noone has found also sold, among other places, in
one in box, though there must have New Zealand. Second, the SilverStar
Photo: Rob Wanenchak
14

logo itself is stylized in the same way not sure.” But he did not stop there:
as the Kingsway logo; the typefaces “I’ve gone so far as to speak with
feature the same “sheen” effect, an Atari collector in Taiwan to see
and the text is surrounded by a red if they could contribute any pieces
outline. Additionally, the joysticks to the puzzle, but unless someone
that come with Kingsway brand like them is able to locate and speak
clones look pretty much identical to with people who worked for these
those that come with clones made companies, this missing knowledge
by Funvision, a company whose will likely remain hidden.” Looking
products were also made in Taiwan. at the board inside the shell, there
I assume that the SilverStar origi- is not much to get excited about.
nally came with joysticks, but I’m The 64 games are stored in two
15

Photo: Rob Wanenchak

chips labeled GT64-1 and GT64-2. system built into the ROM. This
The computing magic is happening means that to play any game in par-
inside the 6591 chip which is basi- ticular, one must cycle through the
cally a VCS-on-a-chip. There is no game list by powering on and off the
cartridge port and the 6591 does not console. Pretty obnoxious to say the
support analogue inputs, so paddle least, especially when you’re dealing
games are out of the question here. with 64 built-in games! That be-
“The console seems reasonably well- ing said, Atari Corporation did the
made, though it’s a bit disappoint- exact same thing when it produced
ing that the manufacturer elected to its pack-in 32-in-1 game cartridges
use a sequential counter system for bundled with 2600 Jr consoles sold
its games rather than having a menu in many PAL territories.” (rw, bk)
16 HAPPY COLLECTING
WHY COLLECTING FEELS SO SATISFYING

Photo: Pixabay, Oleg Gamulinskiy (Background); Montage: bk

By Paul J. Gilbert,
Psychotherapist L et me start by saying that I con-
sider myself a retro-gamer. But
and collector what does that actually mean? Well
without at least wondering if there
may be some rare game inside that
I must have. That’s quite an admis-
I have quite a few systems that are sion and indeed a collection for a 52-
considered of that genre (currently year-old man in a professional and
PSone and PS2, SNES, GameCube, responsible occupation. It would ap-
GameBoy, GameBoy Colour, Game- pear to the reader of this, that there
Boy Advance, GameBoy SP, DS. I has been a considerable effort ex-
have also acquired the ZX Spectrum pended in amassing these treasures.
Vega, NES Mini and Megadrive That is absolutely correct. You might
mini). Allied to this, I find that I further imagine from reading this
can rarely walk past a charity shop account, that having expended so
17
much time and energy into purchas-
ing those lusted after items, that I
must derive a great deal of pleasure
reworked into nostalgic experiences.
This sense of nostalgia is a power-
ful drive in the human brain. This is
» The feeling that
it (finding some-
thing new for my
from playing these hard-sought potentially so prevailing in us, that
collection) evokes in
acquisitions? Well here’s the pecu- it can fire up the pleasure centres of me psychologically,
liar thing. I don’t find that I tend to our brain, lighting up an MRI scan mimics exactly the
actually play them all that often. In like Blackpool illuminations. It is same sort of re-
fact, the last time I played any of the this very stimulus that energises sponses in the limbic
aforementioned devices was prob- me to get down on my knees in the system of my brain as
ably four or five months ago. And local CEX and reach for my glasses a narcotic can in an
the last time I looked for something to try and peer through the murky opiate addict.
Paul J. Gilbert
to buy? Well that would be a near smeared glass display case to the
weekly occurrence. So why would bottom shelf (why is it always the
that be? What is this slight discrep- bottom shelf? Surely, they know
ancy in the purchase and playing? that by definition, ‘Retro’ means an
Why is it that I can seemingly derive older audience, with likewise older
so much initial excitement at buy- knees?) and see if there are any
ing a GameBoy game from a sec- GameBoy cartridges that I might get
ond-hand shop or Amazon but then my next fix from. I use the term ‘fix’
seemingly go months before I plug it here quite intentionally as the feel-
in to actually play with it? ing that evokes in me psychologi-
cally, mimics exactly the same sort
looking for the next fix______ of responses in the limbic system of
The feelings and emotion that can my brain as a narcotic can in an opi-
be associated with the purchase of ate addict.
a retrogame or system is something
that goes beyond the sphere of reminder of the past_________
actually playing the titular creation Clay Routledge, assistant professor
itself. These emotions that I experi- of Psychology at North Dakota State
ence when purchasing a game or university has studied and written
system, appear much akin to those on the phenomena of retro gaming.
of a photograph or an old song. His views are that “... retro gam-
I remember with nostalgia and a ing actually has little to do with the
rose-tinted view of what I was do- specific games ...” Rather he believes
ing at the time and who my friends that the games themselves serve as
were, along with all the pleasur- a cue or reminder of past experi-
able experiences of that era. It is ences we had in our youth that were
precisely this aspect in retro games significant and fulfilling for us on
that can likewise evoke seemingly an emotional level. Understanding
vivid memories which have become from this context can shed light on
cleverly edited in our minds and a twofold experiential element of a
18
particular game. For myself, I can to further seek another game, con-
have a fond wistful look in my eye vinced that this next one will be the
as I reminisce back about one of my one to give me that experience. This
favourite games, ‘The Hobbit’ Text sense of nostalgia is exacerbated by
adventure on the ZX Spectrum. It the period of development that we
was an outstanding example of its as human beings were typically go-
genre for sure and an industry yard- ing through at that time. Mine was
stick against which many following as an adolescent who was exploring
adventures were measured against. his own growing independence but
It is however in the broader context still associated with and hampered
of playing this though once again, by the constraints of living at home
that I feel Professor Routledge is and surviving on my paper round
alluding to. Upon loading the game money. These two factors, whilst
up, I am immediately transported limiting in one aspect, afforded me

»
back to 1983 and memories of being the actual free time, absolved of
seated in my bedroom at my Speccy, financial responsibility as I was, to
Clay Routledge hooked up to a portable black and devote to these gaming experiences.
believes that the white TV, surrounded by maps I
games themselves had patiently drawn over hours of hit me one more time_________
serve as a cue or gameplay with paper and pen. The Today as a busy Psychotherapist,
reminder of past
sensations of my excitement come father and grandfather, laden down
experiences we had
flooding back to me, as I remem- and burdened with various respon-
in our youth that
were significant and ber solving a particular puzzle and sibilities, I stand little chance of
fulfilling for us on an wanting to get to school the next ever finding anything like the time
emotional level. day to boast about it to my circle of that I once had in abundance to en-
Paul J. Gilbert fellow text adventurers. I had never joy again playing those games that
seen anything quite like this before I loved so much. But man do I wish
and the sense of wonder and free- I had it! These games represented
dom it afforded to a 15-year-old boy a simpler and far less complicated
in exploring this mythical landscape time in my life. The fact is though,
via my home computer, was intoxi- that I didn’t recognise that then as
cating. I didn’t have anything else experi-
ence wise as a frame of reference. ‘I
grown-up problems___________ wish I knew then what I know now’,
It is precisely these memories that seems an appropriate phrase to me.
I am chasing, and I hope to recap- Now let me get back to those retro
ture them when I play one of those gamer forums again, there must be
seminal games. It is however, sadly some chat about a sighting of a rare
rarely experienced in anything like Pac-Man Cartridge for a GameBoy
the longed-for magnitude that I had Advance somewhere. I need an-
hoped for. This then drives me on other hit!
20 STILL ON TAPE
THE QUEST FOR THE LAST CASSETTE RECORDERS

Photo: bk
I f you are into vintage technology
and regularly zapping through
Youtube, you certainly know Tech-
and how large is the market for this?
kilobyte magazine wrote to the
company to learn more about it – af-
moan. As he pointed out in his video ter all, there are several tape record-
about Boomboxes from Aldi over in ers out there you can buy that seem
the UK: As far as the cassette part to be well-suited for use with 8bit
of every new tape recorder is con- machines like the Sinclair ZX Spec-
sidered, every company is using one trum. But as it turned out, Tanashin
cassette mechanism originally made stopped manufacturing this product
by Japanese manufacturer Tanashin. a while ago. Marcelo Inoue from the
He goes into detail in his video why Audio Business Sales Department
this TN-21 called mechanism is a wrote in response: “Yes, our TN-21
very basic thing and if you don’t series was a worldwide top seller
happen to have seen it yet, do so cassette mechanism. But its produc-
now. And sure enough, if you look at tion stopped over ten years ago. And
the website of Tanashin, you can see we no longer produce any cassette
that they are seemingly still produc- mechanism ever since.” What does
ing cassette tape mechanisms for top seller mean in this regard? Inoue
cars. So do they still produce them continues: “The production of our
21
model TN-21Z started in 1987 and sure enough, their manufacturing The Tanashin TN-21
finished in 2009. Total quantity process was copied and thus contin- cassette mechanism is
produced was 146,979,000 units.” So ues to this day. Which is unfortunate the most-used to this
this makes room for the question: on one hand as it is a budget mecha- day. However, it seems
to be the only option for
If Tanashin is not producing this nism that is reliable, yet delivers
years, no matter what
mechanism anymore for some time not a very good audio. But it is sort
player you choose.
now, then who does? The answer of lucky for cassette producers, as
leads to China, as Inoue explains: even in 2019, new cassette devices
“We definitely did not give any are made available – which ensures
permission to a third company to continued sales. But if Tanashin is
produce our mechanisms. But there out of the picture, which company
are indeed copy makers in China still produces them? There we come
that might be producing similar to the point where things get fuzzy.
product without any authorization.” According to Made-in-China.com,
There you have it. Probably, as many there are around 26 companies that
technology firms did, Tanashin produce products that include or are
moved their production to China at associated to cassette tapes. And the
some point in time to further reduce vast majority of them is located in
costs as the demand for these mech- Guangdong. This province is con-
anisms declined over the years. And sidered to be the backyard of Hong-

Tanashin‘s website
shows that they still
produce car cassette
tape mechanisms when
in fact they stopped
their production ten
years ago.
22
kong, Macau and Taiwan and has a heads left in China, which is called
very high concentration on electron- East Sun Electronic. As you see,
ics. Only a very small percentage of there is nothing definitive to be said
the companies there are owned by in this matter. Inquiries via e-mail
the state itself. But can there really to those Chinese companies stayed
be 26 independent companies still unanswered. It is however very likely
producing tape recorders in 2019? that their number will diminish as
Is the worldwide demand for them well soon. Next to none of them are
still this high? Well, we may not ap- dependent solely on selling tape
ply Western standards in this case. recorders. They also produce CD
Although it is very difficult to find and Bluray players. Cassettes are a
out the addresses for all of those niche that seems to be attractive to
companies without being able to them still, but as the products are
read Chinese, it is common practice not well-suited for hifi-enthusiasts
that devices are being produced and even the average listener will
in one large building complex and notice that the sound is rather noisy
then sold under the labels of dif- and dull, they will perish like the
ferent companies. There would be last iteration of VHS players did.
at least one for export matters, for And even as a retro computer enthu-
example. Is is highly unlikely that siast, being a niche in the niche of
all of these companies are indepen- tapes itself, you can’t rely on the new
dent, as they usually claim to have cheap cassette recorders. Some users
more than 10.000 square meters tried to get something out of them
of production space and 700-1.000 in connection to a ZX Spectrum, but
employees – which points into the the machines couldn’t even deliver
direction that they are all relying on that. So while cassette mechanisms
one or two manufacturers instead. are still being produced, it is ques-
But without an insider, it is next to tionable for how long this will
impossible to say how many compa- continue. New stereo tape heads are
nies exactly are still producing the already on the bring of extinction
TN-21 mechanism today. There are as all new mechanisms only seem
two that might be doing it on their to include the cheaper mono heads.
own, considering all the informa- There are rather new products from
tion they are willing to share online: Panasonic and Sony that at least
Shenzhen Chaobotao Electronics seem to have overcome that, deliver-
Technology and Dongguan Wanji- ing stereo output. But they, too, rely
ang Mingjia Electronic Factory, the on the same tape mechanism that
latter being the producer of the Aldi Tanashin introduced in 1986 or 1987
Boombox Techmoan reviewed. Dig- and that continues to live on as an
ging deeper, there seems to be only unlicensed copy from several com-
one manufacturer of magnetic tape panies in China. (bk)
24 GAME ON:
HANSE – A GREAT GAME YOU PROBABLY NEVER HEARD OF

Photo: pixabay, Achim Scholty


I t looks nice, doesn’t it? The Hol-
sten Gate in Luebeck, Germany. It
is perhaps the most iconic landmark
To become mayor of Luebeck, the
player was set back in time to the
14th century, where he had to try his
of the city and was also pictured on luck during the time of the Hansa.
the old 50 Deutschmarks note. Lu- Luebeck belonged to this federation
ebeck is a beautiful city indeed, and of cities back then. The player basi-
this might have inspired two young cally starts shipping salt to different
kids to make a game with the goal to locations around the Baltic Sea and
become Luebeck’s mayor. “We were trade it for other goods that he can
playing some Kaiser back in the sell at a profit back at home. It’s a
day”, Bernd Westphal remembers. quite basic economic simulation,
“And about a week later, Ralf Glau but it is entertaining and can be
came to me with his idea for a game. played with up to six players. While
When I asked him what the goal of Ralf Glau programmed the original
this game should be, he just said: version of the game on his Schneider
Becoming the mayor of Luebeck CPC, Bernd Westphal was doing the
– and I burst out laughing.” But it conversion for the C64. “I had to
was not a joke. Ralf Glau was deter- imitate many Scheinder commands
mined to make this game a reality. as subroutines, because they were
25
not available on the C64 by default. to turn up. And sure enough, after
But the internal calculations, arrays three weeks, there is was.” For the
of variable names were probably the two young programmers, everything
same.” Westphal programmed the seemed possible now. But while Ralf
game in BASIC and then used the Glau went on to make more refined
Basic64 Compiler by Data Becker. games like Vermeer and Patrizier,
Sadly, there are no decompilers with the latter never seeing a 8bit
available for this one, so that it is release, Bernd Westphal did not
next to impossible to recomile it continue his journey in the gaming
for translation nowadays. The C64 industry. And if noone is willing to
sources are sadly lost in time. West- write a decompiler for Data Becker’s
phal remembers how often they met Basic64, the only other option for a
during the programming sessions: translation would be a HEX editor.
“We met very often and talked and But due to the syntax of the game’s
tested together. Ralf Glau designed sentences, it is next to impossible to
all the graphics, I was responsible do this whilst maintaining the char
for the controls and internals.” There limit and keeping the output tidy.
is an element of chance built into Now becoming mayor of Luebeck
the game. It regulated if the ships might not be everybody’s cup of Hanse is not an easy
will face stormy sea (and thus lose tea, but it is a nice little game for game. Most of the time
precious freight on their way home), its time. And one last remark about the sea is stormy so
what happens when you get ill or the Holsten Gate: It is pictured on you lose goods, some
how often one of your storages will the box cover of the game as screen- of your employees steal
money from you and so
burn down, among other things. “At shot, but the C64 version does not
on. But it is very enter-
the heart of the programme was a include the photo. It might have
taining to see the map
magic formula with lots of SIN and proven a tad too difficult to recreate drawn at the beginning
COS. It was very, very long, devel- even with a slightly altered BASIC of each round. It reveals
oped and refined by Ralf Glau by charset for Westphal back then. how successful you last
trial and error. And this controlled (bk) business was.
everything.”

the big hit____________________


With their finished game for two
computer systems, they went to
Ariolasoft to get Hansa published
– and succeeded. “Ralf Glau man-
aged all of that”, admits Westphal.
Asked about how many copies the
game sold, he replies: “It must have
been tens of thousands. And we
were anxiously waiting for the crack
26 GAME ON
ALPHARAY (PLUS/4)

T he Commodore Plus/4 was


never intended to be a gaming
powerhouse, but a cheap computer
for small businesses. Positioned in
the same market segment as the Sin-
clair ZX Spectrum, it has no sprites,
no hardware scrolling, no dedicated
sound chip – but lo and behold!
The last three years have seen quite
some impressive games coming out
for the Plussy. All thanks to the hard
R-Type, Gradius and work of the artists formerly known
Salamander were the as Bauknecht. And sure enough,
biggest inspirations this year at Evoke demo party, they
for Alpharay. Quite a presented another hit entry in the
mouthful to say about a
library for the Plus/4: Alpharay. A
shooter on the Plus/4!
shoot ‘em up? That’s right! After
they have shown the world what
the little computer can do with
27
IT‘S A GEM!
28

Pets Rescue, this time they present it sets the right mood for the fol-
a stunning shooter. It starts with a lowing gameplay. “I took inspira-
great title zoom which clearly tells tion mainly from R-Type, Gradius
you, if you didn’t already know, that and Salamander”, says coder Stefan
these guys are rooted in the demo Mader. And indeed, the player’s
scene. The way the intro is designed ship looks like it could very well fit
reminds a bit on Thunderforce IV into R-Type as well – as do the more
for the Mega Drive, but it’s not that organic-themed levels that grace
fast-paced, of course. Nevertheless, the screen later on. Some small
29

ships will remind you on IO, and man versus machine___________ The last level, called
the one pictured above looks like Reading through the introduction Fleet, delivers exactly
an upgraded version from Gradius. makes one feel as part of a shooter what its name promi-
But enough with the similarities to inside some sort of space strategy ses. But it‘s insanely
hard to get that far.
existing games. Alpharay is certainly game where some player seems to
more than an hommage to these have gotten the upper hand. The
classics. But let’s take a look at the people of Archeron are living in
story first. Because no great shooter constant fear of a robotic threat: “It
can come without one, of course. is said that automated companies
30
If you want to master are building these robots for inter- while onscreen the ships flies in the
Alpharay, you will have stellar domination. It is said that directions indicated by the pixelated
to put some hours of these planet size companies have joystick and unleashes a little bul-
gaming into it, learning already produced an endless supply lethell on the press of a button, you
attack waves, perfecting
of these robots of war. But times are immediately forget that you sit in
your control of the ship.
changing and the Archeron people front of a Plus/4. The sprite ani-
It‘s a tough game for
sure, but it‘s also quite are hoping to stop these robots from mation is very nice, the ship leans
beautiful and rewar- devastating the sector.” Help comes towards the direction it is steered,
ding. in form of a science project: “The rushing through a starfield in the
students of the interstride univer- background like there was noting
sity created the interstellar ship to it on this hardware. The ques-
Alpharay during a science project. tion if this might actually run in 50
The first test flight in a nearby Star fps is answered when the first level
System ended in a skirmish where starts. “By using the singlebuffer-
the Alpharay outclassed hordes of technique, we can draw everything
enemy robots.” Which sounds quite directly onto the screen, save some
promising. So there is the technical RAM and can display 50 fps”, Stefan
side of things. But who would be Mader explains. Moreover, the levels
crazy enough to fly this newly devel- are decrunched while scrolling. “But
oped thing? Well, the answer is nat- horizontal screen positioning is by
urally: You. No pressure: “The future far the biggest technical innovation
of the Archeron people is on your on the Plus/4. Something like this
shoulders. Alpharay must become is already used on the C64, but this
a huge success. Failure is not an op- is a big milestone for the future of
tion.” And so the game begins with games on this machine”, Stefan says.
an arcade-like explanation of the This all leads to an already impres-
controls. A joystick and a fire button sive performance, but Stefan adds:
are basically all that is needed. And “I now know some optimizations
31

for the bitmap mode we used here, on this hardware. In fact, if you
and the Charset mode would also be compare it to the level scrolling of
more performant. So yeah, there is R-Type on C64, you will see that it
still some room for improvement.” runs at the same speed. Very impres-
Which sounds quite unbelievable sive. However, you will notice some
looking at this game. The scrolling slight judder with the enemy sprites
is exceptionally smooth for a game and bullets – keep in mind that
32
everything going on here is done by
software sprites and it comes close
to a miracle seeing it work this prop-
erly. Talking about inspiration from
R-Type, you will notice the upgrades
to your ship’s cannon that can be
powerful enough to turn the screen
into a bullethell for your enemies.
But there are no satellites and no
powerup-savings like in Gradius to
choose which upgrade you’d like to
have next. It’s straight forward and
it works good this way. Clearly, the
strength of the Plus/4 is its colors.
And they are used very well here to
create a nice variety of six levels in
total that feel more like something
you might be playing on a Sega
Master System. Adding to this is
the great soundtrack composed by
Ronny Doll. While the TED outputs
nothing that can compare to the
SID, this music outclasses some Sega
Master System games for sure. With
its fast-paced, techno-waves it suits
the atmosphere of the game very
nice. All in all a must-have for 8bit
enthusiasts. Play it to believe it! (bk)
33
34 GAME ON
MANCAVE (C64)

E verything in Mancave is pure,


silly, entertaining fun. Which
might be no surprise knowing it
comanied by a silly little tune and
our protagonist Richard falling off
of it to the introduction of the story:
comes from Megastyle, the guys who “The Mancave – a place where you
brought us Way of Exploding Fish, keep all your favourite things, where
for example. Programmed by Chris you can do whatever you want and
Stanley, with cute and funny graph- no one bothers you. It used to be
ics and animations done by Roy called you life, but you got married
Widding, David Eriksson and Rune so now it’s just a room. You wanted
Spaans and a catchy soundtrack also this room to be your own space away
provided by Roy Widding, this game from the wife and kids, but now
builds up a somewhat relatable hero your peace is threatened!” And so it
in a very – let’s say delicate situation. begins. It is adorable how Megastyle
managed to make a funny game
very relatable________________ around the fact that most of us retro
From the very first moment the gamers and collectors have their
game starts, you can tell that it own mancave as some sort of medi-
doesn’t take itself too serious: from tation area, a backdoor to a life that
the nice Psytronik logo that is ac- was not that stressful and where ev-
35
erything revolved around old games
and the stuff from your puberty.
Which was a while ago actually, as
protagonist Richard is already bald,
got used to his potbelly and – having
grown up in a time before the inter-
net – seems to be very fond of his
collection of adult magazines. And
now his nightmares have come true:
His kids not only went into his man-
cave to turn the whole place upside
down, but of course they also found
his collection of magazines and
were spiteful enough to spread them
around the house for Richard’s wife ment ring, wedding ring, suffering.”
to find. So from level to level, the You can’t help but smile about all
player has to guide Richard through the neat ideas they came up with
the house, collecting those delicate to explain the different oddities in
printed materials before his wife each level. It sort of makes sense, it
finds them, avoiding to get too close always comes with a good portion of
to her or his kids, which mean a lot humor and it is just plain fun. The
of stress and might cause a stroke. whole concept is refreshingly uncon-
sumed and one feels like it was high
So how does it play? It’s a lot of fun time someone made a game around
with some serious attention to detail this whole mancave thing, which
overall. The hires overlay sprites is, to be honest, a bit absurd to a
look nicely cartoonish, the house is certain degree, but also the reality
a great place to stroll around that of nearly every retro gamer around
reminds one of the insides of Little today. Okay, the part with the adult
Computer People and the music magazines might be a stretch for
makes you smile as soon as you hear most, but hey: without this twist,
it. The theme from Married with it would not be as much fun. And
Children for a little intermission be- as if that was not enough fun, there
tween levels one and two for exam- are some nice bonus levels woven
ple is a guaranteed laugh. And the into this one, from collecting beers
game gives you a little facts carousel in your dream to riding your own
on the go, like this one: “Apparently electrocardiogram. There is noth-
4,153,237 people got married last ing quite like Mancave out there on
year. Isn’t that an odd number?” And any platform and it is highly recom-
also wordly wisdoms like this: “Mar- mended that you try it out for your-
riage is a three ring circus. Engage- selves. You won’t regret it! (bk)
36 GAME ON
RUN DEMON RUN (C64)

W hen it comes to eternal run-


ners on the C64, Canabalt
is what springs into everybody’s
his escape, but with these games,
the story doesn’t really matter that
much. The whole thing might be a
mind at once. It is a very simplis- metaphor for our present life, being
tic yet challenging and fun game. dependent on technology in a way
How could one improve on that? like never before, having degener-
This seems to be the question that ated to mere demons who follow
was on Achim Volkers’ and Trevor these paths mindlessly. Or it might
Storey’s mind when they came up just be a fun title and a great idea for
with Run Demon Run. In this eternal a sprite to work with, without any
runner, the player controls a huge deeper hidden meaning.
black demon who wears a cape and In any case, this fast-paced runner
is on the run from who knows what. plays great, but it takes a bit to get
The hires sprite is animated with used to it. Where you had to press
great attention to detail, reminding just one button in Canabalt, here
one on games by Epyx like Summer you can also do some sort of Sonic
Games or Impossible Mission. The spin, rolling through narrow passag-
demon starts out in a very techy es by pressing the joystick down. Or
world which might be the reason for you’ll have to jump by pressing the
37
button. You can also double-jump nicely to the hectic atmosphere. But
midair which is important to make as creative and nice as all of this is,
it over larger gaps or to reach some the game is very, very hard to mas-
bonus tiles which are indicated by ter and can be frustrating at times.
an exclamation mark. Collecting Reaching a score of more than
those and killing enemies by jump- 10.000 points is hard work. And
ing on them will fill up your power although there is a highscore, there
meter. And if that’s done, the game is no highscore list with multiple
has another surprise to offer: You entries that is saved, which would
turn into a huge jet and fly through have been a very nice addition. The
the level. Nothing can stop you in parallax scrolling going on in the
this mode, but you can collect a background is nice, if you have the
few blinking things coming up here time to look at it. The idea of hav-
and there that will help prolong the ing to collect these bonus boxes is
flight a litle and ramp up your score. nice, because players will tend to get
This is a crazy game all in all. It’s like greedy over time, trying to collect
Canabalt on steroids with some LSD too many and die in turn.
thrown in just for good measure. It’s a great party game for sure, but it
The music by Richard Bayliss adds will take a lot of practice. (bk)
38 GAME ON:
NEBS ‘N DEBS (NES)

T he first time Nebs ‘n Debs ap-


peared was during the 2016 NES
game dev competition. It took some
and dashing through twelve levels,
searching for the missing pars of
your space ship while feeding the
years and a successful Kickstarter, octopus on your head with crystals
but in 2019, the full game finally ap- that also prolong the time you have
peared and can be ordered solely as to complete each level. Developer
ROM image or as boxed NES car- Dullahan Software calls it rightfully
tridge alongside the ROM for use on a “Run-jump-dashing-platforming-
emulators and the Everdrive as well. crystal-collecting action” game. That
In the game, you control a cute little about sums it up. If it was just about
pink-dressed girl with an octopus running and jumping, there would
fused to her head who tries to es- be nothing special about it. But the
cape an alien planet by jumping interesting thing lies in the dashing.
39
Not only is it the one way to kill ene- tion of protagonist Deb when touch-
mies, it is also important to progress ing the D-pad vary from no move-
through the later levels by crushing ment at all to moving just a pixel
through rocks and prolonging your to running off into her doom. This,
dash by hitting enemies so you can too, takes a bit to get used to at first,
make it over large abysses. Timing is but it does not mean that the game
key here, as the game gives you a tad is unfair in this regard. The controls
more time than you need to com- are just very, very tight.
plete each level. It’s not like in Super All in all, this game is for fighters
Mario, where you can practically that don’t give up easily but are look-
stand around watching the clouds ing for a nice little challenge on the
go by in the sky. This game, especial- NES. It does not take too long for
ly in later levels, is all about learn- the difficulty to increase and play-
ing patterns and finding the fastest ers who had to manage their anger
way through them while performing with games like Ninja Gaiden might
perfect dashes and jumps to land find this one not that much easier.
pixel-perfect on platforms. Sounds But it’s a great release and definitely
difficult? It gets even harder once worth checking out. (bk)
you played the game through. Be-
cause then it starts all over again, fir-
ing more enemies up and reducing
the time to an absolutely ridiculous
level where perfection is needed to
even make it through the first levels.
Nebs ‘n Debs however remains, at
its easier skill level, not too difficult
if you ever played and loved Mega
Man on the NES. But it will take pa-
tience and a steep learning curve to
fully enjoy the whole game. Thank-
fully, the levels are well-designed
and fun to go back to.
All programming and artwork is
done by Chris Cacciatore with a
great musical score by Richard Kulor
Armijo. The latter really went for
something special here with a hard
to describe and pretty unique mix of
different genres. What’s important
to know is that the controls can be
frustrating at times, with the reac-
40 GAME ON
MICRO MAGES (NES)

S aving the princess – that’s what


it’s all about, right? That cer-
tainly is true when it comes to Super
other titles. And this is not the least
thanks to the fact that it can be
played by four players at once, mak-
Mario Bros. And it also applies in ing it a great party game to enjoy.
this case: Micro Mages. Four tiny The mages can jump, hold on to
little mages go out to rescue their walls and shoot some magic to de-
beloved Princess from the demon stroy enemies and rocks in their way.
fortress. But aside from sharing the While walking through the levels
very same goal as Super Mario and destroying stuff, you also find some
being the same size of the original crates every so often that contain
Mario game, 40 KB, Micro Mages some useful extras. Like a bird, for
offers a very different gaming ex- example. He will stay on your head
perience on your NES than most and allow you to fly for some time
41

after jumping in the air. But in the but other than that the whole game
next level, he will be gone. Reach- and its feel are very unique on the
ing the end of each level requires NES. In fact, it does not feel like an
the players to get to the exit on top 8bit game, but rather one of those
of the slowly but steadily verti- new indie games everyone loves
cally scrolling dungeon. Every three to play. The graphics are cute, the
levels, there will be an endboss to music is great and the difficulty just
fight. And after 12 levels, there is still right for some fun time alone or
the final stage to clear. Which will with up to three friends. Morphcat
lead to another run in hard mode Games really delivered something
to finally get to the good end of the great here that would have been well
game. This final battle takes some fit the original games lineup for the
inspiration from Kirby’s Adventure, system. A must-play! (bk)
poly.play
New Games for
Classic Computers and Consoles
HIBERNATED 1
this place is death
What would you do, waking up too
early from hypersleep? Stranded
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being your only friend? Close to
Vega, Olivia Lund is on the trail of
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thousand-year-old mystery.
Hibernated 1 is the critically acclaimed
text adventure debut from Stefan Vogt
(Pond Software). The interactive novella
inspired by Isaac Asimov and Perry Rhodan
is considered a modern reboot of the
whole genre for which Infocom and
Level 9 were famous for.
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legendary Crash Smash award.
The Addon Eight Feet Under is included.

Developer: Pond Software


Systems: Amstrad CPC, Commodore 64,
Sinclair ZX Spectrum, Amiga, Atari ST
and IBM PC
%R[FRQWHQW Diskette or cassette in a
cardboard box that also contains a 128 MB
SD card (includes disk images, MP3
soundtrack and extras), manual, poster,
stickers, Hiberated 1 addon »Eight Feet
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W W W. P O LY P L AY. X Y Z

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