Professional Documents
Culture Documents
NOT SO FLOPPY · A NEW ZEALAND STORY · WHY WE LOVE TO COLLECT RETRO STUFF
WHERE ARE CASSETTE PLAYERS STILL MANUFACUTRED · APLPHARAY (PLUS/4) · AND MORE
02 CONTENT
GHOST IN THE MACHINE
______________________discover
4 The art of floppy disk sleeves: pre-
senting the nicest disk covers
_________________not so floppy
6 Combining art and gaming history,
these wooden floppies look great
_____________happy collecting
16 Why collecting retro stuff feels so
good and why it‘s almost addictive
__________________still on tape
20 Where are new cassette players ma-
nufactured?
imprint: _______________________game on
kilobyte magazine is a non-profit
PDF magazine about 8-bit home
24 Hanse (C64)
computers and gaming consoles. It
is published for free.
main editor, layout:
26 Alpharay (Plus/4)
Boris Kretzinger (bk)
additional info and text
supplied by:
34 Mancave (C64)
Joey Sacco, Rob Wanenchak, Paul
J. Gilbert, Marcelo Inoue, Bernd
Westphal, Stefan Mader, Sebastian
36 Run Demon Run (C64)
Bach
cover:
Background designed Oleg Gamu-
38 Nebs ‘n Debs ������
(NES)
linskiy, pixabay. Montage: bk.
manuscripts:
Manuscripts and article sugge-
40 Mirco Mages (NES)
stions are most welcome. Please
write to: kilobytemag@gmail.com
All manuscripts need to be free
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magazine, please kindly inform
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legal notice:
In spite of careful checking by the
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All trademarks are used without
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stered trademarks.
PATRONS
Mark Pilgrim · Ramon Schmitt · Michael Steil
SUPPORTERS
Mario Patiño · Dave Ross
SUBSCRIBERs
Carlo Luciano Bianco · Daniel Cloutier · Michael Lünzer
Photo: bk
Is it a Famiclone? Is it a
foot pedal? Does it glow I f you are not from New Zealand,
chances are you never saw this
in the dark? No! It‘s an strange Atari 2600 clone. It was ex-
est in clones would be fairly minimal
if not for the fact that a previously
unknown 2600 game was discovered
Atari 2600 clone that clusively distributed there, but not built into a clone console in 2003”,
was allegedly only sold
much else is known about it. Like he explains, referring to what is now
in New Zealand.
the manufacturer, for example. Or known under the title Mazy Match.
when it came out and for how long “So my interest in the SilverStar
it was available. Or why they chose was threefold: Its game list was, at
this odd design that seems to draw that point, undocumented. It looks
some inspiration from the last NTSC like no other Atari clone I’ve ever
version of the NES – if it came out seen – it’s as if it were the offspring
that late. Atari collector Rob Wa- of a Famiclone and an answering
nenchak found one of these and just machine. And finally the allure of
had to have it. “Generally, my inter- a largely unknown Atari item can
13
sometimes be difficult to overcome.” been one during the time when it
And it is not a system that you come was sold. “I’m pretty sure that I first
by easy, seemingly even in New heard about the SilverStar on the
Zealand. With a little bit of help webpage Obscure Pixels: Retrogam-
from a good friend living there, Rob ing with a New Zealand Slant, cre-
was able to get his hands on one of ated by Michael Davidson. The page
these strange clones. “The SilverStar doesn’t seem to be online at the
in my collection is the only one that moment, but it can still be accessed Follow Rob on Twitter
I’ve seen for sale in the approxi- via the Wayback Machine.” and feel free to contact
mately six years that I’ve been active him if you can provide
in collecting Atari 2600 items from true detective work__________ more information on
around the world”, he explains. “I’ve Although its origin is unclear, Rob the system.
seen conflicting statements as to the has a theory about this system:
actual rarity of these consoles, but “There are clues that point to it be-
it’s fair to say that they appear to be ing made by a manufacturer that
very uncommon.” Online search for produced numerous other clone
this console won’t bring light into consoles. First, the board is marked
the dark here. There were virtually with KING1224. To me this hints
none high-resolution photos of this that it may be made by the same
little clone warrior before Rob made manufacturer that made Kingsway
them and shared his find via Twit- brand clone consoles, which were
ter. And to this day, noone has found also sold, among other places, in
one in box, though there must have New Zealand. Second, the SilverStar
Photo: Rob Wanenchak
14
logo itself is stylized in the same way not sure.” But he did not stop there:
as the Kingsway logo; the typefaces “I’ve gone so far as to speak with
feature the same “sheen” effect, an Atari collector in Taiwan to see
and the text is surrounded by a red if they could contribute any pieces
outline. Additionally, the joysticks to the puzzle, but unless someone
that come with Kingsway brand like them is able to locate and speak
clones look pretty much identical to with people who worked for these
those that come with clones made companies, this missing knowledge
by Funvision, a company whose will likely remain hidden.” Looking
products were also made in Taiwan. at the board inside the shell, there
I assume that the SilverStar origi- is not much to get excited about.
nally came with joysticks, but I’m The 64 games are stored in two
15
chips labeled GT64-1 and GT64-2. system built into the ROM. This
The computing magic is happening means that to play any game in par-
inside the 6591 chip which is basi- ticular, one must cycle through the
cally a VCS-on-a-chip. There is no game list by powering on and off the
cartridge port and the 6591 does not console. Pretty obnoxious to say the
support analogue inputs, so paddle least, especially when you’re dealing
games are out of the question here. with 64 built-in games! That be-
“The console seems reasonably well- ing said, Atari Corporation did the
made, though it’s a bit disappoint- exact same thing when it produced
ing that the manufacturer elected to its pack-in 32-in-1 game cartridges
use a sequential counter system for bundled with 2600 Jr consoles sold
its games rather than having a menu in many PAL territories.” (rw, bk)
16 HAPPY COLLECTING
WHY COLLECTING FEELS SO SATISFYING
By Paul J. Gilbert,
Psychotherapist L et me start by saying that I con-
sider myself a retro-gamer. But
and collector what does that actually mean? Well
without at least wondering if there
may be some rare game inside that
I must have. That’s quite an admis-
I have quite a few systems that are sion and indeed a collection for a 52-
considered of that genre (currently year-old man in a professional and
PSone and PS2, SNES, GameCube, responsible occupation. It would ap-
GameBoy, GameBoy Colour, Game- pear to the reader of this, that there
Boy Advance, GameBoy SP, DS. I has been a considerable effort ex-
have also acquired the ZX Spectrum pended in amassing these treasures.
Vega, NES Mini and Megadrive That is absolutely correct. You might
mini). Allied to this, I find that I further imagine from reading this
can rarely walk past a charity shop account, that having expended so
17
much time and energy into purchas-
ing those lusted after items, that I
must derive a great deal of pleasure
reworked into nostalgic experiences.
This sense of nostalgia is a power-
ful drive in the human brain. This is
» The feeling that
it (finding some-
thing new for my
from playing these hard-sought potentially so prevailing in us, that
collection) evokes in
acquisitions? Well here’s the pecu- it can fire up the pleasure centres of me psychologically,
liar thing. I don’t find that I tend to our brain, lighting up an MRI scan mimics exactly the
actually play them all that often. In like Blackpool illuminations. It is same sort of re-
fact, the last time I played any of the this very stimulus that energises sponses in the limbic
aforementioned devices was prob- me to get down on my knees in the system of my brain as
ably four or five months ago. And local CEX and reach for my glasses a narcotic can in an
the last time I looked for something to try and peer through the murky opiate addict.
Paul J. Gilbert
to buy? Well that would be a near smeared glass display case to the
weekly occurrence. So why would bottom shelf (why is it always the
that be? What is this slight discrep- bottom shelf? Surely, they know
ancy in the purchase and playing? that by definition, ‘Retro’ means an
Why is it that I can seemingly derive older audience, with likewise older
so much initial excitement at buy- knees?) and see if there are any
ing a GameBoy game from a sec- GameBoy cartridges that I might get
ond-hand shop or Amazon but then my next fix from. I use the term ‘fix’
seemingly go months before I plug it here quite intentionally as the feel-
in to actually play with it? ing that evokes in me psychologi-
cally, mimics exactly the same sort
looking for the next fix______ of responses in the limbic system of
The feelings and emotion that can my brain as a narcotic can in an opi-
be associated with the purchase of ate addict.
a retrogame or system is something
that goes beyond the sphere of reminder of the past_________
actually playing the titular creation Clay Routledge, assistant professor
itself. These emotions that I experi- of Psychology at North Dakota State
ence when purchasing a game or university has studied and written
system, appear much akin to those on the phenomena of retro gaming.
of a photograph or an old song. His views are that “... retro gam-
I remember with nostalgia and a ing actually has little to do with the
rose-tinted view of what I was do- specific games ...” Rather he believes
ing at the time and who my friends that the games themselves serve as
were, along with all the pleasur- a cue or reminder of past experi-
able experiences of that era. It is ences we had in our youth that were
precisely this aspect in retro games significant and fulfilling for us on
that can likewise evoke seemingly an emotional level. Understanding
vivid memories which have become from this context can shed light on
cleverly edited in our minds and a twofold experiential element of a
18
particular game. For myself, I can to further seek another game, con-
have a fond wistful look in my eye vinced that this next one will be the
as I reminisce back about one of my one to give me that experience. This
favourite games, ‘The Hobbit’ Text sense of nostalgia is exacerbated by
adventure on the ZX Spectrum. It the period of development that we
was an outstanding example of its as human beings were typically go-
genre for sure and an industry yard- ing through at that time. Mine was
stick against which many following as an adolescent who was exploring
adventures were measured against. his own growing independence but
It is however in the broader context still associated with and hampered
of playing this though once again, by the constraints of living at home
that I feel Professor Routledge is and surviving on my paper round
alluding to. Upon loading the game money. These two factors, whilst
up, I am immediately transported limiting in one aspect, afforded me
»
back to 1983 and memories of being the actual free time, absolved of
seated in my bedroom at my Speccy, financial responsibility as I was, to
Clay Routledge hooked up to a portable black and devote to these gaming experiences.
believes that the white TV, surrounded by maps I
games themselves had patiently drawn over hours of hit me one more time_________
serve as a cue or gameplay with paper and pen. The Today as a busy Psychotherapist,
reminder of past
sensations of my excitement come father and grandfather, laden down
experiences we had
flooding back to me, as I remem- and burdened with various respon-
in our youth that
were significant and ber solving a particular puzzle and sibilities, I stand little chance of
fulfilling for us on an wanting to get to school the next ever finding anything like the time
emotional level. day to boast about it to my circle of that I once had in abundance to en-
Paul J. Gilbert fellow text adventurers. I had never joy again playing those games that
seen anything quite like this before I loved so much. But man do I wish
and the sense of wonder and free- I had it! These games represented
dom it afforded to a 15-year-old boy a simpler and far less complicated
in exploring this mythical landscape time in my life. The fact is though,
via my home computer, was intoxi- that I didn’t recognise that then as
cating. I didn’t have anything else experi-
ence wise as a frame of reference. ‘I
grown-up problems___________ wish I knew then what I know now’,
It is precisely these memories that seems an appropriate phrase to me.
I am chasing, and I hope to recap- Now let me get back to those retro
ture them when I play one of those gamer forums again, there must be
seminal games. It is however, sadly some chat about a sighting of a rare
rarely experienced in anything like Pac-Man Cartridge for a GameBoy
the longed-for magnitude that I had Advance somewhere. I need an-
hoped for. This then drives me on other hit!
20 STILL ON TAPE
THE QUEST FOR THE LAST CASSETTE RECORDERS
Photo: bk
I f you are into vintage technology
and regularly zapping through
Youtube, you certainly know Tech-
and how large is the market for this?
kilobyte magazine wrote to the
company to learn more about it – af-
moan. As he pointed out in his video ter all, there are several tape record-
about Boomboxes from Aldi over in ers out there you can buy that seem
the UK: As far as the cassette part to be well-suited for use with 8bit
of every new tape recorder is con- machines like the Sinclair ZX Spec-
sidered, every company is using one trum. But as it turned out, Tanashin
cassette mechanism originally made stopped manufacturing this product
by Japanese manufacturer Tanashin. a while ago. Marcelo Inoue from the
He goes into detail in his video why Audio Business Sales Department
this TN-21 called mechanism is a wrote in response: “Yes, our TN-21
very basic thing and if you don’t series was a worldwide top seller
happen to have seen it yet, do so cassette mechanism. But its produc-
now. And sure enough, if you look at tion stopped over ten years ago. And
the website of Tanashin, you can see we no longer produce any cassette
that they are seemingly still produc- mechanism ever since.” What does
ing cassette tape mechanisms for top seller mean in this regard? Inoue
cars. So do they still produce them continues: “The production of our
21
model TN-21Z started in 1987 and sure enough, their manufacturing The Tanashin TN-21
finished in 2009. Total quantity process was copied and thus contin- cassette mechanism is
produced was 146,979,000 units.” So ues to this day. Which is unfortunate the most-used to this
this makes room for the question: on one hand as it is a budget mecha- day. However, it seems
to be the only option for
If Tanashin is not producing this nism that is reliable, yet delivers
years, no matter what
mechanism anymore for some time not a very good audio. But it is sort
player you choose.
now, then who does? The answer of lucky for cassette producers, as
leads to China, as Inoue explains: even in 2019, new cassette devices
“We definitely did not give any are made available – which ensures
permission to a third company to continued sales. But if Tanashin is
produce our mechanisms. But there out of the picture, which company
are indeed copy makers in China still produces them? There we come
that might be producing similar to the point where things get fuzzy.
product without any authorization.” According to Made-in-China.com,
There you have it. Probably, as many there are around 26 companies that
technology firms did, Tanashin produce products that include or are
moved their production to China at associated to cassette tapes. And the
some point in time to further reduce vast majority of them is located in
costs as the demand for these mech- Guangdong. This province is con-
anisms declined over the years. And sidered to be the backyard of Hong-
Tanashin‘s website
shows that they still
produce car cassette
tape mechanisms when
in fact they stopped
their production ten
years ago.
22
kong, Macau and Taiwan and has a heads left in China, which is called
very high concentration on electron- East Sun Electronic. As you see,
ics. Only a very small percentage of there is nothing definitive to be said
the companies there are owned by in this matter. Inquiries via e-mail
the state itself. But can there really to those Chinese companies stayed
be 26 independent companies still unanswered. It is however very likely
producing tape recorders in 2019? that their number will diminish as
Is the worldwide demand for them well soon. Next to none of them are
still this high? Well, we may not ap- dependent solely on selling tape
ply Western standards in this case. recorders. They also produce CD
Although it is very difficult to find and Bluray players. Cassettes are a
out the addresses for all of those niche that seems to be attractive to
companies without being able to them still, but as the products are
read Chinese, it is common practice not well-suited for hifi-enthusiasts
that devices are being produced and even the average listener will
in one large building complex and notice that the sound is rather noisy
then sold under the labels of dif- and dull, they will perish like the
ferent companies. There would be last iteration of VHS players did.
at least one for export matters, for And even as a retro computer enthu-
example. Is is highly unlikely that siast, being a niche in the niche of
all of these companies are indepen- tapes itself, you can’t rely on the new
dent, as they usually claim to have cheap cassette recorders. Some users
more than 10.000 square meters tried to get something out of them
of production space and 700-1.000 in connection to a ZX Spectrum, but
employees – which points into the the machines couldn’t even deliver
direction that they are all relying on that. So while cassette mechanisms
one or two manufacturers instead. are still being produced, it is ques-
But without an insider, it is next to tionable for how long this will
impossible to say how many compa- continue. New stereo tape heads are
nies exactly are still producing the already on the bring of extinction
TN-21 mechanism today. There are as all new mechanisms only seem
two that might be doing it on their to include the cheaper mono heads.
own, considering all the informa- There are rather new products from
tion they are willing to share online: Panasonic and Sony that at least
Shenzhen Chaobotao Electronics seem to have overcome that, deliver-
Technology and Dongguan Wanji- ing stereo output. But they, too, rely
ang Mingjia Electronic Factory, the on the same tape mechanism that
latter being the producer of the Aldi Tanashin introduced in 1986 or 1987
Boombox Techmoan reviewed. Dig- and that continues to live on as an
ging deeper, there seems to be only unlicensed copy from several com-
one manufacturer of magnetic tape panies in China. (bk)
24 GAME ON:
HANSE – A GREAT GAME YOU PROBABLY NEVER HEARD OF
Pets Rescue, this time they present it sets the right mood for the fol-
a stunning shooter. It starts with a lowing gameplay. “I took inspira-
great title zoom which clearly tells tion mainly from R-Type, Gradius
you, if you didn’t already know, that and Salamander”, says coder Stefan
these guys are rooted in the demo Mader. And indeed, the player’s
scene. The way the intro is designed ship looks like it could very well fit
reminds a bit on Thunderforce IV into R-Type as well – as do the more
for the Mega Drive, but it’s not that organic-themed levels that grace
fast-paced, of course. Nevertheless, the screen later on. Some small
29
ships will remind you on IO, and man versus machine___________ The last level, called
the one pictured above looks like Reading through the introduction Fleet, delivers exactly
an upgraded version from Gradius. makes one feel as part of a shooter what its name promi-
But enough with the similarities to inside some sort of space strategy ses. But it‘s insanely
hard to get that far.
existing games. Alpharay is certainly game where some player seems to
more than an hommage to these have gotten the upper hand. The
classics. But let’s take a look at the people of Archeron are living in
story first. Because no great shooter constant fear of a robotic threat: “It
can come without one, of course. is said that automated companies
30
If you want to master are building these robots for inter- while onscreen the ships flies in the
Alpharay, you will have stellar domination. It is said that directions indicated by the pixelated
to put some hours of these planet size companies have joystick and unleashes a little bul-
gaming into it, learning already produced an endless supply lethell on the press of a button, you
attack waves, perfecting
of these robots of war. But times are immediately forget that you sit in
your control of the ship.
changing and the Archeron people front of a Plus/4. The sprite ani-
It‘s a tough game for
sure, but it‘s also quite are hoping to stop these robots from mation is very nice, the ship leans
beautiful and rewar- devastating the sector.” Help comes towards the direction it is steered,
ding. in form of a science project: “The rushing through a starfield in the
students of the interstride univer- background like there was noting
sity created the interstellar ship to it on this hardware. The ques-
Alpharay during a science project. tion if this might actually run in 50
The first test flight in a nearby Star fps is answered when the first level
System ended in a skirmish where starts. “By using the singlebuffer-
the Alpharay outclassed hordes of technique, we can draw everything
enemy robots.” Which sounds quite directly onto the screen, save some
promising. So there is the technical RAM and can display 50 fps”, Stefan
side of things. But who would be Mader explains. Moreover, the levels
crazy enough to fly this newly devel- are decrunched while scrolling. “But
oped thing? Well, the answer is nat- horizontal screen positioning is by
urally: You. No pressure: “The future far the biggest technical innovation
of the Archeron people is on your on the Plus/4. Something like this
shoulders. Alpharay must become is already used on the C64, but this
a huge success. Failure is not an op- is a big milestone for the future of
tion.” And so the game begins with games on this machine”, Stefan says.
an arcade-like explanation of the This all leads to an already impres-
controls. A joystick and a fire button sive performance, but Stefan adds:
are basically all that is needed. And “I now know some optimizations
31
for the bitmap mode we used here, on this hardware. In fact, if you
and the Charset mode would also be compare it to the level scrolling of
more performant. So yeah, there is R-Type on C64, you will see that it
still some room for improvement.” runs at the same speed. Very impres-
Which sounds quite unbelievable sive. However, you will notice some
looking at this game. The scrolling slight judder with the enemy sprites
is exceptionally smooth for a game and bullets – keep in mind that
32
everything going on here is done by
software sprites and it comes close
to a miracle seeing it work this prop-
erly. Talking about inspiration from
R-Type, you will notice the upgrades
to your ship’s cannon that can be
powerful enough to turn the screen
into a bullethell for your enemies.
But there are no satellites and no
powerup-savings like in Gradius to
choose which upgrade you’d like to
have next. It’s straight forward and
it works good this way. Clearly, the
strength of the Plus/4 is its colors.
And they are used very well here to
create a nice variety of six levels in
total that feel more like something
you might be playing on a Sega
Master System. Adding to this is
the great soundtrack composed by
Ronny Doll. While the TED outputs
nothing that can compare to the
SID, this music outclasses some Sega
Master System games for sure. With
its fast-paced, techno-waves it suits
the atmosphere of the game very
nice. All in all a must-have for 8bit
enthusiasts. Play it to believe it! (bk)
33
34 GAME ON
MANCAVE (C64)
after jumping in the air. But in the but other than that the whole game
next level, he will be gone. Reach- and its feel are very unique on the
ing the end of each level requires NES. In fact, it does not feel like an
the players to get to the exit on top 8bit game, but rather one of those
of the slowly but steadily verti- new indie games everyone loves
cally scrolling dungeon. Every three to play. The graphics are cute, the
levels, there will be an endboss to music is great and the difficulty just
fight. And after 12 levels, there is still right for some fun time alone or
the final stage to clear. Which will with up to three friends. Morphcat
lead to another run in hard mode Games really delivered something
to finally get to the good end of the great here that would have been well
game. This final battle takes some fit the original games lineup for the
inspiration from Kirby’s Adventure, system. A must-play! (bk)
poly.play
New Games for
Classic Computers and Consoles
HIBERNATED 1
this place is death
What would you do, waking up too
early from hypersleep? Stranded
DQGZLWKDQ$UWLģFLDO,QWHOOLJHQFH
being your only friend? Close to
Vega, Olivia Lund is on the trail of
PDQNLQGêVJUHDWHVWVHFUHWVDQGD
thousand-year-old mystery.
Hibernated 1 is the critically acclaimed
text adventure debut from Stefan Vogt
(Pond Software). The interactive novella
inspired by Isaac Asimov and Perry Rhodan
is considered a modern reboot of the
whole genre for which Infocom and
Level 9 were famous for.
)RUWKLVWKHģUVWSDUWRIWKHVDJDZRQWKH
legendary Crash Smash award.
The Addon Eight Feet Under is included.
W W W. P O LY P L AY. X Y Z