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Ardent Strike

Enchantment cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, M (a melee weapon worth at least 1 sp)
Duration: Instantaneous
You brandish the weapon used in the spell's casting and
make a melee attack with it against one creature within 5 feet
of you. On a hit, the target suffers the weapon attack's normal
effect, and you Mark the target (see the Dungeon Masters
Guide, p. 271) until the beginning of your next turn. The
target can only have one Mark on it at a time.
This spell causes extra damage to the Marked target when
an Opportunity attack hit it. At 5th level the target takes an
extra 1d4 psychic damage. The damage rolls increase by 1d4
at 11th level (2d4) and 17th level (3d4).

Bolstering Strike
Conjuration cantrip
Casting Time: 1 actoin
Range: Self (15-foot radius)
Components: V, M (a melee weapon worth at least 1 sp)
Duration: Instantaneous
You brandish the weapon used in the spell's casting and
make a melee attack with it against one creature within 5 feet
of you. On a hit, the target suffers the weapon attack's normal
effect, and one ally within the 15 feet of you can gains
temporary hit points equal to your spellcasting ability
modifier.
This spell's temporary hit points increase when you reach
certain levels. At 5th level, the spell grants an extra 1d4
temporary hit points on a hit. The temporary hit points
increase by 1d4 at 11th level (2d4) and 17th level (3d4).

Enfeebling Strike
Necromancy cantrip
Casting Time: 1 action
Range: Self (5-foot radius)
Components: V, M (a melee weapon worth a least 1 sp)
Duration: Instantaneous
You brandish the weapon used in the spell's casting and
make a melee attack with it against one creature within 5 feet
of you. On a hit, the target suffers the weapon attack's normal
effects, and you sap portions of physical strength from the
target. The target takes necrotic damage equal to your
spellcasting ability modifier and has disadvantage on the next
attack roll it makes before the end of it's next turn.
This spell's damage increases when you reach certain
levels. At 5th level, the melee attack deals an extra 1d6
necrotic damage to the target on a hit. The damage rolls
increase by 1d6 at 11th level (2d6) and 17th level (3d6).

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