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Baselines

Standard skill level for succeeding on the DC check [d20]


Modifier level Ratio System “5” “10” “15” “20”
+0 Lv0 Fumble Trivial/with diffAverage Challenging Hard
+5 Lv1 Trivial/with diffAverage Challenging Hard Exceptional (Pro)
+10 Lv2 Average Challenging Hard Exceptional (PExtreme (Top Pro)
+15 Lv3 Challenging Hard Exceptional (PExtreme (Top Once-in-a-decade (Famous in
+20 Lv4 Hard Exceptional (PExtreme (Top Once-in-a-deca Once-in-a-century (Famous a
+25 Lv5 Exceptional (PExtreme (Top Once-in-a-deca Once-in-a-centOnce-in-a-millennium (Famous
+30 Lv6 Extreme (Top Once-in-a-deca Once-in-a-centOnce-in-a-mill Once-in-a-Decemellenium (Fam

1 2-6 7-14 15-19 20


Lv0 Fumble Trivial/with diffAverage Challenging Hard
Lv1 Trivial/with diffAverage Challenging Hard Exceptional (Pro)
Lv2 Average Challenging Hard Exceptional (PExtreme (Top Pro)
Lv3 Challenging Hard Exceptional (PExtreme (Top Once-in-a-decade (Famous in their tim
Lv4 Hard Exceptional (PExtreme (Top Once-in-a-deca Once-in-a-century (Famous across gen
Lv5 Exceptional (PExtreme (Top Once-in-a-deca Once-in-a-centOnce-in-a-millennium (Famous to all)
Lv6 Extreme (Top Once-in-a-deca Once-in-a-centOnce-in-a-mill Once-in-a-Decemellenium (Famous to

Leather Arm 15.000 2.000


Chainmail 30.000 3.000
Plate Armor 50.000 5.000

Potion Heals X Da Price


Commoner's (Low-cost Sho 1.160 2900.000
Noble's (Mid-cost Shop) 4.600 11500.000
Adventurer's (High-cost s 10.320 25800.000
Order's (Magic trade sho 15.000 37500.000
Outsider's (Magic trade s 20.000 50000.000
Survivor's (In-group mem 25.000 62500.000
Phoenix Feather 40.000 100000.000

Steadiness : drop weapon, spell/concentration interruption, mana burn, fear, knocked down
Insight points
Hp effects : mana sickness, near-death saves,
Mana root (1hp), mana plants, spells [no potions]

Max points = 24

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Baselines

Lv1 cost 1 Lv1 total cost 1.000


Lv2 cost Lv1 +1 Lv2 total cost 2.000
Lv3 cost Lv2 +2 Lv3 total cost 4.000
Lv4 cost Lv3 +3 Lv4 total cost 7.000

Lv0
Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11

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Baselines

1Move=5Ft Base Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4


Actions : Movement (5ft sq) 15:1 13:1 11:1 9:1 7:1
Walk/Carry 5.000 5.000 5.000 5.000 10.000

Actions : Movement (5ft sq) 7:2 6:2 5:1 4:1 7:3


Move/Combat/Run+Carry 10.000 10.000 15.000 15.000 15.000

Actions : Movement (5ft sq) 15:3 15:4 15:5 13:5 15:6


*Run NoCarry 15.000 20.000 25.000 25.000 30.000
* requires 1 setup turn spent only using Run+Carry speed (no attacks/defense)
Actions : Initiative/Reacti 15:1 7:1 3:1 1:1 1:2
0.000 2.000 5.000 15.000 30.000
Reactivity Base Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Roll bonus 0.000 2.000 4.000 7.000 12.000

Walk
5ft 10ft 15ft 20ft 25ft 30ft
Lv0 10 20 30 40 50 60
Lv1 8 16 24 32 40 48
Lv2 6.25 12.5 18.75 25 31.25 37.5
Lv3 4.75 9.5 14.25 19 23.75 28.5
Lv4 3.5 7 10.5 14 17.5 21
Lv5 2.5 5 7.5 10 12.5 15
Lv6 1.75 3.5 5.25 7 8.75 10.5
Lv7 1.25 2.5 3.75 5 6.25 7.5
Lv8 1 2 3 4 5 6
Lv9 0.875 1.75 2.625 3.5 4.375 5.25
Lv10 0.8125 1.625 2.4375 3.25 4.0625 4.875
Lv11 0.78125 1.5625 2.34375 3.125 3.90625 4.6875

Combat/RunCarry
5ft 10ft 15ft 20ft 25ft 30ft
Lv0 5 10 15 20 25 30
Lv1 3 6 9 12 15 18
Lv2 1.25 2.5 3.75 5 6.25 7.5
Lv3 -0.25 -0.5 -0.75 -1 -1.25 -1.5
Lv4 -1.5 -3 -4.5 -6 -7.5 -9
Lv5 -2.5 -5 -7.5 -10 -12.5 -15

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Baselines

Lv6 -3.25 -6.5 -9.75 -13 -16.25 -19.5


Lv7 -3.75 -7.5 -11.25 -15 -18.75 -22.5
Lv8 -4 -8 -12 -16 -20 -24
Lv9 -4.125 -8.25 -12.375 -16.5 -20.625 -24.75
Lv10 -4.1875 -8.375 -12.5625 -16.75 -20.9375 -25.125
Lv11 -4.21875 -8.4375 -12.65625 -16.875 -21.09375 -25.3125

Run NoCarry
5ft 10ft 15ft 20ft 25ft 30ft
Lv0 2.5 5 7.5 10 12.5 15
Lv1 0.5 1 1.5 2 2.5 3
Lv2 -1.25 -2.5 -3.75 -5 -6.25 -7.5
Lv3 -2.75 -5.5 -8.25 -11 -13.75 -16.5
Lv4 -4 -8 -12 -16 -20 -24
Lv5 -5 -10 -15 -20 -25 -30
Lv6 -5.75 -11.5 -17.25 -23 -28.75 -34.5
Lv7 -6.25 -12.5 -18.75 -25 -31.25 -37.5
Lv8 -6.5 -13 -19.5 -26 -32.5 -39
Lv9 -6.625 -13.25 -19.875 -26.5 -33.125 -39.75
Lv10 -6.6875 -13.375 -20.0625 -26.75 -33.4375 -40.125
Lv11 -6.71875 -13.4375 -20.15625 -26.875 -33.59375 -40.3125

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Baselines

d20x [4difficulty-system] d12x [3difficulty-system]


Analogy N/A 0 0
Consistently miFumble 0 0
Exceptional (Pro) Consistently hTrivial/with diff 1-5 1-4
Extreme (Top Pro) Consistently hiAverage 6-10 5-8
Once-in-a-decade (Famous inConsistently hChallenging 11-15 9-12
Once-in-a-century (Famous aConsistently hHard 16-20 13-16
Once-in-a-millennium (Famous
Consistently hExceptional (P 21-25 17-20
Once-in-a-Decemellenium (Fam
Consistently hExtreme (Top 26-30 21-24
Consistently hOnce-in-a-deca 31-35 25-28
Consistently hOnce-in-a-cent 36-40 29-32
Consistently hOnce-in-a-mill 41-45 33-36
Consistently hOnce-in-a-Dec 46-50 37-40
Exceptional (Pro)
Extreme (Top Pro)
Once-in-a-decade (Famous in their time)
Once-in-a-century (Famous across generations)
Once-in-a-millennium (Famous to all)
Once-in-a-Decemellenium (Famous to all / Mythical/Divine)

Ratio system “Class”


“DC” (Lv=50/50 chance : 10+/20)
Difficulty
Lv0 10 Low CommonerAverage (Anyone usually pa
Lv1 15 Commoner Challenging (People sometimes don’t pass DC)
Lv2 20 Trained Hard (Do-able, but rare for some)
Lv3 25 Professional Exceptional (Only pros/top-of-the-top people have a 5
Lv4 30 Best-in-class Extreme (Must be pro to hav

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Baselines

Lv5 35 Genius Legendary (Must be pro to e


Lv6 40 Divine Near-impossible

% under 14 % 14-16 %17-20 %21-27 %28-37 %38-48 %49-59

Average Challenging Hard Exceptional (PExtreme (Top Once-in-a-deca


Once-in-a-cent
83.780 14.350 1.850 0.000 0.000 0.000 0.000
44.360 31.720 21.210 2.700 0.000 0.000 0.000
15.190 24.760 37.880 21.870 0.260 0.000 0.000
3.590 10.880 30.890 48.560 6.080 0.000 0.000
0.620 3.180 15.390 55.110 25.620 0.120 0.000
0.080 0.670 5.320 39.880 51.670 2.370 0.000
0.000 0.100 1.380 20.550 65.660 12.260 0.010
0.000 0.010 0.280 8.030 59.270 31.850 0.530
0.000 0.000 0.040 2.510 40.540 53.080 3.850
0.000 0.000 0.000 0.640 21.920 63.650 13.640
0.000 0.000 0.000 0.120 9.650 58.740 30.410
0.000 0.000 0.000 0.000 3.550 43.340 48.060
0.000 0.000 0.000 0.000 1.090 26.340 57.930

Points per turn


= 60

Unarmed Hits Successful defense = negate damage

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Baselines

1HP per hit 1 2 3 4 5


Defense rolls Lv0 26 52 78 104 130
Defense costs Lv1
= 24 48 72 96 120
Movement costLv2 22.25 44.5 66.75 89 111.25
Lv3 20.75 41.5 62.25 83 103.75
Lv4 19.5 39 58.5 78 97.5
Cost Lv5 18.5 37 55.5 74 92.5
Lv6 17.75 35.5 53.25 71 88.75
Lv7 17.25 34.5 51.75 69 86.25
Lv8 17 34 51 68 85
Lv9 16.875 33.75 50.625 67.5 84.375
Lv10 16.8125 33.625 50.4375 67.25 84.0625
Lv11 16.78125 33.5625 50.34375 67.125 83.90625

Light weapons Hits Successful defense = negate damage


2HP per hit 1 2 3 4 5
+2 Defense perLv0 28 56 84 112 140
+1 SteadinessLv1 26 52 78 104 130
+1 Movement p Lv2 24.25 48.5 72.75 97 121.25
+1 Reactivity pLv3 22.75 45.5 68.25 91 113.75
Lv4 21.5 43 64.5 86 107.5
Cost Lv5 20.5 41 61.5 82 102.5
Lv6 19.75 39.5 59.25 79 98.75
Lv7 19.25 38.5 57.75 77 96.25
Lv8 19 38 57 76 95
Lv9 18.875 37.75 56.625 75.5 94.375
Lv10 18.8125 37.625 56.4375 75.25 94.0625
Lv11 18.78125 37.5625 56.34375 75.125 93.90625

Medium weapons Hits Successful defense = vs ligh


3HP per hit 1 2 3 4 5
+1 SteadinessLv0 32 64 96 128 160
Lv1 30 60 90 120 150
Lv2 28.25 56.5 84.75 113 141.25
Lv3 26.75 53.5 80.25 107 133.75
Lv4 25.5 51 76.5 102 127.5
Cost Lv5 24.5 49 73.5 98 122.5
Lv6 23.75 47.5 71.25 95 118.75
Lv7 23.25 46.5 69.75 93 116.25
Lv8 23 46 69 92 115
Lv9 22.875 45.75 68.625 91.5 114.375
Lv10 22.8125 45.625 68.4375 91.25 114.0625
Lv11 22.78125 45.5625 68.34375 91.125 113.90625

Heavy weapons Hits Successful defense = vs ligh


4HP per hit 1 2 3 4 5

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Baselines

+1 SteadinessLv0 36 72 108 144 180


Lv1 34 68 102 136 170
Lv2 32.25 64.5 96.75 129 161.25
Lv3 30.75 61.5 92.25 123 153.75
Lv4 29.5 59 88.5 118 147.5
Cost Lv5 28.5 57 85.5 114 142.5
Lv6 27.75 55.5 83.25 111 138.75
Lv7 27.25 54.5 81.75 109 136.25
Lv8 27 54 81 108 135
Lv9 26.875 53.75 80.625 107.5 134.375
Lv10 26.8125 53.625 80.4375 107.25 134.0625
Lv11 26.78125 53.5625 80.34375 107.125 133.90625

Massive weapons Hits Successful defense = vs ligh


5HP per hit 1 2 3 4 5
+2 SteadinessLv0 42 84 126 168 210
Lv1 40 80 120 160 200
Lv2 38.25 76.5 114.75 153 191.25
Lv3 36.75 73.5 110.25 147 183.75
Lv4 35.5 71 106.5 142 177.5
Cost Lv5 34.5 69 103.5 138 172.5
Lv6 33.75 67.5 101.25 135 168.75
Lv7 33.25 66.5 99.75 133 166.25
Lv8 33 66 99 132 165
Lv9 32.875 65.75 98.625 131.5 164.375
Lv10 32.8125 65.625 98.4375 131.25 164.0625
Lv11 32.78125 65.5625 98.34375 131.125 163.90625

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Baselines

15 Actions per second, divided up among movement/attacks/magic however desired


4 Upgrades = Max MAGIC ONLY
1Move=5Ft Base Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Actions : Movement (5ft sq) 15:1 13:1 11:1 9:1 7:1
Walk/Carry 5.000 5.000 5.000 5.000 10.000

Actions : Movement (5ft sq) 7:2 6:2 5:1 4:1 7:3


Move/Combat/Run+Carry 10.000 10.000 15.000 15.000 15.000

Actions : Movement (5ft sq) 15:3 15:4 15:5 13:5 15:6


*Run NoCarry 15.000 20.000 25.000 25.000 30.000
* requires 1 setup turn spent only using Run+Carry speed (no attacks/defense)
Actions : Initiative/Reacti 15:1 7:1 3:1 1:1 1:2
0.000 2.000 5.000 15.000 30.000
Reactivity Base Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Roll bonus 0.000 2.000 4.000 7.000 12.000

Different for each weapon & weapon type, melee/ranged type proficient to type non-proficient melee/ranged carries over -2 up
Actions : Light Attacks Base Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4
Daggers 9:1 7:1 11 : 2 14 : 3 15 : 4
1 hit point 1.000 1.000 2.000 3.000 4.000

Actions : Medium/Delayed AtBase Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4


Whips, Bows, Short swords 10 : 1 9:1 13 : 2 12 : 2 15 : 3
2 hit points or 1 with reach 1.000 1.000 2.000 2.000 3.000

Actions : Heavy/Slow AttacksBase Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4


xBow, LongSword 11 : 1 10 : 1 9:1 15 : 2 13 : 2
3 hit points 1.000 1.000 1.000 2.000 2.000

Actions : Massive/Slow AttacBase Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4


Giant sword 15 : 1 13 : 1 11 : 1 9:1 15 : 2
5 hit points 1.000 1.000 1.000 1.000 2.000

Actions : Defense [1 attack pBase Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4


11 : 1 9:1 14 : 2 14 : 3 15 : 4
1.000 1.000 2.000 3.000 4.000

Actions : Magic casting pointBase Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4


eople sometimes don’t pass DC) 15:1 12:1 9:1 13:2 15:3
but rare for some)
nly pros/top-of-the-top people have a 50/50 chance)
Steadiness Base Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4

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Baselines

Roll bonus 0.000 2.000 4.000 7.000 12.000

Divine Insight/Inspiration Base Upgrade 1 Upgrade 2 Upgrade 3 Upgrade 4


Uses 1.000 8.000 17.000 30.000 48.000

%60+  
 
Once-in-a-mill Once-in-a-Dec Total
0.000 0.000 99.98  
0.000 0.000 99.99  
0.000 0.000 99.96  
0.000 0.000 100  
0.000 0.000 100.04  
0.000 0.000 99.99  
0.000 0.000 99.96  
0.000 0.000 99.97  
0.000 0.000 100.02
0.120 0.000 99.97
1.060 0.000 99.98
5.020 (.02 %71+) 99.97
14.620 (.26 % 72+) 99.98

Successful defense = negate damage equal to your unarmed hits potential

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Baselines

6 7 8 9 10 11 12
156 182 208 234 260 286 312
144 168 192 216 240 264 288
133.5 155.75 178 200.25 222.5 244.75 267
124.5 145.25 166 186.75 207.5 228.25 249
117 136.5 156 175.5 195 214.5 234
111 129.5 148 166.5 185 203.5 222
106.5 124.25 142 159.75 177.5 195.25 213
103.5 120.75 138 155.25 172.5 189.75 207
102 119 136 153 170 187 204
101.25 118.125 135 151.875 168.75 185.625 202.5
100.875 117.6875 134.5 151.3125 168.125 184.9375 201.75
100.6875 117.46875 134.25 151.03125 167.8125 184.59375 201.375

Successful defense = negate damage equal to your unarmed hits potential


6 7 8 9 10 11 12
168 196 224 252 280 308 336
156 182 208 234 260 286 312
145.5 169.75 194 218.25 242.5 266.75 291
136.5 159.25 182 204.75 227.5 250.25 273
129 150.5 172 193.5 215 236.5 258
123 143.5 164 184.5 205 225.5 246
118.5 138.25 158 177.75 197.5 217.25 237
115.5 134.75 154 173.25 192.5 211.75 231
114 133 152 171 190 209 228
113.25 132.125 151 169.875 188.75 207.625 226.5
112.875 131.6875 150.5 169.3125 188.125 206.9375 225.75
112.6875 131.46875 150.25 169.03125 187.8125 206.59375 225.375

Successful defense = vs ligh vs med/heavy: negate a numbe


vs massive: negate a number of attacks equal to ¼ your hit potential
6 7 8 9 10 11 12
192 224 256 288 320 352 384
180 210 240 270 300 330 360
169.5 197.75 226 254.25 282.5 310.75 339
160.5 187.25 214 240.75 267.5 294.25 321
153 178.5 204 229.5 255 280.5 306
147 171.5 196 220.5 245 269.5 294
142.5 166.25 190 213.75 237.5 261.25 285
139.5 162.75 186 209.25 232.5 255.75 279
138 161 184 207 230 253 276
137.25 160.125 183 205.875 228.75 251.625 274.5
136.875 159.6875 182.5 205.3125 228.125 250.9375 273.75
136.6875 159.46875 182.25 205.03125 227.8125 250.59375 273.375

Successful defense = vs ligh vs med/heavy: negate a numbe


vs massive: negate a number of attacks equal to ¼ your hit potential
6 7 8 9 10 11 12

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Baselines

216 252 288 324 360 396 432


204 238 272 306 340 374 408
193.5 225.75 258 290.25 322.5 354.75 387
184.5 215.25 246 276.75 307.5 338.25 369
177 206.5 236 265.5 295 324.5 354
171 199.5 228 256.5 285 313.5 342
166.5 194.25 222 249.75 277.5 305.25 333
163.5 190.75 218 245.25 272.5 299.75 327
162 189 216 243 270 297 324
161.25 188.125 215 241.875 268.75 295.625 322.5
160.875 187.6875 214.5 241.3125 268.125 294.9375 321.75
160.6875 187.46875 214.25 241.03125 267.8125 294.59375 321.375

Successful defense = vs ligh vs med/heavy: negate a number attacks equal to your hits potential
6 7 8 9 10 11 12
252 294 336 378 420 462 504
240 280 320 360 400 440 480
229.5 267.75 306 344.25 382.5 420.75 459
220.5 257.25 294 330.75 367.5 404.25 441
213 248.5 284 319.5 355 390.5 426
207 241.5 276 310.5 345 379.5 414
202.5 236.25 270 303.75 337.5 371.25 405
199.5 232.75 266 299.25 332.5 365.75 399
198 231 264 297 330 363 396
197.25 230.125 263 295.875 328.75 361.625 394.5
196.875 229.6875 262.5 295.3125 328.125 360.9375 393.75
196.6875 229.46875 262.25 295.03125 327.8125 360.59375 393.375

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Baselines

MAGIC ONLY

icient melee/ranged carries over -2 upgrades, non-type = -4/base

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Baselines

al to ¼ your hit potential

al to ¼ your hit potential

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Levels

Level DC Description Skills (Training) = Roll Bonus Natural Ability = Roll Bonu
1.000 1.000 Very Easy None 0.000 None
2.000 3.000 Easy Minimal (Basic Ideas) 1.000 Minimal
3.000 5.000 Simple Limited (Wonky Work; Watchi 4.000 Limited
4.000 10.000 Average Basic (“Useable” Work) 9.000 Average
5.000 15.000 Challenging Advanced (Moderate Work) 14.000 Exceptional
6.000 20.000 Hard Specialized (Shop-worthy Wo 19.000 Extraordinary
7.000 25.000 Very Hard Niche (High-value Work) 24.000 Legendary
8.000 30.000 Extremely HarLegendary (Best-in-class Wo 29.000 Superhuman
9.000 35.000 Unbelievable Unnatural
10.000 40.000 Unimaginable Divine
11.000 45.000 Nearly Impossible
Max roll = 57 10.000 9.000

DC Alter Emotions Transmit Image Candle light detail visibility = 3ft


1.000 Cause Interest (general) Pixels Hand lamp detail visibility = 6ft
3.000 Cause Disinterest (general) Blurred (large) Torch light detail visibility = 9ft
5.000 Cause Curiosity Vague shapes (outlines) (medium) Campfire light detail visibility = 18ft
10.000 Cause Caution Vague image (faceless) (large) Bonfire light detail visibility = 30ft
15.000 Cause Amiableness Vague details (hair style)
20.000 Cause Anxiety Simple details (tattoo shapes)
25.000 Cause Friendliness Basic details (exact eye color)
30.000 Cause Fear Fine details (eyelashes)
35.000 Cause Loyalty Exacting details (small wrinkles; individual gray hairs)
40.000 Cause Terror Minuscule details (fine pigment differences [e.g. discern pro makeup])
45.000 Cause Devotion Almost-microscopic details (individual hair health)

Armor TypeWeight (lbs) Damage Reduction


Light Leathe 7.000

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Levels

1 Disruption = 4.5 lbs


% 180 lbs
Head 0.082 14.814
Whole Trunk 0.542 97.470
Thorax 0.186 33.408
Abdomen 0.127 22.770
Pelvis 0.148 26.658
Total Arm 0.053 9.603
Upper Arm 0.031 5.535
Forearm 0.017 3.096
Hand 0.006 1.035 Casting Fatigue
Forearm & H 0.023 4.131 6.000 60.000
Total Leg 0.176 31.599 10.000 100.000
Thigh 0.111 20.025 20.000 200.000
Leg 0.051 9.090 40.000 400.000
Foot 0.014 2.484 50.000 500.000
Leg & Foot 0.064 11.574 75.000 750.000
150.000 1500.000
1000.000 10000.000
5000.000 50000.000
29.000 290.000
2175.000 21750.000
725.000 7250.000
87.000 870.000
75.000 745.000

Chance Level 1 Level 2 Level 3 Level 4 Level 5 Level 6


1.000 -6.000 -5.000 -3.000 -1.000 4.000 9.000
3.000 -5.000 -4.000 -2.000 0.000 5.000 10.000
5.000 -4.000 -3.000 -1.000 1.000 6.000 11.000
7.000 -3.000 -2.000 0.000 2.000 7.000 12.000

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Levels

11.000 -2.000 -1.000 1.000 3.000 8.000 13.000


13.000 -1.000 0.000 2.000 4.000 9.000 14.000
20.000 0.000 1.000 3.000 5.000 10.000 15.000
13.000 1.000 2.000 4.000 6.000 11.000 16.000
11.000 2.000 3.000 5.000 7.000 12.000 17.000
7.000 3.000 4.000 6.000 8.000 13.000 18.000
5.000 4.000 5.000 7.000 9.000 14.000 19.000
3.000 5.000 6.000 8.000 10.000 15.000 20.000
1.000 6.000 7.000 9.000 11.000 16.000 21.000

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Levels

Overall SkilMagical Skill Level


Natural Ability = Roll Bonu Honorific # Total Dem # Total Demographics [human/elf]
-2.000 -san 3310.000 81.000
-1.000 -san 5500.000 136.000
0.000 -san 15000.000 408.000
1.000 -san 27000.000 735.000
3.000 -san 20000.000 544.000
6.000 -san 16000.000 432.000
9.000 Renshi; Sense 12000.000 318.000
12.000 Hanshi; Hakas 1100.000 124.000
15.000 Meijin 75.000 16.000
18.000 15.000 4.000

1.000

detail visibility = 3ft


etail visibility = 6ft
light detail visibility = 9ft
mpfire light detail visibility = 18ft 2.000 81.000 100.000
e light detail visibility = 30ft 4.000 200.000
6.000 250.000 Attempt to cr 300.000
8.000 360.000 1min of 100wa 400.000
10.000 500.000 Attempt to po 500.000
12.000 600.000
14.000 Attempt to se 700.000
e.g. discern pro makeup]) 16.000 800.000
18.000 870.000 Deal 1 Disru 900.000
20.000 1000.000 1000.000
Damage Reduction 0.000 2175.000
1.000

Reroll if DC
Reroll if DC
Reroll if DC
Reroll if DC
Reroll if DC
Reroll if DC

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Levels

Reroll if DC
Reroll if DC

lightbulb
human at rest [1s of attacking, jumping, etc.]
stationary bike max output
AM radio in Britain ; Social magic range = 3.5mi radius (rounded down to 3mi)
human doing hard physical work
10 square feet of sunshine on a bright day at noon
AM radio in the US
clear channel AM radio
FM radio
1000 BTU/hr (raise temp by 1 degree (C?) for 1lb of water)
(raise temp 25 degrees to 100 degrees) = rate for 1lb of Room Temperature Water → Steam
(raise temp 0 degrees to 25 degrees) = rate for 1lb of Ice → Room Temperature Water
(raise temp by 3 degrees (C?) for 1lb of water) [1 Disruption of Damage per 1sec]
1 horsepower (1lb moved 550ft per second)

100000.000 2798.000
Level 7 Level 8 Level 9 Level 10 Level 11 Level 12
14.000 19.000 24.000 29.000 34.000 39.000
15.000 20.000 25.000 30.000 35.000 40.000
16.000 21.000 26.000 31.000 36.000 41.000
17.000 22.000 27.000 32.000 37.000 42.000

Page 19
Levels

18.000 23.000 28.000 33.000 38.000 43.000


19.000 24.000 29.000 34.000 39.000 44.000
20.000 25.000 30.000 35.000 40.000 45.000
21.000 26.000 31.000 36.000 41.000 46.000
22.000 27.000 32.000 37.000 42.000 47.000
23.000 28.000 33.000 38.000 43.000 48.000
24.000 29.000 34.000 39.000 44.000 49.000
25.000 30.000 35.000 40.000 45.000 50.000
26.000 31.000 36.000 41.000 46.000 51.000

Page 20
Levels

For Calc Spell Name Roll Result = 20.000 Effect Result


¼ Annihilation Creation/Conjuration Touch #VALUE! cubic inches
12.000 Annihilation Water/Human Touch 126.000 cubic inches
5.000 Annihilation Stone Touch 53.000 cubic inches

Emotion
Complex Emotion
Emotional “Sentence”
Emotional “Paragraph”
Sentence
Short paragraph
Long paragraph
Image
Complex image
Cluster of images

N/A
N/A
N/A
N/A
N/A
N/A

Page 21
Levels

N/A
N/A

Water → Steam

Page 22
Levels

999.000
1/4 of Annihilation
0.5lbs aka 12 cubic inches [1 forearm aka 1 Disruption if a creature is ta Reroll if DC
0.2lbs aka 5 cu in of stone/crystal/glass/aluminum Reroll if DC

Page 23
Levels

N/A
N/A

Page 24
Social

They misread 1 of your emotions They misperceive minor physical details (e.g. eye color)
They misread 1 of your complex emotions They misperceive simple physical details (e.g. freckles)
They misread a few of your emotions They misperceive complex physical details (e.g. skin color)
They misread a few of your complex emotions They misperceive highly complex physical details (e.g. hair
They misread many of your emotions They misperceive major physical details (e.g. height or hair
You affect 1 of their simple emotions They misperceive major & complex physical details (e.g. ar
You affect 1 of their complex emotions They misperceive major & highly complex physical details (
You affect a few of their simple emotions They misperceive the passage of time (mentally slowed by
You affect a few of their complex emotions They misperceive their own thoughts (suggestion, 1 word)
You affect many of their emotions They misperceive their own beliefs (charm, 1 belief)

Page 25
Social

hysical details (e.g. eye color)


physical details (e.g. freckles)
x physical details (e.g. skin color)
omplex physical details (e.g. hair color)
hysical details (e.g. height or hair length , at a distance)
complex physical details (e.g. arm length up close)
highly complex physical details (e.g. hair length up close)
sage of time (mentally slowed by 1 second)
n thoughts (suggestion, 1 word)
n beliefs (charm, 1 belief)

Page 26
Other ideas

1.500 Annihilation Basic metal Touch 16.000 cubic inches


0.500 Annihilation Dense metal Touch 5.000 cubic inches
0.500 Barrier (Prevent Physical5 ft range 5.000 Disruption
0.750 Heal 5 ft range 8.000 Disruption
1.000 Damage 5 ft range 11.000 Disruption
18.000 Force Push/Pu Water/Human 5 ft/sec 189.000 lbs
2.000 Force Blast Water/Human 2 ft range 1 disruption 21.000 lbs
2.000 Message 1000 ft radius 21.000 words
1.500 Influence (Change the Mi5ft range 16.000 Save DC
1.500 Illusion (Trick the eye) 5ft range 16.000 Save DC
0.250 Aid Focus 5ft range 3.000 Roll Bonus
1.900 Sense/Comprehend Magi5ft range 20.000 Check Result
1.900 Control Raw Magic 2ft range 20.000 Check Result
1.000 Haste Touch 11.000 +ft/1sec
0.500 Heightened Awareness Touch 5.000 Roll Bonus
5.000 Light 5 ft range 53.000 ft detail visibility
1.500 Alter Emotions 5 ft range 16.000 Save DC
1.500 Transmit Image Touch 16.000 Save DC

Page 27
Other ideas

0.05lbs aka 1.5 cu in of iron/silver/lead


0.02lbs aka 0.5 cu in of gold/platinum
2 disruption
3 disruption
4 disruption
18 lbs of water
2 ft of distance moved
4 words
2.5 Save DC
2.5 Save DC
1 roll bonus
@ level
@ level
4 ft/sec
1 roll bonus
detail visibility 30ft detail visibility

Effect DC = Block/Resist DC

Page 28
Populations

NW ER NE
1.000 250.000 250.000 250.000
2.000 250.000 250.000 250.000
3.000 250.000 250.000 250.000
4.000 250.000 250.000 250.000
5.000 250.000 250.000 250.000
6.000 250.000 250.000 250.000
7.000 250.000 250.000 250.000
8.000 250.000 250.000 250.000
9.000 250.000 250.000 250.000
10.000 250.000 250.000 250.000
11.000 250.000 500.000 250.000
12.000 250.000 250.000
13.000 250.000 250.000
14.000 250.000 250.000
15.000 250.000 250.000
16.000 250.000 250.000
17.000 250.000 250.000
18.000 250.000 250.000
19.000 250.000 250.000
20.000 500.000 250.000
21.000 500.000 500.000
22.000 500.000 750.000
23.000 500.000 750.000
24.000 750.000 750.000
25.000 1000.000
26.000
27.000
28.000
29.000
30.000
31.000
32.000
Total 7500.000 3000.000 8750.000

Page 29
Populations

W MW DE E
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
250.000 250.000 250.000 250.000
500.000 250.000 250.000 250.000
500.000 500.000 250.000 250.000
500.000 500.000 500.000 250.000
500.000 500.000 500.000 250.000
500.000 500.000 250.000
500.000 250.000
250.000
250.000
250.000
250.000
750.000
1000.000

5750.000 6000.000 4750.000 7500.000

Page 30
Populations

WLD OL SW
500.000 250.000 250.000
500.000 250.000 250.000
500.000 250.000 500.000
500.000 250.000 500.000
250.000 500.000
250.000 500.000
250.000 500.000
250.000 500.000
250.000 500.000
250.000 500.000
500.000
500.000
500.000
750.000
1000.000

2000.000 2500.000 7750.000

Page 31
Populations

WD ED SE
250.000 250.000 250.000
250.000 250.000 250.000
250.000 250.000 250.000
500.000 500.000 250.000
750.000 500.000 250.000
1000.000 750.000 250.000
250.000
250.000
250.000
250.000
250.000
250.000
250.000
250.000
250.000
250.000
250.000
250.000
500.000
500.000
750.000
750.000
1000.000

3000.000 2500.000 8000.000 69000.000


100000.000

Page 32
Split concepts

Level 1 Level 2 Level 3 Level 4 Level 5 Level 6


Difficulty Super Easy Very Easy Easy Simple Average Frustrating
% success 0.916 0.860 0.790 0.713 0.636 0.531

Overall Skill Level


Description Skill Equivalent Honorific # Total Dem # Barony de% of popula
[1] Frail -san 5958.000 662.000 0.033
[2] Out-of-Shape -san 9900.000 1100.000 0.055
[3] Low-Average Certificate -san 27000.000 3000.000 0.150
[4] Plebio [ Commoner HS Diploma -san 48600.000 5400.000 0.270
[5] Legio [tl Militia Associate's -san 36000.000 4000.000 0.200
[6] Artico [tl Mercenary Bachelor's Sensei 28800.000 3200.000 0.160
[7] Virtuo [t Adventurer Master's Renshi 21600.000 2400.000 0.120
[8] Olympio [Champion PhD Kyoushi; Ha 1980.000 220.000 0.011
[9] Recada [tMaster (WR)Post-Doc Hanshi 135.000 15.000 0.001
[10] Devio [tGrandmasterTop of Field Meijin 27.000 3.000 0.000
180000.000 20000.000 1.000

(Speed) Feet(Dash) Feet RW Speed (Speed) Feet per 1 second

Ft/1Second Each Upgrade Each Upgrade


Walk/Carry 5.000 +1 Initiative/Reac 0.000 +1
Move/Combat/ 10.000 +2
Run NoCarry 15.000 +4

5.000 6.000 7.000 8.000 9.000 10.000


10.000 12.000 14.000 16.000 18.000 20.000
15.000 19.000 23.000 27.000 31.000 35.000
1.200 1.400 1.600 1.800 2.000
1.200 1.400 1.600 1.800 2.000
1.267 1.533 1.800 2.067 2.333

0.714

Page 33
Split concepts

1.000
2.500
2.000

5.000 1.000
5.000 2.000

10.000 2.000
9.000 1.800
0.833 8.000 1.600
0.800 7.000 1.400
6.000 1.200
5.000 1.000
4.000 0.800
3.000 0.600
2.000 0.400
1.000 0.200

9.000
1.250
1.667 10.000
2.500 9.000
8.000
7.000
6.000
5.000

5 Upgrades = Max Upgrade 1


Speed (Actions1Move=5Ft Actions:Moves
5.000 Walk/Carry
10.000 Move/Combat/ 10.000
15.000 Run NoCarry 15.000
Initiative/Reac 0.000

Attack Speed Actions : Attack


0.000
' 4 : 1 / 8 : 2 '4 : 1 / 7 : 2 3 : 1

Page 34
Split concepts

Different for each weapon, melee/ranged to non-proficient melee/ran

Actions:MovesBase Upgrade 1 Upgrade 2


Actions (Speed5:1 4:1 7:2
Walk/Carry 5.000 5.000 5.000 5.000

Actions (Speed5:1 4:1 7:2


Move/Combat/ 10.000 10.000 10.000 10.000

Actions (Speed5:1 4:1 7:2


Run NoCarry 15.000 15.000 15.000 20.000

15 Actions per second, divided up among movement/attacks/magic however desired


4 Upgrades = Max
1Move=5Ft Base Upgrade 1 Upgrade 2
Actions : Movement (5ft sq) 15:1 13:1 11:1
Walk/Carry 5.000 5.000 5.000

Actions : Movement (5ft sq) 7:1 6:1 5:1


Move/Combat/Run+Carry 10.000 10.000 15.000

Actions : Movement (5ft sq) 14:2 13:4 15:5


Run NoCarry 20.000 20.000 25.000

Initiative/Reaction 0.000 1.000 2.000

Different for each weapon & weapon type, melee/ranged type proficient to type non-proficient me
Actions : Light Attacks Base Upgrade 1 Upgrade 2
Daggers 12 : 1 8:1 12 : 2
1.000 1.000 2.000

Actions : Medium/Delayed AtBase Upgrade 1 Upgrade 2


Whips, Bows, Short swords 11 : 1 9:1 7:1
1.000 1.000 2.000

Page 35
Split concepts

Actions : Heavy/Slow AttacksBase Upgrade 1 Upgrade 2


xBow, LongSword 13 : 1 10 : 1 9:1
1.000 1.000 1.000

Actions : Massive/Slow AttacBase Upgrade 1 Upgrade 2


Great sword 15 : 1 10 : 1 7:1
1.000 1.000 2.000

Actions : Defense [1 hit negatBase Upgrade 1 Upgrade 2


12 : 1 9:1 6:1
1.000 1.000 2.000

Actions : Magic casting porti Base Upgrade 1 Upgrade 2


15:1 12:1 9:1

Actions : Initiative boost Base Upgrade 1 Upgrade 2


3:1 5:2 2:1

Page 36
Split concepts

Level 7 Level 8 Level 9 Level 10 Level 11


Challenging Difficult Hard Very hard Extremely hard
0.427 0.336 0.238 0.140 0.049

Magical Skill Level


# Total Demographics [human/elf]
81.000
136.000 1.000 30.000 20.000 5958.000 81.000
408.000 0.823 24.690 16.460 9900.000 136.000
735.000 0.708 21.239 14.159 27000.000 408.000
544.000 0.584 17.522 11.681 48600.000 735.000
432.000 0.531 15.929 10.619 36000.000 544.000
318.000 0.487 14.602 9.735 28800.000 432.000
124.000 0.442 13.274 8.850 21600.000 318.000
16.000 0.407 12.212 8.142 1980.000 124.000
4.000 0.372 11.150 7.434 135.000 16.000
2798.000 0.327 9.823 6.549 27.000 4.000
180000.000 2798.000
Speed) Feet per 1 second

5.000 6.000 7.000 8.000 9.000 10.000


10.000 12.000 14.000 16.000 18.000 20.000
15.000 19.000 23.000 27.000 31.000 35.000

1.000 1.200 1.400 1.600 1.800 2.000


2.000 2.400 2.800 3.200 3.600 4.000
3.000 3.800 4.600 5.400 6.200 7.000

Page 37
Split concepts

1.000 2.000 3.000 4.000 5.000 6.000


7.000 8.000 9.000 10.000 11.000 12.000
13.000 14.000 15.000 16.000 17.000 18.000
1.500 1.750

5.000 2.500 1.667 1.250 1.000 0.833


0.714 0.625 0.556 0.500 0.455 0.417
0.385 0.357 0.333 0.313 0.294 0.278
3.333 2.857 #DIV/0! #DIV/0! #DIV/0! #DIV/0!
#DIV/0! #DIV/0! #DIV/0! #DIV/0! #DIV/0! #DIV/0!

0.500

0.875 0.857 0.833 0.800 0.750 0.667 0.500


0.778 0.714 0.600

1.000 0.833 0.800


0.900 0.600 0.667
0.800
0.700
0.600
0.500

Upgrade 2 Upgrade 3 Upgrade 4 Upgrade 5


Actions:Moves

+2
+4
+1

5:2 2:1 3:2 1:1

Page 38
Split concepts

elee/ranged to non-proficient melee/ranged carries over -2 upgrades

Upgrade 3 Upgrade 4
3:1 5:2
5.000 10.000

3:1 5:2
15.000 20.000

3:1 5:2
25.000 30.000

ks/magic however desired

Upgrade 3 Upgrade 4
9:1 7:1
5.000 10.000

4:1 3:1
15.000 20.000

12:5 15:6
25.000 30.000

3.000 4.000

pe proficient to type non-proficient melee/ranged carries over -2 upgrades, non-type = -4/base


Upgrade 3 Upgrade 4
8:2 14 : 4
3.000 4.000

Upgrade 3 Upgrade 4
12 : 2 15 : 3
2.000 3.000

Page 39
Split concepts

Upgrade 3 Upgrade 4
14 : 2 12 : 2
2.000 2.000

Upgrade 3 Upgrade 4
5:1 7:2
3.000 4.000

Upgrade 3 Upgrade 4
4:1 3:1
4.000 5.000

Upgrade 3 Upgrade 4
13:2 15:3

Upgrade 3 Upgrade 4
3:2 1:1

Page 40
Split concepts

0.033 0.294 29.412 -5.882


0.055 0.353 35.294 -5.882
0.150 0.412 41.176 -11.765
0.270 0.529 52.941 -5.882
0.200 0.588 58.824 -11.765
0.160 0.706 70.588 -5.882
0.120 0.765 76.471 -5.882
0.011 0.824 82.353 -11.765
0.001 0.941 94.118 -5.882
0.000 1.000 100.000

5:1 7:2 3:1 5:2


5.000 5.000 5.000 10.000
10.000 10.000 15.000 20.000
15.000 20.000 25.000 30.000

Page 41
Split concepts

0.667

0.400 0.200

Page 42
Rolls

xd6 Mean Low Likely Low (1%High Likely High (1%)


1 N/A 1 1.000 6.000 6.000
2 7.000 2 2.000 12.000 12.000
3.000 10.000 3.000 4.000 18.000 17.000
4.000 14.000 4.000 7.000 24.000 21.000
5.000 17.000 5.000 10.000 30.000 25.000
6.000 21.000 6.000 13.000 36.000 29.000
7.000 24.000 7.000 15.000 42.000 34.000
8.000 28.000 8.000 18.000 48.000 38.000
9.000 31.000 9.000 22.000 54.000 41.000
10.000 35.000 10.000 25.000 60.000 45.000
11.000 38.000 11.000 28.000 66.000 49.000
12.000 42.000 12.000 31.000 72.000 53.000
13.000 45.000 13.000 34.000 78.000 57.000
14.000 49.000 14.000 37.000 84.000 61.000
15.000 52.000 15.000 40.000 90.000 65.000
16.000 56.000 16.000 44.000 96.000 68.000

xd6 Mean Low Likely Low (1%High Likely High (1%)


1 N/A 1 1.000 6.000 6.000
2 7.000 2 2.000 12.000 12.000
3.000 10.000 3.000 4.000 18.000 17.000
4.000 14.000 4.000 7.000 24.000 21.000
5.000 17.000 5.000 10.000 30.000 25.000
6.000 21.000 6.000 13.000 36.000 29.000
7.000 24.000 7.000 15.000 42.000 34.000
8.000 28.000 8.000 18.000 48.000 38.000
9.000 31.000 9.000 22.000 54.000 41.000
10.000 35.000 10.000 25.000 60.000 45.000
11.000 38.000 11.000 28.000 66.000 49.000
12.000 42.000 12.000 31.000 72.000 53.000
13.000 45.000 13.000 34.000 78.000 57.000
14.000 49.000 14.000 37.000 84.000 61.000
15.000 52.000 15.000 40.000 90.000 65.000
16.000 56.000 16.000 44.000 96.000 68.000
17.000 59.000 17.000 47.000 102.000 72.000
18.000 63.000 18.000 50.000 108.000 76.000
19.000 66.000 19.000 53.000 114.000 80.000
20.000 70.000 20.000 57.000 120.000 83.000
21.000 73.000 21.000 60.000 126.000 87.000

60.000 1.000 2 3 4
60.000 30.000 20.000 15.000

Page 43
Rolls

16.000 17 18 19
3.750 3.529 3.333 3.158

31.000 32 33 34
1.935 1.875 1.818 1.765

46.000 47 48 49
1.304 1.277 1.250 1.224

Page 44
Rolls

ikely High (1%) % under 14 % 14-16 %17-20 %21-27 %28-37 %38-53

Average Challenging Hard Exceptional (PExtreme (Top Once-in-a-decade (Famous in their tim
Lv0 83.780 14.350 1.850
Lv1 44.360 31.720 21.210 2.700
Lv2 15.190 24.760 37.880 21.870 0.260
Lv3 3.590 10.880 30.890 48.560 6.080
Lv4 0.620 3.180 15.390 55.110 25.620 0.120
Lv5 0.080 0.670 5.320 39.880 51.670 2.370
Lv6

ikely High (1%) % under 14 % 14-16 %17-20 %21-27 %28-37 %38-53

Average Challenging Hard Exceptional (PExtreme (Top Once-in-a-deca


83.780 14.350 1.850
Lv0 44.360 31.720 21.210 2.700
Lv1 15.190 24.760 37.880 21.870 0.260
Lv2 3.590 10.880 30.890 48.560 6.080
Lv3 0.620 3.180 15.390 55.110 25.620 0.120
Lv4 0.080 0.670 5.320 39.880 51.670 2.370
Lv5 0.000 0.100 1.380 20.550 65.660 12.270
Lv6 0.000 0.01 0.28 8.03 59.270 32.370
Lv7 0.000 0 0.04 2.51 40.540 56.600
Lv8 0.000 0 0 0.64 21.920 74.870
Lv9
Lv10

5 6 7 8 9 10 11
12.000 10.000 8.571 7.500 6.667 6.000 5.455

Page 45
Rolls

20 21 22 23 24 25 26
3.000 2.857 2.727 2.609 2.500 2.400 2.308

35 36 37 38 39 40 41
1.714 1.667 1.622 1.579 1.538 1.500 1.463

50 51 52 53 54 55 56
1.200 1.176 1.154 1.132 1.111 1.091 1.071

Page 46
Rolls

Once-in-a-decade (Famous in their time)


99.980
99.990
99.960
100.000
100.040
99.990

%54+ %38-48 %38-51 %49+ %52+

Once-in-a-century (Famous across generations)

0.010 31.85 32.31 0.53 0.07


0.33 53.08 55.93 3.85 1
2.54 63.65 71.98 13.76 5.43

12 13 14.000 15.000
5.000 4.615 4.286 4.000
 

Page 47
Rolls

 
 
27 28 29 30
2.222 2.143 2.069 2.000

42 43 44 45
1.429 1.395 1.364 1.333

57 58 59 60
1.053 1.034 1.017 1.000

Page 48

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