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Umiejki Skills Synergie

1 athletics
2 acrobatics If you have 5 or more ranks in Knowledg
3 arcana If you have 5 or more ranks in Knowledg
4 Deception If you have 5 or more ranks in Knowledg
5 Disable Device If you have 5 or more ranks in Survival, y
6 Disguise If you have 5 or more ranks in Bluff, you
7 Etiquette If you have 5 or more ranks in Insight, yo
8 Forgery If you have 5 or more ranks in Survival, y
9 Gather informaion
10 Handle animal UMIEJKI w teori są i nie sa przypisane po
11 Heal Sam atrybut. Ale np. obicie komus mord
12 History
13 Insight Umiejki (pogrupowane)
14 Intimidation
15 Lockpicking
16 local knowledge
17 Lidearship
18 Nature
19 Perception
20 performance
21 Persuesion
22 Sleight of hands
23 Stealth
24 Survival
25 Spoken Languages
26 Religion
27 Use magical Device
28 Craft

Jak klasy otrzymują punkty na umiejki

cleric Fighter Paladin


4+int x4 4+int x4 4+int x4
co lvl 4 + int co lvl 4 + int co lvl 4 + int

Wizard druid Monk


5 + int x 4 5 + int x 4 5 + int x 4
co lvl 6 + int co lvl 5 + int co lvl 5 + int

bard Ranger
7 + int x 4 7 + int x 4
co lvl 7 + int co lvl 7 + int
Rogue
9 + int x 4

https://www.d20srd.org/indexes/skills.htm
ave 5 or more ranks in Knowledge (local), you get a +1 bonus on Gather Information checks.
ave 5 or more ranks in Knowledge (nature), you get a +1 bonus on Survival checks made in aboveground natural environments (aquatic
ave 5 or more ranks in Knowledge (religion), you get a +1 bonus on turning checks against undead.
ave 5 or more ranks in Survival, you get a +1 bonus on Knowledge (nature) checks.
ave 5 or more ranks in Bluff, you get a +1 Sleight of Hand checks, as well as on Disguise checks made when you know you’re being obse
ave 5 or more ranks in Insight, you get a +1bonus on Persuesion checks.
ave 5 or more ranks in Survival, you get a +1 bonus on Knowledge (nature) checks.

w teori są i nie sa przypisane pod konkretny atrybut. Wiadomo że większość zawsze się będzie rzucac na ten
ybut. Ale np. obicie komus mordy czy też złamanie podkowy w rękach, może być rzutem na intimidation + STR.

(pogrupowane)
Historia Sleight of hands Atletyka Deception
arcana Otwieranie zamków Acrobatyka Persuesion
Religa Disable Device Percepcja Intimidation
Natura Forgery steahlth Etykieta
local knowledge Disguise Survival Insight
Heal use magic device Handle animal Przewodzenie
craft Gather informaion
performance
Speak language

max

Paladin barb Sorcerer lvl 3 4


4+int x4 4 + int x 4 4+ int x4 lvl 4 5
co lvl 4 + int co lvl 4 + int co lvl 4 + int lvl 5 6
lvl 6 7
lvl 7 8
lvl 8 9
lvl 9 10
lvl 10 11

za skill na lvlu 7,8,9,10 i 11 płaci się podójnie


ral environments (aquatic, desert, forest, hill, marsh, mountains, or plains).

u know you’re being observed and you try to act in character.

się podójnie
interatywne ataki

Klasy walczące Klasy czarujące


Barbarian Fighter Ranger Paladin Sorcerer Wizard Bard
lvl 1 1 1 1 1 lvl 1 0 0 0 lvl 1
lvl 2 1 1 1 1 lvl 2 0 0 0 lvl 2
lvl 3 2 2 2 2 lvl 3 1 1 1 lvl 3
lvl 4 2 2 2 2 lvl 4 1 1 1 lvl 4
lvl 5 3|1 3|1 3|1 3|1 lvl 5 2 2 2 lvl 5
lvl 6 3|1 3|1 3|1 3|1 lvl 6 2 2 2 lvl 6
lvl 7 3|2 3|2 3|2 3|2 lvl 7 3 3 3 lvl 7
lvl 8 3|2 3|2 3|2 3|2 lvl 8 3 3 3 lvl 8
lvl 9 4|2 4|2 4|2 4|2 lvl 9 3|1 3|1 3|1 lvl 9
lvl 10 4|3 4|3 4|3 4|3 lvl 10 3|1 3|1 3|1 lvl 10
klasy walczące na lvl 5 dostają 1 Atut\ Feat

SPELLCASTING MODIFIRE

Spelcasting modif: Barbaians, Fighters, Rangers, Paladins, Rouges Spelcasting modif:


proff
lvl lvl
bonus Spell DC = 8 + Proff bonus + Atribut Modif
lvl 1 0 lvl 1
lvl 2 0 Spell Attack = proff bonus + atribut modif lvl 2
lvl 3 1 lvl 3
lvl 4 1 lvl 4
lvl 5 2 lvl 5
lvl 6 2 lvl 6
lvl 7 3 lvl 7
lvl 8 3 lvl 8
lvl 9 4 lvl 9
lvl 10 4 lvl 10

SAVING THROWS

Saving throws Barbarian and Fighter Saving throws Ranger

STR DEX CON INT WIS CHA STR


lvl 1 2 1 2 0 1 0 lvl 1 2
lvl 2 2 1 2 0 1 0 lvl 2 2
lvl 3 2 1 2 0 1 0 lvl 3 2
lvl 4 3 1 3 0 1 0 lvl 4 3
lvl 5 3 2 3 1 2 1 lvl 5 3
lvl 6 3 2 3 1 2 1 lvl 6 3
lvl 7 4 2 4 1 2 1 lvl 7 4
lvl 8 4 2 4 1 2 1 lvl 8 4
lvl 9 5 3 5 2 3 2 lvl 9 5
lvl 10 5 3 5 2 3 2 lvl 10 5

Saving throws SORCERER Saving throws Wizard

STR DEX CON INT WIS CHA STR


lvl 1 0 1 2 0 1 2 lvl 1 0
lvl 2 0 1 2 0 1 2 lvl 2 0
lvl 3 0 1 2 0 1 2 lvl 3 0
lvl 4 0 1 3 0 1 3 lvl 4 0
lvl 5 1 2 3 1 2 3 lvl 5 1
lvl 6 1 2 3 1 2 3 lvl 6 1
lvl 7 1 2 4 1 2 4 lvl 7 1
lvl 8 1 2 4 1 2 4 lvl 8 1
lvl 9 2 3 5 2 3 5 lvl 9 2
lvl 10 2 3 5 2 3 5 lvl 10 2

Saving throws Cleric Saving throws Cleric

STR DEX CON INT WIS CHA STR


lvl 1 1 0 1 0 2 2 lvl 1 0
lvl 2 1 0 1 0 2 2 lvl 2 0
lvl 3 1 0 1 0 2 2 lvl 3 0
lvl 4 1 0 1 0 3 3 lvl 4 0
lvl 5 2 1 2 1 3 3 lvl 5 1
lvl 6 2 1 2 1 3 3 lvl 6 1
lvl 7 2 1 2 1 4 4 lvl 7 1
lvl 8 2 1 2 1 4 4 lvl 8 1
lvl 9 3 2 3 2 5 5 lvl 9 2
lvl 10 3 2 3 2 5 5 lvl 10 2
Klasy czarujące Inne
Cleric Druid Rouge subclasses that add extra attack on lvl 6
0 0 lvl 1 0
1 1 lvl 2 1
1 1 lvl 3 2
2 2 lvl 4 2
2 2 lvl 5 3
3 3 lvl 6 3|1 lvl 6 3|0
3 3 lvl 7 3 |1 lvl 7 3|1
3|1 3|1 lvl 8 3|2 lvl 8 3|1
3|1 3|1 lvl 9 3|2 lvl 9 3|2
3|2 3|2 lvl 10 4|2 lvl 10 3|2

Spelcasting modif: Clerics, bards, druids, Sorcerers, Wizards


proff
bonus Spell DC = 8 + Proff bonus + Atribut Modif
1
1 Spell Attack = proff bonus + atribut modif
2
2
3
3
4 * Battlemaster i podobne klasy, wyznaczają DC swoich zdolności
4 Zgodnie z tą tabelą
5
5

hrows Ranger Saving throws Paladin

DEX CON INT WIS CHA STR DEX CON


2 1 0 1 0 lvl 1 1 0 1
2 1 0 1 0 lvl 2 1 0 1
2 1 0 1 0 lvl 3 1 0 1
3 1 0 1 0 lvl 4 1 0 1
3 2 1 2 1 lvl 5 2 1 2
3 2 1 2 1 lvl 6 2 1 2
4 2 1 2 1 lvl 7 2 1 2
4 2 1 2 1 lvl 8 2 1 2
5 3 2 3 2 lvl 9 3 2 3
5 3 2 3 2 lvl 10 3 2 3

hrows Wizard Saving throws Bard

DEX CON INT WIS CHA STR DEX CON


1 0 2 2 1 lvl 1 0 2 0
1 0 2 2 1 lvl 2 0 2 0
1 0 2 2 1 lvl 3 0 2 0
1 0 3 3 1 lvl 4 0 3 0
2 1 3 3 2 lvl 5 1 3 1
2 1 3 3 2 lvl 6 1 3 1
2 1 4 4 2 lvl 7 1 4 1
2 1 4 4 2 lvl 8 1 4 1
3 2 5 5 3 lvl 9 2 5 2
3 2 5 5 3 lvl 10 2 5 2

hrows Cleric Saving throws Rouge

DEX CON INT WIS CHA STR DEX CON


1 2 0 2 1 lvl 1 0 2 0
1 2 0 2 1 lvl 2 0 2 0
1 2 0 2 1 lvl 3 0 2 0
1 3 0 3 1 lvl 4 0 3 0
2 3 1 3 2 lvl 5 1 3 1
2 3 1 3 2 lvl 6 1 3 1
2 4 1 4 2 lvl 7 1 4 1
2 4 1 4 2 lvl 8 1 4 1
3 5 2 5 3 lvl 9 2 5 2
3 5 2 5 3 lvl 10 2 5 2
INT WIS CHA
0 2 2
0 2 2
0 2 2
0 3 3
1 3 3
1 3 3
1 4 4
1 4 4
2 5 5
2 5 5

INT WIS CHA


1 1 2
1 1 2
1 1 2
1 1 3
2 2 3
2 2 3
2 2 4
2 2 4
3 3 5
3 3 5

INT WIS CHA


2 1 1
2 1 1
2 1 1
3 1 1
3 2 2
3 2 2
4 2 2
4 2 2
5 3 3
5 3 3

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